Silage Struggles + I Finally Bought a House! - Rags to Riches EP19 - Farming Simulator 25
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- Опубліковано 6 січ 2025
- Welcome to Episode 19 in my Rags to Riches Series in Farming Simulator 25, where I attempt to build an agricultural empire from basically nothing.
Full Rags to Riches Playlist: • Rags to Riches - FS25
Thanks for watching! Please leave a comment if you enjoyed the video :)
Challenge Rules:
1. No starting land
2. No starting equipment
3. $100,000 starting loan, no additional loans allowed
4. No leasing equipment
5. Contracts are allowed, but the No Leasing rule still applies. Contracts can only be completed with owned equipment.
6. No generators
7. No collectibles
Mod List:
Info Display Extension
Shop Sorting
Special Offers
Time Saving Stock Check
Low Fuel Warning
Measure
Sleep at Will
Quick Screenshot Mode
One of the very few UA-camrs playing FS who can actually drive.
If you stick with the pit, it's time to get conveyers to get it out. you just need the 5k pickup one and the 18k one to actually put it in your trailer. Then you never have to drive on the silage again
Can confirm, youre losing silage as you compact because the blade (buckets,front weights seem to do it too, Collision issue maybe) pushes the "stacks" together and some of them glitch through the bunkers box. Random grass piles popping up around the farm are a result of that in reloading/meshing
Analysis of wagon vs baler (since there are multi-use considerations that mean you shouldn't make the choice in vacuum).
Since the question is ultimately which is faster, the mow speed isn't actually a consideration. Regardless of baler or forage wagon, the grass has to be cut and we can assume the equipment used is the same for cutting. With regards to collecting drive time on field it will again be more or less a wash again. Load time advantage goes to the wagon because it's load time is effectively 0 while the baler needs to stop briefly to bale/wrap/offload. Let's assume that each bale takes ~6 seconds to process a bale at 80 bales, we're looking at ~4 minutes of additional time. Disadvantage to the wagon is in storage. Looking at your second grass unload into the bunker, it took ~16 seconds to unload. To unload 277k grass you need to unload ~17 times. That's about 4.5 minutes. We'll budget 1 minute for compacting and assume with practice you won't need the blade anymore. This is being VERY generous with the amount of fidgeting you have to do using that bunker and doesn't suffer magic grass disappearance during the load/unload.
Now after all of that is done you're 90 seconds in the hole with the wagon. But the wagon isn't done yet because it's only done half of the load process. Let's assume it takes the same amount of time to reload the wagon after it's converted to silage, you're up now up to 6 minutes behind. Now, here's the real killer. With your current setup you have to make that trip to your sell point 18 times. If we generously say that's a 5 minute round trip, you're talking 90 minutes for delivery. Assuming you get the trailer that carries 24 bales at a time, you're making 4 trips at roughly the same speed, so 20 minutes. The running tally is now 76 minutes slower with the wagon. The trailer that moves 24 bales at a time has it's own loader included, so we'll again charge it the 6 seconds for each and knock 4 minutes off, call it 72 minutes slower with current equipment or 5 trips with the largest forage wagon would bring it to only a 5 minute deficit for a slower wagon time of ~11 minutes. So ultimately you're talking about 11-72 minutes slower with the 72 minutes representing an equipment cost-savings of 163k or cost savings of 2.25k per minute for one harvest.
The cost of the largest wagon for a comparative amount of time is 165k, the cost of the the baler/wrapper and 24 bales trailer combo is 163k.
If you're going to stick with grass/silage and your crops aren't going to need a forage wagon in the future, bales are the only way forward. If your future crops will require collection with a forage wagon and they can't be baled, the value of the baler/wrapper+trailer combo drops to zero for anything other than grass so assume a resale of ~80%, call it a 33k loss with a repurchase for an equivalent bailer being about 70k. So you're recovering about 6k in that scenario bringing your effective conversion cost down to about 27k ONLY if your future crops can be baled. Otherwise it's just a 33k loss on equipment. Let's assume the worst scenario for the bales and say you only use it once. Using it twice would effectively halve you losses, three time cut it to a 3rd, etc.
tl;dr:
So basically you're talking 33k to save 11 minutes per harvest assuming ideal silage load/unload times and no silage blade work AND that future crops will not require a baler AND the worst realistic performance for the baler. So if you had a button in this game that allowed you to save 11minutes and it cost you 33k to press it, would you? If you do two more harvests, its 22 minutes for the same cost to press that button.
Which you should purchase is down to what you're planning on doing with the land in the future, how many more silage harvests you're planning on doing, and if you'd press that button. Make those decisions and the equipment decision makes itself.
Thank you for coming to my TED Talk.
edit: If you don't watch the whole video, the first text block you write might be address IMMEDIATELY when you unpause the video. =D The numbers adjust a little with the reappearance of the missing grass but not enough that I'm correcting the above. You get the point.
This guy has math to back up my kind of general thought. Every sell off it always seems like hell at lesst once for the silage pickup. Kinda thr last bit of what was said here is why if your gonna keep mowing and not using the wagon for future crops id bale, also baling is something new!
This is really well thought out! I actually was having some of the same thoughts when he was talking about how much faster the forage wagon was in the beginning of the video. The 'but you have to double all that time/effort to reload the wagon and take it to the sell point another 18-19 times'. Whereas with the bailer you already have at least one trailer loaded and ready to go and the rest is likely set up to easily reload and move and you'll make a lot less trips because the bailer/trailer holds more overall volume.
You can also wait for a better price on silage with bales, whereas with a bunker you first need to empty it for a new harvest.
I eventually came to basically the same conclusion lol... You'll have to keep an eye out for the next video 😉
The biggest advantage of baling, especially since you are only using the front mower, is that you can hitch a baler/wrapper to the back hitch and do everything in one pass.
The volume in the bunker only seems to go down when you compress next to the walls, which makes me think the material is moving through the walls past the sides of the bunker, where it is no longer counted but may still get picked up by the forage wagon:
- If a forage container is partially loaded, whatever forage is picked up next (silage, grass, hay of chaff) is converted to the current forage type (at least that was how the game worked in FS22), so the grass outside may not be fermented in the silo but may still be picked up and converted on the go by the 'silage-primed' wagon. That would explain why you get a good chunk of the lost chaff back.
One biggest advantage to bailing is you will know exactly what you will get every time and you be sitting there messing around over and over again. Lol. Bailing is very consistent every time
Still loving the series, in regards to the silage pit, i've been using them myself in my game, after a while filling them above 300k they get a bit buggy (like the blade pushing silage into itself)
Been using the lizard forage pickup mod and it became so much easier to empty. Could also use the conveyor belts, they do basically the same thing however i haven used them too much.
The windrowing mower is definitely worth it. It will cut your down and backs on the field by like 2/3 with the wagon and the drive time when you're capped at 17 KM/h is one of the most time consuming parts of your setup (behind compaction ofc)
Fab video. Imo, with how difficult it seems to be to work the silage pit, baling seems a no brainer just for sheer efficiency.
Your series is my favorite
Great video!
Personally, starting to lean more towards the bailer option now than I was last video. Taking into account the amount of time/trips you'll have to make with the forage wagon on the back end with selling the silage I think you'll be further ahead with bailing at this point ... plus the bunker seems to be having some major issues. Conversely you can either add a second bunker or get a larger bunker instead and that might solve your issues with loading back up as well. Bonus to the bailer is that you can use it on other contracts in the future. Also ... well it breaks up the current silage routine so you don't spend a ton more hours doing the same thing you've been doing for a ton of hours (you've mentioned before that you don't necessarily like to repeat content like that so much).
I think the two main options going forward are either
1) Upgrade to a second or a larger silage bunker and getting a larger forage wagon
or
2) Swap over to bailing and buy yourself the autoloading trailer and, probably, the bail/wrap combo bailer.
Also think it might not be a bad idea to get your rear end mower now that you've got such a large field. Should shave off quite a bit of time!
No pressure but I am loving this LP. Thanks so much and happy new year. Hope you feel better soon. Blessings.
Thanks, and happy new year to you too!
I think baling is a better way to go if you plan on doing goats and cattle. Definitely if you plan on a TMR for cattle. Bales are easier to measure off for the mix.
Thanks for testing the chaff leveling blade in greater detail. Your experience really aligns with mine. Not sure where it goes but it's not in our wallets!
If you wish to go with the baling you can just 'uncover' a silage bale before it fermints to end up with a grass bale, if you wanted to go with the 2 in 1 that is
Oh that makes sense, thanks for the tip! I guess the only problem with that is the wasted cost of the wrap if you're doing a large quantity, but definitely a good idea if you just need a few grass bales!
So glad you bought a house, makes a ton of sense from the RP aspect! Finally starting to get out of those rags.
It’s not far away for 25 and it’s great for silage. I’m talking about the Oma Tanna silage factory/ silo. I love it and couldn’t do without it now in 22. Just cut the field and then use a forage wagon with a window in front of it, tip it all in the silo and away you go, silage in large quantities very quickly. If your playing for a more realistic play through then fast wrapper bailers are the next best thing. Even better if you can find a bailer that has a tow bar so you can drag a bail collector behind it.
Ah ok, thanks for the advice... For this playthrough I'm trying to avoid any modded equipment or gameplay affecting mods...
@ fair enough, I always try to do that but end up getting either bored or frustrated that it’s all taking too long.. lol
Really love watching this series!
Awesome video man! Great purchase and progress. Keep it up!
Upgrade your mower to a John Deere Batwing that way you're swathing while you're mowing!
Been waiting for the next episode for the longest, great content keep it up
The only thing I'll say in defense of the silage pit is that it makes you more money.
Oh, and you should download some mods to give you more varieties of equipment. There's a forage wagon that has more capacity and the price scales at a more reasonable rate.
Very cool! Finally, a place to sleep that isn't full of lettuce. 😂
I actually put my greenhouses in that area to make watering them much faster.
If you go into the store under forage harvesters the first product for sale is a forage pickup that you attack to your tractor. Then you can even use your trailer you bought and put it to good use.
Or get the mod from lizard. Forage harvester pickup. But I’m sure they work about the same.
I was looking at that one, but I don't think it can pick up silage? It seemed like it was more for the harvesting side
@@syrupgames ahh okay. I haven’t used them as I’ve been playing pal world. been keeping up with fs25 because of this series. I can’t get enough.
I binged watched all your videos and liked them all. Keep it up
I have never played this game and have only watched this series so take this with a grain of salt, but I'm concerned that getting a bigger silage wagon may make it more difficult. They tend to fill up really quickly and they dig pits in the silage. With this little wagon you can deal with it, but a large wagon may create huge enough pits that you'll have to smooth it out between.
I should add that the problem with the blade is that the "level" is based a lot on the angle of the tractor, so while you're going up it s piling more and more, then you get over the hump it points down and digs deep creating a high point. I think you need to lower the blade when you are pointing up and raise it when pointing down to level things out
With regards to the silage pit, I'm of the same mind with several of the other commenters: when the silage piles higher than the walls of the pit, the pit can not accurately measure the chaff level as it's no longer in the pit. There may also be some wonky numbers to do with the compression of the chaff. Logically, if you compress the chaff, it will compress in volume as well, taking up less room in the pit and lowering the fill level, but as you get the full volume of silage back when you sell anyway, it's probably not a big issue. You likely had a small decrease in total silage at the end because of the chaff that never ended up covered (and was therefore not turned into silage) and the silage that glitched into the wall that you were unable to pick up.
I have no confidence that's what's happening, though, as I don't know anything about game development or coding, nor am I familiar with FS25 (your series is the only FS25 content I watch). This is just pure speculation on my part.
I've never played FS25 before, so I'm not sure, but as it seems easier for you to pull/push an empty forage wagon than a full one, and as you're only getting hung up on the silage and never on the ground, is it possible to back the powered-off forage wagon onto the pile (with your tractor staying off the silage), turn it on to fill the wagon, and then just pull forward to make loading the silage easier? The only other thing i can come up with depends on if the leveler can be attached to the front loader. If you can get it on arms, you could overcome the movement restrictions of the 3-point attachment, which may help with grading the silage; the downside being that only the John Deere (and its low horsepower) could be used.
Anyway, happy New Years, guys. Can't wait for the next episode.
I like using the Goweil Vario for bailing it spits out fast
It would track that compressing a compressable solid mass decreases its volume, but maybe some chaff is lost due to some weird math in the game.
Like, perhaps, moving compressed chaff turns it into uncompressed chaff, but maybe the volume doesn't increase to take into account how uncompressing something makes it grow in volume.
I was just looking for a new video from you haha. Great
get the samasz front and rear mowers, bailer wrapper, auto-stack baler collector, sell everything else, job done. this is by far the easiest way to do it albeit you need to spend upfront
I'm guessing the bunker is only calculating the area between its walls. So having the pile topping out over the walls was causing it to display low. You may want to try out the conveyor belts instead of driving in it with the forage wagon.
Conveyor belt with a larger bulk trailer would probably be the quickest for selling loose silage. The bulk trailer would work for grain also.
Been looking forward to this episode just finished last one like an hour ago 😂
I don't know if you've looked into them but the belt systems are so much less frustrating to unload a pit. I used them at the tail end of fs22 and it was much nicer. Not without it's own little frustrations but worth it imo
Thanks for the tip!
Oh if you fold the silage shovel thingy it won't push anything which comes in handy when your on the top
You could get a silage fork for the loading shovel that works pretty good for me
1:02:02 If the bale is grass, it will only give you a wrapped bale. If you ted the grass first, the wrapper is turned off and it will drop hay bales. Makes it more realistic since you would never bale grass to store
Thanks!
Could it bale the regular grass if you just don't load the wraps in? That might be a thing.
I'm playing along with your playthrough however I'm farming a different area. I've found getting the largest silage bunker (120k) makes it so much easier and have noticed alot less issues with chaff amounts
Thanks for the tip!
If I may be selfish I just want you to get the bailer cause more bigger machines make my brain go brrrr 😂
Great video keep up the good work!
Been here since the beginning. 2 of my coworkers watch you now. Keep it up. You had 1k subscribers when I started watching now you have almost 4k. Cheering for you. Love you. Have a great 2025!
Thanks so much for the support! It's kind of surreal how fast it's grown! Happy new year and I hope you have a great 2025 as well!
I would say if you do more silage/hay/straw and what have you, a baler would make sense es specially later with animals. Also It would be a lot less frustrating.
YES A NEW VID
You can turn your green house to grow every crop and then sell them all instead of just growing one a month you can also set it to sell instead of store and they will automatically sell
The greenhouse is a divided production though, it will only produce about 1000l per month total, so if you grow everything, that 1000l is split between all crops and each crop is produced slower. So for max profits it's better to focus all production on the most valuable crop. (I've tested this myself)
And automatic selling gives you a reduced price as well, so I probably wouldn't use that unless I was producing massive quantities to where loading them up starts to take significant time
Hello, awesome video as always! I was happy to see you utilize the AI doing to some contracts (with YOUR equipments) while you're doing some other work. Did you realze that you didn't have to go and pick up the tractor yourself when they finished the job, but you can send them wherever you wanted them to on the map - you could send them to another field to start another contract, while you're busy with your own work, for instance. Makes it feel more like you're doing your own work and someone does the work for you than if you must personally go and take the tractor home or to another field. Just saying.
By the way, as some other people suggested.... you could just get one more pit - one pit can handle 2 fields worth of grass, so the two tips would be easy to do, at a very low cost.
Finally, congrats for tne new house, awesome! Not being homeless is certainly a big step!
Thanks for the tips! I was aware of that AI feature, I was using it in a previous save before I started this challenge, but I found it pretty unreliable. I found I had to turn off traffic to get it to work at all, because they couldn't seem to go 100 yards without causing a pile up that I had to go untangle them from 😂 And even with traffic off I would frequently get "destination unreachable" errors. So I haven't really bothered using it with this save so far, but once we get bigger and have more going on I will probably start making use of that feature more.
Regarding the silage pit/baler discussion, I have made a decision, but you'll have to keep an eye out for the next episode 😉
@@syrupgames Sounds great! Can't wait!
Just buy a second bunker. I think there is even a truck trailer you can use to transport fasster and all in one trip, in FS22 it was called *3 in 1* or something similar.
You are not taking into acount the tediosness of the bailing process, the amount of space it takes and the max capacity of the autoloading wagons.
25:01 does the bunker count what goes above its wall?
I was thinking the same. Maybe game counts only whats under the height of side walls... good point🤔
I am new to FS and very much enjoying your series, now take this idea with a pinch of manure, I too am having the silage pit mental breakdwon...and was wondering can you use conveyor belt and one of those doohickeys to "suck" the silage out and poor it into your truck ?
I have considered getting the conveyors, but they have pros and cons as well. I did do a brief test with them in my other game, and I think they would save some frustration, but I'm not sure they would actually be that much faster in the end...
all I wanted this episode was for you to shower... mission accomplished amigo
It might get easier if you upgrade the pit to a bigger one and the bigger wagon
you can mow and pick up with the same tractor at the same time. and you need weight on your vultra tractor when working on the salige
Yeah but I don't think it's actually any faster since you're still limited by the collection speed of the trailer, and you have to stop mowing every time you go to the pit. I did it that way early in this series but I found it easier to just focus on the collection and let the AI mow.
And I did try a weight at one point, but it actually seemed to make things worse, because the weight was constantly getting jammed against the silage if it was a steep approach
there is a fast bailer that wraps however it is 110K to puchase but it is the fastest bailer i have used (well in 19 and 22 it was) its the viacom fastbailer or thats what it was called before. also there was another fastbailer mod in 22 not sure if they are also comming to 25 but they had unreal capacities if you want to go that way.
Thanks for the advice, but I'm trying to not use equipment mods for this challenge, especially anything with unrealistic speeds or capacities
Height. Pretty sure it's height. You have chaff leaving shadows on the concrete walls of the silage dugout. I think it's probably coded to count what's in the confines of the concrete and not a tiny bit above. I don't think itll matter on the sales end as when the height "drops" then it'll register.
There are strangers passing by the street... you should definitely buy a dog )
Bucket into your other trailer from the pit. You already have all the stuff and the trailer is bigger.
I would need a much bigger bucket to make that worth it... My current one is only 1000l, so it would take nearly 300 scoops to empty that pit... Plus my other trailer isn't that much bigger, it would only save me about 4 trips
is it because the 280k number is measured in litres? which is a measurement of volume not weight. so if you compact it it would have less volume?
Does the bunker only hold so much maybe do it doesn't count it all as compacted? I personally would go with the bailer and wraper
8% loss on chaff while having to pay for the 5% on the additive for the trailer. Idk. I'm a bailer kind of player myself but watching you use the pit is nice too. You can also use your setup for animals but it'll take more equipment eventually like belts to transfer straw, hay and silage to make tmr. That being said, I don't see people do tmr with loose ingredients. Looking forward to more videos. Thank you sir
You could always use buckets obviously but a conveyer belt system to a tmr mixer would be crazy to see lol. Maybe I'll try it on fs22.... hmm
Also commenting before the video is done... per usual.. so I'll find out if all of it was for nothing..
Are there bigger silage bunkers maybe that is a cheaper upgrade than going to bailing?
Go bailer. The JD can do unwrapped bails. I’m pretty sure you can do silage additive to bails too
I did some testing and the JD can do unwrapped for straw and hay bales, but there's no way to turn it off for grass bales... And I had a look through the store and the only baler with a silage additive option is a $200K square baler
@ oof that slightly changed things. I’m still a fan of the bailer route. Opens up contract opportunities and load/unload is satisfying to watch, even with bail auto load. I powered through watching the silage unload. I don’t know how you stayed so patient. Loving the series though! Keep up the great work and can’t wait for the next video!
In real life compression does reduce volume. But im not sure that would be in the game
Pretty sure there's a blue Dolly that let's you hook up multiple machines but I'd look into it before buying
Yess!!!! I crave more!!
Isn't there a different style silage pit that has 3 walls. Wouldnt that be easier?
You probably need to wait until you pull the silage out of the pit and measure it that way. The fill level is only relative and not absolute.
So, I dont think the game is this scientifically accurate, but Liters are a measure of volume, equal to 1000 cubic centimeters.
Because you have to compact in the bunker, by definition that would lower the volume, and lower the number of liters of chaff/silage because it is taking up less physical space. If there were a way to measure the mass of chaff/silage, before and after compaction, it should be the same value measured in kilograms.
Baling doesnt include a compaction step, so if you make a 1000L bale of grass, you're going to get a 1000L bale of silage when it's done fermenting.
Again, no idea of the game takes the concept of 'volume' into account, but by virtue of what a Liter is, it makes sense Liters would decrease as you're compacting something and making it denser. 🤷♂️
Inside the game, on mods section it's a baller the same you want, but it's making them bigger, I think 150. Maybe you can try tha.
Is it not possible to just back the trailer into the silage pit instead of driving over it and getting stuck?
Not really... I've tried that a couple times, but if the back of the trailer touches the silage at all, it just immediately gets jammed, making it almost impossible to back into the pit if there's any slope to the pile. I think you can kind of see that behavior in the video at one point when I'm trying to back out of the pit. If I'm backing up and the trailer hits the cement bottom of the pit, it will just kind of slide along like you'd expect and you can power through, but if it hits even a tiny bit of silage, it just completely jams against it and won't go anywhere 🤷♂️
Why do you mow at stage one, yes you get an additional harvest but you get less overall per year.
If what I heard is right, then 2nd stage is 50% more grass, 3x 150% = 450% and 4 x 100% = 400% right?
Apparently you don't actually get any extra yield if you wait the extra month... Farmer Cop just did a video testing it and got the same yield in both cases, so it's better to go for the 4 harvests per year
@syrupgames good to know haha now I'm sad I missed out
also love the content
If I understand right, you can harvest every 2mos for normal yield, or wait an extra month for 150% yield. So, in 6mos you can either harvest twice, getting 2*150%=300% yield total, or harvest at normal completion 3x, for 3*100%=300% yield total.
im pretty sure you lose volume when compacting, i thought it was that way in 22 also, but i could be wrong
Yeah that would make sense, it just seems so inconsistent... Sometimes the volume doesn't change while compacting, and other times the volume will keep decreasing even though it's already 100% compacted 🤷♂️
Get bigger greenhouses in new plot and leave them to earn alot
🙂
Chaff above the walls not included in total
Can you mow and pick up with the same tractor at the same time. Seems like it would cut your time in half?
You can but it's a little slower actually. The worker is faster because they can mow even when the wagon is full and carting to the pit, and when the pit starts to get full the mower gets in the way so you have to take it off to get through the pit.
If you do a front mower and a baler, it definitely is faster though
@ That makes sense I’ve never tried it with the wagon. Only a Vicon fast bayler; Which I agree is faster. ☺️
Also the more you add to a tractor the slower it gets as well. Pto bogs down and everything gets slower.
One thing that makes this one of the best fs25 series so far, is that you actually get something done in each episode!
why dont you just back the forage trailer instead of pulling in forwards?
I tried that but it doesn't work... The back of the trailer won't slide up the slope, it just immediately jams against the silage 🤷♂️
@syrupgames ahh that seems.. unreasonable, yet not surprising
I really enjoy your slant on the game and how you approach problems and the results you get with so much thoughtful work on it, however there is one small thing that does become a little annoying during the replay and that is your time spent on useless thoughts and distractions, for instance you spent almost fifteen minutes rambling on about the silage collection on the losses and problems you were finding. While I only have FS 22 at this stage and a lot of your game play has helped me to better understand the over all game, you penchant for going off on a tangent when trying to describe something is distracting from the actual game play. My grandfather used to say "there are workers and there are talkers, you have to decide which you want to be known for" Yes I will still continue to watch this most fascinating series but please try to cut a little of the useless and unneeded chatter about nothing. :)
Thanks for the feedback! I agree and that is something I'm trying to work on... I think sometimes I'd be better off taking a pause to collect my thoughts rather than trying to work through them in real time during the recording, but I do also want to explain my reasoning behind things, and I don't always recognize in the moment when I'm slipping from a relevant explanation to a rambling tangent, and sometimes it's hard to cut them out entirely without losing context that is relevant later in the video... If only you knew how much rambling I already cut out of the videos lol 😂
OCD should be listed as a requirement to play FS
New Home? Trailer trash (No offense, Lol) out back of the factory.
There’s something wrong with your audio settings even with low volume it’s very irritating
Thanks for the feedback, can you be more specific though? What exactly is irritating about it, and is it a problem with the game audio or voice audio?
Let me give you a simple physics lesson.... .place 10L of milk in a 20L container. How much do you have? Correct, 10L. Now, place 10L of marshmallows in a 20L container....hmmm, now, melt the marshmallows.....is it still 10L? No!....compaction is the same principle, if the game factors it in. You loose a fraction due to compaction. Now, learn to drive in a strait line.....😅
Yes, I understand that compaction _should_ reduce volume lol, at least in real life. But I wasn't sure if that's true in the game, so that's exactly why I tested that concept at 12:25 and as you can see, the compaction is increasing but the fill level stays the same... So if that is the issue, the way the game handles it is inconsistent at best 🤷♂️
@syrupgames agreed 😉 now, "BACK TO THE FIELDS" good Sir....I'm itch'n for more