Important point about the Promo Wormmon - it can grab any two color blue or green card. It is not restricted to Digimon. You can grab an additional tamer or option card if needed.
Thank you so much for the video! I would like to ask if there is a document or link to list all the cards since i would like to print it out. So it will be easier to find them. Thanksss
i do 4 bt12 exveemon, 4 bt12 stingmon and 4 bt16 togemogumon, giving me 4 blue, 4 green and 4 blue/green dual colour. i play the more green based version, so 4 bt 16 minomon 4 bt12 wormmon 4 bt 16 wormmon and 4 bt12 veemon. the rest is the same build for the most part. i like the bt16 wormon, allowing me to digivolve from my trash, and togegogumon is a target for that i miss.
If a card has one orb with 2 colors, you pay either or, right? Two orbs means you need two Digimon, right? Thank you in advance Just scooped six starter decks.
Something that might make an interesting video is a general discussion of “when to” or “what decks would be best to” slot in tech cards. Some of the tech cards I was thinking of are like the level 7’s (Omnimon, DeathX, Ruin Mode, etc.). The cards that are “generically good” and are somewhat color/deck flexible. I wasn’t sure if you had a strategy on how you decide to include them or not - if it’s due to a weakness or lack of the current deck, metagame relevancy in what your opponents may play, or just further synergy with what the deck already does. I’d be interested to hear your opinion, whether it tackles decks in general (sorta what you do already), or the cards in question themselves. “DeathX has always been a bomb play for me, what decks would it not be good in? I just bought 2 Ruin Modes, what decks does it make sense to include them in?”
I don’t think it’ll deviate too much from this decklist, just 1. Use 3:3 ratio for bt16:st9 dragon mode 2. Better evo starter deck one on top of bt12 lv.5 (or when evo on top of bt16 lv.5 paildra, just play out lv.3 rookies since u can’t proc partition if either one isn’t in the ESS stack) 3. Keep the lv.3,lv.4 and lv.6 FM and tamer ratio
A bit late to the party, maybe, but, depending on when you started: - Throw out all non-free-trait stuff (and the GranKuwagamon if you have Imperialdramons to replace them with) Digitama: - BT16 Minomon/DemiVeemon, BT12 DemiVeemon or BT3 DemiVeemon. BT14 Bukamon or BT11 Wanyamon could work as well if you don't use BT16 Veemon. Rookies: - BT12 Wormmon and Veemon are really damn good, you should use 4 of each. I used the ST9 Wormmon until fairly recently, I think I replaced them with the Promo Veemon. - If you don't have enough Wormmon/Veemon, BT15 Betamon might be an idea to get Jamming even without EX1/BT12 ExVee, as long as you use only blue Digitama. EX2 Labramon could also be a fun experiment. Champions: - BT12 ExVeemon you also want 4 times. ST9 ExVee only if you need them to stock up to 6 ExVeemon in total. If you run 8 Wormmon, I would not recommend BT16 ExVeemon, if you have more Veemon, it might also be an option. - ST9 Stingmon is pretty good, I prefer the drawing power over Piercing from BT12. I'd stock up to 6 Stingmon with ether BT12 or BT16. For BT16 You should have at least 6 Wormmon though. - BT16 Togemogumon is pretty good, if you have it, add at least one. It's an emergency blocker, can be used for ether color in DNA and is really annoying for your opponent to deal with - your Champions are really important in this deck, run at least 12 Ultimates: - If you don't have BT16 Paildramon, use 4 St9 Paildramon. If you don't have 4, use the 2 that came in the starter deck. - Stock up with BT12 Paildramon/Dinobeemon until you have 8 Ultimates - If there is still room left, add the ST9 Dinobeemon. The +2000 DP can sometimes come in handy. Megas: - ST9 Dragon Mode 2 Times - I usually run 4 DMs, so stock up with BT12/BT16 or the Promo Ace - 2 BT16 Fighter Mode Ace, 1 BT12 or BT8 Fighter Mode - Note that DM Ace is not really synergizing well with FM Ace (8 Overflow if stacked) or BT12 FM (returns the DM under it to your hand) - GranKuwaga also has the free trait, so if you have still holes in your Mega line-up, ether ST9 or BT16 Ace can also work. You can't digivolve the FMs onto them, though. Ultras: - Blitz Omnimon synergizes with the idea of running over your opponent in one turn Tamers: - Setter Davis (I only have one, lol) - BT16 Davis & Ken improve the consistence enormly, use at least 2 of them - BT8 Davis & Ken are good for memory and the unsuspend effect is pretty good for BT8 and 12 Fighter Mode, especieally when evolving with EoA from BT12 DM - BT12 Davis works well together with BT12 DM Options: - 2 ST9 MegaDeath if you don't have other removal options. With all the Aces running around, returning to hand is not as good nowadays. - ST17 Giant Missile is pretty good to return Digimon to deckbottom and has pretty much the same requirements for use - BT12 Giant Maelstrom is a nice removal option for blue decks. idk if this helped. Imperialdramon got so many new toys since ST9, it is hard to tell what to use.
What is the lowest amount of the new paildramon that I can run in the deck? Currently he's too pricey for me to buy the 3 that I would need for a full set.....
@@KenshinKura Same dude bought all of the presales and listed on day 1 and is reselling. Crazy Nick or something. Dude is a cancer on the resale market. He does this every set on 1-2 of the main supported decks.
@@susanoomon54 think about your budgfet for the deck. the only expensive cards of the deck are the promo rookies, and mayby davis, i dont know current price. if you could either pick an extra paildra instead of the promo rookies you need pick paildra and use one of the many rooky alternatives. just my opinion after around 30 games with the deck
Important point about the Promo Wormmon - it can grab any two color blue or green card. It is not restricted to Digimon. You can grab an additional tamer or option card if needed.
Promo worm is kinda mid
1:41 promo wormmon searchs a 2 color CARD. so you can add tamers, and options too
That's really good
So glad everyone's prioritizing bt12 lv4s now.
So impressed with this deck and how well it performs.
16:57 return to its owner hand
Ah yes! Thanks for clarifying that!
@@AVAULT np
Thank you so much for the video! I would like to ask if there is a document or link to list all the cards since i would like to print it out. So it will be easier to find them. Thanksss
Please please please 🙏 do a imperialdramon starter deck upgrade, maybe keeping some of the cards in that deck
i do 4 bt12 exveemon, 4 bt12 stingmon and 4 bt16 togemogumon, giving me 4 blue, 4 green and 4 blue/green dual colour.
i play the more green based version, so 4 bt 16 minomon 4 bt12 wormmon 4 bt 16 wormmon and 4 bt12 veemon.
the rest is the same build for the most part.
i like the bt16 wormon, allowing me to digivolve from my trash, and togegogumon is a target for that i miss.
Just waiting on my cards 🙏
I need there to be an imperialdramon: rogue mode for the red/purple mode
If a card has one orb with 2 colors, you pay either or, right? Two orbs means you need two Digimon, right? Thank you in advance
Just scooped six starter decks.
Something that might make an interesting video is a general discussion of “when to” or “what decks would be best to” slot in tech cards. Some of the tech cards I was thinking of are like the level 7’s (Omnimon, DeathX, Ruin Mode, etc.). The cards that are “generically good” and are somewhat color/deck flexible. I wasn’t sure if you had a strategy on how you decide to include them or not - if it’s due to a weakness or lack of the current deck, metagame relevancy in what your opponents may play, or just further synergy with what the deck already does.
I’d be interested to hear your opinion, whether it tackles decks in general (sorta what you do already), or the cards in question themselves. “DeathX has always been a bomb play for me, what decks would it not be good in? I just bought 2 Ruin Modes, what decks does it make sense to include them in?”
Yo for the Eggs do we want the draw power of bt12 or is the new one bt16 demivee 1k dp all turns better ? been testing and im not sure at all
I personally prefer the draw power, but the extra DP does come up in match ups where you need to swing over the opponent's Digimon!
What sleeves do you use? I like hiw snug they are with the cards
I use KMC perfect fits!
@@AVAULT thank you!
Guys got any tips to incorporate or Upgrade the imperialdramon starter deck?
I don’t think it’ll deviate too much from this decklist, just
1. Use 3:3 ratio for bt16:st9 dragon mode
2. Better evo starter deck one on top of bt12 lv.5 (or when evo on top of bt16 lv.5 paildra, just play out lv.3 rookies since u can’t proc partition if either one isn’t in the ESS stack)
3. Keep the lv.3,lv.4 and lv.6 FM and tamer ratio
@@paperbagboi5866 any older tamer cards I might need
A bit late to the party, maybe, but, depending on when you started:
- Throw out all non-free-trait stuff (and the GranKuwagamon if you have Imperialdramons to replace them with)
Digitama:
- BT16 Minomon/DemiVeemon, BT12 DemiVeemon or BT3 DemiVeemon. BT14 Bukamon or BT11 Wanyamon could work as well if you don't use BT16 Veemon.
Rookies:
- BT12 Wormmon and Veemon are really damn good, you should use 4 of each. I used the ST9 Wormmon until fairly recently, I think I replaced them with the Promo Veemon.
- If you don't have enough Wormmon/Veemon, BT15 Betamon might be an idea to get Jamming even without EX1/BT12 ExVee, as long as you use only blue Digitama. EX2 Labramon could also be a fun experiment.
Champions:
- BT12 ExVeemon you also want 4 times. ST9 ExVee only if you need them to stock up to 6 ExVeemon in total. If you run 8 Wormmon, I would not recommend BT16 ExVeemon, if you have more Veemon, it might also be an option.
- ST9 Stingmon is pretty good, I prefer the drawing power over Piercing from BT12. I'd stock up to 6 Stingmon with ether BT12 or BT16. For BT16 You should have at least 6 Wormmon though.
- BT16 Togemogumon is pretty good, if you have it, add at least one. It's an emergency blocker, can be used for ether color in DNA and is really annoying for your opponent to deal with
- your Champions are really important in this deck, run at least 12
Ultimates:
- If you don't have BT16 Paildramon, use 4 St9 Paildramon. If you don't have 4, use the 2 that came in the starter deck.
- Stock up with BT12 Paildramon/Dinobeemon until you have 8 Ultimates
- If there is still room left, add the ST9 Dinobeemon. The +2000 DP can sometimes come in handy.
Megas:
- ST9 Dragon Mode 2 Times
- I usually run 4 DMs, so stock up with BT12/BT16 or the Promo Ace
- 2 BT16 Fighter Mode Ace, 1 BT12 or BT8 Fighter Mode
- Note that DM Ace is not really synergizing well with FM Ace (8 Overflow if stacked) or BT12 FM (returns the DM under it to your hand)
- GranKuwaga also has the free trait, so if you have still holes in your Mega line-up, ether ST9 or BT16 Ace can also work. You can't digivolve the FMs onto them, though.
Ultras:
- Blitz Omnimon synergizes with the idea of running over your opponent in one turn
Tamers:
- Setter Davis (I only have one, lol)
- BT16 Davis & Ken improve the consistence enormly, use at least 2 of them
- BT8 Davis & Ken are good for memory and the unsuspend effect is pretty good for BT8 and 12 Fighter Mode, especieally when evolving with EoA from BT12 DM
- BT12 Davis works well together with BT12 DM
Options:
- 2 ST9 MegaDeath if you don't have other removal options. With all the Aces running around, returning to hand is not as good nowadays.
- ST17 Giant Missile is pretty good to return Digimon to deckbottom and has pretty much the same requirements for use
- BT12 Giant Maelstrom is a nice removal option for blue decks.
idk if this helped. Imperialdramon got so many new toys since ST9, it is hard to tell what to use.
Does blast evolve counts as evolving by an effect?
Yea it does!
I'm trying to see the number ratios but it didnt say how many of st paildramon.
He’s running 2
Any opinion on teching in a vikemon ace?
Don't
What is the lowest amount of the new paildramon that I can run in the deck? Currently he's too pricey for me to buy the 3 that I would need for a full set.....
4
I just looked and hes currently 18 on tcgplayer, wtf?
@@KenshinKura that's why I was asking about the lowest amount I could use.... $18 a pop is just too much for me at the moment....
@@KenshinKura Same dude bought all of the presales and listed on day 1 and is reselling. Crazy Nick or something. Dude is a cancer on the resale market. He does this every set on 1-2 of the main supported decks.
@@susanoomon54 think about your budgfet for the deck. the only expensive cards of the deck are the promo rookies, and mayby davis, i dont know current price. if you could either pick an extra paildra instead of the promo rookies you need pick paildra and use one of the many rooky alternatives. just my opinion after around 30 games with the deck
So annoyed how strong the new duo tamer is.
How much its cost ?
To be honest I am not entirely sure. But my guess would be somewhere between $150 to $200 ish?
The new paildramon is my only issue with the deck.
You don't like one of the best cards in the deck?
@nomnom2407 Yeah, the price of the playset is stupid.
@@joecooper8527 did it spike from 20 dollars already?
$80 for just 4 cards should not be a thing.
clearly you never saw yugioh's ridiculous prices
Imperial virus plsssss