That is pretty simple since there was a Green Lantern film but due to it's *massive* failure no one wants to make another live action Green Lantern film.
Funny to think that Green Lantern flopped, but on the other hand Aquaman becomes the highest grossing DC comic movie (not adjust to inflation), the hero who was for decades the butt of jokes has a billion dollar franchise while green lantern doesn’t have one.
@@brandonlyon730 Well to be fair Green Lantern came out in 2011 and Aquaman came out in 2018 which means they practically had the formula for success and the character did star in a movie before he receive his own movie so It's not fair to compared the two.
@@DHworldwide185 Good point, but it still funny we are in now in a world where the superhero that has been mocked for years is now has the highest grossing DC superhero movies of all time. Apparently Green Lantern was suppose to be the original gateway movie to DC’s cinematic universe like Ironman was with the MCU, but due to it flopping that was scrapped in favor of Man of Steel being the new one. It would’ve been an interesting what if had the universe stuck around and what other movies would have to fit in it.
This could definitely work at great side side missions to make the universe feel alive like red dead with random civilians encounters could go great in my vision of a green lantern game
I wouldn’t even say his reputation was ruined in my opinion simply because as a comic lover I know that Hal and other lantern characters are way better than what was portrayed in that movie
DarthAlphaTheGreat Considering Scribblenauts Unmasked is literally a game that has almost every lantern up to that point as well as costumes that give you lantern abilities it's a little obvious. I loved how the agent orange suit let you make a construct out of anything you killed even if it's ridiculous. Or how the blue lantern suit spawns a green lantern with you
So no man's sky but with lanterns? To be fair the tech needed already exists and the game can throw in random encounters and aliens so there's stuff to do
@@stillpixel9233 , they just need to look at the best Comic Book Game: Spider Man PS4. Adapt a game like that where it's just filled with content, but also add the RPG element where we can choose our corps(I want to be in the Blue Lantern Corps) and an Online aspect to interact with other Players like GTA or Red Dead Redemption 2
I'd say have different powers unlock along the way with the ring. Your upgrade powers are based on what extra fighting techniques you want to unlock and use.
They should make a game using The Question. They can make it like L.A. Noire but with more combat and more real detective work. They can also do a John Constantine game but he investigates the occult.
@@deshaunfortune912 They have been able to make Superman work in an open world game setting. So, why not have Tt games make an open world sandbox Superman videogame?
I think rather then playing as an established character you as the "new recruit" and customise your look and what species you play as but during the game you meet and team up with other lanterns
i'd take this approach: cut loose and try to balance over the top constructs with a focus on the cop angle with good story telling and fun adventures to be had.
A spectacle fighter like Bayonetta or DMC. It should feature Hal, John, Guy, Kyle and Possibly Simon and Jessica as playable characters with different styles.
Superhero games I would love to play: 1. Superman 2. Wonder woman 3. Captain marvel (jk lol) 4. Daredevil 5. Red hood or nightwing 6. And of course another batman game because who doesn't want that shit
@@geek-head1888 Oh yeah, the Flash. I'm thinking he should get an open world sandbox game in the style of 2018s Spider-man, but instead of web swinging, you get around by running up buildings and across rooftops and streets. Also, Black panther should get his own open world game.
@@FirstLast-yh7gj Yeah, the caped crusader already has enough great videogames. DC should be giving more love to their other characters in the gaming industry.
I think if they make a Green Lantern game, they should go with the Jedi: Fallen Order route and just make a completely original character specifically for that game. Either that, or just make them a silent protagonist that you, the player make as an avatar. I would prefer the first option immensely as far as storytelling goes, but the player-created option has the benefit of you potentially being able to have your character be a part of the Red Lanterns, or the Violent Lanterns, heck, make them a Black Lantern if you feel like it. As cool as it would be to be able to play as a White Lantern, I really do think they should just make their own character from the ground up. It removes the whole “Green Lantern should be more powerful than this” problem because you could just say “oh, this particular Lantern isn’t nearly as powerful as John Stewart or Hal Jordan. That’s why you’ve never heard of him until this game!” Just like what they did with Cal Kestis.
I don't now how you do a Green Arrow game without ripping off from the Arkham games and Red hood doesn't have enough of a supporting cast to get his own game.
GL is one of my favorite characters. Always thought a game like knights of the old repulblic would work well. Space exploration, many planets. Maybe even decide a race to play, character customization. All the lantern colors so you could play the way you want and druve toward the color you'd like to play. Depending on the color could provide the constructs you're capable od creating
Now that you mention it creating and customizing your own Lantern from any of the Corps sounds awesome. It's the same as wanting to choose between the Jedi and Sith, your Hogwarts house, or the Witcher schools. The idea might be best as something like a New Guardians game following a GLC series with the main Lanterns though. It's pretty beneficial to fans and newcomers alike the more I think about it. We get to play as Hal, John, Guy, and Kyle and they have a reason to care about making these kinds of choices.
@@FirstLast-yh7gj GL is a big one but a ton of the biggest parts of DC are ignored most of the time. It's generally in favor of Batman which I can understand to an extent but it also stops anything else from having a chance to get bigger. Considering how much the MCU does that wider audiences now I think it's safe to say DC could've taken more chances.
@@FirstLast-yh7gj , yeah a Cash cow indeed but from a Game aspect, the Orange Lanterns, or Lantern because there's only 1: Larfleeze. It wouldn't make sense to make this corps a playable option, so a Sick boss battle on his planet would be cool.
What if they do something similar to “Star Wars Jedi: Fallen Order” where your will power can determine how long you can use your... well, power. Like for Star Wars for example, you have the force and in the games you have a “force meter” of some sort that depletes over time from usage. When you run out of will power you can have a similar combat style to the Arkham Games. Edit: you can also have skill points which gives you more abilities (however the player will still be limited in terms of imagination)
Make different classes for constructs. Weapons/Projectiles/Armor and etc. You should still have some basic will attacks but for more bigger will attacks then you use a willpower meter. Keep the block meter because the constructs can break but no arkham combat please.
Amalgam Games yeah, maybe a new combat rather than Arkham might be better I’m just afraid they would mess up there combat if they thought of it themselves (whoever that company may be)
supersani21 yeah ^^ I’m not a huge lantern fan but I used to be. I remember them needing charged so if they were to make a game, I’d love for the player to use his/her improvisation with the combat seeing that a ring won’t ALWAYS be available.
I still think a green lantern game could work if they make a role playing game for green lantern and could work if it’s handled right but that’s just my opinion
@@dcmarvelcomicfans9458 its good to see you too and to answer your question i think i saw his Superman video but i don't think i saw the flash video. :)
A spectacle fighter like Bayonetta or DMC. It should feature Hal, John, Guy, Kyle and Possibly Simon and Jessica as playable characters with different styles.
Jessica Cruz, a green lantern from a while ago, had to deal with personal mental problems like Anxiety, she is self limiting, I wonder if that being adapted into a tactful manner would work in a story focused game.
It certainly could give a more personal angle to a power system that revolves around your confidence and power of will. Like she could literally unlock more powers eith charwcter development.
My idea is that there is a separate menu where you can create your own constructs and put them into categories like melee or distance and other kinds of things, that way it's whatever the person wants while no preset animations are really needed
Now this character, Green lantern Hal Jordan is my favorite comic book character of all time and he gets a game and it's real good it could be my favorite game of all time and I believe it's possible
Here is what I would do: Main character is an avatar that you create,there could be RPG sections where you have conversation with others,free world feature which allows you to search all the Sectors you want to observe and if there is battle it could be like Dragonball Xenoverse style where you choose what kind of offensive and defensive constructs you can make
What you can do with a green lantern game is something like Spider-Man ps4 ,Star Wars fallen order, or assassin’s creed where you upgrade and gain abilities and it can be an adventure game where you travel to different planets and earn different collectibles. And you can have a suit selection like Spider-Man ps4
Your will power should upgraded through gameplay or experience, and you should draw a specific thing for a button(like for blocking you can draw a bubble or sheild , for range weapons you can draw guns, for attacking you can draw a sword and others.
First off thanks for doing this one. Next: I have given this a fair bit of thought but I will streamline to not make this comment an essay The game has to be RPG Style 1. Willpower = XP GL’s don’t just start out with god level willpower. It’s cultivated through battle experience and overcoming personal fears so a combination of XP and narrative elements build up willpower over time and that directly affects how strong constructs are (damage, protection, raw strength etc.) so say after you train with Kilowog you get a bunch of XP and your willpower levels up accordingly. Then after facing a man hunter or sinestro in the story it goes up even more 2. Constructs The devs should ask in the beginning stages for fan input on what constructs people would make if they were GL’s and create thousands of constructs for the sake of it and classify them by application (Blunt object, sharp, protective, push, pull, blinding effects, whatever comes up). Then offer players the ability to customize load outs from the categories. Over time players can work up to more special constructs like finishers (I have a control scheme for this but that’s for another comment). 3. Characters get a skill tree so players can make their GLs how they want to play them. Also should have skills like Ring efficiency so players can upgrade how long their rings last before they need a charge. Construct strength- when you hit certain XP/ Willpower levels this can be increased. Flight ability like speed and agility. Focus ability- constructs are stronger because your ability to focus is better and they are easier to create. Stuff like that 4. It should be a Green Lantern Corps game that allows for us to play as different earth lanterns in the first game and build up their skill trees 5. Should mostly take place in space These are just a few ideas. Would be interested to see your thoughts
There should be a menu/GUI where theres construct creator/generator looking like simplified 3D modeler where you can create the 3D constructs and its type and characteristics (soft, hard, pointy, rough, shield, etc) Then depending on the complexity of the contruct, will power is required (will power will be like stamina in this case which depletes and regens) also button/or key combination can be added as well to cast it. This remain true to character since its limited to his/her imagination and is interpreted by whats included or created in the construct creator. From development side, the biggest challenge is the construct creator and the types of objects and the actions these objects can. Example would be if the player creates a contruct with type of "weapon" and under weapons there should be subtypes like "melee" or "range", and under "melee" there should be subtypes like damage type "bludgeoning", "slashing", etc, which is called type hierarchy. For actions, it can be a simple as "energy projectile", "summonable energy", "equipabble", etc.
Open-world game based on Morrison's recent GL run which was excellent and psychedelic. Also it could be good if you could pick a Lantern and customize him/her. The possibilities are endless.
If anyone remembers from the comics. Green Lantern weakens from the color yellow. I would implement yellow obstacles or yellow bad guy aliens to weaken his powers. That can lead him to a sudden death mode where he can die. I would also implement the use of a creative system where pre-game. You draw out his weapons freehand. And either use a rotational system to select weapons, or use a menu to select weapons for a certain button. For instance A is standard move set while B is a Power move. R is a shield which you can't hold indefinitely and it deteriorates over time like in Super Smash Bros because the baddies are yellow. L is a Chain Grab (where you can make chains, lassos, etc to grab baddies). Maybe there can also be a button used for shooting beams at people. Anywho, depending upon what you draw determines the hit value of the lantern ring attack to the baddies. So, perhaps you run into a baddie to battle. Screen shifts to you drawing your choice weapons.(let's say 5 for Standard, Power, Defense, Chain Grab, & Shoot). The Baddies are yellow so you have weakened health and the more of them appear on screen, the weaker your health, so you have to take them out fast and efficiently. The weapons you create in your creative mode can then be stored in a grid selection system after you draw them and can later be used for obstacles or challenges in the game. As you confront new and more challenging yellow Space Creatures you will need to change your creative skills or you won't have the HP to defeat stronger baddies. That's where your creative skills come in to draw new shapes or designs to defeat the yellow bad guys. You have to learn what shapes and designs give you a bigger HP or what combinations of your 5 Lantern Energy Moves (Standrad, Power, Defense, Grab, & Shoot) do the most damage. Kind of think of it as RPG, Battle Royal Style with Puzzles. Maybe there's an HP gage each of the baddies, so you can see if you're taking him out, and he can take you out with Yellow Energy, weakening you. I think in this case an RPG style would work best, but it would be neat to implement a battle royal style, but that could fail with how repetitive it can get if not implemented creatively like Arkham Asylem. Anyway, when you have more powerful objects you drew in your arsenal you'll see the baddies gage decrease faster. I'm kinda thinking like a Sonic Adventure 2 Battle Chao Karate Kinda Gage. BUT! On some case scenarios (to keep you on your toes) the baddies can get energy from a source making it harder to beat them. Perhaps your goal, in some cases, is to keep them away from the source and you can have the choice to implement your block shield infront of it to keep the baddie from devouring it or use your "chain grab" move which restrains the baddie for a temporary time. Well! There you have it! There's a lot of possibilities!
I know I'm super late to this, but as a Green Lantern fan myself, I wanted to give my input. I think a great Green Lantern game would be as you called it, a space cop game. My idea is that it would be a story-based game where you go from planet to planet stopping various villains. Each planet would have it's own small story, each with its own final boss, and the last planet would be a bigger threat, like Parallax, revealing that all the villains from the previous planets did what they did in order to serve Parallax with the hopes of becoming a Yellow Lantern. There wouldn't really be much movement in space, you would just fast travel from planet to planet, and there could be side quests on each planet to make it more open-world. As for combat, there would be a select collection of constructs that you could choose from, from slashers to heavy weapons to projectiles. This would work because the player would be able to customize their moveset to make it more personalized. While people's imaginations are vast, I feel like most ideas would fall into categories, like those slashers and projectiles I mentioned before. If they did it right, it would please fans and likely rebuild the reputation of this amazing hero.
Simple route: You are a basic Green Lantern. You come from a backwoods sector with very limited tech. So your character is dumb as a brick but has great potential. You train on OA, you at first have basic missions learning mobility skills i.e. flying and learning skills that help with mobility, then you move into combat; learn basic attacks then into melee weapons, once you level up you get access to Constructs. You limit the player initially by giving them low ring Energy Capacity, as you lvl up you get more capacity (multiple powers draining your ring, greater efficiency (abilities drain less of your ring), and greater willpower (more health and damage). The goal is to do Bounty Hunt missions where you can take on foes who you defeat much like Megaman style you learn to mimic the weapons and tactics of your opponents: some are combat related others or environmental gating (learn to hack computer systems, learn dead languages to communicate, learn to make Boomtubes to travel great distances to high level sectors). Green Lantern game would be fairly easy to make but it would require a lot of time and care to make a game that isn't trash. And so far no developer can get that kind of financing to make this unless WB or someone with the IP rights helps facilitate it like Insomniac'a Spider-Man game.
Green Lantern was the FIRST costume I bought as an adult. Got matching earrings and everything. I need more GL merch, games, movies, cameos, etc! This would be such an epic franchise!
Considering constructions, they could let you build (plan) them ahead or have save point where you do this and categorise them such as weapon: melee - sword, hammer; ranged - gun, bow mount: land - car, horse; aquatic - boat, giant fish( why not right?); air - plane, wings, giant celestial dragon object: liquid, solid, gas Everything can be pre-decided for each category ( its speed, damage, weight, size ) and you just have to define and build it with pre-made parts or like block or something
My proposal. Take the top 50+ things Green Lantern loves to conjure from imagination. This will be a DMC inspired weapons loadout. As for defensive options and creative uses of power ring abilities, that can be another type of equipment loadout system
For Green Lantern, I'd think a cross between Outer Worlds, Garry's Mod, and Arkham City would do nicely. Green Lantern HAS to be a planet hopping game in order to work at all. It just does, especially if it's a solo run. It would be necessary to lock him into a mission-based narrative just to keep the story focused. Regarding constructs, I think it'd be an opportunity to open up to the modding community and allow a workshop option where players can design their own, maybe even share them across the network. The potential there is enormous, but it also enforces a limit to physical objects and their particular functions, so it can have limits while feeling limitless.
What about an planet hopping adventure with each planet having a open-world area e.g. 1 city per planet. Maybe that would be too much for the developers if they made each one big enough
For a green lantern game could include a really interesting combat system using the right stick and the buttons and have hundreds of options and you unlock more as you level up
A Green Lantern game would be pretty hard to make, but a Green ARROW game would be pretty easy right? Basically do what Arkham did with Batman's gadgets and switch them out for arrows.
yeah I don't know why there isn't one. The only thing I can think of is brand recognition because it's just easier to sell Batman. There's no reason you couldn't combine what Arkham did with like the ranged abilities from Shadow of war. Also I love your Pizza Time Avatar.
Lantern Corps Souls like rpg game Open world game with multiple bosses and a multi-player function. Collect special abilities from bosses or side quest, or even collect the materials to create your own special powers. Character creation allows you to choose your beginning Corp (this does not stop you from changing or becoming hybrid but that will effect the type of ending you get) Green Lantern- your vigor and endurance are at its best, giving you the will to fight on. Red Lantern- your resistance and strength are beastly, allowing you to destroy foes with ease. Yellow Lantern- your mind and attunement are immense, leaving no power unknown. Orange Lantern- your endurance and attunement are unbound, granting quick stealing. Pink Lantern- your mind and health are large, allowing you to support others. Blue Lantern- your stats are equal but creates an even playing field. Two main endings: White Lantern- to save the universe from collapsing on itself from the great Lantern war, become the white Lantern to settle the war and save the universe under a great council. Black Lantern- become the black Lantern to consume the universe and rule with an iron fist, creating the power to enter other universes.
Shazam suffers in the same reason why Superman can't get a good game or in Shazam's case why he can't get a game in general and despite all the positive reputation Aquaman has gotten over the years he is still is know as the but of all jokes and most likely ain't getting a game anytime soon despite the movies.
An idea for a green lantern game: You can create an object in a sort of 3D maker in the game created by the developer. But there is a limit on the amount of objects you can have at a time, so you can only use a certain amount of objects you made for combat. Plus there is a limit explained by limited will power on the lantern so you can’t really just make a mountain for example. So maybe (not a green lantern person so sorry if it can’t) your ring becomes damaged and as you heal it up you can more object slots. I’m sure you can find some other plot point if that doesn’t work.
Rewatching some older videos and this one reminded me of a horror concept for green lantern I had idk if it’s been done but imagine if one of the lanterns decided to manifest anything inside of someone’s body or something like that does he have to see where the construct appeared to make it show up in that place or can he close his eyes and away he goes, imagine a construct of a sludge hammer showing up inside your chest
Yes please, i would love a game for Green Lantern, I’m a huge fan of the Arkham Series, if Rocksteady could make games for these other characters, it could actually make the ArkhamVerse more huge
I say have rocksteady build a wonder woman game. Similar to Arkham Knight, but different in minor ways. Easily replicated, but her powers/abilities/mythos are more grounded. No need for scaling
The different colors would likely give you different abilities and fighting styles for instance Blue would have a lot more health but love attack power and speed or Red would have the highest damage power but lowest health
I like that Green= Well Rounded Red= Raw Attack Power Yellow= Versitility Blue= Health Violet= Speed Indigo= ??? But like Blue would be the hardest to use since the Blue Lanterns need a Green Lantern around to do the Imaginate thing, otherwise they are resulted to basic combat, regular blasts, communication, and flight. But I would give Blue Lanterns basic things, like Swords and shields. But when there is a Green Lantern nearby, Blue could be the most Broken of the Lanterns.
A telltale style game for Green Lantern would work great.. Battles will give you options between different constructs to make and then you'll move forward with that..
Many ways I've seen the whole "creativoty is power" idea is by the player modeling their own constructs and then adding their own attributes to the construct. The issue is this is still limiting due to model limitations and what attributes your allowed to give it. It's better then the pre created limited constructs don't get me wrong but the only ture way to get pure personalized constructs is by diving into the code itself. And most players don't wanna go through that just to be able to fire a single attack
I think they should stick to some grounded heroes if they wanna make another superhero game like Green Arrow, Huntress and etc. Not saying Green Lantern Sucks or Superman but I feel they are a bit too overpowerd for a superhero game but who knows...
Sonic you’re actually probably right. why else would she need the bracelets right. i was just remembering from injustice when a hail of bullets were completely bouncing off of her skin but i’m just gonna call that writer’s inconsistency
I could see you making gradually more powerful constructs overtime and it could be kind of like fallen order where you can go to different plants with different Lantern villains and corps
I had literally the same idea. Let the player make their desired constructs in a sort of 'meditation' mode , where they expend -skill points- will power making them. The constructs can have certain parameters defining them, like surface area , volume, thickness, density, power input(as willpower)/output etc. The parameters and hence the constructs will be restricted by the player's willpower , and players will be forced to increase/decrease certain parameters to get out of situations. I think it's not unimaginable if graphics are compromised just enough 😊
Well the beauty of the Green Lantern Corps is that they’re a group, you don’t have to focus on already super powerful Hal Jordan, look at green lantern: far sector they can pick a humanoid alien and take us through their green lantern journey
I believe a good way to go about this is to (think about a xbox/ps controller) make the buttons that are not letters/symbols the arrows, into weapons. Like think melee, ranged, defensive something like that. You unlock weapons as you go and you get to pick what weapon you want to assign to that button. For example, I want my melee weapon to be my sword so I assign it to my melee button. There can also be opportunities where it almost becomes a puzzle game basically Scribblenauts but without that kind of style. It gives the player the imagination without giving it too much space. For the story, I think it would be cool to have him sort of go place to place on missions. Maybe like 1 mission per planet and have a set of planets.
My idea: Drawn to life but, there is a single ring power bar in the customization menu(not related to the in game bar). You can create the shape and size of your attack but it is limited by the customization ring bar(CRB). You can also adjust the animation(as in how it comes out of the ring) and the direction of impact. You can also choose whether it is a melee weapon(lets you create swords like the rebellion or yamato), projectile(make it tiny as pea or big as a plane), laser(star wars), shield(so the are covered by the green or whatever colour serves as a barrier) or grab(you create the shape of the noose, it can be a hand or a rope). Then you decide the damage, so a good way to even out the damage calculation, the melee does a base 50 attack, laser and projectile does a base 70 attack(but has a chance of missing the target depending on its size) but you can increase the damage value by using the remaining CRB( example; a small pea size projectile takes only a little CRB there for the remaining CRB can be invested in damage, so it can go from a base of 70 to lets say 150 but there is a high risk of missing the target cause area of coverage is small. There is also a level limit that prevents users form making a bullet with 180 attack at low experience even if they have enough CRB. The player gains experience and levels up, the size of the CRB also increases with it and the player also unlocks the ability to craft bullets with 250 hit damage but gradually) as for the shield it works pretty much on same principle for the area covered but the base defence is 50 and you can use the same CRB(if you have not invested all in attack) to increase the defence to a 100 or more as the character levels up. Now for the grab, after you decide the shape you decide the strength, number(upto 5,consumes CRB) , duration and length weaker thugs can be held down at base values but for villains like Idk Darkside you have to make it stronger by investing from CRB, you also get to pick the duration of the hold by investing CRB, you can hold the enemy and deal damage by taking off with them and hitting them against the buildings or slamming them on to the ground. You can have 2 slots at the start of the game and as you level up the slots increase up to a 10 and you can assign left and right to circle back and forth between the powers on the basis of how often you use them and to make things interesting you can use the Left trigger to select any random power that is not currently in use from the wepons wheel and the right trigger can bring forth any one of the powers you created out of 1000 from the custom menu. Initially the player will have a hard time effectively managing the CRB and barely doing enough damage but as the level increases and the player becomes lets say becomes one with the ring by using it more the CRB increases and you become too powerful but new stronger enemies show up who would do clever tactics to avoid your attack or bypass your guard(like teleport to an area where the shield is weak and shoot a laser). The game should come with a few powers that the developers themselves have customized so that it will encourage the players to experiment with the CRB and use their imagination to create attacks better than what the developers intended, there should also be a online community where you can upload your custom designs and it can be used by busy people who don't have the time to experiment. Over the course you should preferably gain new rings or new characters and they come with unique powers preferably not customizable, their purpose is just to demonstrate the possibilities the player has.......I guess thats about all btw thanks for taking the time to read this :) Oh another thing I forgot to mention was a cool down timer for the projectiles about 5 sec or so just to make sure the player doesn't spam it but they can decrease the delay by investing from CRB basically the player has to be really creative in making attacks(You can have an ultra 1 hit KO projectile attack but at cost of decreased cool down, increased accuracy) ....its sorta relates to the idea of the superhero I guess...you know making do with what you got by using imagination, getting creative....it would make us one with the hero......Well yea thats all....Please let me know of you liked it and if you dislike it feel free to point out the cons :)
Variety. Have some TellTales for the investigation elements. Have Scribblenauts for puzzle solving. Have a handful of battles that require puzzle solving Scribblenaut style. The Green Lantern you play will be a player-created character from one of 5 playable races. You then decide how to approach your character.
I could see a Green lantern MMO were you get to pick which Lantern core you join, you create your own character, and either play solo or team up with other Lanterns in your core.
I limited the Scribblenauts/lego game type of ordeal You can make your own constructions like you can make characters in Scribblenauts, where it has stamp level and stuff like that and how you can add things on it from different objects. But like lego, you're limited to what things they can do. And to balance it out a bit more you have a batter output, so the more things your construction can do the more battery power you need to use it. You can hold a max of 6 constructions you've made, kinda like Pokemon to where you can catch as much as you want but only have 6 in one team. And the combat could be like a mixture of Batman Arkham with the counters but fluidness of spiderman. What I mean by that is you can move as much as you want pretty fast but strategically like Batman Maybe you can have it to where you have different fights like web of shadows (Floor, sky, and walls) and it interchanges pretty often Free roam can be lil fallen order where you go to different planets but instead of it being a level it's a whole thing like dragon ball z kakarot And you have side missions, challenges, races, and main story and they give you are a certain amount of XP, and maybe that plays into go construction make to where you spend XP to make them stronger and to buy more objects to customize them
I think he should use the ring as much as possible. Like he could make a shield, a sword, a spear, an axe, a hammer, a massive gauntlet, a rope to throw them around, guns (mainly automatic), or even bombs! So I think they should add a lot (and I mean a lot) of options to combat.
Green lanterns will need certain standard powers. The lantern armor, flight, etc. I'm not enough of a GL fan to know everything like this. But THEN you need to have the player creativity be involved. For this I recommend a weapon/gizmo builder. Yup. Separate from the game you have a "lab" to design your GL toys between missions. You have different types of pixels: Deflection, Damage, Reach, Remote control, shooting, etc. You give the GL stats that say how many of these pixels can be used in a given construct. You can also have stats for how many constructs can be memorized at once,, for how powerful each pixel might be and maybe a cost reduction sort of thing. Each construct would need to use up some ring power. And the power needed, obviously, based on the pixels in the construct. This would all be a LOT easier in 2D. But that's something the devs would have to wrestle with. Banjo Kazooie: Nuts & Bolts" did this well, even if the game, over all, had issues.
I would be thinking that the best take on a Green lantern game would be one about Hal being recruited as a green lantern covering the story in cinematics. Then the game would deliver the basic controls while training Hal to become a lantern. Maybe the basic abilities would be flight to move from place to place and during specific missions: shield, energy push for close combat, gun for long range attack with limited energy as the ring discharges or something. Then the levels would build by taking Hal into missions at different planets while unlocking more ring weapons and secret button combinations for things like a tech armour with highly discharges the ring, missiles, grabbing enemies with the rig, etc. And it all starts leaving clues for Hal to figure out that Sinestro is doing the yellow lantern ring which would lead to a final showdown where instead of ring energy now it’s actual damage that Hal takes as he fights with Sinestro so that you could use all the abilities of the game with no restriction. And on the shorter missions it would be something like having to fight enemy aliens as you collect power ups for the ring so that you can fight at the end with an alien boss while in some cases you are accompanied with other lanterns and in other missions you are by your own. Some missions could be more of using what you already have to figure out creative solutions to defeating enemies rather than just a direct combat.
It should be like an RPG, where you start as a newbie and go on quests to different planets or sectors, have combos that have different constructs in them, and you unlock skills based on how you want to play, free roam and everything
The green lantern movie really did do a lot more damage than a lot of people know. Around the time that the movie came out, I don’t know if anyone remembers but Cartoon Network actually premiered an animated series that was completely unconnected to the movie called Green Lantern: The animated series. It was phenomenal, the series went deep into the lore of the emotional spectrum minus a few. The red lanterns felt like a real threat and then also the anti-monitor in the second season. It only ran for 1 season but only bc of the damn movie. The show had to survive on toy sales like the majority of animated shows do but after the complete tanking of the movie at the box office, stores saw any sort of green lantern merchandise as financial poison. This along with the fact that the CG animation while looking sleek and dynamic was not cheap. Hopefully it being on DC universe’s streaming app will hopefully mean it gets picked up again much like Young justice did.
One way i think i can be done is if you limit not the players powers but the character themselves. Green Lanterns constructs are based on their personality and understanding. Fighter jets, guns, etc... so allowing the player to decide from a list of preset backgrounds and personality traits for their lantern character can then unlock branches of available constructs. Mixing and matching to give that customization feeling.
Easy, you make it a beat'em up spectacle fighter and then add whatever extra outside of combat mechanics you want, you have your light, heavy, ranged, grapple, whatever, attack buttons- And every time you press them, they spawn a random, pre-created and animated weapon/attack, and you pretty much just do combos and watch as you press the ranged button and your character randomly throws out a train at someone's face- You might not be able to do whatever the player can think of, but you damn sure can do whatever the character and devs can think of- And of course, whether or not it comes out good comes down to the typical three things: effort, time, and money- You could have just basic attacks for every button input, and just feel like you're playing a generic beat'em up, or you could have a handful of buttons that summon something new every time you press them and make it feel like you're actually experiencing the chaotic power that a green lantern possesses- Make it a spectacle fighter of the highest caliber with adventure, mystery and free roaming in between the fights, it'll sell itself as long as you make the story good and put in effort-
TL;DW: Because the reason why people want to play a Green Lantern game is the ability to create anything to bash enemies up with, the ways to build such a game have not been thought up yet. Scribblenauts is probably the closest, but that won't work for the superhero. My suggestion would be to make a system reminiscent of Zelda Breath of the Wild, where the game lets you attack situations in any way you want, with heaps and heaps of different powers you can unlock and combine together. That would be fun probably
I want a green lantern game where you can make your own lantern (any corps not just green) and you fight the other corps. I would want it to be multiplayer so you can have large scale battles with 2 different corps
I'd like to play as a brand new green lantern. Have the first level be powerless, then have you find the ring and get a limited power limited by a "willpower meter" as the story goes on your willpower grows and you learn more abilities. For the final boss battle you have a scene where you realize your full abilities and lose the power meter allowing you all of your abilities.
Instead of playing as one of the established Earth lanterns, why not an original character who’s newly recruited? Hal, John, Kyle etc can still appear in the story but you play as someone new to the Corps and the franchise. It explores an alien race and the tutorial could be Kilowog doing a training drill. To add some interactivity your backstory can be adjusted across the game by decisions you make regarding memories recalled or actions taken at certain points, make the character your own. This can inform the kind of constructs you can ustilise. The ring charge can be a consistent ticking clock element, meaning you have to find somewhere you can summon your power battery to recharge before you hit 0%. Maybe as the charge goes down certain features can be used less and less, like the universal translator aspect gets less reliable or you can’t fly so fast. The whole backstory thing could be used for different endings, encouraging further play throughs to where and how you influence it, and difficulty modes could be tied into the ring charge, with Critical Mode only having a max charge of 24 minutes of play time, referencing how the rings used to run on 24 hour charges. Saving can be done by charging with the power battery, kind of like reporting in your progress.
I think the best way to do a green lantern game is to make is to make a hybrid platformer open world, where you follow a story that involves out main character but the film power of the green lantern is treated like the force. So that with every mission or everytime you level up, up your will power increases. The constructs, can be the physical powers, given each player the ability to play as they see fit. Idk if you played Jedi Outcast: Jedi Knight 2, but basically like that kind of power design and skill progression. Let's say on the 1st mission as a green lantern your constructs are giant fist, throw, mini gun, and shield, every time you use one, your will power will go down but when your not using it, it gradually returns. So let's say at the beginning your max will power is like 100 but by the in of the game your will power is 1000, and you have more constructs like multi throw, mech suit, fighter jet, extra fighters, bubble shield, energy beam, energy slam etc.
Use the spore/sandbox builder method for the constructs. This would allow any player to make constructs that allow players to use their imagination to solve in game problems. Players would be able to save their constructs to variable names and be able to select them at any time. This would allow for creative problem solving and the actual power of imagination to shine through. I suppose a lot of emphasis would be placed into problem solving. Like for example say there were a random event where a civilian were trapped under rubble. Players could either make a Crane to move it, create a jack to lift it. An exosuit to lift it. Stuff like that. Granted the physics of the game would have to be “off the charts”. But this is just an idea. Maybe someone can turn it into cohesive thought.
when people think about Green Lantern games, they think "why cant I do this thing I thought of?" but that's the thing, if you're playing a canonical green lantern, you're not the one that would have to think of it, the character would, after all, Guy Gardner's weapons are mostly sports equipment, you wouldnt expect him to draw an axe from his ring and hack enemies up, you'd expect him to draw a baseball bat and go for a home run, he wouldnt just bubble up for defense, he'd make a football padding armor set, he's not the sharpest tool in the shed, he's not the biggest thinker, but he can get the job done, but you wouldnt expect him to try to collapse a rockslide onto his opponents intentionally, basically, it'd play like a sly game, each lantern has a personality of their own, each with unique equipment and skills that let them complete their own missions in their own way, some missions could be completed by any lantern with multiple methods by which to complete it, allowing for different lanterns to go through different ways, Perhaps you could even give the player the ability to play other lantern cores, giving access to extra unique characters like Dextar who can do things like hide out for spy missions or access tiny tunnels that the normal players cant reach,
A good way to make a green lantern game that captures the over the top abilities the lanterns have is to make it the type of game where you mow down waves of enemies with massive attacks, and possibly making it multiplayer, with each player being able to be a member of a different corps with different specialties (eg. blue lanterns are support, red lanterns are straight DPS)
For a cool Superman game concept you could have a mid 20s Superman who’s still pretty naive and desiring to know more about his identity and who he was before earth. Zod could come to earth and tell Clark all about his home world Krypton and how he, with the help of Clark, can bring it back. But as Clark/Cal continues the veil begins to fall from his eyes and he sees what Zod is really up to and ultimately defeats him, shattering the last piece of his kryptonian identity.
I think for Green Lantern, a game for him would be a sandbox like Minecraft. We've seen a lot of mods for the Minecraft that adds so many things and still works. Maybe willpower will be like an energy bar, you can use it to create various constructs the game provides, each doing different things, kinda like crafting in Minecraft, then some of the items can be put in a hotbar to make switching more convenient. Being a sandbox game, maybe somehow it can connect player input into the creating of constructs, so each player can use their imagination to make unique constructs somehow. Also maybe even make it like KOTOR where your actions can effect your alignment, maybe if you do one thing you get a different ring or something
Maybe for a Green Lantern game, have a section where you can build your own weapon. Like if you want to build a weapon for a battle, you can go into that section and build your custom weapon. As well as have already made weapons to use. So that there is less of a limitation to the imagination to the wielder/player.
All throughout your closing statement, I had to keep rethinking your points based on Green Lantern the character and Green Lantern the power set. Because when one says 'Green Lantern', one could be referring to any one of many people.
Costume customization should be an option. Start out as a rookie, upgrade your abilities. Story mode , single player missions, but also mmorpg/ open world. Full creative freedom with the ring.
I could see a Green Lantern game in a Prototype game style. In Prototype 1 & 2, you play as a superhuman only limited by his powerful mutations. You kill enemies to get biomass, which can be spent on passive buffs, active abilities, and mutation abilities. The weapons are things like a giant extendable whip-like arm blade, a giant greatsword-like blade, oversized heavy fists, and claws to name a few. The game is largely story driven, but in an open world with many side goals in free roam. Here's how I'd implement it into a Green Lantern style, granted that my knowledge on the extent of the power is very limited: You start out as a blank slate, maybe it's you're first time with the ring. Most likely you have an experience system, but you'd have specific locations that need a specific ability, or just give you inspiration for a new power. Just like in Prototype, you'd have several categories of abilities: weapon constructs, utility constructs, and passive/upgrade constructs. Weapon constructs seem self explanatory, until you factor in ranged weaponry. For this I'd add a "willpower" resource: for melee, it supercharges your weapon, maybe perfect deflection with a longsword type, an explosion effect to blunt weapons, things like that. For ranged, it simply serves as ammo. Willpower regenerates when depleted, but does so slowly if you are moving and/or in combat. For utility, this depends on what Green Lantern is doing in the game. Maybe you need to unlock something, so you need to use a key-forming utility. This would also be in the flight category, but you'd likely unlock that at the begining/ Upgrades would be your standard health increase and other general improvements category. To keep things interesting, I'd create two or three solutions to some, if not all problems in and out of the story. Something like finding a locked door, where you could form a key, cut a hole through the door with a laser, or break through the wall next to it with a heavy blunt construct. For space travel, I'd use a zone system. Each planet has several zones to travel to, but you need to go to space first. Space serves mostly as a connection zone, but you can free roam. I'd probably have it set up like this: Planetary zones connect to local space, which connects to deep space. Local space can send you to it's respective planet's zones or to deep space. From deep space, you can travel to the local space of all planets/space stations. The next factor is world size. If you want a free roam area, you'd nee to either limit the amount of planets (excluding hypothetical DLC), or make it more something like Warframe, with one big free roam and several smaller mission nodes. One implementation I could see done is having planets use mostly cities and bases with one free roam per world, and space stations, if included, are linked spaces. The stations could use hangar bays for local space fast travel, and elevators for ground fast travel. They'd be mostly small locations, with some bigger medium locations. Combat would be a dynamic system. On the ground, it works just like every other game with mixed melee/ranged combat. If you fly around, ground units will seek out ranged weapons (turrets, gun lockers, maybe even improvised ranged weapons. If you use a shield, they'll try to destroy it or outsmart you (if they're not stupid, that is). The point would be to prevent you from going, "Hey, I like this weapon and/or ability. I don't even need my other constructs!" Well, that's my pitch for the main elements of a Green Lantern game. If you got this far, thanks for reading!
For gameplay/combat I’m thinking of an approach similar to Xenoverse 2 (though I don’t love that game) where you create your own character and at the end of the character creation you choose a main coach based off of the earth lanterns. Choosing a certain coach will award you specific constructs you can make at the start of the game, these starting constructs will probably be 2 or 3 of the type of constructs that Lantern is known for. After that the leveling system will play almost like D&D where you can choose to either increase the power of an existing construct or learn a new construct from one of the various other renowned lanterns you’ll meet on your journey. Doing this puts limits on the PC while making sure it’s logical as a rookie Lantern might not have the most creative or inventive uses for a ring. The game can play out like an RPG similar to Assassin’s Creed: Origins, in that game you played as essentially a Egyptian Sheriff so you had many side missions of helping civilians, in this case it’d be on a cosmic scale, but the character also has a very personal story going to server as the main campaign. EDIT: or you can make story more open like AC: Oddessy where you can choose to do good or bad things and the culmination of the major decisions you make might have you change lantern corps at the beginning and you can have all Lantern Corps possible to end up in.
Possibly it would be an rpg or something of the sorts where you could have up to 5-6 planets like fallen order, yet traversal would be manual like you fly to them. You start out with a few basic long range and melee weapons(swords, bows, guns etc.) and shield abilities. Maybe you would work your way up the ranks of the glc and progressively get more interesting weapons,( miniguns, rpg, comically large hammers) and it almost works in a shadow of war esque way where you have to work to take back a run down sector with huge battles against corrupt world rulers.possibly some detective work and side missions with other dc villains and catching them and some light exploring. Something else I thought would be badass is being able to pick which lantern Corp you could be in (with an exception of life and death). I would love to see the combat of a rage lantern to the degree of an Arkham game. This vid came out so long ago but idc I thought my ideas was kinda cool lmao.
Have a scan option. Give the option ingame to pick up items and recall their key features for a simple device or scan their structure for a complex device. If it is in the game it can be scanned.
the way i always imagined an ideal green lantern game would be that there's sorta like a built-in 3d modelling software, extremely basic and without stuff like textures, but something like that, combined with maybe some kind of community content option where you can use constructs uploaded by other people, sorta like something from robocraft or besiege the issue with this obviously being that a whole 3d engine would be mega hard to make, as well as the inevitable insurgence of people who would just use it to make inappropriate constructs its definitely not a perfect solution, but i think its probably the best that we're gonna get for this kinda concept lol
A better question is that why is there no Green lantern movie ever made 😏
Me second like heehaw lol ee frank yoyolink
That is pretty simple since there was a Green Lantern film but due to it's *massive* failure no one wants to make another live action Green Lantern film.
Funny to think that Green Lantern flopped, but on the other hand Aquaman becomes the highest grossing DC comic movie (not adjust to inflation), the hero who was for decades the butt of jokes has a billion dollar franchise while green lantern doesn’t have one.
@@brandonlyon730 Well to be fair Green Lantern came out in 2011 and Aquaman came out in 2018 which means they practically had the formula for success and the character did star in a movie before he receive his own movie so It's not fair to compared the two.
@@DHworldwide185 Good point, but it still funny we are in now in a world where the superhero that has been mocked for years is now has the highest grossing DC superhero movies of all time.
Apparently Green Lantern was suppose to be the original gateway movie to DC’s cinematic universe like Ironman was with the MCU, but due to it flopping that was scrapped in favor of Man of Steel being the new one. It would’ve been an interesting what if had the universe stuck around and what other movies would have to fit in it.
green lantern as a cop game:
“hey pal, you were going lightspeed in mach 3 zone ...”
_Cole Phelps: Green Lantern._
This could definitely work at great side side missions to make the universe feel alive like red dead with random civilians encounters could go great in my vision of a green lantern game
There's an entire corps, so you could be starting with a rookie that you can customize and grow your skills in a way unique to them.
I love the idea of just being a nameless GL who's just starting out.
I want to see that angle too. If they were real they would let you base your look on GLs from whatever sector you wanted
Maybe it could be multiplayer
What if you were able to choose your Lantern Corps? Like not being restricted to just the Green Lantern? I think that'd be pretty cool.
NickTheBlaziken If they go a multiplayer route then that would be incredible.
I love green lantern, i hate that his reputation was ruined because of his crappy movie
It's a shame but I think it will improve soon.
@@DegenerateJay hopefully so, thank you for releasing such great content
I wouldn’t even say his reputation was ruined in my opinion simply because as a comic lover I know that Hal and other lantern characters are way better than what was portrayed in that movie
@@FirstLast-yh7gj Have you seen Captain Atom, he dies in almost every comic or media he appears in.
Is it weird that I actually kinda liked that game?
Green Lantern games do exist, it’s just called “Scribblenauts”...and the main characters are not green lanterns...
I was really hoping he'd mention Scribblenauts or Drawn to Life and then he did it.
You're right...or Little Big Planet
Bro u took my comment hahahaha
Also there was the dc crossover with scribblenauts.
DarthAlphaTheGreat but there is a green lantern game on ps3. I played it
DarthAlphaTheGreat Considering Scribblenauts Unmasked is literally a game that has almost every lantern up to that point as well as costumes that give you lantern abilities it's a little obvious.
I loved how the agent orange suit let you make a construct out of anything you killed even if it's ridiculous. Or how the blue lantern suit spawns a green lantern with you
Batman Arkham games : free roam in Gotham city.
Green lantern game : free roam in different planets and space .
That would be a huge game
So no man's sky but with lanterns? To be fair the tech needed already exists and the game can throw in random encounters and aliens so there's stuff to do
@@stillpixel9233 , they just need to look at the best Comic Book Game: Spider Man PS4. Adapt a game like that where it's just filled with content, but also add the RPG element where we can choose our corps(I want to be in the Blue Lantern Corps) and an Online aspect to interact with other Players like GTA or Red Dead Redemption 2
@@ironmaster8925 I agree but the prospect of lantern no man's sky with like 20 planets sounds epic
that one guy Incredibly epic and ambitious and... Very likely not possible.
what if you could play as different lanterns and they have different powers based on there fighting style
That would be really awesome.
That sounds like the best way to go
👍👍👍
I'd say have different powers unlock along the way with the ring. Your upgrade powers are based on what extra fighting techniques you want to unlock and use.
Gardner should have more sports related attack, and John should have military based attacks
They should make a game using The Question. They can make it like L.A. Noire but with more combat and more real detective work. They can also do a John Constantine game but he investigates the occult.
I'd love a Question game. He's a very underrated DC character.
A Telltale game would of worked, I always imagined. However, LA. Noire-ish route seem a bit more ambitious.
He just started talking about that!
Lego Batman 3: the best lantern game we're gonna get
TJ Knight Honestly
Lego DC games prove how good most of those superheroes would be in video games
@@deshaunfortune912
They have been able to make Superman work in an open world game setting. So, why not have Tt games make an open world sandbox Superman videogame?
It should definitely incorporate all the different lantern corps, and not focus on Hal Jordan specifically
I think rather then playing as an established character you as the "new recruit" and customise your look and what species you play as but during the game you meet and team up with other lanterns
@@FirstLast-yh7gj , I would want Swords and shields as a Priority.
@Lexx Angelo first thing that pops to my mind is if they made it like the Ubisoft South Park games
Black lantern is the one lantern you can't team up with unless you are one of them
i'd take this approach: cut loose and try to balance over the top constructs with a focus on the cop angle with good story telling and fun adventures to be had.
That’d be pretty interesting
A spectacle fighter like Bayonetta or DMC. It should feature Hal, John, Guy, Kyle and Possibly Simon and Jessica as playable characters with different styles.
Superhero games I would love to play:
1. Superman
2. Wonder woman
3. Captain marvel (jk lol)
4. Daredevil
5. Red hood or nightwing
6. And of course another batman game because who doesn't want that shit
I would love to play a Captain Marvel game but swap that one out for Shazam
Telltale games should make a Daredevil game in the style of Batman: the telltale series!
@@geek-head1888
Oh yeah, the Flash. I'm thinking he should get an open world sandbox game in the style of 2018s Spider-man, but instead of web swinging, you get around by running up buildings and across rooftops and streets. Also, Black panther should get his own open world game.
Dude you channel is awesome. Subbed
@@FirstLast-yh7gj
Yeah, the caped crusader already has enough great videogames. DC should be giving more love to their other characters in the gaming industry.
There could be a feature where the community can create different constructs with commands on how to use it that could be downloaded by other players
I AM NOT A BUDDHIST absolutely necessary
Pretty sure the community gonna build a dildo construct 2 weeks after launch
@@approvise 2 days
There will be a lot of dildos
Exactly what I thought, but as you progress different functions/commands can be implemented in your own constructs.
I think if they make a Green Lantern game, they should go with the Jedi: Fallen Order route and just make a completely original character specifically for that game. Either that, or just make them a silent protagonist that you, the player make as an avatar. I would prefer the first option immensely as far as storytelling goes, but the player-created option has the benefit of you potentially being able to have your character be a part of the Red Lanterns, or the Violent Lanterns, heck, make them a Black Lantern if you feel like it.
As cool as it would be to be able to play as a White Lantern, I really do think they should just make their own character from the ground up. It removes the whole “Green Lantern should be more powerful than this” problem because you could just say “oh, this particular Lantern isn’t nearly as powerful as John Stewart or Hal Jordan. That’s why you’ve never heard of him until this game!” Just like what they did with Cal Kestis.
You could in game be a Black Lantern by committing the un alive in a specific location for the bonus resurrection as a “space zombie”
I would like a green arrow game and I would like to see a red hood game.
I strongly believe a good Green Arrow game could be made.
Russell Diggs facts I loved the red hood DLC the combat was amazing I think the red hood should be made
I don't now how you do a Green Arrow game without ripping off from the Arkham games and Red hood doesn't have enough of a supporting cast to get his own game.
It’s to bad Arkham Knight Butchered his character.
Indeed it would be a brilliant game having death stroke as antagonist or dark archer(Malcom Meryln)🧘🏾♂️🗣
GL is one of my favorite characters. Always thought a game like knights of the old repulblic would work well. Space exploration, many planets. Maybe even decide a race to play, character customization. All the lantern colors so you could play the way you want and druve toward the color you'd like to play. Depending on the color could provide the constructs you're capable od creating
@@FirstLast-yh7gj exactly
Now that you mention it creating and customizing your own Lantern from any of the Corps sounds awesome. It's the same as wanting to choose between the Jedi and Sith, your Hogwarts house, or the Witcher schools. The idea might be best as something like a New Guardians game following a GLC series with the main Lanterns though. It's pretty beneficial to fans and newcomers alike the more I think about it. We get to play as Hal, John, Guy, and Kyle and they have a reason to care about making these kinds of choices.
@@FirstLast-yh7gj GL is a big one but a ton of the biggest parts of DC are ignored most of the time. It's generally in favor of Batman which I can understand to an extent but it also stops anything else from having a chance to get bigger. Considering how much the MCU does that wider audiences now I think it's safe to say DC could've taken more chances.
@@FirstLast-yh7gj , yeah a Cash cow indeed but from a Game aspect, the Orange Lanterns, or Lantern because there's only 1: Larfleeze. It wouldn't make sense to make this corps a playable option, so a Sick boss battle on his planet would be cool.
@@ironmaster8925 Maybe when your higher level after having progressed through the game for a while you could beat him and take his ring for yourself.
DC: “The Only Game that we can Make is Batman”
What if they do something similar to “Star Wars Jedi: Fallen Order” where your will power can determine how long you can use your... well, power. Like for Star Wars for example, you have the force and in the games you have a “force meter” of some sort that depletes over time from usage. When you run out of will power you can have a similar combat style to the Arkham Games.
Edit: you can also have skill points which gives you more abilities (however the player will still be limited in terms of imagination)
glenn Esposito I would 100% buy a green lantern game bro. (If done correctly)
Make different classes for constructs. Weapons/Projectiles/Armor and etc. You should still have some basic will attacks but for more bigger will attacks then you use a willpower meter. Keep the block meter because the constructs can break but no arkham combat please.
Amalgam Games yeah, maybe a new combat rather than Arkham might be better I’m just afraid they would mess up there combat if they thought of it themselves (whoever that company may be)
Green Lantern rings actually have to be recharged so that makes perfect sense
supersani21 yeah ^^ I’m not a huge lantern fan but I used to be. I remember them needing charged so if they were to make a game, I’d love for the player to use his/her improvisation with the combat seeing that a ring won’t ALWAYS be available.
I still think a green lantern game could work if they make a role playing game for green lantern and could work if it’s handled right but that’s just my opinion
It's good to see you did you see his Superman and Flash video on why it's so hard to make a good game
@@dcmarvelcomicfans9458 its good to see you too and to answer your question i think i saw his Superman video but i don't think i saw the flash video. :)
@@TevyaSmolka you should watch his flash video.
A spectacle fighter like Bayonetta or DMC. It should feature Hal, John, Guy, Kyle and Possibly Simon and Jessica as playable characters with different styles.
Jessica Cruz, a green lantern from a while ago, had to deal with personal mental problems like Anxiety, she is self limiting, I wonder if that being adapted into a tactful manner would work in a story focused game.
I love what they did with Jessica. That's honestly a great idea.
It certainly could give a more personal angle to a power system that revolves around your confidence and power of will.
Like she could literally unlock more powers eith charwcter development.
My idea is that there is a separate menu where you can create your own constructs and put them into categories like melee or distance and other kinds of things, that way it's whatever the person wants while no preset animations are really needed
Now this character, Green lantern Hal Jordan is my favorite comic book character of all time and he gets a game and it's real good it could be my favorite game of all time and I believe it's possible
Here is what I would do:
Main character is an avatar that you create,there could be RPG sections where you have conversation with others,free world feature which allows you to search all the Sectors you want to observe and if there is battle it could be like Dragonball Xenoverse style where you choose what kind of offensive and defensive constructs you can make
If they ever make a green lantern game, the first thing I would do in free roam is making a hotwheels race track
What you can do with a green lantern game is something like Spider-Man ps4 ,Star Wars fallen order, or assassin’s creed where you upgrade and gain abilities and it can be an adventure game where you travel to different planets and earn different collectibles. And you can have a suit selection like Spider-Man ps4
Your will power should upgraded through gameplay or experience, and you should draw a specific thing for a button(like for blocking you can draw a bubble or sheild , for range weapons you can draw guns, for attacking you can draw a sword and others.
mass effect / god of war type would be dope af
Agreed
First off thanks for doing this one. Next: I have given this a fair bit of thought but I will streamline to not make this comment an essay
The game has to be RPG Style
1. Willpower = XP
GL’s don’t just start out with god level willpower. It’s cultivated through battle experience and overcoming personal fears so a combination of XP and narrative elements build up willpower over time and that directly affects how strong constructs are (damage, protection, raw strength etc.) so say after you train with Kilowog you get a bunch of XP and your willpower levels up accordingly. Then after facing a man hunter or sinestro in the story it goes up even more
2. Constructs
The devs should ask in the beginning stages for fan input on what constructs people would make if they were GL’s and create thousands of constructs for the sake of it and classify them by application (Blunt object, sharp, protective, push, pull, blinding effects, whatever comes up). Then offer players the ability to customize load outs from the categories. Over time players can work up to more special constructs like finishers (I have a control scheme for this but that’s for another comment).
3. Characters get a skill tree so players can make their GLs how they want to play them. Also should have skills like Ring efficiency so players can upgrade how long their rings last before they need a charge. Construct strength- when you hit certain XP/ Willpower levels this can be increased. Flight ability like speed and agility. Focus ability- constructs are stronger because your ability to focus is better and they are easier to create. Stuff like that
4. It should be a Green Lantern Corps game that allows for us to play as different earth lanterns in the first game and build up their skill trees
5. Should mostly take place in space
These are just a few ideas. Would be interested to see your thoughts
Back again with another banger
There should be a menu/GUI where theres construct creator/generator looking like simplified 3D modeler where you can create the 3D constructs and its type and characteristics (soft, hard, pointy, rough, shield, etc) Then depending on the complexity of the contruct, will power is required (will power will be like stamina in this case which depletes and regens) also button/or key combination can be added as well to cast it. This remain true to character since its limited to his/her imagination and is interpreted by whats included or created in the construct creator.
From development side, the biggest challenge is the construct creator and the types of objects and the actions these objects can. Example would be if the player creates a contruct with type of "weapon" and under weapons there should be subtypes like "melee" or "range", and under "melee" there should be subtypes like damage type "bludgeoning", "slashing", etc, which is called type hierarchy. For actions, it can be a simple as "energy projectile", "summonable energy", "equipabble", etc.
Open-world game based on Morrison's recent GL run which was excellent and psychedelic. Also it could be good if you could pick a Lantern and customize him/her. The possibilities are endless.
If anyone remembers from the comics. Green Lantern weakens from the color yellow. I would implement yellow obstacles or yellow bad guy aliens to weaken his powers. That can lead him to a sudden death mode where he can die. I would also implement the use of a creative system where pre-game. You draw out his weapons freehand. And either use a rotational system to select weapons, or use a menu to select weapons for a certain button. For instance A is standard move set while B is a Power move. R is a shield which you can't hold indefinitely and it deteriorates over time like in Super Smash Bros because the baddies are yellow. L is a Chain Grab (where you can make chains, lassos, etc to grab baddies). Maybe there can also be a button used for shooting beams at people. Anywho, depending upon what you draw determines the hit value of the lantern ring attack to the baddies. So, perhaps you run into a baddie to battle. Screen shifts to you drawing your choice weapons.(let's say 5 for Standard, Power, Defense, Chain Grab, & Shoot). The Baddies are yellow so you have weakened health and the more of them appear on screen, the weaker your health, so you have to take them out fast and efficiently. The weapons you create in your creative mode can then be stored in a grid selection system after you draw them and can later be used for obstacles or challenges in the game. As you confront new and more challenging yellow Space Creatures you will need to change your creative skills or you won't have the HP to defeat stronger baddies. That's where your creative skills come in to draw new shapes or designs to defeat the yellow bad guys. You have to learn what shapes and designs give you a bigger HP or what combinations of your 5 Lantern Energy Moves (Standrad, Power, Defense, Grab, & Shoot) do the most damage. Kind of think of it as RPG, Battle Royal Style with Puzzles. Maybe there's an HP gage each of the baddies, so you can see if you're taking him out, and he can take you out with Yellow Energy, weakening you. I think in this case an RPG style would work best, but it would be neat to implement a battle royal style, but that could fail with how repetitive it can get if not implemented creatively like Arkham Asylem. Anyway, when you have more powerful objects you drew in your arsenal you'll see the baddies gage decrease faster. I'm kinda thinking like a Sonic Adventure 2 Battle Chao Karate Kinda Gage. BUT! On some case scenarios (to keep you on your toes) the baddies can get energy from a source making it harder to beat them. Perhaps your goal, in some cases, is to keep them away from the source and you can have the choice to implement your block shield infront of it to keep the baddie from devouring it or use your "chain grab" move which restrains the baddie for a temporary time. Well! There you have it! There's a lot of possibilities!
Batman the Dawnbreaker is so nuts if anyone hasn't read that. Goes a lot into the willpower thing.
Batman beating the guardians becuse his parents died? Yea no
@Darth Pancake Studios things like that is why people dont like batman as much. Becuse of stupid plot armour
That has nothing to do with the video
I know I'm super late to this, but as a Green Lantern fan myself, I wanted to give my input. I think a great Green Lantern game would be as you called it, a space cop game. My idea is that it would be a story-based game where you go from planet to planet stopping various villains. Each planet would have it's own small story, each with its own final boss, and the last planet would be a bigger threat, like Parallax, revealing that all the villains from the previous planets did what they did in order to serve Parallax with the hopes of becoming a Yellow Lantern. There wouldn't really be much movement in space, you would just fast travel from planet to planet, and there could be side quests on each planet to make it more open-world. As for combat, there would be a select collection of constructs that you could choose from, from slashers to heavy weapons to projectiles. This would work because the player would be able to customize their moveset to make it more personalized. While people's imaginations are vast, I feel like most ideas would fall into categories, like those slashers and projectiles I mentioned before. If they did it right, it would please fans and likely rebuild the reputation of this amazing hero.
Before watching the video, i think like he can do anything he imagines and how can u show that in the game. That should be the most hard thing.
Aggr0 no it wouldn’t just give him a bunch of stuff that he often creates
Simple route:
You are a basic Green Lantern.
You come from a backwoods sector with very limited tech. So your character is dumb as a brick but has great potential.
You train on OA, you at first have basic missions learning mobility skills i.e. flying and learning skills that help with mobility, then you move into combat; learn basic attacks then into melee weapons, once you level up you get access to Constructs.
You limit the player initially by giving them low ring Energy Capacity, as you lvl up you get more capacity (multiple powers draining your ring, greater efficiency (abilities drain less of your ring), and greater willpower (more health and damage).
The goal is to do Bounty Hunt missions where you can take on foes who you defeat much like Megaman style you learn to mimic the weapons and tactics of your opponents: some are combat related others or environmental gating (learn to hack computer systems, learn dead languages to communicate, learn to make Boomtubes to travel great distances to high level sectors).
Green Lantern game would be fairly easy to make but it would require a lot of time and care to make a game that isn't trash. And so far no developer can get that kind of financing to make this unless WB or someone with the IP rights helps facilitate it like Insomniac'a Spider-Man game.
Is it just me that thought Amon sur looks like thanos
Makenzie Roberts yeah the purple skin and golden looking armor and stuff.
Green Lantern was the FIRST costume I bought as an adult. Got matching earrings and everything. I need more GL merch, games, movies, cameos, etc! This would be such an epic franchise!
The mass audience opinion on the Green Lanterns will change very soon. I have faith in the Geoff Johns GL Corps movie and the HBO Max GL tv show.
I'm excited! The Lantern Corps is dope
Is the movie even coming?
1 # yep! Johns was scheduled to turn in his script for the film by the end of 2019.
@@QuietKnightt
By announcing a film I thought it means the movie is abandoned.
1 # what?
Considering constructions, they could let you build (plan) them ahead or have save point where you do this and categorise them such as
weapon: melee - sword, hammer; ranged - gun, bow
mount: land - car, horse; aquatic - boat, giant fish( why not right?); air - plane, wings, giant celestial dragon
object: liquid, solid, gas
Everything can be pre-decided for each category ( its speed, damage, weight, size ) and you just have to define and build it with pre-made parts or like block or something
You could hve certain liek types of contructs(Shield, smash, shoot, etc) and let the player swap out differnt primary/secondary etc contructs
My proposal. Take the top 50+ things Green Lantern loves to conjure from imagination. This will be a DMC inspired weapons loadout. As for defensive options and creative uses of power ring abilities, that can be another type of equipment loadout system
For Green Lantern, I'd think a cross between Outer Worlds, Garry's Mod, and Arkham City would do nicely.
Green Lantern HAS to be a planet hopping game in order to work at all. It just does, especially if it's a solo run. It would be necessary to lock him into a mission-based narrative just to keep the story focused. Regarding constructs, I think it'd be an opportunity to open up to the modding community and allow a workshop option where players can design their own, maybe even share them across the network. The potential there is enormous, but it also enforces a limit to physical objects and their particular functions, so it can have limits while feeling limitless.
What about an planet hopping adventure with each planet having a open-world area e.g. 1 city per planet. Maybe that would be too much for the developers if they made each one big enough
😔 😔 😔
Seems like No one appreciates green lantern.
Regardless I smiled cuz of new green lantern content. At least he somewhat relevant
It's too bad because I love the Lantern Corps
For a green lantern game could include a really interesting combat system using the right stick and the buttons and have hundreds of options and you unlock more as you level up
A Green Lantern game would be pretty hard to make, but a Green ARROW game would be pretty easy right? Basically do what Arkham did with Batman's gadgets and switch them out for arrows.
yeah I don't know why there isn't one. The only thing I can think of is brand recognition because it's just easier to sell Batman. There's no reason you couldn't combine what Arkham did with like the ranged abilities from Shadow of war. Also I love your Pizza Time Avatar.
Degenerate Jay Thanks man!
What about a green arrow game thats is a fixed Far cry?
Lantern Corps
Souls like rpg game
Open world game with multiple bosses and a multi-player function. Collect special abilities from bosses or side quest, or even collect the materials to create your own special powers.
Character creation allows you to choose your beginning Corp (this does not stop you from changing or becoming hybrid but that will effect the type of ending you get)
Green Lantern- your vigor and endurance are at its best, giving you the will to fight on.
Red Lantern- your resistance and strength are beastly, allowing you to destroy foes with ease.
Yellow Lantern- your mind and attunement are immense, leaving no power unknown.
Orange Lantern- your endurance and attunement are unbound, granting quick stealing.
Pink Lantern- your mind and health are large, allowing you to support others.
Blue Lantern- your stats are equal but creates an even playing field.
Two main endings:
White Lantern- to save the universe from collapsing on itself from the great Lantern war, become the white Lantern to settle the war and save the universe under a great council.
Black Lantern- become the black Lantern to consume the universe and rule with an iron fist, creating the power to enter other universes.
Could you talk about the reason we don’t have a good Shazam game or Aqua man game next
Both of them don't seem that hard to do. With Shazam especially you male the transformation between a kid and a superhero.
Shazam suffers in the same reason why Superman can't get a good game or in Shazam's case why he can't get a game in general and despite all the positive reputation Aquaman has gotten over the years he is still is know as the but of all jokes and most likely ain't getting a game anytime soon despite the movies.
@@DHworldwide185 shazam already got a movie and aquaman
@@misterdude8615 You know were talking about games... right?
@@DHworldwide185 though you said movie oof
An idea for a green lantern game:
You can create an object in a sort of 3D maker in the game created by the developer. But there is a limit on the amount of objects you can have at a time, so you can only use a certain amount of objects you made for combat. Plus there is a limit explained by limited will power on the lantern so you can’t really just make a mountain for example. So maybe (not a green lantern person so sorry if it can’t) your ring becomes damaged and as you heal it up you can more object slots. I’m sure you can find some other plot point if that doesn’t work.
The Wonderful 101 is pretty much a Green Lantern game in a lot of ways.
Rewatching some older videos and this one reminded me of a horror concept for green lantern I had idk if it’s been done but imagine if one of the lanterns decided to manifest anything inside of someone’s body or something like that does he have to see where the construct appeared to make it show up in that place or can he close his eyes and away he goes, imagine a construct of a sludge hammer showing up inside your chest
Yes please, i would love a game for Green Lantern, I’m a huge fan of the Arkham Series, if Rocksteady could make games for these other characters, it could actually make the ArkhamVerse more huge
I'm not against Rocksteady moving on from Batman but if we're expanding I'd hope DC and WB would use more devs to work on them at the same time.
I say have rocksteady build a wonder woman game. Similar to Arkham Knight, but different in minor ways. Easily replicated, but her powers/abilities/mythos are more grounded. No need for scaling
The only way I could see it happening is if it was EXTREMELY customizable
The different colors would likely give you different abilities and fighting styles for instance Blue would have a lot more health but love attack power and speed or Red would have the highest damage power but lowest health
I like that
Green= Well Rounded
Red= Raw Attack Power
Yellow= Versitility
Blue= Health
Violet= Speed
Indigo= ???
But like Blue would be the hardest to use since the Blue Lanterns need a Green Lantern around to do the Imaginate thing, otherwise they are resulted to basic combat, regular blasts, communication, and flight. But I would give Blue Lanterns basic things, like Swords and shields. But when there is a Green Lantern nearby, Blue could be the most Broken of the Lanterns.
A telltale style game for Green Lantern would work great.. Battles will give you options between different constructs to make and then you'll move forward with that..
That would be incredible!
I'd like guy gardener as the main character of a green lantern game.
Only if John Stewart, Jessica Cruz and Aya are also playable characters.
Many ways I've seen the whole "creativoty is power" idea is by the player modeling their own constructs and then adding their own attributes to the construct. The issue is this is still limiting due to model limitations and what attributes your allowed to give it. It's better then the pre created limited constructs don't get me wrong but the only ture way to get pure personalized constructs is by diving into the code itself. And most players don't wanna go through that just to be able to fire a single attack
I think they should stick to some grounded heroes if they wanna make another superhero game like Green Arrow, Huntress and etc. Not saying Green Lantern Sucks or Superman but I feel they are a bit too overpowerd for a superhero game but who knows...
idk why they aren't looking at charactes like birds of prey, catwoman, wonder woman etc. they have untapped potential and aren't that hard to make.
@@michaelholt179 Exactly, and Maybe Wonder Woman could work
Yank Chnk idk how wonder woman would work. she’s too strong and invulnerable
She's not invulnerable. Her skin is piercable. A random ass dude can shoot her.
Sonic you’re actually probably right. why else would she need the bracelets right. i was just remembering from injustice when a hail of bullets were completely bouncing off of her skin but i’m just gonna call that writer’s inconsistency
I could see you making gradually more powerful constructs overtime and it could be kind of like fallen order where you can go to different plants with different Lantern villains and corps
green lantern …. but a shrek title!!!
Shrek battle Royale
@@DegenerateJay Shrek in the mcu
I had literally the same idea.
Let the player make their desired constructs in a sort of 'meditation' mode , where they expend -skill points- will power making them.
The constructs can have certain parameters defining them, like surface area , volume, thickness, density, power input(as willpower)/output etc.
The parameters and hence the constructs will be restricted by the player's willpower , and players will be forced to increase/decrease certain parameters to get out of situations.
I think it's not unimaginable if graphics are compromised just enough 😊
Can you do a episode on cyborg or aqua man plz remember me when you get famous
Well the beauty of the Green Lantern Corps is that they’re a group, you don’t have to focus on already super powerful Hal Jordan, look at green lantern: far sector they can pick a humanoid alien and take us through their green lantern journey
There’s nothing wrong with the Green Lantern movie except for excess CGI
I believe a good way to go about this is to (think about a xbox/ps controller) make the buttons that are not letters/symbols the arrows, into weapons. Like think melee, ranged, defensive something like that. You unlock weapons as you go and you get to pick what weapon you want to assign to that button. For example, I want my melee weapon to be my sword so I assign it to my melee button. There can also be opportunities where it almost becomes a puzzle game basically Scribblenauts but without that kind of style. It gives the player the imagination without giving it too much space. For the story, I think it would be cool to have him sort of go place to place on missions. Maybe like 1 mission per planet and have a set of planets.
I helped💙
My idea:
Drawn to life but, there is a single ring power bar in the customization menu(not related to the in game bar). You can create the shape and size of your attack but it is limited by the customization ring bar(CRB). You can also adjust the animation(as in how it comes out of the ring) and the direction of impact. You can also choose whether it is a melee weapon(lets you create swords like the rebellion or yamato), projectile(make it tiny as pea or big as a plane), laser(star wars), shield(so the are covered by the green or whatever colour serves as a barrier) or grab(you create the shape of the noose, it can be a hand or a rope). Then you decide the damage, so a good way to even out the damage calculation, the melee does a base 50 attack, laser and projectile does a base 70 attack(but has a chance of missing the target depending on its size) but you can increase the damage value by using the remaining CRB( example; a small pea size projectile takes only a little CRB there for the remaining CRB can be invested in damage, so it can go from a base of 70 to lets say 150 but there is a high risk of missing the target cause area of coverage is small. There is also a level limit that prevents users form making a bullet with 180 attack at low experience even if they have enough CRB. The player gains experience and levels up, the size of the CRB also increases with it and the player also unlocks the ability to craft bullets with 250 hit damage but gradually) as for the shield it works pretty much on same principle for the area covered but the base defence is 50 and you can use the same CRB(if you have not invested all in attack) to increase the defence to a 100 or more as the character levels up. Now for the grab, after you decide the shape you decide the strength, number(upto 5,consumes CRB) , duration and length weaker thugs can be held down at base values but for villains like Idk Darkside you have to make it stronger by investing from CRB, you also get to pick the duration of the hold by investing CRB, you can hold the enemy and deal damage by taking off with them and hitting them against the buildings or slamming them on to the ground. You can have 2 slots at the start of the game and as you level up the slots increase up to a 10 and you can assign left and right to circle back and forth between the powers on the basis of how often you use them and to make things interesting you can use the Left trigger to select any random power that is not currently in use from the wepons wheel and the right trigger can bring forth any one of the powers you created out of 1000 from the custom menu. Initially the player will have a hard time effectively managing the CRB and barely doing enough damage but as the level increases and the player becomes lets say becomes one with the ring by using it more the CRB increases and you become too powerful but new stronger enemies show up who would do clever tactics to avoid your attack or bypass your guard(like teleport to an area where the shield is weak and shoot a laser). The game should come with a few powers that the developers themselves have customized so that it will encourage the players to experiment with the CRB and use their imagination to create attacks better than what the developers intended, there should also be a online community where you can upload your custom designs and it can be used by busy people who don't have the time to experiment. Over the course you should preferably gain new rings or new characters and they come with unique powers preferably not customizable, their purpose is just to demonstrate the possibilities the player has.......I guess thats about all btw thanks for taking the time to read this :) Oh another thing I forgot to mention was a cool down timer for the projectiles about 5 sec or so just to make sure the player doesn't spam it but they can decrease the delay by investing from CRB basically the player has to be really creative in making attacks(You can have an ultra 1 hit KO projectile attack but at cost of decreased cool down, increased accuracy) ....its sorta relates to the idea of the superhero I guess...you know making do with what you got by using imagination, getting creative....it would make us one with the hero......Well yea thats all....Please let me know of you liked it and if you dislike it feel free to point out the cons :)
Speak for yourself The green lantern game we got was amazing i loved playing that game when i was younger i had fun with that game
Justin Money I really liked it but I got mad mad when I realized II couldn't fly freely
Variety.
Have some TellTales for the investigation elements.
Have Scribblenauts for puzzle solving.
Have a handful of battles that require puzzle solving Scribblenaut style.
The Green Lantern you play will be a player-created character from one of 5 playable races. You then decide how to approach your character.
I could see a Green lantern MMO were you get to pick which Lantern core you join, you create your own character, and either play solo or team up with other Lanterns in your core.
I limited the Scribblenauts/lego game type of ordeal
You can make your own constructions like you can make characters in Scribblenauts, where it has stamp level and stuff like that and how you can add things on it from different objects. But like lego, you're limited to what things they can do.
And to balance it out a bit more you have a batter output, so the more things your construction can do the more battery power you need to use it.
You can hold a max of 6 constructions you've made, kinda like Pokemon to where you can catch as much as you want but only have 6 in one team.
And the combat could be like a mixture of Batman Arkham with the counters but fluidness of spiderman.
What I mean by that is you can move as much as you want pretty fast but strategically like Batman
Maybe you can have it to where you have different fights like web of shadows (Floor, sky, and walls) and it interchanges pretty often
Free roam can be lil fallen order where you go to different planets but instead of it being a level it's a whole thing like dragon ball z kakarot
And you have side missions, challenges, races, and main story and they give you are a certain amount of XP, and maybe that plays into go construction make to where you spend XP to make them stronger and to buy more objects to customize them
I think he should use the ring as much as possible. Like he could make a shield, a sword, a spear, an axe, a hammer, a massive gauntlet, a rope to throw them around, guns (mainly automatic), or even bombs! So I think they should add a lot (and I mean a lot) of options to combat.
Green lanterns will need certain standard powers. The lantern armor, flight, etc. I'm not enough of a GL fan to know everything like this. But THEN you need to have the player creativity be involved. For this I recommend a weapon/gizmo builder. Yup. Separate from the game you have a "lab" to design your GL toys between missions. You have different types of pixels: Deflection, Damage, Reach, Remote control, shooting, etc. You give the GL stats that say how many of these pixels can be used in a given construct. You can also have stats for how many constructs can be memorized at once,, for how powerful each pixel might be and maybe a cost reduction sort of thing. Each construct would need to use up some ring power. And the power needed, obviously, based on the pixels in the construct. This would all be a LOT easier in 2D. But that's something the devs would have to wrestle with. Banjo Kazooie: Nuts & Bolts" did this well, even if the game, over all, had issues.
A green lantern game with story shift like the GL: Emerald Knights movie might be cool
I would be thinking that the best take on a Green lantern game would be one about Hal being recruited as a green lantern covering the story in cinematics. Then the game would deliver the basic controls while training Hal to become a lantern. Maybe the basic abilities would be flight to move from place to place and during specific missions: shield, energy push for close combat, gun for long range attack with limited energy as the ring discharges or something. Then the levels would build by taking Hal into missions at different planets while unlocking more ring weapons and secret button combinations for things like a tech armour with highly discharges the ring, missiles, grabbing enemies with the rig, etc. And it all starts leaving clues for Hal to figure out that Sinestro is doing the yellow lantern ring which would lead to a final showdown where instead of ring energy now it’s actual damage that Hal takes as he fights with Sinestro so that you could use all the abilities of the game with no restriction. And on the shorter missions it would be something like having to fight enemy aliens as you collect power ups for the ring so that you can fight at the end with an alien boss while in some cases you are accompanied with other lanterns and in other missions you are by your own. Some missions could be more of using what you already have to figure out creative solutions to defeating enemies rather than just a direct combat.
It should be like an RPG, where you start as a newbie and go on quests to different planets or sectors, have combos that have different constructs in them, and you unlock skills based on how you want to play, free roam and everything
The green lantern movie really did do a lot more damage than a lot of people know. Around the time that the movie came out, I don’t know if anyone remembers but Cartoon Network actually premiered an animated series that was completely unconnected to the movie called Green Lantern: The animated series. It was phenomenal, the series went deep into the lore of the emotional spectrum minus a few. The red lanterns felt like a real threat and then also the anti-monitor in the second season. It only ran for 1 season but only bc of the damn movie. The show had to survive on toy sales like the majority of animated shows do but after the complete tanking of the movie at the box office, stores saw any sort of green lantern merchandise as financial poison. This along with the fact that the CG animation while looking sleek and dynamic was not cheap. Hopefully it being on DC universe’s streaming app will hopefully mean it gets picked up again much like Young justice did.
One way i think i can be done is if you limit not the players powers but the character themselves. Green Lanterns constructs are based on their personality and understanding. Fighter jets, guns, etc... so allowing the player to decide from a list of preset backgrounds and personality traits for their lantern character can then unlock branches of available constructs. Mixing and matching to give that customization feeling.
Easy, you make it a beat'em up spectacle fighter and then add whatever extra outside of combat mechanics you want, you have your light, heavy, ranged, grapple, whatever, attack buttons-
And every time you press them, they spawn a random, pre-created and animated weapon/attack, and you pretty much just do combos and watch as you press the ranged button and your character randomly throws out a train at someone's face-
You might not be able to do whatever the player can think of, but you damn sure can do whatever the character and devs can think of-
And of course, whether or not it comes out good comes down to the typical three things: effort, time, and money-
You could have just basic attacks for every button input, and just feel like you're playing a generic beat'em up, or you could have a handful of buttons that summon something new every time you press them and make it feel like you're actually experiencing the chaotic power that a green lantern possesses-
Make it a spectacle fighter of the highest caliber with adventure, mystery and free roaming in between the fights, it'll sell itself as long as you make the story good and put in effort-
TL;DW: Because the reason why people want to play a Green Lantern game is the ability to create anything to bash enemies up with, the ways to build such a game have not been thought up yet. Scribblenauts is probably the closest, but that won't work for the superhero. My suggestion would be to make a system reminiscent of Zelda Breath of the Wild, where the game lets you attack situations in any way you want, with heaps and heaps of different powers you can unlock and combine together. That would be fun probably
I want a green lantern game where you can make your own lantern (any corps not just green) and you fight the other corps. I would want it to be multiplayer so you can have large scale battles with 2 different corps
I'd like to play as a brand new green lantern. Have the first level be powerless, then have you find the ring and get a limited power limited by a "willpower meter" as the story goes on your willpower grows and you learn more abilities. For the final boss battle you have a scene where you realize your full abilities and lose the power meter allowing you all of your abilities.
Instead of playing as one of the established Earth lanterns, why not an original character who’s newly recruited? Hal, John, Kyle etc can still appear in the story but you play as someone new to the Corps and the franchise. It explores an alien race and the tutorial could be Kilowog doing a training drill. To add some interactivity your backstory can be adjusted across the game by decisions you make regarding memories recalled or actions taken at certain points, make the character your own. This can inform the kind of constructs you can ustilise. The ring charge can be a consistent ticking clock element, meaning you have to find somewhere you can summon your power battery to recharge before you hit 0%. Maybe as the charge goes down certain features can be used less and less, like the universal translator aspect gets less reliable or you can’t fly so fast.
The whole backstory thing could be used for different endings, encouraging further play throughs to where and how you influence it, and difficulty modes could be tied into the ring charge, with Critical Mode only having a max charge of 24 minutes of play time, referencing how the rings used to run on 24 hour charges. Saving can be done by charging with the power battery, kind of like reporting in your progress.
I think the best way to do a green lantern game is to make is to make a hybrid platformer open world, where you follow a story that involves out main character but the film power of the green lantern is treated like the force. So that with every mission or everytime you level up, up your will power increases. The constructs, can be the physical powers, given each player the ability to play as they see fit. Idk if you played Jedi Outcast: Jedi Knight 2, but basically like that kind of power design and skill progression. Let's say on the 1st mission as a green lantern your constructs are giant fist, throw, mini gun, and shield, every time you use one, your will power will go down but when your not using it, it gradually returns. So let's say at the beginning your max will power is like 100 but by the in of the game your will power is 1000, and you have more constructs like multi throw, mech suit, fighter jet, extra fighters, bubble shield, energy beam, energy slam etc.
Use the spore/sandbox builder method for the constructs. This would allow any player to make constructs that allow players to use their imagination to solve in game problems. Players would be able to save their constructs to variable names and be able to select them at any time. This would allow for creative problem solving and the actual power of imagination to shine through. I suppose a lot of emphasis would be placed into problem solving. Like for example say there were a random event where a civilian were trapped under rubble. Players could either make a Crane to move it, create a jack to lift it. An exosuit to lift it. Stuff like that. Granted the physics of the game would have to be “off the charts”. But this is just an idea. Maybe someone can turn it into cohesive thought.
when people think about Green Lantern games, they think "why cant I do this thing I thought of?" but that's the thing, if you're playing a canonical green lantern, you're not the one that would have to think of it, the character would, after all, Guy Gardner's weapons are mostly sports equipment, you wouldnt expect him to draw an axe from his ring and hack enemies up, you'd expect him to draw a baseball bat and go for a home run, he wouldnt just bubble up for defense, he'd make a football padding armor set, he's not the sharpest tool in the shed, he's not the biggest thinker, but he can get the job done, but you wouldnt expect him to try to collapse a rockslide onto his opponents intentionally, basically, it'd play like a sly game, each lantern has a personality of their own, each with unique equipment and skills that let them complete their own missions in their own way, some missions could be completed by any lantern with multiple methods by which to complete it, allowing for different lanterns to go through different ways,
Perhaps you could even give the player the ability to play other lantern cores, giving access to extra unique characters like Dextar who can do things like hide out for spy missions or access tiny tunnels that the normal players cant reach,
A good way to make a green lantern game that captures the over the top abilities the lanterns have is to make it the type of game where you mow down waves of enemies with massive attacks, and possibly making it multiplayer, with each player being able to be a member of a different corps with different specialties (eg. blue lanterns are support, red lanterns are straight DPS)
For a cool Superman game concept you could have a mid 20s Superman who’s still pretty naive and desiring to know more about his identity and who he was before earth. Zod could come to earth and tell Clark all about his home world Krypton and how he, with the help of Clark, can bring it back. But as Clark/Cal continues the veil begins to fall from his eyes and he sees what Zod is really up to and ultimately defeats him, shattering the last piece of his kryptonian identity.
I think for Green Lantern, a game for him would be a sandbox like Minecraft.
We've seen a lot of mods for the Minecraft that adds so many things and still works.
Maybe willpower will be like an energy bar, you can use it to create various constructs the game provides, each doing different things, kinda like crafting in Minecraft, then some of the items can be put in a hotbar to make switching more convenient.
Being a sandbox game, maybe somehow it can connect player input into the creating of constructs, so each player can use their imagination to make unique constructs somehow.
Also maybe even make it like KOTOR where your actions can effect your alignment, maybe if you do one thing you get a different ring or something
Maybe for a Green Lantern game, have a section where you can build your own weapon. Like if you want to build a weapon for a battle, you can go into that section and build your custom weapon. As well as have already made weapons to use. So that there is less of a limitation to the imagination to the wielder/player.
All throughout your closing statement, I had to keep rethinking your points based on Green Lantern the character and Green Lantern the power set. Because when one says 'Green Lantern', one could be referring to any one of many people.
Costume customization should be an option. Start out as a rookie, upgrade your abilities. Story mode , single player missions, but also mmorpg/ open world. Full creative freedom with the ring.
I could see a Green Lantern game in a Prototype game style. In Prototype 1 & 2, you play as a superhuman only limited by his powerful mutations. You kill enemies to get biomass, which can be spent on passive buffs, active abilities, and mutation abilities. The weapons are things like a giant extendable whip-like arm blade, a giant greatsword-like blade, oversized heavy fists, and claws to name a few. The game is largely story driven, but in an open world with many side goals in free roam. Here's how I'd implement it into a Green Lantern style, granted that my knowledge on the extent of the power is very limited:
You start out as a blank slate, maybe it's you're first time with the ring. Most likely you have an experience system, but you'd have specific locations that need a specific ability, or just give you inspiration for a new power. Just like in Prototype, you'd have several categories of abilities: weapon constructs, utility constructs, and passive/upgrade constructs. Weapon constructs seem self explanatory, until you factor in ranged weaponry. For this I'd add a "willpower" resource: for melee, it supercharges your weapon, maybe perfect deflection with a longsword type, an explosion effect to blunt weapons, things like that. For ranged, it simply serves as ammo. Willpower regenerates when depleted, but does so slowly if you are moving and/or in combat. For utility, this depends on what Green Lantern is doing in the game. Maybe you need to unlock something, so you need to use a key-forming utility. This would also be in the flight category, but you'd likely unlock that at the begining/ Upgrades would be your standard health increase and other general improvements category. To keep things interesting, I'd create two or three solutions to some, if not all problems in and out of the story. Something like finding a locked door, where you could form a key, cut a hole through the door with a laser, or break through the wall next to it with a heavy blunt construct.
For space travel, I'd use a zone system. Each planet has several zones to travel to, but you need to go to space first. Space serves mostly as a connection zone, but you can free roam. I'd probably have it set up like this: Planetary zones connect to local space, which connects to deep space. Local space can send you to it's respective planet's zones or to deep space. From deep space, you can travel to the local space of all planets/space stations. The next factor is world size. If you want a free roam area, you'd nee to either limit the amount of planets (excluding hypothetical DLC), or make it more something like Warframe, with one big free roam and several smaller mission nodes. One implementation I could see done is having planets use mostly cities and bases with one free roam per world, and space stations, if included, are linked spaces. The stations could use hangar bays for local space fast travel, and elevators for ground fast travel. They'd be mostly small locations, with some bigger medium locations.
Combat would be a dynamic system. On the ground, it works just like every other game with mixed melee/ranged combat. If you fly around, ground units will seek out ranged weapons (turrets, gun lockers, maybe even improvised ranged weapons. If you use a shield, they'll try to destroy it or outsmart you (if they're not stupid, that is). The point would be to prevent you from going, "Hey, I like this weapon and/or ability. I don't even need my other constructs!"
Well, that's my pitch for the main elements of a Green Lantern game. If you got this far, thanks for reading!
For gameplay/combat I’m thinking of an approach similar to Xenoverse 2 (though I don’t love that game) where you create your own character and at the end of the character creation you choose a main coach based off of the earth lanterns. Choosing a certain coach will award you specific constructs you can make at the start of the game, these starting constructs will probably be 2 or 3 of the type of constructs that Lantern is known for. After that the leveling system will play almost like D&D where you can choose to either increase the power of an existing construct or learn a new construct from one of the various other renowned lanterns you’ll meet on your journey.
Doing this puts limits on the PC while making sure it’s logical as a rookie Lantern might not have the most creative or inventive uses for a ring.
The game can play out like an RPG similar to Assassin’s Creed: Origins, in that game you played as essentially a Egyptian Sheriff so you had many side missions of helping civilians, in this case it’d be on a cosmic scale, but the character also has a very personal story going to server as the main campaign.
EDIT: or you can make story more open like AC: Oddessy where you can choose to do good or bad things and the culmination of the major decisions you make might have you change lantern corps at the beginning and you can have all Lantern Corps possible to end up in.
Possibly it would be an rpg or something of the sorts where you could have up to 5-6 planets like fallen order, yet traversal would be manual like you fly to them. You start out with a few basic long range and melee weapons(swords, bows, guns etc.) and shield abilities. Maybe you would work your way up the ranks of the glc and progressively get more interesting weapons,( miniguns, rpg, comically large hammers) and it almost works in a shadow of war esque way where you have to work to take back a run down sector with huge battles against corrupt world rulers.possibly some detective work and side missions with other dc villains and catching them and some light exploring. Something else I thought would be badass is being able to pick which lantern Corp you could be in (with an exception of life and death). I would love to see the combat of a rage lantern to the degree of an Arkham game. This vid came out so long ago but idc I thought my ideas was kinda cool lmao.
Have a scan option. Give the option ingame to pick up items and recall their key features for a simple device or scan their structure for a complex device. If it is in the game it can be scanned.
the way i always imagined an ideal green lantern game would be that there's sorta like a built-in 3d modelling software, extremely basic and without stuff like textures, but something like that, combined with maybe some kind of community content option where you can use constructs uploaded by other people, sorta like something from robocraft or besiege
the issue with this obviously being that a whole 3d engine would be mega hard to make, as well as the inevitable insurgence of people who would just use it to make inappropriate constructs
its definitely not a perfect solution, but i think its probably the best that we're gonna get for this kinda concept lol