Illustration VS Concept - Why do some companies want Sketches and others want paintings?

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  • Опубліковано 3 січ 2025

КОМЕНТАРІ • 656

  • @Lionnlegacy9
    @Lionnlegacy9 4 роки тому +353

    I really appreciate that you make the distinction between “well designed” and “well rendered”. As a young, aspiring character/creature designer and storyteller, I feel like photo realism is so overrated and the heavy detailing is so distracting from the actual character and design, so it’s really refreshing to hear a fully fledged concept artist who acknowledges that style plays a part in how consumers and executives view your work

    • @anzaia2164
      @anzaia2164 3 роки тому +9

      It kinda scares me, as an aspiring game art student...
      That high level of rendering is far from my comfort zone.

    • @yeahgirl11
      @yeahgirl11 2 роки тому +12

      Western culture is all about hyper-realism in art and storytelling. I get it from a cultural standpoint, but there's a reason why non-Western art (Asian in particular) in game design and game concepts are way more appealing: because they understand it's NOT supposed to be real and feel free to break from reality. They're not constrained to using dull colors and gritty ideas.

    • @mattpace1026
      @mattpace1026 2 роки тому +2

      @@yeahgirl11 Non-western culture is just automatically more appealing?
      Just what in the hell gives you the right to speak for everyone in the world like that?

    • @TND12
      @TND12 Рік тому

      oh ur pfp lol

    • @joetapson9583
      @joetapson9583 Рік тому +1

      Good comment this, even more appropriate now that ai generators always produce extremely overly detailed results. Once you understand that, it's easy to see why many of us are less than enthusiastic about incorporating it into our process

  • @matineyang
    @matineyang 4 роки тому +75

    I love hearing the "Nobody owes you anything in this world," message. I always try to remember it when I get too self entitled. Thank you for the reminder.

    • @TrentKaniuga
      @TrentKaniuga  4 роки тому +28

      I don't owe you any kind of "youre welcome" either.

    • @mattpace1026
      @mattpace1026 2 роки тому +1

      @@TrentKaniuga Okay, that was just being a dick.

  • @Xune2000
    @Xune2000 6 років тому +1592

    You need experience to get the job; you need the job to get the experience...
    Something's gotta give.

    • @TrentKaniuga
      @TrentKaniuga  6 років тому +440

      Xune just make indie games for the experience. Offer services for mods, or work in mobile games. There are many ways for you to learn the craft. You will have to sacrifice though.

    • @Dylanepw
      @Dylanepw 6 років тому +179

      I agree with both of these points. I went through art school and ended up in a tough position - the education I got was not the education I was sold/bet my future on - ended up doing mobile. It took me years to climb out of that hole and start working for myself, but it becomes possible once your mindset is right. Meet people, KEEP PRACTICING and be kind to everyone, including yourself. This way of being will carry you where you need to go/help you find the right job.

    • @Kittsuera
      @Kittsuera 6 років тому +36

      not entirely accurate.
      Art, modeling, creative stuff can get experience with out the job, just takes a lot of work.
      Most people are not born a perfect artist with years of experience. o-o

    • @benkai343434
      @benkai343434 6 років тому +56

      demonstrate that you understand the pipeline and go for a low budget job in a small or indie studio. Like Trent says, you're much more likely to get the job if you're going for something that doesn't have a lot of eyes on it.

    • @Cernunnnos
      @Cernunnnos 6 років тому +9

      I doubt many big companies would take work on mods as _experience._ Portfolio pieces for sure, not experience.

  • @AhmedAldoori
    @AhmedAldoori 6 років тому +702

    Very informative, great vid!

  • @jessicah3065
    @jessicah3065 6 років тому +580

    hey! loved the video, but I just wanted to let you know, at 11:00 when you're looking at that lined and colored vamp on the left, that's not actually yoji shinkawa's art, it was done by Chihoko Uchiyama. her job at kojipro is to look at his beautifully messy sketches and translate them into useable turnarounds for the rest of the art team to work off of. whenever you see pieces in an MGS art book of a character that looks like that, with the clean lines and the subtle shading, that's her turnarounds. it's a shame not many people know about her, her work gets constantly mis-attributed to shinkawa but I think she deserves her own shout out! you go, lady!

    • @TrentKaniuga
      @TrentKaniuga  6 років тому +130

      Whoa. This.... blew my mind.

    • @jessicah3065
      @jessicah3065 6 років тому +28

      maybe stick an annotation on the video for clarification or something? or just a note in the description

    • @emche852
      @emche852 6 років тому +10

      That's really interesting! I always tried to understand how Yoji can draw so clear sometimes. 'Cause his style is about soul and idea of the character, not the refined concept art. Thanks for clarifying this :)

    • @johnmurdock2496
      @johnmurdock2496 5 років тому +3

      didnt know about her! thanks for sharing

    • @yipyomorgan4380
      @yipyomorgan4380 5 років тому +11

      Yoji Shinkawa is like Shakespeare. His designs are beautiful but you literally need a translator sometimes.

  • @Maid_Sate
    @Maid_Sate 5 років тому +256

    Concept art is idea focused
    Illustration is render focused

  • @tisoneguy
    @tisoneguy 6 років тому +206

    I think one of the reasons why younger artists outside the industry are so confused and misinformed is because they have a lot of professional artists in the industry they look up to and they use the CURRENT portfolios of those professional artists as a sort of reference for what concept art is and what the industry is looking for. It's very deceiving because those portfolio websites or artstation accounts are just filled with only the prettiest pictures from the projects they've worked on. Concept art has a lot of subcategories too - character, creature, prop, weapon, environment, architecture, vehicle, production painting, etc - and you'll see some professionals keep their current portfolio filled with only a certain subcategory for whatever reason (at least from what I've observed from their online portfolios).
    The thing is I'm pretty sure those professionals at some point in their life had an ENTRY portfolio, the portfolio that got their foot in the door... or they knew a friend who knew a friend who got them in (it happens). It's pretty hard to find an entry portfolio of these popular well-known artists because they're most likely embarrassed of their work and removed them from the internet, and I'm not sure if any of them would want to share it either. Even if you go to the "personal work" section of a lot of well-known artists on the web, they're filled with pretty, high polished images that bear no semblance to what concept art is. What ends up happening is a lot of aspiring concept artists and students use these professional portfolios as a reference for what their own portfolio should look like.
    This is only a hypothesis though. And I'm sure there are other reasons like youtube videos and such that you mentioned. I'm just an outside observer making my own observations. :)
    Even though though there are so many resources online nowadays, things like this still isn't very clear or explained very well. Could be because there are so many people with different opinions online which end up making things even more confusing unfortunately.

    • @inklinedecline
      @inklinedecline 6 років тому +22

      tisoneguy I can shine some light on this subject. What happens is at least in my case, is that I tend to publish the final production-ready deck pieces since they usually are the ones that end up being shown in-game anyway. The tons of loose leftover sketchet are still very valuable and might be used in the future and for this reason alone they rarely see the light of day on the internet. I bet many other pros have the same issue too. I publish "how the sausage is made" every time I can along with finals since it's so informative but TBH most of the time I can't.

    • @ahtiandr
      @ahtiandr 6 років тому

      This is so true

    • @Tater_Toot
      @Tater_Toot 6 років тому +7

      Concept artists are expected to update their portfolio. They are taught to put out their best work because they might not woo the employers due to the intense competition. Some famous ones make videos and post their older sketchbooks and work, but they don't usually post any artwork that is less than perfect.

    • @djokotriono7787
      @djokotriono7787 6 років тому +8

      My opinion: this could very well the ideal. Because this way younger generations will always learn from what the best work of the best artists can provide, thus raising the standard. In a way it's a progression for all of artist of all generations. Until of course, one day, it will climaxed to the point where (probably) computers can pick the pattern and produce 'high quality arts' used to take weeks in mere minutes.
      Then it's artist doomsday.

    • @MillywiggZ
      @MillywiggZ 6 років тому +2

      Yoji Shinkawa’s portfolio was full of manga comic cells of a formula 1 race and two people talking in rooms. Most of his work was like a film director manga artist.
      His work is completely different now. But I don’t think you need a portfolio with his reputation.

  • @jjj7790
    @jjj7790 4 роки тому +21

    5:55-6:39 This is very good advice that I don't hear that often. I hear a lot of advice about how to make yourself right for the job, but not about how to tell if the job is right for you.
    Especially for art where a lot of times people are just desperate to break in to the industry, and where you often work with people who may not understand the value of art or how to work with artists.

  • @LeoZackular
    @LeoZackular 5 років тому +84

    I appreciate the blunt honesty 😂 “you’re gonna get fired brother”

  • @AdamDuffArt
    @AdamDuffArt 6 років тому +169

    SO MANY Hugely valuable take-aways from this Trent! Thank you so much for this!

    • @meghanmeijer789
      @meghanmeijer789 6 років тому

      Adam Duff LUCIDPIXUL s

    • @EthosArts
      @EthosArts 4 роки тому

      Yoooo, love your videos, Adam, you're very wise^^

  • @zvhaorik100
    @zvhaorik100 6 років тому +1739

    Illustrations = What sells the idea of a character
    Concept Art = The blueprint a character is built from

    • @michaelpapageorgious5053
      @michaelpapageorgious5053 6 років тому +84

      I don't think that was the message. Concept art is a blueprint that sells the idea, illustrations don't sell ideas, they are extremely detailed and would simply take too long to create for the sole purpose of selling an idea, the job of concept art. concept art is less intricate, but not too simplistic, there is a middle ground where the artwork doesn't take too long to produce but looks good to the people you're selling the idea to.

    • @zvhaorik100
      @zvhaorik100 6 років тому +34

      @@michaelpapageorgious5053 Not everyone has the imagination to understand what can come out of a blueprint. A blueprint is fine if your idea is being pitched to fellow artists, but if you're pitching your idea to non-artists you do so at your own peril.
      With a blueprint- your success is dependent on your employer's ability to visualize where you're going with your ideas. The work is put on the employer to understand what they're seeing.
      With an illustration- you're putting that work on yourself, and showing everyone exactly what you intend for them to understand.

    • @michaelpapageorgious5053
      @michaelpapageorgious5053 6 років тому +27

      @@zvhaorik100 I disagree, concept art is used to sell your idea, what your describing is bad concept art which doesn't cater to non-artists. Illustrations take too long to serve the purpose of merely getting across an idea. Illustrations express your idea but thats not their main purpose. In regards to the gaming industry people don't translate their idea with illistrations. You said what sells the idea of a character, which implies to me that you think illistrations are used for the purpose of selling a character design idea. Thats what concept design is. Illistrations get across multiple ideas to an audience, not a team and aren't defined by one character, theres multiple and a background, this isn't seen in concept art as it will distract from the character that you're pitching.

    • @j.2512
      @j.2512 6 років тому +45

      you are overthink in it. The original comment is right. Concept art is the blueprint and illustration is the built house . The illustration is the product/ character/ promotion art that is going to be sold. Concept art is just the process getting there.

    • @biancamarsh1044
      @biancamarsh1044 6 років тому +48

      Concept Art is for conveying and building the character
      Illustration is for showcasing and marketing the character

  • @andotzkurenai2883
    @andotzkurenai2883 6 років тому +16

    "The Last 5 minutes almost brought me to tears. almost 4 months I think when I first saw this video and It enlightens me. This is a very big help since it points out the things I must work on and I made my knowledge more clear and squared away between Concept art and Illustration. Now that I'm fully prepared I watch back this Video to Re-evaluate my self and finally got an Opportunity. So Thank you Trent.!!"
    (P.S)
    because of this video I can proudly say that I'm lucky, I'm fully prepared, I know what I will do and now I have the Opportunity!
    Greetings from The Philippines!. more power to you!!

  • @ElliotBoyette
    @ElliotBoyette 6 років тому +9

    There's an edge of tough love on this one but it's valuable to hear! The struggle to get jobs to get experience to get jobs is one of those tough hurdles to get over but watching seasoned artists show breakdowns like this will help us jump across the threshold.

  • @Visual_Arts
    @Visual_Arts 6 років тому +34

    Finally, now I understand what concept art actually is. I see lots of people on UA-cam who seem to think that concept art is just art that's done fast. This always confused me until now. Thanks!

  • @Makelek0
    @Makelek0 6 років тому +11

    I think this might be the most valuable video on youtube, about concept art. And then again there is this misconception that in concept design it's okay for the design ideas to look conceptual along the lines of yoji shinkawa work, where the piece itself looks more like a concept of a drawing.
    And the other thing you touched on is the drawing over geometry thing. One of the most useful things is to use tricks like that, yet a lot of people I know concider it as "cheating" even for Illustration. Really Trent you grow more and more dear to me/us with every video I'd say :)!

  • @Ricmaster007
    @Ricmaster007 6 років тому +6

    I don't even know why I ended up here.... but it appears to me that your pov has some realistic angles on how companies work and thus relatable piece of advice... NAISUUU!

  • @j.downsouth2912
    @j.downsouth2912 5 років тому +3

    Really enjoy your insights into this industry Trent. Please keep it up!

  • @huhwhuhing
    @huhwhuhing 5 років тому +106

    8:30 : *picture of a half naked attractive woman*
    Trent: They probably like the - the rendering on it or the um the cool lighting or the uhhhhh your masterful drawing

  • @yipyomorgan4380
    @yipyomorgan4380 5 років тому +2

    This is probably the most helpful of all the incredibly helpful videos I've seen on this channel so far! Thank you for being that window into concept art that I've struggled so long to find!

  • @fontainriddle6631
    @fontainriddle6631 4 роки тому +1

    Completely loved this, no one can "replace" you!!
    I need to finally learn what you offer. I have been teasing around about it, taking classes, teaching art classes but never putting together a polished character design portfolio. Thanks for the inspiration!!!

  • @sjwoo13
    @sjwoo13 6 років тому +15

    This is making me fucking cry right now...
    I consider myself to be more like Yoji Shinkawa's style of concept designing, where it's about making loose sketches and callouts and blue sky concepting.
    And one of my biggest frustrations was that I absolutely ABHOR painting. I'm a sketch artist/ Lineartist/ Draftsman, So it feels beyond impossible to even find any jobs in the "concept" art field.
    I don't know if I should be relieved that even Yoji Shinkawa would have a hard time finding a job, or even more heartbroken and just quit.

    • @steve00alt70
      @steve00alt70 3 роки тому +1

      Concept artists are in high demand right now since there isnt many concept artists about nowadays which is a good thing. Its not saturated like photo realistic artists.

    • @tbaproductions123
      @tbaproductions123 Рік тому

      ​​@@steve00alt70you have to be really good however. Dont expect to land a job if your portfolio isnt up to par or you lack experience. Very competitive industry and not a lot of roles available compared to say 3d modelling or vfx

  • @DareBizarre
    @DareBizarre 6 років тому +330

    What i noticed is that japanese studios treat concept art bit different, from final fantasy, over monster hunter, dark souls to devil may cry, resident evil, xenosaga, phantasy star online, armored core, their concepts are line heavy with clean colors and cell shading, they aren't polluted with the photobashing stuff so much yet(don't get me wrong, i do that too), from my standpoint, the goal is to produce as many ideas as you can by the certain deadline, and actually think about the design, polishing takes lot of time, and when someone tells me about concept art i see it that way. So there is a certain trend, as you mentioned in the video(that's also connected with your "concept art is dead" commentary) that ppl more and more are creating "pretty" stuff which is empty, without the essence, and are also amazed more and more by highly polished stuff, like give them highly polished turd and they will be "wow, awesome concept art". Thanks for the vid, also great concepts :).

    • @somnaventu_s2475
      @somnaventu_s2475 6 років тому +1

      Darko Kreculj I guess their teams have clearer visions

    • @DareBizarre
      @DareBizarre 6 років тому +18

      Well i don't know about the vision, since most of the games in the west, or overall on the market are recycled clones, i rarely see some unique games. I would say it's different focus. I listened few 3d modelers and they said it's better for them to have line art, since the structure is more clear. Maybe it's tradition.

    • @j.2512
      @j.2512 6 років тому +14

      yeah but art departments in Japan are usually a team of actual artists who speak the same language, and each department is autonomous, and in the west you get all sort of producers/marketing experts/ publicists random cocksuckers that throw buzzwords and can´t vizualise or process the work being made unless they see the final result. That means more money and time but Burguer studios usually throw as much money away it takes to please executives. Even somebody´s wife or dumb kid will weight in on shit. And then all goes to hell when they do screen testing , so many screen testing with random idiots pushing their random opinions. So yeah, art directors cover their ass, so you have to make actual concept art and fake, polished "concept" art later so the dummies will think is cool.

    • @ricardoalmeida4719
      @ricardoalmeida4719 6 років тому +25

      Japanese studios (even AAA) are not so keen on making games with the best graphics, but making great gameplay experiences. FROM is the best example I can imagine. Their characters are some of the best I've seen but their not rendered in high detail. Red Dead Redemption 2, God of War or The Last of Us are way more detailed and realistic, but that's because western developors are pushing the realism to the extreme. I'm kinda bored of it to be honest. I prefer originality and surprising creatures and environments than realistic, 4k and all that stuff.
      To me, mood and atmosphere is superior to detail and resolution. That's why I love FROM's games. They have a great amount of detail but they're not pursuing it at the cost of creativity and gameplay experience.

    • @DareBizarre
      @DareBizarre 4 роки тому +1

      @@ricardoalmeida4719 That might be true, def less hyper realistic stuff. But that gives them more space for exploration and experimentation, since they don't have to spend that amount of time doing highly polished 3d assets, they don't have to recycle that much and are able to create more unique content. Bloodborne concepts are also pretty rough.

  • @jdubz8173
    @jdubz8173 4 роки тому +5

    I'm not a artist by profession, but the principle about making yourself as valuable as possible to the people around you is totally applicable to just about any other profession as well. Focusing on that has helped me get the attention of people who want to hire me instead of hoping to 'find' a job. It's a great position to put yourself. Solid advice.

  • @jerwinwashere3251
    @jerwinwashere3251 4 роки тому +1

    im addicted to your videos it's been months since i started binging! now i'm also addicted in improving my art because of you! thank you trent!

  • @3QUIN3
    @3QUIN3 5 років тому +2

    There is some very good advice here about joining projects where your work will not be valued. Very enlightening!

  • @mrpuckles8704
    @mrpuckles8704 5 років тому +4

    this is such a helpful video as someone who is studying illustration but wants to be a concept artist

  • @IlaMedlin
    @IlaMedlin 5 років тому +1

    Your perspective is very helpful. In the middle of a career shift right now, and you are helping demystify a lot of pitfalls I'm facing.

  • @jbfuller9014
    @jbfuller9014 6 років тому

    This has got to be the most inspirational and information coverage of this topic I've ever watched/heard! Bravo!

  • @gamerundertherainbow
    @gamerundertherainbow 2 роки тому +1

    All your videos has been really helpful, I have my notebook out and taking notes avidly on your videos. Thank you so much for bringing the difference between design and rendering, it appears people undermine and are unaware what the objective is for.

  • @kendejong3588
    @kendejong3588 6 років тому +21

    Your UA-cam videos about Photoshop and Sketchbook Pro have been more valuable then the four years of art school I took. Thanks for that . Also, your sketchbook brushes rock.

  • @CrimsonDX
    @CrimsonDX 6 років тому +5

    Even as a non-artist, I always enjoyed looking at the actual concept art far more than the polished illustrations. I love seeing iterations in art books of how a character could have been. As someone who really enjoys 3D art and entertains ideas of doing it for myself as a hobbyist, I always really enjoyed seeing orthos and breakdowns.

  • @MaruskaStarshaya
    @MaruskaStarshaya 4 роки тому +1

    Thank you so much! I am as an artist and as a teamleader struggled a years to explain people what's the difference between concept art and illustration, now I can just show them this video, thanks!

  • @TheToadSpinner
    @TheToadSpinner 6 років тому

    I'm going to Digipen and this was hugely helpful for me. My school does a great job at teaching us this stuff but it's awesome to hear it early from someone who really knows their stuff. Thank you!

  • @chamelioness
    @chamelioness 6 років тому +1

    This is SUCH a relevant and valuable video.
    This is exactly what even Shaddy was getting at in his talk, though he said it with a scandalous statement that "concept art is dead". But the reality is that concept art is the missing link between art and design and that's a tough road to tread on and be flexible about.
    Thanks again for sharing your knowledge and experiences, Trent! 😊

  • @ВікторГаврилюк-х2ч
    @ВікторГаврилюк-х2ч 6 років тому +1

    As a beginner artist I struggle with doing final render of my concepts, and often it ends up like I have a lot of good sketches and line designs, but I can't carry them further, details get lost in process of rendering, and final product looks good in its visual part, but it fails in the desing, feels generic and boring. Unfortunately, this makes me very frustrated as I feel like this can't be good enough because as I can see, most employeers want to see final render also.
    Sometimes it makes me feel like my understanding of concept art is frong, and doing nice, photorealistic render is now more important than presenting ideas and makenig a lot of different sketches, silhouettes and desing variants. And thats why I'm so glad to see videos like this one. This ensures that the time I've put into developing my desings wasn't just wasted.
    Thank you much!

  • @borna50
    @borna50 Рік тому

    Thank you for the most probably greatest video about concept art here around!

  • @josefsison3233
    @josefsison3233 5 років тому +19

    At 12min in I totally feel that fact right now. I have applied at game companies and I know now why I keep on getting rejected. I'm coming from a comic heavy background and have been wanting to branch out but I found it hard especially after watching this and why that is. I know that I can execute illustrated angles and breakdowns but I don't have that a lot in my portfolio.
    Question: To gain experience, since I won't be able to get that experience by getting hired, what is the next best thing? ...and still get paid for it?
    Thank you for the this video. I just happen to stumble upon this video on "auto play" after watching a different tutorial video and this has answered the questions that I have had reading job post on the internet and reading the "requirements" of those posts. They've use the words "shipped" and I've always wondered what that was.
    Disregard my question, I decided to read some of the comments before posting this comment...sigh....
    Great informational video. Sadly, I know now not to go this route to branch out...not unless a friend hooks me up. lol

  • @christianbrown1210
    @christianbrown1210 3 роки тому +1

    Trent, you are so helpful. You have my immense gratitude.

  • @CoreyartusImagery
    @CoreyartusImagery 6 років тому +169

    As an outside consumer, I feel like people are tiring of photo-realistic 3D-generated styles after being inundated with green screen in every movie on the market... The only logical progression seems to be the ultra-realism of virtual reality, and I wonder if people aren't finding that more artistically stylized, expressionistic renderings provide something that the end result of photo-bashing simply can't emulate. Realism is almost becoming "Meh, it looks real. Whoopee." I mean, I see the artistic experimentation of augmented reality, the consistent fandom of manga and anime, the success of cartoon-ized app-based games, the relatively oversaturated Pixarization style of animation, the simply un. dying. immortality of comics in all their various forms, and now films like Sony's highly stylized Into the Spider-Verse (that at first glance seems to literally take what appears to be concept art in some cases and inserts the characters onto it)... And I wonder if seeing every skin pore, every wind-blown fold, or every strand of hair really makes a better game.
    This was an incredibly useful vid, Mr. Kaniuga. Thank-you! It helped me solidify what I personally look for and what I want. Incredibly useful in my own artistic journey, and supremely enlightening regarding the industry. Well done!!

    • @tymondabrowski9922
      @tymondabrowski9922 6 років тому +14

      Do you know Life is Strange? It is a 3D game from 2015 and because they didn't have much budget and still wanted to make beautiful game they stylized it a lot. And they made it - the constant golden hour with hand-made textures on a rather simple models looks awesome.

    • @theprocrastinator6813
      @theprocrastinator6813 6 років тому +10

      yea i wish there were more stylized games that can leave a lasting impression artistically like breath of the wild, windwaker , shadow of the colossus , spyro, crash.

    • @prabeshgurung1067
      @prabeshgurung1067 4 роки тому +3

      Tymon Dąbrowski then there’s Persona, huge budget, huge game, yet doesn’t feel like any other RPG or AAA games.
      The style of a game can make it never ageing or become quickly outdated

  • @aSillywizard
    @aSillywizard 6 років тому +3

    honestly you are my inspiration and goal
    i want to achiev what you do one day
    im about to finish school and im still learing so much about digital art that it feels like starting to learn how to draw on paper all over again
    Best Laurenz

  • @ArtofTZU
    @ArtofTZU 6 років тому +7

    I'm a big fan of Shinkawa's art style as well -
    and you were right when you said '...It's a damn shame ...' cos those MGS concept art you did was lovely!

  • @SpiriTracE
    @SpiriTracE 6 років тому +8

    For a while I spent more time working on improving my illustrations (splash art style) for my portfolio, with little to show in terms of some good concept work. I realized this about a year ago and started shifting toward showing the development. I don't regret the time I spent working on illustration skills at all, but this topic is very good to know for the people interested in these careers with no real direction. Your portfolio can be so much more if you understand both methods.

  • @GiganticTOFU
    @GiganticTOFU 5 років тому +3

    Nailed it.
    I die a little inside everytime someone look at a piece of awesomely rendered/lighted/colored character and goes oh dude, your design is freakin' awesome, especially on portraits.
    It always make me second guessing myself, "maybe I should just do some cool looking art work that doesn't require much design, instead of sitting here pulling my hair out trying to nail down character personality, mixing ingredients to sneak into the theme, or creative way to integrate story into the character costume and the way they dress it"
    Your words reassures the effort I put into designing a character is never a waste. There are people out there appreciates and notices the hard work put into it.
    Thank you.

  • @exhileris4k857
    @exhileris4k857 4 роки тому +2

    before watching this video, I always thought that the standard for a concept artist would be that it is expected to deliver highly finished concept art like what you had shown for illustration and your freind's portfolio. But after watching this video, I am more motivated to get better at my art skills. Thank you Trent.

  • @RoseKB22
    @RoseKB22 3 роки тому +1

    Good stuff, and super informative. This has answered some questions I didn't know I had about working in the industry. Thank you!

  • @steveyoungwork
    @steveyoungwork 6 років тому +2

    Thanks for the insight into the concept/illustration debate, I have done both, sometimes clients don't really know what they mean when they ask for concepts

  • @poneyfeathersart1442
    @poneyfeathersart1442 6 років тому

    Wow!!! This video was packed full of incredible info on the market. Thanks for the detailed breakdown. Never knew the difference between concept artists and illustrators. So helpful!!

  • @thezulu
    @thezulu 6 років тому

    thank you for being so clear in your video. 'nobody owes you a job' is very salient advice

  • @VickGaza
    @VickGaza 4 роки тому +2

    Lovely video ! And the end bit is so true. Even for 3D character teams, it`s surprisingly hard to find people to hire. There`s a plethora of jobs out there, and people just have to hit some requirements , it`s not impossible but it has to be done right. Keep up the cool videos man!

  • @ОляЛаннік
    @ОляЛаннік 5 років тому +2

    Your sec of professional rage and its breakdown is pure gold>>

  • @thaispitchart7582
    @thaispitchart7582 6 років тому +7

    Thanks a lot for this video! I am tired of the little industries wanting me as concept artist and then telling me that I am supose to draw them the rendered cool illustrations that take weeks. (Only that they think it takes just a few hours each.) They just don't know what concept art really is. I sadly am not very good at final rendering and would need to learn. Though not sure from where to get the knowledge to do it correctly. I don't like final rendered photographic looking art, but it seems they don't care for the more sketchy concepts, so i'll have to learn it.

    • @TrentKaniuga
      @TrentKaniuga  6 років тому +5

      I talk a bit about this in my photoshop cheatbox. You can re-use a lot of your textures. Once you paint a bunch of rocks, why repaint them again and again? You can create custom brushes to save time as well.

    • @thaispitchart7582
      @thaispitchart7582 6 років тому +1

      Thanks a lot! I will take a look at that too. I so far couldn't train myself with photoshop that much due to the program crashing on my slow computer. But with my new laptop it seems a bit more stable now. I have to give it a chance. Though it constantly resets my settings when i restart my computer. Anyways, I will take a look at your photoshop cheatbox! Thanks a lot.

  • @juliaerwin2787
    @juliaerwin2787 6 років тому

    Thank you for the information!! I've been looking at internships for concept art but had no idea what they want to see in a portfolio. I need to keep reminding myself that they're probably not expecting this level of quality out of a college student, but it's comforting all the same!

  • @endahp6192
    @endahp6192 6 років тому

    I love how you don't put any music in your video because I could focus completely on what you're saying and it's very useful 👍
    Great video and very great advice and explanation 👍
    I am very grateful for all of your information you provide👍

  • @Dbo3fly
    @Dbo3fly 6 років тому +1

    very insightful. I am glad to get some more perspective on how to look into the concept art and illustration gig. the difference, I understood, but why it worked vice versa, I had no idea until now.

  • @erickendoka2953
    @erickendoka2953 6 років тому +1

    This is gold mate, thank you sooo much for your videos and your time!!!!!

  • @te9591
    @te9591 4 роки тому +2

    10:28 it's interesting he's simultaneously showing us a slightly more rendered drawing while then showing simple expessive shapes to remind us where the concept begins.

  • @Mr12toe
    @Mr12toe 6 років тому

    This is exactly what I needed to hear, and I think this is exactly what others also need to hear as well. Thank you for the great video!

  • @ChaoticGoodRadio
    @ChaoticGoodRadio 6 років тому +128

    What you said in the middle and your general message is so true.
    I'm an illustrator. I kind of have dreams of doing some video game art, and the more and more I learn about the industry, and about 'concept art' and 'game illustrations' the more and more I'm put off by my "dream job". I can't render to a high standard, and thats what people want. It sucks, and most of the AAA studios want photorealistic stuff. And to me, i think that's really lame, and I guess I'll have to look towards indie games, and other areas so I can fulfil my dreams.

    • @4boni729
      @4boni729 6 років тому +36

      Don't say that you can't render to a high standard. Say I can't render to a high standard yet.

    • @ChaoticGoodRadio
      @ChaoticGoodRadio 6 років тому +36

      4bOni Haha true! But I guess part of my point is that I kinda don’t want to? 😆 I dunno. I’m chasing my Illustration and storytelling dream, so all my inspirations don’t really do rendered digital concept art. They’re all graphic novelists, painters and comic artists n illustrators.

    • @4boni729
      @4boni729 6 років тому +18

      Im in the same boat. I'm not a fan of highly rendered stuff at all.

    • @aitoluxd
      @aitoluxd 6 років тому +3

      Same boat too

    • @keylupveintisiete7552
      @keylupveintisiete7552 6 років тому +3

      Or you can work towards your goal and learn to render. Get books, get teachers work your ass off.

  • @tinawei909
    @tinawei909 6 років тому

    I don't usually comment on any youtube video, but your video helps so much and it clears my mind. Thank you for such good info

  • @rami3465
    @rami3465 4 роки тому

    This was absolutely fantastic. I can't believe I didn't find this earlier! I'm honestly at a loss for words, this video confirmed so many thoughts I had on good character design and really opened my eyes to why things are done the way they are (for the right and wrong reasons). Thank you so much! You've got a sub 👍

  • @momojackandluke
    @momojackandluke 3 роки тому +12

    Respect to all of those who do illustrations on concept art deadlines...

  • @JezzLundkvist
    @JezzLundkvist 6 років тому +4

    Thank you! I finally learned the different between concept art and illustration.

  • @OnibiTeru
    @OnibiTeru 4 роки тому +1

    I actually had such a tough time looking through the differences between concept and illustration. I wanted to ''label'' my work in a way that it would give the people, who are looking for my stuff, an easier time understanding what I offer. This cleared up a lot about what kind of art I should keep in my range or skill set as well! Because the meaning behind illustration and concept was so confusing, that I myself had no idea what I was doing.

  • @naamasharon4712
    @naamasharon4712 6 років тому +3

    so friggin' helpful. Thank you for this vid and for sharing your experience with us, Trent!! subscribed

  • @part02
    @part02 6 років тому

    There is a lot I don’t know, and this sheds a lot of light on certain thoughts I had. Thank you for this information. I really want to touch the dream in working in games. This helps a lot!

  • @yoogni4108
    @yoogni4108 Рік тому

    I’m very lost in my art journey, I know where I want to be but no clue how to get there, this video gave me a lot of insight on what to do next, thank you :)

  • @AlexLusth
    @AlexLusth 6 років тому +9

    its so nice to hear someone talk about this :) at least Im not alone ranting about things like this :P

  • @pkstaytrue
    @pkstaytrue 6 років тому +1

    nice video. good to hear the pov from somebody that's in the business for a while. thanks!

  • @roryt8402
    @roryt8402 6 років тому +1

    Dude this was so super helpful in the explanation of the difference betwixt the 2, cheers and keep up the good work

  • @joseformiga2012
    @joseformiga2012 6 років тому

    Totally gona watch this twice or more! Awesome as ever, congrts Trent!
    Have you considered making a course about preparing ourselves to deal with these companies? Like, not exactly teaching about concept art fundamentals, but teaching about preparing concept art in a way that companies want professionals to be. I would 100% buy this course!

  • @debilita9999
    @debilita9999 6 років тому +8

    Only person who offers art school program on YT that I would buy is Cubebrush nowADAYS KNWO AS BRUSHBOOST Mark Brunet. He worked at Blizzard for a few years so he should be solid from what I've seen etc. Ofcourse I am excluding you :). Man I woudl love some artschool program from you which focuses on whole process of game development pipeline. Teaching us skills and knwoledge and helping us to make proper portfolio. Well anyway you already helped out a ton so THANK YOU.
    This video helped me a lot. Gotta improve my skills first though before I can try to get somewhere.

  • @GryphonDes
    @GryphonDes 6 років тому +2

    LOL.. LOVING this episode hehe, having run a production shop for over 20 years now, I completely sympathize.

  • @darioscomicschool1111
    @darioscomicschool1111 2 роки тому +1

    3:40 Thank you so much! Great Vid Trent ma man!

  • @adrianrisoli3872
    @adrianrisoli3872 3 роки тому

    this is the best video about the difference between concept art and illustracion with beautiful examples, u have my complements for the video

  • @GryphonGames
    @GryphonGames 5 років тому

    I wish more people knew at heart what you said at the end. "No one owes you a job" and its true in every industry, thanks for the vid

  • @brandonmiele4430
    @brandonmiele4430 6 років тому +5

    I feel like somebody is telling something I've always known, but I am hearing it for the first time..........thank you Trent.

  • @JeremyLord5000
    @JeremyLord5000 4 роки тому +1

    Love this video man! So well put!

  • @lunarfifthstudios
    @lunarfifthstudios Рік тому

    I once completely lost an opportunity to do concept art for a production studio before even getting to do any work because I simply dared to ask the question what rendering preferences they had for their assets... Great video...
    Art is a brutal world!

  • @scarlet8078
    @scarlet8078 5 років тому +4

    This video is 100% true. There's a "rendering skill hurdle" now that applies to almost all production work, which is ironic bc (1) many designs are better captured in sketch format and (2) when you get to the studio you'll be mainly photo bashing anyway. Like trent, I have gotten disillusioned with all the photo realistic rendering. When you're really skilled at it's it becomes even MORE boring and you feel more like a machine than a designer. Now I've been taking more work for simpler game art bc I simply like doing it more and with a small studio you get to work on many different areas, e.g., both environment & character

  • @milkbread5036
    @milkbread5036 4 роки тому +4

    I love painting and rendering. I’m not a great fan of just lineart so I guess I would be more of an illustrator, but I saw another video saying that there’s less jobs for illustrators and it doesn’t pay as much as concept art. 😔

  • @Steamcrow
    @Steamcrow 4 роки тому +1

    Recently found your channel, I love it! Thank you for these amazing videos!

  • @beristainbear3924
    @beristainbear3924 5 років тому +2

    I love this guy. He really cleared up things for me.

  • @lionheart1019
    @lionheart1019 5 років тому +3

    Excellent talk I have learned so much. I'm gonna check out your gumroad.

  • @jordanwthatcher
    @jordanwthatcher 6 років тому +1

    Thank you, this video really reinforced my knowledge and helped give me a boost to keep up the struggle. Thanks man

  • @Seitoushi
    @Seitoushi 6 років тому +3

    I gotta say thanks. I am not gonna lie, when I saw the tag line of the video I was curious. I'm going to an art College (specifically for Illustration), and not long after I started there the school opened up a Concept art department and most of the class requirement for Concept Art were the same as Illustration until you got to the end and I wasn't sure why. So for three years now I've been wondering what the difference was, thanks for clarifying that for me.

  • @omni1452
    @omni1452 6 років тому

    This was helpful for me, you released this video on my Bday (haha). Regardless, this video made it clear for me. pretty much what I need to draw is a guide for the 3rd artist to follow. That simplifies my idea of a concept artist.

  • @AzkaNugroho
    @AzkaNugroho 6 років тому +1

    Thank you so much for this insightful talk Trent! Really appreciate it and super enlighten me

  • @lenjennings3096
    @lenjennings3096 5 років тому

    Nice work. I've never been into games or that type of illustration or concept art. But I do appreciate preaching that artists who want to do this type of thing need to understand the process and pipeline. Know thyne customer! Your (would be) employer IS your customer.

  • @pauline5115
    @pauline5115 4 роки тому +1

    Thank you. I feel this video is the missing piece for what I needed to know. I prefer doing concept art over illustrations. I've had to import character sheets into Maya for modelling. Can't do that with illustrations.

  • @LAUZERTV
    @LAUZERTV Рік тому +1

    Great work man, I already subbed etc and thanks so much for those wise words. But it sounded like your CPU was freaking out towards the end though? It seemed like your fans were about to go lift off !

  • @clarissaparker-ngowakl6778
    @clarissaparker-ngowakl6778 6 років тому +1

    Thank you! Subscribed. I appreciate people who work and live or have worked in my absolute dream job! I need to visit Bethesda studios... I live literally two blocks away...

  • @menisc2797
    @menisc2797 6 років тому +12

    Trent got hardcore there at the end

  • @EitherProductions
    @EitherProductions 5 років тому

    11:00 is pretty much exactly where I was at when I graduated from college (and still to this day). I'm a designer and not really a renderer, so I haven't been able to get an art job in that area to save my life. Every art job that I've taken has pulled me further and further from what I trained for or want to do. As a concept artist, rendering has always felt like a waste of valuable time since it usually just muddies up the details in a way that makes it more difficult for the modeler to make the design a reality. Why should I spend X amount of time rendering my clean and clear design when I can use that same X amount of time making 3 or 4 clean and clear designs. It's essentially the reason why I ended up dropping art for the past 4-5 years. I'm only just starting to get back into it now that I'm not worrying about whether or not it'll help me get a concept art job.

    • @TrentKaniuga
      @TrentKaniuga  5 років тому

      It's always a bit more fun when it's not about getting work:)

  • @Dbo3fly
    @Dbo3fly 6 років тому +1

    Holy Crap the advice at the very end...gold. I will pay more attention to the world of concept art, sir. I will pick this up.

  • @luclagesse1036
    @luclagesse1036 6 років тому

    Awesome vid! Thanks for such a succinct breakdown of the two disciplines.

  • @ericaquintana6831
    @ericaquintana6831 5 років тому

    wow amazing video, so enlightening and informative, I would never imagine that exist so much difference between the two

  • @blasgarcia1454
    @blasgarcia1454 4 роки тому +1

    This video is awesome since it explains with detail the difference, its 2020 and people still don't know the difference.

  • @kujaneck
    @kujaneck 3 роки тому +1

    this was a really helpful video! I'm a junior concept artist and my style is very illustrative.

  • @danielido5668
    @danielido5668 6 років тому

    I like the prep talk at the end, got me hyped cheers

  • @jbskaggs7200
    @jbskaggs7200 2 роки тому

    This video applies to many industries, besides art. Construction, art, toys, games, food etc. There is the presentation to the consumer, the investor, and the manufacturer and each of those steps maybe far and wide apart with entirely different skill sets. It is as important to know the industry and what role you are best suited for and who you will communicating with.