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MAX REACTS: Monster Hunter Wilds Reveal
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- Опубліковано 7 гру 2023
- #monsterhunter #mhw #reaction
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They are showing how expansive the area is and the HUGE herd of animals. That's a first for the series. They are taking advantage of next generation to make the world huge and ecosystem expansive. That's why this was amazing
Yea people don't understand that it is showing herd behaviour and group interactions, along with a huge environment, they are likely focusing on mounted combat to cover large distances as well as multiplayer to engage in multiple monster fights.
we are finally about to get the MH1 intro trailer in-game
I just really hope they don't fall into the trap of big expansive worlds being deserts over and over
@@R03333 Yeah there's a lot of stuff to worry about but considering Rise has maps that are far smaller and include diverse biomes, I'm pretty sure they won't let deserts be the only thing we see.
Yus this! This is why they didn't show combat or what the player can do. It was all about the environments and the animals and how they interact with each other. They are expanding on World to the fullest. The amount of monsters on screen is a huge deal already.
The monsters and the world has always been as important as the gameplay in Monster Hunter. Though I do agree it still looks like early gameplay. They got a year plus to tighten it up but I'm happy with the direction they are going.
What this trailer is showing is dynamic weather that changes the environment and monster behaviour, expect Elders to cause insane weather interactions especially if they turf war.
The plains has lightning rods that draw lightning so that you don't get hit by lightning, different terrains will benefit the hunter or the monster, and it will keep changing as the fight progresses.
The mount has a lot of traversal mechanics and since they also carry a weapon that can possibly be swapped around, you can expect mounted combat to be the new main theme of MH6, taking over wire bugs. They are combining Hunters and Riders together for a mounted hunting experience.
oh my god I didn't even CONSIDER what this'll do for Elder Dragon battles. HOLY SHIT, those are going to be absolutely absurd.
Yes dude!! In the guiding lands of iceborne I was always disappointed when a elder arrived it was always foggy. Like teostra for example should set the map on fire and smoldering . This immersion will be insane!!
That's a great take on it! Imagine Kushala Daora causing actual hurricanes across the map.
Also, on the topic of dynamic weather effects, my friend and I were speculating before ghis trailer came out that the next momster hunter would be more survival focused, and them showing the hunter braving the elements whilst still attempting a hunt brings that theory to life
@@danielthorpe5539
Fuck Kushala. Imaging fighting Jhen Moran in the Great Desert again on a map that actually is big enough to hold the bastard instead of a looping map and how it will feel it jumping out the sand and crashing back down. Or run across some of the bigger monsters or chasing after one like Dala Madur instead of it stay stationary so you can hit it?
Like the elemental effects will be insane but the sheer scale we could see for some of these fights is going to be wicked.
Jumping about on the bird raptor off the side of cliffs as Dala Madur just rushes through valleys in the mountains or just snaking itself on a crag as we attack it from it's back.
YAMA TSUKAMI IS A MAP and we fight some new thunder bug drome type on it while.fighting it cause also reminder they seem to be upping small monsters role as well cause those big Goss Harag like monsters didn't seem like a normal large monster but closer to a Velociprey type given you see difference with one having a shorter tail and them just in a group of 4.
@@RavenCloak13 That's actually a great point! I'd love to see more large scale monsters again like perhaps the Lao Shun Lung amd Dalamandur like you mentioned. Hopefully the game is large enough to hold many of them
I don’t know I kinda thought that was extremely impressive. There were 8 goss harags chasing the player into a herd of 40+ whatever those things were. All animated and interacting pretty realistically. Remember how hyped we were to see two monsters fighting? This is gonna go way beyond that
Those are not goss harag. Yeah it resembles it, but I don’t remember it having a tail..
"goss harag skeleton".
atleast variants, or simply just the skeleton of Arzuros being used for a new monster
Exactly this. Massive amount of ai and ecosystem interactions
Considering its open world, it should also be considered if a session is no longer limited by 4 hunters at the same time. It could be 16 hunters at the same time, doing different things or collaborating towards a reward. Larger scale events could be a thing, the weather seems to be a glimpse of that.
@@aerus3446 I did not consider that but damn it would be sick. Even if it’s only for certain hunts or events
The crazy part of this trailer is the sheer density and quantity of life and open area that the RE: Engine has allowed them to render, especially with the storm obviously taking up tons of space as is. Being able to have 5 Goss-sized creatures, entire herds, a Rathalos, your mount and likely more on the screen at one time is a huge step forward for these games.
Considering the release is in 2025, Capcom has plenty of time to polish up the graphics. Everything's already much more saturated than World which is a good sign. I hope they work on the environmental textures, storm effects and skybox by the time we get more info in 2024.
So far I’ve learned that:
1. You’ll likely be able to swap weapons/loadouts in the field similar to Red Dead’s horse storage.
2. Weather and/or seasons are going to change in real time.
3. They are for sure gonna do a Final Fantasy VII crossover with a chocobo and buster sword skin.
Those lightning effects go crazy especially the night chase scene. I'd love to run into a Magnamalo where all you can really make out is the hellfire as it creeps closer in the darkness, Or a Zinogre where its only fully visible through the lighting from the thunderbugs.
Imagine narga being a true ambush predator, diablos suddenly bulldozing any intruders, bazel returning to his former glory, or velocidrome and the like demonstrating true pack stratagies, or even lagiacrus basking in the sun for energy. This could be world wasn't, a beta test, checking the waters, and this is the deep dive!
@@designscraps8233hype me up
Although the graphics may not immediately seem like a step up from World in terms of fidelity, they're definitely showing a big improvement in density and effects. And honestly, World still holds up quite well visually, so more of that but with much more life and dynamism is fine by me. There's so much more going on here. Plus it's still over a year away.
Yeah, the sheer number of entities is what's blowing me away. In World/Iceborne we got 3 large monsters at once and maybe half a dozen small monsters.
In this, we're looking at like 7 large monsters and dozens of small ones! HUGE improvement for sure.
I don't care about graphics, I'm glad they actually focused on the next level technical fidelity of the mob density and dynamic weather
@@fakerhexyea game mechanic over graphic 💪
I mean i dont think you can get much better than World, graphic wise, anytime soon
Mechanics and smoothness of combat over fidelity. So who cares about fidelity.
Monster Hunter World reveal was so amazing cause it was a full on graphical change compared to the previous games. Wilds trailer is still good but with current Capcom titles are showing what RE engine can do, I think expectaions for how it looked was already set. The idea of carry multiple weapons and a new companion is the real draw imo
It's pretty much doing what MH has always been doing, building on the previous title. Gen 5 (World) set the base for Gen 6 (this game). That's "the next generation", as in, it's gen 6. There is absolutely no reason to expect some huge leaps and drastic changes. The most drastic a change that's possible now is going open world or full open zone with expanding the maps. And seems like that's what they're doing.
This, there are a lot of players who's last game was freedom where the graphics were even worse than 3ds games
@@FieryAnubisits clearly taking from both world and rise you can see it in the world like environment and the rise like monster models hell even the raptors run animation on all 4s is the same as the Palamutes
The monster interaction is what's so mind-boggling to me. How are elder dragons going to interact with each other, especially with all of them being climate hazards in some way? I'm most interested in how far Capcom plans on taking the interactions between monsters, especially when we have stuff like Alatreon. There's also the potential of underwater combat (little bit of copium but most people are speculating this because Capcom has already stated it's something they wanted to do again and the reflection of the MH6 logo).
This teaser has shown us what looks like desert goss harags lob small monsters out of the way, we have never seen any monster hunter game do this outside of very specifically scripted scenarios. I believe Capcom is trying to show us how far they plan on taking the scope of this game in comparison to other monster hunters and obv the graphics can be brushed up later (not that they need to though, the graphics have never been that important in MH games)
Undoubtedly though World's "reveal" is better, but once Wild comes out with an actual trailer rather than what can be assumed is more akin to a teaser, I have zero doubts the MH team will blow it out of the park
MH was never known for its cutting edge graphics, World was an exception, in more ways than one. And let's not forget the sacrifices to get those visuals, the game couldn't hold 30 FPS to save its life on the PS4 and the maps were for the most part way more cramped and smaller than previous titles, Ancient Forest was a TERRIBLE map to fight anything in due to how cramped it was.
And Wilds still looks amazing. When Rise and Sunbreak came out you could tell the real MH fans from the normies by how they reacted to the older gen graphics.
The "reveal" trailer of World was actually not the first video content we got of the game. They also dropped a conceptual video (not a trailer/teaser) featuring some of the early concepts of Anja being lead through the forest before being attacked by Lagi. While the Wilds trailer is more polished, I would have to argue that it's still a concept teaser.
Pretty sure that was the actual teaser trailer for World, they just hadn't given it a name yet (at least not publicly, they were probably still deciding between a few potential titles). The actual graphics haven't changed all that much from World and I think even that part of the forest is very similar.
I agree. We still have a lot of time to be wowed and I feel Wilds will wow us for sure 😊
The Anjanath and Lagiacrus footage was released well after the actual reveal trailer. What we're seeing here is definitely on par with World's reveal.
That's wrong. That video was shown off after world was already a year old at a event about how world was made
Yeah, MHW's first trailer was released seven months before release date. This time it's a teaser.
If this teaser is anything to go off of, looks like there might be more monsters on screen at any given time. Maybe they want to make use of the next-gen consoles and pc to have more than 1 or 2 main monsters in encounters.
I adore the observation that the sweeping dust across the field at the end could be the lightning strike hitting the ground and giving life to the land. It's so dope
The point of a video game trailer is to show you what is interesting about the game. The setting, story, gameplay, or combination of those things. Given the popularity of World (and the title of the series I mean come on), I think a lot of people know what you’re gonna be doing in the game. World is showing the hunt being integrated into these seamless areas. Wilds is showing its deeper focus on the ecology and even grander environments.
That being said, I don’t doubt most will consider World’s reveal to be better, considering it has more action and a stronger narrative. As a massive fan, I appreciate Wilds for showcasing a tiny snippet of makes it unique instead of what I already know.
Those Goss Harag things are actually Lions I’m pretty sure.
They’re hunting in packs, in a Savannah-like region, Lion-like teeth and tails, and their faces in general look like a Lion’s, just in a Monster Hunter style
Dunno what the exact inspiration is, but it definitely is using the Fanged Beast body frame that Goss used (basically the bear frame but the upper body is beefed up)
you mean Arzuros frame? XD @@camil3545
I saw someone pointing out that those monsters faces look like the masks from the Gajalaka guys in World. And it looks really similar...
So back in Monster Hunter 2 dos, there is a 'season mechanic'
I hope, and I think that will be implemented here
I popped off my chair and straight up celebrated seeing the monster hunter logo pop up at the end. This should be incredible
If I'm not mistaken, the average Monster Hunter marketing cycle is about 9 months or so. If we're to assume that the cycle will begin in summer when they're more comfortable talking about it, I would assume we're looking at a Spring 2025 release window
Monster Hunter World released in January a year after it was announced. Spring 2025 makes a lot of sense.
spring 2025 would be the best release window for this, that'll be 2 months earlier from rockstar's fiscal year in march which I bet would be gta6's release date. MH6 going for the same date would be catastrophic lol.
Man, the way that lightning looks has me more hyped than EVER to see Zinogre!!!
Imagine if weather effects alter the properties on a monster’s moves. Say Zinogre does his thunder drop attack and right at the apex of his jump he gets hit by a lightning bolt. The attack gets supercharged, he gains a bigger AoE and more damage in his attack.
Or if it’s really windy, whenever a rathalos spews out a fireball and it hits something, the embers are fanned out in an area which inflicts fireblight.
Edit: The Lightning strike should also give Zinogre a tiny bit more airtime to throw off the timing of a dodge and for extra coolness.
@@Argnos2293 Okay, that supercharged thunder drop NEEDS to be a thing.
Even if we have to wait untill Thunderlord Zinogre as an end game update or something, that sounds like it'd be one of the *hypest* attacks in Monster Hunter!!!
Zingore Fingore!
@@Argnos2293 so would it look like zinogre's kinship attack from stories 2? (Obvioisly not a nuke but you get the point)
Now we can stop hearing "world 2"
But how else would you abreviate it? We already have MHW. Only proper way is to call it MHW2.
@@thenonexistingheroit doesn't have anything to do with world
Finally those people will shut up
the only abbreviation for this would be MHWi
@@zxh The i looks like a 1 so when you capitalize it, it'll be MHWI which is liie MHW1.
Would love to see max grind this game as much as he did with world
I say, don't think about it too much for now, they still have plenty of time to change stuff. The music from this trailer was what really blow me away and I want MORE of that juicy OST they are cooking right now.
Can’t wait for this to come out!
Get ready to be disappointed
@@jebVlogs556for what? Capcom has been on a roll for years and their only really bad title was capcom vs marvel infinite
Bro's talking about MH like he knows the series when he literally got into the series with World lmao
If anything, this is showing they're evolving what they built on with World, which is awesome.
So he's not allowed to say anything? I understand that he's acting like he knows his shit but goddamn
@@apexzora4423 No idea what happened to the other comment, but long story short: "It's not mind blowing like World was" shows he's expecting too much. It was never going to be that big of a leap. Gen 4 wasn't a huge leap from 3 either. World set the base for gen 6. Pretty much common sense if you're a MH fan to not expect some huge leap. Especially not this day and age where graphics has peaked.
@@FieryAnubis I think its jus gonna be Rise with World's open worldness
@@DQBlizzard_ I think it's gonna be more like World than Rise really. Some Rise things will be kept, but best of both worlds plus something new basically. So, Rise minus the parts of the classic formula they brought back only because it was on the Switch. Do keep in mind that World did away with everything that came in Generations, so yeah.
Max knows shit about MH, so this is normal for him lmao...
With this being called wilds it gives me fully open world vibes.
Hell yeah. "Open world Monster Hunter" is an incredibly exciting phrase.
@@GraylightSynes it could be a bad thing tbh, map design in regards to how monsters & hunters interact with the environment might take a back seat to having a massive open world. unfortunately many games at this point have done that and capcom might be falling into the same trap
Honestly this is what mhw should've been! the fact they called it world and it wasn't "open world" pissed me off 😂
@@viriiistormrage5996 Well considering that map interaction was never a massive part of monster hunter aside from world and even there it was rather auxillary than a big focus I don't worry about that.
With the confirmation that the next Mon Hun I'm more excited for Dragons Dogma 2. Just to see the weapon techs they might be testing for the new monster hunter just like they did with the first Dragons Dogma
Honestly I don’t mind the wait. Unlike “most franchises” that want to rush the game out as soon as possible, Monster Hunter always takes their time to make sure that their games actually look good and put so much detail and love in them. Now I’m hoping MH Team brought back our favorite Gator Dragon Boy, Lagiacrus!
ToTK did that delay for half a year and everyone was like “sure, definitely, take your time” and the game was phenomenal when it did come out. Same principle applies here, we were blessed with 4 years straight of content, so this 1 year long wait is gonna fly by
@@cozelis6518Aonuma even revealed that the year long delay was mostly spent on bug squashing, QA testing, fine tuning, etc.
Fingers crossed for Lagiacrus, I hope one day that the newer hunters can experience him as veterans once did.
(His switchaxe is amazing)
Not to mention this is really different for Monster Hunter. They usually show a trailer 6 some months out of a reveal of a new game.
And this is shaping up to be the actual biggest.
@@Argnos2293
Well with 6 snakes being on the logo and they have been working on the skeletons it 100% a possibility.
It doesnt looks insanely impressive visually, but i think its important to remember yhere was like...30 small monsters and 6 big monaters on screen at the same time, plus all that storm bullshit.
Very impressive in that regard
How
@@Slayer_Ant
How what?
There may be more news on the Monster Hunter 20th anniversary in march.
Hopefully there will be a MH Generations Xrd to hold us over until then.
This is what I'm feeling too, it has to be SOMETHING their cooking up for the 20th anniversary!!
It was a teaser and it definitely it's job! We now speculate the possibilities. I was smiling the entire reveal. 🙂
I’d love to see max rating the SunRise monsters. I got so much hype rn
I love the lead forward they do when the trailer starts
9:00 Your first MH is always magical
In terms of a trailer that shows things that seemed crazy and ridiculous at the time but totally normalized now, Max should look at the original Monster Hunter 4 reveal trailer.
What blew me away was for sure the music! Specially at the Title card reveal! EPIC!!!
5:55 Yep, the sandstorm swooping in with lightning inside is similar to Mad Max, it's so cool and I'm happy if it makes hunts more dangerous and game changing.
We've really peaked in terms of graphical fidelity, every improvement nowadays comes with severe diminishing returns, especially at first glance, to the point that AAA games have been looking very samey for half a decade now.
Im so pumped!! Already planning out my 2024 playing through all the old definitive games! What i dont feel like people are understanding with the 2025 release is that Capcom still has Dragons Dogma 2 in 2024, plus we dont know what they have planned for the MH 20th Anniversary!
It’s funny how Max is comparing a teaser to an actual trailer. From seeing this trailer besides the 2 weapons carry from you and the mount, it looks like we can actually control the mount like you can from MHRise and not only that it will be able to glide to other areas which might replace the glider mantle. One of the 2 big additions that I see is the massive amounts of monsters that you see in the area compared to World which can lead to the possibility of fighting like 4 or 5 monsters as a example. Granted World had that but on average you fight 2 monsters at once and rarely you get a third but even then the third monster doesn’t say long. The second big addition that I saw is the interactive weather that can change the fight in your favor or hinder you. Shit depending on the interactive weather the monsters could have boosted or even new moves.
The bird mount is just ASKING for a chocobo skin
The terraforming is really interesting at the end. You can also see the little stream has no water at first and then it does.
Monster hunter wilds man I can't wait to see the elder dragons in that game 🥶
Yo after the Elder Dragons we got in World and Rise, them Elder Dragons bout to go insane.
I love this
The ripple effect on the logo leads me to believe there may be some core theme or mechanic about sensing vibrations, like maybe that's the new main way you track monsters instead of scoutflies, and it shows up in a sort of MGS 4 or V "situational awareness" vision.
This is arguably far more impressive than world's debut. The graphics boost is not the same for sure. But it's got dozens of monsters running on screen, potentially over a half dozen large monsters, along with what looks like dynamic weather effects that both seem to cover the area and creatures in sand, and also effect hunts with lightning, both the player and monster.
It was hard to believe it was monster hunter at first just because of how much was going on screen. This is beyond just getting a current gen coat of paint. We're actually getting a current gen boost of gameplay and scale, from map size, to the amount of monsters and map interaction with the weather.
It’s okay to expect every trailer to be a bombshell. I don’t think they need to be, and I expect Wilds has a lot to surprise us with still. I’m just glad they got the stage at the end of TGA. A lot of people are going to wondering what is with this game.
100% a open world. The Guiding lands was a test run at the end of iceborne. With the title and logo there will probably be 6 intersecting biomes with constant changing weather that will alter monster behavior so you will need to learn how to track them down.
The 6 is representing that it's the 6th canon game in the series. Only the canon titles have those.
I think the biggest difference between the World and Wilds trailer is that World was designed to find a new audience, and Wilds already has the audience's attention.
That’s a good point. Before world it was a very niche franchise with a small but dedicated fan base and then world blew that open and all the sudden it went from that to having mainstream levels of success and actually becoming the best selling capcom game ever. So that definitely makes sense. Now they know they have everyone’s attention already. I hadn’t thought of it that way but that was an excellent observation man
@@jeremyroberts8822Niche? While it wasn't doing World numbers it was selling 5-10 million or around there which is the opposite of niche
This is the best thing i have read about the reveal trailer. Well said!
A 2025 release date is quite a while away, but I do wonder what they have up their sleeves for the 20th anniversary in a few months.
Going to be interesting to see what Wilds is like, what new gimmicks they give and what kind of world they'll let us play in.
What??? Im.not even a monster hunter fan and this trailer blew me away, it looka huge, the herds and interaction between the animals has not been done before
I wonder if the weapon on the creatures side is like a quick swap? Maybe you pick one of your weapons you can quickly swap out without going back to camp. That or it's a weapon to use while mounted.
Ive been playing MH since freedom unite on the psp. Im so happy this was such a successful series. My friends were introduced to this series when world released and we play for months to a year with each other. Then iceborne released and again we played for ages. Now sunbreak is completely done for us we were wondering what new game was coming. I just told them Wilds is coming and they are super stoked.
I'm loving this. My mind makes me think that this may not be a matter of WHERE we are as a region...but WHEN. Perhaps well before the Guild is even established all that well. Hunters being more free roaming, not under some organisation yet. Could be a sort of 'origin story' of sorts of the MH world as we know it now sort of thing which would be pretty nifty. Explains why you carry two weapons because you can't switch mid hunt like we can now. You don't have the same infrastructure we do in World/Rise where they can carry all your shit around for you or send a delivery upon request. You pack what you think you need and that is all you got, along with what you can make on the fly akin to classic MH style.
I see this more like a wild west scenario, with the hunters pushing out further into unexplored territory ahead of the main group to find a safe location and route to setup a new settlement. Either as part of the research commission exploring deeper into the new world or just regular people looking for a new land to settle.
What really got me was the sheer number and different types of monsters on screen at the same time. In World and Iceborn I think there was a cap of like 7 or 8 in an area, 2 (3? I can't remember) big monsters per area? Dude is riding his wyvern-chocobo thing through herds of what looks like 50+ herbivores, little herds of tiny raptor things, being chased by 5+ Goss Harags. Everything feels much more open, less channeled, and much, much more affected by environmental factors like weather, maybe even the dust might affect the hunter, too.
Like others noted, I'm more hyped for this than anything else shown at TGA by a country mile :)
I just noticed upon rewatching that there is a wyvern flying in at the very end, with spiky tail and rugged-looking wings. Dunno about anyone else,but to me, that looks suspiciously like Nergi. Mabye he'll be one of the returning elders?
Thats
Was rathalos
Bruh,I need to get my eyes checked@@Stories-ji7lz
anyone else notice the 7 rings? The storm? and the winds? Quetzalcoatl Serpent god of the "7" winds
Monster Hunter World is actually how I found this channel and been watching ever since. I'm not even much of a fighting game fan 😅
Everytime they show a new MW game I say "This is the one I'm actually going to get into" and I end up playing it for a day and forgetting about it later. I don't know why, it has everything I should love.
Monster hunter isn't the easiest game to get into
MH gameplay and content speak for itself. It doesn’t have to blow your mind.
Also, the comparison to World first trailer needs context. Back then MH lived on portable handhelds and getting back to console was a huge difference.
Max is comparing this to the wrong trailer, he should compare this alpha build with the alpha build of World where it showed off Lagi and a much more watery forest locale. that's the same level of build.
You know what was missing from the MH Wilds trailer? Proof of a Hero.
You can also see chaging of the terrain. At the end of the Trailer the area changes vom sandy to grass
The monster thats chasing the hunter has to be a subspecies of Goss Harag
It's not. It's obvious from the face and it has a tail
This trailer was WILD
Glad, to not be alone in thinking the desert area was a bit drab.
I'm glad it's on all platform at once, also 5:16, nice eagle eyes Max
The trailer came on and i immediatly was picking apart what it showed us, like the dust storm, the lack of a palico following the hunter, only 3 types of monsters being shown, the weird lightning rods sticking out of the ground. And then it hit me. the MH movie was all about the desert and Diablos, right. And it had that weird tower portal thing and the futuristic stuff. The logo with the weird cropcircle things and 2 snake/worm like dragons that are probably responsible for the dust storms helping the environment go to asbolute shit. We are getting new information about the old civilisation in this game, no doubt, and i am 100% here for it. Bring in the giant ruined cities filled to the brim with weird monsters, man. I am excited.
Had to stay awake until 5am to get this live, I am SO glad I didn't go to sleep 😢
Ever since World, each game is gettinc closer and closer to a more complete vision.
The dust clearing when the Hunter landed on the rock? Tell me that doesn't look like clearing the clouds from the mini-map. I wonder if they're taking the Guiding Lands concept and making it the entirety of the field. Either way, the playable area is going to be fuckin massive. 🔥
Dragon’s Dogma will hold us over just fine 😁
I passed out before it was over and totally missed this. Let's go!
Monster Breathe of the Hunter!
Graphics could also be a result of targeting 4k and 60fps or something, which is honestly completely fine
Anybody want to bet that Wild will be one where its more akin to open world? Maybe even letting the hunters move between villages we've been told exist. But we've never seen because we just go right to the hunting grounds or the hub city.
looks like capcom saw eldin ring and said hey we can do that too!
I was hyped when Sega announced games that were in development especially Crazy Taxi, then a survival Jurassic park survival adds more to the hype. After that, I didn't expect a new Monster Hunter game trailer and it blown my mind. Although, we don't know the new mechanics of wilds, but yeah, we'll wait and see. Hope to see an underwater combat and seasonal mechanics to get back in the game.
It's not Goss, just a new monster that uses a similar or the same skeleton.
Also, not World 2. It's Monster Hunter 6, the fact that there are like 45 monsters on screen alone instantly tells any seasoned MH fan this is going to be a big step for the series.
I had the exact same reaction "NOT NEXT YEAR BUT THE YEAR AFTER"
I'm fine with 2025 if it give us another masterpiece like MHWorld who was well finish at launch with barely any noticeable bugs!
Hope we get some vibrant areas as well. Regardless I’m beyond pumped…wish it was 2024 but as long as it shreds I’m happy.
Waiting to hear how this game's "Proof of a Hero" will sound like.
I am as hyped as I can be. Everything about Wilds screams sweet promises to me, taking Worlds and expanding it in ways so thoughtfully cool I can't even contain myself.
That 2025 release date feels more like a head up telling us that we need to get our sh*t together by then and get a ps5.
“This environment sucks” this is COWBOY LANDS baby
You know, this was very mounted heavy. I wonder what combat and unmounted gameplay will look like. Maybe there will be wide open herd mounted zones and still the more focused zones too?
Sound the horns! It is time to hunt!
The little bit they showcased was specifically to show off how many different creatures they can have going at once, with weather, while mounted. I’m so unfathomably hyped.
I’m almost thinking that our Raptor “mount” will be our “Camp” from World. 2 weapons, 2 sets of items, and set up Camp wherever we want. A halfway house between Worlds system and those people who just can’t let it go.
Dudes aren't prepared, that this will be literally an open world monster hunter coop game.
The reveal was so exciting. At first I wasn't really sure about it being the last trailer until I realized it was Monster hunter, but then I saw the possible scale and my brain blew up xD.
I hope the art design for gear leans more into the wacky fantasy stuff of earlier games vs the "realistic" piece of metal with animal bit on it.
When Max and the guys played Monster hunter world it was pure gold. I can’t wait to get another series like that when this game comes out.
The Doods *IMMEDIATELY* leaning forward.
They could sense it...
This was easily the hypest part of the whole show. The desert Goss Harag is soooo fuckin cool! One of my fav monsters, I CANNOT WAIT to see what they do with him.
This was all I wanted out of the game awards and I'm so happy I got it
World released in January of 2018, so i'm hoping for a Q1 release of Wilds, because when they drop the actual trailer for a monster hunter game, it usually comes out within a year of the trailer. So them showing it next summer might mean a January - March 2025 release date. At least I hope.
3:20 that wasn't Goss Harag. It was a new small monster with a similar body type.
I have high doubts that we'll get chased by 6 large monsters at once in that game
This game was supposed to be released in q2-q3 2023, based on the capcom's documents leak but covid destroyed that plan. I'm quite sure that they'll be able to polish the graphics before release but this is still a game meant for 2023 so I quite understand that in 2025, the standard for graphics will be much higher than what they've shown currently.
Im excited for this man. I just started iceborne for the 1st time and man it's being a journey
we still have the anniversary to wait for more news of the game.
There was a small trailer before the actual for monster hunter world