i have a question. do you know how to make the bob cut scene and event always trigger during the rooftop? even if someone does not choose mark? is there a way you can do this? i want every character to be able to go to the rooftop alone with bob and trigger the cut scene
This video is actually fake. He looks like Will, but he's actually Bob. I changed Bob's person file (NBD file) to Will's NBD file. Cindy in the cutscene is actually Mark as Cindy. Bob appears when Mark is present, but changed it to Cindy. If you want Bob to appear no matter who you are, you'll need to parse the event script file with a tool I made and change its contents with a HEX editor. First you need to get and use this tool. do you know how to use it? obsrvtest.web.fc2.com/IMT_000.html obsrvtest.web.fc2.com/AFSExplorer.html Next, select the scenario "Outbreak" and press the "EVB FILE SCRIPT" button. The event script file (r001.evb) is parsed and automatically output to a text file. From line 203 to line 207 the output is as follows. If the player type == MARK ? Set Define NPC behavior(Needs re-investigation) NPC code : $1D (N29.NBD) BOB Else Remove NPC code : 1D (N29.NBD) BOB End If These means that if the player is Mark, the NPC Bob will appear, and for other players, the NPC Bob will be deleted. Its address is "00000EF8" in the "r001.evb" file. Modify the data of this address with a HEX editor so that it will be output as follows. NOP NOP NOP NOP Set Define NPC behavior(Needs re-investigation) NPC code : $1D (N29.NBD) BOB NOP NOP NOP NOP
凄いですね...!ムービーもしっかりと動作してますし違和感が無い!
ありがとう。ちょっと苦労しました^^
i have a question. do you know how to make the bob cut scene and event always trigger during the rooftop? even if someone does not choose mark? is there a way you can do this? i want every character to be able to go to the rooftop alone with bob and trigger the cut scene
This video is actually fake.
He looks like Will, but he's actually Bob.
I changed Bob's person file (NBD file) to Will's NBD file.
Cindy in the cutscene is actually Mark as Cindy.
Bob appears when Mark is present, but changed it to Cindy.
If you want Bob to appear no matter who you are, you'll need to parse the event script file with a tool I made and change its contents with a HEX editor.
First you need to get and use this tool.
do you know how to use it?
obsrvtest.web.fc2.com/IMT_000.html
obsrvtest.web.fc2.com/AFSExplorer.html
Next, select the scenario "Outbreak" and press the "EVB FILE SCRIPT" button.
The event script file (r001.evb) is parsed and automatically output to a text file.
From line 203 to line 207 the output is as follows.
If the player type == MARK ?
Set Define NPC behavior(Needs re-investigation) NPC code : $1D (N29.NBD) BOB
Else
Remove NPC code : 1D (N29.NBD) BOB
End If
These means that if the player is Mark, the NPC Bob will appear, and for other players, the NPC Bob will be deleted.
Its address is "00000EF8" in the "r001.evb" file.
Modify the data of this address with a HEX editor so that it will be output as follows.
NOP
NOP
NOP
NOP
Set Define NPC behavior(Needs re-investigation) NPC code : $1D (N29.NBD) BOB
NOP
NOP
NOP
NOP
Cindy with the man voice XD
It's Mark and Bob's voice ^^
うん、まあ違和感少し、ほかは
良いかなーと、まあ動きには
多少ありますが、ボブじゃねえ(笑)
声マーク(笑)
very nice :3
肩担ぎながら火炎瓶持つとNPCの顔にw
ウィルの顔面が燃えてますねww
ずっと前のボブだっけ?
ボブをウィルに変えるやつの発展系ですか?
そうです。ボブをウィルに変えてシンディがいる場合にポプ(ウィル)が出現するように変更しています。