@@TheDarkside12345 that title was genius, really didn't have to fry him like that... Could've used his own forehead to light him on fire like using magnifying glass
i love the fact that one of the chickens (9:34) is named cluckles which might be a reference to a wynncraft quest where you have to kill him in a basement
@@darkcat_tv7558 well the owner told him that hes very "noughty" chicken and you should "deal with him" but when he starts attacking you there is not other way than to kill him
they made it a late game island. that’s not forgetting early game, it’s just providing content for late game. early game players can’t do master mode, does that mean admins forgot about them? no
@@billneigh3781 late game content at the expense of early game, you need combat 24 and you need mid game gear to kill the basic mobs that you could easily kill in blazing fortress. master mode doesnt hurt or affect early game players what so ever, crimson isle does. though, i dont really know how to feel because it added nice stuff, maybe they could of kept the original mobs at the same level, or added the new levels but the new levels have more drops and they only drop the special items like ashes and stuff. As for the magma boss they could have the original spawn more often and then the new is only once an hour, or just keep it how it is.
Honestly I noticed more editing in this video like will smith and the snake edit. These made this video so much more enjoyable and I hope you continue with this.
Refraction is lying to his fans with that title Also I’m so happy they are using the quest system now instead of the game just being boring grinding for hours
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
You got a volcanic stonefish first try, I got it after I got a golden fish (7m last time I checked) and it’s probably like a 1/1000 for the golden fish, though I haven’t checked the wiki
if refractions explanation of magic power was a bit confusing for people without as much knowledge as his behemoth brain here is the simpler one the rarer the talisman the more magic u get and it also works with recombobulated ones duping also decreases your magic power the more rare unique talismans you got the more magic you got ps:am not explaining reforge stones cause idk how to get them and have not used em whatsoever unless it's talking bout the normal ones for example red nose
this update feels so rushed, at like not even the first week minibosses got disabled, fire tick from lava and rabbit hat fix makes it so its so hard to lava jump in f7 (at least for me since i have 250ms, fire ticks makes it so you get bounced back down)
"This update is bigger than my forehead" I don't know why I clicked if I already know that it is cap
@@TheDarkside12345 that title was genius, really didn't have to fry him like that... Could've used his own forehead to light him on fire like using magnifying glass
69 like
@@anowell1845 noice
Lmao
no its not tf lol
I love how in the thumbnail you shrink your forehead a bit to really get the point across. Very professional
emotional damage
It’s called clickbait
Nah bro, it makes the point on bis forehead be closer
The fact he bought 8 enchanted sulfur for 100m TWICE when he couldve waited 8minutes for it to be 5k per
We all know CHICKENS are the greatest animal in the world
@@lightspeednerd6467 Yes CHICKENS are pretty great.
@@moofurg Yea chickens man, they are chickens
and tasty
Is it only me who thinks that chicken are the greatest animals on the world?
“This update is bigger than my forehead” mate, they could release a whole new server bigger than the know universe irl and it’s still smaller
the universe doesnt compare
The indicated item/imaginal itself is incredibly inspiring, interestingly imposing, intricately indulging, intensely involute, illuminatingly informational, intelligently innocuous, and indistinguishably insane! I inhabited intrigued intensities immediately. Invokingly impressive indeed.
@Vappis_ It's interesting.
@@mathhead4975 indeed
@@legolessleon iconic
@@Electronem1 incredibly imaginative
@@legolessleon intriguing interst in innate impressions
i love the fact that one of the chickens (9:34) is named cluckles which might be a reference to a wynncraft quest where you have to kill him in a basement
Very very sus
@@darkcat_tv7558 well the owner told him that hes very "noughty" chicken and you should "deal with him" but when he starts attacking you there is not other way than to kill him
Editor: What do you want the Thumbnail clickbait to be?
Him: My forehead
nothing can be bigger than that.
The thing about this update is that it makes blazing fortress waaaaay more dangerous so early game ppl kinda just got forgotten
How are early game players meant to get quartz and other resources?
they made it a late game island. that’s not forgetting early game, it’s just providing content for late game. early game players can’t do master mode, does that mean admins forgot about them? no
@@billneigh3781 late game content at the expense of early game, you need combat 24 and you need mid game gear to kill the basic mobs that you could easily kill in blazing fortress. master mode doesnt hurt or affect early game players what so ever, crimson isle does. though, i dont really know how to feel because it added nice stuff, maybe they could of kept the original mobs at the same level, or added the new levels but the new levels have more drops and they only drop the special items like ashes and stuff. As for the magma boss they could have the original spawn more often and then the new is only once an hour, or just keep it how it is.
@@fearmenons3196 no.
the nether is supposed to be hard, it shouldnt have weak mobs
Refraction: Finally a worthy opponent, our battle will be legendary!
Nothing can be bigger than Cal's forehead
agreed
Honestly I noticed more editing in this video like will smith and the snake edit. These made this video so much more enjoyable and I hope you continue with this.
8:06 down bad
The titles keep getting better:
This update is bigger than my forehead
It’s about drive, it’s about power
down horrendous
suffering from succes
Honestly took me a minute to notice anything was different with the thumbnail
10:20 13:13 i am mage armour guy
2:40 If u refunded your talismans 5 at time you would get about 1m per talisman and it caps at 5m.... so rip you
Refraction:"This update is bigger then my forehead"
Me: Impossible
Refraction is lying to his fans with that title
Also I’m so happy they are using the quest system now instead of the game just being boring grinding for hours
Title "this update is bigger than my forehead." Me instantly thinking in my head "That is impossible"
The thumbnail is clickbait Cal's forehead is infinite
Refraction is the only person that can pronounce Thaumaturgist
Also hes the only Person with such a big forehehead
ehh a good majority of people in the scp wiki can pronounce it fine
Best title ever that is not clickbait
10:30 YOURE RICH OF THAT 80 COINS POGGGGGGGGG
10:31
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
I clearly thought it was impossible for something to be bigger than Refraction's 4head!!
You are still correct
5head*
“Ay Oi just go’ ha digits baybe” is the most British refraction has ever sounded
no the forehead is still bigger
"Today marks 280 days since the last major update!"
Tf2 Players: *Is that a challenge?*
Can't believe refraction just clickbaited us. NOTHING is bigger than his forehead.
I also think it’s bigger than something else
*"I JUST GOT HER DIGITS BABY"* - Refraction
the reason the admins took so long is because they made the island more than infinitely big.
Cal, the update is a 1000x bigger.
oh wait wrong body part
the video's pacing is amazing
Refraction :"this update is bigger than my forehead"
me: Stop the cap!! XD
The new reforge system is a nerf for weaker players for sure.
the accessory changes are an overall buff to damage especially now that dungeon stars give stats outside dungeons, my damage went up by 30k
Meet Refraction, someone who ego's a person suffering from the loss of their chicken after it was stolen
It’s not physically possible for this update in its entirety to be even close to the size of refractions forehead
Refraction forehead vs nether update
refraction forehead nether update
> strength
> power
>iq
> battle iq
> combat
> abilites
> size
overall:
REFRACTION's FOREHEAD
You got a volcanic stonefish first try, I got it after I got a golden fish (7m last time I checked) and it’s probably like a 1/1000 for the golden fish, though I haven’t checked the wiki
Refraction: this bigger then my forehead
Me: nah clickbait
IMPOSABLE NOTHING IS BIGGER THAN CAL’S FOREHEAD
6:37
that will smith slap tho xD
Now this update must be massive!
Refraction’s forehead is so big it caused me bitrate issues
if refractions explanation of magic power was a bit confusing for people without as much knowledge as his behemoth brain here is the simpler one the rarer the talisman the more magic u get and it also works with recombobulated ones duping also decreases your magic power the more rare unique talismans you got the more magic you got
ps:am not explaining reforge stones cause idk how to get them and have not used em whatsoever unless it's talking bout the normal ones for example red nose
No skyblock update or any games update isn't going to be bigger than Mr.Rat's Forehead
nah that accessory rework is so much better than constantly having to reforge talismans
Your forehead is still bigger
Alternate title: "Maidenless skybkock UA-camr flirts with a Minecraft npc and realises how depressed he is"
If thats the new editor editing the vid i actually like it
amazing title
You should get get ferocious mana for dungeon armor, almost doubles damage in boss
So you’re the reason I’ve made so much money from sulfur lmao
lmao the thumbnail is literal gold
cal's forehead is so big it has it's own gravitational pull
Wow, I didn’t think refraction would clickbait us with that title.
The whole island is represented as an atom of ur forehead
That’s a brave title, but why did you shrink your forehead in the thumbnail?
Refraction is one of the only ones I've heard pronounce 'Thaumaturgist' correctly first try
thats the best Title ive seen in a long time
great tumbnail the own who cam up with it needs a raise
The chicken quest is literally straight plagerism of BoTW lol
The biggest update would be if they added a statue of your forehead.
I had to look at the thumbnail again because Cal’s 4head has upgraded into Armstrong levels of 4head.
no way, it's not possible! Your forehead is the size as the globe
Best title and thumbnail ever and screenshotted
haven't even started watching but i already liked for the title
i havent played skyblock or watched any videos for like 6 months and i saw this
didnt know what to do
havent played skyblock since
this update must be bigger than the universe itself
This update is the only thing bigger than the mans forehead
Nothing is bigger than refractions forehead
THE UPDATE IS INFNITE IF IT'S BIGGER THAN HIS FORHEAD
sucks that this straight up doesn’t exist on stranded
Man the title is the biggest cap in history
that's not true, your forehead is waaaaay bigger, come on, we all know it's clickbait.
this is clickbait.
nothing could ever be bigger than cals forehead
there is nothing bigger than the refraction forehead
I LOVE THAT TITLE LOOOOOOOOOOOOOL
when i saw the Thum nail and it said it was an update that was bigger than you head I had to see it
this update feels so rushed, at like not even the first week minibosses got disabled, fire tick from lava and rabbit hat fix makes it so its so hard to lava jump in f7 (at least for me since i have 250ms, fire ticks makes it so you get bounced back down)
So the legend is true, it is actually bigger than your forehead
10/10 thumbnail and title
Click bate nothing is bigger than refraction’s forehead
damn. didn’t think he would go *that* far with the title
it it cant be possible nothing is bigger that the forehead
Something bigger than Cal's forehead??? IMPOSSIBLE!
been waiting for this vid sence the update came out
There was a bug with the mage having features that barbarian didnt :). Also Citria and Teddy(admins) told me mage was better so…
Nah your forehead is on top of the tier list big stuff tier
that's cap not even refraction's forehead could possibly be bigger then refraction's forehead
I meannnnn is anything larger than that shiny waxed waxed boy
Remember to get from your eyes to your forehead takes a hour
Ur smart with it to zoom in so it makes it bigger
ayoo refraction makes a good joke
the tile may be wrong refraction big rat fourhead is hugeee so i dont know about the title
Oh my. On cal s thumbnail he finally showed his real forehead
that is impossible your forehead is the biggest thing in the universe
If I were you I would have kept the reforges bc they are now considered "Rare Items" and also keep up the great work!
rare items 💀 not like everyone is doing the same thinking itll be worth something