【GGXrd Rev2.1】 Some economical Johnny combos started from Lv.1 Mist Finer

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  • Опубліковано 27 січ 2025

КОМЕНТАРІ • 58

  • @crimsonb.6013
    @crimsonb.6013 4 роки тому +45

    I can feel my fingers breaking just by watching this.

    • @YXiao
      @YXiao  4 роки тому +20

      Rhythm > speed
      :)

    • @l06es_3xp.2
      @l06es_3xp.2 4 роки тому +3

      @@YXiao exactly , it's like you are playing jazz piano🤣🤣🤣

    • @Carrapato_RJ
      @Carrapato_RJ Рік тому

      Vítima

  • @boomguy2
    @boomguy2 4 роки тому +18

    Man and I was JUST starting to crave for some Rev 2 content... good stuff

  • @derronware9320
    @derronware9320 4 роки тому +26

    Yall dont really understand how difficult these routes are. What with IAD Jump installs cancelling mist finder dusk loops. God I love GG. Good Shit on the vid.

    • @sobervision1049
      @sobervision1049 4 роки тому +6

      I main Chipp and if your hands cant keep up with the speed of his attacks and algorithm then you wont do much with him.

    • @CarlTheSpud
      @CarlTheSpud 4 роки тому +1

      @@sobervision1049 i main chipp, you just have to keep initiative. Eventually you hit "the zone" where your hands are doing all the work and your brain is purely reactionary.
      I think Jam is more input dependent. Using parry to cancel attacks then canceling parry into a kick special. The akuma shuffle grapple.
      God forbid you need to hit 2 for anything other than charging her specials though. Plenty of fighters have the 22X for something. But only Jam has troubles with it always being your input.

    • @sobervision1049
      @sobervision1049 4 роки тому +2

      @@CarlTheSpud For me inputs with Chipp isnt the problem. With him being a speed type character, your timing is more in need than usual. Just like Bang from Blazblue, he is capable of many things but only if he puts perfect timing into every little gap.

    • @CarlTheSpud
      @CarlTheSpud 4 роки тому

      @@sobervision1049 Do you mean like AB into wall cling? Or 22H into wall cling? Or perhaps a staggering 6H into a grapple? Lots of Chipp can be buffered so im a bit confused, just trying to understand.
      I mean reactionary in the sense that, Chipps matchups are very important, what works on who is very different. Now obviously you learn the matchups etc but even then some attacks might glance, but you can correct that usually without outright dropping your momentum.
      I guess in that regard if your timing is not perfect you are more likely to glance with an attack. So i agree with you.

    • @sobervision1049
      @sobervision1049 4 роки тому +2

      @@CarlTheSpud Its just Chipp timing to him exclusively but that doesnt stop me from using him

  • @Team99Hits
    @Team99Hits 4 роки тому +8

    Awesome video! I hope Johnny will be in the next GG Strive!

    • @YXiao
      @YXiao  4 роки тому +5

      I actually feel pessimistic about that... I'd rather him not be in there than having a lackluster Johnny, since they aim to reduce execution barrier.

    • @salj.5459
      @salj.5459 4 роки тому

      As Xiao said, Johnny would be fucking gutted. Imagine having only a 6 hit combo with Johnny

    • @CarlTheSpud
      @CarlTheSpud 4 роки тому +1

      @@salj.5459 imagine having only a 6 beat combo with everyone on the roster. Thats the kind of balance im expecting. Just across the board generic dullness. Which is a far cry from what GG is supposed to be. Every fighter is unique compared to the rest of the roster.

  • @connormchugh8456
    @connormchugh8456 4 роки тому

    Holy damn. Really interesting combos. Should keep some of these in mind for optimizing leveled starters too.

  • @acewttimer
    @acewttimer 4 роки тому

    Even if I don’t have rev 2 anymore, the stuff you do makes me wanna redownload it. I started with Sin and trying to play him turned me off from the game, then you come up with these Johnny combos.

  • @eljojosstyle8811
    @eljojosstyle8811 4 роки тому +2

    Liquor Bar and Drunk Card

  • @danielwappner1035
    @danielwappner1035 4 роки тому +1

    I wasnt sure what was special about these until I started noticing the mr finer cancels

  • @acewttimer
    @acewttimer 4 роки тому

    Johnny looks so fun.

    • @YXiao
      @YXiao  4 роки тому +1

      He is a fun character to lab with indeed.

  • @noreyni9264
    @noreyni9264 4 роки тому +11

    God I love this character but maining him feels like impossible sometimes.

    • @YXiao
      @YXiao  4 роки тому +3

      What's bothering you about Johnny?

    • @noreyni9264
      @noreyni9264 4 роки тому +8

      @@YXiao Mostly combo execution/hit confirm.
      Not really playing the game anymore (still my fav fighting game and the one that taught me everything).
      I'm a Raven main but Johnny is actually the character I like the most.

    • @benj4845
      @benj4845 Рік тому

      As a blazblue player picking up johnny is actually so hard. Idk guilty gear inputs feel much more strict compared to bbcf. Kokonoe i can combo for days but johnny 💀

  • @fab4920
    @fab4920 4 роки тому

    Yes more of this =)

    • @YXiao
      @YXiao  4 роки тому +1

      I won't be scheduling videos for Xrd. It'd most likely be a compilation of little things over longer periods of times.

  • @NastyKugogo
    @NastyKugogo 4 роки тому +2

    love johnny but find him impossible to main correctly, not dropping him tho

  • @puppetmaskerr
    @puppetmaskerr 2 роки тому

    Made an appointment to the orthopedic surgeon before labbing these lmao

  • @valentds
    @valentds 4 роки тому +1

    i liked 3rd, but i wish strive is better. i know, less longer combo and all, but seems like "easy" fighterz with cooler visuals, if the combo lab will not be limited too much, strive will be the game

  • @Fleetw00d
    @Fleetw00d 4 роки тому +2

    Hey Xiao, what’s your thoughts on Strive so far? I’m still excited, though I expect something very different than Xrd.

    • @YXiao
      @YXiao  4 роки тому +2

      I have no idea honestly. Every demo has different things compared to the previous. I just wish for a public demo version soon

  • @Carrapato_RJ
    @Carrapato_RJ 2 роки тому

    WHY JAM SCREAMS SO MUCH???

  • @inventory9952
    @inventory9952 Рік тому

    are these character specific?

    • @YXiao
      @YXiao  Рік тому +1

      Give them a try if interested. Can't be helped for at least some parts to be character specific due to how Xrd is designed.

    • @inventory9952
      @inventory9952 Рік тому

      got it thank you

  • @pabloorellana6206
    @pabloorellana6206 4 роки тому

    In the first combo do you do micro dash after 6K in order to get the knockdown?

    • @YXiao
      @YXiao  4 роки тому +1

      Yea. It's always better to dash jump in later parts of combos.

  • @The-toast
    @The-toast 4 роки тому

    Do these routes still work at higher Mist Finer levels? Or are the properties of the attack too different for any of this to work.

    • @YXiao
      @YXiao  4 роки тому

      Higher level Mist Cancel is faster so you get more leniency on combo timing.

    • @The-toast
      @The-toast 4 роки тому

      That's what I like to hear! If this game wasn't aboutta be replaced I'd be practicing the shit out of this video to be a Johnny main

  • @bigboss6145
    @bigboss6145 4 роки тому

    Please no, we already have enougj Johnny mains.

  • @CarlTheSpud
    @CarlTheSpud 4 роки тому

    Oh sir, you did not just demonstrate a corner combo on ky... in Ky's corner. What sacrilege.
    Also, i know you can use 2H into an aerial mist. It probably doesnt lead anywhere though.

    • @YXiao
      @YXiao  4 роки тому +3

      My goal was to explore combo options with minimal use of mist finer (which seems to be a habit of Johnny players).

    • @CarlTheSpud
      @CarlTheSpud 4 роки тому

      @@YXiao well mist finer (any lvl) can catch opponents off guard if they try to punish a 2H but i get your point, its not a combo. I was just playing with Johnny recently and had noticed this.
      At the very least it pulls Johnny's hurtbox back in recovery making 2H safer.
      I feel like Johnny could also YRC during some things that you would think warrant a RRC. I dont remember what though. Probably his jump using K before the attack.

    • @YXiao
      @YXiao  4 роки тому +1

      Oh yes for sure. Those might end with a huge counter hit if Mist Finer is Lv.2 or above and you can follow up with a good combo. I just feel that even top Johnny players rely on coins and would not hesitate to spend like 4 of them just to get Lv.3 even off a highly prorated starter, so I thought about why not look at what he can still do without spending valuable resources.

    • @CarlTheSpud
      @CarlTheSpud 4 роки тому

      @@YXiao see i'd forgot higher lvl mist finers give you bounce, and i agree id prefer a super beefy bounce to a simple CH. Thank you for clearing that up and helping me understand! Your Johnny is Original Bet!

  • @IsaiahBuchanan175
    @IsaiahBuchanan175 4 роки тому +1

    i thought this was guilty gear not dragon ball fighters

    • @YXiao
      @YXiao  4 роки тому +1

      I like Xrd!

  • @awaji4226
    @awaji4226 2 роки тому

    I knew that the combos will be hard but fuck i can't make the 6k hit in the first combo

    • @YXiao
      @YXiao  2 роки тому

      You actually need to delay your air dash a little in the air to allow them to drop off a bit. Delay j.D too if needed to minimize the duration after j.D and before 6K. These are necessary for relatively lighter characters. For less difficulty, you can try it on Bedman or Potemkin first.

  • @sobervision1049
    @sobervision1049 4 роки тому +4

    No TOD? Lame (jk)

  • @jjthebird
    @jjthebird 4 роки тому

    RIP GG
    GG1 - GG Strive

  • @emigdiosmith5487
    @emigdiosmith5487 4 роки тому

    Currently uploading a video where a 2 year old beats a few sonic level. Because games are easy as shit these days fr

    • @dechoi542
      @dechoi542 4 роки тому

      Emigdio Smith try doing Johnny dhkd loops or sdth then

    • @emigdiosmith5487
      @emigdiosmith5487 4 роки тому

      james tran I don’t need to learn those to beat that game