If you defeat the final boss and keep your Louie alive you get an extra cutscene there. In the normal cutscene everything is exploding, Buglear collapses on the floor and Bomberman leaves in his ship. In the extended Louie cutscene Bomberman and Louie board the ship together but now it's too overloaded and can't take off the ground with both of them. Louie jumps out and urges Bomberman to go alone, which Bomberman refuses and tries to get Louie back in the ship. Louie has to stun Bomberman with a kick and push him into his ship, only then it flies away while Louie stays behind and watches him through the glass floor. The screen fades to white and then you hear Louie's last squeal (the same sound bit when you mount a Louie). It's so tragic but I love that they actually made an extra animation for Louie, it's a nice bonus to the normal cutscene since it's really hard to keep Louie all the way to the end. I'd much prefer a happier ending but I guess the programmers realized they need to somehow get rid of Louie before the end credit sequence because there Bomberman flies alone in his ship and the animation is too complex to add Louie, hence he had to go.
This is one of THE best Bomberman games out there, and notably looks A LOT better than its SEGA Genesis counterpart. The music is incredible, the gameplay is simple enough for beginners, and MY GOSH, the Louies look adorable! 😁💙
Bomberman '94 is easily my favorite Bomberman of the 16-bit generation - so many game elements introduced here were featured prominently in later installments, and it's a damn nice looking game for the Turbo!
Not rabbits, Louies, and yes, there are other games with them in the series. Super Bomberman 3, 4, and 5 SNES/SFC I believe has them (4 and 5 sure do), and Saturn Bomberman contain them. And all of these are awesome. Some people may not be high on Super Bomberman 5, but I find it highly entertaining.
@@Bloodreign1 Louies aren't in SBM4, there's a special gimmick unique to that game where you hatch defeated monsters from eggs and then ride them which essentially does what Louies did but in a more roundabout and limited way. It's my least favorite Super Bomberman title overall, I'm glad Louies returned in SMB5 better than ever. @NintendoComplete completely agreed, even though Super Bomberman 5 is the better game BM94 is the one I replayed the most. The level design and difficulty curve are far better than in any of the SNES games, it's way more fun and less frustrating. Not to mention the monster designs and animations are so good.
@@Diwasho Yeah the hatched animals are actually enemies you battle against, had to play my copy of Super Bomberman 4 to realize they weren't Louie's. There's also animal rides in Neo Bomberman on the Neo Geo as well, shame that didn't see a Neo CD release.
stage 1: morimori no mori (morimori forest) stage 2: achiachi yama (achiachi mountain) stage 3: buku buku no umi (bukubuku sea) stage 4: kurakura shiro (kurakura castle) stage 5: YukiYuki land (snowy land) (and i guess there might be some meaning as wordplay in the names too)
Simone Bernacchia Definitely. It you look at the English Genesis version, the level names aren't translations (because they're word plays and don't work in English) but just made up stuff. The one they called Jammin' Jungle made me laugh.
Simone Bernacchia Simone Bernacchia Oh and those word plays. Achi is like the "ouch!" noise you make when you get feel a sudden sharp pain, and it's also a slang form of atsui, which means hot, so Achiachi is an amusing way to name a volcano. Bukubuku is onomotopeia for the noise the water in a pan makes when it's boiling over, go I'm guessing the joke has to do with the fact that he's fighting with bombs underwater. Kurakura is a word for how you feel when you suddenly get really dizzy. It also sounds like Kamakura, which was the name of the early samurai era when the feudal lords had those massive castles that overlooked all of the territory around it, like the eye of Sauron. Since the final stage looks like it's on the roof of the castle, it's probably the sheer height of where they are standing that makes it feel 'kurakura'
Simone Bernacchia Morimori is the sound of when you are power eating - think Homer Simpson at the all-you-can-eat buffet. Maybe it's a statement on how destructive Bomberman's attempts to be a hero are? Like the flame that consumes the forest hungrily, or something. Just a guess. And for yukiyuki, I'm not sure what they were going for. Yuki has different meanings depending on which kanji you use. It means snow, of course, but it can also be luck, happiness, or bravery. Probably others too that I'm not thinking of. So anything beyond that, who knows? I certainly don't. Then again my Japanese has rusted pretty badly, so maybe someone else would know better than I.
Its very similar to mega bomberman on the mega drive only music and sound effects slightly different but certainly more little extras never saw before in the mega drive version. ✨
Still digging these Bomberman playthroughs! And even if you hadn't said so, I would've totally guessed this one was your favorite, just by he way you were tearing through those opening levels 😉
Best TG Bomberman game, right here. Simply because you can get more than one powerup in each stage that isn't a boss fight, for example. Just like in the SNES games (all 5 of them!), thank you very much! Even with good music (which the SNES have plenty of, too.), Bomberman 94 is the only one to truly make this work, in terms of stages, gameplay, and plentifulness in powerups to help you beat it to death, IMHO. The first Bomberman on this console was just a blueprint towards something better someday; Bomberman 93 has better music than 94, but only being able to collect one powerup per stage at a time is just annoying. Downright annoying - the stage design is alright, but also, again - simply just not as good nor truly as memorable as this game's (Bomberman 94), honestly.
Except there is no Turbo Grafx Bomberman 94. It was solely a Japanse PC Engine HuCard. It is the greatest bomberman of all time, beating all SNES versions (that was super easy), the MD rendition (easy) and even Saturn Bomberman (a more subtlle vicotry for BM94).
8:09 If you game over to this boss you may as well reset. Because his gimmick is he runs away when you get close you CANNOT defeat him with only one bomb with a range of two, and it’s the monkey himself that’s your target, not the robot banana. It’s a good thing he’s the first boss
@@edmundob.guevarra9565 I could have sworn this one had power ups in random spots, making that unreliable. Is this one of those games where they’re in the same spots, like Pocket Bomberman? Edit: You know what, I just realized: I don’t think the game would let you do that. Once you get the last piece of the world’s medallion, you’re locked into the boss fight, and I think the password will keep you there
I have Mega Bomberman for my Genesis, and I have this on Wii VC, why did I get the game twice? Obvious, I found the Genesis version locally, and I knew this version was better, so I bought it anyway. The best of the 3 PCE Bomberman games, and one of the best in the entire series.
Look at the underwater stage, the way the water is wavy, and the fish fly by, yeah, none of that is present in Mega Bomberman. If Hudson had ported the game to Genesis itself, it might've turned out better. Bomberman 94>>>>>>>>>>>>>>>Mega Bomberman because it looks like the Genesis version was a quick and dirty port, seems rushed going by the missing animations.
Apparently the devs who ported it ported a bunch of pc engine games to the mega drive and vice versa and apparently did it it well, I’ve heard. If this is true, I bet they were rushed. Mega Bomberman literally looks like a prototype version or something
Although I do kinda prefer the Genesis music, why did Hudson go full-on stupid and cancel Factor 5's pitch for a *10 player* Bomberman game titled Mega Bomberman on the Genesis, and it was entirely different
This version of the game is better than the genesis port because it supports 5-player multiplayer. I can see why they chose this one for the wii virtual console.
Yeah, I could see that. This came out the same time as the first Super Bomberman did, though, and it wasn't until Super Bomberman 3 a few years later when they finally started to incorporate the changes this one introduced - 94 was pretty well ahead of its time. That, and it walks all over the Sega Genesis version.
Cuando me enfrente al primer jefe dije: WTF? un platano, es enserio, no se les ocurrió otra cosa que poner un platano como jefe, jajaja no manches son mamad@&
The SNES SBM 1-5 games are pure junk. That's why. Bomberman 94 is the Greatest Of All Time, better than Saturn Bomberman which has annoying voice samples, a worse and slow feeling of movement, worse music, annoying cut scenes and a horrible looking multiplayer (yes the 10 player arena looks trash) without the fun-fair level variation of the BM94 multiplayer arenas.
I love the SNES bomberman games, but do NOT discount this game at all, it is far more advanced in play mechanics than the first 2 Super Bomberman games, now 3-5, perhaps you could say that. Now you could say this version is better than the Genesis port of this game, and that would absolutely be true, because the Genesis version is pretty much a half assed port (it could've been way better, they didn't try hard enough).
If you defeat the final boss and keep your Louie alive you get an extra cutscene there. In the normal cutscene everything is exploding, Buglear collapses on the floor and Bomberman leaves in his ship. In the extended Louie cutscene Bomberman and Louie board the ship together but now it's too overloaded and can't take off the ground with both of them. Louie jumps out and urges Bomberman to go alone, which Bomberman refuses and tries to get Louie back in the ship. Louie has to stun Bomberman with a kick and push him into his ship, only then it flies away while Louie stays behind and watches him through the glass floor. The screen fades to white and then you hear Louie's last squeal (the same sound bit when you mount a Louie).
It's so tragic but I love that they actually made an extra animation for Louie, it's a nice bonus to the normal cutscene since it's really hard to keep Louie all the way to the end. I'd much prefer a happier ending but I guess the programmers realized they need to somehow get rid of Louie before the end credit sequence because there Bomberman flies alone in his ship and the animation is too complex to add Louie, hence he had to go.
nice, didn't know that, i dont think is something about the animation, because there's almost no animation, just like 3 or 4 frames
haha.. i would be an emotional wreck if i saw that
@@DaddyLaser Me too. I can’t stand when a Louie dies :(
The last boss is impossible if you die to his 3 forms you have to do all 5 stages again it’s sadistic
Bomberman also doesn't jump out of his ship in joy like at 1:19:16 in that ending. He just stays in it.
This is one of THE best Bomberman games out there, and notably looks A LOT better than its SEGA Genesis counterpart.
The music is incredible, the gameplay is simple enough for beginners, and MY GOSH, the Louies look adorable! 😁💙
The Best. Period
This game is so fun. It also goes nicely with the other 16-bit Bomberman games like Super Bomberman or Bomberman ‘93.
Bomberman '94 is easily my favorite Bomberman of the 16-bit generation - so many game elements introduced here were featured prominently in later installments, and it's a damn nice looking game for the Turbo!
This is the only Bomberman game I care about. Are there any others with bosses, rabits, and actual puzzles?
Not rabbits, Louies, and yes, there are other games with them in the series. Super Bomberman 3, 4, and 5 SNES/SFC I believe has them (4 and 5 sure do), and Saturn Bomberman contain them. And all of these are awesome. Some people may not be high on Super Bomberman 5, but I find it highly entertaining.
@@Bloodreign1 Louies aren't in SBM4, there's a special gimmick unique to that game where you hatch defeated monsters from eggs and then ride them which essentially does what Louies did but in a more roundabout and limited way. It's my least favorite Super Bomberman title overall, I'm glad Louies returned in SMB5 better than ever.
@NintendoComplete completely agreed, even though Super Bomberman 5 is the better game BM94 is the one I replayed the most. The level design and difficulty curve are far better than in any of the SNES games, it's way more fun and less frustrating. Not to mention the monster designs and animations are so good.
@@Diwasho Yeah the hatched animals are actually enemies you battle against, had to play my copy of Super Bomberman 4 to realize they weren't Louie's. There's also animal rides in Neo Bomberman on the Neo Geo as well, shame that didn't see a Neo CD release.
Between 1993 and 1994 versions of Bomberman.
This game looks like a prototype of Super Bomberman 4 using some Super Bomberman 3 elements
I personally love the colors in the sea level: very mild and refined
stage 1: morimori no mori (morimori forest)
stage 2: achiachi yama (achiachi mountain)
stage 3: buku buku no umi (bukubuku sea)
stage 4: kurakura shiro (kurakura castle)
stage 5: YukiYuki land (snowy land)
(and i guess there might be some meaning as wordplay in the names too)
Simone Bernacchia Definitely. It you look at the English Genesis version, the level names aren't translations (because they're word plays and don't work in English) but just made up stuff. The one they called Jammin' Jungle made me laugh.
Simone Bernacchia Simone Bernacchia Oh and those word plays. Achi is like the "ouch!" noise you make when you get feel a sudden sharp pain, and it's also a slang form of atsui, which means hot, so Achiachi is an amusing way to name a volcano.
Bukubuku is onomotopeia for the noise the water in a pan makes when it's boiling over, go I'm guessing the joke has to do with the fact that he's fighting with bombs underwater.
Kurakura is a word for how you feel when you suddenly get really dizzy. It also sounds like Kamakura, which was the name of the early samurai era when the feudal lords had those massive castles that overlooked all of the territory around it, like the eye of Sauron. Since the final stage looks like it's on the roof of the castle, it's probably the sheer height of where they are standing that makes it feel 'kurakura'
Simone Bernacchia Morimori is the sound of when you are power eating - think Homer Simpson at the all-you-can-eat buffet. Maybe it's a statement on how destructive Bomberman's attempts to be a hero are? Like the flame that consumes the forest hungrily, or something. Just a guess.
And for yukiyuki, I'm not sure what they were going for. Yuki has different meanings depending on which kanji you use. It means snow, of course, but it can also be luck, happiness, or bravery. Probably others too that I'm not thinking of. So anything beyond that, who knows? I certainly don't.
Then again my Japanese has rusted pretty badly, so maybe someone else would know better than I.
森 (mori) means forest
it's basically another "playing with words" kind of thing
reading it would be like "morimori no mori" or "forest morimori"
Its very similar to mega bomberman on the mega drive only music and sound effects slightly different but certainly more little extras never saw before in the mega drive version. ✨
Still digging these Bomberman playthroughs! And even if you hadn't said so, I would've totally guessed this one was your favorite, just by he way you were tearing through those opening levels 😉
Best TG Bomberman game, right here. Simply because you can get more than one powerup in each stage that isn't a boss fight, for example.
Just like in the SNES games (all 5 of them!), thank you very much!
Even with good music (which the SNES have plenty of, too.), Bomberman 94 is the only one to truly make this work, in terms of stages, gameplay, and plentifulness in powerups to help you beat it to death, IMHO.
The first Bomberman on this console was just a blueprint towards something better someday; Bomberman 93 has better music than 94, but only being able to collect one powerup per stage at a time is just annoying. Downright annoying - the stage design is alright, but also, again - simply just not as good nor truly as memorable as this game's (Bomberman 94), honestly.
Except there is no Turbo Grafx Bomberman 94. It was solely a Japanse PC Engine HuCard. It is the greatest bomberman of all time, beating all SNES versions (that was super easy), the MD rendition (easy) and even Saturn Bomberman (a more subtlle vicotry for BM94).
8:09 If you game over to this boss you may as well reset. Because his gimmick is he runs away when you get close you CANNOT defeat him with only one bomb with a range of two, and it’s the monkey himself that’s your target, not the robot banana. It’s a good thing he’s the first boss
Or you can farm for powerups by going through the some of the previous levels first before confronting the boss again.
@@edmundob.guevarra9565 I could have sworn this one had power ups in random spots, making that unreliable. Is this one of those games where they’re in the same spots, like Pocket Bomberman?
Edit: You know what, I just realized: I don’t think the game would let you do that. Once you get the last piece of the world’s medallion, you’re locked into the boss fight, and I think the password will keep you there
I Love This TURBOGRAFX 16/PC Engine Game
I have Mega Bomberman for my Genesis, and I have this on Wii VC, why did I get the game twice? Obvious, I found the Genesis version locally, and I knew this version was better, so I bought it anyway. The best of the 3 PCE Bomberman games, and one of the best in the entire series.
+Bloodreign1 I hear you, I did the same thing :) physical copy of Mega, VC for 94!
Look at the underwater stage, the way the water is wavy, and the fish fly by, yeah, none of that is present in Mega Bomberman. If Hudson had ported the game to Genesis itself, it might've turned out better.
Bomberman 94>>>>>>>>>>>>>>>Mega Bomberman because it looks like the Genesis version was a quick and dirty port, seems rushed going by the missing animations.
Apparently the devs who ported it ported a bunch of pc engine games to the mega drive and vice versa and apparently did it it well, I’ve heard. If this is true, I bet they were rushed. Mega Bomberman literally looks like a prototype version or something
Also weird is that some great BM94 sound tracks got replaced with boring alternatives on MBM94.
*100% BETTER THAN MEGA BOMBERMAN*
55:29 Wily's Fortress Stage 3 aka "Walk the Invisible" and would later reused in Puyo Puyo Tetris 2 and Champions
"Bomberman 94"
"1993 Hudson Soft"
Something isn't right here.
It's like madden or just dance
8:40 - Monkey's on fire!! 😂
The final game of the PC Engine/TURBOGRAFX-16 Bomberman series!
Why have only the second boss different thema?
Although I do kinda prefer the Genesis music, why did Hudson go full-on stupid and cancel Factor 5's pitch for a *10 player* Bomberman game titled Mega Bomberman on the Genesis, and it was entirely different
Have you ever in your life seen a sega genesis with ten controllers? That's why.
@@mikeax24 No, but then again you don't question why *Hudson themselves decided on doing the same thing in '97*
0515 to get to the last levels. Thank you.
Why is this having TG16 in brackets? It was never released on the platform.
The sounds on this game sound a LOT like the sounds on Kirby64
I'm so excited! Who knows what game boomberman has a lot of cars! Who knows how to play the game for home games! Thanks guys so much
+Khương Chung Tấn Bomberman Fantasy Race?
NintendoComplete thanks bro ! @.@
This version of the game is better than the genesis port because it supports 5-player multiplayer. I can see why they chose this one for the wii virtual console.
But this doesnt support 2 player coop campaign...right? Or am I wrong?
@@josefr4nko wrong.
its hard to appreciate this since i already got a full dose of Super back in the day
Yeah, I could see that. This came out the same time as the first Super Bomberman did, though, and it wasn't until Super Bomberman 3 a few years later when they finally started to incorporate the changes this one introduced - 94 was pretty well ahead of its time. That, and it walks all over the Sega Genesis version.
But you get the Louies tho.
Super is great
Não cheguei a jogar esta versão
Cuando me enfrente al primer jefe dije: WTF? un platano, es enserio, no se les ocurrió otra cosa que poner un platano como jefe, jajaja no manches son mamad@&
Parabéns
Most reckless playing I’ve ever seen. So many Louie deaths and blown up power-ups. 😂
agreed haha.. he is rubbish
Why did Nintendo choose this over Super Bomberman for the Virtual Console?
Because it's a better game?
@@txray3409 I doubt it.
@@TheInkPitOx Then maybe you should play them to remove your doubt. smh
agreed with Rick.. this game is much better than the snes bombermen games
The SNES SBM 1-5 games are pure junk. That's why. Bomberman 94 is the Greatest Of All Time, better than Saturn Bomberman which has annoying voice samples, a worse and slow feeling of movement, worse music, annoying cut scenes and a horrible looking multiplayer (yes the 10 player arena looks trash) without the fun-fair level variation of the BM94 multiplayer arenas.
Sega Genesis favorit Port
Seriously? The MD version was a huge step back. It misses all the colours and animations, and even many of the music tracks were replaced by garbage.
Sonic Unleashed ¿Its that you?
WOWOWOWO 😍🤩🤩👍
wow bomberma oohh
1:19:20
Sharp x6800 amgia ms dos Atari st Saturn super nes scd n64
They ripped off Mario World with the Riding Yoshi idea. Except he has a kangaroo looking thing. lol. genius
Not quite as good as the SNES Bomberman games.
Someone's a snes fanboy
I love the SNES bomberman games, but do NOT discount this game at all, it is far more advanced in play mechanics than the first 2 Super Bomberman games, now 3-5, perhaps you could say that. Now you could say this version is better than the Genesis port of this game, and that would absolutely be true, because the Genesis version is pretty much a half assed port (it could've been way better, they didn't try hard enough).
Writing this while on magic mushrooms from the mushroom kingdom.....