many custom animations showcased are placeholders, and will be replaced. sorry for the silence on yt! we are more active in the discord and twitter page.
Fun little idea i have:when you're playing swap mode with the noise & the vigilante he should shoot the noise sticker's on the head (like each one of them). idk thought that would be funny
@@PTSuRealized What about CTOP? There would be too many stickers to shoot! Unless I'm getting this wrong and Vigert doesn't actually shoot the stickers with a bullet, and actually shoots them out of a sticker gun.
Okay I know Loy will hate on It But This Vigi is Actually Really Good. Nice Job! Also Since its Swap Mode I Thought that For Vigi to swap He would Have To shoot The Character in front 3 Or 2 Times I think that will be a Fun Idea
hey idea for you add doise as a playable character and add options for other playable characters like you can choose which one you'll swap into and which one you start with
we probably won’t add anymore playable characters right now since we want to focus on mostly one thing at a time. maybe in the future we’ll do something.
Vigilante’s TV sprites could use some work. They’re too basic. I feel like a BIT more pizzazz could be added, they just seem very boring right now. Outside of that though, everything is pretty solid! It’s good to see this mod back from the dead.
the down climbing speed is a bit weird you could've made it depend on the players hsp (for that you could use abs(hsp)) or movespeed also it should gain speed like if (downwallspeed < 20) downwallspeed += grav, otherwise that's pretty cool!
this used to be "Pizza Tower: Fine Dining", we rebranded a couple months ago and completely restarted development because we realized it was super generic, along with privating all old videos.
My only main problems that I have with this vigi is that he has life meter and doesn't have a superjump If pig would make a playable vigi nowadays he would have a superjump but it's kinda limited yknow?
@@xeruletas_xd we killed off the health gimmick almost immediately after we released the teaser, lmao. we weren’t able to showcase it much, but they dynamite jump has been heavily reworked and is much more useful.
many custom animations showcased are placeholders, and will be replaced. sorry for the silence on yt! we are more active in the discord and twitter page.
Fun little idea i have:when you're playing swap mode with the noise & the vigilante he should shoot the noise sticker's on the head (like each one of them). idk thought that would be funny
not a bad idea, thanks for the input!
Sticker gun
@@PTSuRealized What about CTOP? There would be too many stickers to shoot! Unless I'm getting this wrong and Vigert doesn't actually shoot the stickers with a bullet, and actually shoots them out of a sticker gun.
@@jacobschmitt6314 machine gun!
@@PTSuRealized But, I thought only The Noise used that.
Vertical mobility has peaked
Oooo this vig looks so good to play
@@Sneakythesneak thanks so much!
@PTSuRealized your welcome
The others always felt awkward to play for some reason like it just didn't flow like the noise or peppino
Okay I know Loy will hate on It But This Vigi is Actually Really Good. Nice Job! Also Since its Swap Mode I Thought that For Vigi to swap He would Have To shoot The Character in front 3 Or 2 Times I think that will be a Fun Idea
thanks for the feedback, but there is no need to mention loy. we have no beef (to my knowledge) and have no plans on starting any
@ good I Dont want anymore Beefs
Honestly i agree with people when they say Loy has too much expectations, bro this is a mod not a fucking game made by a big business company.
@@rogueplayer8192tour de tower also aint like big bussiness company what the hell
@@Justcommentinhere Exactly!
I loving this mod already
Finally, walldescent.
finally, wallfall
hey idea for you add
doise as a playable character and add options for other playable characters like you can choose which one you'll swap into and which one you start with
we probably won’t add anymore playable characters right now since we want to focus on mostly one thing at a time. maybe in the future we’ll do something.
Vigilante’s TV sprites could use some work. They’re too basic. I feel like a BIT more pizzazz could be added, they just seem very boring right now. Outside of that though, everything is pretty solid! It’s good to see this mod back from the dead.
@@DaComical-i1t thanks for the feedback! we are planning on redoing most custom sprites!
@@PTSuRealizedaight
Not bad, not bad at all
what a peak!
my hopes were sky high when i saw the dive wall interaction thinking it was the wall move but i guess not.
Maybe instead of wall running Vigi can have a Mega Man X style wall jump
very cool mod! I've seen some teasers of it from my mutual, and i'm interested as to see what this mod has in store!
@@brugman013 thanks so much!
Do you have the fightball sprite?
@@normalLaSerpienteCopada not yet. we have to do a lot of custom animations…
it's buggy because i started coded it at 1 am
go back to the dungeon.
the down climbing speed is a bit weird you could've made it depend on the players hsp (for that you could use abs(hsp)) or movespeed also it should gain speed like if (downwallspeed < 20) downwallspeed += grav, otherwise that's pretty cool!
@@thesoysauce1 thanks for the feedback! we’ll see what we can do!
this looks great, but there's one single thing id like to say
plz make a vigi moveset showcase
@@matthefat we will soon, don’t worry
peak, but question will things in this mod be toggable?
@@Daedalend no clue as of right now, we are mainly just working on the major stuff
what channel did this used to be cause I'm subscribed and all the videos are gone, or did I just randomly subscribe to a good pt mod channel?
this used to be "Pizza Tower: Fine Dining", we rebranded a couple months ago and completely restarted development because we realized it was super generic, along with privating all old videos.
@@PTSuRealized ahhhhhh I see, well you have rebranded very well!
My only main problems that I have with this vigi is that he has life meter and doesn't have a superjump
If pig would make a playable vigi nowadays he would have a superjump but it's kinda limited yknow?
@@xeruletas_xd we killed off the health gimmick almost immediately after we released the teaser, lmao. we weren’t able to showcase it much, but they dynamite jump has been heavily reworked and is much more useful.
@PTSuRealized good to know
Hope your mod goes well
i really think the vigi tvs could use some improvement, other than that, good job ig
@@doofgaem a lot of sprites here are placeholders and will be changed when we have the time!
@@PTSuRealized ok! i wish you good luck on this mod
saw this from the cheesed up server, i guess this is sort of okay?