Less than a minute in here, but I’m in the process of creating a fantasy tabletop wargame that is based off of Slavic folklore and deities. Very excited to see where this goes.
Fascinating to hear about, to me, unfamiliar pantheons and their portfolios and functions - thanks! Your mention of Stribog/Strega and his horn of the winds got me thinking that each deity could have their own favoured instrument - horns, pipes, harps, thunderous drums, chimes/bells, and so on, giving a distinctive auditory flavour to their temples and ceremonies.
That is a great idea! I imagine each deity would have a place specific for their temple to be built, whether on elevated coasts or deep in the center of a forgotten dale, and the instrument could be something specific to the sound heard in that region. For instance, a drum may sound for water crashing against the rocks and an Aeolian harp would make the sound in a valley.
@@Dungeon_Brew fantastic, yes! And of course the choice of instrument can reinforce the feel of the real-world culture the god may be inspired by: a traditional Slavic instrument for a Slavic-style deity, etc. And a suitable soundtrack when the PCs visit the relevant temple or festival...
After sitting through this and another video detailing Slavic gods, it’s interesting how many cover war, fertility, and/or elements. I understand some of them were regional or evolved over time, but I wonder about the conflict from overlap. How do you handle having more than one fertility deity or war deity in your campaign setting?
Great question! I usually separate them by regions or cultures, so each deity has a specific group of people they influence. If I want to get fancy, I’ll might give each one a unique aspect-like one war deity handling strategy while the other embodies chaos in battle. So, a soldier may worship a different deity than a berzerker. I might also choose to have them exist in the same region, where the followers butt heads over who is the most powerful or influential.
@@Dungeon_Brew nice! I thought so as you described one as the centaur’s war god. I imagine a PC in one of your games had some friction with them because of his own war god, or would be good tension if not yet.
Less than a minute in here, but I’m in the process of creating a fantasy tabletop wargame that is based off of Slavic folklore and deities. Very excited to see where this goes.
I hope you enjoyed it! I am going to work on a monster video for next week. A couple of weeks ago I did one on cultures too.
Fascinating to hear about, to me, unfamiliar pantheons and their portfolios and functions - thanks! Your mention of Stribog/Strega and his horn of the winds got me thinking that each deity could have their own favoured instrument - horns, pipes, harps, thunderous drums, chimes/bells, and so on, giving a distinctive auditory flavour to their temples and ceremonies.
That is a great idea! I imagine each deity would have a place specific for their temple to be built, whether on elevated coasts or deep in the center of a forgotten dale, and the instrument could be something specific to the sound heard in that region. For instance, a drum may sound for water crashing against the rocks and an Aeolian harp would make the sound in a valley.
@@Dungeon_Brew fantastic, yes! And of course the choice of instrument can reinforce the feel of the real-world culture the god may be inspired by: a traditional Slavic instrument for a Slavic-style deity, etc. And a suitable soundtrack when the PCs visit the relevant temple or festival...
After sitting through this and another video detailing Slavic gods, it’s interesting how many cover war, fertility, and/or elements. I understand some of them were regional or evolved over time, but I wonder about the conflict from overlap.
How do you handle having more than one fertility deity or war deity in your campaign setting?
Great question! I usually separate them by regions or cultures, so each deity has a specific group of people they influence. If I want to get fancy, I’ll might give each one a unique aspect-like one war deity handling strategy while the other embodies chaos in battle. So, a soldier may worship a different deity than a berzerker. I might also choose to have them exist in the same region, where the followers butt heads over who is the most powerful or influential.
@@Dungeon_Brew nice! I thought so as you described one as the centaur’s war god. I imagine a PC in one of your games had some friction with them because of his own war god, or would be good tension if not yet.
Man! I've watched a couple of your videos since they started randomly popping up and you just got a new subscriber! ✌🏾🟥🟨🟩✊🏾
Awesome! Thank you! I am glad the algorithm brought you to us. 😀