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marasmusine
Приєднався 6 лип 2006
Hi I'm Duncan. My meagre claim to fame is that I wrote "Dunc's Algomusic", which Stuart Ashen used to make his "theme tune", and bizarrely that got me listed on IMDB.
Currently I'm enjoying recording solo battle reports of Grimdark Future - a tabletop wargame published by OnePageRules in which you get to play with your Warhammer 40K models without the headache of the 40K rules.
Currently I'm enjoying recording solo battle reports of Grimdark Future - a tabletop wargame published by OnePageRules in which you get to play with your Warhammer 40K models without the headache of the 40K rules.
Advanced Space Crusade - Ad Mech vs Tyranids - One-Off Skirmish
I dusted off my old Advanced Space Crusade box for a solitaire game. It's so easy to make up new model statistics for ASC so I conjured up some for my Skitarii Rangers for a one-off skirmish. It's not mentioned in the video, but I use the solo play rules from Space Hulk Deathwing for the Tyranids.
Переглядів: 18
Відео
504 Boardgame: World 521
Переглядів 272 місяці тому
I awkwardly play a 2-player game of 504 against myself, using ruleset 521 (The World of Exploring Pioneers on Journeys).
DOOM Map Griddedhell.wad Map 2
Переглядів 212 місяці тому
Strobe Warning! There are strobing lights between 7:30 and 8:40. Map 2 of griddedhell.wad. Again, the constraint was vertexes to be placed on the 64x64 grid.
DOOM Map Griddedhell.wad Map1
Переглядів 212 місяці тому
Another of my Doom maps finished last year (2023) using the 64x64 grid constraint (mostly... cheated a little here and there, doors etc). I've never published any of these maps, they are for my own entertainment.
DOOM Map Gridded1024.wad
Переглядів 122 місяці тому
Continuing to play my old Doom maps. This one is fairly recent actually, I stopped work on it in May 2023. A set of 4 (and a half) maps with the constraints: 1024x1024 map area; all vertexes (with a few exceptions) on the 64x64 grid.
DOOM Map Skin1024
Переглядів 112 місяці тому
I play another of my old Doom maps. The mapping constraints were: 2 sectors only; all must fit in a 1024x1024 square.
Doom Map griddedbase3.wad
Переглядів 122 місяці тому
Playing another of my Doom maps from 2022. This one had the constraint of all the vertexes (except for doors) being placed on the 64x64 grid.
Untitled 2022 DOOM WAD
Переглядів 162 місяці тому
A playthrough of a DOOM WAD I made in 2022. No custom textures, no custom monsters, no custom anything, just a few ZDoom features like slopes and 3D floors. The layout of the map was generated as an image in Midjourney and I adapted it in Ultimate Doom Builder.
Grimdark Future: 6mm Battle Brothers vs Alien Hives
Переглядів 1553 місяці тому
Another 6mm Grimdark Future battle, this time using the Grimdark Future Legions community books made by ripripla. 00:00 Intro 03:20 Round 1 11:22 Round 2 18:32 Round 3 27:51 Round 4
Grimdark Future Firefight: 6mm Battle Technology 1
Переглядів 1364 місяці тому
My first solo game of Grimdark Future: Firefight, using my custom book for 6mm models. Grimdark Future: Firefight is published by OnePageRules - www.onepagerules.com/games/grimdark-future-firefight 00:00 Intro 03:04 Round 1 06:24 Round 2 11:39 Round 3 15:58 Round 4
AoF Quest - Final Chapter Mission 2, "Final Confrontation"
Переглядів 1684 місяці тому
The final mission of the final chapter of my Age of Fantasy Quest campaign. It's my longest video yet, and an epic* conclusion to the campaign! *Disclaimer: Not actually epic. 0:00 Intro 7:56 Guinea Pig Break 30:35 Getting in Touch with the Real Elements
AoF Quest - "Convergence of Elements" - Final Chapter, Mission 1
Переглядів 2614 місяці тому
Three heroes walk into a bar. However, they pass their saving throws and duck in time.
VCK in D&D: Making a Laser Tank part 5
Переглядів 454 місяці тому
In this final part of the "Laser Tank for Dungeons & Dragons" series, we create a heavy machine gun using my prototype Gun Creation Kit; and add a missile launcher pod to the turret of the tank. Thanks to everyone who has watched this series ... I am still learning how to edit videos. Had the epiphany today that I could, you know, zoom in on the text on the screen so it can be read easily. Wish...
AoF: Quest - "Cleansing the Depths"
Переглядів 1394 місяці тому
Chapter 3, Mission 1 in my Age of Fantasy: Quest campaign. Vira, Horrit and Sveeble attempt a Clean Sweep of the flooded ruins of Nyth-Alorei. Difficulty 2. This time I used a manual wave rather than generated wave to give myself a water elemental sentry to fight.
VCK in D&D Part 4: Armor Plating
Переглядів 224 місяці тому
In Part 4 of my "Making a Laser Tank for D&D" series, we look at an optional rule from VCK: Engineering Options that dicks around with Damage Threshold across the different facings of the vehicle. Place your bets now as to what Damage Threshold we end up with for the front facing of our futuristic tank!
VCK for D&D Part 3: Motive Systems and Final Statistics
Переглядів 54 місяці тому
VCK for D&D Part 3: Motive Systems and Final Statistics
VCK for D&D part 1: Making a Laser Tank
Переглядів 84 місяці тому
VCK for D&D part 1: Making a Laser Tank
AoF: Quest - "Crumbling Foundations" - Chapter 1 Mission 2
Переглядів 3345 місяців тому
AoF: Quest - "Crumbling Foundations" - Chapter 1 Mission 2
Coding Games with Claude 3.5: Level Design
Переглядів 6515 місяців тому
Coding Games with Claude 3.5: Level Design
AoF: Quest 3 - All Four Heroes using D&D Boardgame Tiles
Переглядів 3955 місяців тому
AoF: Quest 3 - All Four Heroes using D&D Boardgame Tiles
Coding Games with Claude 3.5 - Pygame Sprites
Переглядів 525 місяців тому
Coding Games with Claude 3.5 - Pygame Sprites
AoF Quest: 2 - Paranyr and Grunk in a Heroquest Dungeon
Переглядів 5845 місяців тому
AoF Quest: 2 - Paranyr and Grunk in a Heroquest Dungeon
Coding Games with Claude 3.5: Inefficiencies and Images
Переглядів 5825 місяців тому
Coding Games with Claude 3.5: Inefficiencies and Images
Coding Games with Claude3.5 and FlamingHeart_Fox
Переглядів 785 місяців тому
Coding Games with Claude3.5 and FlamingHeart_Fox
AoF:Quest 1 - Brokkr and Doomguard in Shadows of Brimstone
Переглядів 9245 місяців тому
AoF:Quest 1 - Brokkr and Doomguard in Shadows of Brimstone
Grimdark Future Battle 8: Blessed Sisters vs. Alien Hives
Переглядів 536 місяців тому
Grimdark Future Battle 8: Blessed Sisters vs. Alien Hives
Grimdark Future Battle 7: Machine Cult vs. Prime Brothers
Переглядів 696 місяців тому
Grimdark Future Battle 7: Machine Cult vs. Prime Brothers
Love solo battles!
So tiny and so cute! Thanks for sharing, looked like a fun game.
"but really- it's just one sword... a macro sword!" thanks for checking the books out!
You're welcome liver/ripripla! I'll use them again once I've got the orcs painted.
Hahaha, Battletech but grimdark
Love the terrain you chose for this! The shadows of brimstone stuff gives it a great vibe
Oh! For hero skills, either I've been playing it wrong this whole time or the rules changed. I've been playing it like this: if you pass the test the skill goes off and you gain 1 stress; otherwise nothing happens. When I look at the rules now, it says the skill works either way, but you gain 1 stress if the test failed.
The rules changed. Before if you failed a skill nothing happened.
@@kittkitsune Thanks, I'll try the new rule in the next game, I think it will help me feel more confident engaging larger groups of enemies.
Great series, makes me want to pull out my tiles to try this out. One quick fix, if you fail your hero skills, you gain 1 stress then may resolve the hero skill.
Hi, thanks for watching! You get 1 Stress for succeeding on a hero skill anyway, so perhaps it would be more the case of spending 3 Stress to attempt a extra action (to retry it).
Id love to know what army list your working with for the waves.
I made two custom armies "Wrath of Ashard" and "Temple of Elemental Nasties" which you can find in the community books at Army Forge. I also recommend Myrddin's books such as "Dungeon Monsters" for a D&D theme.
This is exactly what I needed
I enjoy this series
This is probably the best iteration of AOFQ I've seen yet! I can't wait to see this continue!
Heavy rain could be rebranded as all the fighting, or some kind of light quake, causing dust a debris to fall from the ceiling.
Oh yeah. Thanks! Some of the random events say it affects models "in terrain" so that's something I need to adapt for dungeons (maybe "next to a wall").
@@marasmusine could include it applying when passing between rooms.
Love the quest reports, very nicely done!
Very nice battle, thanks for sharing! 😃
This looks so like so much fun. Is this on drive thru RPG yet?
I don't think there is a paid version of Quest yet while it is still in beta testing, but I'm having a blast with just the free rules from the OPR website. You kind of need to use the website anyway to track the campaign and generate monster waves.
Hi! Great idea! From which game are the tiles you are using?
Hello, the tiles are from Shadows of Brimstone (from Flying Frog productions).
That was fun! Where does the quest come from? Is that part of the Age of Fantasy: Quest game?
Hi! The quests are randomly generated using the AoF: Quest "Campaign Builder" booklet.
With the standard rules saying you must get to your starting corner of the table to actually complete the quest, I think you should have to make it back to the dungeon entrance. With the awareness jumping up so high after completing the main objective it could make the escape rather exciting or harrowing. Not to mention the choice to keep exploring for the secondary objective with far more enemy spawns.
Yeah, I ended this one too early! I was still getting to grips with the rules.
I like that you're testing it out as a dungeon crawler. It's still in beta so I hope opr sees this and adds dungeon crawling to the rules. Personally I prefer this because I would rather be immediately playing than setting up a 4x4 table with terrain and objectives. Great stuff 😊👍
Thanks, more to come. I started a new campaign and the first two missions are in a "dwarven mine" so I'm using these tiles again.
Nice to watch!
Thank for sharing 🙏
You're welcome! How are things in Thailand?
@@marasmusine Thailand is a travel paradise.🥳
On a few occasions you used a Skill action for a character, then on the same activation performed another action. Made me go back and check - the rules I downloaded two weeks ago and have been playing with are missing the paragraph that says this can be done! Both are the same version number. I also noticed a few days ago that the enemy waves on difficulty 1 have gone from 50% party strength to 25%...no wonder my heroes were getting bashed up when I first started playing!
Oh yeah, the "Beginner's Guide" had that key piece of information missing! It was in the separate Core Rules book though so I spotted it.
What an awesome twist on the game! I plan to do an alternate mission where the heroes escape from a dungeon. They would start without equipment and with ailments. Main objective is find the exit and escape, but secondary would be find where their gear is stashed (and change their gear mid game) and maybe another would be find war plans in another room (retrival objective) and possibly an escort of another npc inmate they met in the starting cell (that might even join the party as a hero in later missions). As the map isn't revealed I would not deploy the enemies, instead, I would keep them on the side of the board and whenever the heroes reach a corner or open a door a new section is added (just like you did) I would likely follow a premade plan. Then I would use dices to determine how many of the enemies of the generated wave would appear in the new section and another roll to see where to place them. Feels like it would work well enough.
That was pretty intense! Cool idea using a dungeon
That's awesome, I was trying to figure out a way to use my dungeon tiles. Cheers!
why am i even doing in the uni bro i should buy claude pro and get a job thanks to it, it's incredible, this page can also make 3d games effortlessly
yup you can easily get a job if you use claude well enough. Its a tool just like a farmer still uses a tractor.. he doesnt do everything manually.
I think you need a background in coding to use LLMs as a coding aid, at the moment. Some of the code it makes is rudimentary or inefficient. The context window of the version of Claude I'm using on Poe also has a small-ish context window so it would be difficult to make large pieces of software -- although there are versions of Claude available with a 1 million+ token window.
Damn even the first request is really good. Pretty impressive
why should we watch how AI do programming? what is your role here?
Thank-you for clicking on my video entitled "Coding games with Claude 3.5". I'm sorry to hear that you found the content of the video included the topic of coding games with Claude 3.5, that can't have been what you were expecting. Next time I make a video about Coding Games with Claude 3.5, I'll make sure to more clearly title it, so that people don't click on it expecting something other than Coding Games with Claude 3.5.
More like Age of Fantasy Chaos Sorcerer. 😁
I'll try and have him painted for next time, I might want to try the classic Heroquest board at some point.
@@marasmusine I’d love to see that!
I think it would (without trying it mind you), add a nice layer to AoF:Quest. Have the normal skirmish type mode and then discover a dungeon and have a little explore.
This is amazing! SoB is my favorite board game dungeon crawl.
You gotta love advanced lawnmower simulator, gotta be one of the best games out there
Dungeon-crawl seems messy 🤔
Yeah... I'm working on it. I will try the normal skirmish mode soon though.
"Hello I'm liam Non-binary furry (Yippee!!)"
Looks good! I wish the heroes started out with higher quality. Just feels like they are bowling for 6's.
It seems a bit rough but the extra attack dice helps, and hitting level 4 (the first +Quality) is bound to feel good.
Man that looks sick. So this is all in AOF Quest? I never played a dungeon crawler before.
Heya! The normal Quest set up is a skirmish format, you set up terrain like you would with Age of Fantasy: Skirmish. The only thing I changed was adding the Shadows of Brimstone dungeon tiles + map deck! You could potentially use any dungeon tiles you have, I will be experimenting with HeroQuest, Advanced Heroquest, some D&D boardgames like Wrath of Ashardalon, and the tiles from the D&D Miniatures game.
Super cute channel
Lessons I learned after this recording: * Turn off camera autofocus * Turn on continuous camera flash for better lightig * Get a dice tray * Tighten up editing 🎥
Nice BatRep! Keep at it! Subbed.
Heya I had chance to check out your channel, I like that you cover Mantic Games models (I have some Veer-Myn), so I've subbed to you too.
@marasmusine Hey, Thank you! I'm like a butterfly in this hobby. There's so much great stuff in this hobby. Take care and have a great weekend.
@@marasmusine thank you.
Great batlee also, 5 ones in 6 shoots? WOOW, great job in the Elf raiders I love the purple armor.
Thanks! Not sure what to do when I repaint the skimmers and Talos, since contrast paint doesn't work as well on flat plates.
I edited out a comment I had about the razor caltrops on the jetbike. I'm not sure how useful this upgrade is, especially as it _replaces_ the CCW. It grants impact (2), which is only useful if the jetbikes are doing the charging. That's not something they want to be doing, since they just have 1 CCW each and plenty of ranged attacks. Now if _all_ the jetbikes could have the razor caltrops then we're talking impact (6) for 3 bikes which is more tasty.
Seems you've changed your pfp to a cool sphere
It's a Marasmusine sphere!
Everyone watching this and commenting on this, this is my dad-
Kinda reminds me of Oneohtrix Point Never
Hey Marasmusine, do you have a contact email? A friend would like to ask for the source in Gamemaker. :D
sure, it's duncan_timiney@hotmail.com
Are you ever gonna come back?
Dunno, is there any demand for timestreched Jan Doyle Band music?
I'm actually planning on using this as a compositional tool for my experimental music by improvising over the randomly generated chord progressions to create an entirely new song. Thank you for this!
Let me know if you upload the song!
@@marasmusine Sure no problem!
@@marasmusine Is it true I can upload my own samples onto this?
@@iamdamosuzuki_ You can with the most recent version ("Mk VI"). After you download the software you'll see a AUDIO folder with some subfolders. Put your sound samples in those subfolders. They need to be in .ogg format.
@@marasmusine Awesome. I'm gonna have some fun with that.
do "." (without these quotation marks) i dare you XDD
This sounds like what an acid trip looks like
I like it!