10 things to know before getting 'Rooftops & Alleys' 💫 - This game is made by a solo developer - The game releases on May 21st 18:00pm CEST - You can play on Controller or Keyboard & Mouse - The pricetag is 15.99 USD - The game is Steam/PC exclusive until fully finished - Purchasing the Early Access means you will also own the finished game - The game is in active development - This is a singleplayer game, not multiplayer - Consoles are planned, but for a later date, after the game is finished - By purchasing this game you support me and the games future :)
Following this game for a long while, beautiful work you have put out there man. Congratz! One quick note: I hope you considered pricing differences on MENA region, because otherwise it's gonna be a bit expensive :/
Three things I think this game needs to be successful. (Its already looking amazing btw, these are just my personal thoughts) 1. A level editor. Most people will likely get burned out pretty fast if there is not constant content being added. Let the community keep it alive! 2. Mod/Workshop support. Even something as simple as modding in a custom character, or outfits, would be great! 3. The ability to create your own line, then challenge your friends to beat your score/time. (Being able to see the ghost of their best time/score would be a huge plus.) I'm super happy that someone is finally making a good parkour/freerunning game, I wish you the best, and truly hope this becomes the best game it can be!
These are fantastic additions to this game. It would definitely take it to another level of replayability and keep people constantly coming back for more. Especially the level editor and the ghost trail giving people a reason to master different moves in the game in order to be faster.
@@mr.spytom unfortunately I can't afford the game yet. Had to pay for my car service this month and a new pair of glasses. Being an apprentice in Germany doesn't earn too much. Maybe next month if I'm lucky. But I can't wait until I can play it. I've wanted a game like this since I first played mirrors edge about 12-13 years ago
Looks incredible! Great job so far, mate. Personal little movement wishlist, tho: 1. More vertical movement options, ways to get up and avoid the standard climb up animation. From straight up rock climbing to dynos to being able to do vertical wallruns anywhere and jumping out of them at any time. Essentially wall kicks or tic tacs. This would really open up a whole nother dimension of player expression and also provide a way to keep momentum while turning around. 2. The ability to hold the climb button mid-air and reach out with the left stick to grab any handholds, more like in Assassin's Creed 1-Revelations. Would allow for some very high risk, high reward leaps. This might interfere with the may striding currently works, so 3. Maybe simply make the striding part of the sprint. Sprinting of any ledge would initiate a stride, even if there isn't a beam there. This would also add a bit of depth through button disciple, having to let go of sprint right at a ledge to only drop down and not stride off. As right now, there is really no reason not to always hold down the sprint button. You might have to increase the standard walk speed though to make it more usable in parkour, tho. 4. Also if you ever do add a manual slide on even ground, that could be a stylish way to avoid the auto-stride off a ledge and could even be combined with the climb button to immediately transition to a cat hang. Keep up the good work! 🏃
some constructive feedback after playing for a bit: Jumping and climbing feels rather inconsistent. The climb up in general, but especially if you try to do it mid-air (being able to always climb up/wallruns vertically would definitely with this 😉). I feel the jump and climb buttons should be sacred. They should never perform moves that will easily lead you to bail, especially not as easily as double tapping jump. The regular jump as a whole does not feel too great. Chaining jumps is pretty unsatisfying, unless they're precision ones. Manually jumping onto a small obstacle to then jump higher is rather underwhelming and a bit jank. Maybe you could have it so that chaining regular jumps will increase the power each time, as if you were holding the button down? Think of Mario's tripple jump. Another thing that still feels lacking is the climbing and what you can do from and how you can get into a cat hang. Simply hanging from a ledge in front of you, turn vaults, cat to cat, etc.
Absolutely stellar. It feels like we've seen numerous studios with seasoned devs, huge budgets and plenty of time repeatedly miss the mark with parkour games. And here comes a solo dev, knocking it out of the park on his first go in just 9 months. From the streamlined yet rich mechanics to the clean and crunchy aesthetic to the wide accessibility options and even the personable presentation - it's all simply perfect.
So many small considerations (FPS counter, different control inputs) show what a thoughtful development this is. I really feel tempted to wait for a more 'final' version of this game, but really wish you a good launch, the game is looking fantastic.
This game looks like a dream come true. Once this hits, the entire industry's gonna be taking notes. I sure as hell will be. Looking forward to playing it!
Just stumbled upon this and I can't believe this went under my radar for so long. I put a ton of hours into Mirror's Edge as a kid and always wanted another game to give me even more of that feeling, and this looks absolutely perfect. Wish listed for now, once money stops being so tight I'll definitely be checking this out. Good job Mr. Solo parkour dev guy!
hi man i have found a way to get it for free, don't want to put it here because this guy obviusly deserves all the money to keep going and it would be unfair to link it here but if You want to get it tell me through one of My vida and i Will leave it there
having tons of fun with this game!! you're a legend, mate!! like a lot of people are commenting, i would love to see multiplayer in the future. tag, capture the flag, etc. Awesome game, bro:))
It's funny that one solo dev has put more thought into settings, quality of life, gameplay and transparency than AAA devs do..seriously good work mate, keep doing what you're doing.
Great showcase! I'm a game designer, and amateur parkour practicioner. So I'm hyped for the game. Some suggestions for future updates: - Create a level builder. Players can then build new levels for themselves, giving the game a lot more content for relatively little work on the dev end. Also really helps with community building, and it's just perfect for a game like this where you kind off choose your own challenges. - Add more environmental interactions. I want to fling around poles, jump through glass, bounce on tight canvas, slide across wet patches etc. And of course allow players to place those in their own levels. - The meter is a really smart addition that allows for a ton of design space. Perhaps you could have it do other things then just a speed boost as well. Like pressing it during a wallrun keeps your feet sticking to the wall. Or having it on changing some tricks into other more advanced tricks. - A game mode where you have to collect several "items" across the map in any order on a timer. It's like a time trial but allows for more choice, freedom of expression, and for people to come up with new routes. - A replay mode with camera controls, to make sick clips of the runs. Will also greatly help the reach of the game because people tend to share those after they've made them. Especially if you can work in a 'post to UA-cam ' esque functionallity. - I think you did great with not scopecreeping the project, but it has to be said. This game would be hella fun with multiplayer. Imagine playing tag with a friend! Foregoing that, you could also choose to go with some AI security guards chasing you, or having to chase a crow that was mean to your pidgeon or something. - Obvious, but, more moves and tricks! Will increase the amount of options in the game exponentially. Especially wanting to see diverolls, catpasses, barswings, underbars, tick-tacks, balancing, pole slides. Great job on getting it to launch! I'm just excited by the potential in this game.
I typically don't interact with many gaming communities but i am beyond hyped to do clips been waiting so long for an arcade ish game like skate where i can chill and do cool shit thank you for your hard work this is def a dream game for me
actually an awesome looking game, im not a person that likes buying singleplayer games, but this one seems to match my expectations , and i’m willing to support this guy
Mind blown. Can't put into words how perfect this is. I've wanted a game exactly like this for literally years. I was about to become a game developer for the sole purpose of creating a game like this. I'm glad to see you also understand the vision. Cannot wait for the console release, and I hope it isn't too far into the future. Much love and support, you nailed this. I will be buying it the second it releases for PS5. Hope it is super profitable for you, because you deserve it.
the fact that you included both the XBOX and PS layout for the tricking list is a game changer and I agree that every game should have that built-in, can't wait to play this game
What a timing to get your channel recommended on YT! I'm one of those who have always wanted a GOOD Parkour/Freerunning Game, but they never existed? Until now, because just a couple days ago one of your Videos appeared in my Feed, right before the Early Access Release. I'm definitely copping it tomorrow ;) Keep up the good work!
Imagining the future of this game with multiplayer, would be so cool. Just freerunning with some buddys and showing off their parkour skills to each other.
Maybe a fun progression idea. The pigeon mode is initially locked for each map and can be unlocked by climbing to the highest or most difficult to reach point in the map. So, you'd have to solve a climbing puzzle to unlock it. Seeing the popularity of games like Only Up I think this could bring broader interest to the game!
this seems like an easy cool extra step and also little climbing puzzles like tomdemey said mayb a place that is super hard to get through where you have to line up your jumps and be more precise
I used to install like 25 parkour mods for San Andreas to have some fun growing up lol. Finally the cool people from our generation started making games we all wanted :D
as a girl gamer who has always loved parkour. I cannot tell you how amazed I am that this is real and brilliantly made for 8-9 months in the making! I cannot wait for this game to come to console! I've followed this game since I saw it on Facebook one time. please keep up the amazing work! xx
This gake looks so clean! Can't wait for the final release. Maybe you can add like a kick off the wall for the game and also a multiplayer mode, which could provide a lot more awesome tricks and opportunities 😀
The control scheme feels quite intuitive. An elegant solution that looks so logical we have to wonder why it was not implemented before. Great job. Insta sub!
So far the game looks and plays super nice! The only thing that I'm missing (as a PC main) is to be able to customise your controls. Since the default layout is WASD, this is pretty "hard" for AZERTY keyboard users (as myself). Also it would be nice if you could just customise the keys to whatever you like. This would be HUGE for me! For the rest, I'm already waiting for new maps and so on! This game is very relaxing and addicting at the same time :D Keep up the good work!
really liking the game so far since its a great mix of challenging but super rewarding and satisfying when you get it down, the only feedback i have is sometime in the future a way for bar swinging of some sorts would be really awesome. as well i think interiors to small parts of each map would be cool, like running through a school hallway or vaulting over desks in the little office area on the steel yard. all in all keep up the great work on this masterpiece
Somebody get this man on assassins creed PLEASEEEE. Jokes aside, the game looks really cool. as an aspiring indie game dev I have come to appreciate small games like this way more and I am definitely going to check it out. I already wishlisted it on Steam. I wish you all the best in your development!
I had only heard of this game and my initial reaction was "oh, thats pretty cool. Sounds like fun." After seeing it in action, the smoothness, the creativity, the controls... this is absolutely something Im gonna have in my library when Im feeling burnt out on Skater XL and Session. I am completely stoked on this, looks so fun.
This looks incredibleeee. This video is my first time hearing about this game. But man, the possibilities of things you could add to this is endless. Pigeon mode is sick. It'd be sick to have a P.A.R.K.O.U.R. challenge (collect the letters). Could use the backpacks Semi practically and have useful items/tools in them -- Hook rope thing that makes temporary ziplines to high up places (or anywhere really) -- Trashcan lids/skateboard decks to slide faster or something? idk -- Walkman type cassette player that stores/plays hidden mixtapes you find around the levels. This is probably the longest comment I've typed on youtube lmaoo So hype for this!
Currently outta town but adding this to my steam library and playing AS SOOON as I get home. Can't wait to see all the montages people create of this game cause it looks awesome. If the game is as cool as it was watching you play it, I imagine Ima be playing this for hundreds of hours. This game and the new Skate game are gonna have to compete for my attention. This looks incredible especially for a single dev.
Props to you for being in the mix with your community and making a game that is genuinely something you like. It looks great so far. I just got the noto that it went live on steam I’ll be getting it when I get home.
Love your game. Its much more fun than most,, and will be a classic, no doubt. Looking forward to playing what you add, and exponentially build on. I'm excited for it's present and future. Some ideas that sprung to mind. monkey swings, quick turn, skids just sprang to mind, would be ace. The feeling of flow, freedom and creativity is A1, and super smooth animation is sublime :-)
Hey mate, I recall seeing this in the SPP self plug discord chat. So awesome to see all you've accomplished as a solo dev. Truly inspiring. All the best with your launch. I reckon a lot of parkour fans will be sinking their teeth into this as we all await SPP 🤘
the game of my dreams, I congratulate you, this looks incredible and I'm going to put it on my wish list right now, when I have a money I will buy it without a doubt, and on top of that you tell me that this game will continue in development. ..it's too good to be true, I can't wait to try it now!
Love the way the game looks, just bought it today. From videos I've seen I think it would be cool if you could add a replay system in at some point if its not already there. Making montages of lines would be super fun. Thanks for making this game btw, its been such a struggle finding another game like this that isnt mirrors edge.
I remember freeruning on ps2.... this is like the best moat version of that. I hope this is going to be the skate game for parkour. Something that will prove the concept. Gopd job it looks freaking awesome and im definitely going to get it
I'm seriously trying not to play games too much (too much work and family obligations) but I'm gonna buy this game just because I think it's amazing you made this by yourself, and it's freaking amazing looking.
I'm so hyped to get off work in the morning and purchase this. Cant wait to see what characters, clothing, and game modes you bring later down the road, I'm for sure going to make Content on this game. You made this in 9 months by yourself, Crazy!💯💯 Street Pigeon 4Lyfe
First impressions of the game are very good flips and tricking are very smooth and you can combine some cool flips with tricking.. Game have so much potential multiplayer with bunch of game modes like hide n seek would be awesome… gameplay at first is challenging but that makes it so cool. I’ve always dreamed for game like this! Keep the good work you are GOAT already!!!
this is actually insane its ridiculous how much stuff hes integrated in that i was hoping would be added and its already in. customization the weather, the time of day the button layout for menus that arent automatically recognized by the software but manually selected. the animations are so so smooth, i love how accurate it is for slowing down and maintaining your footing. this is amazing everything looks so good great job. the only thing i could say you could add right now specifically is a move for gaining height in a wall climb, as in running up to a wall and pushing up with your feet once maybe twice and using your hands as much as you could to gain height to hopefully grab the ledge and pull you up. also maybe multiplayer eventually to trick with friends would be amazing, great work definitely buying your game excited to see whats next 🦔❄
You've done such an amazing work that's crazy. Lot of support here ! Love the game, can't wait to be home and finally get it !! Hope you'll have great feedback cause that game is amazing. Anyway, just love it. Thanks and bravo 👏🏻
Dude this game is absolutely amazing. I've only played maybe a half hour of it, but I've gotten it down well enough to where I can easily enjoy the game! It's so damn cool! I love parkour games like this, they always amaze me. I love all the flips and stuff! I know it'd probs be hard to do, but.. a multiplayer system would be amazing! I'd love to jump around this game with my friends. Also a level editor, I know that'd probs be hard too but I believe in you! This game is absolutely wicked!
Such a good game, loving to see the creativity and passion put into this. Very excited to play and show to more people wich would enjoy too. The game has much more options that is good for the players and make sense. Congratulations very well made .
Hey dude! Just bought and installed this on both my PC and Steam Deck and just wanted to say that it runs beautifully on the Deck. I haven’t fiddled around with the settings on Deck yet but it seems to run perfectly out of the max. I’m going to bump up the quality settings a bet and see what I get and will update this comment when I do. Just wanted to say that the game is fantastic! Thank you for making it!
IDEA You can make your current control as arcade mode and make an advance control for people who want more options. It could be that the button combination is awkward, but it's just an example to explain. I translated the text from German to English. It could be that a few sentences were translated incorrectly The advance mode would then be used for both joy tricks, then you can do more options or do advance tricks e.g. like in skate games. CONTROLS LEG AND ARMS you could use button A for both legs. you could use button Y for both arms. You combine L+R + A when landing with your feet and L+R + Y catching with your hands e.g. L+R + A precession landing. L+R + Y hanging/swinging from a bar If you removed A and Y, the program wouldn't know whether you wanted to hang or land CONTROLS FLIPS AND TRICKS L is for the upper body and R for the lower body You could use X for flips B could be used for tricks with obstacles e.g. L right + R right + X would be a spin to the right or L right + R left + X would be a site flip to the right L right + R right + B + wall right side: would be a wall run or L right + R left + B + wall right side: would be a wall flip Now of course the question comes, how should you move when the left joy stick is for tricks. hold down the button or press RT that would be changing move freely or do tricks freely I think Assains greed use this for switching in fihgt or parkour mode That means if you press RT then you can move freely with the left joy stick and if you let go you and would be running then the character will continue to run and you can then do flips BASIC CONTROLS jump = L up+R up + A roll = L down+R down + A ... CAMERA The camera would be easy to make, you use the buttons LB, RB for the X axis and the Y axis would then be used with the falling speed of the character, e.g. You fall down and the camera looks down or you climb up and the camera looks slightly up. if you programm it i think you need a Y axis stop because if you fall the Kamera could be spinning
10 things to know before getting 'Rooftops & Alleys' 💫
- This game is made by a solo developer
- The game releases on May 21st 18:00pm CEST
- You can play on Controller or Keyboard & Mouse
- The pricetag is 15.99 USD
- The game is Steam/PC exclusive until fully finished
- Purchasing the Early Access means you will also own the finished game
- The game is in active development
- This is a singleplayer game, not multiplayer
- Consoles are planned, but for a later date, after the game is finished
- By purchasing this game you support me and the games future :)
im buying it twice🗣️🗣️🗣️
38 minutes ago
P I G E O N 🐦 will never die, this game will fly 🎉
Following this game for a long while, beautiful work you have put out there man. Congratz!
One quick note: I hope you considered pricing differences on MENA region, because otherwise it's gonna be a bit expensive :/
what will be price
Three things I think this game needs to be successful. (Its already looking amazing btw, these are just my personal thoughts)
1. A level editor. Most people will likely get burned out pretty fast if there is not constant content being added. Let the community keep it alive!
2. Mod/Workshop support. Even something as simple as modding in a custom character, or outfits, would be great!
3. The ability to create your own line, then challenge your friends to beat your score/time. (Being able to see the ghost of their best time/score would be a huge plus.)
I'm super happy that someone is finally making a good parkour/freerunning game, I wish you the best, and truly hope this becomes the best game it can be!
Agreed 💯
I agree with this too
These are fantastic additions to this game. It would definitely take it to another level of replayability and keep people constantly coming back for more. Especially the level editor and the ghost trail giving people a reason to master different moves in the game in order to be faster.
Great comment!!
hoping the skaterxl/session mod community gets into this. super sick mod maps as well as clothing and appearance stuff
As a guy who grew up playing Vector and Skate 3 this is like a childhood dream come true..
Vector was the best
Vector was siiiiick!
Damn I remember Vector😅
Vector was great
this looks exactly like how my 15 years old me would imagine the perfect parkour game with the same fluid gameplay when i played skate 3
For real. I always go back to skate 3 just to vibe. And this game gives off the same vibes
The skate 3 vibes are real(in a good way)
@@mr.spytom unfortunately I can't afford the game yet. Had to pay for my car service this month and a new pair of glasses. Being an apprentice in Germany doesn't earn too much. Maybe next month if I'm lucky. But I can't wait until I can play it. I've wanted a game like this since I first played mirrors edge about 12-13 years ago
@@krieghound3931 Whats your steam name? I gotchu.
@@krieghound3931what’s ur cashapp dude
Dude said "watch me play my game, if you like it, buy it!" can't wait!
😂😂 real
Looks incredible! Great job so far, mate.
Personal little movement wishlist, tho:
1. More vertical movement options, ways to get up and avoid the standard climb up animation. From straight up rock climbing to dynos to being able to do vertical wallruns anywhere and jumping out of them at any time. Essentially wall kicks or tic tacs. This would really open up a whole nother dimension of player expression and also provide a way to keep momentum while turning around.
2. The ability to hold the climb button mid-air and reach out with the left stick to grab any handholds, more like in Assassin's Creed 1-Revelations. Would allow for some very high risk, high reward leaps.
This might interfere with the may striding currently works, so
3. Maybe simply make the striding part of the sprint. Sprinting of any ledge would initiate a stride, even if there isn't a beam there. This would also add a bit of depth through button disciple, having to let go of sprint right at a ledge to only drop down and not stride off. As right now, there is really no reason not to always hold down the sprint button.
You might have to increase the standard walk speed though to make it more usable in parkour, tho.
4. Also if you ever do add a manual slide on even ground, that could be a stylish way to avoid the auto-stride off a ledge and could even be combined with the climb button to immediately transition to a cat hang.
Keep up the good work! 🏃
some constructive feedback after playing for a bit:
Jumping and climbing feels rather inconsistent. The climb up in general, but especially if you try to do it mid-air (being able to always climb up/wallruns vertically would definitely with this 😉).
I feel the jump and climb buttons should be sacred. They should never perform moves that will easily lead you to bail, especially not as easily as double tapping jump.
The regular jump as a whole does not feel too great. Chaining jumps is pretty unsatisfying, unless they're precision ones. Manually jumping onto a small obstacle to then jump higher is rather underwhelming and a bit jank.
Maybe you could have it so that chaining regular jumps will increase the power each time, as if you were holding the button down? Think of Mario's tripple jump.
Another thing that still feels lacking is the climbing and what you can do from and how you can get into a cat hang.
Simply hanging from a ledge in front of you, turn vaults, cat to cat, etc.
Absolutely stellar. It feels like we've seen numerous studios with seasoned devs, huge budgets and plenty of time repeatedly miss the mark with parkour games. And here comes a solo dev, knocking it out of the park on his first go in just 9 months. From the streamlined yet rich mechanics to the clean and crunchy aesthetic to the wide accessibility options and even the personable presentation - it's all simply perfect.
This is SICK! Was obsessed with parkour as a kid and will love playing this game!
Been watching the development of this game on IG for the past months.
Really looking forward to it's release 🙌🙌🙌
LUIGIKID?!
7:10 this right here made me literally go upstairs to dust my pc off😂😂
"What are you doing here?" - guy who's never heard of your channel
So many small considerations (FPS counter, different control inputs) show what a thoughtful development this is. I really feel tempted to wait for a more 'final' version of this game, but really wish you a good launch, the game is looking fantastic.
thank you!
Female avatar
Like I said on Instagram, I am going to be spending an unhealthy amount of time on the game. Thank you for sacrificing your time to make this game.
Man, I've always wanted this kind of game. The gameplay looks so fluid and satisfying that is hard to believe.
This game looks like a dream come true. Once this hits, the entire industry's gonna be taking notes. I sure as hell will be. Looking forward to playing it!
Just stumbled upon this and I can't believe this went under my radar for so long. I put a ton of hours into Mirror's Edge as a kid and always wanted another game to give me even more of that feeling, and this looks absolutely perfect. Wish listed for now, once money stops being so tight I'll definitely be checking this out. Good job Mr. Solo parkour dev guy!
hi man i have found a way to get it for free, don't want to put it here because this guy obviusly deserves all the money to keep going and it would be unfair to link it here but if You want to get it tell me through one of My vida and i Will leave it there
There are two types of people:
Those who want to play a great parkour game
and those who want to be a pigeon in a parkour game
Duality of man
Can’t I be both…. 😢
@@jonny11995 you can don't worry xD
LoL true
FR
having tons of fun with this game!! you're a legend, mate!! like a lot of people are commenting, i would love to see multiplayer in the future. tag, capture the flag, etc. Awesome game, bro:))
It's funny that one solo dev has put more thought into settings, quality of life, gameplay and transparency than AAA devs do..seriously good work mate, keep doing what you're doing.
because aaa games are made under pressure and it's not as easy to add a feature as it is on a solo made game
i’ve been wanting this type of game for 6 YEARS, I glad just purchased ur game and im having a blast, keep it up very fun game!
i’m not sleeping until this releases
Me too (joke)
just at least take a nap, man! there's still like 9 hours to go, you can fit in a nap!
Same bro
😂
And I'm not until it releases on consoles
Great showcase! I'm a game designer, and amateur parkour practicioner. So I'm hyped for the game. Some suggestions for future updates:
- Create a level builder. Players can then build new levels for themselves, giving the game a lot more content for relatively little work on the dev end. Also really helps with community building, and it's just perfect for a game like this where you kind off choose your own challenges.
- Add more environmental interactions. I want to fling around poles, jump through glass, bounce on tight canvas, slide across wet patches etc. And of course allow players to place those in their own levels.
- The meter is a really smart addition that allows for a ton of design space. Perhaps you could have it do other things then just a speed boost as well. Like pressing it during a wallrun keeps your feet sticking to the wall. Or having it on changing some tricks into other more advanced tricks.
- A game mode where you have to collect several "items" across the map in any order on a timer. It's like a time trial but allows for more choice, freedom of expression, and for people to come up with new routes.
- A replay mode with camera controls, to make sick clips of the runs. Will also greatly help the reach of the game because people tend to share those after they've made them. Especially if you can work in a 'post to UA-cam ' esque functionallity.
- I think you did great with not scopecreeping the project, but it has to be said. This game would be hella fun with multiplayer. Imagine playing tag with a friend! Foregoing that, you could also choose to go with some AI security guards chasing you, or having to chase a crow that was mean to your pidgeon or something.
- Obvious, but, more moves and tricks! Will increase the amount of options in the game exponentially. Especially wanting to see diverolls, catpasses, barswings, underbars, tick-tacks, balancing, pole slides.
Great job on getting it to launch! I'm just excited by the potential in this game.
maps maker/editor for community building and makes the game super replayable
I typically don't interact with many gaming communities but i am beyond hyped to do clips
been waiting so long for an arcade ish game like skate where i can chill and do cool shit thank you for your hard work this is def a dream game for me
actually an awesome looking game, im not a person that likes buying singleplayer games, but this one seems to match my expectations , and i’m willing to support this guy
Tomorrow is my birthday! This dropping is probably the best present I could ask for.
Mind blown. Can't put into words how perfect this is. I've wanted a game exactly like this for literally years. I was about to become a game developer for the sole purpose of creating a game like this. I'm glad to see you also understand the vision.
Cannot wait for the console release, and I hope it isn't too far into the future.
Much love and support, you nailed this. I will be buying it the second it releases for PS5. Hope it is super profitable for you, because you deserve it.
DUDE ARE YOU KIDDING ME!! This looks far better than I imagined for early access. So pumped to play tomorrow!!
thank you so much!
the fact that you included both the XBOX and PS layout for the tricking list is a game changer and I agree that every game should have that built-in, can't wait to play this game
Man I hope this comes to consoles in the future. This game looks fluid, fun, and relaxing
i can really sense the passion behind this game. Great work
Wishlist/Get Rooftops & Alleys here ❤🔥 store.steampowered.com/app/2703850/Rooftops__Alleys_The_Parkour_Game/
Will it Arrive on PlayStation?
@@Clash_141 It will when it is fully released if i remember correctly
might wanna pin that so everyone can see it
I bought the game immediately when it came out ! I love it ! The mechanics, the animation, everything ! It's perfect, congrats 👏
i have been waiting for this for 1 whole year, i'm sooooo hyped
X2
I remember playing Free Running when I was young and get so excited. Im not gonna wait to give you my support and hope you the best!
What a timing to get your channel recommended on YT!
I'm one of those who have always wanted a GOOD Parkour/Freerunning Game, but they never existed? Until now, because just a couple days ago one of your Videos appeared in my Feed, right before the Early Access Release. I'm definitely copping it tomorrow ;)
Keep up the good work!
Absolutely amazing game, been waiting and following along with the development for months. So glad its out, can't wait for what is to come!
FINALLY, IVE BEEN WAITING FOR THIS MOMENT FOR MONTHS.
LETS START THE HYPE ALREADY!!!!!!!!!!!!!!!!!!!!
It's so crazy seeing this game come to life after so long watching your update videos from the beginning. Congrats!!
This game is like a assassins creeds parkour system but if Ubisoft actually cared about making the game fun, cool video 👍
7:31 when he started doing hand springs and corkscrew flips i genuinely cried tears of joy i cannot wait to play this game!!!
Feels like it was just yesterday when I first found out about this. Now we're only a day away from launch, love to see it.
I can’t even begin to imagine how proud you must feel putting this out in the world.
Imagining the future of this game with multiplayer, would be so cool. Just freerunning with some buddys and showing off their parkour skills to each other.
or even a tag game mode omg! at least peer2peer
@@Sullivynn OMG YES
I’m buying this after work. Thank you for awakening my inner-ninja from childhood.
Maybe a fun progression idea. The pigeon mode is initially locked for each map and can be unlocked by climbing to the highest or most difficult to reach point in the map. So, you'd have to solve a climbing puzzle to unlock it. Seeing the popularity of games like Only Up I think this could bring broader interest to the game!
Or like the climbing puzzles in Assasins creed!
I actually really like that idea
this seems like an easy cool extra step and also little climbing puzzles like tomdemey said mayb a place that is super hard to get through where you have to line up your jumps and be more precise
OMG IT'S YOU! I've always seen and been super impressed by your demo reels across social. All the best with the game! I'm definitely getting it 😁😁
This is going to be the perfect podcast game for me. Can already imagine spending hundreds of hours in it
This is awesome! Ever since playing the Skate series I've been saying there should be a game like it but for Parkour - excited to check it out!
I used to install like 25 parkour mods for San Andreas to have some fun growing up lol. Finally the cool people from our generation started making games we all wanted :D
same lmao
I've been playing for half an hour and I'm already getting the game down brilliantly!!! Dude this is heaven.
FINALLY SO HYPEDDD
This is the best parkour game I've ever seen, great job
as a girl gamer who has always loved parkour. I cannot tell you how amazed I am that this is real and brilliantly made for 8-9 months in the making! I cannot wait for this game to come to console! I've followed this game since I saw it on Facebook one time. please keep up the amazing work! xx
It’s coming to console??
u do parkour irl? or just admire it?
wtf does your gender have to do with anything
Girls aren't real
@@cyniqueowo9016 yesss the info is the description of the video x
This gake looks so clean! Can't wait for the final release. Maybe you can add like a kick off the wall for the game and also a multiplayer mode, which could provide a lot more awesome tricks and opportunities 😀
Finally! it's happening boys!
The control scheme feels quite intuitive. An elegant solution that looks so logical we have to wonder why it was not implemented before. Great job. Insta sub!
youtube short creators gonna go crazy with this 😂😂😂😂
So far the game looks and plays super nice! The only thing that I'm missing (as a PC main) is to be able to customise your controls. Since the default layout is WASD, this is pretty "hard" for AZERTY keyboard users (as myself). Also it would be nice if you could just customise the keys to whatever you like. This would be HUGE for me!
For the rest, I'm already waiting for new maps and so on! This game is very relaxing and addicting at the same time :D Keep up the good work!
i need this on console AHHHH
really liking the game so far since its a great mix of challenging but super rewarding and satisfying when you get it down, the only feedback i have is sometime in the future a way for bar swinging of some sorts would be really awesome. as well i think interiors to small parts of each map would be cool, like running through a school hallway or vaulting over desks in the little office area on the steel yard. all in all keep up the great work on this masterpiece
2 hours left ⌛
Yep 😁🔥
Somebody get this man on assassins creed PLEASEEEE.
Jokes aside, the game looks really cool. as an aspiring indie game dev I have come to appreciate small games like this way more and I am definitely going to check it out. I already wishlisted it on Steam. I wish you all the best in your development!
Steam deck verified?
It dose work so I would say yes in my opinion
the first person is amazing love it
I will divorce my wife if she gets in the way of seeing this
Thats a little too much bro 🤣
I will do a kidnapping prank on my gf if she even speaks to me when I'm watching this video
@ahmedayaan2217 family saved we watched it together
In a non voluntary way
I had only heard of this game and my initial reaction was "oh, thats pretty cool. Sounds like fun."
After seeing it in action, the smoothness, the creativity, the controls... this is absolutely something Im gonna have in my library when Im feeling burnt out on Skater XL and Session. I am completely stoked on this, looks so fun.
Less talky talky more walky jumpy
This looks incredibleeee. This video is my first time hearing about this game.
But man, the possibilities of things you could add to this is endless.
Pigeon mode is sick.
It'd be sick to have a P.A.R.K.O.U.R. challenge (collect the letters).
Could use the backpacks Semi practically and have useful items/tools in them
-- Hook rope thing that makes temporary ziplines to high up places (or anywhere really)
-- Trashcan lids/skateboard decks to slide faster or something? idk
-- Walkman type cassette player that stores/plays hidden mixtapes you find around the levels.
This is probably the longest comment I've typed on youtube lmaoo
So hype for this!
Congratulations on the game, i wish you success. It's refreshing to see the dev providing a guide to their game. More could take a lead from you 👍
Currently outta town but adding this to my steam library and playing AS SOOON as I get home. Can't wait to see all the montages people create of this game cause it looks awesome. If the game is as cool as it was watching you play it, I imagine Ima be playing this for hundreds of hours. This game and the new Skate game are gonna have to compete for my attention. This looks incredible especially for a single dev.
Recommended this to my friend group already. You are going far with this game. It just needs marketed :D great freaking work man
just bought the game and put around 20 minutes into it so far Its very good and I plan to play a lot more keep up the good work
Props to you for being in the mix with your community and making a game that is genuinely something you like. It looks great so far. I just got the noto that it went live on steam I’ll be getting it when I get home.
Love your game. Its much more fun than most,, and will be a classic, no doubt. Looking forward to playing what you add, and exponentially build on. I'm excited for it's present and future. Some ideas that sprung to mind. monkey swings, quick turn, skids just sprang to mind, would be ace. The feeling of flow, freedom and creativity is A1, and super smooth animation is sublime :-)
As a former traceuse, this type of game is one I've waited my whole life for. 💖💖💖 THIS is the parkour experience. Wish you and the games' success!
I feel like it's a gamer making a game and not a big AAA company.
Love the work and the tutorial video ^^
Wow this is truly a fascinating concept, which also seems to be brilliantly executed!!! Hope this game will reach out to a large audience
Hey mate, I recall seeing this in the SPP self plug discord chat.
So awesome to see all you've accomplished as a solo dev. Truly inspiring. All the best with your launch. I reckon a lot of parkour fans will be sinking their teeth into this as we all await SPP 🤘
the game of my dreams, I congratulate you, this looks incredible and I'm going to put it on my wish list right now, when I have a money I will buy it without a doubt, and on top of that you tell me that this game will continue in development. ..it's too good to be true, I can't wait to try it now!
Love the way the game looks, just bought it today. From videos I've seen I think it would be cool if you could add a replay system in at some point if its not already there. Making montages of lines would be super fun. Thanks for making this game btw, its been such a struggle finding another game like this that isnt mirrors edge.
I remember freeruning on ps2.... this is like the best moat version of that.
I hope this is going to be the skate game for parkour. Something that will prove the concept.
Gopd job it looks freaking awesome and im definitely going to get it
Amazing work more than we would have wished for. I can’t wait to have in on console! Congratulations, I am speechless!!!!
I'm seriously trying not to play games too much (too much work and family obligations) but I'm gonna buy this game just because I think it's amazing you made this by yourself, and it's freaking amazing looking.
This looks really cool! Congrats on releasing in early access! I'm impressed you did all this in less than year on your own.
I'm so hyped to get off work in the morning and purchase this. Cant wait to see what characters, clothing, and game modes you bring later down the road, I'm for sure going to make Content on this game. You made this in 9 months by yourself, Crazy!💯💯 Street Pigeon 4Lyfe
First impressions of the game are very good flips and tricking are very smooth and you can combine some cool flips with tricking.. Game have so much potential multiplayer with bunch of game modes like hide n seek would be awesome… gameplay at first is challenging but that makes it so cool. I’ve always dreamed for game like this! Keep the good work you are GOAT already!!!
this is actually insane its ridiculous how much stuff hes integrated in that i was hoping would be added and its already in. customization the weather, the time of day the button layout for menus that arent automatically recognized by the software but manually selected. the animations are so so smooth, i love how accurate it is for slowing down and maintaining your footing. this is amazing everything looks so good great job. the only thing i could say you could add right now specifically is a move for gaining height in a wall climb, as in running up to a wall and pushing up with your feet once maybe twice and using your hands as much as you could to gain height to hopefully grab the ledge and pull you up. also maybe multiplayer eventually to trick with friends would be amazing, great work definitely buying your game excited to see whats next 🦔❄
You've done such an amazing work that's crazy. Lot of support here ! Love the game, can't wait to be home and finally get it !!
Hope you'll have great feedback cause that game is amazing.
Anyway, just love it. Thanks and bravo 👏🏻
Game looks incredible. Definitely gonna buy this when it launches on console
Dude this game is absolutely amazing. I've only played maybe a half hour of it, but I've gotten it down well enough to where I can easily enjoy the game! It's so damn cool! I love parkour games like this, they always amaze me. I love all the flips and stuff! I know it'd probs be hard to do, but.. a multiplayer system would be amazing! I'd love to jump around this game with my friends.
Also a level editor, I know that'd probs be hard too but I believe in you! This game is absolutely wicked!
Such a good game, loving to see the creativity and passion put into this. Very excited to play and show to more people wich would enjoy too. The game has much more options that is good for the players and make sense. Congratulations very well made .
Congrats on the release and the success buddy! Great clean game, and super fluid gameplay 🫡
enjoying this game so far ! would love to see a mulitplayer "tag" mode or something like that
Been following you on Instagram for months now, so excited. Downloading as soon as I get home
Wish you the best of luck man, you made a beautiful game! Hope you get all the support you deserve!
picked it up as soon as i saw it go out to early access, will be testing it out soon. Congrats on getting there! Good luck on your solo dev journey!
Hey dude! Just bought and installed this on both my PC and Steam Deck and just wanted to say that it runs beautifully on the Deck. I haven’t fiddled around with the settings on Deck yet but it seems to run perfectly out of the max. I’m going to bump up the quality settings a bet and see what I get and will update this comment when I do. Just wanted to say that the game is fantastic! Thank you for making it!
Thank you!! Glad you're enjoying it :)
IDEA
You can make your current control as arcade mode and make an advance control for people who want more options.
It could be that the button combination is awkward, but it's just an example to explain.
I translated the text from German to English. It could be that a few sentences were translated incorrectly
The advance mode would then be used for both joy tricks, then you can do more options or do advance tricks e.g. like in skate games.
CONTROLS LEG AND ARMS
you could use button A for both legs.
you could use button Y for both arms.
You combine L+R + A when landing with your feet and L+R + Y catching with your hands
e.g. L+R + A precession landing.
L+R + Y
hanging/swinging from a bar
If you removed A and Y, the program wouldn't know whether you wanted to hang or land
CONTROLS FLIPS AND TRICKS
L is for the upper body and R for the lower body
You could use X for flips
B could be used for tricks with obstacles
e.g. L right + R right + X would be a spin to the right or L right + R left + X
would be a site flip to the right
L right + R right + B + wall right side: would be a wall run or L right + R left + B + wall right side: would be a wall flip
Now of course the question comes, how should you move when the left joy stick is for tricks.
hold down the button or press RT
that would be changing
move freely or do tricks freely
I think Assains greed use this for switching in fihgt
or parkour mode
That means if you press RT then you can move freely with the left joy stick and if you let go you and would be running then the character will continue to run and you can then do flips
BASIC CONTROLS
jump = L up+R up + A
roll = L down+R down + A
...
CAMERA
The camera would be easy to make, you use the buttons LB, RB for the X axis and the Y axis would then be used with the falling speed of the character, e.g. You fall down and the camera looks down or you climb up and the camera looks slightly up. if you programm it i think you need a Y axis stop because if you fall the Kamera could be spinning
bitte like es damit der developer es sehen kann
ups
please like it so the developer can see it
Just purchased - already loving it. Please introduce a replay system!! I want to watch my moves back.
Purchasing today at some point. Been seeing a lot of coverage on this game, looks like a dream. Thank you 🙏🏼
bought yesterday, already played 9hours
soooo satisfying
let's go, been watching your instagram posts for a while, game looks great