FSX Tutorial - Using Model Converter X to optimise models

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  • Опубліковано 2 січ 2025

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  • @gracebyseven
    @gracebyseven 10 місяців тому +1

    Gold mate! Thanks! Now how would one go about exporting these lods to MSFS?

    • @Soarflyconcepts
      @Soarflyconcepts  10 місяців тому +1

      To MSFS?I honestly have no clue, at first I was all for learning the sim and getting to grips with creating for it, but stuff changed a lot.

    • @gracebyseven
      @gracebyseven 10 місяців тому

      @@Soarflyconcepts I hear ya, a lot of chop and change definitely during the first couple years. Do you have a Discord you'd be willing to share. Would love to connect and discuss some concepts!

  • @dekeforbes3349
    @dekeforbes3349 5 років тому +1

    Thanks for the easily followed explanation.

  • @Semi_Sphere
    @Semi_Sphere 5 років тому +1

    Can you make a tutorial for making a skidmark for runway?

  • @dusha1881
    @dusha1881 2 роки тому

    hello, how do you remove animations from a model? I'm importing simviation models and I can't find a solution

  • @andrejjan2240
    @andrejjan2240 3 роки тому +2

    The red button which is the subscribe is smashed, small grey thumb up button has become the blue one, small grey bell is ringing for everything...

  • @CMDROldDuck
    @CMDROldDuck 4 роки тому

    What does the LOD number actually represent? Why did you pick the numbers you did?

    • @Soarflyconcepts
      @Soarflyconcepts  4 роки тому +1

      In general it goes by pixels, so LOD100 will be approximately 100 pixels on your screen, when that 100 pixels hits the next number down it propts FSX to display the next LOD of the model.
      My models are created using a general size of 720p so I'm actually creating LODs at 75% of the intended size as I normally run FSX in 1080p

  • @linopor8244
    @linopor8244 5 років тому

    Thank you very much. Keep on going...

  • @WilcoGroothand
    @WilcoGroothand 5 років тому

    Thx for the update

  • @andrejjan2240
    @andrejjan2240 3 роки тому +1

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.
    ************** Exception Text **************
    System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
    at ASToFra.ObjectRenderer.Renderer3DHandlerType.CreateArrayObjects()
    at ASToFra.ObjectRenderer.Renderer3DHandlerType.GenerateArrays()
    at ASToFra.ObjectRenderer.Renderer3DHandlerType.SetObjectModel(ObjectModel newObj, ObjectChangeLevel level)
    at ASToFra.ObjectRenderer.Renderer3DControl.OnObjectChanged(ObjectChangeLevel level, ObjectModel obj, Object sender, String changeDescription)
    at ASToFra.Interfaces.ObjectChanged.Invoke(ObjectChangeLevel level, ObjectModel obj, Object sender, String changeDescription)
    at ASToFra.Interfaces.EventDistributor.RaiseObjectChanged(ObjectChangeLevel level, ObjectModel obj, Object sender, String changeDescription)
    at ASToFra.Interfaces.EventDistributor.OnObjectChanged(ObjectChangeLevel level, ObjectModel obj, Object sender, String changeDescription)
    at ASToFra.ModelConverterX.MainWindow.RaiseObjectChanged(ObjectChangeLevel level, ObjectModel obj, String changeDescription)
    at ASToFra.ModelConverterX.MainWindow.UpdateFormAfterImport()
    at ASToFra.ModelConverterX.MainWindow.bwImporter_RunWorkerCompleted(Object sender, RunWorkerCompletedEventArgs e)
    at System.ComponentModel.BackgroundWorker.OnRunWorkerCompleted(RunWorkerCompletedEventArgs e)
    at System.ComponentModel.BackgroundWorker.AsyncOperationCompleted(Object arg)
    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8813 (QFE.050727-8800)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    Launcher_ModelConverterX
    Assembly Version: 1.0.0.0
    Win32 Version: 1.3.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/ModelConverterX/ModelConverterX.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8015 (FX35W81RTMGDR.050727-8000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8806 (QFE.050727-8800)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8019 (FX35W81RTMGDR.050727-8000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    ModelConverterX
    Assembly Version: 1.0.0.0
    Win32 Version: 1.3.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/ModelConverterX/ModelConverterX.DLL
    ----------------------------------------
    Interfaces
    Assembly Version: 1.0.0.0
    Win32 Version: 1.3.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/ModelConverterX/Interfaces.DLL
    ----------------------------------------
    ObjectModel3D
    Assembly Version: 1.0.0.0
    Win32 Version: 1.3.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/ModelConverterX/ObjectModel3D.DLL
    ----------------------------------------
    ObjectWriter
    Assembly Version: 1.0.0.0
    Win32 Version: 1.3.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/ModelConverterX/ObjectWriter.DLL
    ----------------------------------------
    ObjectReader
    Assembly Version: 1.0.0.0
    Win32 Version: 1.3.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/ModelConverterX/ObjectReader.DLL
    ----------------------------------------
    EventLog
    Assembly Version: 1.0.0.0
    Win32 Version: 1.3.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/ModelConverterX/EventLog.DLL
    ----------------------------------------
    ObjectRenderer
    Assembly Version: 1.0.0.0
    Win32 Version: 1.3.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/ModelConverterX/ObjectRenderer.DLL
    ----------------------------------------
    GRV11DLL
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/ModelConverterX/GRV11DLL.DLL
    ----------------------------------------
    ParticleEffects
    Assembly Version: 1.0.0.0
    Win32 Version: 1.3.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/ModelConverterX/ParticleEffects.DLL
    ----------------------------------------
    System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8953 (QFE.050727-8900)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8773 (QFE.050727-8700)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Utils
    Assembly Version: 1.0.0.0
    Win32 Version: 1.3.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/ModelConverterX/Utils.DLL
    ----------------------------------------
    TextureObject
    Assembly Version: 1.0.0.0
    Win32 Version: 1.3.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/ModelConverterX/TextureObject.DLL
    ----------------------------------------
    System.Drawing.Design
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8007 (FX35W81RTMGDR.050727-8000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing.Design/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.Design.dll
    ----------------------------------------
    Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8007 (FX35W81RTMGDR.050727-8000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    System.Design
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8015 (FX35W81RTMGDR.050727-8000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
    ----------------------------------------
    System.Web
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8951 (QFE.050727-8900)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_32/System.Web/2.0.0.0__b03f5f7f11d50a3a/System.Web.dll
    ----------------------------------------
    TextureLoader
    Assembly Version: 1.0.0.0
    Win32 Version: 1.3.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/ModelConverterX/TextureLoader.DLL
    ----------------------------------------
    ObjectEditor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.3.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/ModelConverterX/ObjectEditor.DLL
    ----------------------------------------
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    For example:

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    This error message happened when I was trying to load the file of 59 or 55 MB size, with .dea association, previous from .skp
    Please, what does this mean...is this possible to fix it...
    Does this program have something like file size limiter... like Facebook have (25MB), G-Mail have (25MB)