Thanks X Y , I would animate two nulls one for the shield and on for the source. Then I would create a line from the two nulls using that as my aim and parenting the shield to the one end and the emitter on the other end.
that happened to me and i just had to put a vdb from polygon below the poly extrude node. if your particles don't change color check that you don't have one of these ; in the IF
Nice video. How about if the characters were animated and you wanted the sources to match their positions? How would you do it?
Thanks X Y , I would animate two nulls one for the shield and on for the source. Then I would create a line from the two nulls using that as my aim and parenting the shield to the one end and the emitter on the other end.
Thank You very muchI
my particles are not colliding with the blocker please help..
Me too. Don't understand!
that happened to me and i just had to put a vdb from polygon below the poly extrude node. if your particles don't change color check that you don't have one of these ; in the IF
and if you have the blast node above the wrangler attribute put it above the scatter
from where will get the
models
I got it from mixamo.com