LiveLink Camera Tracking in Unreal Engine with Vicon and DCS

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  • Опубліковано 1 січ 2025

КОМЕНТАРІ • 7

  • @chiya_mohammed
    @chiya_mohammed Місяць тому +1

    Thanks… we need more tutorial.🎉🎉🎉

  • @CineWorldvfx
    @CineWorldvfx Місяць тому +1

    Good demo 👍

  • @pmstudio5655
    @pmstudio5655 Місяць тому +1

    Wow. All i know is output camera view from cg elememt output. And but by using that way. The viewport lost lumen on my compositing live view.
    I hopefully this media capture work with lumen when i try later

  • @misfitfounders
    @misfitfounders 25 днів тому

    what version of UE are you using? I find that Blackmagic Media Output only works with 5.2 and lower. Tried 5.3 up to 5.5 and the output send via SDI is only the first frame of the camera actor. Moving the camera around in UE does not move it over SDI. Settings are identical to yours. So wondering if this demo is run on UE 5.3 or higher

    • @PixelProf
      @PixelProf  25 днів тому

      I’ve used BlackMagic SDI output with UE 5.4 and 5.5. Just using the one that is installed standard by default with the engine. Used with Quad 2, Duo 2 and SDI 4k versions of the Decklink.
      Have you checked that you’re on the latest BMD Desktop software and firmware for the boards?

    • @misfitfounders
      @misfitfounders 25 днів тому

      @@PixelProf Yep latest software and firmware. Unsure what's going on. Tried to output media capture to disk and can see the camera movement in the stored PNGs so the media capture works fine. I also tried playing videos over the SDI out and works, and camera feed works fine in UE4.2 and lower. All tried on a clean project each time. So seems there's something wrong with the BMDMedia plugin communicating properly with the decklink 8k in UE 5.3 and up. I could only find one forum post on this with no replies. Super strange

    • @misfitfounders
      @misfitfounders 25 днів тому +1

      Oh wow, so you mentioning firmware got me thinking and I unsinstalled latest Desktop Video 14.3 and installed the one before, 14.2.1 and that did the trick! I can now get a proper feed output from latest UE 5.5. Seems there's an issue in 14.3