How the Vault Could SAVE Minecraft

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  • Опубліковано 8 бер 2024
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    / @thegeekfactor_
    The Vault is the key (no pun intended) to saving Minecraft from some of its oldest issues. I think the block is amazing and I have ideas on how it could be used to make Minecraft better!
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КОМЕНТАРІ • 142

  • @lunamagnoliid8984
    @lunamagnoliid8984 3 місяці тому +10

    Another idea for the ancient keys that would stick to their original intention of not fighting the Warden; they could be like, weird naturally *growing* keys, that you get from the Skulk maybe, etc

  • @waytoobiased
    @waytoobiased 2 місяці тому +8

    a trial spawner variant for ocean monuments would be perfect. that would allow the tide armor trim to be more accessible which is great

  • @shitfuckkillawesomeguy
    @shitfuckkillawesomeguy 3 місяці тому +44

    i think my biggest issue with this is that thematically and aesthetically Trial Spawners and Vaults are very very accustomed to Trial Chambers specifically, the skull motif and copper+tuff look is very distinctly that structure and spreading it around would feel sloppy and take away some of the Chambers identity.
    With some extra work this could be solved, of course, new sprites for each biomes key that is more than just a recolor, and a different aesthetic for each structures Trial Spawner and Vault [probably done through blockstates rather than having a million variants of the same item] would be incredible, but a lot of extra time and work.

    • @flaredesel3425
      @flaredesel3425 3 місяці тому +17

      I originally had this opinion as well, but then I remembered we have the same chest across all structures. That includes within the End Cities and Deep Dark which thematically shouldn’t include chests. I think the only reason chests don’t seem out of place in these structures is just because we’ve had chests as a staple since the beginning of Minecraft. Over time, I think the vault would begin to fit in and we’d grow accustomed to them over time. But a total re-texture for every vault for every structure would be cool, but it would take extra amount of work for hardly any reason. If anything they would more likely create a “vault” that looks fairly standard and can be placed in almost any structure.

    • @gardenerguy2.065
      @gardenerguy2.065 3 місяці тому +4

      I have a solution! In minecraft dungeons there is a block that is activated with a lever. It summons mobs and once they are all defeated, you can progress through the level. It is found in different enviroments and levels so it could fit just about anywhere. Mojang can change it to a multistructure version of the trial spawner and vault, and add it to the many different structures in Minecraft.

    • @shitfuckkillawesomeguy
      @shitfuckkillawesomeguy 3 місяці тому +1

      @@flaredesel3425 To me it's less about them being unfitting for the structure, and instead that it's removing visual identity from the chamber.

  • @whyareyoutt
    @whyareyoutt 3 місяці тому +77

    They have already said that they MIGHT implement vault into other structures in the future. In the meantime, they're testing it in trial chambers.

    • @FrostBlizter
      @FrostBlizter 3 місяці тому +1

      Really when

    • @_CNT_
      @_CNT_ 3 місяці тому +12

      "In the future"
      So they wont

    • @mastertheory4583
      @mastertheory4583 3 місяці тому +5

      @@_CNT_ Oh, are you so sure about this? After all they've been doing lately?

    • @TheGeekFactor_
      @TheGeekFactor_  3 місяці тому +12

      Source? (Not kidding what is your source, I wanna see it)

    • @_CNT_
      @_CNT_ 3 місяці тому +2

      @@mastertheory4583 yes

  • @TopatTom
    @TopatTom 3 місяці тому +63

    NO F**KING WAY YOU PLAY ON LEFT HANDED?

    • @TopatTom
      @TopatTom 3 місяці тому +14

      ME TOO!

    • @TheGeekFactor_
      @TheGeekFactor_  3 місяці тому +21

      LETS GOOOO

    • @TopatTom
      @TopatTom 3 місяці тому +8

      @@TheGeekFactor_ YEAAAAAAAHHHHHHH

    • @EVILBUNNY28
      @EVILBUNNY28 3 місяці тому +7

      I didn’t even notice this until you pointed it out because it looked so natural to me since I play left handed too

    • @OlitotHi
      @OlitotHi 3 місяці тому +3

      First thing I saw

  • @gamejitzu
    @gamejitzu 3 місяці тому +7

    Today's snapshot introduces a new weapon that can only be crafted with a Breeze drop and a "core" from vaults. So I guess that's one "special item" that everyone in a server will have access to

  • @lasercraft32
    @lasercraft32 3 місяці тому +9

    I would agree... except for the fact that the way to vault gives out loot SUCKS. It drops maybe 1-3 items, unlike a chest which can have any number of items, including immersive junk items (like how desert temples have sand). It would be SO MUCH BETTER if the "vaults" would generate a chest inventory when you use a key on it (still player specific of course), like a loot ender chest kinda, but a little bit different.

    • @TheGeekFactor_
      @TheGeekFactor_  3 місяці тому +4

      Doesn’t the vault pull from the trial chambers loot table by default?

    • @lasercraft32
      @lasercraft32 3 місяці тому +2

      @@TheGeekFactor_ Yes, but the loot table can be altered with nbt data.

    • @tapgames3465
      @tapgames3465 2 місяці тому +2

      I like how this becomes instantly outdated once they added good and exclusive loot to it

    • @lasercraft32
      @lasercraft32 2 місяці тому +4

      @@tapgames3465 If I had a nickel for every time something I said about 1.21 aged poorly, I would have two nickels...
      Which isn't a lot, but I'm glad it happened twice. :3

  • @tapgames3465
    @tapgames3465 2 місяці тому +2

    Another thing is that Trial Chambers creates a foundation on how structures like Strongholds, End cities and especially fortresses should work. These structures are an important part and necessary to progress so it makes sense for them to be more challenging. Giving Nether Fortresses a rework now is good to slow down players from rushing through the game, and makes the fortresses more memborable than "Nether Wart Wither Skull and Blaze Rods"

  • @MerlinSpace
    @MerlinSpace 3 місяці тому +4

    I always play with the lootr mod!
    Its super well functional for everything but elytra. And the elytra presentation is kind of epic, and just dropping it in a chest would be kinda boring, no?
    Also, Lootr - like functionality should be very easy to add in my eyes.

  • @crazyjack746
    @crazyjack746 3 місяці тому +7

    I love odyssey central 😃

  • @McGizzleYT
    @McGizzleYT 3 місяці тому +7

    Finally someone said it 😂😂
    IF U DONT LIKE MINING WHY ARE U PLAYING MINECRAFT FACTS!!🤣🤣

  • @JB_ea
    @JB_ea 3 місяці тому +2

    The ancient cities could just have vaults that don’t need keys

  • @Felipe-rn1gf
    @Felipe-rn1gf 2 місяці тому +1

    Imagine a nether vault and it only can be open when hited for a fireball

  • @marcusupdegraff5870
    @marcusupdegraff5870 2 місяці тому +1

    Alright new idea, the killing the Warden one from 3 weeks ago was too flawed. What if keys for ancient cities were found INSIDE of shriekers. You'd have to block it off with wool or clear all sculk sensors in the area to be able to grab it without triggering the sensor. Maybe if you mess up, it won't just do one strike, but all three, creating essential risk. Or maybe, doing it immediately spawns the warden. Another cool idea is that you have to trade an enchanted item, or another item of value such as a gapple with the sensor. You can switch out an enchanted book, for example, with the key. The vault could be inside of the redstone room beneath the portal.

  • @antynomity
    @antynomity Місяць тому

    They can always make stuff like desert temple vaults not require a key, just right clicking could be enough to open it, so it functions the same as if they never added vaults into there but the loot wouldn't be a one-time thing for that specific structure.

  • @oneguy118
    @oneguy118 Місяць тому

    I love the idea with the desert temple, they definetly gotta get to work on this

  • @mish8117
    @mish8117 2 місяці тому +1

    When it comes to Ancient Cities we could use Mojangs old ideas, there could be small parcore like obstacles where there would be high chance of spawning a warden, when the task would be done u could get the trial key.
    PS: The old concept of Ancient Cities included a chest that would make a lot of noise when opening, so the player would have to go back and forth between the chest and a gient bell that the player would have to activate manually to distract the Warden, the chest could nkt be open at first try either so it be a difficult task to do, also the chest could have a similar way of working as the trial spawner where it regenerates with time.

  • @donutstudios6353
    @donutstudios6353 3 місяці тому +7

    Maybe just have Vaults in the other structures, but no Trial Spawners. And they need to use a Trial Key to unlock the vault to get an elytra or upgrade template or whatever. This makes the trial chambers an essential location to visit

    • @ninjaking2548
      @ninjaking2548 3 місяці тому +1

      I think that each structure should have both vaults and normal chests, but I agree with you on this for the most part. I’d suggest that the Bastion and end city each have a small chance at 1 spawner, but have the only reliable source be the trial chamber

    • @donutstudios6353
      @donutstudios6353 2 місяці тому

      @@ninjaking2548 Of course I agree with you about the chests and vaults both in the structure thing

  • @ngabel8956
    @ngabel8956 3 місяці тому +8

    1.21 is such as strange update, because it seems like it should have sooo much potential, and yet its development has been so slow while Mojang has been more interested in 1.20.5.

    • @mastertheory4583
      @mastertheory4583 3 місяці тому +1

      Well, maybe the developers "more interested" to 1.20.5 because they need to release it faster in order to fully immerse themselves in 1.21? I mean, they can't leave one version in limbo once they've started developing it, can they?

    • @tapgames3465
      @tapgames3465 2 місяці тому

      ​@@mastertheory4583The reason why armadillos are seperate from 1.21 is for mojang to polish the armadillo and wolf armour that has a smaller team working on while the larger team works on the bigger stuff. The smaller team working on the armadillo is the reasons for the Storage Pot and other small QOL features.

  • @GlacierMoonDragon
    @GlacierMoonDragon 2 місяці тому

    For game diffaculty, it would most likely be better if mobs were affected instead of loot as that would prompt more of an overall challenge. Like mobs have better armor, weapons, AI, and even enchantments.

  • @XOSavage-bj2bn
    @XOSavage-bj2bn 2 місяці тому

    They should have a structure update in general and update pre existing structures like how they’ve done villages and ancient cities / trail spawners and add trial spawners to all of them with different vaults, maybe bigger structures get exclusive loot

  • @noahturner9515
    @noahturner9515 3 місяці тому +3

    I think Minecraft really needs to focus on adding more extrinsic content. More bosses, more structures, more weapons, that sort of thing. What if there was a spider boss that spawned in spider nests underground. What if there was a zombie boss (like the giant that only needs an AI) that could be summoned by the player. A skeleton boss that was at the bottom of some burial structure. The build sandbox of Minecraft has been almost perfected for both creative and survival, but I really feel like the combat and world exploration has been lagging behind.
    For Ancient cities maybe vault keys spawn from triggering strikers. You have to learn how to make a little noise, but not enough to wake up the Warden. Additionally, make Wardens drop keys 100% of the time. There are some problems with both these solutions, but they’re just initial ideas.

    • @honeybeerose4108
      @honeybeerose4108 3 місяці тому +1

      sooooo agree, I took 30min to write up a comment about this exact idea!!!!

    • @EmperorPenguin1217
      @EmperorPenguin1217 3 місяці тому +3

      Ooh a spider boss like the bone spider from minecraft earth

  • @guilhermerafaelzimermann4196
    @guilhermerafaelzimermann4196 3 місяці тому +2

    The one part of this i don't understand in this video is how netherite is "extremely overpowered"
    It is a direct upgrade to diamond yes, and doesn't burn in item form, but i feel this isn't enough to call it extremely OP, outside dying to fire netherite is literally just slightly stronger than diamond
    I feel it's not worth the effort of, on top of acquiring the netherite in the first place, also getting an upgrade template plus spending several diamond sets worth of atual diamonds to duplicate it for your armor and tools to only get 1.3x the durability and have the same mining speed

    • @tapgames3465
      @tapgames3465 2 місяці тому +1

      Netherite is Op because it already upgrades your already op diamond armour into armour with better stats and knockback resistance.
      They've also made diamonds much easier to get now in 1.20.
      In multiplayer servers netherite is necessary for obvious reasons

  • @flaredesel3425
    @flaredesel3425 3 місяці тому +5

    I think the trail chamber keys should just apply to all structure faults. It makes trial chambers important structures, removes the excess item bloat your recommended (adding a key for every structure when we already have an item issue), and is very straightforward (overly complex or tedious solutions always annoy me). Overall though, this is a great idea.

    • @danielloewen2857
      @danielloewen2857 3 місяці тому

      In that case the trial chambers should be better integrated into minecraft as part of the natural progression of the game, instead of another side quest. I'm not against that idea, but I'm not sure how it could be done. Having a map lead to it is overused, making it too common would kill the vibe, maybe recovery compasses or something similar could literally point you in the right direction bur idk

    • @spongebobislyfe5906
      @spongebobislyfe5906 3 місяці тому

      This solution is tedious, too. Especially for new players.
      How will a player know that they have to bring trial keys with them?
      What if they run out of keys and there are more vaults in the structure? That means they have to go all the way back to the trial spawner and go back to the structure.
      This also means you have to keep a key on you at all times, clogging another inventory space. While the other implementation means you can throw those keys away after you looted the vaults.

    • @tapgames3465
      @tapgames3465 2 місяці тому

      ​@@spongebobislyfe5906Easy other vaults from other structures have their own keys or don't need a key. Also the key clogging inventory is an inventory problem

  • @Gaming_Nerd1993
    @Gaming_Nerd1993 2 місяці тому

    I agree with the thoughts laid out within the video. I just wish that the vaults could be configured within the game rules to have a like a 1-4 IRL week cooldown before any player who has unlocked the vault in the past could go through and tackle the challenge again. I guess that someone who might be more technical might release a Datapack that will do this for the community.

  • @oceancrystal9775
    @oceancrystal9775 2 місяці тому

    how cool would it be to face a mob with that new mace enchantment that hits you back up if you successfully hit a strike? they could make a pseudo boss mob with that, like an armored wither skeleton with that mace that you have to defeat to get a super vault

  • @lachy4899
    @lachy4899 2 місяці тому

    I agree that resource limits on servers (especially public ones) kind of suck and I also agree that the vault provides a template forward to address the issue. I think the main issue I have with the idea is that this would make combat a core part of all structure exploration, that's fine for the old dungeons, pillager outposts, bastions, nether fortresses or the woodland mansion but somewhat out of place for most other structures - trading could work for village loot and some puzzle concept might work for other areas. A downside of locking loot in a nether fortress (for example) behind combat also means trying to sneak in to loot stuff is not possible.
    A secondary issue, that you did mention briefly, is that Minecraft loot is all over the place, in the early game if you get lucky you might find a resource that lets you skip parts of the game, in the end game most of the resources are essentially pointless excepting the non craftable, non tradable resources.
    In short I think the vault holds promise for addressing loot scarcity on servers but renewable methods of getting keys aside from combat would need to be developed (as well as a broad improvement to loot).

  • @retexcrafted
    @retexcrafted 3 місяці тому

    I know this is very off topic but There are two effects exclusive to creative mode that i think would be very fun foe the trai chambers luck and bad luck imagine a disnpenser shooting you with a tipped arrow of bad luck which will give worse drops from the spawners. Punishing you for falling into a trap. You could get a potion of good luck as a reqard from a vualt which you could use with the spawners. Anyway again sorry for the completly of topic topic

  • @chasemurphy9382
    @chasemurphy9382 20 днів тому

    A simple solution to the "not everyone likes combat" problem would be if you changed cartographer villagers to explorer villagers, and added vault keys for different structures into their trading pool. Have keys for rarer structures like the ancient city be higher level trades.
    EDIT: To remove the need to farm villagers (similar to the mending problem), have different structures' vault keys be locked to the different kinds of biome villagers. Maybe Desert villagers get desert temple keys, for example. As for the nether and end, I think those dungeons are based enough on combat that it's not unreasonable to expect the player to fight their way through hordes to get a key from the spawner, whereas that might not be the case for passive structures like shipwrecks.

  • @Korra228
    @Korra228 3 місяці тому +3

    But why does it need to be a key every time? Why not use already existing items. Like eyes of ender to unlock stronghold vaults.

    • @TheGeekFactor_
      @TheGeekFactor_  3 місяці тому +1

      This can be done through nbt date, actually. You can change the “key item” required to open the vault!

    • @Korra228
      @Korra228 3 місяці тому

      @@TheGeekFactor_ yes I know, I'm asking why your ideas are all about key items. I think the less inventory clutter with new items the better.

    • @TheGeekFactor_
      @TheGeekFactor_  3 місяці тому

      I just used keys to fit thematically. Mojang should fix the inventory issue. Otherwise almost anything they add is another problem

  • @clothieredward5248
    @clothieredward5248 3 місяці тому

    I would love to see vaults be added to other structures with the only way to get keys to open them being in the trial chambers.
    Not only would it fix Minecraft's big problem with rare items like elytras and netherite upgrades, it would also give a legitimate incentive to visit trial chambers.
    The only issue would be figuring out how to tell the player they need to visit trial chambers to unlock these vaults.
    I have high hopes that Mojang will add vaults to other structures. They did spend the past couple weeks turning the armadillo from a pretty lame mob to one of the best mob vote mobs we've gotten in a long time. I do believe Mojang would go out of their way to add vaults to other structures. Hopefully it actually happens.

  • @tapgames3465
    @tapgames3465 2 місяці тому

    There should be a gamemode that disables players from breaking the trial spawner and vault.

  • @cliff_guygames4027
    @cliff_guygames4027 2 місяці тому

    I like vaults, but i believe they should be used in moderation, used in rarer structures and left out in more common ones

  • @veryblocky
    @veryblocky 2 місяці тому

    I don’t think vaults in these other structures should necessarily require a key. I mean, chests don’t, it could be a good solution for Ancient Cities

  • @talonitex6441
    @talonitex6441 3 місяці тому

    The vault block could literally fix all the problems with Minecraft

    • @TheGeekFactor_
      @TheGeekFactor_  3 місяці тому

      Should just be “Vaultcraft” at this point

  • @danielloewen2857
    @danielloewen2857 3 місяці тому

    Maybe not all of them would need a key, perhaps something else would work too, like the echo shard for ancient cities. Also I don't think every structure should have a vault either, like the jungle temple and shipwrecks for example wouldn't really work with that

  • @enderspider5001
    @enderspider5001 3 місяці тому

    It’s possible to make a datapack editing most of the existing structures and add vaults and trial spawners

  • @casualsleepingdragon8501
    @casualsleepingdragon8501 Місяць тому

    I þink vaults should be able to be looted multiple times since we get keys multiple times
    And to encourage exploration instead of just setting up shop next to one, theyncould have different loot tables based on their enemies

  • @Chillifire21
    @Chillifire21 3 місяці тому

    Seeing Elysium Isles gameplay kind of makes me sad

  • @epicgamer5026
    @epicgamer5026 3 місяці тому

    more people need to see this

  • @spyro2002
    @spyro2002 2 місяці тому

    Honestly you don't even really need to have keys for the other structures. You could have a new chest type call it "loot chest" or something, and it'd work the same as the vault but without needing a key, you just get a single use per player the first time they click on it. I also like the idea some others said of having the same keys from the trial chambers work everywhere though it does have its issues. What I like that idea most is giving a use to all the excess keys you'll end up with. But it could be something else instead if we go for my loot chest idea instead, maybe you can craft 9 keys into a new item that you can use on a vault or loot chest you've already used to regenerate the loot. 9 might be too little for that but you get the idea.

  • @hylobateslar4151
    @hylobateslar4151 3 місяці тому

    What about expanding on the preexisting unique loot mechanics for structures? The trial chambers are a sprawling challenge dungeon that you complete, so a loot block you need to deal with spawners before makes sense. The desert temple already has an archeology loot room. The jungle temple has traps and a puzzle. Perhaps the end ship could have a small parkour course leading to it since the end has lots of movement-based mechanics (such as the elytra). The main towers themselves already have a bit of parkour. Perhaps more deep dark loot could be available if a warden is nearby, encouraging you to get uncomfortably close. Villages already reward the player with more and better deals if you often trade with or cure villagers.

  • @corbinallen4562
    @corbinallen4562 2 місяці тому

    Im hoping they fix nether templates and elytra in multiplayer. I have found a datapack to fix the nether template. But i haven't found anything for the elytra.

  • @corbinallen4562
    @corbinallen4562 2 місяці тому

    I dont really like the idea mostly due to asthetics. Im ok with there being a limited number of cosmetic items. But items like elytra and netherite templates should not be finite. However having the trail chambers in every area feels to much like a tone shift. If they worked more like normal chest that were just locked and allowed for each players to get loot from it id be down for it.

  • @Wily_Wendigo
    @Wily_Wendigo 3 місяці тому +1

    Thoughts on the new video:
    - I really liked the 'come at me bro' bit, made me chuckle
    - I think replacing loot chests with vaults is a pretty clever idea. The only possible issue I can see is if you were to add trial spawners to most structures, there should be a method to more permanently deactivate one once it has been defeated. That way if someone happens to live near or pass by a given trial spawner often, it won't always be pushing out waves of enemies if the player doesn't want it to.
    - But I really like the idea! That's the only issue I can think of, and it's an incredibly minor one compared to the current inaccessibility of armor templates!
    - One thing I dislike that you didn't touch on that I personally dislike is the exhorbitant cost to duplicate an armor trim, I've always thought the costs were too high
    - I also agree that minecraft's difficulties don't change enough between them, I like your mentality about them!
    - The ancient key is a really clever idea!

  • @Carl_Grimm82
    @Carl_Grimm82 3 місяці тому +1

    Firstly, all of this will only apply to SMP players. and many people like me never play on SMP servers.
    Secondly, if some players in an SMP are trying to have a monopoly, all they need to do is to break all the vault blocks after looting them.
    So I don't think your suggestions would impact the game a lot.

    • @ChillDude123
      @ChillDude123 2 місяці тому +2

      That’s when greedy becomes evil

  • @marcusupdegraff5870
    @marcusupdegraff5870 3 місяці тому +1

    Maybe killing the Warden would actually drop an ancient city key, giving a warden horn that shoots out his sonic blast.

    • @AV_VR9906
      @AV_VR9906 3 місяці тому

      bru that a is a mod areday lol

    • @marcusupdegraff5870
      @marcusupdegraff5870 3 місяці тому +1

      @@AV_VR9906 Actually? I play Bedrock edition, so I wouldn't be able to download it anyways. Still cool that that's a mod.

    • @mastertheory4583
      @mastertheory4583 3 місяці тому +2

      Developers: We don't want the players to fight the Warden. This is a "force of nature", and trying to avoid it is the main attraction of Ancient Cities.
      Players: AND LET'S HAVE 10,000 ITEMS DROP OUT OF THE WARDEN, BECAUSE THAT'S THE ONLY THING THAT MAKES THE MOB USEFUL

    • @marcusupdegraff5870
      @marcusupdegraff5870 3 місяці тому

      No need to be rude. The Warden would still be a scary force of nature you wouldn't want to fight, but it would just supply more advanced players with an extra challenge. I see your point though, so maybe it could just be a rare loot chest.@@mastertheory4583

    • @marcusupdegraff5870
      @marcusupdegraff5870 3 місяці тому

      No need to be rude, but fair enough. i just think it would be fun for more advanced players. Either way, it would still be terrifying to fight against. The warden is already near perfection, so this doesn't need to happen, it's just an idea.@@mastertheory4583

  • @casualwaterenjoyer
    @casualwaterenjoyer 3 місяці тому

    The Vault block is breakable though, trial spawners too. The rich monopoly people are just gonna break them.

    • @tapgames3465
      @tapgames3465 2 місяці тому

      Vault and trial spawners already take like 5 minutes to break and mojang can simply add a gamerule of making the vault and trial spawners unbreakable like bedrock. It's also a bad thing for rich dudes to break them because it's really hard to find them despite spawning commonly

  • @cringecande_9352
    @cringecande_9352 3 місяці тому

    100% agree with this.

  • @ChristopherMiles.
    @ChristopherMiles. 2 місяці тому

    Facts

  • @SolarRadiationn
    @SolarRadiationn 3 місяці тому

    cant we already can duplicate the upgrade template

  • @myToasterDied
    @myToasterDied 3 місяці тому +6

    first :nerd: :nerd: :nerd: :nerd: :nerd:

  • @BIG_CLARKY
    @BIG_CLARKY 3 місяці тому

    Mods have fixed these problems for years.

  • @campei1257
    @campei1257 3 місяці тому

    THIS!!!

  • @Sypitz
    @Sypitz 3 місяці тому

    How can you save something when the source of its issues is the company that owns it?

  • @mysticspace1475
    @mysticspace1475 3 місяці тому

    Instead of difficulty changing chests to vaults, why not add new dungeons with the Vault in mind for each biome that has the templates, i.e. you find a desert well but it leads to a tomb where you have to fight off husks. That way explorers get a new structure but people who have a hard time in combat can rely on older structures, also you know people are going to whine about structures being changed

  • @jackdonkey13
    @jackdonkey13 3 місяці тому +1

    Aww you closed your server? I didnt get a chance to play :(

    • @TheGeekFactor_
      @TheGeekFactor_  3 місяці тому

      Too much stress for me, sadly. I do have a vanilla server open that I don’t really moderate. Just something for the community to hang out on

  • @The_Yeet
    @The_Yeet 3 місяці тому

    I agree with everything but your idea game generation should be tied to game difficulty. For one, I don't know how possible it is to do that with the way the world is generated right now. Two, I feel if they just made the mobs and trial spawners tied to difficulty it would be a much better approach. Now this does leave a slight issue for players who play peaceful, which for that, my idea is simple. Mobs spawn with trial spawners, but they lack any ai. This is something the game can already do, and it wouldn't require much tweaking at all. They could also be inspired by this idea, and make the intelligence of the mob ai tied to the difficulty. For instance, on hard mode, Mobs could have better understandings of how to get around objects to get to the player. AND a way to counter people abusing difficulty switching, would be to make the mobs that are already spawned in, retain their level of ai until they despawn.

  • @Erynash
    @Erynash 3 місяці тому

    You really focused on multiplayer here and going with that I see one way how your idea would not help with malicious monopoly issues. Trial spawners and vaults are breakable. Greedy players you mentioned would break them after looting. On a friend's SMP it could work, yeah.
    I do not think we should have a separate kind of key for old structures, a keyless vault would be all right I think. No need to bloat the game with minute variations.
    Oh and a small nitpick - adding a warden drop is against the purpose of the mob. Wardens are not meant to be fought and I think it's better that way.

  • @zacki102
    @zacki102 3 місяці тому

    trying to get netherwart more than a month into a server's life is agony.
    If I'm honest I steal one normally

    • @zacki102
      @zacki102 3 місяці тому

      honestly netherwart should just be found in the wild like I know it's one of the cool things about fortesses but fuck fortresses all my besties hate fortresses

    • @batboii1683
      @batboii1683 3 місяці тому

      You can also find netherwart in a variant of piglin bastions

  • @ifanooz
    @ifanooz 3 місяці тому

    why do i feeli like i have seen this video before? is this a reupload or smthn

  • @clockworkk
    @clockworkk 3 місяці тому +1

    wouldnt this incentivise people making alts and farming vaults

    • @TheGeekFactor_
      @TheGeekFactor_  3 місяці тому

      Easy solution to that; servers can ban the use of alts as it can be seen as pay to win

  • @honeybeerose4108
    @honeybeerose4108 3 місяці тому

    my main gripe with this is that I don't necessarily think that MC should be tuned around servers, I think MC should be tuned around the single player experience, and I don't think that putting trial spawners all over the world would fix any of the progression issues in MC
    I think the progression issues in MC come from that your progression doesn't come from what you do in the world and rather from what items you have, I think it's cool that you're *somewhat* forced to engage in combat to get to the best gear, but I also think that the fact you don't have to fight a single boss, or make any world changing decisions to get there is kinda awful, I think this makes minecraft kinda boring in it's progression, and rather than the game saying to you "so you've gotten stronger, lets test you" the game cowers in fear as your enchated netherite gear makes you an overlord that which cannot be stopped, and I think the amount of grinding required to get netherite wouldn't need to be there if it had more interesting world progression
    minecraft only has 2 world barriers that create meaningful progression, gaining access to the nether and end but why is the nether the place you get the best gear? when you have to go there to get to the end?? and then your reward for killing the FINAL BOSS is some wings, and being able to craft lingering potions? oh and now you finally have a use for those phantom membranes
    maybe I'm terraria brained, (and before I make the comparisons I'm about to make, I don't think MC should become 3D terraria, I just think it would greatly benefit from copying terraria's homework a little bit) terraria has MANY progression barriers, you have beating the Eye of cthulu, beating your world evil boss, creating a hellavator, killing skeletron and gaining access to the dungeon, killing the wall of flesh and starting hardmode, and then it's new beginnings, killing the mech bosses, killing plantera, killing golem, killing the lunatic cultist and then doing the lunar events and beating moonlord, finishing the game, there's so much more to the game as well, and as you do these things you gain access to crafting and building materials, at EVERY STAGE of the game there's SOMETHING for EVERY PLAYER and you're forced to engage with exploration, building, and combat within terraria through EVERY STAGE, obviously early game you start your world, you explore as much of it as you can, and then post hard mode there's new corrupt cave biomes you're encouraged to explore, and there's new ores to mine, after the mech bosses you have to explore your jungle for chlorophite, life fruit, and plantera bulbs, there's the jungle temple to explore after plantera is defeated, and your dungeon gets revamped too, point is, there's a lot to do and you feel like you progress every single time you play
    back to minecraft, you just don't get that sense of progression, because there's literally less of it, and your world is not at all impacted by your progression, and so you're left with a stale forever experience, that allows you to (comparatively to terraria) very easily become an overlord, which makes the game boring, not to mention how the visuals in MC and the mobs are also generally pretty boring, and the items you progress with are pretty boring too
    ALLL this to make the point that, no, I don't think the trial spawner solely can save minecraft, minecraft survival exists in this boring and stale state, where a lot of people log in for 2 weeks and peace out for a year, because it's just not that exciting or fun, and what WILL fix minecraft is a whole hell of a lot of retuning, rebalancing, tier adding, boss adding, etc, and I think this can be done WITHOUT making minecraft 3D terraria, it would just take effort
    thank you for coming to my ted talk

    • @tapgames3465
      @tapgames3465 2 місяці тому

      Trial Spawners and Vaults can solve the issue of minecraft progression which is that the structures needed to progress to the game are too easy. Giving important structures (End Cities, Strongholds, and especially fortresses) can convince players to try to slow down and focus more on getting better loot and equipment than simply speedrunnning it.

  • @cmoneyn2182
    @cmoneyn2182 3 місяці тому

    literally just dont play servers with small borders. thats stupid. What i would love is if we had the best of both worlds, chests for those who are first come first served, AND vaults so everyone else can still get something out of any given structure.

  • @iNkoRsUniverse
    @iNkoRsUniverse 2 місяці тому

    Nice video, but your creativity when it comes to coming up with vaults for other structures seems incredibly restricted for some reason. Why do the keys have to drop from trial spawners? Why does it have to be keys at all? Why even have an item required to open a vault?
    For example, I thought that stronghold vaults could be opened with eyes of ender. Or maybe ruined portal vaults can look like small portals and require you to ignite them.
    Maybe you need a specific item to open a vault but it doesn't get consumed. What if you need to brush trial ruin vaults to open them? What if you need to shoot the pillager outpost vault with a projectile to open it? There are so many possibilities and I don't get why we need new items or trial spawners.
    IDK I just thought it was weird how you applied the trial chamber concept to all other structures.

  • @zacki102
    @zacki102 3 місяці тому

    pspspsps get a new skulk monster????? little screaming bugs??? (id call them banshees) proto-wardens? (warden but less drastic)
    Banshees would have like 8 hp, you can one shot it but DO IT RIGHT OR ELSE (it's like a mobile shrieker, maybe it also summons proto-wardens with like husk stats which are dangerous but technically kill-able)
    also it would be rad if banshees had like a search light?? that would go hard actually. It's not vision, it's like a lazer. It's deaf for the tradeoff tho. (it summons proto-wardens cause they have hearing.)

    • @zacki102
      @zacki102 3 місяці тому

      idk if proto-wardens would actually be juvinile wardens or if they'd have a small bulborb situation (they're different species of breadbugs they just look similar)
      not skulked humans though, that's dumb. it grows with souls you can't keep it alive. I know minecraft players love a good corruption but it doesn't have that mechanic in lore im sorry.
      they'd be loud but not have shreiker... clearance? abilities? idk it's more like a scout which checks out minor vibrations and Banshees (banshees can't summon a warden but they CAN activate one and summon proto-wardens)
      (idk what to call proto wardens. sculklings is too obvious)
      It EATS stuff, but its not like I can make horrifying abominations out of wheat. (well maybe we can cause science but that's besides the point)

  • @ec342mc
    @ec342mc 3 місяці тому +1

    Mojang NEEDS to see this, this man is a genius

  • @hystericalkeys8891
    @hystericalkeys8891 2 місяці тому

    In my considered opinion, the trial chambers are a nice update, sure, but in reality they are nothing more than an upgraded monster dungeon. Now, if you want a REAL update, we should all band together and boycott Minecraft until they add a 4th dimension... THE SKY BIOME!!!
    They have a hell dimension, but not a paradise one...
    That says a lot about Mojang.... I don’t know, I’m just sayin...

  • @dantesinferno5555
    @dantesinferno5555 3 місяці тому

    great ideas, makes too much sense, won't be added ;c

    • @dantesinferno5555
      @dantesinferno5555 3 місяці тому

      honestly hoping that datapack creators can make their custom structures utilize the trial spawners and vaults

  • @DJLuckeyLu
    @DJLuckeyLu 3 місяці тому

    Aren't these blocks able to be mined? If so, players will just destroy them if they're malicious enough.

  • @Kylrs
    @Kylrs 3 місяці тому

    ‼️

  • @TopatTom
    @TopatTom 3 місяці тому

    Hello there

  • @Spaghetti0426
    @Spaghetti0426 3 місяці тому

    did you bury your dog 13:40

    • @TheGeekFactor_
      @TheGeekFactor_  3 місяці тому +1

      Lol nope! He’s still alive chilling on my deck! Haha!

    • @Spaghetti0426
      @Spaghetti0426 3 місяці тому

      @@TheGeekFactor_ 😂😂 good lmao

  • @Get-Native
    @Get-Native 3 місяці тому

    An infinite storage chest would be nice!

  • @pati6352
    @pati6352 2 місяці тому

    hi

  • @BANANASTICKMAN
    @BANANASTICKMAN 3 місяці тому

    Dont worry for the content stealers

  • @Wily_Wendigo
    @Wily_Wendigo 3 місяці тому

    First? :D

  • @alexandrerichter1933
    @alexandrerichter1933 3 місяці тому

    If you think economic progression in the US is bad, you should come here to Europe and see what it’s like. Be grateful.

  • @shitfuckkillawesomeguy
    @shitfuckkillawesomeguy 3 місяці тому

    great video as always, my man!