the gimmicks in this level are amazing -- knight transformation is used throughout but is gradually built upon using the level's dedicated mechanics reminds me of pig city a little bit, cuz of how gustavo and brick interact differently with rails and pigs and balloons n stuff also the "chasing down the train" bit is PEAK...
I agree, the inside train segment and the open area with the green poles look really fun to play, but it seems to me like it's a bit too compressed, golf had the same kind of thing in the main hub but this to me seems very distracting and it's kinda hard to keep track of what's going on. Great level! Just needs a wee bit more work.
So, SO many CYOP levels have this problem and I hate how it's not talked about seemingly at all! Like, secrets are only worth it when you can actually tell they're there, not just finding them by accident!
It’s easy enough to tell where this was unfinished honestly, but otherwise this is a great level. It feels like it tells a story through the way it’s structured, and the entire thing feels very distinct across each area of the stage. Good job.
You've clearly worked hard on this and it's quite good, but I recommend 1: Getting a playtester. Your mum, your dad, your sibling, your friend, because this is incredible confusing and requires the player to.. well, be the developer. 2: Making the rooms bigger. You don't have to move the tiles or anything, just make the room bigger so the camera can move a bit further and it doesn't feel so cramped. Aside from that, good job! I love the tram part!
Oh, I absolutely adore the so-called "train level," you know, because it's just bursting with the essence of... well, let's see, Kung Fu, PizzaScape, Mansions, Gnome Forests, Fun Farms, and oh, let's not forget that subtle touch of Ancient Cheese! And isn't it just delightful how there's not a single train in sight in this so-called "train level"? Oh, the irony! But shhh, let's not dwell on such trivial matters!
the gimmicks in this level are amazing -- knight transformation is used throughout but is gradually built upon using the level's dedicated mechanics
reminds me of pig city a little bit, cuz of how gustavo and brick interact differently with rails and pigs and balloons n stuff
also the "chasing down the train" bit is PEAK...
This looks fun but it’s kinda confusing because there are so many breakable walls that have no indication whatsoever
I agree, the inside train segment and the open area with the green poles look really fun to play, but it seems to me like it's a bit too compressed, golf had the same kind of thing in the main hub but this to me seems very distracting and it's kinda hard to keep track of what's going on. Great level! Just needs a wee bit more work.
So, SO many CYOP levels have this problem and I hate how it's not talked about seemingly at all! Like, secrets are only worth it when you can actually tell they're there, not just finding them by accident!
@@thedigiboi yeah exactly! a good example would be oh sh!t & the eye graffiti on the walls or the markings on the floor of john gutter
remember that this is supposed to be an unfinished level
still,you have a point
It’s easy enough to tell where this was unfinished honestly, but otherwise this is a great level. It feels like it tells a story through the way it’s structured, and the entire thing feels very distinct across each area of the stage. Good job.
I love the letters in the titlecard
You've clearly worked hard on this and it's quite good, but I recommend
1: Getting a playtester. Your mum, your dad, your sibling, your friend, because this is incredible confusing and requires the player to.. well, be the developer.
2: Making the rooms bigger. You don't have to move the tiles or anything, just make the room bigger so the camera can move a bit further and it doesn't feel so cramped.
Aside from that, good job! I love the tram part!
I really like the idea of web blocks in pizza tower
Honestly looks pretty unique, I like it.
These custom Pizza Tower levels make me wonder how good people can be at level design
I just noticed that in the oh,____ level song, theres a sampled HL1 scientist sound
this looks really fun!
Man this is an Idaho Volcano knockoff (excluding the house and volcano topic)
Man this is a Geometry Dash knockoff (excluding everything except the part where you move)
I would genuinely cry for secret 2
That Title Card Is Sick!
if its p rankable and has all of its tiles done
its finished
Sprites?
@@Justcommentinhere those are optional
@@Gornjurt okay but even then some parts look unfinished. Also custom music
And then the mansion...
Hey, good mechanic
that forest room (and its secret) looks ever so slightly bullshitly (otherwise, good level)
Oh, I absolutely adore the so-called "train level," you know, because it's just bursting with the essence of... well, let's see, Kung Fu, PizzaScape, Mansions, Gnome Forests, Fun Farms, and oh, let's not forget that subtle touch of Ancient Cheese! And isn't it just delightful how there's not a single train in sight in this so-called "train level"? Oh, the irony! But shhh, let's not dwell on such trivial matters!
train at 0:44 if you use your imagination enough
@@ScribbleHairzwait,i can see it
@@ScribbleHairzhow did someome not get that that's supposed to be a train?
@@ScribbleHairzjust make a tileset and background
@@Aswoop9000 the title has "unfinished" for a reason
why do people keep using the john gutter tileset for hub worlds there's clearly an already available floor 1 tileset 😭 😭
Lap 3 race
good concept, but i feel like spamming jump ruins the speed
If youre seeing this, can you put Sonic Mania's Mirage Saloon Act 1 music in the level instead of Tubular Trash Zone?
I'm curious, how did you create the gimmicks? They look really fun to use
What ?
Bro your level is cooked
How do the cobwebs work?