WebAssembly Liquid Simulator
Вставка
- Опубліковано 24 тра 2024
- 2D Liquid Demo: grantkot.com/ll/
3D Liquid WIP Preview: grantkot.com/pvfs3d/
Mesh Shader Demo (Mesh Shader.zip): kotsoft.itch.io/liquid-crysta...
Blobs: kotsoft.github.io/blob/
Going to work hard the next month to port a variety of mini physics demos to WebAssembly. - Наука та технологія
You're so goated. I was here before whatever enormous thing you release gets released. (No pressure, obvi.)
Yes, amazing work!
I remember! I also remember the puzzle game ideas you were posting too! Looking forward to being funnelled to your steam page in the future!
props to you for doing this for so long. you've done great!
Looking great! Can't wait to see the next upload
Looking forward to being able to play them in the browser!
dude i love the way you talk
excited!
It's already Christmas and no one told me?
your voice is very nice
JS&WASM for so hard calculations? It's very interesting. As hobbyist I learn Defold. But for deep learning I would choos WASM and related things.
Can it be done with webgpu compute shaders?
Yeah I will look into webgpu as well as xr
Impressive work! 👏 Is the source code publicly available?
I wonder what the steam release will look like. Will it have some kind of oecake editing controls or will it be more like a linear experience with a pre-built world like noita where the player goes down through layers of biomes and beat a boss.
Sorry for the late reply. I think initially kind of like oe-cake or other creative mode sandboxes. And then campaigns with time. Also, I went from planning some simple wasm demos to now thinking of going all in with it and WebGL/GPU webtech.
The new Mesh Shader demo, the meshes are showing up black and jittery on Intel Arc A750 :( Other demos worked fine
:( Could you put a screenshot onto imgur?
Your blob demo doesn't seem to work properly on firefox
Thanks for the catch. I think it should be working now.
Steam page? What is it? Do got any toys and I can add to my Deck yet?
I didn't put up the steam page yet for the 3d sandbox. I just tried out the webassembly simulator on there but the experience is not great as for some reason the browser doesn't seem to enable multitouch and accelerometer. I think I'll try to compile a native version of Liquid Layers to put on Steam. My 3D stuff I probably need to lower down the minimum requirements. Gotta get it at least 60fps on the Steam Deck.
Actually, multitouch does work with the browser demo on Steam Deck. I think I just hadn't used it in a while and had to do some things to get the touchscreen working.