To Master Physics, First Master The Rotating Coordinate System

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  • Опубліковано 12 вер 2024

КОМЕНТАРІ • 223

  • @STONECOLDET944
    @STONECOLDET944 19 днів тому +32

    You have given me a very good idea even though I already knew the concepts. God bless the academic side of youtube

  • @nickcunningham6344
    @nickcunningham6344 19 днів тому +26

    This is starting to become one of my favorite channels. I genuinely feel excitement when I see that you've uploaded. You explain very complex concepts so simply and clearly. And I noticed those pauses throughout the video, giving us time to digest what you just said before moving on. Love it, and looking forward to the next vid!

  • @dialectphilosophy
    @dialectphilosophy  16 днів тому +6

    Hey viewers, thanks for watching! Mathematics is all about precision, and in that spirit, there are a few clarifications/nit-picks we wanted to address regarding notation choices made for the video, choices which may lead to some confusion:
    1) The third term in the titular equation, w x w x r, should be most precisely written as w x (w x r), with parentheses to indicate that the enclosed term should be evaluated first. This could lead to some confusion if one attempted to evaluate (w x w) first, which is zero.
    2) The first term in the titular equation, 𝛿v0/𝛿t, is expressed as a partial derivative in the first half of the video. However, due to a production miscommunication, it becomes expressed as a regular derivative in the second half. In truth neither of these derivative expressions are quite correct to indicate the meaning of this first term. Indeed, the partial derivative symbolism typically communicates that there are multiple variables in play some of which are being held constant; however, in this case its use was intended to communicate that the change in the v0 vector is being evaluated within the K0 coordinate frame only. However, we failed to remain consistent with that intended use and switched back to the regular derivative in the second half of the video. Thus, the viewer should note that wherever the dv0/dt term appears in this video, whether expressed as a partial or regular derivative, its appearance only ever refers to the derivative which should be evaluated with respect to the K0 coordinate frame, and that it should not be confused with the "true" dv0/dt term which would be evaluated in the at-rest K frame and whose true value, as depicted towards the end of the video, is actually 𝛿v0/𝛿t + w x v0.
    3) For expressing the equations of motion of the frame in non-cross product form, we introduce the omega-hat vector, which lies in the tangential direction. In other works this tangential unit vector is generally indicated by the theta-hat vector. However, since we did not introduce the angle quantity theta within the video itself, we avoided the use of theta-hat here, and moreover, since ω = dθ/dt, omega-hat and theta-hat actually lie in the same direction, and so its use seemed natural here. However, when working with cross-products, one must interpret the omega vector as pointing along the axis of rotation -- so this can lead to some confusion if one is not careful about distinguishing between the use of a cross-product form or non-cross product form.

  • @cookiecrumbzi
    @cookiecrumbzi 19 днів тому +72

    Me when i refuse to use geometric algebra:

    • @adammasterx5854
      @adammasterx5854 19 днів тому +1

      Is that a solo leveling pfp i see?

    • @lih3391
      @lih3391 19 днів тому +19

      It doesn't make the derivation simpler if you use geometric algebra, it's only when you use tensor calculus and have a good understanding of vectors that it's easier. It becomes so easy, you almost don't need intuition! Geometric algebra can be used with tensor calculus to make everything make more sense though as well.

  • @spirko97
    @spirko97 20 днів тому +26

    This is well described and depicted, but I can't get past the notational choices. Between K and K0, I would choose K0 as the "rest" frame (with zero movement). Even better, use K for the rest frame and K' for the moving frame. Then use the subscript to indicate successive moments in time. x_0 defined as x at time t=0, x_1 defined as x at time t=t_1, etc.
    23:36 omega_hat should be the direction of omega_vector. I call the circumferential direction theta_hat, the direction a vector moves when theta is increased.

    • @dialectphilosophy
      @dialectphilosophy  19 днів тому +3

      There was a lot going on in this video, notional choices were difficult! The reason we avoided theta_hat is because we had not introduced theta anywhere as a quantity -- and remember that omega is simply d-theta/dt, so the omega-vector must also point in the same direction as the theta-vector. The confusion is of course that the theta/omega vector is also interpreted to be in the axial direction when the use of cross-products is implemented.

    • @frankjohnson123
      @frankjohnson123 18 днів тому +6

      @@dialectphilosophy I think just using \hat{v} would have saved some confusion here. Also, the acceleration should be written ω × (ω × v) instead of ω × ω × v. Loved the video though

  • @imaginingPhysics
    @imaginingPhysics 18 днів тому +8

    One of the rare clear treatments of the Coriolis terms, especially the factor 2. Looking forward to connections to Lorentz force and eventually interpretations of GR.

  • @dean532
    @dean532 16 днів тому +6

    Yes. He addressed the 2 ω x r thingy ; the mystery which has always left unsolved by many of the students scratching their heads whilst looking at the Coriolis Force derivation

  • @lovishnahar1807
    @lovishnahar1807 13 днів тому +4

    why u didnt assigned this video for SoMe organised by 3b1b it pure gold, i never thought i would ever have this clear explaination of these topics

  • @Deniz-le9xp
    @Deniz-le9xp 13 днів тому +1

    i thought it was going to be an elementary video that i'd skim through, ended up being something i never thought about. the quality is over the roof. i can't wait for your future videos

  • @DemonetisedZone
    @DemonetisedZone 20 днів тому +7

    A more simple physical interpretation is exactly what i need to get a handle on this👍😉

  • @federicosilla1453
    @federicosilla1453 18 днів тому

    I am a high school student from italy and i loved your explaination and the animations! I found the video understandable and quite easy to follow. Keep up with your videos, you are becoming one of my favorite channels

  • @se7964
    @se7964 19 днів тому +1

    The approach here is really amazing!!! Especially the interpretation portion at the end. I’ve seen and read numerous approaches to this topic, but no one has ever actually ever adequately explained where the “two” comes from in the Coriolis force before… very incredible.

  • @vempatirahulreddy2158
    @vempatirahulreddy2158 18 днів тому +2

    I wish more videos like this on classical mechanics, especially rigid bodies. It will greatly helpful and reduce the burden on highschool students

  • @UnrealogyTutorials
    @UnrealogyTutorials 18 днів тому +7

    I've already studied all this but HOLY HELL dude you made it come ALIVE. If this were to be the way people were taught physics I think it'd be everyone's favorite subject.

  • @РайанКупер-э4о
    @РайанКупер-э4о 20 днів тому +234

    Trying to understand rotations without bivectors is like trying to understand english text written with chinese characters - it's unnecessary overcomplicated. Watch the «Swift Introduction to Geometric Algebra». You will cry that you haven't learned it sooner.

    • @lih3391
      @lih3391 19 днів тому

      @@РайанКупер-э4о My opinion is to just use whatever methods available to solve a problem accurately and quickly, so there's less chance to make mistakes. Tensors are just arrays of numbers, they can be a 1d array like a vector, a 2d array like a matrix, and so on, although 2d is usually all you need. If I were summarizing, it's like changing linear algebra into normal multiplication and sums. Tensor calculus is just doing calculus on those products and sums. It's important to note tensors don't inherently have any physical meaning, exactly like a list of real numbers, but you can make them have meaning by introducing a basis, which can be a vector basis, a bivector basis, and so on. Then, doing calculus (usually just derivatives) on both the components and basis gives you a physical model of the world. It's like trading the mental effort of intuition for the mental effort of applying math and physics definitions correctly. To each their own though, it's my opinion that all those definitions only build my intuition, because physics is not that intuitive to me.

    • @PathfinderPhysics
      @PathfinderPhysics 19 днів тому

      It's the same thing in quantum mechanics. Pauli matrices? Complex numbers being somehow "essential" to the formalism? BS. They completely hide the geometrical intuition of quantum mechanics, and contribute to mysticism like "non-locality" and spin being "a completely quantum phenomenon" (=read, magic). I highly suggest Lasenby's introduction to GA for physicist.

    • @lih3391
      @lih3391 19 днів тому

      @@РайанКупер-э4о it's my opinion to use whatever methods available to solve the problem as accurately and quickly as possible to reduce possible mistakes, sometimes intuition is part of that too. Hopefully this is a good explanation.
      Tensors are just arrays of (real) numbers, they can be 1d like a vector, 2d like a matrix, and so on. Just as vectors need basis vectors for their components to mean anything, tensors also only have meaning in a basis. If I could summarize tensor calculus, it would be doing like linear algebra while being able to keep track of every component, and making sure changing your coordinates(basis) doesnt change the underlying math or physics. This just means strategically placing indicies, sums, and products, and then doing calculus, usually differentiation on them, where you can use product rule and so on.
      Luckily there are some guiding principles i found apply everywhere in physics as far as I've studied:
      1. Physical units must line up on both sides, and units in exponents are ALWAYS dimensionless.
      2. A change in coordinate system doesn't change the physical quantities involved (invariance of velocity, force, angular velocity, torque)
      3. The number of total #indices on both sides should be the same. A scaler(0 index, rank 0 tensor) equals another scaler, a vector (1 index, rank 1 tensor) is equal to another vector, a matrix (2 index, rank 2 tensor) is equal to another matrix, and so on.
      4. Both sides should have the same number of covariant and contravariant indicies, basically meaning they would transform the same way under a different basis.
      5. With multivectors, you can always split up a multivector equation into it's "blades" so scalers are equal to scalers, vectors to vectors, bivectors to bivectors, trivectors to trivectors, and so on. (Note bivectors still only have 1 index, so it's different from 3.)

    • @РайанКупер-э4о
      @РайанКупер-э4о 19 днів тому

      @@wargreymon2024, epicycles works too, they can describe motion of planets perfectly, but no one uses them now for some reason.

    • @lih3391
      @lih3391 18 днів тому

      @@РайанКупер-э4о it's my opinion to use whatever methods available to solve the problem as accurately and quickly as possible to reduce possible mistakes, sometimes intuition is part of that too. Hopefully this is a good explanation.
      Tensors are just arrays of (real) numbers, they can be 1d like a vector, 2d like a matrix, and so on. Just as vectors need basis vectors for their components to mean anything, tensors also only have meaning in a basis. If I could summarize tensor calculus, it would be doing like linear algebra while being able to keep track of every component, and making sure changing your coordinates(basis) doesnt change the underlying math or physics. This just means strategically placing indicies, sums, and products, and then doing calculus, usually differentiation on them, where you can use product rule and so on.
      Luckily there are some guiding principles i found apply everywhere in physics as far as I've studied:
      1. Physical units must line up on both sides, and units in exponents are ALWAYS dimensionless.
      2. A change in coordinate system doesn't change the physical quantities involved (invariance of velocity, force, angular velocity, torque)
      3. The number of total #indices on both sides should be the same. A scaler(0 index, rank 0 tensor) equals another scaler, a vector (1 index, rank 1 tensor) is equal to another vector, a matrix (2 index, rank 2 tensor) is equal to another matrix, and so on.
      4. Both sides should have the same number of covariant and contravariant indicies, basically meaning they would transform the same way under a different basis.
      5. With multivectors, you can always split up a multivector equation into it's "blades" so scalers are equal to scalers, vectors to vectors, bivectors to bivectors, trivectors to trivectors, and so on. (Note bivectors still only have 1 index, so it's different from 3.)

  • @Zxymr
    @Zxymr 19 днів тому +3

    Very good visual explanation of Christoffel symbols.

  • @thepolishguy7539
    @thepolishguy7539 8 днів тому

    A video very well done. You gave a very intuitive perspective on the matter, as for the visuals. Rather than showing that the visuals are a result of the mathematics, you have shown that the mathematics are a result of the visuals (as physics should work, contrary to my theoretical physics class) - and with such ease!
    Subscribed.

  • @arunsinghamahapatra2918
    @arunsinghamahapatra2918 2 дні тому +1

    Thank you so much Sir for explaining very well.
    Regards 🙏

  • @vinestreet4031
    @vinestreet4031 12 днів тому

    This is so nicely done. Congratulations. Something to be very proud of.

  • @yash1152
    @yash1152 13 днів тому +1

    0:59 the production is stellar so far

  • @domg6041
    @domg6041 18 днів тому +1

    I am enjoying the videos' presentations. It has been a while since I have even looked into mathematics, and it is a shame since it was one of the few languages I found success with, considering my dyslexia.
    A dam is about to burst in our understanding of our universe, and I want to be fully prepared. I genuinely believe it isn't a coincidence that I am being recommended content like yours and many of the *conspiratorial* videos that speak about potential misunderstandings (to put it lightly) of electromagnetism.
    I wouldn't consider it benevolent as much as a necessary trickle as more of the dam springs leaks. It's uncanny and while I appreciate being able to view content like this it does make me question why now if ever and for what is this content preparing me for.
    Hopefully I am able to connect those dots.

  • @entropyz5242
    @entropyz5242 15 днів тому +3

    Dynamics was my toughest class in undergrad but I had a good teacher. Years back coming into this video and i understand everything. Makes me realize how much of a great teacher he was and how well ingrained the principles are in my brain.

    • @Dharun-ge2fo
      @Dharun-ge2fo 4 дні тому

      What are you doing now for a living.

    • @entropyz5242
      @entropyz5242 4 дні тому

      @@Dharun-ge2fo robotics engineer

  • @OzanYarman
    @OzanYarman 19 днів тому +28

    Dear Dialect channel colleagues! My father Prof. Dr. Tolga Yarman warns me that the correct notation for the acceleration in the linear equation a = (v0' + vf' - v0 - vf) / dt [at 3:17] SHOULD INVOLVE infinitesimal velocities, otherwise the balance of the equation cannot be maintained. You can see it by carrying the 1/dt on the RHS to the LHS to achieve adt = (dvdt / dt) = dv = v, which does not hold. This likewise reflects to all the other related equations in rotational frame as well. But I personally like your idea that the rotating frame involves infinite overlapping diminutive Cartesian coordinate layouts separated by radially dependent different angular velocities. Thank you for directing us through this journey! Please note that our QTG2 paper to Annals of Physics is under re-evaluation. We would like to hear from you on especially this line of investigation, where the anticipated bridge between the end results of general relativity and quantum mechanics was realized by Tolga Yarman and his team.

    • @vijay32570
      @vijay32570 18 днів тому +2

      Am I dumb

    • @TS-jm7jm
      @TS-jm7jm 18 днів тому

      ​@@vijay32570lol

    • @lih3391
      @lih3391 17 днів тому +2

      v0'-v0 is an infinitesimal value, and the same goes for vf.

    • @OzanYarman
      @OzanYarman 17 днів тому +1

      @@lih3391 That is incorrect. The difference of two finite difference quantities cannot ever furnish an infinitesimal value.

    • @lih3391
      @lih3391 17 днів тому +3

      @@OzanYarman there is an implicit limit that v0' goes to v0. This is just the context and definition of v0 and v0' in the video.
      Haven't you studied the definition of the derivative?
      v0'-v0 and delta t both go to 0 in the limit, and their ratio results in the time derivative of v0 at some arbitrary time and position.
      If there was no limit, the expression for acceleration really would go to infinity. But obviously it doesn't right?

  • @axle.student
    @axle.student 19 днів тому +1

    Gone over my mathematical head a little with this one lol
    I'll wait for the next video and punch line :P

  • @Duskull666
    @Duskull666 19 днів тому +2

    Just in time for my introduction to general relativity test :)

  • @ParadesiJoel
    @ParadesiJoel 7 днів тому +1

    i think the video is good but if you would have distinguished between accelerating and non accelerating frames then it would have been much easier. Also instead of calling that "alteration" you could just say that instead of velocity being constant due to acceleration that also changes, this is regarding Vo and Vo' and new Vo' where the new Vo' is because the translation is altering but you could have said it is accelerating (at 12:34 ). Overall it was an outstanding video best i have ever seen.

  • @LearnScienceThroughPhysicist
    @LearnScienceThroughPhysicist 20 днів тому +6

    Your animation is awesome. I wanted to know, Which software did you use to make this animation specifically the Formulation.

    • @APaleDot
      @APaleDot 19 днів тому

      I'd guess Blender

    • @CorteLeo
      @CorteLeo 19 днів тому

      Me too. I guess it can be done with Blender, but how long it would take... or if there is a library which people can use to speed up things?

    • @LearnScienceThroughPhysicist
      @LearnScienceThroughPhysicist 19 днів тому

      @@APaleDot but how the Scientific notation? I started learning Manim but is there any easy way?

    • @APaleDot
      @APaleDot 19 днів тому +2

      @@LearnScienceThroughPhysicist
      I'd say Manin is the easy way. Unless you just want to screenshot LaTeX.

  • @zetacrucis681
    @zetacrucis681 19 днів тому +3

    Nice work. Just one nitpick: defining omega-hat as perpendicular to omega may cause confusion. Universally, the hat symbol for a vector means the unit vector along that vector: \hat{a} = a / |a|

    • @dialectphilosophy
      @dialectphilosophy  19 днів тому +1

      Yes, unfortunately there is some confusion and difficulty with this subject. Since omega is just the rate of change of the coordinate angle, the "true" direction of omega should be the tangential one; but for the purposes of the use of cross-products it is also interpreted to lie along the axis of rotation. The problem fundamentally is that one quantity is utilized for multiple purposes.

    • @zetacrucis681
      @zetacrucis681 18 днів тому +2

      @@dialectphilosophy the angular velocity vector has to point along the axis of rotation - that's the only direction that makes sense for many reasons, not the least of which is that omega is the angular velocity of an entire coordinate system here, not just one point we happen to single out in that system. Same for a rotating solid body, star, galaxy, etc. Nevertheless, great job on the video and the animations. I must remember to check out some more videos on your channel.

    • @null-0x
      @null-0x 17 днів тому

      @@dialectphilosophy You could've used \hat{\theta}

  • @JakobWierzbowski
    @JakobWierzbowski 19 днів тому +1

    Just awesome. If only your videos had been around during my undergrad time 🤣

  • @dan-valentin3023
    @dan-valentin3023 4 дні тому +1

    Please continue with a folloow up video on ficticious Centrifugal and Coriolis accelerations

  • @Mr_Kyle_
    @Mr_Kyle_ 17 днів тому +1

    Another amazing video 🙏
    🤔 So K° = Expansion of Universe
    And K = Movement of Local Group objects bound and clustered by gravitation
    (this is where my mind has been lately - I keep hearing about the universe expanding and everything moving away from each other, BUT also galaxies stay bound in attraction, and so I wonder how does one distinguish the "true" motion of locally bound objects from the "motion" of the expansion of the universe?)

    • @matthewhall6288
      @matthewhall6288 6 днів тому

      Is the universe expanding, or is everything inside it shrinking?

  • @UNI2VERSE369
    @UNI2VERSE369 9 днів тому

    Very good video please make one video filled with visual examples with different refrence frame in rotating body

  • @dougr.2398
    @dougr.2398 17 днів тому +1

    When I was six, spinning on a rotating turntable as shown at the start did not make me dizzy at all. We were at Bear Nountain State Park

  • @primenumberbuster404
    @primenumberbuster404 20 днів тому +4

    All about physics also released an updated video about rotation. Both of those are goated videos. Also, this is like the perfect time this video and I am so ready for this. 😁

    • @mikip3242
      @mikip3242 20 днів тому +3

      You mean "All Things Physics" right? Yeah, awesome channel

  • @liammccreary2941
    @liammccreary2941 17 днів тому +6

    If you prefer GA over linear algebra, use the rule that a vector resulting from a cross product in linear algebra is just the dual of the the corresponding bivector. In other words, put a unit pseudoscalar next to any cross product to get the bivector equation. The order in which you multiply by the pseudoscalar determines your chirality convention.

    • @liammccreary2941
      @liammccreary2941 17 днів тому

      This goes for the sin/cos representations of the equations as well. When the dot product is computed as cos(x), the cross product can be computed as i*sin(x). Multiplying by a pseudoscalar gives i*i*sin(x) = -sin(x) or -i*i*sin(x) = sin(x) (depending on the orientation of the pseudoscalar). You can even normalize by changing the magnitude of the pseudoscalar to match the ratio of the dilation/contraction of z wrt the x,y plane

  • @darrennew8211
    @darrennew8211 19 днів тому +9

    I am surprised how much the little background swooshes adds to the animation. It's actually improving understandability when you use different sounds for different transformations.

    • @dialectphilosophy
      @dialectphilosophy  19 днів тому +1

      Thank you, we appreciate the feedback on that!

    • @vasekbrezina2801
      @vasekbrezina2801 16 днів тому

      @@dialectphilosophy For me the sounds are quite annoying and mostly unnecessary :-)

  • @Zonnymaka
    @Zonnymaka 16 днів тому

    Truly an amazing video, chapeu!

  • @crazyengineer101
    @crazyengineer101 16 днів тому +1

    Amazing video!

  • @markszlazak
    @markszlazak 17 днів тому +1

    FYI: Here is a simple understanding of the derivation of cross-products and dot-products from a linear combination of vectors.
    "The linear combination of vectors implies the existence of the cross and dot products" by Jose Pujol. International Journal of Mathematical Education in Science and Technology Volume 49, 2018 - Issue 5

    • @TheYurubutugralb
      @TheYurubutugralb 16 днів тому

      Yeah, only $61 to download the pdf🤑

    • @markszlazak
      @markszlazak 16 днів тому

      @@TheYurubutugralb Ouch. Try z-library. Everything there is free and no strings attached.

  • @PathfinderPhysics
    @PathfinderPhysics 19 днів тому +1

    Understanding rotations is essential to also dispel mysticism like non-locality in quantum mechanics. I went over it in my channel if anyone's interested.

    • @dialectphilosophy
      @dialectphilosophy  19 днів тому

      Interesting channel! We've never found Bell's Theorem to be compelling... consider sharing your work on our discord server.

    • @PathfinderPhysics
      @PathfinderPhysics 19 днів тому

      @@dialectphilosophy i certainly will. I must stress that it's not my work, but Joy Christian's.

  • @aesmon
    @aesmon 7 днів тому

    i would love to see the riemann curvature tensor covered on this channel

    • @dialectphilosophy
      @dialectphilosophy  6 днів тому +1

      We're getting there! Almost finished with our coverage of the Christoffel Symbols, and then Riemann curvature is up next!

  • @usmanahmed6663
    @usmanahmed6663 9 днів тому

    i m excited about when will im watching the video about constitutive relations in rotating systems

  • @stefanlicanin9485
    @stefanlicanin9485 19 днів тому

    Thank you Dialect for your work. I have learned a lot about physics watching your videos.

  • @willo7734
    @willo7734 19 днів тому +2

    Our universe simulation must have some really huge processors to handle all this math for every atom on a constant basis.

    • @nickcunningham6344
      @nickcunningham6344 19 днів тому +3

      Well that's where quantum mechanics comes in, see? The universe simulation doesn't have to render every atom or particle that isn't being observed, so it just keeps track of where the particle is _likely_ to be at, only rendering it in when it has to.

    • @mikkel715
      @mikkel715 19 днів тому

      If we were a simulation, small scale physics would reveal strange results...

    • @domg6041
      @domg6041 18 днів тому

      You are still looking at it as if it is a particle with a singular location that the universe has to render instead of us rendering a computation based on the data we receive, based on our limited computational power and sensory power.
      A computer doesn't render a frame based on the data in the entire simulation; it only renders what is in the field of view. Look at how frame rendering becomes more challenging the more comprehensive the field of view.
      If you allow that thought process, you realize we create the matrix.

  • @HuxleysShaggyDog
    @HuxleysShaggyDog 19 днів тому +1

    Oh you're going all the way aren't you? Nice.

  • @BenAlternate-zf9nr
    @BenAlternate-zf9nr 18 днів тому +1

    10:00 the velocity and displacement vectors have different units, so it doesn't really make sense to compare their relative lengths. A given velocity might be numerically larger than a given displacement in one unit system and smaller in another.

    • @dialectphilosophy
      @dialectphilosophy  18 днів тому

      The velocities may not always be larger that is true; it's just most likely in the case of rotational motion they would be. Regardless, equating the velocities and displacements helpfully allows one to keep track of what the particle is doing on a physical level. One can always properly resize the vectors at the end anyhow.

    • @robinbernardinis
      @robinbernardinis 18 днів тому

      When you graphically represent vectors that don't have a pure length magnitude, you always choose a proportionality constant for those vectors, usually implicitly. You might choose to say that, say, a 6cm long arrow represents a force vector with a magnitude of 60N, meaning that you have a proportionality constant of 1000 kg s^(-2). In the video, the proportionality constant was explicitly chosen as dt, such that the length of the arrow representing a velocity vector v would have length vdt = dx.

  • @pankajk.r2448
    @pankajk.r2448 14 днів тому

    Underrated channel

  • @AmericanPatriot1812
    @AmericanPatriot1812 19 днів тому +8

    How to master thing you don't understand by watching thing you don't understand.
    People who understand thing: "This is actually a great way to conceptualize thing! I totally understand thing now. Well, I understood thing before, but I can totally retrace my steps by watching this video you've made. Good job!"

    • @dialectphilosophy
      @dialectphilosophy  19 днів тому +5

      Sorry to hear the video was difficult for you, but thank you for the feedback. Can you explain for us which parts of the video you were unable to follow/understand?

    • @AmericanPatriot1812
      @AmericanPatriot1812 18 днів тому +3

      ​@@dialectphilosophy Thank you for your feedback on my feedback.
      Your videos are well-made and their explanations carefully considered. It's simply that years of dedicated study are required to understand these subjects.
      People make the mistake of watching videos like this when they've yet to learn mathematics beyond a high school level. They will say, "Wow, this is really interesting, what else isn't Big Science telling us?" but lack anything beyond a cursory understanding of the math and physics involved. So it's just eye candy for them. It serves no educational value.
      For people who understand physics and math exceptionally well, videos like this are pointless, also not educational.
      But people "on the spectrum" tend to derive some pleasure out of seeing their knowledge visualized by others. Those are for whom videos like this are created, I assume, as very few people have the precise amount of knowledge and ignorance to truly learn anything from such a presentation.

    • @se7964
      @se7964 18 днів тому +2

      @@AmericanPatriot1812dude, seriously? there’s plenty of comments on here saying this video helped them understand the topic. It certainly helped me.
      The creator seemed to have been considerate enough to ask you specifically what you had trouble with understanding, and instead of answering with anything useful you just gave an extraordinarily arrogant-sounding attack of videos “like this one”, an attack which seemed more interested in discrediting and throwing suspicion on the creator’s motivations and intentions than critiquing anything about the video specifically. Indeed I haven’t read a comment so pretentious or so desperate to imply its authors own intellectual superiority as this one in a while.
      So what specifically DID you have trouble with understanding? Because this video certainly can be approached with just high school math. And if you can’t answer that question, then at best you are extraordinarily disingenuous, and at worst you have a raging narcissistic complex.

    • @AmericanPatriot1812
      @AmericanPatriot1812 17 днів тому +3

      ​@@se7964 I do like your channel. I'm a subscriber, actually.
      It's merely that the "curse of knowledge" makes it difficult for those who lack insight and empathy to effectively communicate their ideas to lay people.
      We all have complex schema in our heads describing things that others can not immediately understand. For a simple example, we young people have memorized a lot of internet acronyms (ROFL, LOL) that old people do not know the meaning of. So we could tell them a story and have its meaning be ambiguous to everyone but ourselves, "My friend Ralph went ROFL, which made me LOL! IDEC anymore." The semantics of that story make perfect sense to us. As a result, it may seem that we are conveying useful information. However, those who do not know what those acronyms mean will be left with an ambiguous story.
      In the case of mathematics, "acronyms" are made up of other acronyms that are made up of other acronyms, so the difficulty of telling a story that conveys useful information is compounded. Even a great, empathetic teacher will accidentally include material his students will not be familiar with in attempting to teach them something else they are not familiar with.
      You may argue that allowing students to deduce things for themselves embodies the truest sense of "teaching." But that isn't teaching. That's an invitation to become an autodidact. If you have to read twenty Wikipedia articles to understand a lecture, the lecture was incomplete.
      Lay people, by the way, are the main demographic of these videos. And they will not understand how to work with three-dimensional vectors, no matter how snazzy the visuals your channel produces are. Multivariable calculus is the domain of people obsessed with mathematics.
      To effectively use the information this video teaches, one already has to know a not-insignificant amount of mathematics. The who lack that knowledge will just be left feeling stupid and inadequate. Those who have a lot of mathematical knowledge will find these videos trivial and pointless.
      Feel free to call me names now.

    • @PepeNuclear
      @PepeNuclear 14 днів тому

      @@AmericanPatriot1812I would pay money to simple observe you in real life. America is a heretical creation of Cromwell protestants and you are a prime example of its well-deserved decay. 😂

  • @SherriMSDRML-qm1pe
    @SherriMSDRML-qm1pe 18 днів тому +2

    Thank you thank you 🧠🤠🤖🇱🇷🇮🇳🇮🇳🇮🇳

  • @vincenzegreisingel2429
    @vincenzegreisingel2429 19 днів тому +1

    Coriolis effect for gunnery

  • @ayashione7743
    @ayashione7743 14 днів тому

    Hey could I ask in what editor do you make this videos, or are you using multiple programming languages?

  • @siarya_math
    @siarya_math 18 днів тому +1

    I just want to point out that cross product is not associative. Meaning that in general, (a × b) × c ≠ a × (b × c). Whenever this video has "ω × ω × r", did you actually mean ω × (ω × r)?

    • @dialectphilosophy
      @dialectphilosophy  18 днів тому +2

      Yes. To have been precise we should have included those parentheses, and we apologize if it confused you. (It was ultimately an aesthetic choice, we felt the parentheses cluttered up the equation 🤷‍♂️)

    • @icantseethe7680
      @icantseethe7680 16 днів тому

      @@dialectphilosophyI would also add that *ω* itself (via the R.H.R) points in the positive
      z-axis, and "ω hat" could have caused some vector confusion, although its usage is implicit as to which direction its referring to

  • @vinniepeterss
    @vinniepeterss 19 днів тому

    exceptionally done!

  • @gizachewbayleyegn4309
    @gizachewbayleyegn4309 10 днів тому

    thank you

  • @alessandroc.4543
    @alessandroc.4543 20 днів тому +17

    I'm here before scienceclic praise the quality of the video.

  • @victortiempo-to5il
    @victortiempo-to5il 13 днів тому

    What about the applied equation for any moving particle that experience heat and pressure as it travels through various dimensional conditions

  • @marc-andredesrosiers523
    @marc-andredesrosiers523 19 днів тому +1

    Keep it up 🙂

  • @pankajk.r2448
    @pankajk.r2448 14 днів тому

    Watching this during breakfast

  • @Sasham4
    @Sasham4 11 днів тому

    Thanks!

  • @SynthRockViking
    @SynthRockViking 18 днів тому +2

    I watch this for breakfast

  • @forheuristiclifeksh7836
    @forheuristiclifeksh7836 19 днів тому +1

    2:39 new coordi

  • @SameerSameer-hb1xc
    @SameerSameer-hb1xc 16 днів тому

    Bro uploaded the video on th same day my school started the chapter class 11 kv no.1 afs agra

  • @Nixontheman
    @Nixontheman 19 днів тому +1

    Love this channel ‼️‼️‼️

  • @mikkel715
    @mikkel715 19 днів тому

    Are you reaching out to that the movement of electric field lines in sync with their associated charge is analogous to the behavior of a gravitational field extending outward from a mass?

    • @dialectphilosophy
      @dialectphilosophy  19 днів тому +1

      Nothing to be said for certain at the moment, but there are certainly a number of intriguing similarities!

  • @dexter8705
    @dexter8705 19 днів тому

    But the distance of the space flowing inwards isn't added into the equation..?

  • @ibrahiymmuhammad4773
    @ibrahiymmuhammad4773 19 днів тому +1

    Someone tried the rocking chair 🎉

  • @3zdayz
    @3zdayz 19 днів тому +2

    The reason rotations don't commute is because they comutate or co-mut... As a thing that is rotating is rotated, the direction it is rotated from or to changes. There's also two different types of rotation... There's internal rotation such as a rocket rotated by its engines applying torque to itself where as it rotates the engines are also rotated to change the effect of rotation direction... And there's external rotation as in picking up a toy rocket ship in your hands and rotating it which then the axis that it's being rotated by changes differently based on its rotation.

  • @andreasfehlau4965
    @andreasfehlau4965 5 днів тому

    There are even better examples of how perversely some scientists can think. But the complication of things preserves jobs.

  • @usurpvision
    @usurpvision 16 днів тому +1

    Perfect 100.

  • @wargreymon2024
    @wargreymon2024 19 днів тому

    This is gold

  • @jayyoo906
    @jayyoo906 19 днів тому

    Nature say more difficult ones. Track a fly flight pathway, mathmathise the trace and predicts next moving.

  • @empireempire3545
    @empireempire3545 20 днів тому +1

    Your work is superb, 10x better than any textbook i've came across. I hope both science and education will move forward, eventually, from textbooks and papers into forms of communication such as this.

    • @null-0x
      @null-0x 17 днів тому

      No. Textbooks and Papers need to stay.

  • @fahimalizai6442
    @fahimalizai6442 18 днів тому +1

    WHAT helps to learn quantum physics?

  • @3zdayz
    @3zdayz 19 днів тому

    Which rotation all goes back to axis angle.

  • @NickNicholas398
    @NickNicholas398 14 днів тому

    what animation software do you use?

  • @HardFlip310
    @HardFlip310 18 днів тому

    Amazing🎉🎉

  • @BreezeTalk
    @BreezeTalk 15 днів тому

    What is this new genre of animation education???

  • @TriPham-j3b
    @TriPham-j3b 18 днів тому

    Thật ra không có rotation chỉ có breathing of expanding and contraction because when eath rotate it vibrate and that vibrations mean alternating of time so we actually after birth we move back and forth in time line and that time line is rotating and so our existence map out three rings inner , outer and center and those rings if we stay in one place is relatively stay the same and if we do nothing it may narrow and merge to 1 and that mean paradise of living daed but if we move around it map out all kind of universes . that is why Buddha say maximum 49 days if we stationary we will die certain dead but if we move around we became living in borrowed time shared life with othef spirit floating called holy spirits so what is capitalist or communists when we can not survive by individual self

  • @ThomasHaberkorn
    @ThomasHaberkorn 19 днів тому +1

    Newton's going like YAY!

  • @maceayres
    @maceayres 13 днів тому

    Like endless other ‘explanations’ of physics’ math a fundamental error exists, in this case that a a third, or another Kframe in which K andK ko are being measured. Motion of Frame relative to what? K is at rest relative to what. Any frame of reference cannot know if it is at rest or not, but only in reference to some ‘not it’, which may a singular or multiple other Frames…

  • @NoFear_27
    @NoFear_27 18 днів тому

    Im in highschool should I study this I am curious

    • @dialectphilosophy
      @dialectphilosophy  18 днів тому

      Yes, you'll impress your teachers :-) Hit us up on our discord if you need help or have questions.

  • @spotifyvibes319
    @spotifyvibes319 18 днів тому

    This made my imaginary frame hard and my real frame spin faster

  • @Sloanekennedy-j6p
    @Sloanekennedy-j6p 5 днів тому

    Taylor Charles Hall Joseph Jones Jose

  • @yonathanmeza6931
    @yonathanmeza6931 14 днів тому

    Good

  • @MissPiggyM976
    @MissPiggyM976 19 днів тому

    What a great video!

  • @fra2025
    @fra2025 20 днів тому

    wow!

  • @qcard76
    @qcard76 8 днів тому +2

    This video might be a JoJo reference

  • @flaviojosegaldieri4189
    @flaviojosegaldieri4189 19 днів тому

    Valeu!

  • @ibrahiymmuhammad4773
    @ibrahiymmuhammad4773 19 днів тому

    Oooh a seesaw is a better sim with more stable design

  • @saurabhtalele1537
    @saurabhtalele1537 16 днів тому

    ❤❤❤

  • @3zdayz
    @3zdayz 19 днів тому

    Particles that are moving in line only move in their frame they don't move in addition to their frame. Otherwise they're not in that frame they're in another frame that's moving relative to that frame and you could have thousands and billions of frames until you get to the final particle frame but it's still not moving within its frame

    • @3zdayz
      @3zdayz 19 днів тому

      This actually reverses the direction of the cross product so instead of a cross b the other is b cross a

    • @dialectphilosophy
      @dialectphilosophy  19 днів тому

      A frame is arbitrary and can be given any state of motion we like. We could for instance, construct a frame that is always co-moving with the particle, no matter what the particle's motion. In physics, the frame will generally represent a system of measurement from which the observer is making their observations.

    • @3zdayz
      @3zdayz 18 днів тому

      @@dialectphilosophy then it wouldn't be co-moving it would be an intermediate frame with its own motion. If there's a frame moving that's neither the observer nor the observed then it's a different observable or observer, and not relevant to the motion of the observable. the intermediate frame with undefined properties (like say 1/2 of the observables motion) does not help with any of this... .it is bordering on how quaternions are treated, since the math for them involves theta/2.... but even that doesn't actually have to be; using axis-angle and Rodrigues' composite rotation formula, could use trig substitutions and make it just rotations by theta; this breaks being able to place it in a matrix, but there's no absolute requirement to form a matrix to rotate things anyway... so it's merely a convenience of the math structure chosen, and is just to support making a quaternion cross product... But rotation formulas themselves are just the cross product of the axis unit vectors scaled by sin/cos of the angle of rotation, and doesn't have to be angle/2. 2sin(a/2)cos(b/2) is just sin(a+b) instead. still have to compute 4 terms, sin(a+b), sin(a-b), cos(a+b) and cos(a-b) instead of sin(a/2) ,cos(a/2), sin(b/2), and cos(b/2)... but does simplify some of the subsequent multiplications.
      My video on rotations from 3 years ago has drifted back to like 20ish back on my channel.... (just saying it that way because I'm assuming I can't post links in comments).
      So my argument is just that the whole basis from the beginning of this is kind of irrelevant to the situation mentioned in the title... making even watching past a few minutes quite a chore.

  • @flintdavis2
    @flintdavis2 16 днів тому +1

    It’s all Greek to me.

  • @mariotabali2603
    @mariotabali2603 20 днів тому

    Nothing better for my saturnday breakfast

  • @88888888tiago
    @88888888tiago 20 днів тому +1

    Didn't understood much but commenting for the all might The Algorithm.

  • @KarolStevenVillacarillo-xu9kl
    @KarolStevenVillacarillo-xu9kl 23 години тому

    yaz

  • @realcygnus
    @realcygnus 19 днів тому

    nifty

  • @imrematajz1624
    @imrematajz1624 19 днів тому

    mega cross star in a cornet system:-\

  • @vinniepeterss
    @vinniepeterss 19 днів тому

    ❤❤

  • @2tehnik
    @2tehnik 9 днів тому

    an awful lot of talk of fictitious forces and "truly moving frames" for a dialect video. I assume it's just used for teaching purposes here.
    Anyway, to be honest, I got confused in the second half of the video. I imagine this might be good for undergrads but I feel like, just taking derivatives using the usual rules would've been clearer to me.

  • @justanotherguy625
    @justanotherguy625 10 днів тому +1

    Any jee aspirant here ?

    • @Dharun-ge2fo
      @Dharun-ge2fo 4 дні тому

      Yeah, a question of this type was asked in 2016.