Dragon's Dogma 2 Mod : First Hero Vocation

Поділитися
Вставка
  • Опубліковано 18 тра 2024
  • Made with Skillmaker.
    This vocation has myself and maybe some friends as the target audience, I don't really expect many other people to get much out of it, But someone might get a kick out of it so that's enough reason for me to upload it
    Ignore the fact that in this video Imbued Coruscance on my HUD was not spelled correctly.

КОМЕНТАРІ • 11

  • @Lupus_Dei_
    @Lupus_Dei_ 28 днів тому +5

    Awesome work. This gives of major Paladin vibes. Personally I am not into the whole magic stuff. Prefer iron and steel myself. But this looks great. Well done.

  • @Carmelpoptart
    @Carmelpoptart  28 днів тому +5

    I didn't realize how awful the text colour was until it was too late, I'm sorry

    • @Sojo214
      @Sojo214 27 днів тому +7

      White with a black outline, works on everything

  • @tchrono12
    @tchrono12 27 днів тому +1

    This is awesome work! :O U literally Combined with like... Dragon Knight and Paladin > This , Love this to fkin pieces

  • @michelrosas7923
    @michelrosas7923 4 дні тому +1

    Amazing vocation man! Is there a way to make solemn confiteor select enemies and their weakpoints? Because when I use it I only hit the ground in front of me

    • @Carmelpoptart
      @Carmelpoptart  4 дні тому

      Admittedly it's not a very consistent skill, It seems to have issues targeting enemies with a higher or lower elevation from the player, But in most situations it should be automatically spawning on enemies nearby. I don't know if there's a way to make the shells spawn on weakpoints, But you can use the skill maker menu to increase the soft lock on range for each shell in Solemn Confiteor, and that might make it more reliable

  • @Buttz2Buttz
    @Buttz2Buttz 26 днів тому +1

    They should drop some cash on the skillmaker mod creator and add this into the game. Revolutionize the industry with one move.

    • @AdmiralHalimesh
      @AdmiralHalimesh 24 дні тому +1

      Add custom enemies too. I would love to see what people would do with some beefy bois, maybe even give multi-stage fights. If we could do custom enemies and skills, the replayability would be insane

  • @Queggletank
    @Queggletank 27 днів тому +1

    Capcom is sweating

    • @RSAgility
      @RSAgility 25 днів тому +1

      Because they know they can't compete with what player's can do, and want.
      I wonder what the DLC will bring, but its not going to be what this mod offers, most of this looks OP af, whilesome moves were cool and would work well within the game, like few games ever try the magic fighter, swinging a sword and releasing a spell together is a great concept for any game with a system of magic...
      "I can throw spells but I cant channel them through my weapons? Any weapons?
      Lame magic

  • @Carmelpoptart
    @Carmelpoptart  28 днів тому

    www.nexusmods.com/dragonsdogma2/mods/849/