teve uma pessoa que comentou *''o saturn pra mim é um mistério''* e sem querer apaguei esse comentário, infelizmente não pude notar de quem foi o comentário, desde já peço desculpas, e se o responsável pela mensagem puder repostar novamente eu agradeço, realmente foi um acidente ! pois fui ler o comentário e sem querer cliquei na lixeira. e já que tive que comentar pra notificar esse meu acidente, vou aproveitar e falar 2 caracteristicas que diferencia as duas versões Sega Saturn: Aspect Ratio Playstation: Transparency
At the Saturn side in 6:17 you can notice how the bridge columns and the rest of the modeling pieces, appeared one by one out of nowhere. At the PS1 side in 6:23, you just can notice the first colum appearing like that, the rest is smooth.
Also the street lights and bridge's wires are more stable on Saturn. Apparently the reason Saturn polygons were less shaky than PS1 was due to a lack of precision on floating point operations on the PS1, PS1 compensated in other areas.
@ironmike southern but there are less colours on the saturn too. you can tell in the fmv. the saturn fmv has some compression artifacts which look like jaggies in the video. they are not dramatic but they are there and the psx video is smooth.
Nitpicking you say? I'll give you nitpicking PlayStation looks stretched compared to the Saturn Saturn has no darker lighting used to hide pop-up PlayStation has polygon bending (ofc) Saturn seems to drop frames more often (both do though, notably in the tunnels) PlayStation seems to run slower overall Saturn has dithered shadows etc
When it comes down to it honestly, the saturn version does slightly better if only because it doesn't have that nasty polygon jitter and texture positioning issue the ps1 has. Mostly a tie tho
Grande homenagem a Keiichi Tsuchiya mito das corridas clandestinas de rua nas montanhas do japão nos anos 90 com seu AE86...esse sim é o verdadeiro Drift king...!!!!
If it wasn't for the mesh shadows on the Saturn version, I'm not sure I would even notice a difference, it's quite incredible just how similar these two versions look.
I absolutely love this game on the Saturn. It's fast, fluid and the graphics are excellent -- maybe not as polished as the PS1 version but definitely not far behind. This, Sega Rally, Daytona USA CCE and Manx TT are incredible racing games for the Saturn.
i know this game is quite kitsh but i love it, basically the same in the 2 system. I prefere the more shiny colors of the Saturn version but both are equal.
@@JohnSmith-xx1lx lol it doesnt, playstation has better lightning and non of the "pop ins". Just look at the bridge coming out smoothly on PSX, but just popping in with no shadows applied to it on the Saturn.
Except that the Saturn has poor occlusion culling for subpixel rendering. Example, at 4:47 you'll see the buildings on the Saturn just all of the sudden immediately appear, whereas the buildings for the PlayStation slowly fade in. Then the same thing again at 5:26 where the bridge suddenly appears on the Saturn, then slowly fades in on the Playstation version. Try as it may, the Saturn was never any contest for the PlayStation.
A duas versões são muito parecidas, a vantagem da de Playstation são os filtros nos vídeos e nas texturas. A única desvantagem é que o carro parece ficar tremendo na tela.
Alexandre Ribeiro sim...não é só nesse jogo!!! O gráfico 3d do ps1 é assim em varios jogos!!! É instável!!! Sempre falo isso pros meus colegas...o 3d do ps1 não me convence...
@@barbaloka4520 essa tremedeira é devido a uma imprecisão nos cálculos das posições dos polígonos, as casas decimais das posições são desconsideradas. Com o arrendondamento, hora o polígono está em local, hora em outro, gerando a tremedeira. O Saturn sofre menos desse problema
My personal comparison: FMV Cutscenes: I think PS1's ones are better than Saturn's ones. PS1 has more colours on screen, a better framerate and it looks less pixelated. The cutscenes on Saturn look really compressed, with less colours on screen and a lower framerate. Menus: I have nothing to say. Both versions had the same menus with no difference between them (minus some minor colour and text changes). Gameplay: This part shows a bit of contrast. Both versions run at 30FPS, with light downs at certain points. PS1 has a more stable framerate but the controls on Saturn had a better input in my opinion. The sense of speed is better on Saturn, while drifting and turning feels more natural on PS1, in Saturn there is more information on screen during a race, as well as a way more dense traffic, while in PS1 there is slightly less traffic and more opponents. Graphics: A bit of contrast as well. Car models look FAR better on PS1, both player and traffic vehicles. The backgrounds and highway elements look more colourful and detailed in Saturn. Sound: Both versions are equal, they feature the same music and SFX.
Agree. But just to add I notice the pixels are steadier on Sega. The car in ps1 is more shakey. The graphics are maybe better on ps1 but at the same time jumpier than Saturn. Saturn's cars stay still and solid while ps1 the pixels are always jumping around.
The graphics appeared to have a smoothing effect which I I honestly don't even like. I wouldn't even consider that graphics. They just smudged up the pixels. I'd rather be able to see details and pixels and take note there's actually a wider screen in the Saturn. The car is just a slight bit smaller and wider and there's more area to view. Look at the PlayStation. The car is a little bit fatter and there's less viewing area
The Saturn version looks smoother...but the highway looks like a river in some areas. The PS version has better texture mapping and lighting effects. I give the slight edge to the PS version.
"better texture mapping" sure, better textures, but not mapping. Look at the PSX version at 4:58 (the side of the bus, helps to pause the video) and compare to the Saturn version at 5:26 and you'll see that the mapping on the Saturn is far superior. This is down to the way the two systems handle polygons, Saturn draws them as quads and PSX drew them as tris. This is the cause of the nasty texture distortion the PSX suffered, and why you don't see it on Saturn.
Never knew this was on Sega Saturn. Used to play this over my cousin's house. Never liked it or thought much of it until years later when I realized it was part of the Tokyo Xtreme Racer series.
playstation version has wobbly polygons saturn looks rock solid everything stretched on ps1 saturn has correct aspect ratio especially noticable on sprites saturn version better color playstation better transparency and fog playstation version better draw distance
The transparency on the saturn is the only drawback. From what I've heard it was a pain to program for the saturn and that's why psx gauge is transparent.
The differences seems pretty atypical for what one would expect from a Saturn vs Playstation comparison. The Playstations has some advantages like true transparency for the car's shadow. But honestly the difference's are are quite small, even with the superior 3d graphics of the Playstation the differences are small. Usually I prefer the Saturn version anyways because of the controller. You really can't beat that lovely d-pad
Saturn was designed to be a 2D machine, with a last minute upgrade used to make it closer to the Playstation. Thus where the asynchronous, wasteful dual Hitiachi processor design came from. Sega completely misread the market and paid dearly for it. But Saturn fanboys continue to pretend that it was "better" than the Playstation in 3D. About as laughable as saying the Playstation was built for 2D.
@Rap Lawyer yep, there still peoples stupids enough to say "Saturn was bulid for 2D and was upgrade at last minutes because the PS1" ....... it's obviously impossible, on the one hand because all the business plan and the financing will be compromise and on the other hand because it is not possible about the timing, the two consoles have seen their specs revealed to the press at the same time. And anyway stop believing that all this generation of console revolves around the PS1.
Playstation has less pop in, no dithering on the shadows. Proper transparency effects the Saturn lacks. The Saturn to my eye, looks to be running slightly higher resolution. It also appears to me Playstation is pushing more colours, wider palette. In lit tunnels with how flat and one coloured the road looks on Saturn. Saturn's road textures and various textures may have more colour compression or just less colours. Saturn has better background sprite scrolling. Either seems fine but this game is a little primitive in general for PlayStation, It is really a Saturn game ported to PSX. Dedicated PSX racers by this time looked quite a lot better. E.G Rage Racer came out before this title, and it's another world in terms of visuals, blows this away
PS1 has better FMVs but apparently Saturn has more cutscenes. More importantly: once in-game (4:43) the PS1 version has bad aspect ratio, the graphics look all wrong, stretched like a SNES game. Does this game runs in the PS1 low resolution mode? On the other hand the PS1 version has real transparency for the car shadow and more solid 3D. The sound is better on Saturn, the sound fx stand out more.
Interesting observation seeing how the Saturn has primitive occlusion culling for subpixel rendering. This is most noticable at 4:47 when the large buildings suddenly appear immediately on screen whereas the PlayStation gradually (smoothly) fades them in.
After playing the Saturn version with 3d analog controller, it's hard to go back the ps version even though the Saturn version has horrible hit detection bugs
On psx, shadow effects mitigate draw-in problem. Aspect ratio is better on saturn - on psx, everything look flattened. Colours look a bit better on saturn. FMV looks a bit better on psx, less grainy.
Neither looks particularly special, however the visible polygon seaming in the tunnel roofs and the more pronounced texture swim of the PS version are more important to me than the more muted colours, shadowy fade-in and transparencies, and as such the Saturn version does look a bit better, without taking aspect ratio into account. Also, I know the Saturn version benefits from having an actual background processor, but what is going on with the background in the PS version?
+exit planet dust "Aspect ratio is better on saturn - on psx, everything look flattened" Indeed! The PS1 version looks all wrong, like a SNES game. It's instantly noticeable with the counter at the botton right which is not round anymore but everything else looks flattened too. Sure such issue is not as bad with racing games as it is for others genres such as side scrolling games but still it doesn't look good. But on the other hand the PS1 version has real transparency for the car shadow and more solid 3D. Sound is better on Saturn, the sound fx (like when we overtake others cars) stand out more.
Both versions are more or less identical, differences are minor quibbling. PSX has a slightly longer draw distance and shadow effect to hide polygon pop-up, but its screen image is strangely squashed. The Saturn version has the polygon pop-up, but it's minor and in keeping with the era, and its graphics engine doesn't have any wobbling or glitching. God Bless Playstation, but that system couldn't draw a straight line to save its life. Overall, I'd be tempted to give a slight edge to Saturn, but that's mostly out of pity. There are very few times where Sega beat Sony in the polygon contest. And once Gran Turismo and Ridge Racer 4 dropped, PSX pulled away for good and Saturn was left choking on the fumes. For most players, both versions appear to be the same experience and everyone should have a fun time.
Sony’s gameplay is more realistic because the “world's models” are gradually fothcoming from the dark, in contrast to the “sudden appearance” - on Saturn :)
Interesting fact is that the video encoder is somewhat better but it might be too soft in the playstation version but it won't make a huge diference in an actual CRT
The Sega Saturn's mesh used for the shadows are one of the only ways I was able to tell them apart. Playstation has a lot more polygon break-up. The scrolling looks better in The Sega Saturn version. But the PS1 also covers the pop-in much better than The SS. I can't really choose a true winner in this.
@@queercommunist It is unfortunate. I was the ONLY one of my friends to have a Saturn. We all preferred the Saturn as far as hardware goes, mainly due to the fact that the loading times were half that of PS but, it was really hard to compete with the seemingly endless library on Playstation.
That's hardly a demanding game so I'm not sure it's a good example, If you look closely you can see a lot of the geometry has been simplified on the Saturn version, check put the tunnel walls.
Gostei do Patreon rodando lá em cima - *Seja Um Patreon* No caso o ps1 trabalha com polignos e Saturn com quadriláteros algo assim , tb senti algumas quedas de fps no saturn e a transparencia tb é notada em alguns momentos e na sobra do carro. Ok uma pessoa normal nem notaria isso , mas como é pra comprar acho que é isso.
Not a big difference in the two versions, but the ps1 looks better overall. My eyes see a slightly higher resolution on the ps1 and texturing looking more photo realistic. Do some pausing on the Car selection and you can see the wheels looking really rough on saturn and textures just aren't as clean as the playstation as well, and everything thing just looks a little duller on saturn. I have to imagine the playstation has further texture shading abilities which are able to give things a more organic look and not as flat.
Sega Saturn has: - crisper video - sharper colour contrast - stable polygons (PlayStation polygons look "loosely" connected) - correct aspect ration (judging by the RPM gauges) PlayStation has: - smoother video - better frame rate - 93.23 millions more consoles on the market (according to Wikipedia)
Man, game looks way nicer on Saturn and so does its HUD, skybox and collor palette. PlayStation's quite nice, too; But I got to go with Saturn. Nice vid, man!
yeah, only thing i noticed really was the difference in the road surfaces. The Saturn looked more animated/brighter and the PSX looked more realistic, otherwise everything else was negligible.
The pixels that make up the cars on ps1 are wiggly and always moving around, while on Saturn they know their place and stay steady. Yet ps1 seems a smoother framerate and slightly more detailed.
Ya, they didn't have a feature on their 3D chip that every other 3D card has(PC and console). I forget what it is called, but I think it starts with a V. I think it was a cost cutting measure. My memory is shady. Too long ago I read about it. That is why there is no 3D PS1 title without warping textures and "jagged" edges.
I love the Saturn but if I'm being 100% unbiased, PS1 wins. The difference is so slight though I personally wouldn't care either way if I had to play one or the other. Chose PS1 due to not as much popup and shading looks a teensy bit better to me.
Playstation wins clearly. Sharper video in the intro, softer lighting (especially in the tunnels, but also on the bridge), transparent car shadow, transparent speed meter, better draw distance, less pop-in. However, the Saturn has the nicer camera position. I guess the jerky movement in the background is a flaw of the emulation.
No it's not. You can have a clear cut draw distance of X meters without any pop-in like in a lot of N64 games. Or you can have a irregular draw distance with lot's of pop in, where some objects appear sooner and others later. The draw distance determines where everything is supposed to appear, but in the days of PSX and Saturn, they often wouldn't.
The video play on the Saturn looks so much better in color and higher resolution. I remember playing Road Rash on PS1 and watching the Videos that played in like 10 fps lol
The way the background layer jerks around on the PS1 version is very distracting. The stretched aspect ratio isn't cool either. And whilst the PS1 version has higher quality FMV, the colours don't look right to me. The skin tones especially look more natural on the Saturn version, plus the guy driving the car's gloves are almost pink in the PS1 intro (it's possible they could have been, but the deep red of the Saturn one is more likely).
No Saturn o Jogo tem umas falhas gráfica q aparece na sombra do carro no PlayStation o carro fica com os gráficos tremendo o mais interessante é que a sombra do carro na versão do sega Saturn está transparente e não toda preta solida isso é um tapa na cara de quem fala que o Saturn não faz transparência pode até ter dificuldade para gerar transparência mas programando de forma certa parece que era possível fazer transparência no console Sega Saturn.
O problema do Saturn é o VDP1 fazer transparência sobre algo gerado pelo VDP2. No caso, polígono sobre polígono ele faz transparência tranquilo, mas deixa de ser transparente a partir do momento que a transparência é sobre o fundo do cenário ou sobre um plano gerado pelo VDP2. Pandemonium é o exemplo prático disso. Já Sonic R a sombra é em areia porque apesar de o chão na maioria das vezes ser gerado pelo VDP1, de vez em nunca se percorrem trechos gerados pelo VDP2, e pra não ter a sobra mudando pra preto do nada fizeram assim.
Saturn: Slightly brighter colors and more contrast, smooth background scrolling, better HUD aspect ratio, more pop-up. PS1: Better drawing distance, real transparencies, more realistic/softer details (such as tail lights), stuttering BG scrolling. And with virtually no real differences in gameplay, I say it's a tie.
Saturn did better in japan for a reason. More in house releases that knew the hardware well. Apparently there were a lot of mistranslations and devs couldn't figure out a lot of important points. I think it isnt so much that the hardware was hard to work with, its more that they really had no usable reference.
Normalmente los entornos 3d en psx se mueven mejor que en Saturn, pero en este juego no veo tanta diferencia. Los colores se ven más brillantes en Saturn, y más realistas en psx. Pero ese temblor de los gráficos en psx... pasaba en la mayoría de juegos... ¿no era molesto?
Saturn less fps.Saturn had 2 cpus but most developers were using only the one and so same 3d games were worse on it. When developers used both cpus they made miracles like Panzer Dragoon Zwei,Burning Rangers,Shenmue prototype etc.
odd enough it appears the Saturn had better lighting effects on this and the bridges look better. PS1 Cars look better though. Why is the lighting for the street lights after the lights on the PS1?
Man this is really close but the Saturn version does stutter a bit, and the car textures seem a bit more detailed on the PlayStation, but the Saturn vehicle is zoomed out a bit more, and the draw distance on the Saturn seems a tad further, the PlayStation also has no perspective correction, and has warping in textures, while the Saturn doesnt...,overall there practically the same
Saturn wins??? Are you joking? Look at your sega graphics they are worse than the PS1, the road there driving on looks like gensis lol ps1 had inferior hardware vs your 2 32 bit risc chips brought over from the 32x that also bomb lol
Gostei mais da versão Playstation, tela mais limpa, efeito de sombras melhores (da versão Saturn a sombra está muito marcada e mal feita - problema típico visto na maioria dos jogos em 3D de Saturn), carros mais definidos e a tela em full motion bem mais nítido no console da Sony. Do Sega Saturn ficou legal tbm, em termos de fluidez está pau a pau com o console da Sony, texturas tbm ficou equivalente, mas de resto o da Sony dá um show.
Seriously this game look good on both system. The PSX have fade in on the far polygons. But the far background moves choppy. I have PSX & Saturn but I never own or played this game. My first one was on Dreamcast.
Essa pista e a cultura dos rachas dos japoneses meio que explica uma pista tradicional do gran turismoque é no meio de uma cidade e tem passagens e túneis que nem esses
The PS1 has higher resolution video (less grain), but the Saturn has better colours. Gamplay/graphics wise, almost a tie, Saturn slightly edges it for contrast and smoothness of scenery, but the PS1 is a little smoother textures. 'Swings & Roundabouts'. Something to add, the PS1 has a translucent tachometer, which looks a little nicer IMHO.
teve uma pessoa que comentou *''o saturn pra mim é um mistério''* e sem querer apaguei esse comentário, infelizmente não pude notar de quem foi o comentário, desde já peço desculpas, e se o responsável pela mensagem puder repostar novamente eu agradeço, realmente foi um acidente ! pois fui ler o comentário e sem querer cliquei na lixeira.
e já que tive que comentar pra notificar esse meu acidente, vou aproveitar e falar 2 caracteristicas que diferencia as duas versões
Sega Saturn: Aspect Ratio
Playstation: Transparency
VCDECIDE Resident Evil comparison video.Sega Saturn vs Playstation.
Here you go: ua-cam.com/video/OPI6mQYAdlE/v-deo.html
Please do Thunder Force V Saturn vs PS1! Also Sokyu Gurentai! Both amazing shooters :D
O UA-cam Tem Que Ter Uma Atualização Que Tem Que Apertar 3 Vezes.
Paolo Gamer:
Aqui o “SEGA saturn” te mostra a melhor volta logo de cara.
Wow, this is awesome! I had no idea Tokyo Highway Battle was released on Saturn!
AHHH I knew that was Keiichi Tsuchiya! The legend himself!
At the Saturn side in 6:17 you can notice how the bridge columns and the rest of the modeling pieces, appeared one by one out of nowhere. At the PS1 side in 6:23, you just can notice the first colum appearing like that, the rest is smooth.
The yellow, lit skyscrapers in the background scroll smoothly left and right on Saturn. They stutter when scrolling on PlayStation.
Good eye!
Also the street lights and bridge's wires are more stable on Saturn.
Apparently the reason Saturn polygons were less shaky than PS1 was due to a lack of precision on floating point operations on the PS1, PS1 compensated in other areas.
Saturn had an extra dedicated 2D chip that handles the background separately. Scrolls smoothers, and makes room for the other 2D chip to sweat 3D 😅
@@lucablom6139 Saturn main chip is a much 3d as playstation. TBH playstation doesn't use a FULL 3D graphics chip either
Whoa, the compression on the fmv is really good on the Saturn! And full screen too! Is this using the MPEG card or something?
No, I used to own this game. It’s running on stock Saturn hardware. Impressive I agree.
This is pretty close... You have do a lot of nitpicking
The guy on the left is a better driver than the guy on the right.
@@edstar83 9:58
@ironmike southern but there are less colours on the saturn too.
you can tell in the fmv. the saturn fmv has some compression artifacts which look like jaggies in the video. they are not dramatic but they are there and the psx video is smooth.
Nitpicking you say? I'll give you nitpicking
PlayStation looks stretched compared to the Saturn
Saturn has no darker lighting used to hide pop-up
PlayStation has polygon bending (ofc)
Saturn seems to drop frames more often (both do though, notably in the tunnels)
PlayStation seems to run slower overall
Saturn has dithered shadows
etc
I still love that the intro has absolutely nothing to do with the game! That always confused me as a child.
When it comes down to it honestly, the saturn version does slightly better if only because it doesn't have that nasty polygon jitter and texture positioning issue the ps1 has. Mostly a tie tho
Saturn shadows are just a grid of black pixels too.
Grande homenagem a Keiichi Tsuchiya mito das corridas clandestinas de rua nas montanhas do japão nos anos 90 com seu AE86...esse sim é o verdadeiro Drift king...!!!!
If it wasn't for the mesh shadows on the Saturn version, I'm not sure I would even notice a difference, it's quite incredible just how similar these two versions look.
CRT, you wouldn't really...
@@danielmclaughlin2190 That's true, but I don't want to carry around any CRT's anymore, just not worth the effort.
@@matilija sad thing is Saturn did not have to use mesh, it was just way easier to do.
@@Tolbat I'm well aware, Burning rangers, Sonic R, plenty of examples out there that it wasn't required.
Melhor canal de comparações do UA-cam
I absolutely love this game on the Saturn. It's fast, fluid and the graphics are excellent -- maybe not as polished as the PS1 version but definitely not far behind. This, Sega Rally, Daytona USA CCE and Manx TT are incredible racing games for the Saturn.
Lmao, poor bastard
Pop-in is softer on Playstation. Saturn ver has more color contrast. It's a tie for me
The pop-in on PSX seems to be hidden by fogging. The viewing distance on PSX therefore seems a bit shorter.
the skyline background parallax is perspectively incorrect on PS1, while it correctly moves on Saturn... looks really irritating on PS1 imo
i know this game is quite kitsh but i love it, basically the same in the 2 system. I prefere the more shiny colors of the Saturn version but both are equal.
everybody love the saturn now.. but what about before in tha 90s jajaja lots of people talk trash . you probably did it also .
@@xtremegold2950 i have the Saturn since christmas 95 ....
I prefer the Playstation version for the smoother draw distance and slightly better graphics.
@@Rtype90mk2 I don't see where the graphics are better but if you say so ....
@@ciredecgellar8232 The car look slightly better and the lighting looks better.
Esse canal é brasileiro? Puts!!!! Tanto gringo nem deu pra perceber!!! Parabéns muito show!!!!
I'm a Saturn fanboy, so I'll have to go with the Saturn version.
Saturn wins this one either way.
@@JohnSmith-xx1lx lol it doesnt, playstation has better lightning and non of the "pop ins". Just look at the bridge coming out smoothly on PSX, but just popping in with no shadows applied to it on the Saturn.
@@RainerLuizFonseca there's no lightning in this game ...
@@ciredecgellar8232 Sorry, I meant lighting, auto correct at it's best
La versión de Saturn se ve muy pixelada...la de Playstation se ve más nítida.
That intro was peak 90s aesthetic lol
Muito legal o serviço que você faz, e que bom que recebe relativo reconhecimento, mesmo afora.
The Saturn version has the true color and slight edge in picture quality
Sounds like you're pretty biased if you're basing it off this video. PS clearly has a sharper image and more advanced 3d effects.
@@_nom_ And you'd be wrong. Saturn version clearly looks sharper and smoother. Sorry.
@@Markis5150 no he's right lol
@@_nom_ ur insane if u think that. Saturn all day.
Lmao, wth is "the true color"?!?
Saturn fanboys are the dumbest m0r0n ive ever seen in my life XD
Wish the saturn had mpeg native playback built in.
I, freaking, missed, the 90's...
I wanna go back
Err, not for the 32 bits era though
Where were you!?
@@sonicfan101sonic6 Big factz
@@brugges Lol bruh these Sega Saturn & PSone games
I like the light effects on the Saturn more. But apart from that, the two versions are practically identical.
Except that the Saturn has poor occlusion culling for subpixel rendering. Example, at 4:47 you'll see the buildings on the Saturn just all of the sudden immediately appear, whereas the buildings for the PlayStation slowly fade in. Then the same thing again at 5:26 where the bridge suddenly appears on the Saturn, then slowly fades in on the Playstation version. Try as it may, the Saturn was never any contest for the PlayStation.
@@WonderCreationStudios Shall we talk about the PS1 lack of perspective correction . instable polygones, horrible aliasing and lower resolution ?
There were tricks to make the quads fade in from the background (i.e. sonic r).
HUD and car shadows- Ps1
2D Background- Saturn
A duas versões são muito parecidas, a vantagem da de Playstation são os filtros nos vídeos e nas texturas. A única desvantagem é que o carro parece ficar tremendo na tela.
Alexandre Ribeiro sim...não é só nesse jogo!!! O gráfico 3d do ps1 é assim em varios jogos!!! É instável!!! Sempre falo isso pros meus colegas...o 3d do ps1 não me convence...
@@barbaloka4520 essa tremedeira é devido a uma imprecisão nos cálculos das posições dos polígonos, as casas decimais das posições são desconsideradas. Com o arrendondamento, hora o polígono está em local, hora em outro, gerando a tremedeira. O Saturn sofre menos desse problema
@@ciclistafantasmas falta de z-buffer.
My personal comparison:
FMV Cutscenes: I think PS1's ones are better than Saturn's ones. PS1 has more colours on screen, a better framerate and it looks less pixelated. The cutscenes on Saturn look really compressed, with less colours on screen and a lower framerate.
Menus: I have nothing to say. Both versions had the same menus with no difference between them (minus some minor colour and text changes).
Gameplay: This part shows a bit of contrast. Both versions run at 30FPS, with light downs at certain points. PS1 has a more stable framerate but the controls on Saturn had a better input in my opinion. The sense of speed is better on Saturn, while drifting and turning feels more natural on PS1, in Saturn there is more information on screen during a race, as well as a way more dense traffic, while in PS1 there is slightly less traffic and more opponents.
Graphics: A bit of contrast as well. Car models look FAR better on PS1, both player and traffic vehicles. The backgrounds and highway elements look more colourful and detailed in Saturn.
Sound: Both versions are equal, they feature the same music and SFX.
I like more the resolution of Saturn.
The color and lighting always look more natural on Playstation.
PS1 texture warp makes for very wobbly roads. Nicer fade in though.
Sega seems to have brighter colors and faster but PlayStation has smoother graphics
Agree. But just to add I notice the pixels are steadier on Sega. The car in ps1 is more shakey. The graphics are maybe better on ps1 but at the same time jumpier than Saturn. Saturn's cars stay still and solid while ps1 the pixels are always jumping around.
The graphics appeared to have a smoothing effect which I I honestly don't even like. I wouldn't even consider that graphics. They just smudged up the pixels. I'd rather be able to see details and pixels and take note there's actually a wider screen in the Saturn. The car is just a slight bit smaller and wider and there's more area to view. Look at the PlayStation. The car is a little bit fatter and there's less viewing area
The Saturn version looks smoother...but the highway looks like a river in some areas. The PS version has better texture mapping and lighting effects. I give the slight edge to the PS version.
"better texture mapping"
sure, better textures, but not mapping. Look at the PSX version at 4:58 (the side of the bus, helps to pause the video) and compare to the Saturn version at 5:26 and you'll see that the mapping on the Saturn is far superior. This is down to the way the two systems handle polygons, Saturn draws them as quads and PSX drew them as tris. This is the cause of the nasty texture distortion the PSX suffered, and why you don't see it on Saturn.
there's no lighting effects in both versions ......
Texture warping on PS1 makes the building look broken by an earthquake !
Never knew this was on Sega Saturn. Used to play this over my cousin's house. Never liked it or thought much of it until years later when I realized it was part of the Tokyo Xtreme Racer series.
Both looks very similar, but I the end my choice goes for the Saturn version.
O carro tá mais forte no Saturn ou é impressão minha?
playstation version has wobbly polygons
saturn looks rock solid
everything stretched on ps1
saturn has correct aspect ratio especially noticable on sprites
saturn version better color
playstation better transparency and fog
playstation version better draw distance
The transparency on the saturn is the only drawback. From what I've heard it was a pain to program for the saturn and that's why psx gauge is transparent.
PS has better transparency, that is why the walls disappear in times :)
Looks pretty darn good on the Saturn - usually a rushed port means that isn't the case...
I honestly barely notice the dithering on the Saturn version, so I doubt you’d notice it on your typical crt back in the day
I can’t stop seeing the car shake so much on the PlayStation.
Its close, but I'll go with the ps1. it has better fmv quality, transparency on the shadows, though it was over minor issues.
The differences seems pretty atypical for what one would expect from a Saturn vs Playstation comparison. The Playstations has some advantages like true transparency for the car's shadow. But honestly the difference's are are quite small, even with the superior 3d graphics of the Playstation the differences are small. Usually I prefer the Saturn version anyways because of the controller. You really can't beat that lovely d-pad
Saturn its more powerful than PSX.
Saturn was designed to be a 2D machine, with a last minute upgrade used to make it closer to the Playstation. Thus where the asynchronous, wasteful dual Hitiachi processor design came from.
Sega completely misread the market and paid dearly for it.
But Saturn fanboys continue to pretend that it was "better" than the Playstation in 3D. About as laughable as saying the Playstation was built for 2D.
@John Mason Don't forget DoA, Need for Speed, and Street Racer. There's also this rpg multiplat which I can't recall.
@Rap Lawyer yep, there still peoples stupids enough to say "Saturn was bulid for 2D and was upgrade at last minutes because the PS1" ....... it's obviously impossible, on the one hand because all the business plan and the financing will be compromise and on the other hand because it is not possible about the timing, the two consoles have seen their specs revealed to the press at the same time. And anyway stop believing that all this generation of console revolves around the PS1.
@@ciredecgellar8232 👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻
Playstation has less pop in, no dithering on the shadows. Proper transparency effects the Saturn lacks. The Saturn to my eye, looks to be running slightly higher resolution. It also appears to me Playstation is pushing more colours, wider palette. In lit tunnels with how flat and one coloured the road looks on Saturn. Saturn's road textures and various textures may have more colour compression or just less colours. Saturn has better background sprite scrolling. Either seems fine but this game is a little primitive in general for PlayStation, It is really a Saturn game ported to PSX. Dedicated PSX racers by this time looked quite a lot better. E.G Rage Racer came out before this title, and it's another world in terms of visuals, blows this away
PS1 has better FMVs but apparently Saturn has more cutscenes. More importantly: once in-game (4:43) the PS1 version has bad aspect ratio, the graphics look all wrong, stretched like a SNES game. Does this game runs in the PS1 low resolution mode? On the other hand the PS1 version has real transparency for the car shadow and more solid 3D. The sound is better on Saturn, the sound fx stand out more.
Interesting observation seeing how the Saturn has primitive occlusion culling for subpixel rendering. This is most noticable at 4:47 when the large buildings suddenly appear immediately on screen whereas the PlayStation gradually (smoothly) fades them in.
After playing the Saturn version with 3d analog controller, it's hard to go back the ps version even though the Saturn version has horrible hit detection bugs
Amazing 3D models on the Saturn.
Well, this is a tie?.
Nah, PS1 wins. Check out 6:26 to 6:43 and compare draw distance and lighting effects. Both are done much better on PS1.
@@ultimateman55 Saturn have better colours. Polygons are more stable on the Saturn.
@@ultimateman55 Saturn Wins. PS1's Car Models look very unrefined and very warpy.
@@segaunited3855 Not to mention that disgusting polygon jitter on PS1. That shit always made me dizzy.
@@ultimateman55 there's no lighting effetcs in this game .....
On psx, shadow effects mitigate draw-in problem. Aspect ratio is better on saturn - on psx, everything look flattened. Colours look a bit better on saturn. FMV looks a bit better on psx, less grainy.
Neither looks particularly special, however the visible polygon seaming in the tunnel roofs and the more pronounced texture swim of the PS version are more important to me than the more muted colours, shadowy fade-in and transparencies, and as such the Saturn version does look a bit better, without taking aspect ratio into account. Also, I know the Saturn version benefits from having an actual background processor, but what is going on with the background in the PS version?
i'd rather play the version where the roads are not spray painted blue and yellow to poorly simulate the effect of lighting.
That "lighting" doesn't affect the vehicles in the PlayStation version, so it's kind of moot, really.
+exit planet dust
"Aspect ratio is better on saturn - on psx, everything look flattened"
Indeed! The PS1 version looks all wrong, like a SNES game. It's instantly noticeable with the counter at the botton right which is not round anymore but everything else looks flattened too. Sure such issue is not as bad with racing games as it is for others genres such as side scrolling games but still it doesn't look good.
But on the other hand the PS1 version has real transparency for the car shadow and more solid 3D.
Sound is better on Saturn, the sound fx (like when we overtake others cars) stand out more.
i can't see any lighting in both for one to say only saturn is faking it.
Both versions are more or less identical, differences are minor quibbling. PSX has a slightly longer draw distance and shadow effect to hide polygon pop-up, but its screen image is strangely squashed. The Saturn version has the polygon pop-up, but it's minor and in keeping with the era, and its graphics engine doesn't have any wobbling or glitching. God Bless Playstation, but that system couldn't draw a straight line to save its life.
Overall, I'd be tempted to give a slight edge to Saturn, but that's mostly out of pity. There are very few times where Sega beat Sony in the polygon contest. And once Gran Turismo and Ridge Racer 4 dropped, PSX pulled away for good and Saturn was left choking on the fumes. For most players, both versions appear to be the same experience and everyone should have a fun time.
Draw distance is similar but pop up is hidden by the shadow effect on PS1
Sony’s gameplay is more realistic because the “world's models” are gradually fothcoming from the dark, in contrast to the “sudden appearance” - on Saturn :)
Interesting fact is that the video encoder is somewhat better but it might be too soft in the playstation version but it won't make a huge diference in an actual CRT
The Sega Saturn's mesh used for the shadows are one of the only ways I was able to tell them apart. Playstation has a lot more polygon break-up. The scrolling looks better in The Sega Saturn version. But the PS1 also covers the pop-in much better than The SS. I can't really choose a true winner in this.
Proves that the further saturn development got, even third party developers started to match the playstation with their efforts.
Unfortunately the Saturn fate was already sealed in 97
@@queercommunist It is unfortunate. I was the ONLY one of my friends to have a Saturn. We all preferred the Saturn as far as hardware goes, mainly due to the fact that the loading times were half that of PS but, it was really hard to compete with the seemingly endless library on Playstation.
That's hardly a demanding game so I'm not sure it's a good example, If you look closely you can see a lot of the geometry has been simplified on the Saturn version, check put the tunnel walls.
Since the first Panzer Dragoon, the Saturn had nothing technically to envy the PS1 ....
As cores no Saturn saum mais bonitas ou eh impressão minha?
Toda a atenção sempre é voltada para a versão de Sega Saturn. Por sinal, ótima.
Gostei do Patreon rodando lá em cima - *Seja Um Patreon*
No caso o ps1 trabalha com polignos e Saturn com quadriláteros algo assim , tb senti algumas quedas de fps no saturn e a transparencia tb é notada em alguns momentos e na sobra do carro.
Ok uma pessoa normal nem notaria isso , mas como é pra comprar acho que é isso.
Not a big difference in the two versions, but the ps1 looks better overall. My eyes see a slightly higher resolution on the ps1 and texturing looking more photo realistic. Do some pausing on the Car selection and you can see the wheels looking really rough on saturn and textures just aren't as clean as the playstation as well, and everything thing just looks a little duller on saturn. I have to imagine the playstation has further texture shading abilities which are able to give things a more organic look and not as flat.
Sega Saturn has:
- crisper video
- sharper colour contrast
- stable polygons (PlayStation polygons look "loosely" connected)
- correct aspect ration (judging by the RPM gauges)
PlayStation has:
- smoother video
- better frame rate
- 93.23 millions more consoles on the market (according to Wikipedia)
>Playstation
>better frame rate
XDDDDDDDDDDD
Man, game looks way nicer on Saturn and so does its HUD, skybox and collor palette.
PlayStation's quite nice, too; But I got to go with Saturn.
Nice vid, man!
Sucks they didn't take the time to get smooth draw-in on the Saturn like the PSX. It could be done!
Saturn: Slightly better car models
PS1: Better road textures
yeah, only thing i noticed really was the difference in the road surfaces. The Saturn looked more animated/brighter and the PSX looked more realistic, otherwise everything else was negligible.
Ps1 has better graphics but it’s pretty close
Is the video on the Saturn being shown with the MPEG card or without?
Saturn
The pixels that make up the cars on ps1 are wiggly and always moving around, while on Saturn they know their place and stay steady.
Yet ps1 seems a smoother framerate and slightly more detailed.
Ya, they didn't have a feature on their 3D chip that every other 3D card has(PC and console). I forget what it is called, but I think it starts with a V. I think it was a cost cutting measure. My memory is shady. Too long ago I read about it. That is why there is no 3D PS1 title without warping textures and "jagged" edges.
The old Shutokou Battle 97 for PS1
I love the Saturn but if I'm being 100% unbiased, PS1 wins. The difference is so slight though I personally wouldn't care either way if I had to play one or the other. Chose PS1 due to not as much popup and shading looks a teensy bit better to me.
Playstation wins clearly. Sharper video in the intro, softer lighting (especially in the tunnels, but also on the bridge), transparent car shadow, transparent speed meter, better draw distance, less pop-in. However, the Saturn has the nicer camera position. I guess the jerky movement in the background is a flaw of the emulation.
REAL HARDWARE
Ok, my bad then
"better draw distance, less pop-in" is the same thing.
No it's not. You can have a clear cut draw distance of X meters without any pop-in like in a lot of N64 games. Or you can have a irregular draw distance with lot's of pop in, where some objects appear sooner and others later. The draw distance determines where everything is supposed to appear, but in the days of PSX and Saturn, they often wouldn't.
N64 had heavy fog exactly to hide the short draw distance/pop in.
PS1 clear winner for me. The car looks better, draw distance much further so no pop up, generally clearer and crisper looking.
The video play on the Saturn looks so much better in color and higher resolution. I remember playing Road Rash on PS1 and watching the Videos that played in like 10 fps lol
The way the background layer jerks around on the PS1 version is very distracting. The stretched aspect ratio isn't cool either. And whilst the PS1 version has higher quality FMV, the colours don't look right to me. The skin tones especially look more natural on the Saturn version, plus the guy driving the car's gloves are almost pink in the PS1 intro (it's possible they could have been, but the deep red of the Saturn one is more likely).
Tokyo? More like Smoke-e-yo, amirite? 👺👌💨
saturn has better colours but playstation looks sharper with better backgrounds i'm going with tie
Car PS1 Type-1?? Saturn Type-RS. I have no idea why Sony not put RS instead of Type-1 , 2, 3..
Ps1 is better. Less pop up, clearer and smoother.
lol no its running at a lesser resolution and frames per second than the saturn
@@nick13b and has no perspective correction ...
*PSX fixed the overpixeled problem bluring its graphics. Saturn had better colors and lights.*
No Saturn o Jogo tem umas falhas
gráfica q aparece na sombra do carro no PlayStation o carro fica com os gráficos tremendo o mais interessante é que a sombra do carro na versão do sega Saturn está transparente e não toda preta solida
isso é um tapa na cara de quem fala que o Saturn não faz transparência
pode até ter dificuldade para gerar transparência mas programando de forma certa parece que era possível fazer transparência no console Sega Saturn.
O problema do Saturn é o VDP1 fazer transparência sobre algo gerado pelo VDP2.
No caso, polígono sobre polígono ele faz transparência tranquilo, mas deixa de ser transparente a partir do momento que a transparência é sobre o fundo do cenário ou sobre um plano gerado pelo VDP2.
Pandemonium é o exemplo prático disso. Já Sonic R a sombra é em areia porque apesar de o chão na maioria das vezes ser gerado pelo VDP1, de vez em nunca se percorrem trechos gerados pelo VDP2, e pra não ter a sobra mudando pra preto do nada fizeram assim.
saturn has a much more stable picture, for some reason on playstation polygons are constantly spazzing the f out
Saturn: Slightly brighter colors and more contrast, smooth background scrolling, better HUD aspect ratio, more pop-up.
PS1: Better drawing distance, real transparencies, more realistic/softer details (such as tail lights), stuttering BG scrolling.
And with virtually no real differences in gameplay, I say it's a tie.
What is it on the left, a 3DO ?
Texture warping in psx is criminal
Yes. That's why I hate this console despite its good library.
Holy shit! If I'm not mistaken, even 3do didn't have the problem!
Saturn did better in japan for a reason. More in house releases that knew the hardware well. Apparently there were a lot of mistranslations and devs couldn't figure out a lot of important points. I think it isnt so much that the hardware was hard to work with, its more that they really had no usable reference.
Normalmente los entornos 3d en psx se mueven mejor que en Saturn, pero en este juego no veo tanta diferencia.
Los colores se ven más brillantes en Saturn, y más realistas en psx.
Pero ese temblor de los gráficos en psx... pasaba en la mayoría de juegos... ¿no era molesto?
Car Shadow on the Saturn says it all
Saturn version has a pixelated "shadow"
It's called dithering! Yes, unfortunately dithering was showing a lot of presence on the Saturn.
@@moonwalkerboy162 saturn couldn't do transparency due to its use of quads instead of polygons
Saturn less fps.Saturn had 2 cpus but most developers were using only the one and so same 3d games were worse on it.
When developers used both cpus they made miracles like Panzer Dragoon Zwei,Burning Rangers,Shenmue prototype etc.
Yeah. Most just used 1 CPU.
PlayStation 1 wins
FMV better on the PSX
odd enough it appears the Saturn had better lighting effects on this and the bridges look better. PS1 Cars look better though. Why is the lighting for the street lights after the lights on the PS1?
I feel like there's an inside joke on why people are saying the Saturn looks better..
Playstation is technically superior in this comparison. So strange, that people can see it any other way.
the pS1 looks sooooper SHakey
I love saturn but the music in psx is better.
The house of the dead, bro!
Man this is really close but the Saturn version does stutter a bit, and the car textures seem a bit more detailed on the PlayStation, but the Saturn vehicle is zoomed out a bit more, and the draw distance on the Saturn seems a tad further, the PlayStation also has no perspective correction, and has warping in textures, while the Saturn doesnt...,overall there practically the same
Saturn wins??? Are you joking? Look at your sega graphics they are worse than the PS1, the road there driving on looks like gensis lol ps1 had inferior hardware vs your 2 32 bit risc chips brought over from the 32x that also bomb lol
Gostei mais da versão Playstation, tela mais limpa, efeito de sombras melhores (da versão Saturn a sombra está muito marcada e mal feita - problema típico visto na maioria dos jogos em 3D de Saturn), carros mais definidos e a tela em full motion bem mais nítido no console da Sony. Do Sega Saturn ficou legal tbm, em termos de fluidez está pau a pau com o console da Sony, texturas tbm ficou equivalente, mas de resto o da Sony dá um show.
Outra vantagem que achei a favor do Sony foi o relevo FS pista, nele dá uma melhor sensação de subidas e descidas.
Julio Souza Problema resolvido na geração seguinte com a Dreamcast que tinha uma qualidade de imagem superior à da ps2.
Serrilhados, etc.
Seriously this game look good on both system. The PSX have fade in on the far polygons. But the far background moves choppy. I have PSX & Saturn but I never own or played this game. My first one was on Dreamcast.
Both are close but the Definitive version to play it’s on Sega Dreamcast known as Tokyo Xtreme Racer..
Essa pista e a cultura dos rachas dos japoneses meio que explica uma pista tradicional do gran turismoque é no meio de uma cidade e tem passagens e túneis que nem esses
Nearly the same. Ps1 looks more detailed, maybe sightly better internal resolution?
Colors on Saturn are preferable.
Road also has more detail.
The PS1 has higher resolution video (less grain), but the Saturn has better colours.
Gamplay/graphics wise, almost a tie, Saturn slightly edges it for contrast and smoothness of scenery, but the PS1 is a little smoother textures. 'Swings & Roundabouts'.
Something to add, the PS1 has a translucent tachometer, which looks a little nicer IMHO.
Frame rate on Saturn is much more stable. Timer is much quicker on PSX version? Weird.