The Unity Engine Roadmap

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  • Опубліковано 10 лис 2024

КОМЕНТАРІ • 509

  • @FeriFerdinan-i7o
    @FeriFerdinan-i7o Місяць тому +242

    Unity Roadmap full timestamps:
    0:45 Unity 6.0 key features
    2:40 Generational Releases
    4:08 New Generational Releases 🔥🔥🔥
    5:20 New Update Release
    Unity 6 Generation
    Graphics
    7:01 MeshLOD (Auto LOD at import)
    7:59 Richer worlds with Deferred+
    8:29 Deferred rendering optimized for mobile
    Platforms
    9:10 Platform Browser / Build Profiles
    9:46 Android: Improved support for Large Screens & Foldables
    10:04 XR: Improved Scene Setup
    10:19 XR: MR Multiplayer template
    10:33 XR: Meta Quest Build Profile
    10:55 WebGPU: Next-level rendering for the Web
    11:18 Instant Games on Facebook and Messenger
    12:00 Web Assembly stripping reduce engine load time by average 56%
    Multiplayer
    12:30 Enhanced development workflows
    13:10 Resilient client-hosted games (Host migration) 🔥🔥🔥
    13:47 Session management UX
    14:16 Vivox makes safe comms easy
    Unity for Industry
    14:41 Improvements to Unity for Embedded Systems
    Unity Next Generation
    16:31 Unity Next Generation
    Simplicity
    18:43 Simplicity
    19:47 UI Toolkit
    20:38 Simplifying Rendering
    21:31 URP+HDRP = UNIFIED RENDERER 🔥🔥🔥
    (Removing Built-In and Unified URP + HDRP)
    23:36 UNIFIED SCALABLE LIT SHADER with OpenPBR 🔥🔥🔥
    24:31 Shader Graph 2 & Block Shaders
    Iteration
    26:57 Iteration
    27:49 CoreCLR 🔥🔥🔥
    28:53 Domain Reload (deprecated)
    29:10 Assembly Load Contexts (new) 🔥🔥🔥
    30:42 MS Build
    31:22 Content Pipeline
    31:58 Importing faster, less, and without blocking the editor
    33:29 Background importing
    Power
    34:43 Power
    35:11 ECS for all
    35:48 Building ECS into the core of Unity
    37:00 Game Object + Entity = Unified Transform 🔥🔥🔥
    38:06 New Animation System
    38:25 Previewing animation with one click
    38:45 Skeleton editing
    39:05 Sockets (previewing attached object to model)
    39:35 Clip markup (create, edit animation event, etc.)
    39:53 Remapping
    40:17 Graphs and tooling
    40:45 Hierarchical Layered State Machine
    41:16 Visual debugging 🔥🔥🔥
    41:45 Pipeline and Performance
    42:29 New World Building
    43:03 Non-destructive editing
    43:22 Procuderal rule sets
    43:30 Shader Graph integration
    43:44 Level design flexibility
    44:04 Virtual texturing and tesselation
    44:19 Scattered Entities

    • @candrawijaya9936
      @candrawijaya9936 Місяць тому +3

      thank you so much bro

    • @MrAndyPuppy
      @MrAndyPuppy Місяць тому +1

      Thank you! We will be including chapters and timestamps on all of the "officially edited" sessions but since we wanted to get this out so quickly we had to bypass a couple of things

    • @memresable
      @memresable Місяць тому

      appreciate it man

    • @voidquaternion
      @voidquaternion Місяць тому

      Thanks!

    • @saeedbarari2207
      @saeedbarari2207 Місяць тому +1

      Thou shalt goeth onto heaven

  • @tejastjs9981
    @tejastjs9981 Місяць тому +66

    Really excited for the next generation of the engine - CoreCLR and ecs under the hood. Great work unity!

    • @MrAndyPuppy
      @MrAndyPuppy Місяць тому +2

      ECS under the hood is already a thing in a few places but to really make the editor sing we need to make some more fundamental changes to integrate it, thus next generation.

  • @8kgamingofficial
    @8kgamingofficial Місяць тому +347

    looks like unity is getting back on track, great job guys

    • @Aco4k
      @Aco4k Місяць тому +3

      I seriously want to know whats going to keep them from doing this again?

    • @sebastiankarlsson9577
      @sebastiankarlsson9577 Місяць тому +2

      It's just marketing, like every time half of it won't work in practice & poor overall support.

    • @uani3
      @uani3 Місяць тому

      this time they do things logically eg. srps are switchable, GOs are ECS backed which a "knowledgeable" person would have done from the get go thus their last time failings which are exactly due to not doing what they annonuced now are unexpected by me to happen again; additionally they mentioned they want to go simplicity over complexity which is my #2 principle (things being easy is #1 -- things can be multi-step = complex but easy and single-step = simple but difficult (think pushing a thread through a needle hole) thus "easy" is my #1 ("many" # follow which apply when the previous does not)). Will Goldstone appears like he has understood to apply reasoning to future tackables too. Also they haven't advertised and stated mouthful imaginations this time.

    • @uani3
      @uani3 Місяць тому

      "release cycle" post by me on Unity's "Unity Engine" forum from 2021 🙂

  • @Tymon0000
    @Tymon0000 Місяць тому +204

    Imagine importing an asset and it not being pink! Bravo! 👏👏

    • @CadaverKuma
      @CadaverKuma Місяць тому +2

      Bro 😂 atleast they are improving like why yall complain so much

    • @TedThomasTT
      @TedThomasTT Місяць тому +7

      ​@@CadaverKumaI think he's being serious bro lol

    • @CadaverKuma
      @CadaverKuma Місяць тому

      @@TedThomasTT maybe

    • @ZukuseiStudios
      @ZukuseiStudios Місяць тому +1

      Don’t tease me!

    • @ProkerKusaka
      @ProkerKusaka Місяць тому +6

      Time to upload pink assets just for lulz

  • @virtualmind9341
    @virtualmind9341 Місяць тому +30

    This was infinitely better than the keynote. My faith is restored.

  • @TheUncutAngel
    @TheUncutAngel Місяць тому +32

    shader graph 2's ui/features is a lot like substance designer's node-based editor, which is very welcome.

  • @unuslupus-csa
    @unuslupus-csa Місяць тому +18

    As a game developer, I have to say I could not be happier with some of the changes you are talking about here. It is what I've been hoping for for years!

    • @willgoldstone
      @willgoldstone Місяць тому +2

      Same. I am incredibly impatient to get this stuff in my own game!

  • @speedy1000ism
    @speedy1000ism Місяць тому +6

    As a long time Unity user. This is a breath of fresh air.

  • @tojynick
    @tojynick Місяць тому +94

    Just thank you! THIS is what we needed. As a tech artist I'm especially grateful for unified rp, shader graph 2 and block shaders ❤

    • @MrAndyPuppy
      @MrAndyPuppy Місяць тому

      Have you started using Unity 6 yet? I know those features you mentioned are next generation, but there's some nice improvements in 6 and a couple more in 6.1

    • @tojynick
      @tojynick Місяць тому +1

      ​@@MrAndyPuppy Not yet, I'm waiting until it comes out of the preview. But yeah, Unity 6 already has real nice stuff I want to try!

    • @shadow_xts
      @shadow_xts Місяць тому +2

      I’m so glad they are finally tackling the absurdity of the different renderer pipelines. Just downloaded the preview now but I haven’t felt that excited for a very long time as a tech artist.

  • @Ryan_Sever
    @Ryan_Sever Місяць тому +86

    Unity helped me become someone in life I remember the day I left modding Minecraft and set out to make my very own game wouldn't be possible without these amazing people and this fantastic engine thank you Unity 😢❤

  • @iHeartGameDev
    @iHeartGameDev Місяць тому +26

    Omg the animation updates are beautiful! I cannot wait to get my hands on them!

  • @KRGraphicsCG
    @KRGraphicsCG Місяць тому +23

    Welcome back, Unity... we've missed you

  • @JuniorDjjrMixMods
    @JuniorDjjrMixMods Місяць тому +18

    Basically a list of what we wanted for years! I'm finally happy with the Unity progress.

  • @jumpjumpdiegaming
    @jumpjumpdiegaming Місяць тому +32

    Looks like Unity is back on the menu boys!!!! This is so exciting. Well done Unity.

  • @niuage
    @niuage Місяць тому +25

    You absolutely killed it. Unified renderer + faster iteration are the 2 best things you could have focused on. Other things like the new animation system are dope too.

  • @martinpolajner9080
    @martinpolajner9080 Місяць тому +30

    Idk what was going on with unity last year with runtime fee and other disappointments however this might be the best bounce back... they started listening to community and are better than ever

    • @willgoldstone
      @willgoldstone Місяць тому +14

      If I may - the runtime fee and so on weren’t things the core product team were working on. What you see here is a bunch of dedicated people who kept their heads down and kept working through a very tough year, and now we are showing some of what they’ve worked on for a long time. We really hope that comes through.

    • @GColeman-xl3yr
      @GColeman-xl3yr Місяць тому +3

      It's worth noting that the runtime fee was cooked up by the formal CEO whom used to work for EA. The board fired him not long after the runtime fee controversy. I think the new CEO is great, and has been instrumental of the direction Unity is going in now.

  • @sacb0y
    @sacb0y Місяць тому +11

    You guys have been doing great work behinds the scenes these past 2-3 years XD

  • @sharoozasghar4956
    @sharoozasghar4956 Місяць тому +36

    Dear Unity, this is probably one of the best roadmaps yet and I stand fully behind you. Please try to execute on these ideas nicely!

    • @MrAndyPuppy
      @MrAndyPuppy Місяць тому +1

      Thank you! As someone who has been involved in creating the last 4 roadmaps, I was over the moon this year when we were finally able to do a proper roadmap and look forward.

    • @SnakeEngine
      @SnakeEngine Місяць тому

      If they struggled already with current features, what makes you confident that they will pull off even more?

  • @lpfonseca
    @lpfonseca Місяць тому +306

    Unity is back on track!! Congrats!

    • @AntonQvarfordt
      @AntonQvarfordt Місяць тому +22

      settle down and wait for delivery before you say that.

    • @niuage
      @niuage Місяць тому +15

      @@AntonQvarfordt We might be setting ourselves up for disappointment in some areas yea, but at the same time it's good to show Unity that we appreciate the new direction. Also there are people behind Unity, and I'm sure they appreciate the hype.

    • @DreadKyller
      @DreadKyller Місяць тому +15

      @@AntonQvarfordt While it's good to be skeptical at times, there are also times to be hopeful. There's frankly too much skepticism around all over the internet to the point that it's drowning in it. It's getting ridiculous the amount of cynicism around, not just talking about Unity either, more the entire internet, no one can ever make any claim anymore without some people being hyper negative.
      I'm not going to get my hopes up that this will all be amazing perfect next-level stuff that revolutionizes development, but I'm also not interested in being so pessimistic that I can't find enjoyment in anything either.

    • @AntonQvarfordt
      @AntonQvarfordt Місяць тому

      ​@@niuage Myeah... That Will guy made surprisingly much sense for a Unity keynote these past few years...
      Something really happened with the direction when they went public and Joachim Ante and that other guy stepped back that's felt cataclysmic for Unity as an engine-of-choice going into the future.
      If they could really turn that corner nobody would be happier than me, knowing all the time spent with it won't be useless knowledge in a few years - because it's no longer a good choice for developing much of anything.
      Like.. I've spent those famous 10.000 hours... And if Unity continues down that path in the future those hours will just be gone.

    • @AntonQvarfordt
      @AntonQvarfordt Місяць тому

      ​@@DreadKyller I'm not going to cheer for something I genuinely don't think is prosperous (or even detrimental) just because it's a bummer when people are a being a bummer.
      In fact, in my view, if comment sections like these might has any actually useful purpose it'd be for using them to say "NO!" when you see something you think is going in the wrong direction.
      I don't want to bum them (Unity staff) out by saying it's all crap (most of it is really quite amazing, fundamentally :P)
      But the direction they've been going the past few years I think is really very destructive.
      In my mind people should legitimately use any opportunity or platform they can to point that out.
      I think there are tons of ppl at Unity who are really talented and just want to make a great & useful engine... I'm behind that intent 1000%.
      All of us, them (staff) and us (users) has to fight tooth and nail to make sure that actually happens.
      It's not there yet.
      This talk is a bit of a ray of light, though.

  • @robinbosch2931
    @robinbosch2931 Місяць тому +4

    Faster Assembly Loading is really big. This gonna save so much time in the long run. Rendering changes are also amazing, making the process more simple and transparent is really important.

  • @shariel9731
    @shariel9731 Місяць тому +8

    Really impressive guys, I think your focus on simplicity is super important because most of the time all you want is for things to just WORK. One of the reasons I don't like unreal is that it just has way to many features available all in your face rather than them being hidden or put in different areas. Means I don't have to fiddle around trying to find things that should have been put at the forefront.

    • @MrAndyPuppy
      @MrAndyPuppy Місяць тому

      THANK YOU for saying this. A lot of us internally felt that simplicity and iteration speed were the most needed areas we could tackle but some thought they weren't "sexy" enough. So as a bonus, we're doing that too, but focusing specifically on making it easy to make the right choice and having that choice deliver, and not forcing you into choices up front that dictate the direction of the entire project

    • @shariel9731
      @shariel9731 Місяць тому +1

      @@MrAndyPuppy Yeah I'm super excited about the new features you guys have coming up. Unity to me will still be better than Unreal in most cases just for its ease of use and I don't feel like I'm battling with the engine to do anything. Really great work!!!

  • @rockateer2162
    @rockateer2162 Місяць тому +114

    Good job Unity, the community appreciates you listening.

    • @maxrinehart4177
      @maxrinehart4177 Місяць тому +5

      they didn't listen, their stock literally tanked and they are public trading company, they're forced, so either this or bankruptcy.

    • @rockateer2162
      @rockateer2162 Місяць тому +5

      @@maxrinehart4177 yeah and they had to listen to what people wanted to get themselves away from that

    • @maxrinehart4177
      @maxrinehart4177 Місяць тому +3

      @@rockateer2162 these was already implemented before the runtime fee thing. their developers were working on this release for like 2 to 3 years now, obviously the engineering team knew what the people wants, matter of fact any competent engineer would come up with these as they are logical evolution of what they already have.

    • @rockateer2162
      @rockateer2162 Місяць тому +1

      @@maxrinehart4177 feature wise, that's fair to say but I doubt we would've got all of them as soon as this with Unity 6 and there's almost no way they would've dropped runtime fees without the backlash from the community

    • @Th3-Mast3rmind
      @Th3-Mast3rmind Місяць тому +2

      ​@@maxrinehart4177stop saying "them" or "they". We all know who exactly caused the previous mess

  • @artcadev
    @artcadev Місяць тому +3

    Fantastic work, Unity! I'm thrilled about the new Animation System and workflow-it's looking amazing! Super impressed with Shader Graph 2, and having ECS for everything is just the icing on the cake. Can't wait to dive into all these features. Keep up the great work, you’re absolutely nailing it! ❤

  • @tatoforever
    @tatoforever Місяць тому +4

    Faith restored.
    Finally, a release that focus on stability and performance of both the editor and the player!
    I look forward to the Unity 7 SIP (simplicity, iteration and power). Makes me nostalgic about the old good days. This felt like a David Helgadson talk. Snip, nostalgic! :V
    Who remembers the collar guy btw?
    Unity remains a corporation but taking good care of their customers, should be their no1 priority to stay afloat! Without your customers there's no money to the board! So please think twice next time you going to do a move that harm Unity's reputation! ;)

    • @willgoldstone
      @willgoldstone Місяць тому

      Always good to see you pop up Jorge! take care!

  • @GamingDad-sn8dr
    @GamingDad-sn8dr Місяць тому +3

    FINALLY NEW ANIMATION SYSTEM!!!!! Oh God was waiting for it for years. Finally Unity Engineers understand that every game starts witch tree "C" Character - Camera - Controller, Awesome features, awesome ROADMAP!!!! Terrain system Kinda Microverse... but l think Unity should integrate ALL popular and usefull tools from asset store - into the engine! Best of luck guys!!! I`m still with you almost 10 years!!!

    • @GamingDad-sn8dr
      @GamingDad-sn8dr Місяць тому

      now is pain in the ... to setup custom animation or remap clips from body to body... especially when dealing with playables API and you need to keep track of which state is playing...

  • @R4venshore
    @R4venshore Місяць тому +4

    Good stuff! I am sure all of us old Unity devs are a bit skeptical, until we see those in action, but at least the lineup looks promising :) As others have pointed out, most of these have been desperately needed for a long time. Well done...so far.

  • @olegparamonov7670
    @olegparamonov7670 Місяць тому +6

    Holly Molly! Hold my beer guys. Look who is back - Unity! Let's gooooo! Great to see that they learn their mistakes and listen to the community.

  • @studionachtwerk
    @studionachtwerk Місяць тому +3

    Unified renderer sounds fire, also the new Animation system and worldspace UIToolkit (making it actually usable) sounds great. Seriously, lots of good plans up the road, I hope Unity manages to put these into reality :)

  • @UnitCodesChannel
    @UnitCodesChannel Місяць тому +1

    Liked how Unity did a complete 180 now. Good stuff. Fellow developers and studios, I wish you all the best in your process of creating beautiful PIECES OF ARTWORK.

  • @ludologian
    @ludologian Місяць тому +5

    Finally CoreCLR
    Faster editor assets pipeline
    shader2graph , forward+
    New animation system for retargeting
    RLT& emoji support,
    AutoLOD builtin , dot entity mix with GO & world building tools
    🎉 Congratulations

  • @ploopploop
    @ploopploop Місяць тому +3

    So glad to see Unity picking back up the pace they once used to have before they went to yearly versions

  • @dkvChannel
    @dkvChannel Місяць тому +3

    It's a great job! You made a little mistake, but you stopped in time and went the right way!
    I am very happy and grateful to the entire Unity team!
    I am looking forward to all the innovations!!!
    👍👍👍👍 ❤❤❤🔥🔥🔥😁😁😁

  • @atrociousanimal
    @atrociousanimal Місяць тому +23

    Unity may have just regained trust and respect. Some amazing features in this roadmap

    • @HiImKyle
      @HiImKyle Місяць тому +4

      Regaining trust and respect usually isn't just done by undoing the one thing that made them lose it in the first place.

    • @sdrawkcabmiay
      @sdrawkcabmiay 21 день тому

      ​@HiImKyle they're not referring to the undoing of their mistake but their road map to add lots of good things to their tool

  • @ewwitsantonio
    @ewwitsantonio Місяць тому +3

    Wonderful to see this!! My faith in Unity is really restoring. Back to the core of what made Unity so great :)

  • @attaxiaffxi7033
    @attaxiaffxi7033 Місяць тому +2

    Wow now I've seen this I realise that unity has done a complete 180 and we should trust them unequivocally!

  • @everything-bagel
    @everything-bagel Місяць тому +2

    Really cool to see Unity focusing on Multiplayer. I think this is the way for the future. It would be nice to see some out-of-the-box Multiplayer functionality that most games might need, like client predicted projectiles , Kinematic Character Controllers, replicated movements, etc.

  • @harryworner1990
    @harryworner1990 Місяць тому +4

    Awesome work, Unity team! Looking forward to what Unity 6 will bring to the table! 👍👍👍

  • @supernova8486
    @supernova8486 Місяць тому +4

    Feels like unity is back with 6 version. Glad to see it.

  • @OdysseyHome-Gaming
    @OdysseyHome-Gaming Місяць тому +2

    Really glad about the focus on streamlining choices. As a student this makes learning less about troubleshooting and more about experimentation. 😊

  • @MegamanXGold
    @MegamanXGold Місяць тому +2

    If all of the assets that made that world building demo possible were included and free to use, and even set up in a sample scene, that would be incredible. Anyone could just build realistic-looking worlds out of the box.

  • @s81n
    @s81n Місяць тому +16

    "I'm glad we finally made framebuffer fetch happen"...and no one laughed...criminal. I loved the joke.

    • @willgoldstone
      @willgoldstone Місяць тому +6

      You are my hero ❤

    • @MrAndyPuppy
      @MrAndyPuppy Місяць тому +4

      For the record, I was in the front row and snorted. He ad-libbed that and it wasn't in the script!

  • @aliengarden
    @aliengarden Місяць тому +37

    Unity has the potential to be the biggest game engine, good thing they are trying to fix the mess they created

    • @katoun9
      @katoun9 Місяць тому +7

      They had the potential. Some of this stuff they had on the roadmap some years ago, but they did not deliver on it or just partial, incomplete solutions. Now they have a looot of work to do to catch up. May years (maybe 5-7) ago when I so some of these work in progress, future changes I thought: because Unity has such a lean workflow and architecture for sure adding the power of Unreal Engine will make it beat it, because Unreal Engine is so much harder to use. I am dreaming of the Foliage System and the Work Partitioning from Unreal inside Unity, because I tried Unreal for years and I can not get used to it.
      P.S. I am going to give Unity Tech a hard time, because I believed in them for years (as I started 20 years ago with game engine, mostly opens source and much, much simpler/primitive ones back then), I loved their goal to democratize game dev and help game dev. Right now because of corpo greed they sh## the bed and I am criticizing them (like many other) because they deserve it. I do hope that from this mega industry fail they learn a hard lesson (and so send a message to other corporations, must mostly in the gaming industry), they get on track, work hard and rise to the top. Like No Man's Sky did. Some others fails but do not recover.

    • @Bobbo69
      @Bobbo69 Місяць тому +1

      It's already the biggest game engine 🙃

    • @katoun9
      @katoun9 Місяць тому

      @@Bobbo69 The biggest in what sense? Content, features, high fidelity graphics (like Unreal) or the biggest in failures (like the Runtime Fee) or features promised and delivered 5 years later incomplete?
      Yes I know that withdrawal is very very hard, even from Unity.

    • @LeslieZA
      @LeslieZA Місяць тому +2

      @@katoun9 biggest, as in most used by devs over desktop and mobile.

  • @mrslake7096
    @mrslake7096 Місяць тому +1

    MeshLOD is incredible, keep up the great work

  • @longers2550
    @longers2550 Місяць тому +3

    Simplicity! Iteration! Power!
    Keep building a good engine!
    Finally we won't be embarrassed by UE developers ;P

  • @TheUncutAngel
    @TheUncutAngel Місяць тому +8

    as it relates to the iteration update, a long time ago (10 years+?) I left a comment on a youtube video / forum post from unity, where I wrote, "all I want for christmas is faster script compilation." I'm super excited for this process to get sped up, because while it doesn't take a lot of time, it takes my ADHD 10 seconds before I'm searching for something new to watch on youtube, while I wait for minor debug's written into an inconsequential script to recompile for 20 - 40 seconds. It's amazing this is finally getting addressed.

  • @UsmanArshad-e9q
    @UsmanArshad-e9q Місяць тому +2

    Amazing and it's great to see that Unity being unity amoung the team and the development.

  • @flamart9703
    @flamart9703 Місяць тому +2

    Cool! Exactly what I need for my future games! My decision to stay with Unity wasn't wrong. Great job Unity!

  • @seldemirov
    @seldemirov Місяць тому +2

    Last 4-5 years I scolded the Unity team. But now I want to say - it is a good way! I'm glad that Unity evolves your engine again.

  • @Vanka_Tube
    @Vanka_Tube Місяць тому +3

    Looks promising, already using Unity 6 -- performance is better!

  • @michaelf7858
    @michaelf7858 Місяць тому +4

    That's quite inspirational, when your tool gets better. It gives urge to make a good game in Unity.

  • @f11bot
    @f11bot Місяць тому +4

    This awesome to see, it’s starting to remind me of the good old days of Unity 4 and 5!

    • @willgoldstone
      @willgoldstone Місяць тому +2

      This comment brings me joy. I feel the same way!

  • @kaspedkk
    @kaspedkk Місяць тому +2

    Dam the upscale and muse chat are two really interesting AI features, that i definitely wanna start playing around with! As well as all the other new features like UNIFIED RENDERING. Cool stuff!
    - Also really appreciate the humble nature of this presentation. Admitting where unity's lacking and explaining how you plan on improving!

    • @mowax74
      @mowax74 Місяць тому

      i don't get that in-editor muse chat. Just use a custom GPT, like "Unity Helper" for free. Does a pretty good job.

  • @Theotherone232
    @Theotherone232 Місяць тому +2

    So many great features and improvements.

  • @kaizerapa1814
    @kaizerapa1814 Місяць тому +1

    I'm impressed with the probe volume, I didn't expect good lighting in one click. This reminds me of the Cryengine voxel GI but with probes. It's still using baked lighting to do it (ancient tech) but the results are what I'm actually impressed with.

  • @HamzehShabani
    @HamzehShabani Місяць тому +2

    After many years, i feel unity want to be the best engine again 😊

  • @vwgamedev
    @vwgamedev Місяць тому +3

    Okay, I see unity is absolutely back on track❤❤❤

  • @Armadous
    @Armadous Місяць тому +5

    If Unity executes on this, my side projects to re-implement basically a decade of custom workflow tooling in Godot will likely be put on hold.

    • @Th3-Mast3rmind
      @Th3-Mast3rmind Місяць тому +6

      Sounds like you're stuck in an infinite loop of switching engines

  • @SpicyMelonYT
    @SpicyMelonYT Місяць тому +2

    That multiplayer update sounds awesome. That's the most important change I think unity needed to make besides AI when it comes to the engine and dev tools themselves

  • @SaladFX
    @SaladFX Місяць тому +2

    Thank god they have unified renderer now
    I came back to unity after years (last one I used was unity 5), and I was so confused as to what I should be picking.

  • @nervepoison
    @nervepoison Місяць тому +1

    finally, great great work. Slowly you get our trust back, from time to time! We all love Unity and we cant wait

  • @AugoER
    @AugoER Місяць тому +1

    All of this looks very good, please keep going Unity!

  • @corrinwilson2708
    @corrinwilson2708 Місяць тому +1

    Really great to see a multiplayer focus, great work! Looking forward to playing with the new version.

  • @bovineox1111
    @bovineox1111 Місяць тому +1

    This is the most excited I’ve been about Unity for some time. Just tell me when we’re getting these improvements!!

  • @cate01a
    @cate01a Місяць тому +1

    very exciting! future of unity looks bright!

  • @lightbug6103
    @lightbug6103 Місяць тому +4

    Nice to hear they are willing to deprecate old/legacy systems. I really hope the old input system gets removed and the new one gets 100% integrated as part of the engine

  • @darkmattergamesofficial
    @darkmattergamesofficial Місяць тому +28

    Unity is back and better than ever!

  • @minerkey682
    @minerkey682 6 годин тому

    am very hopeful this is a beginning of a Unity thats back on track and focusing on the needs of it's users

  • @INeatFreak
    @INeatFreak Місяць тому +5

    All of these are amazing, but one more thing I'd wish Unity would add is a generic Settings package that can handle all the in-editor settings in one place and also custom ones we might need. It's a feature almost 99% of the released games use and is a right fit for game engines to provide, especially when you consider amount of things changing from version to version and with packages like URP & HDRP each with it's own SRP asset on top of having built-in Quality Levels, it's very messy and a massive task to keep up with those changes as millions of individual developers each spending hours with their own solution, It would be a big time saver if there was a package that does this by default.

    • @INeatFreak
      @INeatFreak Місяць тому +3

      Just to give feedback on one more thing, the tag system is also very outdated, you can only set one tag string to a GameObject which is slow and limiting. It would be much better if it replaced with index lookups with multi tag system like how LayerMasks work, so each GameObject can have multiple tags and it uses integers behind the scene that makes it very fast. It would improve our workflow greatly.

    • @willgoldstone
      @willgoldstone Місяць тому +7

      I’ve been discussing this with our design leadership lately actually - I agree with you.

    • @willgoldstone
      @willgoldstone Місяць тому +7

      @@INeatFreakyes we are looking at a traits system to overhaul this kind of thing, I agree the existing paradigm is not ideal.

    • @INeatFreak
      @INeatFreak Місяць тому +1

      @@willgoldstone amazing to hear! Since you're here, i'll suggest few more things incase it missed your radars. One is definitely the ability to minimize editor windows, it's a crucial feature when we are getting more and more fullscreen graph views added, right now I have to move away the window to the side each time to see the editor and stuff and it's quiet annoying. And another two is have to do with the new world building stuff, will we be getting built-in origin shifting or similar feature that fixes jittering at long distances from the center of the world. Other one is has to do with NavMesh'es, will we finally be able to load and connect them automatically, the current solution to connect them with links is anything but ideal.

    • @MrAndyPuppy
      @MrAndyPuppy Місяць тому

      ​@@INeatFreaknot to burst the bubble so to speak, but please remember that what we showed in the roadmap, particularly the next generation stuff, is a ways out. We'd LOVE to talk more about some of the features we showed off and other things we didn't but we want to get it right.
      That said, keep the suggestions coming! It's just that we may not be able to comment on some at this time

  • @issatay8876
    @issatay8876 Місяць тому +2

    That was strong!!! The best update ever. It's like unreal, but with good web and phone performance.

  • @darkmattergamesofficial
    @darkmattergamesofficial Місяць тому +6

    Unified rendering sounds awesome

  • @TheUncutAngel
    @TheUncutAngel Місяць тому +6

    mesh LOD is phenomenal

    • @ludologian
      @ludologian Місяць тому

      I believe it exists as plugin in unity I've it + texture streaming I can load 4K assets easily

  • @abahgames4244
    @abahgames4244 Місяць тому +2

    Great job

  • @Windy7258
    @Windy7258 Місяць тому +8

    WE ARE SO BACK

  • @alekseyrastegaev3077
    @alekseyrastegaev3077 Місяць тому +1

    Love this presentation. Cool that they focused on tools that are really used and will be used by the most of the developers. Hated when they did tools that almost no one will use and then forget about them leaving in demo statez

  • @vistaero
    @vistaero Місяць тому +1

    Good to hear about the unified RP. I never had anything against URP and HDRP being two separate things, but I always hated that URP would not have by default the atmosphere, the clouds and the ocean of HDRP. Those things have always existed in Builtin in the form of third-party assets, so why the HDRP requirement? Also HDRP would tank performance in my very own PC (with exactly the same project as URP, just the materials converted and using the lowest quality setting) so there was no way I would make a game with it, no matter how much I liked those features.
    Bad thing is it won’t be coming to Unity 6. Mobile devices with hardware accelerated raytracing have been out there for over a year, and there’s still a long run before we can take advantage of that in Unity 🤷‍♂️

  • @drinkwwwaterrr
    @drinkwwwaterrr Місяць тому +1

    This looks really promising!! Hope Unity delivers and gets back on track

  • @michaelvicente5365
    @michaelvicente5365 Місяць тому +1

    these are all great updates. Still hard to trust them for the future, but I can't deny they're doing everything right so far. Keep up the good work

  • @RicardoSanchez-es5wl
    @RicardoSanchez-es5wl Місяць тому +1

    BIG fan of the LOD support and multiplayer improvements

  • @ujjawalparajuli2710
    @ujjawalparajuli2710 Місяць тому +2

    Bravo..it looks like a whole new software. waiting for all those relevant changes for a long time

  • @MrHwizard
    @MrHwizard Місяць тому +3

    Finally excited about Unity again!

  • @FahadAkash
    @FahadAkash Місяць тому +12

    Finally Unity is back 😀

  • @gamheroes
    @gamheroes Місяць тому +2

    I only see good news😍
    Especially related to optimization and of course Multiplayer improvements on mobile is the bomb

  • @Hsbg55
    @Hsbg55 Місяць тому +1

    Great, I like a lot of features, but I hope the system can remain stable. Tools change, development process remains stable.

  • @LEHtJong
    @LEHtJong Місяць тому +1

    Got to love the Portal node! "Super Important"

  • @TYNEPUNK
    @TYNEPUNK Місяць тому +1

    All seems amazing!.. i love free performance gains the most. thank you.

  • @priyapianosongs7390
    @priyapianosongs7390 Місяць тому +1

    This is truly awesome, looking forward to this, congratulations and thank you ❤

  • @Nash-963
    @Nash-963 Місяць тому +1

    ❤ Great features , hope they do something for blender to unity "materials problems"

  • @alpercizmeci4039
    @alpercizmeci4039 Місяць тому +7

    Nice stuff, looking forward to see CoreCLR and Unified Render Pipeline specifically

  • @X400DYL
    @X400DYL Місяць тому +4

    Finally UNITY looks like a Viable alternative to Unreal, love it

  • @gamedevinspire
    @gamedevinspire Місяць тому +1

    congrats for this comeback!!

  • @tufanaydin6340
    @tufanaydin6340 Місяць тому +3

    I really loved this presenatition

  • @mitaywalle
    @mitaywalle Місяць тому

    good news. Realy glad to see features requested - new terrain, UI Toolkit shaders / world space. Thank you.
    There is problem, that starting new project without new world building is making me to just wait for first release

    • @willgoldstone
      @willgoldstone Місяць тому

      In Unity 6, Gaia from the AssetStore is still a great solution. Naturally we aren't expecting anyone to hold off starting their game.

  • @mandisaw
    @mandisaw Місяць тому +1

    CoreCLR yes, ECS & node-based everything, I'm not so sure that's feasible or desireable. Moving all the HDRP stuff to URP will just recreate the issues that we had in Built-in, where teams had to tune the graphics themselves. Will ruminate on this & jump on the forums, but glad to see Will & Mike Geig of many old tutorials and livestrams are still around.

    • @willgoldstone
      @willgoldstone Місяць тому +1

      I think with the hardware landscape there will always be some tuning but what we are building is designed for that and to make that MultiPlatform aspect simpler. Built in was never designed with that in mind really.

    • @gaelp.5847
      @gaelp.5847 Місяць тому +1

      I did not understand the same thing about ECS & node-based ; My understanding is that you'll be able to use it or not seamlessly since gameobjects will be both by default. Which means you can have 90% of your game with the usual old OOP implementation and the 10% that needs very fast / heavy calcs will use ECS. And both will be working together.
      To me that's banger.. I was already using jobs & Burst for such 10% but obviously once you did the calcs you're still creating a bottleneck when applying your results to gameobjects..

    • @mandisaw
      @mandisaw Місяць тому

      @willgoldstone I clarified a bit on the forums - I'm sure y'all will make it work from a tech standpoint. What I'm worried about is that it widens the gap between teams with the skills to properly use these tools, and tune them for their projects, and those who expect it all to "just work".
      Only read through the CoreCLR thread so far, will check out the ECS & other threads sometime later 👍

    • @mandisaw
      @mandisaw Місяць тому

      @gaelp.5847 I haven't read the Roadmap threads on ECS yet, but my takeaway from the presentation and what I've read in the past is that entities & that struct-driven approach will become the new core tech, with gameobjects layered on top as a human-facing convenience.
      Which sounds "seamless", but is bound to require some architectural changes to user code, esp a different approach to things like data serialization, class hierarchies, & versioning.
      Modern high-level languages work well because they hide the hardware & low-level implementation details, and let you write code without knowing (or caring) about how the data, memory, CPU, GPU, bus, compiler, etc are actually working. Most folks don't even know how to code against those things at this point, esp anyone from the 2010s onward.
      ECS apparently gets its "magic" from going a little bit back down the scale, going a little more hardware-aware to gain massive performance. Which is great, gives C# some of the flexibility that you needed to go to the native side to get before.
      But it's not gonna be plug & play, or a beginner-friendly "optimize my code" Easy button. I don't see how this doesn't break the whole "democratization of gaming" thing.

  • @ujjawalparajuli2710
    @ujjawalparajuli2710 Місяць тому +4

    damn the world building looks great

  • @FilaxWorld
    @FilaxWorld Місяць тому +8

    For the lights, I'm waiting for a system like Unreal's Lumen! Because the baking calculation wastes a considerable amount of time...

    • @DreadKyller
      @DreadKyller Місяць тому +5

      And doesn't work particularly great for dynamic environments where geometry can change or lighting conditions can become drastically different.

    • @FilaxWorld
      @FilaxWorld Місяць тому +2

      @@DreadKyller Sure it's not perfect, but when I tried this system I must admit it blew me away! I would like something similar on Unity for global illumination.

    • @FilaxWorld
      @FilaxWorld Місяць тому

      Really??! Why they don't include it into the worldwide version? It do not have sence...

    • @valhallagalex
      @valhallagalex Місяць тому +1

      @@FilaxWorld Because of how China works; they have their own engineers, it's basically a new company and they made their own version of the engine.

    • @v0ltdev
      @v0ltdev Місяць тому +2

      APV's are fast, and you can bake multiple scenarios. If you want it to be truly realtime you have SSGI and RayTraceing already in the engine

  • @harazataz
    @harazataz Місяць тому

    All of these changes are an absolute hit. Taking a hint from some of Unreals great features (control rig, PCG, etc..) is a great direction.
    Skeptical of UI Toolkit becoming the main UI solution though, but curious to see how they intend to bridge the workflow gap between the huge amount of people still using UGUI

  • @purpl3grape
    @purpl3grape Місяць тому +3

    Auto lod gen on import, i cant wait to try

  • @kewa_design
    @kewa_design Місяць тому +1

    Honestly everything sounds and looks awesome

  • @jowsey
    @jowsey Місяць тому +3

    unity is saved
    also will is so funny :p hope he presents more stuff

  • @lemetamax
    @lemetamax Місяць тому

    These are all very impressive! I absolutely cannot wait for October 17. I love this direction, it's just perfect! Best unite ever!! 💪🏽💪🏽

    • @DreadKyller
      @DreadKyller Місяць тому

      A lot of the stuff in the second half is for the next generation, AKA Unity 7, so we're a bit off from those still. I wonder how far into Unity 6 will they start Unity 7 Alpha.

    • @INeatFreak
      @INeatFreak Місяць тому

      @@DreadKyller They've said major releases will take longer, over 2 years. Probably around 2026-2027, it's so far away...