Hey dudes - I'm sorry I didn't provide the proper visuals when talking about the Warbonds! Quite honestly, I had a long day and spent so long on the ranking and voice-over, that I thought simple gameplay would be adequate. Clearly an oversight by me. I genuinely just want to provide the best possible content, and this ain't it. Not even close. I hope some of you still enjoy, but I'll do better in the next one. Promise. ❤
The Verdict, Liberator Carbine and crossbow are actually excellent weapons. The verdict one shots troopers and can kill devastators with a mag dump, it's a viable alternative to the Senator. The Liberator Carbine is an alternative to Knight SMG. It's an excellent CQB weapon. The crossbow is basically a very long ranged grenade launcher for your primary slot. You can lob explosive bolts across the map, one tap devastators to the head, two shot scout walkers. The thermite grenades are decent, they can kill hulks and tanks which frees up my other weapon slots to be anti medium.
I just got off a 12 hour overnight and have extremely important information to pass on to all helldivers. I discovered this morning that if you rotate your thumb stick 360 while diving, you can take little to no fall damage. I did it for about an hour and found that 2 out of 3 jumps while doing this trick either completely mitigate fall damage or if done right only gives you a quarter of what you would normally take please let me know if you try it and it works
@@polar3488goated for cosmetics and booster, weapon wise it is objectively worse than many and that has nothing to do with skill. Whether you can use those weapons or not doesn't change that there are better ones in the other warbonds.
I want more gear with the default Helldivers colors. I don’t know what their new obsession is with orange, but I want more Black and Yellow drip. More black and grey helmets that just go with anything.
i told him that a few videos ago. he goes on about how he uses the new stims in every dive but somehow has no footage of stiming himself with it? i dont get it.
The devs wanted to change warbonds, so they were more thematic and cosmetic, and they will add more free stuff. The theme is top notch on Viper, and for cosmetics is the best, which I think is what the devs intended
Yes I would rather have 1-2 good weapons and some cosmetics than a warbond with 4 weapons and only 1 good weapon. I think it will help with the game's overall stability and weapon balance as they wont have to test as much. (also I fear it would bloat the current options we have, and it would definitely be harder to balance weapons overall when there is more weapons in the game obviously).
I think people need to pay more attention to why the change happened. Polar patriots was a symptom of them not having the resources to pull off that style of warbond within the time frame they have. It's not a question of "do you want things like democratic demo and steeled veterans or viper commandos" it's "do you want more warbonds like polar patriots or viper commandos". Most people would say viper commando and I agree with that take. I will miss having more weapons, but frankly I just hope they spend more time making the weapons that are added actually worth it. We are all aware of the mess that the democratic demolition and polar patriots warbonds have been. Viper commandos is a more sustainable model that is ultimately better for the game because it has less weapons and stuff in it.
@@Cyberfreg Agree to disagree I guess, Vipers was the biggest disappointment in terms of Warbonds so I’m hard disagreeing with you. Polar patriots easily was my favorite in terms of drip and weapons and it was ranked last lmao
With regards to the crossbow, its highlight is that when firing, it is silent, and the explosion draws enemy attention, making it the best primary in the game for stealth (which is a very viable strategy for automatons)
Should have had a Studded Boots perk that prevented sliding on ice and entirely removed the snow movement debuff (when also running muscle enhancement)
Steeled veterans - should have additional perk to void limb damage Demolition - should have additional perk to void fire damage Polar patriots - should have additional perk to void blizzard and snow slowdown. Viper - should have additional perk to increase stealth or easily move thru foliage. Such a missed opportunity. Still fun but would have given me more reason to role play based on environment
Cutting edge is the best in my opinion. The stun grenades are a game changer. All three primaries are very good in their specific roles. And sure The secondary is lackluster but can still have its uses and specific loadouts and once the aluminate comes out, the armor bonus is going to be a must-have because the aluminant do primarily Arc damage
@@mr.s9783I like the Sickle and used to run it all the time on bugs however I've now moved to the Breaker Incendiary for bugs and love it. It just shreds bugs to pieces.
Once I started using stuns, I haven't unequipped them for either of the factions almost at all. Also punisher plasma is my all time favourite qeapon against bots so cutting edge is definitely the best warbond imo
Yeah I was debating between polar patriots and cutting edge, buuuut I think imma pick up cutting edge to get said armor and stuns once I'm done with viper commando
I'm a crossbow main currently lol. I basically use it in place of the grenade pistol (since the crossbow is semi-auto, shoots farther and has more ammo than the grenade pistol), use a stun grenade/incendiary grenade, I bring heavy/medium machine gun or stalwart for chaff clear, most tank stuff in the game will die if you shoot out its back (chargers, hulks, tanks). I typically bring orbital precision strike/500kg, and orbital airburst strike for bug breaches and eagle airstrike for bots. I personally have a lot of fun with it and I've found it to be useful, I know people still do not like it but that's only more good news to me because if the community thinks it is weak it'll only get stronger! If it had the explosive radius of an impact grenade and was able to 1 shot Bile Spewers it would become viable IMO, it should realistically kill medium enemies with 1-3 shots. It has a great stagger and is useful for support builds. It has a enough damage that it should 1 shot Devastators in the head at least on paper, and there is a glitch where the damage from the explosion radius is not the same even though in the patch nots it said it would be. My Current loadouts Helldiver Bug Loadout: Crossbow, Bushwhacker, Stun Grenade/Incendiary Grenade Helldiver Bot Loadout: Crossbow/Dominator/Scorcher, Grenade Pistol/Senator, Stun Grenade Stratagem Bug Loadout: Heavy/Medium Machine Gun/Stalwart, Shield Pack/Supply Pack, Orbital Airburst Strike, Orbital Precision Strike/500kg Stratagem Bot Loadout: Heavy Machine Gun/Grenade Launcher/Autocannon, Shield Pack/Supply Pack/Autocannon Backpack, Orbital Precision Strike/500kg, Eagle Airstrike, 380 Barrage (if I take autocannon) Edit: I will occasionally bring out the Incendiary Breaker, however I think I have a justifiable fear that it will be nerfed in the near future. I also fear that the autocannon will be nerfed because it is so versatile and strong against the bots. Flamethrower I fear will also be nerfed so I am currently not playing it because I don't want to rely on "meta" builds if AH is just going to throw them in the trash.
I pretty much use the crossbow the same way. The two shorting bile spewers and one shorting devastators is just too good for me to not use this. Once you get good at aiming with it it’s a must have.
The dominator hits like a absolute truck against bugs and bots alike. Probably my favorite warbond weapon to date. It's just an absolute animal and I know it's a better bot weapon but man it destroys everything up to tyrants and stalkers alike. The only thing it's kinda useless against is the heaviest of bug enemies but by that time you have a rail/laser strata. Not to mention the sound design is just chefs kiss. I feel like I'm a god with that weapon and it's only draw back against anything is it's capacity for ammo because if you miss its a major thing. 6 clips totaling to 90 rounds can have you needing a reup on ammo pretty regularly. Otherwise it'll take care of every enemy in the game especially bots. It's just my go to primary. Although I might have to try the DD warbond weapons after this video. Having 2000 credits and in glad I found this video. I been saving them for too dang long. Thanks for the video and you've got my sub man.
Best strat with the Tesla Tower: DON'T RUN INTO THE BIG POLE WITH BRIGHT LIGHTS. For real, just place it where the enemies are coming from and keep a lil distance, it's made to attract bugs, not Divers.... except if those divers are fascist traitors!
the knife is actually pretty good, I always run it vs bug now due to it ability to kill charger faster than you use a rocket. Chaff clearing main, greande pistol and knife then you can kill any enemy on the bug side, the knife can also stagger stalker like literally stun it and one shot them if you hit their head. pick true anti large support then you can deal with every enemy the bug throw at you.
Drop pods are barely noticeable in the loading screen only, while the pelican is only at the end of each mission if you survive. I’d say they’re pretty niche and useless
@Foxtail190 maybe so. But I still think it's cool when I get on somebody's ship and the launch pods are orange. It's just nice to see things be different every once in a while
The armor sets in Polar Patriots really should have had a different passive, wherein they prevent you from slipping on icy surfaces and make you less hampered when traversing snowy terrain. Call it Winter Warrior, the same name as the armor. Wouldn't be the first time they gave an armor and its passive the same name (Servo Assisted).
Cutting Edge really is great. It's really the stagger warbond, with the Blitzer pushing back bugs and Plasma punisher throwing bots around. Then the stun grenade staggers them more. No set of primaries and grenades has more "sit down, shut up"
Man, I really wish the Conduit perk had half of the Scout perk baked into it too, it's fitting imo to have an advanced radar or sight-blocking tech on such futuristic armors and it would at least make them do something other than reduce one rare type of friendly fire to you.
@@Foxtail190 yeah but this was the plan from the beginning. A live service game. They might throw a bone but you can also just grind super credits and buy any bond you want.
@@MacDibs I wish I could farm super credits but tbh I can barely bring myself to play the damn game lol. Shit is so annoying to play, especially without friends, you may as well return the game if you don’t have friends to play with. Also, considering you can spend money on those warbonds, I find it amusing how they’re the most “pay to lose” items I’ve ever seen in any video game. The devs themselves say they want you to rely on stratagems and not primaries or secondaries, which is what the bonds give you. And by golly were they right, after using the cutting edge weapons I can confirm that there’s only one decent weapon, and since it doesn’t have medium armor piercing it’s still useless lmao
@@Foxtail190 well I feel you about having a team. I've met some nice people playing with randoms though but you have to talk. Some of the warbond are less than thrilling. Also, some items are better suited against bots vs bugs. I do like that the higher difficulty requires teamwork though. Otherwise it's way to easy and there should be something for people that are not only willing and able to squad up but also be challenged while doing so. The most fun I've had was playing and struggling with friends covering each other, surviving and making it through to complete the objective using call outs and strategy. There is a upper limit to how many enemies can be on the map so they are going to have to stop making new difficulty levels at some point. The only way to make the game challenging and therefore interesting is by keeping the enemies threat level. There are a lot of systems to balance around as well, like accuracy of weapons while moving, injury accuracy, stamina, all while keeping the weapons themselves distinct. If everything is good then nothing feels different.
For me, I think democratic detonation is my top pick. I always carry the pocket g launcher for bug holes and fabs, eruptor (ez headshots for devastators) or crossbow (wave clear) for bots and ajudicator (kills warriors, hunters and brood commanders fast, i come across them more often now and get killed by them a lot) crossbow (wave clear again) for bugs. I also always just switch around the three armor sets depending on my loadout and the passive I want, plus they all look really dope!
Well VC is their 1st foray into vehicle skins so I think in that aspect not a bad start to a new feature of something, least they stayed on theme with it
Electric conduit paired with tesla tower is a slept on combo. A tesla can hold a lvl 9 bug breech solo. So long as the heavies are dealt with quickly. Literally, the only things I see destroy it are titans and chargers. It can 2 taps bile sewers and 1 taps basically everything else. Being able to throw it down as a anti anything zone and wearing the conduit armor with it is just great. I tend to pair it with spear and precision strike. Last option is usually whatever we are lacking as a team. More horde clear, heavy elimination, or defences. I even use the tesla without the armor. It's just easier to work around it with it.
I've been using the light armor from Viper Commandos ever since I unlocked it. Paired with the Dominator, it makes a noticable difference in moving the weapon around.
So I don't think you will see this, but from what I can tell, acid does arc damage because while rocking the arc protection, with no shield, I was able to walk right through acid puddles without a lick of damage
i use crossbow as a secondary to close holes and it also 1-2 shots medium bugs. pair it with flamethrower, granade launcher or any MG and ofc the pocket shotty, and you're good to go.
Yeah that's my view of the crossbow now, it's a primary utility weapon that can free up other choices just like the grenade pistol is a secondary utility weapon
When I got into the game and finally got enough super credits, I bought the 3rd bond newly released. And now that I'm returning to the game after a while, I took the time to figure out what I wanted in each bond to decide what I actually wanted the most. Thankfully most of my opinions align in this video, still think I'll go with cutting edge first, and just spend on the new flames of freedom pack because that looks really fun!
I'm a fan of Polar-Patriots. The Kodiak armor/helmet are my favorite armor set in the game, especially when combo'd with the super citizen cape. And the Motivational shocks booster is 1 of my favorite boosters. ... Idk, im a heavy armor fan.
Goated channel and opinions. Before I finished the free warbond I had come within a few super credits of unlocking steeled veterans for free, then said fuck it and spent the $10 to unlock the cutting edge one too lol. Jar and incendiary breaker are rediculously goated
1. StVe- IBreaker, Dominator and Senator are top tier weapons 2. CuEd- PPlasma is amazing, stunnades are a really nice item and Sickle is a solid main. but its not as hard as StVe 3. DeDe- GPistol and the Crossbow post patch are good. Eruptor fell off after the nerfs and still solid 4. PoPa- the main weapons are usable, the Tenderizer is the best among them for control on group play 5. ViCo- disapointment. only have ass cosmetics and the booster that carry everything. weapons are weak and dont work properly
It's important to pay attention to how many super credits are in each warbond because saving them to buy more warbonds can give you a discount on later warbonds.
now after the new patch, DD Warbond become so good! that thermite bomb alone is a game changer now! can "one shot" any tanks, hulk, charger, even bile titan if you can throw it on its head. even if im not mistaken i've seen player throwing just 2 thermites on Strider's head and its dead!
14:50 currently, the armor sets are objectively the worst armor sets to date, but once the illuminates come to our galaxy through meridias wormhole, its gonna become one of the most sought after armors in the entire game, and im all in for it
Since the game came out, I've been playing on my wifes PS5 account. This week, she gifted me a shiny new PS5. So i re-bought the game and started a PSN account. I agonized over which warbond to gift myself at first. Amusingly, I chose the warbond thats dead last in the video, "Polar Patriots." I did it because I wanted to surge straight to the Pummeler so I could pair it with the ballistic shield. But I ended up finding the recently buffed Tenderizer so very satisfying as a marksman AR. I seriously got some Halo vibes off of it. Those two guns I think, will do well for me till I can re-earn everything on the new account. Before someone asks why I'am not just using my wife's account still. She decided to start playing Helldivers with me and gets to reap the benefits of my work. She doesn't have all that time to grind.
Polar patriots was my first war bond. I only got it because I heard at the time how good the tenderizer was and I was just sick of using the liberator penetrator because it’s capacity and damage wasn’t good at all
This is such a good list! I had the exact same feelings for the viper commandos warbond, feeling that skins don't effect gameplay enough for purchasing. However, I do like that they don't have 2 medium armor sets with the same passive. I just wish the exo suits and weapons (both primaries and secondaries) had unlockable upgrades, like laser guided tow missles for the patriot exosuit, or perhaps extended barrels or larger magazines for weapon upgrades. Overall great video, keep up the good and unbiased content!
Ever since I found out what the Arc thrower was it changed my game I love it it’s inconsistent and I have to be so careful with new players I join but even wearing full Arc armour for role play as it has no effect to anything in game at mo love all the cutting edge as it fits my role play style
I am the Helldiver that bought and completed all warbonds too. And I wholeheartedly agree with you that Cutting Edge is number one while Steeled Veterans is number two. However, because I put more value in mechanical bonuses than cosmetics, I rank Polar Patriots higher than Viper Commandos simply because of the fact VP only offers good armor passives which are very good but situational while PP gives you two fantastic primaries and a decent grenade. However, I am biased because everyone is, lmao.
I like the Sickle and used to run it a lot but I'd recommend trying the Breaker Incendiary from the Steeled Veterans warbond. It's devastating against bugs!
I actually got cutting edge for the blitzer and stun grenades when we had the dark fluid missions but yeah the sickle is nice and the plasma punisher is a beast too
The heavy twigsnapper armour from Viper does make the heavy machine gun more viable due to it removing weapon weight drag when aiming.... Still need to carry a supply pack to keep the hungry thing well fed tho 😂
In my opinion, experimental infusion is the best booster. It's gotten me out of bad situations so many times and I think greatly increases survivability.
@12:00 you mention “the default frags”. You might have realized if you included the free warbond in this review, but frags are not the default. The actual default is the High Explosive grenade. It’s a common mistake for UA-cam content creators (and players in general), because it’s one of the first unlocks people typically get.
instead of buying it with money, progress trough the free one, in the end you get enough to get another one(and im pretty sure you get them aswell when you level up which is enough time to finish one)
One simple way how I rank warbound is check the boosters and grenades, since arrowhead yet to do any “balances” on them. So war bound with the Stun Grenade is priority, then imo the stim booster (I love drugs), then impact incen. This is most future proof method since arrowhead keep nerfing guns that are well loved.
In my opinion, democratic demolition gets a major bonus for the thermite alone. I see it as far more useful than the stun grenade. Plus all the bonuses that the crossbow and armor got. It becomes better than cutting edge. I'm a much more chaotic player anyways so there's that aspect
my opinion for viper commandos i like it beacuse the devs said they would rather go for quality over quanity for warbond wepons maybe one more weapon would be ncie but i like it
When I first checked the warbonds, I just saw the Jar-5 and went like "THE HOLY BOLTER" and chose that as my first without much thought. Turned out it's better luck than judgement on my part
My cousin recently got the game and asked what warbond should he go for first, and after a long thought porocess, I told him Steeled Veterans. It's weird, every warbond has something good in it but also something awful so it was a process to narrow it down lol
I would personally rank Viper Commandos higher. As someone who LOVES the Auto Cannon, it’s really hard for me not run Peak Physique armor on every mission. Ever since they fixed the armor passive, it has become a game changer ♥️
Yeah I definitely do not care about the shotgun pistol and I think it's funny to have the warbonds listed best to worst in release order so I'd swap viper and polar. Good list, though if I were completely honest, stun grenades are the most powerful thing in any of the warbonds by a county mile imo. I'd put cutting edge first even if it didn't have sickle, blitzer, and plasma punisher. The only downside of course is that you have to rely on stratagems to close bug holes and bot fabs until you get detonation. Which is something I dealt with for a long time because I took it first and then got steel vet into detonation and the grenade pistol is a breath of life to me and I'd legitimately put detonation second because of that. The incendiary breaker is amazing but I don't really use anything else from the list since I don't like the ergonomics on the dominator and the two armors I use 90% of the time are super credit store armors so that doesn't come into account for me at all. (light servo assisted and light engineering kit) obviously I'm basing it on my experience and play style rather than pure value of the warbond on what's good. I think you're list is more useful for a new player and mine just serves to tell what I value most in my loadouts.
I just cannot get behind using the breaker incendiary for bugs. Every time I've used it I just get overwhelmed because of the lack of pushback. I love my blitzer because it just says "fk u" to armor and has crazy good pushback. I pair that with Quazaar and precision strike and I'm pretty much covered.
Man, I'm super happy that the premium currency is pretty easy to accumulate for free Its not like plat farming or dumping a mortgage to get a bit of premium currency
They really need to buff shuttle call-in boost. It's literally only useful at the end of the game, so ut cut off at least 60% of the entire time, I would consider using it
I think Viper Commandos is a great direction to go with the Warbonds, honestly. Contributes less to the oversaturation of weapon choices (which includes resources on balancing the guns to be fair and avoiding blatant power creep and P2W direction). The Liberator variant is "meh" in my opinion, not great but not terrible, just another weapon in the pile (what I'm talking about in oversaturation), but a unique sidearm and unique grenade (throwing knives are a good idea, but sadly poorly executed in this case) that open up different builds and playstyles. But I also like the focus on cosmetics and vibes. People often downplay the effect of enjoying the aesthetics of their character, but we all pay attention to our Helldiver's drip. More options for customize the look (and feel) of our Helldivers is welcome by me.
Peak physique is better than people think. I ran the Dominator with it and it was handling like an AR. Quick to target and the dot and the reticle matched quickly.
I think people are sleeping on Cutting Edge because it started out so bad at release. Probably the most utility of any with the stun grenade, Blitzer, Plasma Punisher, and sickle For sure primaries where I have logged a bunch of hours because the excellent crowd control. I agree with your list though. Wish Democratic Detonation didn't go through so many nerfs that crippled the warbond. I would have paid to unlock others if there wasn't an underlying fear that they would take a great weapon and nerf it to the ground a month after release. Instead I'm just slow grinding for super credits to unlock the rest.
I'll argue your 5th and 4th! No way the Defender is "arguably better" than the Pummeler, and the viper armors showing skin would be arguably detrimental in helldiver's battlefield. The Pummeler is the best anti-stalker one handed weapon, which means it can be used while retreating without slowing down, making it really good against anything melee. The Bushwacker is cool, but still not better than the Redeemer or the goat Grenade Pistol. The Stim booster is the best though, agreed! but quantity wise it doesn't carry the warbond.
Hey dudes - I'm sorry I didn't provide the proper visuals when talking about the Warbonds!
Quite honestly, I had a long day and spent so long on the ranking and voice-over, that I thought simple gameplay would be adequate. Clearly an oversight by me.
I genuinely just want to provide the best possible content, and this ain't it. Not even close.
I hope some of you still enjoy, but I'll do better in the next one. Promise. ❤
I didn’t even notice that, lol
The Verdict, Liberator Carbine and crossbow are actually excellent weapons. The verdict one shots troopers and can kill devastators with a mag dump, it's a viable alternative to the Senator. The Liberator Carbine is an alternative to Knight SMG. It's an excellent CQB weapon. The crossbow is basically a very long ranged grenade launcher for your primary slot. You can lob explosive bolts across the map, one tap devastators to the head, two shot scout walkers. The thermite grenades are decent, they can kill hulks and tanks which frees up my other weapon slots to be anti medium.
I just got off a 12 hour overnight and have extremely important information to pass on to all helldivers. I discovered this morning that if you rotate your thumb stick 360 while diving, you can take little to no fall damage. I did it for about an hour and found that 2 out of 3 jumps while doing this trick either completely mitigate fall damage or if done right only gives you a quarter of what you would normally take please let me know if you try it and it works
@@AP-mf4fzpost this on the subreddit helldiver
Please re upload this video with the proper clips!!! I’m new to the game and this would really help me
It’s funny that the warbonds started strong then got weaker with each new one and vipers is only better than polar because of vibes
Viper commandos is goated it's just a skill issue of the playerbase
@@polar3488goated for cosmetics and booster, weapon wise it is objectively worse than many and that has nothing to do with skill. Whether you can use those weapons or not doesn't change that there are better ones in the other warbonds.
@@polar3488 again with a skill issue, your kind are the problem of this community
@@HelldiverKD637bushwacker is literally one of the best secondaries
Not worth to pick, the grenade pistol utility is way better or the machine pistol for bad situations.
I just want another 10 page free warbond that isn't hindered by a theme, and we can truly get some more unique cosmetics and weapon variety.
I agree. I think periodically adding a few free tiers would be nice, even if it’s just cosmetics.
@@mr.s9783I'm sure they'll do that sooner or later.
Not sure why they would
I want more gear with the default Helldivers colors. I don’t know what their new obsession is with orange, but I want more Black and Yellow drip.
More black and grey helmets that just go with anything.
I feel like they might add another free warbond in due time
I am the Helldiver that likes to watch other Helldivers talk about things
I am the Helldiver that likes to read the Helldiver that likes to watch other Helldivers talk about things
Helldiver things
ua-cam.com/video/AbYcawSwT80/v-deo.htmlsi=q5Kyctn-cN9QgLtP
I'm the helldiver who approves of Helldivers that like to watch other Helldivers talk about things
I’m a helldiver that plays helldivers 2
It would be super helpful if you showed gameplay of the weapons you're talking about when you talk about them
i told him that a few videos ago. he goes on about how he uses the new stims in every dive but somehow has no footage of stiming himself with it? i dont get it.
INDEED
sad to have polar patriots at the bottom since the Tenderizer is my fav primary right now, but I understand the ranking.
Tenderizer is fun but man I run out of ammo so quickly!
And it cost us the Pummelers superstagger capability
It also has really good armor sets and the Incendiary Impact granades. I even like the verdict. It is definitely a very underrated warbond.
@@pca-heisenburgeryeah, it sucks that we can’t have two good weapons from one warbond. It’s a curse.
ua-cam.com/video/AbYcawSwT80/v-deo.htmlsi=q5Kyctn-cN9QgLtP
The devs wanted to change warbonds, so they were more thematic and cosmetic, and they will add more free stuff. The theme is top notch on Viper, and for cosmetics is the best, which I think is what the devs intended
Yes I would rather have 1-2 good weapons and some cosmetics than a warbond with 4 weapons and only 1 good weapon. I think it will help with the game's overall stability and weapon balance as they wont have to test as much. (also I fear it would bloat the current options we have, and it would definitely be harder to balance weapons overall when there is more weapons in the game obviously).
I think people need to pay more attention to why the change happened. Polar patriots was a symptom of them not having the resources to pull off that style of warbond within the time frame they have. It's not a question of "do you want things like democratic demo and steeled veterans or viper commandos" it's "do you want more warbonds like polar patriots or viper commandos". Most people would say viper commando and I agree with that take. I will miss having more weapons, but frankly I just hope they spend more time making the weapons that are added actually worth it. We are all aware of the mess that the democratic demolition and polar patriots warbonds have been. Viper commandos is a more sustainable model that is ultimately better for the game because it has less weapons and stuff in it.
Yet viper commandos has less armor sets…
@@Foxtail190 exactly. And that's a good thing. Because they will be much better looking and more thematic.
@@Cyberfreg Agree to disagree I guess, Vipers was the biggest disappointment in terms of Warbonds so I’m hard disagreeing with you. Polar patriots easily was my favorite in terms of drip and weapons and it was ranked last lmao
They tenderizer CANNOT one shot devastators in the head. Dev head health is 125 so it takes at least two.
🤓
2 or 1 doesnt make a difference much. Realistically in game, it takes a second to kill a dev with a headshot.
I thought he said jar dominator
Nu uh!
🤓
With regards to the crossbow, its highlight is that when firing, it is silent, and the explosion draws enemy attention, making it the best primary in the game for stealth (which is a very viable strategy for automatons)
I say viper commandos could be two because the Devs agreed possibly that they would give the carbine an under slug shotgun or a grenade launcher
Wait, did they really? When? I need to see this.
That would be so cool
Polar Patriots was only ass because they didnt add an armor buff that makes you run faster in snow biomes
Should have had a Studded Boots perk that prevented sliding on ice and entirely removed the snow movement debuff (when also running muscle enhancement)
Steeled veterans - should have additional perk to void limb damage
Demolition - should have additional perk to void fire damage
Polar patriots - should have additional perk to void blizzard and snow slowdown.
Viper - should have additional perk to increase stealth or easily move thru foliage.
Such a missed opportunity. Still fun but would have given me more reason to role play based on environment
Demolition should void explosive damage, not fire damage.
@@Foxtail190 posted this before freedoms flame. Yes you are right
@@drdickqueso fair
Cutting edge is the best in my opinion. The stun grenades are a game changer. All three primaries are very good in their specific roles.
And sure The secondary is lackluster but can still have its uses and specific loadouts and once the aluminate comes out, the armor bonus is going to be a must-have because the aluminant do primarily Arc damage
Illuminate
I think the Sickle energy rifle is worth the price of admission alone.
@@mr.s9783I like the Sickle and used to run it all the time on bugs however I've now moved to the Breaker Incendiary for bugs and love it. It just shreds bugs to pieces.
Once I started using stuns, I haven't unequipped them for either of the factions almost at all. Also punisher plasma is my all time favourite qeapon against bots so cutting edge is definitely the best warbond imo
Yeah I was debating between polar patriots and cutting edge, buuuut I think imma pick up cutting edge to get said armor and stuns once I'm done with viper commando
The confusion booster comes in *very* clutch on defense missions and eradicate missions, almost mandatory on civvy defense missions.
The illuminate "where did u get electric resistant"
helldiver "cutting edge" am i right 😂
Ok not funny bro
@@not.krosshairyeah fr was this supposed to be a joke?
Dude, what is with these replies? Just because you didn’t find the joke funny doesn’t mean you have to be a jerk. Y’all are so pissy
I thought your joke was funny buddy
ua-cam.com/video/AbYcawSwT80/v-deo.htmlsi=q5Kyctn-cN9QgLtP
I'm a crossbow main currently lol. I basically use it in place of the grenade pistol (since the crossbow is semi-auto, shoots farther and has more ammo than the grenade pistol), use a stun grenade/incendiary grenade, I bring heavy/medium machine gun or stalwart for chaff clear, most tank stuff in the game will die if you shoot out its back (chargers, hulks, tanks). I typically bring orbital precision strike/500kg, and orbital airburst strike for bug breaches and eagle airstrike for bots.
I personally have a lot of fun with it and I've found it to be useful, I know people still do not like it but that's only more good news to me because if the community thinks it is weak it'll only get stronger! If it had the explosive radius of an impact grenade and was able to 1 shot Bile Spewers it would become viable IMO, it should realistically kill medium enemies with 1-3 shots. It has a great stagger and is useful for support builds. It has a enough damage that it should 1 shot Devastators in the head at least on paper, and there is a glitch where the damage from the explosion radius is not the same even though in the patch nots it said it would be.
My Current loadouts
Helldiver Bug Loadout: Crossbow, Bushwhacker, Stun Grenade/Incendiary Grenade
Helldiver Bot Loadout: Crossbow/Dominator/Scorcher, Grenade Pistol/Senator, Stun Grenade
Stratagem Bug Loadout: Heavy/Medium Machine Gun/Stalwart, Shield Pack/Supply Pack, Orbital Airburst Strike, Orbital Precision Strike/500kg
Stratagem Bot Loadout: Heavy Machine Gun/Grenade Launcher/Autocannon, Shield Pack/Supply Pack/Autocannon Backpack, Orbital Precision Strike/500kg, Eagle Airstrike, 380 Barrage (if I take autocannon)
Edit: I will occasionally bring out the Incendiary Breaker, however I think I have a justifiable fear that it will be nerfed in the near future. I also fear that the autocannon will be nerfed because it is so versatile and strong against the bots. Flamethrower I fear will also be nerfed so I am currently not playing it because I don't want to rely on "meta" builds if AH is just going to throw them in the trash.
I pretty much use the crossbow the same way. The two shorting bile spewers and one shorting devastators is just too good for me to not use this. Once you get good at aiming with it it’s a must have.
The dominator hits like a absolute truck against bugs and bots alike. Probably my favorite warbond weapon to date. It's just an absolute animal and I know it's a better bot weapon but man it destroys everything up to tyrants and stalkers alike. The only thing it's kinda useless against is the heaviest of bug enemies but by that time you have a rail/laser strata. Not to mention the sound design is just chefs kiss. I feel like I'm a god with that weapon and it's only draw back against anything is it's capacity for ammo because if you miss its a major thing. 6 clips totaling to 90 rounds can have you needing a reup on ammo pretty regularly. Otherwise it'll take care of every enemy in the game especially bots. It's just my go to primary. Although I might have to try the DD warbond weapons after this video. Having 2000 credits and in glad I found this video. I been saving them for too dang long.
Thanks for the video and you've got my sub man.
Another good use for the electrical conduit passive is if you use the electric tower
I hate the tower. It's a worse version of Gatling Barrage at this point.
Best strat with the Tesla Tower:
DON'T RUN INTO THE BIG POLE WITH BRIGHT LIGHTS.
For real, just place it where the enemies are coming from and keep a lil distance, it's made to attract bugs, not Divers.... except if those divers are fascist traitors!
I think a lot of effort was in this video and i really appreciate that this is why helldivers is a great community thank you for this video
the liberator carabine is really good with burst fire against smaller enemies especially with the ergonomics armor buff
the knife is actually pretty good, I always run it vs bug now due to it ability to kill charger faster than you use a rocket. Chaff clearing main, greande pistol and knife then you can kill any enemy on the bug side, the knife can also stagger stalker like literally stun it and one shot them if you hit their head. pick true anti large support then you can deal with every enemy the bug throw at you.
pretty accurate review. I also want to like the verdict however it plainly needs medium pen with the same ammo/damage.
I have 100% noticed other people's skins for the drop pods and pelicans. When you don't have it, it's a big difference
Drop pods are barely noticeable in the loading screen only, while the pelican is only at the end of each mission if you survive. I’d say they’re pretty niche and useless
@Foxtail190 maybe so. But I still think it's cool when I get on somebody's ship and the launch pods are orange. It's just nice to see things be different every once in a while
I hope that everyone has an amazing and memorable rest of the year and safe travels and adventures throughout the years. 🍀♾️❤️🔥
The armor sets in Polar Patriots really should have had a different passive, wherein they prevent you from slipping on icy surfaces and make you less hampered when traversing snowy terrain. Call it Winter Warrior, the same name as the armor. Wouldn't be the first time they gave an armor and its passive the same name (Servo Assisted).
Cutting Edge really is great. It's really the stagger warbond, with the Blitzer pushing back bugs and Plasma punisher throwing bots around. Then the stun grenade staggers them more. No set of primaries and grenades has more "sit down, shut up"
Man, I really wish the Conduit perk had half of the Scout perk baked into it too, it's fitting imo to have an advanced radar or sight-blocking tech on such futuristic armors and it would at least make them do something other than reduce one rare type of friendly fire to you.
The Conduit perk would have been a great booster. It would have been a great to pick to protect your team from your weapons.
We need another free warbond. I was honestly dissappointed that with all these months they still havent released one.
There won't be another free war bond. You can grind super credits. The war bond is their monetary stream design like a season pass system.
@@MacDibsyup, cause it’s not like they have monetized cosmetics already, as well as a price tag on the game itse- oh wait
@@Foxtail190 yeah but this was the plan from the beginning. A live service game. They might throw a bone but you can also just grind super credits and buy any bond you want.
@@MacDibs I wish I could farm super credits but tbh I can barely bring myself to play the damn game lol. Shit is so annoying to play, especially without friends, you may as well return the game if you don’t have friends to play with. Also, considering you can spend money on those warbonds, I find it amusing how they’re the most “pay to lose” items I’ve ever seen in any video game. The devs themselves say they want you to rely on stratagems and not primaries or secondaries, which is what the bonds give you. And by golly were they right, after using the cutting edge weapons I can confirm that there’s only one decent weapon, and since it doesn’t have medium armor piercing it’s still useless lmao
@@Foxtail190 well I feel you about having a team. I've met some nice people playing with randoms though but you have to talk. Some of the warbond are less than thrilling. Also, some items are better suited against bots vs bugs. I do like that the higher difficulty requires teamwork though. Otherwise it's way to easy and there should be something for people that are not only willing and able to squad up but also be challenged while doing so. The most fun I've had was playing and struggling with friends covering each other, surviving and making it through to complete the objective using call outs and strategy. There is a upper limit to how many enemies can be on the map so they are going to have to stop making new difficulty levels at some point. The only way to make the game challenging and therefore interesting is by keeping the enemies threat level. There are a lot of systems to balance around as well, like accuracy of weapons while moving, injury accuracy, stamina, all while keeping the weapons themselves distinct. If everything is good then nothing feels different.
0:55 - the Community respects, and the Super Earth is proud of you and your attention to the list. Keep up the good work!
For me, I think democratic detonation is my top pick. I always carry the pocket g launcher for bug holes and fabs, eruptor (ez headshots for devastators) or crossbow (wave clear) for bots and ajudicator (kills warriors, hunters and brood commanders fast, i come across them more often now and get killed by them a lot) crossbow (wave clear again) for bugs. I also always just switch around the three armor sets depending on my loadout and the passive I want, plus they all look really dope!
Dd value dropped hard with the shrapnel removal
Well VC is their 1st foray into vehicle skins so I think in that aspect not a bad start to a new feature of something, least they stayed on theme with it
Finally, THE Adjudicator IS Getting some love😎
How does bro not have more subs you make good quality video keep it up🥳🥳🥳
Electric conduit paired with tesla tower is a slept on combo. A tesla can hold a lvl 9 bug breech solo. So long as the heavies are dealt with quickly. Literally, the only things I see destroy it are titans and chargers. It can 2 taps bile sewers and 1 taps basically everything else. Being able to throw it down as a anti anything zone and wearing the conduit armor with it is just great. I tend to pair it with spear and precision strike. Last option is usually whatever we are lacking as a team. More horde clear, heavy elimination, or defences. I even use the tesla without the armor. It's just easier to work around it with it.
I like the way you say seconds lol. Just started playing this game so this was very helpful, thank you!
I've been using the light armor from Viper Commandos ever since I unlocked it. Paired with the Dominator, it makes a noticable difference in moving the weapon around.
loc confusion can really shine on higher tiers where it gives you more wiggle room to stop the infinite reinforce cycle before it begins
So I don't think you will see this, but from what I can tell, acid does arc damage because while rocking the arc protection, with no shield, I was able to walk right through acid puddles without a lick of damage
i use crossbow as a secondary to close holes and it also 1-2 shots medium bugs. pair it with flamethrower, granade launcher or any MG and ofc the pocket shotty, and you're good to go.
Yeah that's my view of the crossbow now, it's a primary utility weapon that can free up other choices just like the grenade pistol is a secondary utility weapon
When I got into the game and finally got enough super credits, I bought the 3rd bond newly released. And now that I'm returning to the game after a while, I took the time to figure out what I wanted in each bond to decide what I actually wanted the most.
Thankfully most of my opinions align in this video, still think I'll go with cutting edge first, and just spend on the new flames of freedom pack because that looks really fun!
Idk whitch one to get beween freedom of flame, viper commandos or polar patriot.. i was thinking between viper or this new one freedom of flame
I'm a fan of Polar-Patriots. The Kodiak armor/helmet are my favorite armor set in the game, especially when combo'd with the super citizen cape. And the Motivational shocks booster is 1 of my favorite boosters.
...
Idk, im a heavy armor fan.
Great vid and great content. Keep it up.
Goated channel and opinions. Before I finished the free warbond I had come within a few super credits of unlocking steeled veterans for free, then said fuck it and spent the $10 to unlock the cutting edge one too lol. Jar and incendiary breaker are rediculously goated
Thanks brother! Yeah man, both the Steeled Veterans weapons are insane. Good choice on Cutting Edge, too. Those three weapons are damn fun.
1. StVe- IBreaker, Dominator and Senator are top tier weapons
2. CuEd- PPlasma is amazing, stunnades are a really nice item and Sickle is a solid main. but its not as hard as StVe
3. DeDe- GPistol and the Crossbow post patch are good. Eruptor fell off after the nerfs and still solid
4. PoPa- the main weapons are usable, the Tenderizer is the best among them for control on group play
5. ViCo- disapointment. only have ass cosmetics and the booster that carry everything. weapons are weak and dont work properly
It's important to pay attention to how many super credits are in each warbond because saving them to buy more warbonds can give you a discount on later warbonds.
I'm pretty certain they all contain 300
@@elijahwilson7779 Just checked and I confirm they all contain 3 × 100 super credits (one per page)
“Take care of yourself, drink some water.” Thanks mom. 😂 18:57
15:20 The Orbital launcher guy knows what "precision" means?
now after the new patch, DD Warbond become so good! that thermite bomb alone is a game changer now! can "one shot" any tanks, hulk, charger, even bile titan if you can throw it on its head.
even if im not mistaken i've seen player throwing just 2 thermites on Strider's head and its dead!
liberator carabine is my main rn and the shotgun pistol is good too. i’m trying to unlock the fire shotgun
14:50 currently, the armor sets are objectively the worst armor sets to date, but once the illuminates come to our galaxy through meridias wormhole, its gonna become one of the most sought after armors in the entire game, and im all in for it
I'm starting to think that the "Mom's credit card" joke will always stay young and never die out.
Add to where having throwing know you melee with them and have there damage stats(along side 50% added damage from armor passive)
Since the game came out, I've been playing on my wifes PS5 account. This week, she gifted me a shiny new PS5. So i re-bought the game and started a PSN account.
I agonized over which warbond to gift myself at first. Amusingly, I chose the warbond thats dead last in the video, "Polar Patriots." I did it because I wanted to surge straight to the Pummeler so I could pair it with the ballistic shield. But I ended up finding the recently buffed Tenderizer so very satisfying as a marksman AR. I seriously got some Halo vibes off of it. Those two guns I think, will do well for me till I can re-earn everything on the new account.
Before someone asks why I'am not just using my wife's account still. She decided to start playing Helldivers with me and gets to reap the benefits of my work. She doesn't have all that time to grind.
Sounds like your wife is the breadwinner, have fun with chad buddy.
Polar patriots was my first war bond. I only got it because I heard at the time how good the tenderizer was and I was just sick of using the liberator penetrator because it’s capacity and damage wasn’t good at all
The shotgun on viper commandos is also insane😂 the armor makes heavy weapons handle like a primary. Like what this does not seem like a 4th place😂😂
This is such a good list! I had the exact same feelings for the viper commandos warbond, feeling that skins don't effect gameplay enough for purchasing. However, I do like that they don't have 2 medium armor sets with the same passive. I just wish the exo suits and weapons (both primaries and secondaries) had unlockable upgrades, like laser guided tow missles for the patriot exosuit, or perhaps extended barrels or larger magazines for weapon upgrades. Overall great video, keep up the good and unbiased content!
I just realized how “Motivational Shocks “ work. Idk how I missed it.
Ever since I found out what the Arc thrower was it changed my game I love it it’s inconsistent and I have to be so careful with new players I join but even wearing full Arc armour for role play as it has no effect to anything in game at mo love all the cutting edge as it fits my role play style
I am the Helldiver that bought and completed all warbonds too. And I wholeheartedly agree with you that Cutting Edge is number one while Steeled Veterans is number two. However, because I put more value in mechanical bonuses than cosmetics, I rank Polar Patriots higher than Viper Commandos simply because of the fact VP only offers good armor passives which are very good but situational while PP gives you two fantastic primaries and a decent grenade. However, I am biased because everyone is, lmao.
i only got cutting edge for the sickle to be honest and im so glad i did
I like the Sickle and used to run it a lot but I'd recommend trying the Breaker Incendiary from the Steeled Veterans warbond. It's devastating against bugs!
I actually got cutting edge for the blitzer and stun grenades when we had the dark fluid missions but yeah the sickle is nice and the plasma punisher is a beast too
The bushwacker is the best shotgun
The heavy twigsnapper armour from Viper does make the heavy machine gun more viable due to it removing weapon weight drag when aiming.... Still need to carry a supply pack to keep the hungry thing well fed tho 😂
i love how nobody has noticed that the bushwhackers name could be a reference to the tf2 weapon with the same name
One is a shotgun and the other is a beeg knife
In my opinion, experimental infusion is the best booster. It's gotten me out of bad situations so many times and I think greatly increases survivability.
@12:00 you mention “the default frags”. You might have realized if you included the free warbond in this review, but frags are not the default. The actual default is the High Explosive grenade. It’s a common mistake for UA-cam content creators (and players in general), because it’s one of the first unlocks people typically get.
2:35 the next 30 seconds is such a helldivers moment.
That precision strike towards the end has me dead. Completely missed and almost got you killed
instead of buying it with money, progress trough the free one, in the end you get enough to get another one(and im pretty sure you get them aswell when you level up which is enough time to finish one)
That’s what I’m gonna do but after it you do only get 700, but you can get them from mission too
One simple way how I rank warbound is check the boosters and grenades, since arrowhead yet to do any “balances” on them. So war bound with the Stun Grenade is priority, then imo the stim booster (I love drugs), then impact incen. This is most future proof method since arrowhead keep nerfing guns that are well loved.
I think the cross bow should stick to the enemy before exploding, it should be able to deal slight damage to low tier heavy amour as well.
The pummeler in polar patriots is so good it's S tier for me
The arc protection is insanely good if you've ever seen a Tesla Turret up close 😂
Or like you said have teammates who don't check their shooting
In my opinion, democratic demolition gets a major bonus for the thermite alone. I see it as far more useful than the stun grenade. Plus all the bonuses that the crossbow and armor got. It becomes better than cutting edge. I'm a much more chaotic player anyways so there's that aspect
my opinion for viper commandos i like it beacuse the devs said they would rather go for quality over quanity for warbond wepons maybe one more weapon would be ncie but i like it
18:15 don't thank me
Thank you
When I first checked the warbonds, I just saw the Jar-5 and went like "THE HOLY BOLTER" and chose that as my first without much thought. Turned out it's better luck than judgement on my part
My cousin recently got the game and asked what warbond should he go for first, and after a long thought porocess, I told him Steeled Veterans. It's weird, every warbond has something good in it but also something awful so it was a process to narrow it down lol
Showing flamethrower footage while talking about completely different things is an interesting choice.
The laser Rifle is what i use unless in a hot humid planet then the Judicator it is.
I would personally rank Viper Commandos higher. As someone who LOVES the Auto Cannon, it’s really hard for me not run Peak Physique armor on every mission. Ever since they fixed the armor passive, it has become a game changer ♥️
I feel like if the Penetrator and Concussive had 45 Round magazines they would be able to compete with the Adjudicated and Pummeler better
Yeah I definitely do not care about the shotgun pistol and I think it's funny to have the warbonds listed best to worst in release order so I'd swap viper and polar.
Good list, though if I were completely honest, stun grenades are the most powerful thing in any of the warbonds by a county mile imo. I'd put cutting edge first even if it didn't have sickle, blitzer, and plasma punisher. The only downside of course is that you have to rely on stratagems to close bug holes and bot fabs until you get detonation. Which is something I dealt with for a long time because I took it first and then got steel vet into detonation and the grenade pistol is a breath of life to me and I'd legitimately put detonation second because of that. The incendiary breaker is amazing but I don't really use anything else from the list since I don't like the ergonomics on the dominator and the two armors I use 90% of the time are super credit store armors so that doesn't come into account for me at all. (light servo assisted and light engineering kit) obviously I'm basing it on my experience and play style rather than pure value of the warbond on what's good. I think you're list is more useful for a new player and mine just serves to tell what I value most in my loadouts.
I just cannot get behind using the breaker incendiary for bugs. Every time I've used it I just get overwhelmed because of the lack of pushback. I love my blitzer because it just says "fk u" to armor and has crazy good pushback. I pair that with Quazaar and precision strike and I'm pretty much covered.
The purifier should have 2 fire mod; normal shots like scorcher & charge up one for aoe damage
Man, I'm super happy that the premium currency is pretty easy to accumulate for free
Its not like plat farming or dumping a mortgage to get a bit of premium currency
They really need to buff shuttle call-in boost. It's literally only useful at the end of the game, so ut cut off at least 60% of the entire time, I would consider using it
I think Viper Commandos is a great direction to go with the Warbonds, honestly.
Contributes less to the oversaturation of weapon choices (which includes resources on balancing the guns to be fair and avoiding blatant power creep and P2W direction). The Liberator variant is "meh" in my opinion, not great but not terrible, just another weapon in the pile (what I'm talking about in oversaturation), but a unique sidearm and unique grenade (throwing knives are a good idea, but sadly poorly executed in this case) that open up different builds and playstyles. But I also like the focus on cosmetics and vibes. People often downplay the effect of enjoying the aesthetics of their character, but we all pay attention to our Helldiver's drip.
More options for customize the look (and feel) of our Helldivers is welcome by me.
Steel hands down is the best early one. You get the flaming shotgun and the dominator plus the senator
I think viper commando focusing on more on cosmetics and adding less weapon and equipment bloat is good. it lets devs actually balance things.
You should rank helldivers warbonds
I want some more things that build on the base look of base Helldivers I want more black and yellow stuff!
I really hope the skins get changed to a req purchase since we need good req sinks
15:22
Okay, I understand what you’re saying, BUT. they look cool
I really want another warbond. But I know they're slowing down now.
Actually, what weapons can compete with Inc. Breaker and DomDom for the best primaries in the game?
I am Also the Helldiver that likes to watch other Helldivers talk about things
Peak physique is better than people think. I ran the Dominator with it and it was handling like an AR. Quick to target and the dot and the reticle matched quickly.
I think people are sleeping on Cutting Edge because it started out so bad at release. Probably the most utility of any with the stun grenade, Blitzer, Plasma Punisher, and sickle For sure primaries where I have logged a bunch of hours because the excellent crowd control. I agree with your list though.
Wish Democratic Detonation didn't go through so many nerfs that crippled the warbond. I would have paid to unlock others if there wasn't an underlying fear that they would take a great weapon and nerf it to the ground a month after release. Instead I'm just slow grinding for super credits to unlock the rest.
I'll argue your 5th and 4th!
No way the Defender is "arguably better" than the Pummeler, and the viper armors showing skin would be arguably detrimental in helldiver's battlefield.
The Pummeler is the best anti-stalker one handed weapon, which means it can be used while retreating without slowing down, making it really good against anything melee.
The Bushwacker is cool, but still not better than the Redeemer or the goat Grenade Pistol. The Stim booster is the best though, agreed! but quantity wise it doesn't carry the warbond.
“Super credits are the most valuable” medals and requisition “are we invisible?”
Medals and req slips are handed out like candy from missions. To get super credits you have to go out of your way for vaults/salute points
But they don’t buy the fancy stuff like stratagems which are a must have and medals buy most of your weapons and armours