Did you say your character is rigged to Epic skeleton? I saw 5 spines, UE5 Skeleton yeah? All bones in your char matches UE5 skeleton yeah? If so, lemme teach u a simpler way. 1. Go into Blueprint/RetargetedCharacters, then copy CBP_SandboxCharacter_Manny or CBP_SandboxCharacter_Quinn to your-character/rigs folder (create if you don't have it). 2. Open the copied BP, click SkeletelMesh component (left sidebar), then change the Skeletal Mesh Asset (right sidebar) to your character. Try do it on the copied CBP_SandboxCharacter_Quinn first since yours is a female character. ✌
After your video I finally figured everything out, thank you!!!
your voice is so pleasant.
Thank you ❤❤❤❤❤
bomb tutorial)
nice one
You think you can teach us how to import our custom made blender characters into asl?
Hello! I don't work in Blender, but I think it doesn't matter what program - it's all the same. Just export your character and add :)
Good!
Great video=)
Please could you make a tutorial on how to use KawaiiPhysics in Game Animation Sample UE5.4.
Hi, it's simple: go to Animation Blueprint named ABP_Generic Retarget and paste your copied Kawaii nodes there
Did you say your character is rigged to Epic skeleton? I saw 5 spines, UE5 Skeleton yeah? All bones in your char matches UE5 skeleton yeah? If so, lemme teach u a simpler way.
1. Go into Blueprint/RetargetedCharacters, then copy CBP_SandboxCharacter_Manny or CBP_SandboxCharacter_Quinn to your-character/rigs folder (create if you don't have it).
2. Open the copied BP, click SkeletelMesh component (left sidebar), then change the Skeletal Mesh Asset (right sidebar) to your character.
Try do it on the copied CBP_SandboxCharacter_Quinn first since yours is a female character. ✌
Thank you very much, I will definitely try it 🔥
@@Alexandra_Syro All the best!