3ds Max & Camera Projection (mapping)Tutorial (Part02)

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  • Опубліковано 16 жов 2024
  • {part01} "In this tutorial, we first obtain the perspective of the environment.
    "We perform the modeling."
    "We create materials for the built models."
    "Next, we do the scene lighting and finally render using the Corona engine."
    {part02} "In the second part of this tutorial, we learn how to solve texture issues if the camera moves."
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    #cameraprotection #cameramapping #2dto3d #coronapprojection

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