6 Techniques for Leveraging AI in Content Generation
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- Опубліковано 18 вер 2017
- In this 2017 GDC session, developers Tyler Coleman, Zach Aikman, Tanya Short, Tarn Adams, Mitu Khandaker-Kokoris and Luiz Kruel present 6 practical ways to implement AI-driven procedural content generation in games by drawing on their own work from games like Dwarf Fortress, Moon Hunters, Galak-Z, and more.
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I could listen to Tarn Adams talk about game dev all day
Carl Rutter He should get a standing ovation whenever he enters a room.
Tarn the GOD
@@johnnycamine considering how expansive df is, he really is a god
The same here.
It's his general humbleness about it all that draws me even closer.
The gdc slime rancher emergent narrative talk is a good follow-on talk from this. Overall really good panel!
I see DF, I clicked. Could someone please tell me which part is about DF?
Found it at 21:00.
you the mvp, my dude
博丽先辈 bless.
Very informative. Thank you!
the Hilbert Curve section : )
Tarn Adams is the H. Jon Benjamin of GameDev......
Im shocked so few people have pointed out how much Tarn sounds like jon Benjamin. Tarn's pretty funny actually too
This is one of Tarn Adams' soberer talks I've heard from him - so many takeaways
37:10 watching tarn react is pretty entertaining
31:50 Skulls of the Shogun is an interesting game. Could've used a little more enemy procedural generation tbh
One thing I didn't like about books in dwarf fortress is that he made it an artifact and it clutters legends mode if a bunch of uninteresting books. Also those books suffer from the 10,000 bowls of oatmeal syndrome.
N O T I C I N G
Is this a reupload?
Yep.
Yeah, pretty sure I saw this same presentation uploaded before. Still good though.
I need game names for, for example, 20:27
Everybody else looks so confused when Tarn is talking, they’re sitting so still
just skip to 21:00
Maybe. DF is the hook but I actually came back to this video for some information presented before that by Tanya, after watching a video on the exaggerated character traits used in the nemesis system.
Dwarf fortress at 21:03 ua-cam.com/video/priaBvs441Y/v-deo.htmlm3s
Papers please is a horrible game to try to explore peoples personalities through interrogation, since it is about time management. I barely had the time to check their names, much less interrogate them about personalities.
That the subject of interrogation is necessarily stripped of their humanity to their base set of objective components by the player character in order to meet an ever-encroaching set of quotas and responsibilities is an interesting juxtaposition and statement on life under a Soviet regime.
@@TheOtherBradBird Right. I would point out that nothing in that game beats what happened to migrants at US boarder agencies. Talk about being stripped of their humanity.
hohoho
Sit down hipsters and listen to Tarn.
Tarn Adams the best....just watched his speech then leave :D
You should continue the video watching Tarn's facial expressions. Love this guy
UM SO
Ahh ummm ummmm ummmm, ahh ahhh, ummm, ahh, AI, ahh, umm yummyumm, ahh, nom yum. Thank You.
...that's what she said!
Uhm, so?
Ahhh, nom, yum.
UHM
Ummmmmm uhhhhh
I usually don't complain about speakers saying "ummmm", but when you say it every other word it becomes really distracting. My brain just shuts off and starts anticipating the next "ummmm".
"6 Techniques for Leveraging **agents simulation** in Content Generation"
There, it is fixed.
AI is such a pretentious term anyways, as if an algorithm is a form of intelligence. But when you're talking about video games, AI is synonymous with NPCs or computer players, so I think the title is fine
So much criticism in the comments for a few umms and ahhs at the start. Seems the critics tend to focus on her as a woman and their own impatience than actual content.
@Bobo occasionally, yes, but that doesn't mean it's constructive or good. It's pretty disappointng to read the comments expecting an enlightened discussion only to find people with an inability to filter out her speech pattern. It says more about those people than her presentation.
Expecting and enforcing bare minimum speech standards at a speaking engagement is neither wrong nor unreasonable.
I'm sure Tarn Adams is brilliant, but he needs to take some public speaking courses, as do a few other speakers in this talk.
Its GDC not Washington.
Compared with my own public speaking capacity, Tarn is veritably articulate. And considering he's a dev speaking to a room of devs, he's good enough.
1st
akash verma
Lame comment
She had so much well written well thought out intelligent arguments, but then went and ruined it all with "umm soo, um, um soo, soo, um"
I do have to say that speaking is hard.
She's only human dude
Uhm so...
It is torture, I really wanted to listen to it, but I just didn't make it.
@@dimomarkov8937 Your problem, your loss.
UMM, UMMMM,UMMMMMMMMMM -_-
So, Uh... So Uh, Yeah. So ....
To be honest none of the speakers actually talked about leveraging AI in content generation. Cellular automata and random generation is not AI. The other talks were not about AI at all, unless one mistakes "game AI" with AI.
I think the first speaker mentioned something about a chat bot?
2 years later and I'm still baffled by how someone would be surprised the Game Developer's Conference has a talk with AI in the title and its about game AI.
Wow, really?
It's game development. AI = Artificial Intelligence = Non-Player Characters. They're not talking about "artificial intelligence" in the sense of self learning algorithms. They're talking about how non-player characters can influence content generation. Content being events, items, etc.
I still don't understand anything she says. It's not her english, I don't understand what she's trying to say. What is this about?
It's about using artificial intelligence to help create content in video games.
She was talking about stories and the characters in those stories and how the relationship between them actually tells the story. But which came first? The characters or the story? Her idea is to say they are both (characters and larger lets say geopolitics) independently procedurally generated so that the world tells a story but the characters also have their own internal story/personality. So essentially you would just write *a lot* of dialogue bites which signal certain allegences, agendas and world states you see the world having.
I can't do this.... I watched 2 minutes of her speak then went on a hunt to find a time she doesn't "Umm..." etc and there is NONE.
Eff this, I'm out.
ummm, ummmm, ahhh, ummmm, ahhhh, ummm. STOP