always sad to see the amiga version lacking in-game music while the console ports did have it. even more surprising they didnt throw in a cd soundtrack on the cd32!
@@BassGoesBoom1 With how limited the C64 hardware was compared to the rest of the systems i think the Commodore version was most impressive....not the best but the most impressive lol
And the price for worst sound goes to... Atari ST. The most impressive version is the Master System. The least impressive one is the CD32, since it‘s no upgrade to the regular Amiga version. The least they could have done is adding CD tracks with music in the levels. And a graphics update should be expected too, since the CD32 has the AGA chipset.
Yeah they definitely didn't do their best in the sound fx and music department for the ST, even though the AY chip is capable of some impressive sound.
Loved the amiga version. Way better than the atari one.nice Parallax scrolling really helps..cd32 was a poor quick conversion just with diff intro I think.made no use of the extra power
There's no reason other than laziness that the CD32 version couldn't have matched or exceeded the sega cd version. It's not a particularly demanding sega cd game.
Not a knock on the original game, but imagine buying a CD32 thinking you're getting a next-gen console and firing Chuck Rock up. I'd have returned it right then and there.
Unfortunately shovelware, ridiculously easy to get normal A500 games to run on something like CD32, would have been something if Core released their entire back catalogue on one CD and released it, people wouldn't have felt so cheated. The ease of converting old stuff was both a blessing and a curse.
@@Galahadfairlight I think that's a good take. The system never would have stood a chance once the PS1, Saturn, and N64 hit the scene, but it would have been nice to see studios actually try and give it a more competitive library. I suppose Commodore really didn't have the resources at that point to do much more than repackage an A1200, Akiko chip notwithstanding, so it was just easier to do stuff like this. It's too bad the AAA chipset couldn't be finished, it would have made a lot of sense in something like the CD32.
@@gargonovich The business model for the CD32 was to introduce North American gamers to the absolutely enormous back catalogue of Amiga games, most of which they'd never have even heard of before. In Europe these games would just be shovelware - like Chuck Rock was an egregious example of. Commodore knew though that Europeans would buy the system anyway out of brand loyalty to Amiga - and like schmucks we did! Of course, they went bust on the eve of release in North America - so we never got to find out if the CD32's gameplan would have paid off. The console's primary competitors in the market at its time of release in Europe were still the SNES and the Megadrive/Sega CD so its graphics capabilities only had to match them. Sure, the PS1 would have left it in the dust, but then a "CD32 II" would have been required to compete. You've got to wonder about what would have happened in that alternative reality where Commodore did manage to sell CD32s in US stores. It's a long shot, but just maybe they might have elbowed their way into the console wars!?
C64 version looks really bad. But it was released in a year when the publishers only wanted to release games for 16 bit machines. They could do a lot more but there was no interest. Just look on games like Creatures 1 and 2 from Thalamus. There was a possibility to release C64 games with good graphics in these days.
Amiga version got music, sounds very nice. Strange that's not present here. You can hear it for example here : ua-cam.com/video/Tojq1k5RXqY/v-deo.html --- Amiga Rulez forever ! ----
The guy from your video link posted this in his description: Foreword: The game allows you to play sound effects or music during the game and not both. I played through the game with effects on and then mixed the music in postproduction (easy to do as there's only one music track).
The C64/MS and G. G Versions were done with a lot of care and attention, shame more wasn't done with the Mega CD version 😭 The ST version was terrible and I owned an ST. Still return to this on the MD these days.
The Mega-CD version have added levels and totaly new levels in hard mode, exclusive to that version ! This is definitely the best version, far better than the megadrive one.
@@fan2linuxputting extra levels onto CD versions of games was a common feature on a good few MCD and CD32 conversions, nice, but when you paid £270+ for new hardware, already owned the vanilla versions of the games, it wasn't enough of an incentive to buy them again. When you saw things like Terminator, Jurassic Park, Batman Returns on MD and MCD, you knew the hardware potential had been fully realised.
🕹️📺👉 Check out all our comparisons : bit.ly/VersionsComparison
always sad to see the amiga version lacking in-game music while the console ports did have it. even more surprising they didnt throw in a cd soundtrack on the cd32!
This game like many others were just a money grab in the cd32 versions.
Played so many hours on the Amiga. Great game.
You have to love the Commodore 64 version...they gave it a good shot
Yeah they did a good job with the c64 version
@@BassGoesBoom1 With how limited the C64 hardware was compared to the rest of the systems i think the Commodore version was most impressive....not the best but the most impressive lol
Yeah I agree especially awesome from c64 version
Amiga RULEZ here, and there!
And the price for worst sound goes to... Atari ST. The most impressive version is the Master System. The least impressive one is the CD32, since it‘s no upgrade to the regular Amiga version. The least they could have done is adding CD tracks with music in the levels. And a graphics update should be expected too, since the CD32 has the AGA chipset.
Yeah they definitely didn't do their best in the sound fx and music department for the ST, even though the AY chip is capable of some impressive sound.
Loved the amiga version. Way better than the atari one.nice Parallax scrolling really helps..cd32 was a poor quick conversion just with diff intro I think.made no use of the extra power
There's no reason other than laziness that the CD32 version couldn't have matched or exceeded the sega cd version. It's not a particularly demanding sega cd game.
sega cd sound is worse then genesis,so true
Being Amiga junkie back then, I did not know how many systems received a port. The "unga- bunga" I think was stolen from Captain Caveman.
There was an Acorn Archimedes version too.
3:52 Wait.... What did he say?
He said "motherfucker"
Games weren't ported back then and is why it's different on most systems.
Sega CD
Sega Megadrive
SNES
Amiga & CD32
Atari ST
Master System
Game Gear
Game Boy
C64
Maybe it was the A1200 version but I remember playing with music and sound effects.
no, you don't. Music or sfx but not both.
@@tonybrian7526 ua-cam.com/video/Tojq1k5RXqY/v-deo.html
@@pnvgordinho read the description of the video, he edited the video.
@@tonybrian7526 You right. But I still think I played with both sounds. That's the memory I have. I will play it again to see for myself. :)
Funny detail: When Chuck Rock trows a rock he says "hoer" in Dutch that means hooker ;)
Not a knock on the original game, but imagine buying a CD32 thinking you're getting a next-gen console and firing Chuck Rock up. I'd have returned it right then and there.
Unfortunately shovelware, ridiculously easy to get normal A500 games to run on something like CD32, would have been something if Core released their entire back catalogue on one CD and released it, people wouldn't have felt so cheated.
The ease of converting old stuff was both a blessing and a curse.
@@Galahadfairlight I think that's a good take. The system never would have stood a chance once the PS1, Saturn, and N64 hit the scene, but it would have been nice to see studios actually try and give it a more competitive library. I suppose Commodore really didn't have the resources at that point to do much more than repackage an A1200, Akiko chip notwithstanding, so it was just easier to do stuff like this. It's too bad the AAA chipset couldn't be finished, it would have made a lot of sense in something like the CD32.
@@gargonovich The business model for the CD32 was to introduce North American gamers to the absolutely enormous back catalogue of Amiga games, most of which they'd never have even heard of before.
In Europe these games would just be shovelware - like Chuck Rock was an egregious example of. Commodore knew though that Europeans would buy the system anyway out of brand loyalty to Amiga - and like schmucks we did!
Of course, they went bust on the eve of release in North America - so we never got to find out if the CD32's gameplan would have paid off. The console's primary competitors in the market at its time of release in Europe were still the SNES and the Megadrive/Sega CD so its graphics capabilities only had to match them. Sure, the PS1 would have left it in the dust, but then a "CD32 II" would have been required to compete.
You've got to wonder about what would have happened in that alternative reality where Commodore did manage to sell CD32s in US stores. It's a long shot, but just maybe they might have elbowed their way into the console wars!?
C64 version looks really bad. But it was released in a year when the publishers only wanted to release games for 16 bit machines. They could do a lot more but there was no interest. Just look on games like Creatures 1 and 2 from Thalamus. There was a possibility to release C64 games with good graphics in these days.
The sega genesis is the best version
Amiga version got music, sounds very nice.
Strange that's not present here.
You can hear it for example here :
ua-cam.com/video/Tojq1k5RXqY/v-deo.html
--- Amiga Rulez forever ! ----
On Amiga you can choose to play with music or with sfx but not with both.
The guy from your video link posted this in his description: Foreword: The game allows you to play sound effects or music during the game and not both. I played through the game with effects on and then mixed the music in postproduction (easy to do as there's only one music track).
SNES is the best!
if the dino doesn't poop its not a valid version od chuck rock
Chuck in Atari ST intro should look around and shrug his shoulders.
But it's a good ST version. Large sprites and scrolling.
The C64/MS and G. G Versions were done with a lot of care and attention, shame more wasn't done with the Mega CD version 😭
The ST version was terrible and I owned an ST.
Still return to this on the MD these days.
The Mega-CD version have added levels and totaly new levels in hard mode, exclusive to that version ! This is definitely the best version, far better than the megadrive one.
@@fan2linuxputting extra levels onto CD versions of games was a common feature on a good few MCD and CD32 conversions, nice, but when you paid £270+ for new hardware, already owned the vanilla versions of the games, it wasn't enough of an incentive to buy them again.
When you saw things like Terminator, Jurassic Park, Batman Returns on MD and MCD, you knew the hardware potential had been fully realised.
They really effwed up the ST version.Tiny window,but atill jerky scrolling.
Music worse than C64.