Remnant 2 New Archetype Revealed! The Invoker Breakdown
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- Опубліковано 17 кві 2024
- Invoker Trailer
• Remnant 2 - Invoker Ar...
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www.remnant2toolkit.com/build...
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Release date 23.04.2024
Remnant 2 New Archetype Revealed! The Invoker Breakdown
#remnant2 #remnant2gameplay #remnant2dlc - Ігри
I have received a copyright strike for the music from the trailer hence some of the showcase is muted, gonna learn for the future I suppose :D
Happened to me recently too brother I feel that🤣🤣
Mr. Nachoooo! It’s good to see you again. I used to watch all your videos a few months ago when I was playing Remnant 2. Excited to get back into the game! Keep up the good work!
Welcome back! We are gonna have a lot of fun with the new DLC :)
About time you came through. I was waiting... patiently 😁
Glad you liked it! I am so excited for the next week it's insane :D
I think the skills are base 15s duration and Gifted is being applied to that base in the previews (15 x.3 = 4.5, 15+4.5=19.5). So hyped for this class though, thanks for sharing your thoughts!
Man if that's the case then it's kinda embarrassing for me :D
When they shared Ritualist skills and showed miasma it said that the effects from the skill last for 11 seconds. Which would be at lvl 1 of ritualist I assume 10s+1s which is 10%. It leads me to belive that the 19,5s is 19seconds base and 3% of 19 which is 0,567. What do you think?
I also assumed 15 base + 4.5 from Gifted.
Since the DLC will introduce the gifted trait, I'll probs swap from Healing Effectiveness to the gifted trait, which will save me a ring slot since I won't have to use the ring Stone of Continuance. In fact I'd get more skill duration than it so I'd go from 69.8 seconds for the pools to 72 seconds duration for the pools. And the dog howl will go from 31 seconds to 32 seconds. And instead of Stone of Continuance I'll probs use Alumni Ring for more elemental damage since both singed ring and ahanae are getting nerfed to be additive instead of multiplicative. So hopefully the damage will be able to keep up somewhat afterwards, otherwise I'll have to swap to a more crit centric build as a result
Yea you never know what new rings and amulets they will add to make your build better :)
Yeah that also, but for now I know for a 100% fact I don't really need Stone of Continuance anymore for the build once the DLC comes out. So that'll give me more room for damage focused stuff
The tooltips come from an invoker build at lvl 10. You get 30% duration from your perk.
19.5 /130 * 100 = 15.
So the base duration, from your Invoker skills, is 15sec and you get an extra 4,5sec from Gifted.
I've heard that a few times already but how do you know it's level 10? If we can confirm that then it would be great!
@@Mr-Nacho420 By looking at the buff timer and damage numbers at 3:27
Also by looking at the duration of each skills and by understanding how leveling works. I can deduce that Way of Lydusa can only be obtained at lvl 10, which means Gifted should be maxed out if you select that skill. So the timer is obligated to include the 30% skill duration from your trait unless the tooltip is bugged since you cannot remove the trait attached with your archetype. I don't believe it is the case since the video evidence shows level 10 damage numbers while getting a 20sec buff (19,5sec rounded up).
From these informations I can safely assume that the base duration will be 15sec. But there's no way to be 100% sure since it can still be updated when the DLC releases.
@@fredericbrasseur7399 Well you should most definitely consider a career as a Detective :D That has most definitely convinced me. Thanks
@@Mr-Nacho420 Lol, funny thing, I've considered that as a career 15 years ago but atm I'm learning accounting instead. I feel safer with numbers! XD
I’m really interested to try Invoker/Summoner it may pair really well together, especially with the skill dmg.
Yup! Seems like a really solid combo. Also with the increase to the skill charges a minion explosion build might be viable :)
@@Mr-Nacho420 oh yea, you’ll have 2 extra charges, so you can say summon two meatballs, sacrifice them, then have 2 more ready to summon, meaning way more damage uptime on your sacrifice explosions.
I love the utility it can provide. People probably cook already the most damaging builds but I think I will build around all kinds of team support.
Communion and Mind and Body Perks seem kinda weak. I wonder if they stack with each other if you have multiple charges of an invoker skill active, only then I see it kinda being strong. Maybe the numbers on release are different so it all works out. My money is on that everyone will run invoker+ritualist for the first couple weeks xD
Yea Invoker + Ritualist seems like a very powerful no brainer but Archon or Engineer have their synergies with too :)
Invoker+archon is going to be so good.
its gonna be one of the best combos I think :D
Invoker and ritualist sounds really good
Yea! Both the Miasma and Eruption would be very good for this setup! Can't wait to test it against some Apoc bosses :)
same but maybe ritualist - Invoker
@@Mr-Nacho420 I don't see the post your replying to.
@@damnsurfer522 :) you’re welcome :D
Never been so excited for April 23rd in my life!
Me too! Can't wait!
Haven't played remnant2 since January..was getting burnt-out.
Looking forward to the dlc,you know they did this right.
It looks like the new crossbow firers in a burst of three you can see it before you see the new class perk
You are right! Thanks for pointing this out. It might be really good to stack momentum or proc bandit. Curious if it will have an open mod slot :)
@@Mr-Nacho420 I think it's gonna be free mod slot too Im not fully sure tho
@@MRCat50 That would be amazing! :)
lydusa probably a boss/npc name since kaeula is a boss enemy and meidra is an npc
That would make a lot of sense :)
Any info on the new trait cap? So hyped!
Nothing really. I don't think there will be any more trait points at least for now.
Creating a wave and then electrocuting it is really cool
I love the idea! Gonna have a lot of fun with this one!
Can they buff the summoner meat balls by removing the cap of only 2 Summoned. It'll actually give people a reason to run them it you can have more than the other 2 summons.
We dont know what they will add with the DLC so there is a slight chance for an amulet or a ring that could do that but we just dont know
When you are saying the duration 19.5 of the skill will be more like 26 ish seconds I think you are unfortionantly wrong. It is more likly that 19.5 is 15*1.3 and the base duration is 15 ec and the tool tip already count the trait.
It could be true but when they shared the tooltip for ritualist miasma it said it lasted 11seconds. So 10 seconds base and 1 s from the lvl1 trait. I assume its the same here. 19s base and 0,5s is 3% of 19 so 19,5 because it's level 1. We will have to see once they release the DLC but one of us has to be right! :D
Starkiller build pls
It will come soon :)
honestly i was hoping for a new biome with the 2nd dlc but the trailers and showcase look pretty sick. I'm pretty hyped to hit remnant again after coming off of dragdog2.
Invoker + Summoner.
Sounds like a great idea! I think that you won't be able to summon 4 buddies though :C But its gonna be great to buff their damage :)
incoming new dots builds 😂
There will be a huge patch on Monday right before the DLC so we will have to check what they change. Over 12k words of patch notes :D
Of course my brother, ill be praying for the dots supremacy