What an awesome twist on the game! I plan to do an alternate mission where the heroes escape from a dungeon. They would start without equipment and with ailments. Main objective is find the exit and escape, but secondary would be find where their gear is stashed (and change their gear mid game) and maybe another would be find war plans in another room (retrival objective) and possibly an escort of another npc inmate they met in the starting cell (that might even join the party as a hero in later missions). As the map isn't revealed I would not deploy the enemies, instead, I would keep them on the side of the board and whenever the heroes reach a corner or open a door a new section is added (just like you did) I would likely follow a premade plan. Then I would use dices to determine how many of the enemies of the generated wave would appear in the new section and another roll to see where to place them. Feels like it would work well enough.
With the standard rules saying you must get to your starting corner of the table to actually complete the quest, I think you should have to make it back to the dungeon entrance. With the awareness jumping up so high after completing the main objective it could make the escape rather exciting or harrowing. Not to mention the choice to keep exploring for the secondary objective with far more enemy spawns.
I like that you're testing it out as a dungeon crawler. It's still in beta so I hope opr sees this and adds dungeon crawling to the rules. Personally I prefer this because I would rather be immediately playing than setting up a 4x4 table with terrain and objectives. Great stuff 😊👍
I think it would (without trying it mind you), add a nice layer to AoF:Quest. Have the normal skirmish type mode and then discover a dungeon and have a little explore.
Heya! The normal Quest set up is a skirmish format, you set up terrain like you would with Age of Fantasy: Skirmish. The only thing I changed was adding the Shadows of Brimstone dungeon tiles + map deck! You could potentially use any dungeon tiles you have, I will be experimenting with HeroQuest, Advanced Heroquest, some D&D boardgames like Wrath of Ashardalon, and the tiles from the D&D Miniatures game.
Love the terrain you chose for this! The shadows of brimstone stuff gives it a great vibe
What an awesome twist on the game!
I plan to do an alternate mission where the heroes escape from a dungeon.
They would start without equipment and with ailments.
Main objective is find the exit and escape, but secondary would be find where their gear is stashed (and change their gear mid game) and maybe another would be find war plans in another room (retrival objective) and possibly an escort of another npc inmate they met in the starting cell (that might even join the party as a hero in later missions).
As the map isn't revealed I would not deploy the enemies, instead, I would keep them on the side of the board and whenever the heroes reach a corner or open a door a new section is added (just like you did) I would likely follow a premade plan. Then I would use dices to determine how many of the enemies of the generated wave would appear in the new section and another roll to see where to place them.
Feels like it would work well enough.
With the standard rules saying you must get to your starting corner of the table to actually complete the quest, I think you should have to make it back to the dungeon entrance. With the awareness jumping up so high after completing the main objective it could make the escape rather exciting or harrowing. Not to mention the choice to keep exploring for the secondary objective with far more enemy spawns.
Yeah, I ended this one too early! I was still getting to grips with the rules.
I like that you're testing it out as a dungeon crawler. It's still in beta so I hope opr sees this and adds dungeon crawling to the rules. Personally I prefer this because I would rather be immediately playing than setting up a 4x4 table with terrain and objectives. Great stuff 😊👍
Thanks, more to come. I started a new campaign and the first two missions are in a "dwarven mine" so I'm using these tiles again.
I think it would (without trying it mind you), add a nice layer to AoF:Quest. Have the normal skirmish type mode and then discover a dungeon and have a little explore.
This is amazing! SoB is my favorite board game dungeon crawl.
Looks good! I wish the heroes started out with higher quality. Just feels like they are bowling for 6's.
It seems a bit rough but the extra attack dice helps, and hitting level 4 (the first +Quality) is bound to feel good.
Man that looks sick.
So this is all in AOF Quest? I never played a dungeon crawler before.
Heya! The normal Quest set up is a skirmish format, you set up terrain like you would with Age of Fantasy: Skirmish.
The only thing I changed was adding the Shadows of Brimstone dungeon tiles + map deck! You could potentially use any dungeon tiles you have, I will be experimenting with HeroQuest, Advanced Heroquest, some D&D boardgames like Wrath of Ashardalon, and the tiles from the D&D Miniatures game.
Dungeon-crawl seems messy 🤔
Yeah... I'm working on it. I will try the normal skirmish mode soon though.