2 83 Whiskey Fluid Test

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КОМЕНТАРІ • 6

  • @huglife626
    @huglife626 4 роки тому +2

    Wowie big good yes

  • @OGPatriot03
    @OGPatriot03  4 роки тому

    One of the hard parts of making a Fluid simulation like this in Blender is the fact that it can take well over 24 hours to complete a simulation at decent resolutions for the fluid calculation, you could of course bake at a lower resolution to save time for testing purposes but that doesn't work in my experience since higher and lower resolutions seem to affect the physical volume of the fluid so to get something that looks close to this at a lower resolution I have to throw more liquid into the glass, if I did that and then simply swapped to a high resolution the fluid would explode out and completely over fill the glass.
    low res baking tests are practically useless and so iterative improvements take the span of days to test little changes.

  • @ToxicFruitSnack
    @ToxicFruitSnack 4 роки тому +1

    pour some down my way

  • @OGPatriot03
    @OGPatriot03  4 роки тому

    Wood floor is too distracting and the angle of the Camera is meh, those are 2 things I'd fix short of baking a new fluid simulation.
    AI denoising is doing some work though! Very very powerful feature for animations!

  • @Kamcio44
    @Kamcio44 4 роки тому +1

    My biggest issue with mantaflow is there is very little to no good information about settings and things like that. Just like you said it takes a long time to test stuff. My biggest issue is always particles. There is never enough of them and there are always spaces between them. They look very unrealistic. Does fluid resolution affect particles ? Higher fluid res = more dense partices ? In my tests it didn't really seam like it or maybe the difference was minor. Is there any other way of getting more particles without increasing the resolution of the fluid ? Also Particles make like a pattern shape they don't look chaotic like they should. Hope you know what I mean.

    • @OGPatriot03
      @OGPatriot03  4 роки тому +1

      When you bake the particles at the top there is an upres scale and that definitely increases the number of particles based on the quick test I just did.
      I haven't actually played around with the particles to any serious degree yet so maybe there's a better way? At least we can bake the particles separately so we don't have to do the main bake all over again for that.. That would be awful.
      I would like to find settings for lower resolutions that seem to equal the volume of higher resolutions so that I could do quick test bakes but as of yet I have nothing on that front.