One time in regular BattleTech I was running a Preta, a medium mech with 8 improved jump jets making it very hard to hit. I jumped onto a building to get a good angle of attack on an enemy... and he shot the building instead, doing enough damage it couldn't support my weight and sent me falling 3 levels into rubble...
@@jaguargrenadier1111 I made up for the indignity in a game a few months later where we had orbital fire support, I demolished two maps worth of buildings! I may have been nominally defending the city, but it as so worth it...
Mad Cat is the Inner Sphere designation. Timberwolf is the Clan name. The Inner Sphere designation came from the target recognition software would constantly flip between Marauder and Catapult when trying to identify the Clan mech. Stealth also covers ECM so most likely the Atlas has Electronic Warfare equipment.
I checked the wiki and yes, there is ONE Atlas variant out of several dozen variants and reworks with Stealth Armor. Congratulations for breaking Jay, Ash!
@@worlds-in-conflict Could be worse, there's a Stealth Pillager which is a beast for long-range sniping. It's one of the highest-pointed Inner Sphere designs in full BattleTech
Nice another Alpha Strike bat rep! To answer the question about the movement of the fire moth, in classic battletech if you move off the table your mech is counted as being destroyed. Likely it's the same thing for Alpha strike.
Great game guys...and I`m just waiting for it to release in the Uk... and sitting in my loft which i had and never used since the robotech tactics KS is drop zone city pack enough to cover a 6x4 table..!! yippy
5:45 So when it comes to force building, the requirements round up. So 3/5 mechs in a star have to be Size3 (or in classic case Heavy) and up. However your mates Lance actually fulfills the requirements of a medium star (it’s a battle Lance however the only requirements are that 50% of the units have to be size 2) Same goes for Light Stars and Heavy Stars. They all give the same bonus too. Tho they way we play it is that while all it says is that 50% of the units have to be “this” to gain the bonus, we also include the “have to be of this type and have one of this type” specifications too as we felt it just made it way to easy to make battle lances - which is kind of true to lore as they are extremely easy and common to make.
8:09 Thanks for explaining that rule about the CF range. The Alpha Strike Manual doesn't actually say anywhere that this is a thing you and your opponent decide. I was trying to do internet searchs to find out what CF range actually meant but nothign came up for it (something i am fidning a lot with Battletech rules that are optional!). And the fact its on the table made it feel like it should be a thing thats explained so i'm glad i got it from here. Now i'm wondering where you got it from? Is it actually explained somewhere that its a rule you and your oppenent decide on? EDIT AH i found it... its actually in the Alpha strike boxes manual you are using. Theres a paragraph that specifically explains it haha. This paragraph includes the line "players are free to assign whatever values work for thier scenarios" etc. This entire paragraph is missing from the Commanders edition of the Alpha Strike rules haha.
I get that people have always liked Classic Battletech and it's hexmaps, but man, open tabletops and 3D buildings add so much more. Add in the variable damage alternate rules (so Light mechs especially have a change to be damaged without just completely evaporating in one shot- because that's just boring-) and THIS is how I want to play Battletech.
Ash, why did you split your forces like that? I have yet to get my first game in after a 35-year hiatus, so I'm no expert. But I am curious. Since their individual models have fire superiority, it suggests you should try to defeat in detail.
In normal play, you shoot all damage with one roll (hence "Alpha Strike"). However, in the rules book there is an optional rule to roll for damage individually one point at a time. So, you can do it both ways.
The Annihilator has the same ground movement profile but no jump jets, the Ares is also a 2/3, but it pays fewer MPs to enter woods (because it's a superheavy) or change facing (because it's a tripod) so is faster overall. If you include silly stuff like the April Fool's day jokes, then the PXH-99 Phoenix Hawk from XTRO: Caveat Emptor wins. It moves 0/1/2 thanks to a rating 45 engine and combination of hardened and modular armour
Stealth Atlas; a warehouse-sized cardboard box shuffles across the battlefield.
Clan Mech, "!"
One time in regular BattleTech I was running a Preta, a medium mech with 8 improved jump jets making it very hard to hit. I jumped onto a building to get a good angle of attack on an enemy... and he shot the building instead, doing enough damage it couldn't support my weight and sent me falling 3 levels into rubble...
A very good way to deal with a Preta Dominus…
@@jaguargrenadier1111 I made up for the indignity in a game a few months later where we had orbital fire support, I demolished two maps worth of buildings!
I may have been nominally defending the city, but it as so worth it...
Whatever it takes to win….
Dad jokes and Battle tech, the content I love.
Mad Cat is the Inner Sphere designation. Timberwolf is the Clan name. The Inner Sphere designation came from the target recognition software would constantly flip between Marauder and Catapult when trying to identify the Clan mech. Stealth also covers ECM so most likely the Atlas has Electronic Warfare equipment.
I checked the wiki and yes, there is ONE Atlas variant out of several dozen variants and reworks with Stealth Armor. Congratulations for breaking Jay, Ash!
Best Alpha Strike content on youtube! Please, please, keep making more of these.
Ash you spoil us with your amazing Battletech content! Keep up the stellar work!
Stealth Atlas? It used to be part of a Steiner scout lance, of course
Another excellent battle report. I love your BT content and especially when it’s AlphaStrike with Jay! More please!
Looking forward to part 3
So. You know what the enemy would not expect? STEALTH ATLASES!
Normal Steiner recon lance: 4 Atlases
@@samikoivisto7705 Son of a bitch he stole my line!
I can confirm that I did not in fact expect stealth Atlases.
@@worlds-in-conflict Nobody expects the Stealth Atlases.
@@worlds-in-conflict Could be worse, there's a Stealth Pillager which is a beast for long-range sniping. It's one of the highest-pointed Inner Sphere designs in full BattleTech
Great game guys, love BT Alpha Strike! 😃
Beautiful paint jobs on the shiny new minis ❤️
Always enjoy the Battletech content!
I just want to buy this already...coming, Catalyst!
Nice another Alpha Strike bat rep! To answer the question about the movement of the fire moth, in classic battletech if you move off the table your mech is counted as being destroyed. Likely it's the same thing for Alpha strike.
Great game guys...and I`m just waiting for it to release in the Uk... and sitting in my loft which i had and never used since the robotech tactics KS is drop zone city pack enough to cover a 6x4 table..!! yippy
Oh boy, time to cozy up with BTech and tea
great video, loved your coverage, more alpha strike!
PS Also loving Steel Rift!
Today in things we learned, Jay hates ninja Atlas.
Its a Steiner scout Atlas, so it would be stealth.🤣
5:45
So when it comes to force building, the requirements round up. So 3/5 mechs in a star have to be Size3 (or in classic case Heavy) and up.
However your mates Lance actually fulfills the requirements of a medium star (it’s a battle Lance however the only requirements are that 50% of the units have to be size 2)
Same goes for Light Stars and Heavy Stars.
They all give the same bonus too.
Tho they way we play it is that while all it says is that 50% of the units have to be “this” to gain the bonus, we also include the “have to be of this type and have one of this type” specifications too as we felt it just made it way to easy to make battle lances - which is kind of true to lore as they are extremely easy and common to make.
Keep it up dude, i love this game
Love the game and explanations!
Let's go teenage mutant ninja SNORDS! Glad to see more alpha strike content
I was going to sleep, but I guess I will watch this 😊
Was a great game, had tea and donuts so was 10/10
time for a new cup of coffee!
8:09 Thanks for explaining that rule about the CF range. The Alpha Strike Manual doesn't actually say anywhere that this is a thing you and your opponent decide. I was trying to do internet searchs to find out what CF range actually meant but nothign came up for it (something i am fidning a lot with Battletech rules that are optional!). And the fact its on the table made it feel like it should be a thing thats explained so i'm glad i got it from here.
Now i'm wondering where you got it from? Is it actually explained somewhere that its a rule you and your oppenent decide on?
EDIT AH i found it... its actually in the Alpha strike boxes manual you are using. Theres a paragraph that specifically explains it haha. This paragraph includes the line "players are free to assign whatever values work for thier scenarios" etc. This entire paragraph is missing from the Commanders edition of the Alpha Strike rules haha.
I get that people have always liked Classic Battletech and it's hexmaps, but man, open tabletops and 3D buildings add so much more. Add in the variable damage alternate rules (so Light mechs especially have a change to be damaged without just completely evaporating in one shot- because that's just boring-) and THIS is how I want to play Battletech.
I mean, you CAN play Classic without hex maps. It's essentially the same movement rules as Alpha Strike.
I can imagine the St-Atlas running across the field accompanied by a Tom & Jerry style tinkling piano 🤣
I didn't know Clans charged and exploded 21:41 . I thought it was just a WoB thing. Oh, well. I guess that's 4.2 mil C-bills down the drain XD.
I would love to see you make a video set of battle force and how to play that system
Awesome Videos
From Hell’s heart! KHAN! 😂😂😂
Crazy fight
Wha's the time stamp for the Stealth Atlas Reaction?
Good content...but your opponent needs different dice or pray to the dice gods 😄
Hah, your atlas walks 6, my urbie walks 4 and its a light!
Ash, why did you split your forces like that? I have yet to get my first game in after a 35-year hiatus, so I'm no expert. But I am curious. Since their individual models have fire superiority, it suggests you should try to defeat in detail.
What us the brand of this mat
Flag on the play; unClan-like behavior. Dasher/Firemoth and Pouncer both attacking the Warhammer.
Huh, I always thought the damage number was number of attacks (so like timberwolf medium range is 7 individual shots that do a single damage each).
In normal play, you shoot all damage with one roll (hence "Alpha Strike"). However, in the rules book there is an optional rule to roll for damage individually one point at a time. So, you can do it both ways.
What happened to variable damage?
We’re using the rules in the box and it’s in the commander book.
ECM Atlas best Atlas. Almost as cool as ECM Daishi.
in the battle for the slowest mech: can anything beat urby?
The Annihilator has the same ground movement profile but no jump jets, the Ares is also a 2/3, but it pays fewer MPs to enter woods (because it's a superheavy) or change facing (because it's a tripod) so is faster overall.
If you include silly stuff like the April Fool's day jokes, then the PXH-99 Phoenix Hawk from XTRO: Caveat Emptor wins. It moves 0/1/2 thanks to a rating 45 engine and combination of hardened and modular armour
@@lorcannagle Yeah, Annihilator is DEFINITELY mecha-godzilla, including the plodding rubber suit movement.