I've owned this game for over 22 years since acquiring it back in 1997. Nevertheless, I only just managed to clear this Diable GP series - with all gold and a massive sense of relief - for the first time today, after watching your video and seeing the techniques you employed to control the Age Vainqure through the corners. All I can say is thanks, and I sure as well won't be attempting it again!
Thanks! I used to play Rage Racer's demo on Demo One disc back in my childhood. And on 2016 I finally bought the full game. Needless to say, I had a lot of trouble with the final GP during my first playthrough as well. It took *a lot* of attempts to even beat the first track, let alone the others, until I finally got the hang of Age Vainqure's handling.
Indeed as I kept attempting Mythical Coast, I was starting to think it was impossible to overtake the final Bulldog in first place. It kept being a matter of "so close, yet so far". Little did I know after acquiring gold for it that the race at Lakeside Gate was going to be a much greater nightmare! Meanwhile, Overpass City was relatively easy as I managed to win it on my first attempt, since the Vainquire has enough torque to not lose as much speed uphill as other Age cars. As for The Extreme Oval, it was just a matter of getting the Squaldon to avoid collisions, which is easier when there are fewer cars to overtake than prior classes.
I invested a lot of time in this game between 1996 and 1997. Despite having only 3 tracks, as in the first Ridge Racer, Rave and Revolution, Rage brought the new fundamentals that would be better explored in Ridge Racer 4, such as customization, more cars, a control faster response and more elaborate visuals. Many people credit these points to RR 4 without even knowing that they were actually implemented in Rage Racer. And everyone was putting the Air Combat symbol on the hood! I remember well it was being demonstrated along the track, an interesting detail.
marcoskatsuragi couldn't agree more! I loved Rage Racer! It felt very unique compared to previous Ridge Racer games, and future games after it. There was nothing quite like the Rage Racer experience.
Rage Racer really felt like the perfect follow-up to Revolution. It added all the things you mentioned without losing the Ridge Racer feel. Type 4 might have added more cars and some other things, but it never felt like Ridge Racer to me. Though I did really like the opening movie. That was stylish and well-directed.
You're the real rage racer. I'd love to see this game remastered, and I would love to see the 4 tracks merged into one big track to freely drive around
Juan Joestar [Saiyan Warrior,DBXV] probably because there’s a lot of different mechanics different from the usual Ridge Racer game (buying cars,Class upgrades etc.)
@@theraptorusRidge Racer Type 4 IS Rage Racer 2 in disguise 😆 Check Ridge Racer Type 4 development beta stage and you'll see that they intended to make it the sequel but before the release - they've changed their mind X)
Nice to see this again! Loved Squaldon as a kid. I remember the game was hard back then but I completed it. I tried arter growing up and I can't beat it. Can't even make it to the Extra GP... Rage Racer. Is great and hard game. Nice cars and the customization was th best. I wish it was possible to drive to npc cars. There are some really awesome models :-) ... Lovely game.
Самый сложный гранпри в Рейдж Рейсер.Аж в глазах рябит от скорости и поворотов,похлеще Гран Туризмо,там скорость вообще не ощущается,в этой игре-до мурашек по коже))) 🔥👍. Ностальгия! 😁🤗😋🍄🎉👏👏🔥👍
1:04 Although I understand that it is the category of SPECIAL (Devil) CARS that the design cannot be changed, I want to see if VAINQURE, BULLDOG and SQUALDON/DRAGONE had the bright colors... like yellow, limegreen, and skyblue!!
but to me the white Ai is the White angel of Rage. But the unplayable white angel. Squaldon is the devil (the true devil out of the 7 devil cars). The bulldog/tempest just a a hot rod devil. Vanquire might be the playable white angel but the white Ai has to be the true white angel.
I love this game to death... replayed it again recently, however, as with all playthroughs before, I didn't bother with this final GP. The game gets pretty tought at times, but this is too much and I'm fine with ok.
Great to see this game still getting some play! I played a ton as a kid and I went back to it thinking I could beat it because I was just a dumb kid back then and oh boy I have a new appreciation for just how difficult it was. If I may ask, do you have any tips on using (or avoiding) drift? I'm trying to go as far as I can in the Gnade Esperanza, and the higher I go the more the uncontrolled drift is screwing me.
Hiyo and thanks. As for the drifting tips, it is mostly about getting the "feeling", and I'm not exactly good at explaining but here are some tips: -You generally want to use first person view because it is much easier to judge when to stop drifting and not end up hitting the wall. -Gnade has good balance between handling and drifting, so in some instances it is better use brakes than do the drift itself, especially in Lakeside Gate (i.e. The second waterfall section). Just press or tap (so you won't lose too much speed) break while holding the acceleration button, that way you won't end up drifting by accident. -When you start drifting, focus on keeping the car angle stable, so you can easily leave the drift motion (try use car tyre's screetching sound as a cue). -Try not to worry about where the car ends up going during the drift, as it will stick on the road, unless you approach corner too late or early. (I.E. the S corner in Over Pass City is a prime example about how the cars generally go during the drift)
I played this game when i was a kid too, but i do recall using drifts very often towards the endgame There are basically two types of drifts, the ones that is activated with "accelerate button" and one with "break button". For the first one, it is done by turning your car and then pressing "accelerate" after you release it. Your car will start to swing wildly and your speed will drop drastically (not sure if grip affect this or not). This drift is a disaster when you do a huge turn then tapping and releasing your accelerate button for correcrion, suddenly you starts drifting and it doesn't stop until all hope is lost for that race... The second one, which i used a lot, is done by releasing the accelerate button, starts turning and then hitting the break. It needs time between the releasing of the acceleration and hitting the break, so you'll need to let go of the gas before you enter the turn. The car also needs to be turning quite a bit for the break to do a drift. With this, your car speed will drop a bit, and depending on whether you lightly tapped the break or held it for half a second, the car will turn drastically. Instead of a "drift", it's more like "exit a tight turn". Once the car cuts the corner and stabilizes, you can accelerate again. However, if you press the accelerate button before the car stabilizes, it can turn into a drift and takes a lot of speed away. Im simply writing all these from my muscle memories tho, peace
I never knew these cars existed. Always stopped after GP5 because the game don't allow me to save the game, because when I save and come back, the save is gone. Probably a bug on europe version.
You know what, I had the same issue as well. Seemingly if you are trying to overwrite the save file, which has the same team name as the one you are trying to overwrite the save with, the saving does absolutely nothing. I guess it can easily happen with default team name (Namco). So if you want to overwrite a old save file with new one, make sure to change team's name to something else than Namco. Actually, I do wonder if this is PAL exclusive bug like you mentioned.
@@Omnimon152 Sorry to hear that. Guess the only to fix this is to delete the old save file or make another one in the second r third save slot. This is quite a oversight from Namco indeed.
I never got into the later ridge racers. I mastered the first one probably bc it came with my PS, I had launch model so not many games I had a choice of.
Look up the neGcon controller - it features full analogue steering. Make sure to set it to full twist and to use first person view. It takes a good few hours to learn how to drive, but in the end is fantastic with this game, a whole new experience. Also, if you're using original hardware and have a modified PS1, play the NTSC-UC or NTSC-J version rather than PAL - the extra 5 frames per second will help a great deal at these speeds. Hope that helps :)
This is the final (and dreaded) GP. No backmarker/filler cars, only five hell machines on the road, and only one winner. Needless to say, this is very, VERY tough GP. "I came, I saw, I went fast." Recorded via Retroarch (Beetle PS1 HW Core) by using the original PAL copy which I own. Also used PGXP, which makes textures look way more stable. Edit: Re-uploaded because I made a stupid editing mistake. All I can say that don't do editing in 2:00AM.
And you did it in spite of that obnoxious woman patronizing you the whole time! Yeesh! And what's with all the clipping in the tunnels? Are you running emulation?
Sorry for late response, but yeah, I played this on emulator (Retroarch with Beetle PSX HW core), because I didn't own capture card by the time I recorded this playthrough. As for the clipping, it is because the PGXP (perspective correction; makes polygons look much more stable) implementation was kinda iffy on Retroarch back in 2017, causing some clipping issues namely in tunnels. Despite that, I still kept it on because the huge gains overall in texture quality (road especially look bad without PGXP when exposed to 1080p resolution) offset the minor clipping issues, and nowadays PGXP handles this game perfectly without any artifacts.
@@TheOneAndOnlySame Drifting feels way too inconsistent in this game in my opinion. You lose more speed than just grip braking with a good handling car
I've owned this game for over 22 years since acquiring it back in 1997. Nevertheless, I only just managed to clear this Diable GP series - with all gold and a massive sense of relief - for the first time today, after watching your video and seeing the techniques you employed to control the Age Vainqure through the corners. All I can say is thanks, and I sure as well won't be attempting it again!
Thanks! I used to play Rage Racer's demo on Demo One disc back in my childhood. And on 2016 I finally bought the full game. Needless to say, I had a lot of trouble with the final GP during my first playthrough as well. It took *a lot* of attempts to even beat the first track, let alone the others, until I finally got the hang of Age Vainqure's handling.
Indeed as I kept attempting Mythical Coast, I was starting to think it was impossible to overtake the final Bulldog in first place. It kept being a matter of "so close, yet so far". Little did I know after acquiring gold for it that the race at Lakeside Gate was going to be a much greater nightmare!
Meanwhile, Overpass City was relatively easy as I managed to win it on my first attempt, since the Vainquire has enough torque to not lose as much speed uphill as other Age cars. As for The Extreme Oval, it was just a matter of getting the Squaldon to avoid collisions, which is easier when there are fewer cars to overtake than prior classes.
I invested a lot of time in this game between 1996 and 1997. Despite having only 3 tracks, as in the first Ridge Racer, Rave and Revolution, Rage brought the new fundamentals that would be better explored in Ridge Racer 4, such as customization, more cars, a control faster response and more elaborate visuals. Many people credit these points to RR 4 without even knowing that they were actually implemented in Rage Racer.
And everyone was putting the Air Combat symbol on the hood! I remember well it was being demonstrated along the track, an interesting detail.
marcoskatsuragi couldn't agree more! I loved Rage Racer! It felt very unique compared to previous Ridge Racer games, and future games after it. There was nothing quite like the Rage Racer experience.
Rage Racer really felt like the perfect follow-up to Revolution. It added all the things you mentioned without losing the Ridge Racer feel.
Type 4 might have added more cars and some other things, but it never felt like Ridge Racer to me. Though I did really like the opening movie. That was stylish and well-directed.
You're the real rage racer.
I'd love to see this game remastered, and I would love to see the 4 tracks merged into one big track to freely drive around
*Lol, yeah, as if remastering this old ass game would sell like hotcakes 😂*
Finished this on the original hardware - such much concentration and practice needed. Great drive!
So this it why this game is called rage racer
Juan Joestar [Saiyan Warrior,DBXV] probably because there’s a lot of different mechanics different from the usual Ridge Racer game (buying cars,Class upgrades etc.)
Still waiting for Bandai Namco to release Rage Racer 2.
Rage Inducing Racer
@@theraptorusRidge Racer Type 4 IS Rage Racer 2 in disguise 😆
Check Ridge Racer Type 4 development beta stage and you'll see that they intended to make it the sequel but before the release - they've changed their mind X)
20:44 CONGRAGULATIONS! You Complete All Race!
20:55 Final Ending cutscene.
22:35 THE END!
Wow seriously good racing I always struggle just to place in the diable gp and you got first truly incredible
I absolutely love this game, I played it everyday growing up as a child. I would give anything to be able to play it on my ps4
You could play it on PC with your DS4
Nice to see this again! Loved Squaldon as a kid. I remember the game was hard back then but I completed it. I tried arter growing up and I can't beat it. Can't even make it to the Extra GP... Rage Racer. Is great and hard game. Nice cars and the customization was th best. I wish it was possible to drive to npc cars. There are some really awesome models :-) ... Lovely game.
Самый сложный гранпри в Рейдж Рейсер.Аж в глазах рябит от скорости и поворотов,похлеще Гран Туризмо,там скорость вообще не ощущается,в этой игре-до мурашек по коже))) 🔥👍. Ностальгия! 😁🤗😋🍄🎉👏👏🔥👍
I get such a visceral reaction from the bumps in this game. Maybe it's the frustration that builds by losing so much speed.
That first race was so close!! And to addon it was a pretty flawless run. That track must be hard as hell :O
This brings back memories 😭 great game for its time a lotta hours spent on it and I was pretty good at it for a young kid 😎
17:46 370 km/h!!!! (faster than today's F1 cars)
Valtteri Bottas reached 378 km/h in a 2016 F1 race
@@hideki-s9083 I used the average F1 speed (330 kp/h)
1:04 Although I understand that it is the category of SPECIAL (Devil) CARS that the design cannot be changed, I want to see if VAINQURE, BULLDOG and SQUALDON/DRAGONE had the bright colors... like yellow, limegreen, and skyblue!!
Talk about a photo finish in the Mythical Coast and a great block in lap six of the Extreme Oval. Great driving!
I need to revisit this game.
My first game on ps1 at 1997. It still looks great. So nostalgic ... 😢
Dude I said that twenty minutes ago when I saw the intro, It still looks great after twenty five years.
Diable translated means 'Devil'. If anyone was wondering.
but to me the white Ai is the White angel of Rage. But the unplayable white angel. Squaldon is the devil (the true devil out of the 7 devil cars). The bulldog/tempest just a a hot rod devil. Vanquire might be the playable white angel but the white Ai has to be the true white angel.
I love this game to death... replayed it again recently, however, as with all playthroughs before, I didn't bother with this final GP. The game gets pretty tought at times, but this is too much and I'm fine with ok.
yea me too and it sucks how you cant even customize these cars. i really like the truck though that was always my favourite
19:36 The FINAL replay is so satisfying! 😭
15:00 Goddamn...
Il miglior racing arcade della prima PlayStation!
Great to see this game still getting some play! I played a ton as a kid and I went back to it thinking I could beat it because I was just a dumb kid back then and oh boy I have a new appreciation for just how difficult it was. If I may ask, do you have any tips on using (or avoiding) drift? I'm trying to go as far as I can in the Gnade Esperanza, and the higher I go the more the uncontrolled drift is screwing me.
Hiyo and thanks. As for the drifting tips, it is mostly about getting the "feeling", and I'm not exactly good at explaining but here are some tips:
-You generally want to use first person view because it is much easier to judge when to stop drifting and not end up hitting the wall.
-Gnade has good balance between handling and drifting, so in some instances it is better use brakes than do the drift itself, especially in Lakeside Gate (i.e. The second waterfall section). Just press or tap (so you won't lose too much speed) break while holding the acceleration button, that way you won't end up drifting by accident.
-When you start drifting, focus on keeping the car angle stable, so you can easily leave the drift motion (try use car tyre's screetching sound as a cue).
-Try not to worry about where the car ends up going during the drift, as it will stick on the road, unless you approach corner too late or early. (I.E. the S corner in Over Pass City is a prime example about how the cars generally go during the drift)
I played this game when i was a kid too, but i do recall using drifts very often towards the endgame
There are basically two types of drifts, the ones that is activated with "accelerate button" and one with "break button".
For the first one, it is done by turning your car and then pressing "accelerate" after you release it. Your car will start to swing wildly and your speed will drop drastically (not sure if grip affect this or not). This drift is a disaster when you do a huge turn then tapping and releasing your accelerate button for correcrion, suddenly you starts drifting and it doesn't stop until all hope is lost for that race...
The second one, which i used a lot, is done by releasing the accelerate button, starts turning and then hitting the break. It needs time between the releasing of the acceleration and hitting the break, so you'll need to let go of the gas before you enter the turn. The car also needs to be turning quite a bit for the break to do a drift. With this, your car speed will drop a bit, and depending on whether you lightly tapped the break or held it for half a second, the car will turn drastically. Instead of a "drift", it's more like "exit a tight turn". Once the car cuts the corner and stabilizes, you can accelerate again. However, if you press the accelerate button before the car stabilizes, it can turn into a drift and takes a lot of speed away.
Im simply writing all these from my muscle memories tho, peace
This game needs a remaster
Finished this back in the day only managed third place but still smashed it ❤️
Nostálgico.
17:04 Final race is starting! Good luck!
I don't remember it being so easy and I certainly didn't hit the wall that many times!
4:09 that couldn't have been any closer if you tried...
4:10 A Photo-finish!
the impossible class that i can't play
You impossible to teach how to race with car more then 900BHP for reals.
@@khristiangillespie2416 lmao F1 cars had up to 1450 bhp in the 1980's
Awesome!!!
4:07 😮😮😮😮😮!!!!!!!!
I never knew these cars existed. Always stopped after GP5 because the game don't allow me to save the game, because when I save and come back, the save is gone. Probably a bug on europe version.
You know what, I had the same issue as well. Seemingly if you are trying to overwrite the save file, which has the same team name as the one you are trying to overwrite the save with, the saving does absolutely nothing. I guess it can easily happen with default team name (Namco). So if you want to overwrite a old save file with new one, make sure to change team's name to something else than Namco. Actually, I do wonder if this is PAL exclusive bug like you mentioned.
@@Raivop Well that seems to be the reason, I don't know why I always keep namco team name. I'll try when I can, thanks ! :)
@@Raivop Nevermind, I changed the name, saved, then quit. And I still have the same bug when I want to load it. It's just gone. Oh well...
@@Omnimon152 Sorry to hear that. Guess the only to fix this is to delete the old save file or make another one in the second r third save slot. This is quite a oversight from Namco indeed.
20∶41秒のところの車ってブガッティチェントディエチじゃないの?1996年に発売されたのに、バンダイナムコは未来にその車が造られる事をわかってたみたいな感じがして怖い
I never got into the later ridge racers. I mastered the first one probably bc it came with my PS, I had launch model so not many games I had a choice of.
Assoluto sounds like an F1 car (1990)
One of the meanest engine notes in any video game imo. I love hearing that engine scream
E x c e l l e n t .
How are you able to turn smoother in this game? I used the dpad because this game doesn’t support analog
Look up the neGcon controller - it features full analogue steering. Make sure to set it to full twist and to use first person view. It takes a good few hours to learn how to drive, but in the end is fantastic with this game, a whole new experience. Also, if you're using original hardware and have a modified PS1, play the NTSC-UC or NTSC-J version rather than PAL - the extra 5 frames per second will help a great deal at these speeds. Hope that helps :)
How can you play with that nasty view
In this GP, you need to use the rear view mirror to block them, any little error and you're basically screwed. I use the rear view for Diable GP.
I mistook this for ridge racer until now,
It's the third of four PS1 Ridge Racer titles, the name's a strange one, but many people don't know :)
This is the third Ridge Racer game in the PS1 series. (Revolution doesn't count because it's mostly the same as the OG Ridge Racer)
Nice Drive ✌️
Pulling from memory, the word ‘Age’ is the name of the car you are driving. That, in my little experience, does not look like an Age.
Yeah I think it was the manufacturer
Azhar Haque it is , the french Agé
Nice
Vin Diesel Voice*- ''Almost had me?''
You never had me, you never had your car
This is the final (and dreaded) GP. No backmarker/filler cars, only five hell machines on the road, and only one winner. Needless to say, this is very, VERY tough GP.
"I came, I saw, I went fast."
Recorded via Retroarch (Beetle PS1 HW Core) by using the original PAL copy which I own. Also used PGXP, which makes textures look way more stable.
Edit: Re-uploaded because I made a stupid editing mistake. All I can say that don't do editing in 2:00AM.
Better played on RR 2 (2006) on the PSP System, consist of many remade tracks, so cool to play for long times.
top top top!
En está clase estos coches estan mas rotos
海外の人ってレイジレーサーが上手すぎる
And you did it in spite of that obnoxious woman patronizing you the whole time! Yeesh!
And what's with all the clipping in the tunnels? Are you running emulation?
Sorry for late response, but yeah, I played this on emulator (Retroarch with Beetle PSX HW core), because I didn't own capture card by the time I recorded this playthrough.
As for the clipping, it is because the PGXP (perspective correction; makes polygons look much more stable) implementation was kinda iffy on Retroarch back in 2017, causing some clipping issues namely in tunnels. Despite that, I still kept it on because the huge gains overall in texture quality (road especially look bad without PGXP when exposed to 1080p resolution) offset the minor clipping issues, and nowadays PGXP handles this game perfectly without any artifacts.
gg
The man doesn't drift :'| lol
Ahaha wow, 3 years later I'm here watching this video and wanted to say the same thing " my face when bro doesn't drift -_- "
@@TheOneAndOnlySame Drifting feels way too inconsistent in this game in my opinion. You lose more speed than just grip braking with a good handling car
@@Infinitiddy It can feel inconsistent because the mechanism is a bit weird, true. But if done well you won't lose much speed at all