Yall dont really understand how difficult these routes are. What with IAD Jump installs cancelling mist finder dusk loops. God I love GG. Good Shit on the vid.
@@sobervision1049 i main chipp, you just have to keep initiative. Eventually you hit "the zone" where your hands are doing all the work and your brain is purely reactionary. I think Jam is more input dependent. Using parry to cancel attacks then canceling parry into a kick special. The akuma shuffle grapple. God forbid you need to hit 2 for anything other than charging her specials though. Plenty of fighters have the 22X for something. But only Jam has troubles with it always being your input.
@@CarlTheSpud For me inputs with Chipp isnt the problem. With him being a speed type character, your timing is more in need than usual. Just like Bang from Blazblue, he is capable of many things but only if he puts perfect timing into every little gap.
@@sobervision1049 Do you mean like AB into wall cling? Or 22H into wall cling? Or perhaps a staggering 6H into a grapple? Lots of Chipp can be buffered so im a bit confused, just trying to understand. I mean reactionary in the sense that, Chipps matchups are very important, what works on who is very different. Now obviously you learn the matchups etc but even then some attacks might glance, but you can correct that usually without outright dropping your momentum. I guess in that regard if your timing is not perfect you are more likely to glance with an attack. So i agree with you.
@@salj.5459 imagine having only a 6 beat combo with everyone on the roster. Thats the kind of balance im expecting. Just across the board generic dullness. Which is a far cry from what GG is supposed to be. Every fighter is unique compared to the rest of the roster.
Even if I don’t have rev 2 anymore, the stuff you do makes me wanna redownload it. I started with Sin and trying to play him turned me off from the game, then you come up with these Johnny combos.
@@YXiao Mostly combo execution/hit confirm. Not really playing the game anymore (still my fav fighting game and the one that taught me everything). I'm a Raven main but Johnny is actually the character I like the most.
As a blazblue player picking up johnny is actually so hard. Idk guilty gear inputs feel much more strict compared to bbcf. Kokonoe i can combo for days but johnny 💀
i liked 3rd, but i wish strive is better. i know, less longer combo and all, but seems like "easy" fighterz with cooler visuals, if the combo lab will not be limited too much, strive will be the game
Oh sir, you did not just demonstrate a corner combo on ky... in Ky's corner. What sacrilege. Also, i know you can use 2H into an aerial mist. It probably doesnt lead anywhere though.
@@YXiao well mist finer (any lvl) can catch opponents off guard if they try to punish a 2H but i get your point, its not a combo. I was just playing with Johnny recently and had noticed this. At the very least it pulls Johnny's hurtbox back in recovery making 2H safer. I feel like Johnny could also YRC during some things that you would think warrant a RRC. I dont remember what though. Probably his jump using K before the attack.
Oh yes for sure. Those might end with a huge counter hit if Mist Finer is Lv.2 or above and you can follow up with a good combo. I just feel that even top Johnny players rely on coins and would not hesitate to spend like 4 of them just to get Lv.3 even off a highly prorated starter, so I thought about why not look at what he can still do without spending valuable resources.
@@YXiao see i'd forgot higher lvl mist finers give you bounce, and i agree id prefer a super beefy bounce to a simple CH. Thank you for clearing that up and helping me understand! Your Johnny is Original Bet!
You actually need to delay your air dash a little in the air to allow them to drop off a bit. Delay j.D too if needed to minimize the duration after j.D and before 6K. These are necessary for relatively lighter characters. For less difficulty, you can try it on Bedman or Potemkin first.
I can feel my fingers breaking just by watching this.
Rhythm > speed
:)
@@YXiao exactly , it's like you are playing jazz piano🤣🤣🤣
Vítima
Man and I was JUST starting to crave for some Rev 2 content... good stuff
Yall dont really understand how difficult these routes are. What with IAD Jump installs cancelling mist finder dusk loops. God I love GG. Good Shit on the vid.
I main Chipp and if your hands cant keep up with the speed of his attacks and algorithm then you wont do much with him.
@@sobervision1049 i main chipp, you just have to keep initiative. Eventually you hit "the zone" where your hands are doing all the work and your brain is purely reactionary.
I think Jam is more input dependent. Using parry to cancel attacks then canceling parry into a kick special. The akuma shuffle grapple.
God forbid you need to hit 2 for anything other than charging her specials though. Plenty of fighters have the 22X for something. But only Jam has troubles with it always being your input.
@@CarlTheSpud For me inputs with Chipp isnt the problem. With him being a speed type character, your timing is more in need than usual. Just like Bang from Blazblue, he is capable of many things but only if he puts perfect timing into every little gap.
@@sobervision1049 Do you mean like AB into wall cling? Or 22H into wall cling? Or perhaps a staggering 6H into a grapple? Lots of Chipp can be buffered so im a bit confused, just trying to understand.
I mean reactionary in the sense that, Chipps matchups are very important, what works on who is very different. Now obviously you learn the matchups etc but even then some attacks might glance, but you can correct that usually without outright dropping your momentum.
I guess in that regard if your timing is not perfect you are more likely to glance with an attack. So i agree with you.
@@CarlTheSpud Its just Chipp timing to him exclusively but that doesnt stop me from using him
Awesome video! I hope Johnny will be in the next GG Strive!
I actually feel pessimistic about that... I'd rather him not be in there than having a lackluster Johnny, since they aim to reduce execution barrier.
As Xiao said, Johnny would be fucking gutted. Imagine having only a 6 hit combo with Johnny
@@salj.5459 imagine having only a 6 beat combo with everyone on the roster. Thats the kind of balance im expecting. Just across the board generic dullness. Which is a far cry from what GG is supposed to be. Every fighter is unique compared to the rest of the roster.
Holy damn. Really interesting combos. Should keep some of these in mind for optimizing leveled starters too.
Even if I don’t have rev 2 anymore, the stuff you do makes me wanna redownload it. I started with Sin and trying to play him turned me off from the game, then you come up with these Johnny combos.
Liquor Bar and Drunk Card
I wasnt sure what was special about these until I started noticing the mr finer cancels
Great stuff
Johnny looks so fun.
He is a fun character to lab with indeed.
God I love this character but maining him feels like impossible sometimes.
What's bothering you about Johnny?
@@YXiao Mostly combo execution/hit confirm.
Not really playing the game anymore (still my fav fighting game and the one that taught me everything).
I'm a Raven main but Johnny is actually the character I like the most.
As a blazblue player picking up johnny is actually so hard. Idk guilty gear inputs feel much more strict compared to bbcf. Kokonoe i can combo for days but johnny 💀
Yes more of this =)
I won't be scheduling videos for Xrd. It'd most likely be a compilation of little things over longer periods of times.
love johnny but find him impossible to main correctly, not dropping him tho
Made an appointment to the orthopedic surgeon before labbing these lmao
i liked 3rd, but i wish strive is better. i know, less longer combo and all, but seems like "easy" fighterz with cooler visuals, if the combo lab will not be limited too much, strive will be the game
Hey Xiao, what’s your thoughts on Strive so far? I’m still excited, though I expect something very different than Xrd.
I have no idea honestly. Every demo has different things compared to the previous. I just wish for a public demo version soon
WHY JAM SCREAMS SO MUCH???
are these character specific?
Give them a try if interested. Can't be helped for at least some parts to be character specific due to how Xrd is designed.
got it thank you
In the first combo do you do micro dash after 6K in order to get the knockdown?
Yea. It's always better to dash jump in later parts of combos.
Do these routes still work at higher Mist Finer levels? Or are the properties of the attack too different for any of this to work.
Higher level Mist Cancel is faster so you get more leniency on combo timing.
That's what I like to hear! If this game wasn't aboutta be replaced I'd be practicing the shit out of this video to be a Johnny main
Please no, we already have enougj Johnny mains.
Oh sir, you did not just demonstrate a corner combo on ky... in Ky's corner. What sacrilege.
Also, i know you can use 2H into an aerial mist. It probably doesnt lead anywhere though.
My goal was to explore combo options with minimal use of mist finer (which seems to be a habit of Johnny players).
@@YXiao well mist finer (any lvl) can catch opponents off guard if they try to punish a 2H but i get your point, its not a combo. I was just playing with Johnny recently and had noticed this.
At the very least it pulls Johnny's hurtbox back in recovery making 2H safer.
I feel like Johnny could also YRC during some things that you would think warrant a RRC. I dont remember what though. Probably his jump using K before the attack.
Oh yes for sure. Those might end with a huge counter hit if Mist Finer is Lv.2 or above and you can follow up with a good combo. I just feel that even top Johnny players rely on coins and would not hesitate to spend like 4 of them just to get Lv.3 even off a highly prorated starter, so I thought about why not look at what he can still do without spending valuable resources.
@@YXiao see i'd forgot higher lvl mist finers give you bounce, and i agree id prefer a super beefy bounce to a simple CH. Thank you for clearing that up and helping me understand! Your Johnny is Original Bet!
i thought this was guilty gear not dragon ball fighters
I like Xrd!
I knew that the combos will be hard but fuck i can't make the 6k hit in the first combo
You actually need to delay your air dash a little in the air to allow them to drop off a bit. Delay j.D too if needed to minimize the duration after j.D and before 6K. These are necessary for relatively lighter characters. For less difficulty, you can try it on Bedman or Potemkin first.
No TOD? Lame (jk)
RIP GG
GG1 - GG Strive
Currently uploading a video where a 2 year old beats a few sonic level. Because games are easy as shit these days fr
Emigdio Smith try doing Johnny dhkd loops or sdth then
james tran I don’t need to learn those to beat that game