Never thought about the mashing issue before tbh. Some games (Spider-Man for example) have had the option of changing mashes into holds for QTEs, I wonder if something similar could be done for actual gameplay.
Far too many people underestimate the severity of repetitive stress injuries. It doesn’t matter if it’s “just video games” our bodies are not designed to do micro-movements for hours on end, especially while holding the rest of our body ridged. Doesn’t matter if it’s games, playing instruments, or hell even jerking off. If you are doing pretty much anything for hours at a time with any regularity you should warm up and cool down everytime.
One of my favorite things was reading the chat during the conversation about using Summons during the Xigbar fight. One comment literally says oh no summons would be useful during the fight then the immediate next comment says Stitch would trivialize the fight. Never change chat, never change
Someone asked about a KH1 Randomizer and I was thinking “well what area in that world can be the hub like Garden of Assemblage?” And then I remembered, World Terminus. Now I very badly want to see it be done haha. It would make for a lot of unique runs. Zero EXP would be SUCH a huge ability for its buff on magic and summons. Depending on whether or not you find that ability for the final bosses/ run would give so much versatility in how and what you could accomplish in the run and how fast
Kh1 rando could be cool but i feel like theres too much bs in the worlds for it to be fun. Like going back and forth through deep jungle and atlantica, or hollow bastion puzzles
@@damonlopez2197 I mean, you visit all the worlds in KH2 rando twice and with an absolute mammoth of tedious / bs things that can wall you, like Atlantic and Pride Lands, mother effing jail w Simulated Twilight Town, data fights, form leveling, summon leveling, etc. if anything I think KH1 rando would be a lot more condensed, especially with them only being singular visits
@@JackkChaos ehh it would be close. Kh2 is empty hallways and theres HELLA chests. In kh1 theres not many chests, unlikely to get fast movement, platforming, and chip damage at low levels far as I know unless you have exp 0.
@@damonlopez2197 I mean for starts a KH1 rando seems to be unlikely in the first place, because for whatever reason that game seems to be much more difficult to mod. But if it were/ is to be in the realm of possibility, mods to the game would flesh out what’s needed. Experience boosts options, all items keyblades and rewards randomized, potentially granting you the movement skills early-at least some like high jump and dodge roll- , and a treasure list feature could all be the missing ingredients to making it a good idea. And even if not all or any of that were to be featured, there’s still a lot of versatility IMO to be a super fun experience and mod. There’s more secrets in KH1 too than any other game, and with everything randomized, the range of unique and fun paths to finding what would be “proofs” and trying to ready the gauntlet at the end really entices me
Drive forms already have a lot going against them so I don't understand why they're so adamant on limiting your use of them. Only limit can guard and dodge, they never last long even when max level, attacking with one reduces the form gauge by a lot whereas attacking with a summon out increases the time they stay. And none of them are even particularly broken compared to Stitch who can do everything for you. It was the best gimmick but it got beaten to the ground for no real reason
Yeah, but forms are really big damage dealers, also wisdom has Quick run to dodge, and reflect is available in every form except Valor. Other than Valor, the others are really useful. But i agree that summons (namely Stitch) are really underrated...
To be fair, you can block in final, you just have to angle yourself and be steady with the stick while you hold square in the air. Wisdoms range on Quick Run negates the need for a block much by making evasion ridiculous. Valor and master have no defense other than upping your chances of being able to tech and parry pretty high. But yeah, there’s a lot of pro-cons between their usage, but I like how they balance with the need to know which ones best situationally. This is a personal thing, but Considering I pretty much only play level 1 for 2fm these days, I never really go without drive. Aside from data’s, filling the gauge back is extremely easily per the amount of hits you land w the damage output to level 1
So?... are BB and Double both playing the same path, (as in the same worlds in order as each other) or are the both going down a different road after PL?. I don’t understand how co op works with rando
Hey look! It's the 51st BB rando video I've watched!!
Ayyyy lets go, Bloody great show, love these randomizers, have been watching since #5
god i cant imagine being this good at kingdom hearts. ive been playing the randomizer on my own twitch but omg i am so shit
We all start somewhere. Don't worry, you too will get there. Determination
We believe in you. Also is your twitch and UA-cam the same name?
The "what the heck is he doing" in the thumbnail when he was doing the CoR skip, lol
Thank you for the vid!!! Also have a great Christmas
That is the cleanest Xigbar run I've ever seen you have.
Never thought about the mashing issue before tbh. Some games (Spider-Man for example) have had the option of changing mashes into holds for QTEs, I wonder if something similar could be done for actual gameplay.
Thanks for the quick upload. Managed to catch the stream but missed most of the opening plays
1:54:27 the amount of swag is too much
Far too many people underestimate the severity of repetitive stress injuries. It doesn’t matter if it’s “just video games” our bodies are not designed to do micro-movements for hours on end, especially while holding the rest of our body ridged. Doesn’t matter if it’s games, playing instruments, or hell even jerking off. If you are doing pretty much anything for hours at a time with any regularity you should warm up and cool down everytime.
One of my favorite things was reading the chat during the conversation about using Summons during the Xigbar fight. One comment literally says oh no summons would be useful during the fight then the immediate next comment says Stitch would trivialize the fight. Never change chat, never change
Someone asked about a KH1 Randomizer and I was thinking “well what area in that world can be the hub like Garden of Assemblage?” And then I remembered, World Terminus. Now I very badly want to see it be done haha. It would make for a lot of unique runs. Zero EXP would be SUCH a huge ability for its buff on magic and summons. Depending on whether or not you find that ability for the final bosses/ run would give so much versatility in how and what you could accomplish in the run and how fast
Kh1 rando could be cool but i feel like theres too much bs in the worlds for it to be fun. Like going back and forth through deep jungle and atlantica, or hollow bastion puzzles
@@damonlopez2197 I mean, you visit all the worlds in KH2 rando twice and with an absolute mammoth of tedious / bs things that can wall you, like Atlantic and Pride Lands, mother effing jail w Simulated Twilight Town, data fights, form leveling, summon leveling, etc. if anything I think KH1 rando would be a lot more condensed, especially with them only being singular visits
@@JackkChaos ehh it would be close. Kh2 is empty hallways and theres HELLA chests. In kh1 theres not many chests, unlikely to get fast movement, platforming, and chip damage at low levels far as I know unless you have exp 0.
@@damonlopez2197 I mean for starts a KH1 rando seems to be unlikely in the first place, because for whatever reason that game seems to be much more difficult to mod. But if it were/ is to be in the realm of possibility, mods to the game would flesh out what’s needed. Experience boosts options, all items keyblades and rewards randomized, potentially granting you the movement skills early-at least some like high jump and dodge roll- , and a treasure list feature could all be the missing ingredients to making it a good idea. And even if not all or any of that were to be featured, there’s still a lot of versatility IMO to be a super fun experience and mod. There’s more secrets in KH1 too than any other game, and with everything randomized, the range of unique and fun paths to finding what would be “proofs” and trying to ready the gauntlet at the end really entices me
Plus you have to remember that it's not possible to open chests in combat in KH1. That's a huge showstopper in my book.
Drive forms already have a lot going against them so I don't understand why they're so adamant on limiting your use of them. Only limit can guard and dodge, they never last long even when max level, attacking with one reduces the form gauge by a lot whereas attacking with a summon out increases the time they stay. And none of them are even particularly broken compared to Stitch who can do everything for you. It was the best gimmick but it got beaten to the ground for no real reason
Yeah, but forms are really big damage dealers, also wisdom has Quick run to dodge, and reflect is available in every form except Valor. Other than Valor, the others are really useful. But i agree that summons (namely Stitch) are really underrated...
To be fair, you can block in final, you just have to angle yourself and be steady with the stick while you hold square in the air. Wisdoms range on Quick Run negates the need for a block much by making evasion ridiculous. Valor and master have no defense other than upping your chances of being able to tech and parry pretty high. But yeah, there’s a lot of pro-cons between their usage, but I like how they balance with the need to know which ones best situationally. This is a personal thing, but Considering I pretty much only play level 1 for 2fm these days, I never really go without drive. Aside from data’s, filling the gauge back is extremely easily per the amount of hits you land w the damage output to level 1
omg, the edge opf ultima looks like kh3 colors on the kingdom hearts 2 keyblade
The training's paid off! BB just unlocked Super Saiyan Blue!
"2021 cant be worst"
Oh boi, yesterday was the start..😂
35:09 me after the 4th beer
Who is playing with bb?
I don't recognise the voice
That would be me
What a wild seed this was
Run starts at 1:40
I would like to see a video of you talking about your fight stick.
We need more Boss/Enemy Rando please.
Neat
So?... are BB and Double both playing the same path, (as in the same worlds in order as each other) or are the both going down a different road after PL?. I don’t understand how co op works with rando
This was not a coop, it was a race
What did BB do in the engine core in the final fights? That was insanely fast o_o
he glided into it with final form
Can you do the CoR skip on ps4? Or just rando?
You can do CoR skip on all versions of 2FM
This is a Bunger comment
For the algorithm
25:30
Sup. That was me who sent that too 🤣
proof guesses i guess
TT1
forms
CoR
3rd one in BB
Almost 1st