Inside Star Citizen: Meshing Together Part 1
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- Опубліковано 23 сер 2024
- While Persistent Entity Streaming has opened the door for the rest of the Server Meshing development, let's go behind the scenes of our Meshing Summit to meet the team working on this core technology as we explore what's next in this multi-part series.
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I just wanna say Jared is an absolute icon, this project wouldn't be the same without him. Hopefully I see him at citizencon!
If there are no Jared Easter eggs in SQ42 I'm gonna be crestfallen.
I agree
Jared is legend 🌟
You spelled 'clown' wrong.
Jared, one of the best products to emerge from CIG
I can't possibly describe how happy I am that they took half the video to explain to me what a meeting was. I never had any idea until today. My eyes are finally open.
Gotta respect that Jared rocks the Whataburger hoodie in the UK 🍔
This.
@@EPiQ_cR That
He's safe. He has Honest Burgers now.
Oddly, it made me proud
@@Super-id7bq we'll see how long he takes to get a cheeky nandos.
I bought this game when I was about 21. I'm 33 now. Glad you guys are still figuring things out.
I am 48 now and barely play any games anymore. Ironically I was a developer back in the days when buying the game and now am a product owner in a streaming company and am shocked how difficult and time consuming things became when multiple teams are involved. I still think they've done and are doing a lot of this wrong, but I can see now, that it might be inevitable, especially with this size of a company.
Rome wasn't built in a day.
Is what they say.
I see we've gone from the lie last year that 'this game has been in Alpha for 10 years!1!' straight to twelve, skipping eleven entirely. Ballsy.
The start of this game Is 2016
@@mac3482 I don't know, if you mean that it became something you might call a game in 2016, then you might be right, but the kickstarter was in 2013. I bought ("pledged") the game in 2014 from the robertsspaceindustries website
Spoiler, they showed us how to plan a meeting. Because none of the working adults in this channel have had to do that at all in the last ten years.... Gods
13:39 - Hull-C folding it's cargo grids in pyro
Edit: unfolding*
Good catch!
if you talk about 13:42 its obviously a restop
@@Gm-ce5kg 13:39 not 13:42. Look closer or use larger screen / higher res.
@@Gm-ce5kgnope he’s talking about the Hull-C slightly above the planet in the glare of the sun.
@@Gm-ce5kg 13:39, not 13:42
"We need to get better at planning and anticipating some off the challenges" Truer words have never been spoken.
Armchair developers are a dime a dozen
Still youre here watching their game, not yours
@@Uncanny_Mountain imagine responding to a post that was made 3 months ago ;)
@@SETHthegodofchaos oof
You mean like you just did
@@Uncanny_Mountain I am aware. That was the joke >_>
The best meetings are the ones where you form focus groups and meet about the meeting you're going to have to discuss the upcoming meeting
Naw, the best meetings are the ones where you meet again with your focus groups after the meeting and discuss what was accomplished in the meeting and make plans for the subsequent meeting that will discuss what happened in the previous meeting.
@@joelellis7035 we should have a meeting to discuss this
Did you say something? I wasn't listening because I never attended the active listening meeting to learn how to listen.
Don't forget the pre-meetings! I feel like this is a Dilbert comic come to life
The kind of thing said by someone who has no idea what running a large and complex project trying to do something new is like.
In 2023 you are still doing meetings on how Server Meshing is supposed to work!
What happened to the last 10 years of meetings?
So 12 years down the line and they don't have anything close to a working prototype of static server meshing, let alone dynamic server meshing. It's a make or break feature for the PU, and probably the hardest technical problem for the game. It should have been developed from the very beginning. I haven't even seen an in-principle explanation for how servers will be dynamically be allocated variable sized chunks of space to simulate (which is how they said they'd be doing it way back when). That is a SUPER hard architecture to engineer. If they went for an easier approach of using instances, you then have the problem of figuring out what to do with conflicting persistence data. I guess they are not sharing the basic implementation details because they still have nfi what they are.
Paid actors, not very good ones.
@@Jason-xb2qf Ok thanks alex jones
So... Server meshing was never in the cards for a 2022 release. Interesting as of 2023 you all are just now sitting down to discuss how to even tackle server meshing. And the idea of an end of 2023 release is even possible.
What did we learn this week?
That Pyro and SM are still a good ways off, despite the last two letters that were leading to believe otherwise
The more money they raise, the slower they will develop this game, period.
It's actually amazing that its been so long and yet they are just now planning on how to do the thing that will make or break the mmo aspect of this game....
Early days... Don't expect to have Pyro anywhere near 2 to 3 years from now...
Proof? 3.18 has still not been released... And 3.19 will take an entire year too. If we assume that after 3.19 we get 4.0, then that's at least 2 years in the future.
Definitely not coming this year.
@@nuke8102 We've never once had to wait a full year for a minor version (the x in 3.x.0) update. Never once. So wtf are you on about?
They have been working on this for years. Every step the networking and core technology team developed is an accumulation and foundation of what server meshing can use. Without all the years of work, server meshing with the idea and spirit of Chris Roberts would not have worked.
@@King-mj2bn Well we have now, because CIG had reached the limit to what's possible with today's technology. Or maybe they have become so corrupt that they are slowing development on purpose, or both.
Whatever the reason is, the pattern is clear: Game not working, while marketing department and ship sales work PERFECTLY, you might be worrying if CIG will deliver Pyro this year or the next, but instead you should worry about CIG not getting sued and CR going to court again. Because their operation has all the red flags for money laundering.
@@Toderiox How do you know that they have been working on anything for any amount of years? All we have is their word nothing else, basically, dude trust me, I've been working on this for years. -_-
Yeah sure...
For the first time I feel like all of this is actually possible. Weirdly server meshing was never the thing I was worried about - full persistence was. The fact that they managed to get everything in the game persisting without the entire backend dying over night from the massive amount of entities being stored is a huge relief. As big as I'm sure server meshing is, I feel like the hardest part is now behind them in terms of level of difficulty and massive unknowns. God speed you wonderful nerds.
Indeed, it's quite interesting to think about that. Server meshing certainly won't be easy, but I think PES was probably the much larger and more difficult task (and as you say, a huge unknown). Server meshing _should_ just be a lot of tedious server management stuff with some associated fun edge cases; in theory it's pretty straightforward in terms of actual implementation.
@@clonkex CIG has said that PES is harder than server meshing, interesting stuff!
Ohh my man, server meshing are layers inside layers inside layers times 100, and making the seems blend perfectly, And staying persistent. I can only hope they have been working on the back end, and developing the tools to 'mesh' this whole cake together, or pyro at end of 2023 won't even be a pipe dream
Ive taken a deep dive into the development of this game over the last months. One of the most interesting aspects of it is how much has NEVER been done before. They're literally inventing brand new technologies as they go.
@Hippida pyro this year? My brother in christ, I'm a white night, but even i don't think that.
New Intern be all "Guys guys I have an incredible idea for our PR, I call it: "How to go 17 minutes without saying a single thing of any material value""
Dude, thats the problem. The most of you only care about the final product. This video is so much information about the progress. Start thinking different, and not like a casual "gamer".
@@GRAVELPI7 You have been scammed.
Sounds like it´s still a loooong way to go.
Add more "o"s to that "loooong"
Well yeah. They literally said they are still in the design phase of how DGS nodes transfer data between them. There is a long road ahead.
I think it'll take anywhere from 6-12 months for static server meshing, honestly even if longer I'll take it, anything other than "nobody knows, here's a new ship for you to buy"
I can see my works office outside the back of their office! God imagine the things I could see if they'd let me in and nerd out ahaha.
youd be disappointed I guarantee it, Half this stuff they’re working on is just to make investors happy, it’ll never see the light of day
@@WpGaming1 What?
@@WpGaming1 sounds like youve toured the place :)
@@Island_Bag They've basically said as much in this video. Talk of sever meshing the past 3 years have been smoke and mirrors (what do I mean you say... 4.0 was slated as the pyro update. As it was mostly non existent come 3.9, the community didn't want a 4.0 as just some minor update, so 3.10 came. We're now at 3.17.5, with a 2022 progression of 0.00.5 updated versions . The one positive I take from 2022, is that I rarely experienced a 30k. Server meshing and jump points, is still just an idea on paper).
If, like they say, it's now they are sitting down, hashing things out; What have they actually been doing , beside figuring out meshing server is really really hard.
To bad this is proprietary IP. I'm sure if we could actually sit in on these meetings virtually, the community would be very much more informed about progress.
As end users, who else would be better at giving them real feedback. That's why they have evocati
@@WpGaming1 What investors? The Calder Family that invested some money years ago who are fans of the project? I suggest you look up CIG's financials since they publish them for all to read to actually find out instead of spreading misinformation.
"This is the start of server meshing, in it's current form."
"We know we can invent our way around the problems."
"We're still determined to deliver this."
CIG been trying to figure out server meshing since 2015 and after all this time, this is what they have so far. Considering that they claim it is needed for a second system to be in-game, and also how so many issues/bugs are related to server problems, I can't see this game getting anymore significant progress. This is literally just a remake of all the videos they've done on server meshing since 2015. New backers and hope pay the bills over there.
It really blows my mind just how much time and intent and hard work from all of these humans are putting into this project. It really truly is a labor of love and it makes me love playing it that much more
I'm confident my grandchildren's children will finally realize the fruits of your planning efforts.
as a software architect, separating the two concerns (DGS and Pyro) is a very good idea. glad to start hearing CIG speak like this.
Yea, to bad they are doing this only in 2023, while Server Meshing discussions started in 2017 according to their own statements. That is 6 years of meetings without a clear strategy.
@@danielekirylo They had a lot to get done to get to this point.
@@danielekirylo "Wah wah wah, I want the most advanced game ever made to be fast and easy 🤡"
@@fuglong That's not "the most advanced game ever".
The server meshing was the cornerstone of the PU. And as the "you'd better ask an engineer about that" guy said it: "the technology wasn't ready for it". Witch is another way to say "we had no idea how to do that, this was unrealistic".
@@IronFreee still the most advanced game ever made tho lol, whine all you want it will be great
Such a long wait for this? This is the progress of the server meshing? This is not over yet.
The progress is that PES is now working enough that they're ready to begin the next step. They're definitely not only just beginning server meshing now. PES is 100% a critical part of server meshing.
This project/game never ceases to amaze me...
they are literally taking a typical game engine and infrastructure and carving it out into individual scalable systems that can all still interact with each other...
because even today's servers can't provide the level of performance required to make this game an MMO in terms of player counts per server, much less the shear size of the multi-system universe!
I can hear the Texans yeehawing when they saw Jared’s sweater.
I felt proud
YeehAW!
Slow motion developer hand gestures, such inspire, wow
just came back here to congratulate these hardworking devs
so happy yall spent our money on what could have been a zoom call....
Soooo, they're getting together to talk about server Meshing. Why do I get the feeling that these guys have no idea how to make server meshing work. I thought they were here to announce that server meshing was done, after all the time it's been talked about already, but NOooooo, they're just now sitting down to discuss it. I hear a lot positive words , and nice sounding emotions, but I don't hear that they've accomplished the task, or anywhere near having accomplished the task. This is corporate BS, pure and simple. I hear a ton of Questions but I'm hearing zero answers.
CIG never should have done this episode of ISC. We should have received a much more transparent and tactical view of where we are and how long it will take to get sever meshing v1 / Pyro live. Vague, wishy washy, veiled (unpleasant) information is no way to treat stakeholders. This left me with many more questions than satisfactions. Anyone remember 2018 or the Pyro wormhole demo years ago? A lot of time has passed since those events and if PES was completely blocking Server Meshing work, we should have been informed. My perspective: I work for a well funded start-up that for its first two years was 100% remote. I participate in remote meetings 5 days a week with 30 to 150 collogues who reside in 5 different time zones across NA, EU and Asia. We have architected and launched a highly successful platform in over 15 global markets in the span of 3 years serving well over 20 million users. I know server meshing is difficult, but even hinting that remote work is a blocker or non-starter is nonsense.
Looks like a good old 90s LAN party on the table - love it!
TLDR we had a meeting on Server Meshing.
I can’t even imagine the deep complexity of your work guys, it’s amazing to be alive at this time in earth and being able to play this wonderful masterpiece (with bugs and all, it doesn’t matter to me).
My best wishes, thank you so much 😑🙏🏼
This is the “start” of server meshing? Are you kidding me? You guys been telling us you’ve been working on this for years and are close. Now you are just starting it? I bet a new ship will come out though.
Yeah that's seriously concerning. They have been talking about it for years, and making it sound like they had been progressing on that front.
Been almost 3 months, time for part 2?
The impression I'm getting here, which is really demoralizing, is that work on server meshing is *just now starting*. Which means all of the waiting we've done for years was a falsehood. I'm so super happy to see the wheels turning, but at the same time, there's no way we see Pyro this year.
New drinking game, take a shot every time Jared does one of his little wiggles.
Lol at the server meshing video from 2015. They been working hard on this for 8 years!
the whataburger hoodie really caught me off guard as an Austinite lol
Ah the amazing 2016 server meshing. Any day now, insert year +1 for sure . 😂
Server meshing was talked about for years, and this is the first time these teams have met each other?
No - first time *some of the people* on those teams have met (given they've - mostly - been working remotely for the past ~3 years... that's 3 years of new hires that won't have had a chance to attend a multi-country summit, etc)
@@logicalChimp Okay I was hoping I was wrong, the salt levels were rising. I misunderstood lol
It's also worth noting they're definitely not only just beginning server meshing now. PES is 100% a critical part of server meshing and they've been working on that for a couple of years.
Low grade managers running teams of low grade game developers. The game industry would benefit massively from learning how to write more decoupled code and perhaps some DDD in some parts. More work up front for massive payoffs in the end.
0:00 - Intro (filled with sarcasm)
2:20, 2:36, 4:28, 5:52, 6:32, 6:57, 7:53, 12:44, 13:59 - Bendit Beausejour - CTO, Turbulent
2:28, 2:55, 5:10, 6:03 - Lucie Rabeyron - Producer
3:16, 6:53, 7:18, 8:22, 8:50, 9:20, 10:00, 14:22 - Roger Godfrey - Lead Producer
3:31, 6:50, 9:08, 12:00, 13:42 - Christopher Bolte - Core Engine Architect
15:50 - Summary
Love you papa Jared
You have been scammed.
after playing some 3.18 since wave 3, let me tell you, I fully believe in you guys. you got this!
you have been scammed
@@mozambique9113 average star citizen hater be like
@@Tewo84 the game will never finish brcause people like you guys keep enabling its predatory ship pledge business model.
thank you space dads, you have ruined gaming industry once and for all
@@mozambique9113why this hate 🥲?
@@mozambique9113 how i have been scammed? I started playing about 1 and a half year ago and I've been loving the experience. Please tell me how I, by paying money, and gotten back tons of fun for more than a year, have been scammed? Why does it bother you that I have fun?
This, for some strange reason, fills me with confidence for the project :) Might sound strange, but for someone like me who is used to working in big technology-developement projects (oil and gas, not gamedev, but still), it is somehow comforting seeing the devs tackling the planning side of such massive projects. Looking forward to Part 2!
I'm so happy to see the background of meshing with the team, thank's guys for sharing this with the community, it's exactly the kind of content we want, full transparency, good luck guys keep working hard you're making something big!
Transparency would be watching their meetings live. Nice to hear them actually starting work with server meshing though
"full transparency" 😂
What did we learn this week: that the focus on getting a second star system into the game is probably going to lead to a 1st implementation of meshing with only 2 servers. One for Stanton and one for pyro with the link being the jump point. They didn't say it explicitly but that's the impression I got. My feedback would be that I care a lot less about pyro than I do about actually getting some density within what ever play space we have.
there is the bunker thing they are working on and the interior of building and sewer
@@JustBuyTheWaywardsRealms when I talk about density I'm not really talking about the odd cave. When server meshing has a server covering a single planet or a moon we can have 50-100 players all darting around the same planet along with a few hundred NPC's on foot and in ships (hopefully not brain-dead but actually going about their lives mining, fighting and just offering conversation and mini mission opportunities to stumble across), several dozen settlements, caves, wrecks etc.
Think of the amount of stuff we have in the whole if Stanton but populating just a planet or a moon. Now that's the kind of gameplay density I'm talking about and I'm looking forward to it way more than pyro.
@@cinergiflims Oh i see yeah it would be cool to have random encounter with npc and player because 100 player is very little for the scale of the stanton system alone, i hope the scale of mp will increase a lot with the server meshing.
I'm sure a lot of cool and new stuff is crammed into Pyro.
@@cinergiflims Roberts said he expected a world of about 10% players and 90% npcs, right? We aren't even close to that. But realistically I do not think it worth your time to expect much more until they gets past the SQ42 fixations (one way or another.)
Very interesting. I liked the teases of the Spirit 11:15 and Hull C 13:39 too.
Not a Hull C it is a space station in a nebula.
@@silus73 Have another look. You can see the cargo arms folding out and the spacestation is in the clip after it.
@@silus73 13:40 Hull C
Agree on the Hull C, not sure that was the Spirit.
@@flyingforfunUSA I can't really think what else it could have been.
Love to see the developers behind this amazing project. I am surprised this video is them talking about how they met to talk about server meshing for 17 minutes. They barely talked about server meshing itself. I look forward to hearing about server meshing itself and how it will work
Exactly this 💯. Video was a waste of time.. like a meeting to discuss when to have the next meeting.
So basically what I got out of this was........we are doing server meshing and we are having meetings about it?
Yep. More specifically, the PES part of server meshing is now sufficiently complete that they're ready to begin the more straightforward (but still tedious and slow) server-management part of server meshing.
more accurately, they have laid out the tasks they need to get basic server meshing up and running and are now ready to begin production throughout this year as well as trying to plan an anticipate for the challenges of dynamic server meshing after that. the first step is separating the replication layer from the DGS.
Noooo, they're not doing server meshing, they're doing a meeting where everyone asks questions about how to do server meshing and instead of giving answers they just ask more questions.
I thought server meshing started years ago, and now they announce they're having a meeting about it. I get a real bad feeling about all this.
@@RobertA-hq3vz Where do you think the ideas to deliver PES came from? All these things other than server meshing are prerequisites to the 'actual' server meshing part. Consider it all part of the solution.
@@DEATHTRUTH What? I'm an engineer. I know the difference between people who know what they're doing, and people who are pretending to know what they're doing. The tip off is when you talk to them and they just repeat what they have to do as if that was the answer. "yeah like, you know we have to figure out the best way to do server meshing without introducing a stack of problems, like how's the best way, and we're all here to discus that and like what will we be doing in the next year going forward" NEXT YEAR!!! , server meshing was supposed to have started one or two years ago, cause that's how long they've been talking about it. The real fear here is that Server meshing won't really be the holy grail to making a ton of people play in the same instance together. It was always a theory that it could work, and theories don't always come to fruition. I'm thinking they've been butting heads on it for 2 years and now realize that it won't work.
10 years in develompent, several years of servermeshing-work.
2023:" OK guys, how about we meet and talk about how we could tackle that server meshing thing. I mean, as a team. All together. Huzzah! "
Sheds a great light on what has been done up till today...
That's exactly what I was thinking. I was more under the assumption that soon server meshing will go into evocati testing and we won't have to wait years again.
There's a big difference between learning how to do a thing and then actually doing that thing on a live, running project without ruining everything. One must follow the other, and the other is much more difficult to execute.
Backseat drivers are just the best.
@dawnfire82 That's not the point. I can very well see the difficulties in doing something, that hasn't been done before. It's the approach and communication of it. They've been selling constant "progress" on that topic for years, and have now come up with this brilliant idea, to merge forces and have a chat on how one might do it - a step one might expect in the very early stages of a project. THAT shows, how bad things really are with servermeshing. THAT is, why they've been selling useless details and fancy models for the past years- because they're simply STUCK.
Why don't you go ahead and get hired then if you think all they have to do is fiddle and get paid.
Some long awaited information! So good to hear! Thanks and look forward to next week!!!
You have been scammed.
This is the cutting edge of game dev. So excited to see this come to realisation in the over the next couple of years.
this feels like the actual start to the road to pyro . so the next step is static meshing ?. they said in the video their work for the next year .. so if we are lucky one year from now Q1 ish of 24 expect static meshing .. then .. another year for full meshing ? and we started the road to pyro when ? a year or 2 ago now ? sounds like the gates and pyro is aimed to come with static meshing so ... maybe pyro at that point ? if all goes well ? . I'm tired boss... I'm just tired.
They had planned to use icache which didn't work
Now they're using PES
It's been 7 years
CyberPunk took 10
@@uncannyvalley2350i Hope in two years they reach the full server meshing ( and i Hope with some big feature like new loop gameplay and one,or two better,new system)
You have been scammed.
Took us years to get here but the train is finally going as its regular speed!
Meshing - coming soon (in 2050)
Why do I get the feeling that these people sit in meetings more than they do actual work
You have been scammed.
I very much enjoyed watching this update. Enjoying the current PTS and look forward to more. :)
You have been scammed.
Team Whataburger represent! Also this is a massive undertaking. Props to the content team for grabbing all these essential people to talk about all of these important meetings to move forward on this massive tech upgrade.
Production value really showing its head. Got someone with a solid lens and understanding of depth? An editor? Really looking like a whole new era of Star Citizen propaganda haha
Discovery should make a documentary on CIG and server meshing.
To think that this all started with a dream and a kickstarter.
To think that we're more than 10 years in development and it's still mostly a dream. But dreams are big business these days, I guess.
@@DocBuckshot oh they've made a fortune from selling dreams. Unfortunately most of these backers won't learn until it's too late.
yeah, following the progress of this one of a kind project really gives me excitement for future of space games.
@@mercenum5186 45$ is not that they take all from me. it is peoples choice whether they buy more ingame available ships or just grinding them. this unmeasurable development gives them unimaginable scope, a double edge sword. also this devs stated that server meshing is one of the toughest problem in video game development 8:23 9:20 . don't forget more than half of teams are focused on SQ42 which is inadequate for the PU teams.
@@rots3123 But there is no progression as spaceships purchased with in game currency get wiped regularly. But ships purchased with real money stay? I would say that would encourage more real money purchases. And maybe one day Star Citizen will be this grand scale you are envisioning, but right now it's just 1 star system.
I have been watching these videos for 7 years, and for some reason this gave me goosebumps. Great content. Thanks
Great camera shots (especially the one from outside the building)! And nice monologue at the start, Jared!
I was critical last week about implementation but this feels much more accurate. When I implemented MDM it took multiple summits with federated technology teams to flush out roadmap and bring to life
SERVER MESHIN RELASE IN 2075. SMOKE AND MORE SMOKE
it's almost like a game studio now. well done, fackas.
First of all: I need that Grim Hex coffee mug from 14:47 that's awesome.
Second: I could watch hours of stuff like this! Thanks for this ISC Episode!
It’s nice to Herat that they’re now planning out server meshing itself, and not the stuff needed for server meshing (PES and whatnot). Because now we can actually expect to see progress on a core tech that’s been roadblocked by other core tech for a while.
Ready to release in 2020, but still being planned in 2023..
So what have we learned today : nothing.
We learned that the most important tech to deliver the basic experience from a 2012 kickstarter is in R&D 11 years later.
It was nice to meet a few of the server meshing team at the MTL Bar Citizen :)
Your legend status will forever be sealed for doing ISC with a well worn Whataburger zipup,
Guys, i'm in meetings all day. I watch ISC for the minutes, not another meeting.
PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE don't do this 6 times.
As an individual who works for a SaaS company that is entirely remote, I absolutely love Summits.
Object Container Streaming, Persistence Entity Streaming, Server Meshing…. The milestones 👍👍👍
Takeaway: Check back in 2030. You may think I'm joking or being hyperbolic, but I'm not.
Ok we might need a white board for this one day 😏
Excited for server meshing. Thanks for the hard work!
ive been exited for server meshing since 2015
@@FulguroGeek it was publicly talked about in early 2018 but ok
@@xxCrimsonSpiritxx Lol, no... Server meshing was mentioned way earlier than that.
You have been scammed.
lmao they're still in the planning phase
Server meshing is my FAVORITE part of this game, cause I'm a big fan of meshed potatoes! 🙂
Mmmmmmm tatoes
@@Ruffi0
🤤
I hope you like em lumpy
Groovy. Maybe we'll see Pyro this decade after all.
I like almost everything I heard, if there one thing I absolutely want to see with the next version of PES with Meshing is the ability to have stored ship be transferable between servers, so that way when you have a full load of cargo on your ship that you spent a few hours personalizing, you won't lose it as long as you store the ship first.
Well, its a very big task, and very hard nut to solve. 10 years in and one starts working on it for real, one toe at a time. Hopefully they manage to make it work.
Can yall have a meeting to fix your problematic elevators? Thanks in advance for fixing them sooner rather than later!
Okay but where was all the coffee he said they drank?
Edit : 1 Coffee comfirmed at 7:44, will be updating as we go.
Edit : 2 2nd Coffee comfirmed at 7:59. I'm now starting to feel less lied to.
Edit : 3 ... 3 mugs have been spotted in the middle of the table stacked on top of each other ( @ 8:29) indicating large consumption of coffee. Do we believe it though?
Edit 4: I'm growing less and less suspicious as time moves forward. Mere seconds after edit 3 we find 2 more coffee cups in front of man at end. I'm thinking about giving up, I'm starting to believe.
Last Edit : So the whole a lot of coffee thing may have been true. Upon further investigation though I am starting to think that this may just be one giant Dr.Pepper advert. That or its an easter egg that Dr.Pepper is indeed Cannon in the verse. DP Squad rise up!
I"m here for the updates
At first I thought this episode is just going to be boring behind the scenes stuff, but it was actually a good summary of the topic and current status. Good format, looking forward to the next.
This and pyro are going to make star citizen pure chaos. These features are making up for the current pace, especially because the game will start making its own crazy scenarios without any help
SO... where's the server meshing please?
Or is this an announcement of an announcement of preperations? 😛Ok, ok cynical joke.
Yes, I comprehend it's a gargantuan task. But I do like to know, since it's a critical infrastructure piece in the game I invested in. Thanks
Meeting each other is so important. People will have a better understanding, of what the other persons think or would do more likely. And its a great teambuidling aspect. I just love how proud and happy they look. Great job lads & gents. Stay focused on the best game, that is ever programmed! U will do I!
This type of content is why I'm a backer. To learn HOW stuff is made and concepted is truly amazing. Thanks for the continuing excellence Jared! *hugs*
Somewhat informative ( I'd love to be a fly on the wall in this room. ) Looking forward to parts 2+++
Somewhat being the operative word in that sentence. Tbh the only thing I really retained from this is that *they haven't actually started* building the Server Meshing tech yet.
@@King-mj2bn Hahaha, that is Just my thought too. As both Pyro and server meshing has been out there for at least 2 years, It amazes me they seemingly have done little in actual work on it
It really sounds like this technology, that is supposed to be the bedrock of the game, is kinda haphazardly duck taped into place. Like did you hear them describe your character state while jumping? Sounds like a doozy of a compilation that needs to work flawlessly for this game to have a chance at fulfilling it's dream state of being a simulated universe.
I'd suggest that it's the most important single piece of technology in a game of this type, yeah. Which is why it's so encouraging to see them having initial meetings about it 11 years into the project.
@@KillahMate Honestly they should've been working on this stuff 5 years ago at least. The fact they are just now doing this means we still have a good ten plus years to go.
Literally never been done before on this scale
But go on
@@KillahMate there was no MMO aspect to the game before we voted for it in 2015
7 years ago
But parrot your memes, I'm sure it's fun
@@AndrewDavid84 what games have you made?
Sooo... where's part 2? :)
I appreciate the oldschool slate with chalk!
I love you to the moon and back CIG but as an engineer your cable management makes me want to cry
Good to see this, how they are tackling issues. But i think its k8nda clear that this is gonna take another several years:(
Star Citizen will be the game that changes sci-fi gaming in the future.
Sure, my grand-grand children will be very happy to play this game in 50 years 😂
@@DokGonzosooo sad ;( why this hate?
@@mac3482 No hate, on the contrary, this whole masquerade is very funny and entertaining 😁
I survived another meeting that could have been an email
13:39 is that sum Hull C? 👀
Yes, exactly this 2:55 My Lovely Burger, before they went exploring Tetris in the exam classroom.
thank you for the behind the scenes on PES and server meshing. Its clear that a lot of planning and thought needed to go into each to make them possible.
I also like the enthusiasm you gave to being in these meetings at the start. they should play that at the beginning of each meeting so everyone can 'think positive thoughts' about the whole meeting experience.
California Man wearing a Whataburger hoodie... They might not let you back in the state, Jared. :D