This is an interesting new format doing a Deep Dive on one of the Official Unity Samples, let me know if you like it and would like to see more! 🌐 Have you found the videos Helpful and Valuable? ❤️ Support on Patreon www.patreon.com/unitycodemonkey or get the Game Bundle unitycodemonkey.com/gamebundle.php
random person scrolling through the comments 👉 Hope you have good luck for 69 years! 😍 also dont mind me , i just a game developer who uploads Devlog videos 😅
I've been a software developer/engineer for the past 7 years and I wish there was someone creating this kind of bleeding edge simplified content like you. Your videos make these complex topics much more accessible, sometimes it gets pretty hard to find a learn path or even discover where to start and you're making it easy for Unity. Very well done and keep up the good work, I hope you have as much fun creating this content as we have watching it. Thanks.
🌐 Check out the Spring Sale with 500 most popular assets at 50% off! assetstore.unity.com/?on_sale=true&aid=1101l96nj&pubref=vfxunitylogocom ✨ Use the Coupon SSAFF2020 for an extra 10% off! ❤️ Using this Affiliate Link helps support the channel
Amazing video type! Not everyone has the free time to go into Unity samples and try to understand them but you made it very easy to understand. Thank you very much.
Your channel is the best content on UA-cam for Unity even better than Brackeys, 2,500,000 particles in realtime and it doesnt miss a beat, meanwhile in Blender im lucky to get a few fps with less than half that amount, I bet when 2.9 launches it looks alot like vfx graph.
Incredible, it looks soooo complicated, but you made it so easy ! Thanks for this video ! The one thing I still don't understand with graphics, is HDR color. It seems simple but I didn't find any simple explanation for the difference with standard color and how it relates to shaders
HDR is the same as a normal color except it has a field for intensity That intensity is pretty much how much light it generates, like an emission field. Then the Bloom Post Processing effect takes that intensity field and adds a glow to the object/particle.
Can you please make a tutorial on radial menus? Like an inventory system that uses radial menus for selection of items, like tools and weapons. I'd really appreciate something like that!! Awesome tutorials :D
I have thought about it and it could be interesting however it would also likely end up being too time consuming since I would have to wait for submissions, go through all of them and find read/understand all the code and talk about how I could improve upon it. That's a ton of work with too many uncontrolled variables. So it's great in theory but not sure if it would be doable. Although I definitely would like to do more videos on general coding best practices and architecture.
Yeah I would definitely like to do some videos covering clean code principles. My keyboard is a very old Samsung, it's membrane although feels very good since I've been typing on it for something like 15 years.
Hey, is there a guide on your channel how to make a procedural generated world with tilemap? I mean that before starting the game you can generate a map with ground, water, trees and mountains
Haven't covered that yet but definitely would be an interesting video! Essentially you need to generate some noise texture and convert those values into tiles
@@CodeMonkeyUnity Let me list a few items you would like to see in this guide: - Land, water, mountains - Trees (and give them properties - e.g. after 6 strokes, the tree is cut down and gives 6 pieces of wood) - stone (a deposit of stone from which raw materials can be extracted) - fish (add a shoal of fish on one tile with water) Finally, if you created a generator + a preview map in the game menu would be great (In the game Kingdoms and Castles there is a similar solution)
Is there a way we can call the update () method based on time.. let's say every 5 seconds.. or another way to move object every 5 seconds.. also a way to implement wayback time mechanism in gaming.. where we can go back in time to event happening now
I don't think there's any native way but you could have a float property and use conditional logic to update at a certain interval Or maybe use a script and the vfx event system although I'm not entirely sure how custom events work.
Hey man, good quality ! Could you please make tutorial on turn-based system from War Game: Pirates versus Ninjas. Its Like a chess game, but about matching same color troops vertically and horizontally to errupt attack on enemy's base. Troops have offensive and deffesive function if they are in same line as on going attack.
Yo! I just finished Universal Soldier on Sega MD and saw in credits Code Monkeys as developers) I was kinda stunned for a few seconds, but then quickly googled it and now I want to know - is there any connection?)
Nah, no connection, I'm guessing those are their programmers, code monkey is a pretty widely used tongue-in-cheek term. I'm not old enough to have worked on games for the Megadrive heh!
Must say this is a pretty neat tool. I used it for my college project to make the sun with the corona and all and it ran smoothly even on other laptops with lower spec (I have 1060 6gb)
random person scrolling through the comments 👉 Hope you have good luck for 69 years! 😍 also dont mind me , i just a game developer who uploads Devlog videos 😅
Then use the search function and look for other channels with unreal tutorials instead of complaining about it on a channel which uploads Unity tutorials.
I done that before but those tutorial aren't that good but the code monkey tutorials about unity are sooo good so why wasting time on unity when he can make a tutorial about unreal...i mean unreal is waaaay better than the unity and its easy to use...
Why would you say Unreal is better than Unity? They are both excellent, thye are both free and they can both be used to create any game you want. The only real difference between them is C# and C++
@@CodeMonkeyUnity the people say something else...they think the unreal have more futures...I'm not saying the unity is bad but my friends told me unreal is a lot better and as an beginner i think it is...its way easier than the unity...
This is an interesting new format doing a Deep Dive on one of the Official Unity Samples, let me know if you like it and would like to see more!
🌐 Have you found the videos Helpful and Valuable?
❤️ Support on Patreon www.patreon.com/unitycodemonkey or get the Game Bundle unitycodemonkey.com/gamebundle.php
random person scrolling through the comments 👉 Hope you have good luck for 69 years! 😍 also dont mind me , i just a game developer who uploads Devlog videos 😅
I've been a software developer/engineer for the past 7 years and I wish there was someone creating this kind of bleeding edge simplified content like you. Your videos make these complex topics much more accessible, sometimes it gets pretty hard to find a learn path or even discover where to start and you're making it easy for Unity. Very well done and keep up the good work, I hope you have as much fun creating this content as we have watching it. Thanks.
Thanks! I'm glad you found the videos helpful!
🌐 Check out the Spring Sale with 500 most popular assets at 50% off! assetstore.unity.com/?on_sale=true&aid=1101l96nj&pubref=vfxunitylogocom
✨ Use the Coupon SSAFF2020 for an extra 10% off!
❤️ Using this Affiliate Link helps support the channel
Looks phenomenal! Have to learn how to use this for sure, thanks a ton and keep'em coming :)
Awesome! Unity's new particle effects are insanely beautiful 👍🤓😍
hey youre the best tutorial maker u are very underated
Amazing video type! Not everyone has the free time to go into Unity samples and try to understand them but you made it very easy to understand. Thank you very much.
Your channel is the best content on UA-cam for Unity even better than Brackeys, 2,500,000 particles in realtime and it doesnt miss a beat, meanwhile in Blender im lucky to get a few fps with less than half that amount, I bet when 2.9 launches it looks alot like vfx graph.
Thanks. It's kinda heart warming that making such beautiful things is doable.
But how did you create the vector field?
I noticed that you say
"Yep there you go" and
"Yep there it is"
a lot, and now I can't not notice it!
Me too haha
Enormously helpful, thanks!
A dissection of VFX graph. Great! We want more more more more......
Thanks for this great video, Great clear explanations. More Deep Dives on VFX and Particle System.!
really useful, good explanation
A very cool video,Thanks
Awesome tutorial as always.
Incredible, it looks soooo complicated, but you made it so easy ! Thanks for this video !
The one thing I still don't understand with graphics, is HDR color. It seems simple but I didn't find any simple explanation for the difference with standard color and how it relates to shaders
HDR is the same as a normal color except it has a field for intensity
That intensity is pretty much how much light it generates, like an emission field.
Then the Bloom Post Processing effect takes that intensity field and adds a glow to the object/particle.
RGB colour basically goes from 0-1 for each channel, but with HDR you can go past 1, it stands for high dynamic range
Thanks guys !
Can you please make a tutorial on radial menus? Like an inventory system that uses radial menus for selection of items, like tools and weapons. I'd really appreciate something like that!! Awesome tutorials :D
Closest thing I've done is the Ping System from Apex Legends ua-cam.com/video/vcQe_0rtvzc/v-deo.html
Might help guide you in the right direction
@@CodeMonkeyUnity Oh right! Thanks
Since you're open for new video formats, what would you say about unity-code reviews from your viewers?
I have thought about it and it could be interesting however it would also likely end up being too time consuming since I would have to wait for submissions, go through all of them and find read/understand all the code and talk about how I could improve upon it. That's a ton of work with too many uncontrolled variables.
So it's great in theory but not sure if it would be doable. Although I definitely would like to do more videos on general coding best practices and architecture.
Would you do a detailed video about clean code ? And what is your keyboard and switches ? I really like it's sound. Best ASMR for me :D
Yeah I would definitely like to do some videos covering clean code principles.
My keyboard is a very old Samsung, it's membrane although feels very good since I've been typing on it for something like 15 years.
Hey, is there a guide on your channel how to make a procedural generated world with tilemap? I mean that before starting the game you can generate a map with ground, water, trees and mountains
Haven't covered that yet but definitely would be an interesting video!
Essentially you need to generate some noise texture and convert those values into tiles
@@CodeMonkeyUnity Let me list a few items you would like to see in this guide:
- Land, water, mountains
- Trees (and give them properties - e.g. after 6 strokes, the tree is cut down and gives 6 pieces of wood)
- stone (a deposit of stone from which raw materials can be extracted)
- fish (add a shoal of fish on one tile with water)
Finally, if you created a generator + a preview map in the game menu would be great (In the game Kingdoms and Castles there is a similar solution)
Is there a way we can call the update () method based on time.. let's say every 5 seconds.. or another way to move object every 5 seconds.. also a way to implement wayback time mechanism in gaming.. where we can go back in time to event happening now
Use coroutine and there give delay of 5 second writing ur logic than in update or fixed update startcourutine...
I don't think there's any native way but you could have a float property and use conditional logic to update at a certain interval
Or maybe use a script and the vfx event system although I'm not entirely sure how custom events work.
@@CodeMonkeyUnity use UniRx to subscribe to a stream with a Timeout and pass in a Timespan.FromSeconds(5)
Hey man, good quality ! Could you please make tutorial on turn-based system from War Game: Pirates versus Ninjas. Its Like a chess game, but about matching same color troops vertically and horizontally to errupt attack on enemy's base. Troops have offensive and deffesive function if they are in same line as on going attack.
Can you please create a Boat Control/Movement a also the water physics because I don‘t know how to do that.
Maybe check out Unity's official Boat Attack demo and see how they did it!
Is there a simple way to create a vector field from mesh?
Yes, theres something search "Unity SDFr" on github
I tried researching some Vector Field tools but didn't find much, most of it seems based on Houdini which I've never used.
Yo! I just finished Universal Soldier on Sega MD and saw in credits Code Monkeys as developers) I was kinda stunned for a few seconds, but then quickly googled it and now I want to know - is there any connection?)
Nah, no connection, I'm guessing those are their programmers, code monkey is a pretty widely used tongue-in-cheek term.
I'm not old enough to have worked on games for the Megadrive heh!
Must say this is a pretty neat tool. I used it for my college project to make the sun with the corona and all and it ran smoothly even on other laptops with lower spec (I have 1060 6gb)
What is visual without audio.
Hey can u do a tutorial on 3D player human from scratch
Me: *Looks at PC*
PC: *Please no*
It looks intimidating but this particle system is insanely fast!
It works just fine on my laptop although the fans to go at max speed!
Make deepdive in visual effect book
Yup that's definitely one of the main ones I want to investigate, it looks great!
Ist comment for Ist time
random person scrolling through the comments 👉 Hope you have good luck for 69 years! 😍 also dont mind me , i just a game developer who uploads Devlog videos 😅
69, Hehehehehehe
Yes, I am 5.
It would be much better if you make such tutorial on the unreal engine
Then use the search function and look for other channels with unreal tutorials instead of complaining about it on a channel which uploads Unity tutorials.
I done that before but those tutorial aren't that good but the code monkey tutorials about unity are sooo good so why wasting time on unity when he can make a tutorial about unreal...i mean unreal is waaaay better than the unity and its easy to use...
Why would you say Unreal is better than Unity? They are both excellent, thye are both free and they can both be used to create any game you want.
The only real difference between them is C# and C++
@@CodeMonkeyUnity the people say something else...they think the unreal have more futures...I'm not saying the unity is bad but my friends told me unreal is a lot better and as an beginner i think it is...its way easier than the unity...