It also uses an absolute fuckton of resources, when compared to just emulating it at a high resolution with JIT filtering. Not to mention, you can apparently overclock the core of the Beetle PSX emulator and get significantly better results It's.. really disappointing 😭😭😭😭
It kills me that Square spent millions producing gorgeous, industry-leading CG for their games and just said "nah, we'll never need this in anything better than 240p."
I don’t know how they never kept things like source code or graphic assets, I interned years ago for a small graphic design business that had client work on floppy’s going back to the late 80s ffs because you just never know when they will come back needing it (and some actually did!)
@@mikeg2491 it just wasn't a part of their mindset back in the 80s/90s. when a project was done and a product finished you didn't look back. the whole remaster/rerelease craze only took off some years later.
@@TrustyBell oh I’m aware of the mentality, it’s just still a weird one to me, if you’re a corporation with millions of dollars why not throw it on a hard drive for the future even if you couldn’t think of why you would need it yet, it uses little energy or time.
@@lorddiethorn ID games kept the source code for Doom, I'm sure Microsoft has the source code for all their software going back to the Dos/3.1 era, I do think it is weird to not backup your company's most valuable assets. That being said they paid for it years later.
Beyond the technical stuff, I'm glad that they talked about the vibe of the game, which is really something unique about the era. A lot of Squaresoft's games in the 90s had a melancholic vibe and stories with deep, existential themes. Really not stuff that you would ever expect from a mainstream publisher of any kind of medium. Square were unique in how insanely popular and sucessful they were, which allowed them to make these ambitious, introspective and surreal projects like Chrono Cross, Xenogears, FF7, 8 and 9. They were in a position where they could do anything they wanted and a lot of the people who worked there had a unique vision and were encouraged to realise it. Granted, Xenogears and FF8 certainly were rushed to the finish line eventually, which more or less obviously shows at some point when you play them. But still, absolutely no one makes games like that anymore, and it's a real shame. The only ones who come close are Square-Enix themselves, and maybe tri-Ace, being themselves one of the last remaining classic RPG developer studios and makers of weird, unique and surreal games.
But the REAL reason was that Sakaguchi San was still head of Square and could communicate his vison to his co-workers. He was a genious in balancing combat and vibe and story of a JRPG in perfect way.. A skill that the SE of today has lost.
Im agree, but.......Yes, there are now games like this. Look the ´´trilogy´´ of Xenoblade Chronicles for Nintendo Switch, it has that the old vibes you are talking about.
No guys, the music is definitely based on the released soundtrack and the sound quality is waaaay better than on the PS1. I know this game by heart and it is kind night and day. The ffwd is not even a new quality of life addition; it was already in the original game. They just gave you the item to do so from the beginning of the game instead of waiting until the NG+.
Glad you mentioned CRT shaders, because those are 100% viable on PC now. They're built in to some emulators, and they exist for ReShade, and they get very *very* close to the real thing. It's the easiest way to play games of this era with the original experience
@@-aexc- no shit. The problem is I don’t want them to become standard as the way to play these remasters. I don’t want them to catch on for official releases
We're looking in from the modding scene at this game, and the big problem is that both Chrono Cross and Radical Dreamers are not native ports, but emulated via some in-house design. All the bugs persist, the game saves in PS1 Memory Card format (though super encrypted for some reason), and all the old PS1 assets (besides the font and upscaling face images even in Classic graphics) exist in a .dat file while the new HD assets are packed in its own and effectively injected into the game to overtake the old assets. Combine this with instability in the ports and they basically have all the performance issues of the original game and then some.
It’s almost as if there’s no source code (because there isn’t!) for the original game to be able to do anything major with it. Same for FFVIII & FFIX. Their source codes DO NOT EXIST. Squaresoft in the ‘90s never had the future forethought to *save* any of them, because they clearly never considered “remasters” would be a concept, so when it was done, they threw it out. Not SquareEnix, SQUARESOFT did. So nothing can physically be done about that without *entirely* remaking it from scratch. Hence remaster, not remake.
FFVIII & FFIX’s remastered releases also had to be reverse-engineered to even “remaster” anything as well. Silicon Studio Thailand (Bravely Default dev that originally did FFIX’s remaster for PS4 before Acquire(?) did it for the other platforms) admitted as much in interviews. There was no source code to work from, they had to reverse-engineer from the PS1 final.
@@MattAndre24 meh. That still doesn't excuse the poor/lazy upscaling, and performance worse than the original (in remaster mode). The power difference is such that it's inexcusable. And hell, they could probably swallow their pride and get some of those genius, independent reverse engineers to reproduce close to the original code, but only Sega has shown that kind community outreach in the modern era. I hope they fix these issues in any case! Edit: Ah, I see you mentioned reverse engineering in you're next comment :). Square should do it if this current method produces results like *this*. Lol
@@MattAndre24 VII and VIII actually had source code for their releases in the day, albeit VII had a Japanese build and VIII was just a dodgy port I believe. VIII Remaster was just the VIII PC port with new assets on top. But the rest were reverse-engineered or emulated, yes; Squaresoft really didn't have a good record for source code keeping.
I played it from the get go in classic mode, because I didnt like the washed out effect of the backgrounds. It turns out it was the best choice also from a frame rate perspective. It is a shame that Square Enix delivered such a poor product, especially considering that for us in Europe this is the only legal way to play this masterpiece. They should patch the game sooner than later.
Actually, archive org got a DMCA exception. This means they can host old copyrighted games all they want, and you can play even PS1 games in their page emulator. Actually downloading the ISO would technically be piracy though, but it should take a higher burden of proof to justify monopoly over a perpetual supply, than the burden of proof required to copy from a perpetual supply. The website emulator wasn't a great experience, just get a VPN and download the ISO.
@Turkey Jeff Frame rate matters a lot in an action game like GTA, it matter little or very little in a turn based JRPG. A second point is that Chrono Cross was never released in Europe so this makes the game unique and hard to pass. GTA5 was released a million times, people have played it to death, and probably will not buy it again even if its at 10 USD.
Another thing to note: To my knowledge this is the first time this game is released in Europe, so it's the first time you can play the game legally without having to import a console from overseas.
That's neat! I was quite put off by the fan french translation,t he only time I tried the game. I wonder how much it has been improved... especially Kid's swearing.
I really appreciate how much of the review is focused on the soundtrack and the audio mixing of the game. It's true testament to how much of an impact the music gives for the experience in the Chrono series.
The soundtrack was so masterful. There are chunks of my teen years that are indelibly tied to certain tracks, so much so I can't hardly listen to them anymore without getting hit hard in the feels.
I'd like to note that this is one of the games that currently runs WONDERFULLY on the work in progress PSX core on the MiSTER. The new CPU data cache option even works to increase the FPS. It doesn't work miracles (it's not even close to a locked anyhthing fps) but it's cool and doesn't break anything either. Looks great on consumer CRT via composite or S-Video. As well modern flat panels. The new adaptive scanlines are incredible too. *edit: fix typo*
Starting to really appreciate the Mister project. I got a DE-10 Nano recently, just waiting to get the RAM, USB and Video I/O boards and a case. Then I’ll have the best retro emulator around.
@@johnbuscher I sold 2 complete inbox pokemon games on GBA and that was able to pay for it all. I'm selling mostlt all my collection now because there's no point in having them with something that accurate.
SAME! I ripped it for an IRC group back in the day, so I had to import it -- but I'd have paid for it anyways. This is one of the best all time videogame soundtracks of all time. In fact, I'd go further and say it's the soundtrack is so beautiful and profound, that it transends its genre and is truly a masterpiece.
It's a pity that you did not mention the geometry of the polygonal objects. The emulation Square uses also emulates PS1's lack of z-buffer which leads to wobbled textures, texture clipping and polygons overlapping which can also often be seen in the video. Advanced emulators like Duckstation has fixed the problem long ago, but Square is ...just Square again....
@@geminirebirth I think they actually mean the wobbling due to the PS1's lack of floating point capabilities. This can quite clearly be seen in the remastered clips in this video. Duckstation fixes this.
This game was such a huge part of my childhood, randomly saw it in the store and looked at the back of the case, figured yeah this looks cool I'll buy this. Then this game, man, this game had me enthralled for a very long time. I miss the old days of just finding random gems in the stores, buying a game not knowing anything about it except what's said on the case. These days you know every single little thing about a game before it's even released, in a broken state as well. Chrono Cross deserves way more than they put into this, almost makes me want to cry.
I don't think Square Enix realises how simple and inexpensive it is to run Chrono Cross on an emulator. 20 mins of work gets you a superior version that doesn't demand $20 for 10 fps performance.
But that's exactly what they did here. This is Chrono Cross on an in house emulator with HD texturea slapped in. What you are demanding is exactly what they've done and that's the issue here.
@@Magus12000BC that's the thing though they're a multi billion dollar company and their in house emulation is clearly bad when compared to emulation projects on a fraction of the budget. It looks and runs worse than what emulators can achieve. Emulation as a way to remaster officially isn't the issue. It's how it's done that is.
@@walter4180 - How do you know what their budget is? It's pretty clear that SquareEnix had so little faith in the IP that they wanted to do this as cheaply as possible. I don't see them pulling a Sega and importing the game onto another engine. And this is supposedly after three years of development. Time wasn't an issue. They just didn't want to spend the money. Granted, I don't know the answers either. I wish I was a fly on the wall in those meetings. But historically, the Chrono series has been a bust for SquareEnix. Chrono Trigger on Steam was a trash fire. The DS port failed to meet sales expectations. And the PS1 port was yet another trash fire. And the publisher keeps blaming a lack of interest of the IP. If time wasn't an issue, what was other than a shoestring budget?
I remember importing this game to Sweden...... What a journey. It saddens me to see such a wasted opportunity. Thank you Tom and Audi for covering it 💕
I absolutely love this game... And I am enjoying replaying it again. However it's no argue this port is underwhelming. Much would've preferred CRT and Performance over upscaling
So I’m guessing the game is running using emulation and wasn’t actually a native port, that would explain some things. This was obviously a project that SquareEnix didn’t pour much time & money into.
@Esuard Leder That’s because it’s partially emulated, and partially running on native code (to implement the new character models, new artwork and upscaled backgrounds.
@@kokumosu Well, without the source code there’s really not a lot more they can do. Short of reverse engineering the entire game’s code, which would be a huge job. And then it would also beg the question of whether it’s even still the same game. They didn’t just stick the game in an emulator and call it a day. They’ve created a bunch of new assets and added features, which required them to write native code for each system in order to implement them. They also went out of their way to translate and include the visual novel, something they were under no obligation to do. Even so, it’s at the $20 price point for a reason.
I like the new art. The new models better represent the characters, the the upscaled background work nicely with their painterly aesthetic. But the performance is unacceptable. Hopefully it gets fixed at some point, because this is an utterly brilliant and unique RPG.
I agree with this. The only really valid criticisms are the FPS drops and the low-resolution FMVs. The rest of the stuff seemed like it was the result of a nitpicking nostalgia block ("the new portraits don't mesh well with the rest of the game" - lol, dude, yes they do; they're literally made by the same artist and fit the aesthetic perfectly)
Thanks for this fantastic and brutally honest analysis, Tom and Audi! I love this game, and I truly want to support any efforts to make these PS1 classics available again. But there are just so many artistic downsides and caviats with these "remasters", that are so hard to ignore. As a fan, this is truly a dilemma. There's no excuse for the bad performance. But the worst thing in terms of art, to my eye at least, is the horrible resolution mismatch between 2D and 3D assets that has already plagued the ports/remasters of FF7-9. The scene composition looks completely broken compared to the original, as the 3D assets seem detached from the backgrounds. And in the upscaled versions, even the different background layers themselves looked detached from each other, with rough alpha edges and fuzzy line art. I know the source code and the original assets apparently got lost, but there should be better ways to work with what is left. If there's already a classic mode, why can't they give the option to run the game in its native resolution? Maybe add an optional, well-made CRT filter (as suggested in the video) and/or anti-aliasing applied to the polygon-edges. That can't be too hard... At least to me, it's far more pleasing than an insufficiently trained AI upscale model that produces visual garbage, like the island in the view from the pier in Arni. Those scenes are in dire need of some clean-up by hand. Square has already produced vastly better results with 2D/3D-hybrid games like Star Ocean 1: First Departure R (still waiting for 2 in the west).
The upscaled backgrounds are awful, but you can't get the updated text sharpness without using the awful backgrounds "update" as well... It's pretty bad. There is a modded PS1 version with graphics gte overclock and texture replacement that looks miles better than this !
@@sorayat2333 Well no shit. Fans don't have to pay people to do the work. See how much "heart" fans have when they have to pay a salary to everyone working on it while also making a profitable product. Businesses exist for the purpose of making money. That's the only reason any of these games even got made in the first place; they aren't doing it out of the goodness of their heart.
@@alondite215 you know, there exists a fine line between pure profit and caring for your product. It's not unheard of that companies acually put out a great product and still profit.
@@alondite215 This just makes it even more perlplexing on Square's part: Why even BOTHER releasing a port, when this game's demographic is clearly of a certain age and is more likely to choose emulation over rebuying what can best be described as the most low-effort, blashphomously irreverent ports out there. I get business are about money. But what does this port offer that's actually going to entice its demogrphic to spend that money, when they get a better experience literrally effing pirating it?
I would have loved to see an comparison with the PS1 Version running on an Emulator. I assume nowadays the PS1 emulators on the PC can upscale quite well.
Yeah... not gonna happen. I'm surprised as even mentioning emulation in the first place. Especially considering there's a fan-created ai-upscaled (but with hand retourches) version that runs flawleslly at 60 fps on a potato PC. Unfortunately, they stopped short of recommending emulation as the best way possible to play this game. Because it is, 100%, and I say that as someone who played both CT and CC around launch time. Yes, I'm old. That being said, a channel as large as DF is on UA-cam, is not gonna risk getting demonetized or banned forever for suggesting the obvious: Don't play this, unless it's on an emulator.
All I wanted was smooth framerate, nothing else. It's sad that they couldn't even fix that. All their remasters are plagued by framerate issues. Even the recently released Final Fantasy Pixel Remasters running new assets on a new engine can't run smoothly without mods...
Basically use Duckstation standalone or swanstation in retroarch for the best experience. The only good thing about this package is that it includes Radical Dreamers.
Excellent video, as usual. I'm glad you dedicated so much to talking about AI scaling, and appreciated the nod to FF9 Moguri. As an aside, FF7 Satsuki Yatoshi is also incredible. Also, a third option is, like you said, to play the original on a proper emulator: DuckStation with PGXP, (optional) JINC2, (optional) 24-bit rendering, CPU overclock and a good CRT shader. Anyway, thanks for such an informative video. 👏🏻👏🏻💪🏻💪🏻
I really don't understand why this exact practice is so common among remasters of this era and DS-era games (FF3, FF4 etc, though in their case a lot of the backgrounds are 3D and of a similar poly count so it's not AS bad) It just does NOT work, the extremely low poly models at such a high resolution just look horrific against the backgrounds every single time, it's ridiculous and needs to stop.
It works because people buy it. And they defend it saying they like the blobs of liquid paint all over the screen. As long as it makes money SE will do it.
Yeah I don't get it either. Look at what Sony's doing, for example: GOW, HZD, and Days Gone had MASSIVE ROI's for their PC ports -- and yeah it cost more money to port those games than, say, it cost SE to copy-paste a crappy version of its latest cult-classic -- but on the long run, is the low ROI and loss of brand image/reputation REALLY justifty these awful ports? I mean, even from a purely capitalistic, money-first standpoint.... it doens't make sense at all what SE is going with PC ports thesee days. They'll never come close to the ROI, in fact they might lose money, on ports this bad -- when with just a TINY amount of effort they could be like GOW's PC port and crush the Steam top 10 for weeks.
To my ignorant and untrained eye the AI enhanced pre rendered backgrounds look great. I'm looking forward to play this, Chrono Cross was my first PS1 game.
in emulators like duckstation you can overclock the emulation speed which will make games like Chrono Cross run at 60FPS, I wish square did the same thing with whatever emulator they used for this
@@MattAndre24 you have no idea how this game is actually supposed to look if you aren't playing it on a CRT or with a good CRT shader like crtroyale, who cares what you think.
Splitting hairs at the start there, it is *remastered* regardless of amount of effort, they changed stuffs and re-released on different platforms. Music and film remasters are subtle touch ups most of the time, so to split hairs of "nah, just a touch up, not remastered" it's just being convoluted for the sake of it
I spent around 80+ hours in this game back in the day (still have it with my 1996 PS1) so, what a waste...it just shows that when a proper REMAKE/REMASTER is made, gamers SHOULD really give the RESPECT to the devs that worked on it... Pity SE doesn't seem to care and hope that good ol' nostalgia will sell the games...I love this game, but I'm not getting it (and that's not just because I don't have a PS4/PS5 or any other current console to play it...I wouldn't bother with this even on PC...) It's simply not worth it...
Saddest part of all, is while people are complaining about this, I'm just sitting here still having fun playing a game I loved back in the day regardless.
No one is complaining, they're asking for better. Square calls this a "remaster" when it's just a lazy PS1 emulation running WORSE than it did 23 years ago. Demand better. The game you "loved back in the day" deserves to be treated better.
I absolutely want CRT shaders. With "retro" now being a whole genre, I think it should be built into the game console, itself. That includes not just different types.of scanlines and bloom and curvature, but also composite and S-Video color blending. Old game graphics were *literally* engineered to take advantage of the flaws of those analog connections. I think it is so important I have recently been looking into getting a RetroTink 5x ($$$) and trying to hack together a solution where I set my Switch video output to 480p -> HDMI to composite -> RetroTink -> 1080p HDMI output -> TV. It would be ridiculous, but retro games would look appropriate.
It's crazy how these companies don't seem to give a f*** about their own IPs other than to grab some cash on nostalgia. Fan projects always sow better results in consistency and quality than these big companies' butchered re-releases. I'm sticking to emulation and the fan translated Radical Dreamers
Yup. I will buy myself the upcoming arrangement album and save cash on another budget digital-only release. Radical Dreamers was fan translated years and years ago anyway.
Wish I could remember where I saw the article but apparently the devs behind this remaster recently commented on how much effort went into the AI upscaling and how the artists spent a lot of time manually refining all the results. This review points out specifically how important that is when AI upscaling and implies that it likely wasn't done here. Knowing that it was, I would love to hear you guys expand on your thoughts about it.
Well Square Enix had finally patch the game yesterday for all platforms so if you had not download it yet do so. The patch fix some of the framerate issues and bugs so the in-game battles are now smooth 60fps on all versions. The out of battle performance are still quite unstable though, something Square Enix is still trying to fix as the year goes by.
I mean honestly everyone is bitching about framerates. The game really does not look that different than the ps1 version when the drops happen. I barely notice a thing also framerates are not as important when playing a turn-based game like this. I swear us as gamers forgot how to just enjoy games.... Could it be better? yes of course. Would I want a proper remake like ff7 of course this is my fave game of all time. But everyone bitching about framerates when it just doesn't matter that much.... like come on. I am simply happy we got anything considering I never thought I would see anything about this game ever again. Did we all just forget to be happy and just enjoy games instead of bitching about x and y could be better?
Free emulators run the game better than an officially made remaster that Square Enix is charging money for. So it's more than just frame rates, it's the fact that I can get a free PS1 emulator on my smartphone that will run Chrono Cross better than the crap job Square Enix did. And frankly, so as long as Square Enix wants to charge money for this game, people have every right to criticize it. Frankly good for players who realize they could spend their money on better games made by developers who care about optimizing their game. Seriously, the numbers show, why does the original PS1 version play better than the PS FREAKING 5?! Lol one of the most powerful consoles on the market and it runs Chrono Cross at 10 fps. Embarrassing.
The psx was the best console for sample based soundtracks and soundtracks in general. Going from the snes 8 channel to the psx 24 channel was a gigantic leap. The sixth generation kind of ditched sample based music and its a shame.
Gamecube (especially Nintendo-produced stuff) still had a lot of sample-based music, if only because the discs were a smaller 1.4GB. I remember being really impressed by Wave Race Blue Storm when it was new, and that's all sampled - which is important because the music changes based on weather conditions.
This remaster actually made me go out and buy a Retrotink + MClassic combo to use with my xstation modded ps1... the subtle antialiasign from the mclassica on the 720p upscaling from the tink is farm more transformative than what they did with this remaster. Now obv thats over 600$ for those things alone, but I've been using it on a tonne of ps1 and ps2 titles and truly its fantastic. But for 20$... this is fine if u use the pc mod that fixes the framerate
It should be noted, though, that dithering is still visible on a high-quality CRT display and still not the "intended experience" for games that feature dithering. You're meant to use composite video in order for the dithering to blur the picture and create the intended effect.
I bought this on Steam and returned it within 10 minutes. It was just so low effort and I immediately noticed the lower framerate. I do have the original release and multiple ways of playing it, so i'll do that instead.
I found dropping it into 2k x1440 fixed all the frame rate issues. My PC tried to have it sit at 4k and it was like Serge was running in slow motion. Changed the resolution and it was night and day.
From personal research and looking through the title package's files, I've deducted they use a PS1 emulator that's essentially emulating the game's program code, instruction by instruction, or using a peculiar JIT approach, rather than the game being natively ported or reverse engineered and de- and recompiled. Though, they did use HLE for stuff like graphics, sound and standard library stuff. It's not constrained to the PS1's graphical limitations, as they used enhanced assets that wouldn't fit into RAM, but the PS1 warp and wobble is still there. What I find odd is why the game runs so poorly. You'd imagine they'd tweak the emulator to trade in 1:1 cycle accuracy for a smoother experience, since they would know what routines would cause the most slowdown and optimize it. It really boggles my mind why this runs slower than the original game on native silicon... A stable 60fps target is the least people would expect from a modern HD port, but no they messed it up somehow...
I'm honestly just happy this exists. Even if it's not perfect I still bought it on PC just so I can have this game with me again. And also, hopefully, this will be the definitive edition of the game in a few years once modders do the modding lol.
I get what y'all are saying, but I'm not convinced that this version has made Chrono Cross unplayable. Maybe the game is just too close to my heart to be objective about stuff like visual tweaks and framerates. I'm having a blast with the PS4 version and am thrilled to have Chrono Cross back in my life again. (I don't own a PC and never had the patience for emulators when I did.)
Really hoping it gets patched and performance is improved. I don’t mind the 2D backgrounds as they give kind of an impressionistic painting look that I find fits the tone of the game but I understand not everyone is going to like it.
tried emulating on my Snapdragon 865 phone, frame rate is terrible(I say like original psx) without overclocking psx CPU, after that tweak you can play at any arbitrary frame rate (very stable at 30/60/120) but animations and sounds went crazy.
The amount of dithering in the original means it was never meant to be washed out like this. It was aiming to be more gritty and detailed than painting-like.
@@Finger112 Modders have already achieved 60 fps with emulation, along with AI upscaled + hand retouched backgrounds. And trust me, they're working on bringing those features to PC as we speak. What frustrates me is, the people responsible for this kind of work are doing it in their free time, and without expectation of financial compensation. They just love the game so much, they're willing to devote hours of work without any financial compensation, and even happy to do so. The fact that SE cares less about the Crono IP than its fans, says a lot. Obviously this port was done by people by who never had any care or reverence for the original to begin with.
@@alexanderkhan9097 Yeah it really does suck alot and these FPS/AI upscaling problems are definitely an issue with the company that needs to get real with the times that the community has surpassed the actual company in terms of experience with modifying the game through emulation already that owns the IP and they should reach out more to utilize the technology we have created they could take advantage of. Honestly if they would stop acting so tribal like with us fans and developers should work together more with us, instead of the company starting from scratch entirely with this whole process, when they could have come to us and make some sort of deal with the people who did work on the improvements to Chrono Cross already.
Miss d this game back in the day so this will be my first play through. What settings would you recommend playing handheld on switch oled? Classic/New? Normal, Full, Zoomed? Thanks to whomever responds and thanks DF.
I appreciate the effort and technical presentation of this video… But I was someone who knew about this game since launch on PS1 and never had any interest at all in playing it. The remaster however just looks so incredibly beautiful, it instantly captured me. The art looks so amazing in the watercolor styling, and the game has so much personality. Im going to be double dipping on Steam and Switch. I’m fine with PS1 frame rates, which is something of a grey area in what should be included in a remaster anyway. So this version is just about perfect for me.
Honestly just ignore the video, all you need to know is if the game looks like it's running too slow to you then it's a problem with framerate but most people haven't been having a problem with it. The game has a very good story that does connect with Chrono trigger in a significant way(in multiple ways actually) but that's all I'll say about it. The sound track is amazing and the battle system is pretty good. Enjoy the game to it's fullest, it's a long rpg and it's really good. Everyone here in the comments and in the video...they want perfection and see flaws in everything. The rest of us just want to enjoy the game again with some nice new features added on.
@@nworder4life The story is absolutely terrible and it's the game's biggest flaw. It undoes everything Crono and his friends accomplished in Trigger. It's also peak late PS1 JRPG plot nonsense, where writers confused deep and meaningful with convoluted and forced. The combat is also incredibly easy, with no thought or strategy required. The huge cast of characters leaves the majority completely undeveloped and some are flat out pointless. And people don't want perfection, they want a port that looked like effort was put into it and this port was clearly half-assed. A game from 1999 shouldn't have framerate drops on current technology, that should be logically impossible but yet it still happens. There are mods on emulators that do the job this remaster should have done and it's free. Your dismissal of legit arguments is why we keep getting these bad ports (Chrono Trigger PC port was also bad). What people should do is ignore your comment because it's just a bunch of nonsense.
My first instinct upon hearing that a classic game with pre-rendered backgrounds will be "remastered" is that the backgrounds will be re-rendered at resolutions befitting modern displays. This matches what it means for music to be remastered: they go back to the original mix that was created before the original master, and master it again with different methods. But this isn't what they did with Chrono Cross or Final Fantasy VIII. The pixellation of the backgrounds indicates that the image was rasterized from a source. The sources are not pixellated, and in some cases are 3D environments that could be rendered at any resolution. Why do they not have access to these sources so they can rasterize them again? This is like making changes to a mastered recording, and then claiming that is a re-master. Anyone can modify a mastered recording that has been publicly released. When a company can produce a new version based on their access to the original source material, that allows them to create real unique value that makes it worth purchasing a product that has already been released. Did Square not archive all materials used to create these games? For the supposed remaster of Final Fantasy VIII, they apparently didn't even have access to the original code base. If Square-Enix don't have the original, proprietary assets, and are only capable of doing texture filtering or AI techniques that modders could do, then in my opinion they can never legitimately release a remaster of these classic games. They can only re-issue them (preferably with some perks) or re-make them.
Apparently they did lose a lot of the source material. Which I find amazing. A cd--which the game was MADE on holds 650-700 megabytes. All you'd have to do is store the source on a bunch of discs (which they printed millions of) and there's your copy for safe keeping. Hell, you could even make a few copies of those copies. Discs take up barely any physical space. I myself still have cd backups from around that time. How can a company worth billions not do it? So even though hard drives were expensive back then, cds were basically commonplace and could have easily solved that issue. But incompetence seems to be the way of the world now.
If I recall Square is actually pretty infamous for not keeping all of their original source assets. Hence why the PS1 FF ports being the way they are as well as how a lot of parts of Kingdom Hearts HD needing to be rebuilt.
Indeed they lost all the original assets, so yes you're assumption it's one hundred percent right, they can't make a "Re-master" as the originals of most of this games are completely lost. This includes games like FFVIII, FFVII and IX, for what I understand essentially all the PSX era it's impossible to Remaster in a proper way. We only have the mastered versions they launched, and even those are massively affected by compression, lack of space in the CD's and the poor techniques for digital archiving of the time.
To anyone who wants to experience this game, the ps1 version is still being sold new on amazon. From there just rip it to your pc and run it on epsxe or duckstation. Or stick it in a ps3. You'll have a better experience than this.
It’s also still $10 on PS1 Archives on (legacy) PS Store. If you’ve got a PSP knocking around you get perfect performance/accuracy and the ability to output 240p to a CRT or TV
I never liked the way they did the backgrounds with FF7&8 Remasters They look way too blurry for my liking. At least with Chrono Cross things still look legible and painting like.
Excellent commentary. I especially appreciate bringing attention to how the characteristics of CRT displays are so important for these games. I use CRTs and original hardware, but I know most people can't or won't, so I also agree strongly with the wish for official releases to offer a presentation as close to the original as possible. Eventually developers may catch on, but in the meantime those without CRTs should really just stick to software or hardware emulation that provides increasingly better CRT effect simulation (though motion clarity will always be at a disadvantage with all flat panels). Those willing to use original hardware can also use some of the excellent retro game focused scalers available. But none of this can replace high quality, thoughtful official releases both for letting more people experience these games and for strengthening the legacy of old franchises or even potentially reviving them.
As an English graduate, when he said “For you and for I” at 28:11, it made my OCD spasm. Haha Excellent review though as always. Chrono Cross will always hold a special place in my heart. Love you guys
EDIT: We are reaching it...the future...single digits fps... 27:00 A game looking like this running at 16FPS on a PS5... If I say something about the people that let this be released like this I'm gonna get banned not only on UA-cam but also from the whole internet!!! Atleast Cyberpunk 2077 was actually demanding...especially on the HDD and CPU of the older consoles.
>A game looking like this running at 16FPS on a PS5 In the age of trash dev tools like Unity engine that is not surprising at all. People have no clue how to optimize anything anymore.
So a PS5 running this Playstation one game at 900p is still dropping to 20fps. Most of this game is literally models on top of pictures. Has Square completely thrown out their quality control?
It'd be interesting to compare this to an emulated version such as Duckstation and what the minimum settings you'd need to lock it to a consistent framerate. What is certain is that this is an abysmal effort by Square. Audi is spot on with the CRT shaders, I'd much rather see that then the smeared rubbish we get on this or the Grandia ports
I'm hoping they will patch the game to have 'improved stability' or 'improved playback'. Graphically this is surprisingly a big improvement. It's great seeing more and more PS1 'golden age' JRPGs getting a remaster release.
There is literally zero excuse for a game like this to have framerate issues. I wonder if they will release a patch to improve the problem? Some of these remasters do get patches & this one deserves one to say the least.
My problem with Chrono Cross is that it's so dreamy that it's very very nostalgic to me and my memories of it are very emotionally tied to the music and tropical look. I can't replay it. I did restart it many times but could never get really far in ny replays. God this game is good. I'm sold even amidst the criticism.
This game deserved an actual remake. And it's sad because if people buy into this then other "remakes/remasters" will be the same. Wait for the Legend of Dragoon remaster. 👍 If people buy into this I guarantee it'll be the same quality of work for all of the future remasters
What about playing the emulated version that was available on the PS3 online store? Does that version compare favourably to the "classic" version on this release?
Chrono Cross is a fantastic JRPG. I played it before Trigger and loved it. Beautiful music too. Sorry to hear this remaster is having some issues. Hope it gets fixed soon.
Yeah like the FFIX Moguri mod, they should fix frame rate issues, add even better backgrounds & models, Interpolated FMV's with higher frame rates & probably even wide-screen for big areas.
This game is undeserving of being yet another mediocre cashgrab remaster. The original was fine. Either remake the game from scratch for current gen or just port the original as is. What a letdown.
One thing to point that is discussed at the end of the video: yes it is better play the original, however this release officially got the game translated in my official language Wich is Italian and for such a huge rpg focused on the story it is a godsend, I do own an original copy and I beat it in PS1 and yes, a fan translation for this game exists for many years, but the Radical Dreamers, for what I know never got translated in my language, plus not many people have the will to grab the backups of the game, patch them and them burn them on disc to play them on a crt, especially me who wanted to play my original copy after grabbing it for a good price. In the end I am glad they released the game on modern consoles and PC because a new generation of young games can discover this masterpiece and enjoy it with an official translation in my language, but in the other hand I'm sad because the game runs so bad and makes it really choppy on my old ass PC because it seems it's very resource heavy... I expected them to mess up and that's why I got the oc version, hoping some good soul will release a mod or fix in case square Enix doesn't do that but at the same time i really hope they patch this game and fix it because they cannot expect us to keep getting exploited by our nostalgia when we cannot play the game we love properly.
Imagine losing to PS1 performance. Wow. The dynamic framerate.
Oof
It also uses an absolute fuckton of resources, when compared to just emulating it at a high resolution with JIT filtering. Not to mention, you can apparently overclock the core of the Beetle PSX emulator and get significantly better results
It's.. really disappointing 😭😭😭😭
Yeah. This very annoying. I updated my old laptop with an ssd and 8gb and the game runs worst than duckstation emu...
The funny thing is emulation beats it
Power of ps5
It kills me that Square spent millions producing gorgeous, industry-leading CG for their games and just said "nah, we'll never need this in anything better than 240p."
I don’t know how they never kept things like source code or graphic assets, I interned years ago for a small graphic design business that had client work on floppy’s going back to the late 80s ffs because you just never know when they will come back needing it (and some actually did!)
@@mikeg2491 it just wasn't a part of their mindset back in the 80s/90s. when a project was done and a product finished you didn't look back. the whole remaster/rerelease craze only took off some years later.
@@TrustyBell oh I’m aware of the mentality, it’s just still a weird one to me, if you’re a corporation with millions of dollars why not throw it on a hard drive for the future even if you couldn’t think of why you would need it yet, it uses little energy or time.
It’s not an wired it’s common practice this was before the internet gaming really took off
@@lorddiethorn ID games kept the source code for Doom, I'm sure Microsoft has the source code for all their software going back to the Dos/3.1 era, I do think it is weird to not backup your company's most valuable assets. That being said they paid for it years later.
I don't understand how the framerate can be so abysmal when I can emulate it flawlessly at a 1440p output on my Galaxy Tab S8+. Absolutely ridiculous.
Beyond the technical stuff, I'm glad that they talked about the vibe of the game, which is really something unique about the era. A lot of Squaresoft's games in the 90s had a melancholic vibe and stories with deep, existential themes. Really not stuff that you would ever expect from a mainstream publisher of any kind of medium.
Square were unique in how insanely popular and sucessful they were, which allowed them to make these ambitious, introspective and surreal projects like Chrono Cross, Xenogears, FF7, 8 and 9. They were in a position where they could do anything they wanted and a lot of the people who worked there had a unique vision and were encouraged to realise it. Granted, Xenogears and FF8 certainly were rushed to the finish line eventually, which more or less obviously shows at some point when you play them.
But still, absolutely no one makes games like that anymore, and it's a real shame. The only ones who come close are Square-Enix themselves, and maybe tri-Ace, being themselves one of the last remaining classic RPG developer studios and makers of weird, unique and surreal games.
But the REAL reason was that Sakaguchi San was still head of Square and could communicate his vison to his co-workers. He was a genious in balancing combat and vibe and story of a JRPG in perfect way.. A skill that the SE of today has lost.
Square Enix goes _there_ but the results just haven't been good.
Amazing comment. Thanks for this. I feel the same way about it all.
Im agree, but.......Yes, there are now games like this. Look the ´´trilogy´´ of Xenoblade Chronicles for Nintendo Switch, it has that the old vibes you are talking about.
Well "Resonance of Fate" for me is the best RPG ever made (and I've played countless games), so Tri-Ace has a special place in my mind.
I still remember playing this game. It's one of those games that you do not dare skip the intro cinematic after booting up the system.
Or what? I skip every cinematic on Japanese games if possible. Sometimes I want to play a video game and not watch a movie.
@@RelentlessOhiox Nobody cares what you think.
@@RelentlessOhiox Oh shit we got a bad boy over here
@@RelentlessOhiox If you skip it a badass gamer living in his moms basement is gonna rough you up!
This is the second game I ever played for 12 hours straight. It was great but unfortunately did not age all that well
No guys, the music is definitely based on the released soundtrack and the sound quality is waaaay better than on the PS1. I know this game by heart and it is kind night and day. The ffwd is not even a new quality of life addition; it was already in the original game. They just gave you the item to do so from the beginning of the game instead of waiting until the NG+.
Finally a game that can be used to demonstrate the relative power of next gen consoles
savage
so this is the power of next gen console
(too bad it sucks on pc too but at least its free on that)
You honestly took it your review... 🤣🤣🤣🤣
This is why I never bought a new system since the original Playstation. 😭
Switch in portable mode is the best version with highest framerates. No wonder that it is the best selling console nowadays.
HILARIOUS AND ORIGINAL
Glad you mentioned CRT shaders, because those are 100% viable on PC now. They're built in to some emulators, and they exist for ReShade, and they get very *very* close to the real thing. It's the easiest way to play games of this era with the original experience
Retroarch indeed
I'm really hoping that crt shaders will get eventually as close as possible to real thing. And simpler to use.
I can’t stand CRT shaders. I just want a pure pixel experience
@@godspeedmaximus then don't use em
@@-aexc- no shit. The problem is I don’t want them to become standard as the way to play these remasters. I don’t want them to catch on for official releases
Omg it’s been 23 years!?! Literally one of the best RPGs ever
We're looking in from the modding scene at this game, and the big problem is that both Chrono Cross and Radical Dreamers are not native ports, but emulated via some in-house design. All the bugs persist, the game saves in PS1 Memory Card format (though super encrypted for some reason), and all the old PS1 assets (besides the font and upscaling face images even in Classic graphics) exist in a .dat file while the new HD assets are packed in its own and effectively injected into the game to overtake the old assets. Combine this with instability in the ports and they basically have all the performance issues of the original game and then some.
It’s almost as if there’s no source code (because there isn’t!) for the original game to be able to do anything major with it. Same for FFVIII & FFIX. Their source codes DO NOT EXIST. Squaresoft in the ‘90s never had the future forethought to *save* any of them, because they clearly never considered “remasters” would be a concept, so when it was done, they threw it out. Not SquareEnix, SQUARESOFT did.
So nothing can physically be done about that without *entirely* remaking it from scratch.
Hence remaster, not remake.
FFVIII & FFIX’s remastered releases also had to be reverse-engineered to even “remaster” anything as well. Silicon Studio Thailand (Bravely Default dev that originally did FFIX’s remaster for PS4 before Acquire(?) did it for the other platforms) admitted as much in interviews. There was no source code to work from, they had to reverse-engineer from the PS1 final.
@@MattAndre24 meh. That still doesn't excuse the poor/lazy upscaling, and performance worse than the original (in remaster mode). The power difference is such that it's inexcusable.
And hell, they could probably swallow their pride and get some of those genius, independent reverse engineers to reproduce close to the original code, but only Sega has shown that kind community outreach in the modern era.
I hope they fix these issues in any case!
Edit:
Ah, I see you mentioned reverse engineering in you're next comment :). Square should do it if this current method produces results like *this*. Lol
@@MattAndre24 VII and VIII actually had source code for their releases in the day, albeit VII had a Japanese build and VIII was just a dodgy port I believe. VIII Remaster was just the VIII PC port with new assets on top. But the rest were reverse-engineered or emulated, yes; Squaresoft really didn't have a good record for source code keeping.
@@MattAndre24 With AI upscale it doesn't matter if there is source or not.
I played it from the get go in classic mode, because I didnt like the washed out effect of the backgrounds. It turns out it was the best choice also from a frame rate perspective. It is a shame that Square Enix delivered such a poor product, especially considering that for us in Europe this is the only legal way to play this masterpiece. They should patch the game sooner than later.
Actually, archive org got a DMCA exception. This means they can host old copyrighted games all they want, and you can play even PS1 games in their page emulator. Actually downloading the ISO would technically be piracy though, but it should take a higher burden of proof to justify monopoly over a perpetual supply, than the burden of proof required to copy from a perpetual supply. The website emulator wasn't a great experience, just get a VPN and download the ISO.
@Turkey Jeff Frame rate matters a lot in an action game like GTA, it matter little or very little in a turn based JRPG. A second point is that Chrono Cross was never released in Europe so this makes the game unique and hard to pass. GTA5 was released a million times, people have played it to death, and probably will not buy it again even if its at 10 USD.
get an emulator bro
@@CounterFlow64 Frame rate matters. It is the difference between the game being playable or not. It absolutely is not exclusive to Fps games.
They patched it it's now 60fps
One thing to note is that it's now available in some new languages. From the tests that I've read, the french adaptation is excellent.
Yes, it’s great to finally see it available in languages other than English and Japanese
@@ramonandrajo6348 and what ?
@@TheGameLecturer when the best implemented upgrade to your game is more languages you know your doing it right ;}
Another thing to note: To my knowledge this is the first time this game is released in Europe, so it's the first time you can play the game legally without having to import a console from overseas.
That's neat! I was quite put off by the fan french translation,t he only time I tried the game. I wonder how much it has been improved... especially Kid's swearing.
I really appreciate how much of the review is focused on the soundtrack and the audio mixing of the game. It's true testament to how much of an impact the music gives for the experience in the Chrono series.
The soundtrack was so masterful. There are chunks of my teen years that are indelibly tied to certain tracks, so much so I can't hardly listen to them anymore without getting hit hard in the feels.
I'd like to note that this is one of the games that currently runs WONDERFULLY on the work in progress PSX core on the MiSTER.
The new CPU data cache option even works to increase the FPS. It doesn't work miracles (it's not even close to a locked anyhthing fps) but it's cool and doesn't break anything either.
Looks great on consumer CRT via composite or S-Video. As well modern flat panels. The new adaptive scanlines are incredible too.
*edit: fix typo*
Best to emulate this game.
Starting to really appreciate the Mister project. I got a DE-10 Nano recently, just waiting to get the RAM, USB and Video I/O boards and a case. Then I’ll have the best retro emulator around.
@@johnbuscher I sold 2 complete inbox pokemon games on GBA and that was able to pay for it all. I'm selling mostlt all my collection now because there's no point in having them with something that accurate.
Why not use DuckStation? It runs way better on that.
need video evidence
I bought the Chrono Cross OST CD back in 2000. This music is so powerful.
Amazing soundtrack honestly. Always put me the scene in the right mood.
SAME! I ripped it for an IRC group back in the day, so I had to import it -- but I'd have paid for it anyways. This is one of the best all time videogame soundtracks of all time. In fact, I'd go further and say it's the soundtrack is so beautiful and profound, that it transends its genre and is truly a masterpiece.
@@alexanderkhan9097 irc haha man I must be getting old.
I really liked the new visuals, specially the models and art. But this performance... This is Just unaceptable!
And your spelling
Looks like a (moving) painting. I can live with that.
But indeed, the performance…sigh!
Yep I love the new look fps though lol.
@@omensoffate whut ov it
@@omensoffate theres nothig wrog wit hes spelin
It's a pity that you did not mention the geometry of the polygonal objects. The emulation Square uses also emulates PS1's lack of z-buffer which leads to wobbled textures, texture clipping and polygons overlapping which can also often be seen in the video. Advanced emulators like Duckstation has fixed the problem long ago, but Square is ...just Square again....
I agree but I love some wobblyness.
@@pmurph1 If you are referring to jiggle physics, then I'm in!
Chrono Cross uses a z-buffer and float transformations. There's no wobbling, just some minor clipping.
@@geminirebirth I think they actually mean the wobbling due to the PS1's lack of floating point capabilities. This can quite clearly be seen in the remastered clips in this video. Duckstation fixes this.
This game was such a huge part of my childhood, randomly saw it in the store and looked at the back of the case, figured yeah this looks cool I'll buy this. Then this game, man, this game had me enthralled for a very long time. I miss the old days of just finding random gems in the stores, buying a game not knowing anything about it except what's said on the case. These days you know every single little thing about a game before it's even released, in a broken state as well. Chrono Cross deserves way more than they put into this, almost makes me want to cry.
your words echo my thoughts completely
At minimum - the frame rate should've been locked to 30. Minimum.
Give us a friggin' break.
I don't think Square Enix realises how simple and inexpensive it is to run Chrono Cross on an emulator. 20 mins of work gets you a superior version that doesn't demand $20 for 10 fps performance.
I don't think you realise how they surely know about it and there is surely reason why they not doing so, technical wise/legal wise/business wise
But that's exactly what they did here. This is Chrono Cross on an in house emulator with HD texturea slapped in. What you are demanding is exactly what they've done and that's the issue here.
@@Magus12000BC that's the thing though
they're a multi billion dollar company and their in house emulation is clearly bad when compared to emulation projects on a fraction of the budget.
It looks and runs worse than what emulators can achieve. Emulation as a way to remaster officially isn't the issue. It's how it's done that is.
@@walter4180 - How do you know what their budget is? It's pretty clear that SquareEnix had so little faith in the IP that they wanted to do this as cheaply as possible. I don't see them pulling a Sega and importing the game onto another engine. And this is supposedly after three years of development. Time wasn't an issue. They just didn't want to spend the money.
Granted, I don't know the answers either. I wish I was a fly on the wall in those meetings. But historically, the Chrono series has been a bust for SquareEnix. Chrono Trigger on Steam was a trash fire. The DS port failed to meet sales expectations. And the PS1 port was yet another trash fire. And the publisher keeps blaming a lack of interest of the IP. If time wasn't an issue, what was other than a shoestring budget?
I remember importing this game to Sweden...... What a journey. It saddens me to see such a wasted opportunity.
Thank you Tom and Audi for covering it 💕
Hah! Same for me!
me too still have my copy, shit whas expensive in sweden
@@TheCid3 indeed 😅
Same here!
Same but to Norway 😅
Chrono Cross has some of the best music in a JRPG
*in a game.
In all video games history
Except at the final boss...where there's none..
@@joelsutton2858 thats spoilers
@@MegaFinalRound 😆
Really nice implementation of Dynamic Frame Rate
Pioneering new technology right there.
I absolutely love this game...
And I am enjoying replaying it again.
However it's no argue this port is underwhelming. Much would've preferred CRT and Performance over upscaling
This game needs a remake
I dont trust them. They will ruin its summery atmosphere 100%
That got a remake soon to be multiple and a stupid battle royale cause it was stupid popular
Chrono trigger should have a remake too
@@deeppurple6469 Chrono Trigger has nothing to gain from a remake.
@@alondite215 I would take an HD2D remake but that is about it.
So I’m guessing the game is running using emulation and wasn’t actually a native port, that would explain some things. This was obviously a project that SquareEnix didn’t pour much time & money into.
We don’t know either way. Square have mentioned that the full source code has been lost though, so they had to fill in some gaps.
@@adams3560 that's bullshit, they did not fill anything ..as the video mentions, it is just an emulated version
Its another carbon copy example of FFVII, VIII and IX "remasters"
Lost source, AI upscaling backgrounds and minimal work.
@Esuard Leder That’s because it’s partially emulated, and partially running on native code (to implement the new character models, new artwork and upscaled backgrounds.
@@kokumosu Well, without the source code there’s really not a lot more they can do. Short of reverse engineering the entire game’s code, which would be a huge job. And then it would also beg the question of whether it’s even still the same game.
They didn’t just stick the game in an emulator and call it a day. They’ve created a bunch of new assets and added features, which required them to write native code for each system in order to implement them. They also went out of their way to translate and include the visual novel, something they were under no obligation to do. Even so, it’s at the $20 price point for a reason.
I like the new art. The new models better represent the characters, the the upscaled background work nicely with their painterly aesthetic. But the performance is unacceptable. Hopefully it gets fixed at some point, because this is an utterly brilliant and unique RPG.
I agree with this. The only really valid criticisms are the FPS drops and the low-resolution FMVs. The rest of the stuff seemed like it was the result of a nitpicking nostalgia block ("the new portraits don't mesh well with the rest of the game" - lol, dude, yes they do; they're literally made by the same artist and fit the aesthetic perfectly)
Thanks for this fantastic and brutally honest analysis, Tom and Audi! I love this game, and I truly want to support any efforts to make these PS1 classics available again. But there are just so many artistic downsides and caviats with these "remasters", that are so hard to ignore. As a fan, this is truly a dilemma.
There's no excuse for the bad performance. But the worst thing in terms of art, to my eye at least, is the horrible resolution mismatch between 2D and 3D assets that has already plagued the ports/remasters of FF7-9. The scene composition looks completely broken compared to the original, as the 3D assets seem detached from the backgrounds. And in the upscaled versions, even the different background layers themselves looked detached from each other, with rough alpha edges and fuzzy line art.
I know the source code and the original assets apparently got lost, but there should be better ways to work with what is left.
If there's already a classic mode, why can't they give the option to run the game in its native resolution? Maybe add an optional, well-made CRT filter (as suggested in the video) and/or anti-aliasing applied to the polygon-edges. That can't be too hard... At least to me, it's far more pleasing than an insufficiently trained AI upscale model that produces visual garbage, like the island in the view from the pier in Arni. Those scenes are in dire need of some clean-up by hand.
Square has already produced vastly better results with 2D/3D-hybrid games like Star Ocean 1: First Departure R (still waiting for 2 in the west).
The upscaled backgrounds are awful, but you can't get the updated text sharpness without using the awful backgrounds "update" as well... It's pretty bad. There is a modded PS1 version with graphics gte overclock and texture replacement that looks miles better than this !
That’s why SE’s rereleases are so crap. Fanmade Mods do a better job than a billion dollar company.
SE Just sees the Money. The Fan sees the Heart. SE sucks since their Fusion. I absolutely hate them nowadays.
@@sorayat2333 Well no shit. Fans don't have to pay people to do the work. See how much "heart" fans have when they have to pay a salary to everyone working on it while also making a profitable product.
Businesses exist for the purpose of making money. That's the only reason any of these games even got made in the first place; they aren't doing it out of the goodness of their heart.
@@alondite215 you know, there exists a fine line between pure profit and caring for your product. It's not unheard of that companies acually put out a great product and still profit.
@@alondite215 This just makes it even more perlplexing on Square's part: Why even BOTHER releasing a port, when this game's demographic is clearly of a certain age and is more likely to choose emulation over rebuying what can best be described as the most low-effort, blashphomously irreverent ports out there.
I get business are about money. But what does this port offer that's actually going to entice its demogrphic to spend that money, when they get a better experience literrally effing pirating it?
Just can't see myself playing this one again. Beat the game and STILL have no idea what the hell happened.
You guys enjoy!
Yeah, don't feel bad on that one. This game had beautiful aesthetics (even back when it came out) but the story landed on it's face IMO.
I would have loved to see an comparison with the PS1 Version running on an Emulator. I assume nowadays the PS1 emulators on the PC can upscale quite well.
Yeah... not gonna happen. I'm surprised as even mentioning emulation in the first place. Especially considering there's a fan-created ai-upscaled (but with hand retourches) version that runs flawleslly at 60 fps on a potato PC.
Unfortunately, they stopped short of recommending emulation as the best way possible to play this game. Because it is, 100%, and I say that as someone who played both CT and CC around launch time. Yes, I'm old.
That being said, a channel as large as DF is on UA-cam, is not gonna risk getting demonetized or banned forever for suggesting the obvious: Don't play this, unless it's on an emulator.
Not just PC but your phone Duckstation came out a couple years ago and it's really the best but tbh all psx emulators are run very well
Tom sounds almost choked up when he talks about the game's narrative.
All I wanted was smooth framerate, nothing else. It's sad that they couldn't even fix that. All their remasters are plagued by framerate issues. Even the recently released Final Fantasy Pixel Remasters running new assets on a new engine can't run smoothly without mods...
Basically use Duckstation standalone or swanstation in retroarch for the best experience. The only good thing about this package is that it includes Radical Dreamers.
Excellent video, as usual. I'm glad you dedicated so much to talking about AI scaling, and appreciated the nod to FF9 Moguri.
As an aside, FF7 Satsuki Yatoshi is also incredible.
Also, a third option is, like you said, to play the original on a proper emulator: DuckStation with PGXP, (optional) JINC2, (optional) 24-bit rendering, CPU overclock and a good CRT shader.
Anyway, thanks for such an informative video. 👏🏻👏🏻💪🏻💪🏻
Can we get an update video focusing on the newest patch?
I really don't understand why this exact practice is so common among remasters of this era and DS-era games (FF3, FF4 etc, though in their case a lot of the backgrounds are 3D and of a similar poly count so it's not AS bad)
It just does NOT work, the extremely low poly models at such a high resolution just look horrific against the backgrounds every single time, it's ridiculous and needs to stop.
Truth
It can be fixed, but ports like this are just a cheap cash grab at this point, thats why I don't bother supporting SE when they do stuff like this.
@@neoasura Square Enix business decisions are complete garbage.
It works because people buy it. And they defend it saying they like the blobs of liquid paint all over the screen.
As long as it makes money SE will do it.
Yeah I don't get it either. Look at what Sony's doing, for example: GOW, HZD, and Days Gone had MASSIVE ROI's for their PC ports -- and yeah it cost more money to port those games than, say, it cost SE to copy-paste a crappy version of its latest cult-classic -- but on the long run, is the low ROI and loss of brand image/reputation REALLY justifty these awful ports?
I mean, even from a purely capitalistic, money-first standpoint.... it doens't make sense at all what SE is going with PC ports thesee days. They'll never come close to the ROI, in fact they might lose money, on ports this bad -- when with just a TINY amount of effort they could be like GOW's PC port and crush the Steam top 10 for weeks.
Lets hope a patch is released to fix those awful frame drops
Squareenix never updated their games, they just leave it like it is
@@sos.gamers that’s not true lol
@@omensoffate for many games they ported to PC that is true, and sometimes even when they patch it it is still broken like FF7Re
@@omensoffate most of the remakes like FF7, FF8 and 9 they never update them just look at their version, they are 1.0 and still the same for years
@@FerrickAnima the main times I’ve seen them do important patches (across all versions) were the re-releases of the original FF7-FF12 games.
To my ignorant and untrained eye the AI enhanced pre rendered backgrounds look great. I'm looking forward to play this, Chrono Cross was my first PS1 game.
The game is great. Don't listen to these weirdos.
The upscaling is not bad just lacking for what they market as a remaster, the shoddy performance on the other hand though is inexcusable
I have to agree. I actually like most of the remastered backgrounds.
in emulators like duckstation you can overclock the emulation speed which will make games like Chrono Cross run at 60FPS, I wish square did the same thing with whatever emulator they used for this
60 FPS breaks some parts of the game though, it was never intended to run at that speed.
The overclok can run the title screen to 60fps but in game overclok make run the game faster breaking it.
Duckstation is incredible as an emulator.
@@CutestBoyInTheMorgue Literally makes me nauseous just looking at it. You people are delusional. Take off the rose-tinted nostalgia goggles.
@@MattAndre24 you have no idea how this game is actually supposed to look if you aren't playing it on a CRT or with a good CRT shader like crtroyale, who cares what you think.
“Remaster” 🤣
Seems like doing the bare minimum is enough for them to call it a remaster.
Splitting hairs at the start there, it is *remastered* regardless of amount of effort, they changed stuffs and re-released on different platforms.
Music and film remasters are subtle touch ups most of the time, so to split hairs of "nah, just a touch up, not remastered" it's just being convoluted for the sake of it
I spent around 80+ hours in this game back in the day (still have it with my 1996 PS1) so, what a waste...it just shows that when a proper REMAKE/REMASTER is made, gamers SHOULD really give the RESPECT to the devs that worked on it...
Pity SE doesn't seem to care and hope that good ol' nostalgia will sell the games...I love this game, but I'm not getting it (and that's not just because I don't have a PS4/PS5 or any other current console to play it...I wouldn't bother with this even on PC...)
It's simply not worth it...
Saddest part of all, is while people are complaining about this, I'm just sitting here still having fun playing a game I loved back in the day regardless.
No one is complaining, they're asking for better. Square calls this a "remaster" when it's just a lazy PS1 emulation running WORSE than it did 23 years ago. Demand better. The game you "loved back in the day" deserves to be treated better.
I absolutely want CRT shaders. With "retro" now being a whole genre, I think it should be built into the game console, itself. That includes not just different types.of scanlines and bloom and curvature, but also composite and S-Video color blending. Old game graphics were *literally* engineered to take advantage of the flaws of those analog connections.
I think it is so important I have recently been looking into getting a RetroTink 5x ($$$) and trying to hack together a solution where I set my Switch video output to 480p -> HDMI to composite -> RetroTink -> 1080p HDMI output -> TV. It would be ridiculous, but retro games would look appropriate.
It's crazy how these companies don't seem to give a f*** about their own IPs other than to grab some cash on nostalgia. Fan projects always sow better results in consistency and quality than these big companies' butchered re-releases. I'm sticking to emulation and the fan translated Radical Dreamers
Yup. I will buy myself the upcoming arrangement album and save cash on another budget digital-only release. Radical Dreamers was fan translated years and years ago anyway.
It just shows how much "effort" SE puts in these remasters
Wish I could remember where I saw the article but apparently the devs behind this remaster recently commented on how much effort went into the AI upscaling and how the artists spent a lot of time manually refining all the results.
This review points out specifically how important that is when AI upscaling and implies that it likely wasn't done here. Knowing that it was, I would love to hear you guys expand on your thoughts about it.
Whatever their constraints and intended effort, they got atrocious results here :/
Understandable, have a nice day.
Well Square Enix had finally patch the game yesterday for all platforms so if you had not download it yet do so. The patch fix some of the framerate issues and bugs so the in-game battles are now smooth 60fps on all versions. The out of battle performance are still quite unstable though, something Square Enix is still trying to fix as the year goes by.
I mean honestly everyone is bitching about framerates. The game really does not look that different than the ps1 version when the drops happen. I barely notice a thing also framerates are not as important when playing a turn-based game like this. I swear us as gamers forgot how to just enjoy games.... Could it be better? yes of course. Would I want a proper remake like ff7 of course this is my fave game of all time. But everyone bitching about framerates when it just doesn't matter that much.... like come on. I am simply happy we got anything considering I never thought I would see anything about this game ever again. Did we all just forget to be happy and just enjoy games instead of bitching about x and y could be better?
Free emulators run the game better than an officially made remaster that Square Enix is charging money for. So it's more than just frame rates, it's the fact that I can get a free PS1 emulator on my smartphone that will run Chrono Cross better than the crap job Square Enix did. And frankly, so as long as Square Enix wants to charge money for this game, people have every right to criticize it. Frankly good for players who realize they could spend their money on better games made by developers who care about optimizing their game. Seriously, the numbers show, why does the original PS1 version play better than the PS FREAKING 5?! Lol one of the most powerful consoles on the market and it runs Chrono Cross at 10 fps. Embarrassing.
And I'm not sure if a patch went through but I just bought the radical dreamers ed this morning and I haven't experienced alot of frame rate issues
The psx was the best console for sample based soundtracks and soundtracks in general. Going from the snes 8 channel to the psx 24 channel was a gigantic leap. The sixth generation kind of ditched sample based music and its a shame.
PS2 and Gamecube also had sample-based soundtracks, primarily Square Enix and Nintendo games though.
Gamecube (especially Nintendo-produced stuff) still had a lot of sample-based music, if only because the discs were a smaller 1.4GB. I remember being really impressed by Wave Race Blue Storm when it was new, and that's all sampled - which is important because the music changes based on weather conditions.
This remaster actually made me go out and buy a Retrotink + MClassic combo to use with my xstation modded ps1... the subtle antialiasign from the mclassica on the 720p upscaling from the tink is farm more transformative than what they did with this remaster. Now obv thats over 600$ for those things alone, but I've been using it on a tonne of ps1 and ps2 titles and truly its fantastic. But for 20$... this is fine if u use the pc mod that fixes the framerate
Chrono Cross arguably has the greatest soundtrack in video games history.
Skyrim, Ocarina
Chrono Cross, Ocarina of Time, Chrono Trigger and Mass Effect 1 is probably some of my favorites.
It should be noted, though, that dithering is still visible on a high-quality CRT display and still not the "intended experience" for games that feature dithering. You're meant to use composite video in order for the dithering to blur the picture and create the intended effect.
I bought this on Steam and returned it within 10 minutes. It was just so low effort and I immediately noticed the lower framerate. I do have the original release and multiple ways of playing it, so i'll do that instead.
I found dropping it into 2k x1440 fixed all the frame rate issues. My PC tried to have it sit at 4k and it was like Serge was running in slow motion. Changed the resolution and it was night and day.
From personal research and looking through the title package's files, I've deducted they use a PS1 emulator that's essentially emulating the game's program code, instruction by instruction, or using a peculiar JIT approach, rather than the game being natively ported or reverse engineered and de- and recompiled.
Though, they did use HLE for stuff like graphics, sound and standard library stuff. It's not constrained to the PS1's graphical limitations, as they used enhanced assets that wouldn't fit into RAM, but the PS1 warp and wobble is still there.
What I find odd is why the game runs so poorly. You'd imagine they'd tweak the emulator to trade in 1:1 cycle accuracy for a smoother experience, since they would know what routines would cause the most slowdown and optimize it.
It really boggles my mind why this runs slower than the original game on native silicon... A stable 60fps target is the least people would expect from a modern HD port, but no they messed it up somehow...
Love your videos but u really have to cut the lengths in half, Quality over quantity every time.
Can we get an update video on the patch? It seems to run EXCELLENT now the little bit I’ve played on PS5. So glad we got it.
I'm honestly just happy this exists. Even if it's not perfect I still bought it on PC just so I can have this game with me again. And also, hopefully, this will be the definitive edition of the game in a few years once modders do the modding lol.
As a super fan of this and the MGS series, idk who broke my heart more, Square or Konami.
I get what y'all are saying, but I'm not convinced that this version has made Chrono Cross unplayable. Maybe the game is just too close to my heart to be objective about stuff like visual tweaks and framerates. I'm having a blast with the PS4 version and am thrilled to have Chrono Cross back in my life again. (I don't own a PC and never had the patience for emulators when I did.)
Am I the only one who thinks this actually looks pretty much fine?
Really hoping it gets patched and performance is improved. I don’t mind the 2D backgrounds as they give kind of an impressionistic painting look that I find fits the tone of the game but I understand not everyone is going to like it.
tried emulating on my Snapdragon 865 phone, frame rate is terrible(I say like original psx) without overclocking psx CPU, after that tweak you can play at any arbitrary frame rate (very stable at 30/60/120) but animations and sounds went crazy.
The amount of dithering in the original means it was never meant to be washed out like this. It was aiming to be more gritty and detailed than painting-like.
If we can at least get a 60 FPS mode, that is probably as good as it will get with this game.
@@Finger112 Modders have already achieved 60 fps with emulation, along with AI upscaled + hand retouched backgrounds. And trust me, they're working on bringing those features to PC as we speak.
What frustrates me is, the people responsible for this kind of work are doing it in their free time, and without expectation of financial compensation. They just love the game so much, they're willing to devote hours of work without any financial compensation, and even happy to do so.
The fact that SE cares less about the Crono IP than its fans, says a lot. Obviously this port was done by people by who never had any care or reverence for the original to begin with.
@@alexanderkhan9097 Yeah it really does suck alot and these FPS/AI upscaling problems are definitely an issue with the company that needs to get real with the times that the community has surpassed the actual company in terms of experience with modifying the game through emulation already that owns the IP and they should reach out more to utilize the technology we have created they could take advantage of. Honestly if they would stop acting so tribal like with us fans and developers should work together more with us, instead of the company starting from scratch entirely with this whole process, when they could have come to us and make some sort of deal with the people who did work on the improvements to Chrono Cross already.
Miss d this game back in the day so this will be my first play through. What settings would you recommend playing handheld on switch oled? Classic/New? Normal, Full, Zoomed? Thanks to whomever responds and thanks DF.
I appreciate the effort and technical presentation of this video… But I was someone who knew about this game since launch on PS1 and never had any interest at all in playing it. The remaster however just looks so incredibly beautiful, it instantly captured me. The art looks so amazing in the watercolor styling, and the game has so much personality. Im going to be double dipping on Steam and Switch. I’m fine with PS1 frame rates, which is something of a grey area in what should be included in a remaster anyway. So this version is just about perfect for me.
Honestly just ignore the video, all you need to know is if the game looks like it's running too slow to you then it's a problem with framerate but most people haven't been having a problem with it. The game has a very good story that does connect with Chrono trigger in a significant way(in multiple ways actually) but that's all I'll say about it. The sound track is amazing and the battle system is pretty good. Enjoy the game to it's fullest, it's a long rpg and it's really good. Everyone here in the comments and in the video...they want perfection and see flaws in everything. The rest of us just want to enjoy the game again with some nice new features added on.
@@nworder4life The story is absolutely terrible and it's the game's biggest flaw. It undoes everything Crono and his friends accomplished in Trigger. It's also peak late PS1 JRPG plot nonsense, where writers confused deep and meaningful with convoluted and forced. The combat is also incredibly easy, with no thought or strategy required. The huge cast of characters leaves the majority completely undeveloped and some are flat out pointless.
And people don't want perfection, they want a port that looked like effort was put into it and this port was clearly half-assed. A game from 1999 shouldn't have framerate drops on current technology, that should be logically impossible but yet it still happens. There are mods on emulators that do the job this remaster should have done and it's free. Your dismissal of legit arguments is why we keep getting these bad ports (Chrono Trigger PC port was also bad).
What people should do is ignore your comment because it's just a bunch of nonsense.
@@okagron go touch grass
Wait, wait, wait... is that the same shore at 16:42 that's in the intro to FFVIII???
My first instinct upon hearing that a classic game with pre-rendered backgrounds will be "remastered" is that the backgrounds will be re-rendered at resolutions befitting modern displays. This matches what it means for music to be remastered: they go back to the original mix that was created before the original master, and master it again with different methods.
But this isn't what they did with Chrono Cross or Final Fantasy VIII. The pixellation of the backgrounds indicates that the image was rasterized from a source. The sources are not pixellated, and in some cases are 3D environments that could be rendered at any resolution. Why do they not have access to these sources so they can rasterize them again?
This is like making changes to a mastered recording, and then claiming that is a re-master. Anyone can modify a mastered recording that has been publicly released. When a company can produce a new version based on their access to the original source material, that allows them to create real unique value that makes it worth purchasing a product that has already been released.
Did Square not archive all materials used to create these games? For the supposed remaster of Final Fantasy VIII, they apparently didn't even have access to the original code base.
If Square-Enix don't have the original, proprietary assets, and are only capable of doing texture filtering or AI techniques that modders could do, then in my opinion they can never legitimately release a remaster of these classic games. They can only re-issue them (preferably with some perks) or re-make them.
Apparently they did lose a lot of the source material. Which I find amazing. A cd--which the game was MADE on holds 650-700 megabytes. All you'd have to do is store the source on a bunch of discs (which they printed millions of) and there's your copy for safe keeping. Hell, you could even make a few copies of those copies. Discs take up barely any physical space. I myself still have cd backups from around that time. How can a company worth billions not do it?
So even though hard drives were expensive back then, cds were basically commonplace and could have easily solved that issue. But incompetence seems to be the way of the world now.
If I recall Square is actually pretty infamous for not keeping all of their original source assets. Hence why the PS1 FF ports being the way they are as well as how a lot of parts of Kingdom Hearts HD needing to be rebuilt.
Indeed they lost all the original assets, so yes you're assumption it's one hundred percent right, they can't make a "Re-master" as the originals of most of this games are completely lost.
This includes games like FFVIII, FFVII and IX, for what I understand essentially all the PSX era it's impossible to Remaster in a proper way. We only have the mastered versions they launched, and even those are massively affected by compression, lack of space in the CD's and the poor techniques for digital archiving of the time.
Will you do an updated version with the "60fps patch" that landed few days ago? On the switch, still feels very sluggish
To anyone who wants to experience this game, the ps1 version is still being sold new on amazon. From there just rip it to your pc and run it on epsxe or duckstation. Or stick it in a ps3. You'll have a better experience than this.
It’s also still $10 on PS1 Archives on (legacy) PS Store. If you’ve got a PSP knocking around you get perfect performance/accuracy and the ability to output 240p to a CRT or TV
It's also free in emulation sites if you don't care about owning a copy and just want to play it.
I never liked the way they did the backgrounds with FF7&8 Remasters
They look way too blurry for my liking. At least with Chrono Cross things still look legible and painting like.
Excellent commentary. I especially appreciate bringing attention to how the characteristics of CRT displays are so important for these games. I use CRTs and original hardware, but I know most people can't or won't, so I also agree strongly with the wish for official releases to offer a presentation as close to the original as possible. Eventually developers may catch on, but in the meantime those without CRTs should really just stick to software or hardware emulation that provides increasingly better CRT effect simulation (though motion clarity will always be at a disadvantage with all flat panels). Those willing to use original hardware can also use some of the excellent retro game focused scalers available. But none of this can replace high quality, thoughtful official releases both for letting more people experience these games and for strengthening the legacy of old franchises or even potentially reviving them.
As an English graduate, when he said “For you and for I” at 28:11, it made my OCD spasm. Haha Excellent review though as always. Chrono Cross will always hold a special place in my heart. Love you guys
I'll wait for the PC version to be updated with some great fan mods. Always the best part of playing these games on PC.
The question is, would that work better on Steam Deck resolution wise ? (I know it's not Steam Deck compatible as of now)
EDIT: We are reaching it...the future...single digits fps... 27:00
A game looking like this running at 16FPS on a PS5...
If I say something about the people that let this be released like this I'm gonna get banned not only on UA-cam but also from the whole internet!!!
Atleast Cyberpunk 2077 was actually demanding...especially on the HDD and CPU of the older consoles.
>A game looking like this running at 16FPS on a PS5
In the age of trash dev tools like Unity engine that is not surprising at all. People have no clue how to optimize anything anymore.
@@karry299 It’s tough to optimise a game that was released 22 years ago and intended to run on completely different hardware.
So a PS5 running this Playstation one game at 900p is still dropping to 20fps.
Most of this game is literally models on top of pictures. Has Square completely thrown out their quality control?
It'd be interesting to compare this to an emulated version such as Duckstation and what the minimum settings you'd need to lock it to a consistent framerate. What is certain is that this is an abysmal effort by Square. Audi is spot on with the CRT shaders, I'd much rather see that then the smeared rubbish we get on this or the Grandia ports
So in other words, just emulate it on Duckstation with enhancements. Got it.
I'm hoping they will patch the game to have 'improved stability' or 'improved playback'. Graphically this is surprisingly a big improvement. It's great seeing more and more PS1 'golden age' JRPGs getting a remaster release.
Yeah, it looks so much better than the original version. Hope they can get the framerate to be more consistent.
Hopefully they update it like they did with the PC version of chrono trigger
There is literally zero excuse for a game like this to have framerate issues. I wonder if they will release a patch to improve the problem? Some of these remasters do get patches & this one deserves one to say the least.
Why didn't they give you the option for new 3d models on the Jon upscaled backgrounds ??
My problem with Chrono Cross is that it's so dreamy that it's very very nostalgic to me and my memories of it are very emotionally tied to the music and tropical look. I can't replay it. I did restart it many times but could never get really far in ny replays. God this game is good. I'm sold even amidst the criticism.
Nostalgia with games like this are really hard for me to play these days too. It’s almost painful to play as weird as that sounds
I'm in the same boat. I can't go back to it. It might ruin the fantastic memories.
If you continue to buy garbage you will be continue to be served garbage
@@chanhjohnnguyen1867 I'm buying the physical release, keeping it sealed. My PS1 has an xStation and a PS1Digital...
This game deserved an actual remake.
And it's sad because if people buy into this then other "remakes/remasters" will be the same.
Wait for the Legend of Dragoon remaster. 👍
If people buy into this I guarantee it'll be the same quality of work for all of the future remasters
one of my favorite games of all time. im still gonna get the remaster, hopefully they fix things up on the framerate etc
What about playing the emulated version that was available on the PS3 online store? Does that version compare favourably to the "classic" version on this release?
Chrono Cross is a fantastic JRPG. I played it before Trigger and loved it. Beautiful music too.
Sorry to hear this remaster is having some issues. Hope it gets fixed soon.
it wont, SE doesnt fix shitty ports
Square Enix never fixes anything, currently FFXIII port on PC is still being shit.
@@henkhenkste6076 They fixed some sound issues of the FF7 ports that most people weren't expecting them to do.
@@iweaker4you212 Did you forget about Chrono Trigger on PC? They fixed that drastically from its initial release.
@@CDRW24 uh no they only made CT worse
squarenix is the best publisher right now just absolute bangers this year. sony, ms, and bandai namco should take notes... on what not to do
I must have extremely low standards, because I think this looks fine? I’m just thankful to be able to own and play it portably on the Switch.
You’re not alone. It does look fine. Performance could be better though.
What if you force the PS4 to output 720p video?
I suspect it could give a better overall visual than the lowres background/highres 3D model combo.
This so disappointing to me I was really looking forward to this remaster. Hopefully either Square or modders are able to fix it.
I wouldn't surprise if modders going to do it, lazy people at SE
Yeah like the FFIX Moguri mod, they should fix frame rate issues, add even better backgrounds & models, Interpolated FMV's with higher frame rates & probably even wide-screen for big areas.
I guess playing this on Switch OLED in classic mode would give the most favourable results possible given the circumstances?
Or... Just a thought... Don't give Square any money for this garbage.
My desire for a Legend of Dragoon remaster for new systems just dropped significantly. My PSVita still serves me well for portable ps1 experiences.
Not sure what Audi is saying here about the OST being sample based. It's Redbook audio.
This game is undeserving of being yet another mediocre cashgrab remaster. The original was fine. Either remake the game from scratch for current gen or just port the original as is. What a letdown.
I agree with your every word!
Same. This was one of my favorites. The OST is my ultimate favorite game OST. I am so disappointed.
Great video but please, please why can't people pronounce Yasunori Mitsuda's name right? There is no z sound in his name.
Tom and Audi have real good chemistry! More videos with this duo, please!
I completely disagree.
One thing to point that is discussed at the end of the video: yes it is better play the original, however this release officially got the game translated in my official language Wich is Italian and for such a huge rpg focused on the story it is a godsend, I do own an original copy and I beat it in PS1 and yes, a fan translation for this game exists for many years, but the Radical Dreamers, for what I know never got translated in my language, plus not many people have the will to grab the backups of the game, patch them and them burn them on disc to play them on a crt, especially me who wanted to play my original copy after grabbing it for a good price.
In the end I am glad they released the game on modern consoles and PC because a new generation of young games can discover this masterpiece and enjoy it with an official translation in my language, but in the other hand I'm sad because the game runs so bad and makes it really choppy on my old ass PC because it seems it's very resource heavy...
I expected them to mess up and that's why I got the oc version, hoping some good soul will release a mod or fix in case square Enix doesn't do that but at the same time i really hope they patch this game and fix it because they cannot expect us to keep getting exploited by our nostalgia when we cannot play the game we love properly.
PS1 Emulators.
Fan translation patches.
Gg wp.
Nothing they did makes this Square port worth anything.