The Concerning Rise in Minecraft Beta's Popularity...

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  • Опубліковано 7 кві 2024
  • It seems like a lot of Minecraft players are drawn toward negativity, and with it, a desire to go toward the past; the way things used to be. I wanted to see if this desire was blinded by pure nostalgia or if the old versions of Minecraft were as good as I remembered them to be. What mods can help the experience? How does this compare to modern versions of Minecraft?
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КОМЕНТАРІ • 714

  • @TheGeekFactor_
    @TheGeekFactor_  Місяць тому +68

    Hey all! I'm livestreaming every saturday (I am moving in a week, so that may affect the schedule lol)! If you miss a stream, become a member to see the full VOD. I'm also going to upload "Highlight reels" from each stream to give you guys some content from me between essays! Tell me what you think about Beta vs. Modern Minecraft! I'd love to hear your thoughts! Thanks for watching! :D

    • @axelven8080
      @axelven8080 Місяць тому +2

      noice

    • @axelven8080
      @axelven8080 Місяць тому +2

      U got discord man?

    • @TheGeekFactor_
      @TheGeekFactor_  Місяць тому +4

      I do! Check the description!

    • @theicyphoenix_7745
      @theicyphoenix_7745 Місяць тому

      i only like beta for its world generation,and a few quirks such as creepers seeming deadlier? aswell as spiders,other mobs are much worse tho,way items look 2d when dropped,old void fog,old giant stars,and regular fog at end of the render distance,old sun textures
      i do not like that theres no bow drawing animation yet,nor chest opening animation,and the fact that it is a full block,same goes for fences
      i think alot of these issues can be compensated in both modern aswell as in old minecraft through mods
      i can bring old world generation through modern beta mod (firgified fabric api in 1.20.1 can makde forge and fabric mods compatible) aswell as nostalgic tweaks mixed with programmer art and golden days resource pack,in resource pack i had to delete quite a few stuff and i had to tweak off quite a few stuff in nostalgic tweaks mod because they both had on default enabled extremely authenthic experience wich breaks the point of playing it in modern minecraft because they brougt old animationless bows and chests without animations that are full blocks,so i had to struggle to figure out how to manualy take those off wanting something to look different due to style change is great,hoever sometimes you gotta draw the line on "its just different" and "its a downgrade"

    • @MelsiePyre
      @MelsiePyre Місяць тому

      Alright; here's my 2 cents:
      Old Minecraft, as an experience, was just... Smaller, back then. It was just you, the world, and the annoying undead. The world was only so deep, and the gameplay loop was simple, concise, united. It was a cohesive, tight experience with infinite creative potential.
      ... Modern Minecraft, to me, feels like a different game trying to fit in old minecraft's old ass foundations, which just isn't working. The worlds in modern Minecraft is DENSE with feature's, and a world too small to hold them. This isn't even talking about questionable design decisions _cough cough_ the Anvil/Mending/Enchanting/potion brewing _cough cough_

  • @blackshadow7214
    @blackshadow7214 Місяць тому +400

    i will forever be grateful that we even have the option to go and play older versions

    • @sampeng1
      @sampeng1 25 днів тому +18

      Its great that both Minecraft and Terraria allow you to do this... Then theres Starbound where you need depot downloader to redownload one of the beta versions, then look around the internet hoping somebody has archived some mods.

    • @gampedump
      @gampedump 21 день тому +11

      It didn't use to be like this. The original launcher did not have older versions, and you had to perform some black magic fuckery to get access to older versions.

    • @woop6078
      @woop6078 20 днів тому +10

      People just don't like to admit Notch was better at running Minecraft than Microsoft all because of the controversial things he's said. No matter how much people hate him they have to admit that he did a better job than a soulless corporation.

    • @Nayutune
      @Nayutune 19 днів тому +1

      @@gampedump I'm pretty sure you just had to click "Edit profile" and check two check-boxes to see beta/alpha versions? (Unless you are talking about specifically a Microsoft-era launcher)

    • @MultiDarkII
      @MultiDarkII 4 дні тому

      @@woop6078 do people really have this opinion lol? i never saw someone say that, only see people shitting on current mojang/microsoft for making minecraft worse with every update

  • @juanitoalcachofa3485
    @juanitoalcachofa3485 Місяць тому +420

    Abundance in simplicity. Boredom in abundance.
    It’s just a matter of perception and what to expect out of a game . When you’re offered less to focus on, you’ll just learn to enjoy the few tools you got at hand and get more out of them in the process.
    Nowdays everyone is in such a constant rush to get diamonds and netherite that people forget to enjoy the hundred different aspects of the game.
    It’s strange but being a gamer don’t mean you know how to enjoy the game you play; That is something that becomes evident in open ended, sandbox-like games such as Minecraft. You have to learn to see the game in a different light, so to speak, to try and get an experience truer to what the game is meant to offer: the ability to shape itself to whatever you may want to get out of it, and not just a rush to the top, although fun as it temporarily can be.

    • @spyro2002
      @spyro2002 Місяць тому +34

      Yeah I feel like more than anything the gaming culture is what has changed. Now people are way more competitive and trying to optimize everything and ahead and try to not fall behind. Gaming has been more and more pushed to be viewed as a chore or a job than actually having fun playing a game.

    • @jammybot2529
      @jammybot2529 Місяць тому +3

      Bro wrote a whole essay

    • @CantoniaCustoms
      @CantoniaCustoms Місяць тому +5

      Kinda the one thing that pushed me from PVP multi-player is the fact that it loses its fun since it's gonna get filled with sweaty tryhards.

    • @16floz
      @16floz Місяць тому +23

      ​​@@jammybot2529bro thinks 3 lil paragraphs is an essay

    • @16floz
      @16floz Місяць тому +15

      A significant portion of the player base has quite literally optimized the fun out of the game. People get mad at bug fixes because they stop them from using exploits. People will literally cheat and turn around and criticize mojang for progression issues.

  • @screm5514
    @screm5514 Місяць тому +488

    I cant play minecraft without 1.13 swimming for the life of me

    • @RedlineWasTaken
      @RedlineWasTaken Місяць тому +23

      just build a boat

    • @weaponizedknight7316
      @weaponizedknight7316 Місяць тому +26

      I play on 1.20 but my goal is not to beat the game, its to create a world that I play for years, I am nearly one year in and have not been to the, got netherite, I never understood why those 100 days youtubers beat the game in the first couple of hours

    • @rubennavarrobonanad9439
      @rubennavarrobonanad9439 Місяць тому

      People like beating the game fast, not because of simply beating it, but beaxuse some people prefer late-game technic minecraft. Min-maxing farms, etc....​@@weaponizedknight7316

    • @valentai_777
      @valentai_777 Місяць тому +14

      @@RedlineWasTakenjust never go underwater💀

    • @RedlineWasTaken
      @RedlineWasTaken Місяць тому +4

      @@valentai_777 why would you want to go underwater? tf?

  • @caydengonzales5495
    @caydengonzales5495 Місяць тому +107

    I think that people also kind of hope mojang would start going in the direction old minecraft was meant to go which is a sandbox rather than a bloated unoptimised adventure game

    • @BazilBuildBases
      @BazilBuildBases 23 дні тому +20

      you NEED to discover!
      you MUST load new chunks!
      updates with a new features are coming faster than you can live to the chunks you just loaded, and most of the new features are not even obtainable without this endless rush with looting and searching. here, take this elytra with a rockets and go, as fast as you can do! go until this world will not collapse under it's own file weight..
      this is sad.

    • @KingOfMadnesss
      @KingOfMadnesss 3 дні тому +2

      Minecraft was also meant to be an adventure game. Even during alpha. Why do you think there are infinite worlds, structures, caves with good items? If it was a sandbox game, there would be no point of an infinite world with caves and structures. Just a very large world only consisting of different biomes and trees. No caves or no structures

    • @Spearra
      @Spearra 3 дні тому +2

      It feels like somewhere along the way MC saw what Terraria was cooking and said "I could do that".
      It could not.

    • @tylerhiner6877
      @tylerhiner6877 2 дні тому +1

      Bloated, unoptimized adventure game with atrociously bad progression. I hate to always bring up the age old "look at Terraria" argument but .... Mojang should probably take some notes

    • @Proud_Troll
      @Proud_Troll День тому

      What do you mean??? I want it to be both.
      Exploration is one of the most important parts of Minecraft, at least for me.
      The game is still as sandboxy as it was in 2012.

  • @fexus9730
    @fexus9730 Місяць тому +118

    I have seen modern servers die immediately after the Ender Dragon was defeated a couple times. This obviously isn't the game's fault but it seems like a lot of people these days don't grasp the inherent theme and strengths of Minecraft anymore. In Beta Minecraft you are almost immediately asked to find your own "meaning" in the world whereas modern Minecraft distracts you with a couple of quest lines and almost kind of leaves you feeling empty after it has all been done. Beta servers still fade in and out of existence of course but they tend to end up much more rounded and complete unlike the modern servers that I have played on.
    Great video by the way!

    • @Computerdude323
      @Computerdude323 22 дні тому +12

      I find the same. It's hard for my friends and I to keep a long-term world in the newer versions, because once we're stacked with resources, we get bored. In Beta, you can't become "stacked". There's no mending, so your tools break. There's no trading, so you're forced to grind. There's no dragon, so there's no "end goal". There's no elytra, so you're forced to build railways to travel long distances. I find that my friends and I only ever log on when there are new updates out. Within a week, the server becomes dormant again. I don't dislike anyone who prefers modern Minecraft, but I find the older versions very therapeutic -- we can do more, with less.

  • @epicsouththeoduskiangamer
    @epicsouththeoduskiangamer Місяць тому +303

    I cant help but feel that Dream and the new age of UA-camrs have singlehandedly thrown the community into shit. They played a huge part in speedrunning, which led to the mass popularization of doing everything as fast as possible, which led to technical minecraft going from a small niche to THE way to play the game. This led to everyone complaining about how competitive the game is and how they "have to get villagers day one in the smp". With their nonstop dramas they made the community toxic and turn on Mojang, despite the game becoming popular through smaller updates. They ruined the mob votes. They ruined pvp. They ruined letsplays.

    • @herossj1
      @herossj1 26 днів тому +26

      These has nothing to do with the problem. Speedrunners are speedrunning every damn game in existence. The problem is Microsoft/Mojang and their stupid developers nothing else. It takes them years to add irrelevant content meanwhile modders make a NEW GAME in just weeks.

    • @silvertheelf
      @silvertheelf 25 днів тому

      The mob votes were ruined before these lunatics touched them. The very idea of them is a hated thing by any sane person.

    • @oppa.24
      @oppa.24 24 дні тому +50

      ​@@herossj1 No, the biggest problem is the gaming culture. For example, there are people who think that modders could replace the backbone of Minecraft and its well thought-out content, from Switch to PC. There are people who fall for clickbait youtubers who write titles like "I just programmed this update in 7 days". But when you play these mods, you quickly realize that they are not really thought out. Many people don't understand how much it takes to design good content. Instead, they let themselves to be blinded by wannabe developers from the modding scene.

    • @mercury5003
      @mercury5003 23 дні тому +14

      ​@oppa.24 mojang has to go through a lot of red tape too it seems, they have oversight from Microsoft, they have multiple platforms and versions they have to develop for, they have to go through quality assurance and so much more shit. theres a lot more they need to deal with these days compared to beta so it's no wonder updates take so long. Then again they also tend to cut a lot of content for the most absolutely stupid reasons (see the fireflies in the wilds update)

    • @oppa.24
      @oppa.24 23 дні тому +13

      @@mercury5003 The updates don't take long. The fact that it supposedly takes so long is solely due to impatience. Impatience that all the influencer propagandists have put out into the world. There are so many developer studios that no longer exist because of crunch. Hopefully that won't happen with Mojang.

  • @johnsexton4352
    @johnsexton4352 Місяць тому +164

    Minecraft grew up, it’s not worse or even bad it’s just not what a lot of people expected

    • @issholland
      @issholland Місяць тому +5

      I dunno what they expected from this point. I'm honestly glad it went from Legos on PC to what it is now

    • @NostalgicOccultist
      @NostalgicOccultist Місяць тому +10

      @@issholland Legos on PC with microtransactions?

    • @issholland
      @issholland Місяць тому +12

      @@NostalgicOccultist you naughty bedrock player you

    • @vinesthemonkey
      @vinesthemonkey Місяць тому +8

      nah it's worse

    • @issholland
      @issholland Місяць тому +9

      @@vinesthemonkey what's worse about it though? Are there features I'll never use? Yes, however the things I wanted out of Minecraft are now in the game (mostly build height related). And it's to be said if you wait long enough Minecraft will be the game you wanted. Kind of what I'm sad about Minecraft is that because it's perfect for me right now every other update will kind of be downhill if I let it. But that's also part of growing up
      Though I still wanna know why you think it's worse now

  • @level2janitor
    @level2janitor Місяць тому +170

    i have no nostalgia for beta, cause i never played it as a kid - i started with 1.2. but it's become my favorite version of the game because the survival aspect is my favorite part, and beta feels so much more balanced and deliberate in that area. unstackable food especially adds so much to the resource management aspect of the game. i usually challenge myself not to skip the night with beds or use ores i don't find in caves, since i feel like that forces me to engage with the game's mechanics more.
    i've looked for mods for modern minecraft that enhance the survival aspect this way, but i can't find any. the closest is stuff that adds thirst meters or armor penalties or whatever, but that's just busywork - i'm not looking for realism, i'm looking for the kind of difficulty that forces me to engage with the game on a deeper level, exploring caves and managing my limited food and iron and light.
    modern minecraft has a totally different approach to difficulty - you can see it in raids, piglin bastions, the warden. the player can obtain such high stats that new monsters have bloated stats to compensate. but regular old nighttime mobs are trivialized so easily once you get some decent armor that it makes me wonder why they're there. there's not much pressure on your resources, either; food is everywhere, you can make unbreakable god-gear, and it's so easy to automate everything that it feels like a checklist instead of that pressure on your resources that beta has.
    there is one thing i do really like about modern minecraft - the amount of stuff to do gives you way more reasons to explore and build. i like having enchantment tables to make me engage with the combat and build a fancy wizard tower to put it in; i like having potions to give obscure items extra uses and make me explore the nether. but the constant inventory clutter, overwhelming amount of choices when trying to build, complete lack of survival elements, and phantoms, just makes me enjoy the game so much less.

    • @bigtrent3600
      @bigtrent3600 Місяць тому +25

      This is what I've been thinking. We need more things like the Creeper. In a game about building, why not have an enemy that can break them? Just that alone makes you have to engage with the game more. Most hostile mobs, especially the modern ones, don't really do anything like this and just damage the player directly. It doesn't help that most modern mobs are useless and extremely rare.
      Survival has become easy unless you play on hardcore because of this. All the normal mobs are a joke and the actually tough ones have busted stats and are hidden away in little forts that you can completely avoid. It's like the game wants to be a causal, relaxing game despite having so many survival elements baked in and doesn't know what to do so it just tosses things in.

    • @scauldfire3498
      @scauldfire3498 Місяць тому

      Lot to read, but yes.

    • @Pyritie
      @Pyritie Місяць тому +1

      try terrafirmacraft! I also wanted a better survival experience and this mod delivered it in spades

    • @chelonianegghead274
      @chelonianegghead274 25 днів тому +6

      I've been thinking about survival Minecraft for a long time and I have to say I agree with a lot of your conclusions. For me I think what went wrong isn't so much the Adventure Update itself as a lot of people will say, but the way it was handled. The reason 1.7.3 feels so good is because the game had a singular focused direction of being a good building game with light survival and RPG elements, and since it was also just smaller in scope it was easier for Notch and his team to keep things in line with a set vision. By the end of beta, the game's existing systems had been refined and developed to a point where every element had a clear, fleshed-out purpose and they all fit tightly together like clockwork. It was a complete and mature game at that point.
      But then that all changed with beta 1.8, which upon the completion of survival suddenly changed the game's direction to also being an open world action-adventure game, adding a slew of new less mature features which in some cases wouldn't be finished for years afterwards, and knocking the game's overall quality back into an alpha state. Certainly, it more than survived thanks to both the strength of the game's existing core survival mechanics and the mostly optional nature of the new adventure content, so it hardly makes since to say that b1.8 killed the game. And I'm not going to pretend the changes were all bad, or even that everything in old Minecraft was perfect - the brewing system is a perfect way to reward exploration IMO while farming continues to be one of the least interesting mechanics of the game. But many of the new features were really half-assed and would continue to be developed in a much more haphazard fashion than their survival predecessors. For instance, emeralds were finally added in 1.3 allowing villager trading, and sprinting wasn't fully ironed out until 1.11. The Adventure Update was hardly a bad idea, as Minecraft has an enormous open-world sandbox to explore and it would be a shame not to put it to good use, but crafting a massive procedurally generated world that's actually interesting is a much broader and more ambitious goal than giving the player a few more considerations than just building materials to worry about.
      It seems the plan was that since the basic backbone of survival was now in place, they would slowly add more adventure content piecemeal as time went on to keep players interested, but Mojang lacked a clear roadmap and was in for years of internal turmoil. First there was Notch's decreasing involvement with the project, followed by his eventual departure and the resulting fallout, and then of course came the studio's acquisition by Microsoft, all of which somewhat left them a chicken without a head. With all that going on and the pressure not to change anything too drastic that might risk altering the game's identity, Mojang was left floundering for the next four years as they struggled to find a new consistent direction for the game that would keep players satisfied. They did well from 1.13 onwards by revamping a number of older features that had long been neglected, though today with the worst offenders all being fixed I think they're struggling once again to find another new direction.
      I think the real problem though is that while there's been a steady stream of new features to enhance adventure (along with great deal of feature creep and bloat) the game's basic survival mechanics have grown stale and even dull compared with some of their younger cousins. In fact I think that's precisely what drove the initial demand for a cave update. Caves are the single biggest feature of survival gameplay, yet they'd gone essentially unchanged since infdev and are effectively obsolete now because of iron golem farms and strip mining. Whitelight attempted to answer the question of how Mojang can return to a focus on survival in their updates in his third Minecraft video, "The Perfect Minecraft Update", but really I think a lot of the more substantial changes people want could only have been made years ago in the game's development and that's why we're seeing so many mods now for older Minecraft. That way they can eschew the 13+ years of adventure's baggage entirely, and start fresh from that foundation of 1.7.3 when the game's features had an overall higher consistent quality as survival was essentially complete.
      In way it's a shame, because for all its problems adventure gameplay has a lot to keep players coming back like you mentioned. But "how do you add to a game with infinite potential without either whittling it away and forcing players into a specific playstyle or just adding random bloat" is now more difficult a question than ever for Mojang to answer, and I think we're going to see a few more rough years like the period from 1.9-1.12 before they really figure that out. They're really in an unenviable position, either they continue to add more adventure icing, which we've had more than enough of and isn't filling, or they revisit survival, and risk completely ruining the game. Given that survival is the game's core, and changes made to it can't be as easily opted out of as new structures for instance, a major screwup there could potentially alienate the game's entire playerbase, and for an example of that we need look no further than phantoms. For the solution though, me personally I think both Mojang and some of the survival purists are looking at it from entirely the wrong perspective, because Minecraft was never a survival game to begin with.
      When Notch created Minecraft, he didn't set out to create a grindy PvP Lord of the Flies sim, his inspirations were Dwarf Fortress and to a lesser extent Dungeon Keeper, and he wanted to create a similar experience in a first person voxel engine after seeing the concept in Infiniminer. Minecraft as a game is first and foremost one about base-building, and any mechanics added should first answer the question "does this give the player meaningful challenges to overcome with creative building?". Redstone farms are an abomination that have essentially taken a feature originally meant for adventure maps and Infinifactory nerds and turned the entire game into a really bad clone of Infiniminer where everyone just copies the number one most efficient design from a UA-cam tutorial. Adding a real tech tree to Minecraft (which need not break the game's medieval fantasy theme as the history of industrialization stretches back long before steam engines) that provides more engaging alternatives for resource production than mindlessly laying out someone else's redstone contraption is a clear, achievable long-term goal for which they already have a mountain of prior tech mods to take inspiration from. While yes most clash badly with the game's aesthetics, I believe that's still the reason why mods like IndustrialCraft and Mekanism became so popular is because mechanically they're a natural outgrowth of the game's survival, resource management, and most importantly base-building elements.
      I'd be remiss not to end with at least a mod recommendation though, and I believe I have the perfect mod for you. If you want an example of a tech mod that doesn't clash with the game's aesthetics, look no further than Better Than Wolves. While yes with later versions the mod author went and made it a more typical grind-y survival game, I personally like playing mod version 4.59 for Minecraft 1.4.7 as IMO that was the last version with multiplayer support (which wasn't possible until 4.0) before he started really going off the rails with the sweaty hardcore gamer crap. It doesn't do enough with caves IMO, it's not compatible with other mods, and other than ultra survival realism in the later versions it doesn't have much to offer in the way of farming or animal husbandry, but it's not worse in any way than vanilla 1.4.7, and overall it is one of the best-balanced and most well-thought out mods in Minecraft's history and it is really worth playing for anyone at all interested in what the game's survival mode could be.

    • @scauldfire3498
      @scauldfire3498 25 днів тому +3

      @@chelonianegghead274 uhhhhhh, give me like a year to read that, ill get back to you...

  • @marcusupdegraff5870
    @marcusupdegraff5870 Місяць тому +82

    I personally enjoy modern MineCraft more, but Beta Minecraft has the best "vibe" of any game I know of. I was first introduced to Minecraft through XBox 360 Edition, and I think that this fits the vibe too. The music and simplicity work together to create such a relaxing mood.

    • @piranhalettuce
      @piranhalettuce Місяць тому +2

      the vibe of not being able to sprint

    • @marcusupdegraff5870
      @marcusupdegraff5870 Місяць тому +10

      @@piranhalettuce It's a slow-pace kind of vibe ¯\_(ツ)_/¯

  • @Tom-jw7ii
    @Tom-jw7ii Місяць тому +21

    One thing I like about beta is that the visual style is more consistent than the newer versions. Like in this version, all the animals and monsters look really goofy and unrealistic, whereas in the newer version you have a lot more detailed animals that more closely resemble the real thing, but they’ve still kept all the old ones relatively unchanged. It’s night-and-day comparing a sheep to a horse or a goat, or comparing the spiders that ascend up walls and promptly fall down, injuring themselves, to the more detailed and animated monsters like drowned and phantoms. I don’t think one style is necessarily better than the other, but I wish Mojang would retool some of the old creatures to match with everything else.

  • @MrAppleSalad
    @MrAppleSalad Місяць тому +274

    For me, it has a lot to do with artistic intention. Minecraft used to be a game made by a single man, a passion project that he used to express himself and give a platform for others to do the same. You could feel his passion, just look at how much he did in those 2 short years of development before the full release. At times, he released updates weekly, introducing revolutionary new mechanics like Redstone or the Nether. Everything he put in the game was there because he wanted it to be there, it was all a part of his very focused and particular vision. Sure he did have a team after a while, but it was still his baby. With 1.8 Notch largely passed the torch over to Jeb, who was much more focused on the lore side of the game and Notch's more wacky creative side took a back seat until slowly being phased out entirely with the last remnants of it snuffed out with the Microsoft acquisition. Now it's not a humble little passion project, it's the best selling video game of all time with a massive company controlling every aspect of it. This probably sounds pretentious, but it's no longer really "art", seeing as art is really just a form of self expression. There is no "self" to be expressed with modern Minecraft, or even if there is a few super passionate devs all of their visions are merged together and diluted.
    TLDR: Beta Minecraft is Notch's passion project. Modern Minecraft is a toy made by a company to sell as much as possible.

    • @ianmorr222
      @ianmorr222 Місяць тому +62

      THIS. THIS THIS THIS! In the modern day, they want to appeal to as many people as possible.. so what do they do? They stray away from fantasy monsters and start adding more real life animals… to a game about blocks where you travel across literal dimensions and slay a freaking dragon.💀💀 Realism, in my opinion, hurts the Minecraft experience because it just clashes SO HARD with that original artistic intention.

    • @comyuse9103
      @comyuse9103 Місяць тому +16

      while i agree notch's minecraft would have gone in a better direction than modern minecraft, a child's finger painting will never be as good as generic, designed by committee 'art' designed to fill space in boomer's homes, even if the finger painting would be infinitely more meaningful.

    • @Fangornmmc
      @Fangornmmc Місяць тому +2

      Well said

    • @MrAppleSalad
      @MrAppleSalad Місяць тому +11

      @comyuse9103 Personally I wouldn't consider a painting created by a committee to be "art".

    • @comyuse9103
      @comyuse9103 Місяць тому +5

      @@MrAppleSalad it absolutely isn't, but it is technically superior to a child's finger painting. notch's work is bad, he has gone so far as to apologize for his bad programming, but that can be fixed with time and means more than anything mojang has put out.

  • @Ata.TeaGargler
    @Ata.TeaGargler Місяць тому +17

    People tend to stress about collecting the best stuff in modern minecraft when really, you don't need them. Netherite, enchantments, beacon, etc are all just things for players who enjoy grinding
    But it is still possible to play minecraft today like old minecraft

  • @polishscribe674
    @polishscribe674 Місяць тому +14

    I think we need a survival update for all the people who want to build their base and mine instead of making all these farms and trading halls.
    In Polish language there's a term "sielanka". Check what that means, and I think you'll agree we need more of that in our lovely block game.

    • @mercury5003
      @mercury5003 23 дні тому +2

      I think there should be like a classic survival mode with no hunger or enchantments so we have the option to play it that way

  • @GikamesShadow
    @GikamesShadow Місяць тому +76

    Actually the "bed" thing you mentioned where a mob spawned next to you was bugged on its own. And not just because of the block not being correctly placed where it should be.
    I remember playing the old game way back when and I had my own bed encased in a small 2x3x3 room. It was neat and cozy. I liked it. One day I try to sleep and a skelleton pops in.
    I start to encase myself further. Everywhere until I only had the 2x2x1 space left. AND THE THING STILL FRICKING SPAWNED XD

    • @idlekrisp
      @idlekrisp Місяць тому +9

      I thought it was a "nightmare" mechanic that they removed because everyone hated it
      maybe thats a minecraft folk tale, idk lol

    • @GikamesShadow
      @GikamesShadow Місяць тому

      @@idlekrisp Yea I tried to recall my memories on it a bit after someone mentioned the mechanic to me and something just didnt make sense. And then I remembered having boxed myself in and... yea lol

    • @matheuscabral9618
      @matheuscabral9618 Місяць тому +3

      it’s not bugged, the way it works is that in a two block radius from the bed if it’s possible for a monster to get there you will wake up with a “nightmare” so either if you’re in a dark place or in a two block radius of a place opened from a dark place you won’t sleep

    • @GikamesShadow
      @GikamesShadow Місяць тому +2

      @@matheuscabral9618 My brother in christ did you read the part where I said that I was encased in the bloody rock?
      It was bugged.
      And it was very bright. Young me spammed torches on almost every block imaginable.

  • @DeadlyFortato
    @DeadlyFortato Місяць тому +59

    I hate the new ost for minecraft, which is surprising because i really like lena raines’ older pieces in celeste. The music in older minecraft really sets the vibe and i hate that you never hear it anymore

    • @billross9132
      @billross9132 Місяць тому +4

      Wait the ost is completely redone? As in new tracks completely replaced the old ones? I didn't know

    • @DeadlyFortato
      @DeadlyFortato Місяць тому +3

      @@billross9132 yep it really sucks it definitely doesnt match the same vibe whenever i play i turn off in game music now and listen to spotify

    • @billross9132
      @billross9132 Місяць тому +6

      @@DeadlyFortato ok I read it isn't removed just rarer to hear compared to the new music. That sucks imo it should b 50/50 chance

    • @Helperbot-2000
      @Helperbot-2000 Місяць тому +7

      Yup, i hate it too, i always install a resource pack that removes it

    • @el_gatoNegro
      @el_gatoNegro Місяць тому +14

      Most of the new soundtracks don't feel like you are playing Minecraft (especially the Pigstep disc and most of the new soundtracks that only play in the Overworld), I dislike them and just turn off the in game music and play C418 soundtracks in youtube while playing the game.

  • @ElijahSoul
    @ElijahSoul Місяць тому +25

    Guys, try this experiment. Start a new world, unbind your sprint key, and turn the difficulty up all the way to hard. I want you to notice JUST how different the game feels when you do that.
    Sprinting was something that was added over a decade ago, but I remember still what it was like to play Minecraft when I was a wee lad. After doing this experiment for myself, I truly think that sprinting was what sucked the intimacy out of Minecraft when it was released. So, from now on, I never play with sprint. Try it out for yourself.

    • @EmperorPenguin1217
      @EmperorPenguin1217 Місяць тому +11

      Sprinting would be fine if the mobs were balanced around it

    • @mysticspace1475
      @mysticspace1475 Місяць тому +2

      Nah I rather not be like a Bungie Stan and not sprint

    • @arahman56
      @arahman56 20 днів тому +1

      Shift is CROUCH lol. Playing MC without that is extra-masochistic.
      Sprint is ctrl or double-tapping the direction button.

    • @Jrivera4905
      @Jrivera4905 9 днів тому

      @@arahman56 shift to sprint supremacy.

    • @arahman56
      @arahman56 9 днів тому

      @@Jrivera4905 You mean shift to fall off (because you're used to crouching with shift) lol.

  • @ianmorr222
    @ianmorr222 Місяць тому +28

    You briefly touched on this, but I think it is worth honing in on this point because of how incredibly important it is: the internet and, especially, UA-cam’s influence on this game. It was always this symbiotic relationship between Minecraft and youtube; if one grew, the other was sure to follow. Let's Plays exploded onto the scene, and they were the first of their kind. Wherever there were places to make money, it sure wasn't places without involvement with Minecraft. the fact is, you're right. times HAVE changed. but i think one main thing you're missing here is that minecraft…became too big. They nailed the simple sandbox but they just had to keep going. they had to keep growing their brand, selling out to microsoft, and adding more. Now, it can be argued that minecraft's base game resembles a roguelike more than a sandbox. Just like youtube had to keep growing and keep monetizing their website, Mojang outgrew their simple indie grassroots; in the present day, their instagram is full of corporate veneer and out-of-touch infographics and they allow shitty situations like the mob vote to persist because it, no doubt, generates unprecedented hype for Minecraft, all for it to add a useless, one-off mob to further bloat their game.
    And so I think part of this resurgence of beta sentiment is most definitely coming from anti-corporate feelings. Microsoft IS worth criticizing; you cant just write them off. They are responsible for making Minecraft a brand, not a game. And i don't know about you, but that feels wrong. You can try to spin the situation however you want, but one thing will always remain true; Minecraft became too big.
    Successful influencers nowadays who do all of these extravagant things in their worlds make bank and it's very popular on the internet.
    But you can still play modern versions without grinding diamonds out and making dozens of automatic farms and without doing all of that. You can play them how you would play Beta 1.7.3. No one tells you what you can or cannot do, and thats the true beauty of this video game. It's just that those extravagant things aren't for everybody and it doesn't help when websites like youtube plaster it all in front of our eyes because dopamine rush go brrrr.
    Really great video by the way, i love this game and the modern/beta versions do deserve their criticisms for sure! Much love. your channel is very underrated.

  • @Inspirator_AG112
    @Inspirator_AG112 Місяць тому +486

    As an Infdev/Alpha player, I will say that I prefer modern Minecraft.

    • @juanitoalcachofa3485
      @juanitoalcachofa3485 Місяць тому +131

      As a cabin telephone user, I will say that I prefer modern smartphones.

    • @corbinallen4562
      @corbinallen4562 Місяць тому +35

      I feel like silver age minecraft is the best mainly 1.7.10 but I do enjoy beta from time to time. I don't see to many alpha/infdev players let alone any who enjoy modern minecraft.

    • @Y_u_dum
      @Y_u_dum Місяць тому +35

      ​@@corbinallen4562legacy console minecraft is really high up there. Its better than modern bedrock due to insanely low lag, theres obvious care put into every single thing, even the tutorials for each and every block, cool gimmicks that were removed, and it still feels like new minecraft but old at the same time.

    • @chasethemaster3440
      @chasethemaster3440 Місяць тому +5

      @@Y_u_dumyeah I miss it it’s definitely the best version of Minecraft

    • @vladls
      @vladls Місяць тому +1

      But you're
      not a Beta player.?

  • @Rad_Bones
    @Rad_Bones Місяць тому +15

    The minecraft we have today is going through what I like to call "feature bloat", where there's so much you can do with building and so many things you have to leave your base to go find that its overwhelming.
    It's in my opinion that having less you can do with a build encourages players to get creative and think outside the box and having less tools you can rely on like elytra, enchanted gear and potions makes it feel like mojang at the time trusted players to be able to asses risks while exploring like deciding if you have enough food to heal after combat or deciding if the diamonds you found over a lava pit are worth going for if you hear mobs nearby.
    Both versions are different flavors and it's all about if you value simplicity over quantity or vice versa.

    • @carinaslima
      @carinaslima 21 день тому

      I value quantity and quality over simplicity, new features are better made and make you excited

  • @bigtrent3600
    @bigtrent3600 Місяць тому +52

    I like older mincraft because its more focused. It knew what it wanted to be and didnt shove random shit into the game for the sake of it.
    In the older versions every object had a purpose, mutiple purposes in some cases. Modern minecraft has so many items that have little to no use.
    Additionally, old minecrafts artsyle is so simple and charming. Modern minecraft textures are far too detailed and didn't mesh with the old ones very well.
    Modern minecraft also lacks any challenge after a point. "The creeper would never be added into modern minecraft" is a saying for a reason. It feels like the devs hate hostile mobs that arent boring reskins or extremely rare. The crafting book also takes a lot of the fun out of crafting imo.
    Overall, is still think modern minecraft is a good game, but I think the older versions have a lot more charm and focus in the expirence.

  • @rickthiccem
    @rickthiccem Місяць тому +20

    6:15 You rang? As someone who creates content for Old Minecraft I thought this was a great video! Modern Minecraft isn't bad, I even run a SMP for it, but the simplicity of beta Minecraft is what draws me to it. There is nothing to grind for other than resources for your builds. I just hop on and grab my iron pick and get to digging and building. I don't have to worry about breaking my building momentum to repair my tools, get more food, grind a mob farm for XP, worry about breeding villagers for a trading hall etc. I know this stuff isn't required in modern Minecraft and there is nothing stopping someone from just ignoring the meta-aspects of the modern game but as someone who is always concerned with having the best gear and whatnot, it's very hard for me to put that stuff into the back of my mind.
    With that long rant done, it's just really nice that at the end of the day, the game we all love has so many different ways to play and engage with it. Minecraft's sandbox potential doesn't just end at your ability to craft worlds to your liking but also being able to create the perfect environment that fits your personal playstyle.

    • @TheGeekFactor_
      @TheGeekFactor_  Місяць тому +3

      Everyone go sub to rick.

    • @rickthiccem
      @rickthiccem Місяць тому +3

      @@TheGeekFactor_ Awww thanks, but I dont think people will be ready for my content, its just too good /s

  • @TheMinecraftHype
    @TheMinecraftHype Місяць тому +29

    The thing I miss most.... atmosphere. Older Minecraft felt lonely and post-apocalyptic. Any life was occupied by animals (which were rarer), and mobs - which were, well... monsters - monsters plaguing the land, leading to this apocalyptic feel. Add in the fog bordering your render distance (which is just aesthetically pleasing, to me), and the darkness actually being DARK (modern Minecraft is far brighter)... and the game felt scarier. I even think the newer dynamic-lighting harmed the game aesthetically (yes, newer Minecraft is 'smoother' in regards to lighting - but less 'blocky': and yes, that matters - it has a retro-y feel: not nostalgia, but... well, a certain appealing art-style). I absolutely believe the additions of villages/villagers began the downfall of this atmosphere. The world is more alive... you are no longer the inheritor of a broken world - there is no more isolation. You are but one among many - civilisation exists. And villages became more common. And pillagers were added - thus, more civilisation. And a wandering trader, and igloos, etc. Adding to the game is great! More content is ideal... but the correct way to add structures was, well... abandoned minecrafts, strongholds, dungeons, etc - these structures, again, made the world feel post-apocalyptic - civilisation is reduced to broken, ancient remnants: the 'old world' is dead. Villagers greatly undermine this. It's not a case of new=bad - the Deep Dark/Ancient Cities offer this same 'older' feel: THAT is how you add content, without reducing atmosphere (hell, it enhances it).
    (I'd add... this is why Herobrine became such a big thing... in a game that makes you feel lonely and isolated, of course the community will latch onto this idea of some other intelligent creature, that has the player model, stalking you - another human! It's unsettling - there is no other 'human' life, after all - this would never work in modern Minecraft: that old atmosphere is, mostly, dead)
    So yeah.
    Of course, there are other things I prefer (some addressed in this video): difficulty (no enchantments/no sprint/darkness made the game more dangerous), aesthetics (older textures were simpler and 'worse' - but that is THE Minecraft aesthetic), less block complexity (I'd be fine with a few different types of stone/bricks and wood/planks added - spicing up biomes, and giving more building materials - but new Minecraft goes overboard with SO many useless items, adding to inventory bloat). But atmosphere is the BIG one.
    (Naturally newer Minecraft DID do good things... caves are actually exciting to explore now, for instance - but I'm not sure I'd take that at the cost of the above noted atmosphere - how I wish I could take bits and pieces from both old and new, and combine them)

    • @comyuse9103
      @comyuse9103 Місяць тому +4

      ...post apocalyptic? no, not at all. lonely? sure.

    • @TheMinecraftHype
      @TheMinecraftHype Місяць тому +11

      @@comyuse9103 Absolutely. Zombies and skeletons inhabit the world and there is no intelligent life - zombies alone (dressed like the player) imply an apocalypse. There are hints of civilisation, but they are scarce and in ruins (music disks found in dungeons for instance).
      If you feel like the last person in an empty and natural world (plagued by monsters), with civilisation in ruins... that's post-apocalyptic.

    • @comyuse9103
      @comyuse9103 Місяць тому +3

      @@TheMinecraftHype the zombies are just generic enemies, and there are no hints of previous civilizations at all. music disks are just gamified rewards to beating enemies. to feel post apocalyptic they'd have to add actual ruins, real signs of civilization that is built into the experience.

    • @TheMinecraftHype
      @TheMinecraftHype Місяць тому +15

      @@comyuse9103 Zombies, generic enemy or not, are undead Steve-like creatures. By definition, zombies are undead humans. So clearly life DID exist at one point.
      Music disks are rewards, sure. But they imply people once existed who could produce music.
      Whether intended as lore or not, you objectively cannot say these things do not justify a post-apocalyptic feel.
      And they DID add remnants of civilisation. Strongholds, temples, abandoned mineshafts, ancient cities, etc. So clearly the developers thought ancient civilisations once existing is part of the lore.

    • @kattej837
      @kattej837 Місяць тому +4

      I feel like developing the game this way would be awesome for both halves of the mc community (builders and grinders) because the grinders now have something to explore and a new challenge and the builders feel more at will to build and develop the lonely canvas that is minecraft. I can’t word my thoughts exactly but this is 100% what Mojang needs to do!

  • @rac1equalsbestgame853
    @rac1equalsbestgame853 22 дні тому +3

    Honestly, as a 1.0 lover, I am glad it is an option. Not that modern Minecraft is bad or anything, I just prefer the simpler 1.0

  • @Dizrak
    @Dizrak Місяць тому +31

    I think people really forgot they have power to set their own experience in Minecraft. This game has no expectations from a player: you are not compelled to do anything in any particular way.

    • @BazilBuildBases
      @BazilBuildBases 23 дні тому +9

      now you need to kill an enderdragon in just a 100 days, following a strong pre-made concept of the particular achievements. first wood => iron => diamonds => mob grinder => iron farm => kill dragon => new world, repeat.
      "you do not have a ultimate 12h-to-build shulker farm in your world by day 50? ha, loser!"

    • @Jackpkmn
      @Jackpkmn 20 днів тому +4

      @@BazilBuildBases Just stop considering what those people have to say about you valid.

    • @soyman5392
      @soyman5392 8 днів тому

      The game doesn’t force you to play a certain way. However, the world building in modern Minecraft does create incentives in your mind to play a certain way.

    • @Ryan-op7yd
      @Ryan-op7yd День тому +1

      ​@@soyman5392 mostly just to serve as extrinsic motivation for ppl who don't have the intrinsic motivation to figure out what they wanna do themselves
      The whole reason The End, the dragon, and all the new exploration updates were added was because lots of ppl were playing pre-release Minecraft and then quitting after an hour because "there's no objective"

    • @soyman5392
      @soyman5392 День тому

      @@Ryan-op7yd imo, Minecraft has taken a more combat oriented approach. Rather than the simplistic, mining and crafting or mining and building. Terraria does a much better job when it comes to combat oriented progression.

  • @rover908
    @rover908 9 днів тому +1

    I just adore how the light worked in beta, enjoyed watching chunks get darker oftenly being buggy as some chunks still be lit up etc

  • @kyloren7398
    @kyloren7398 5 днів тому +2

    I find that the hype around the Beta version is too influenced by nostalgia to the point of being hypocritical.
    All these things people praise, like the absence of mending enchantment, no enchantments, no anvil, etc., it's pure hypocrisy. I've been playing Minecraft since its inception, and I clearly remember the community finding it extremely tedious to go back to mining to remake equipment, while in any survival game there is a way to repair. The same goes for enchantments; there was a need to customize gear to withstand damage and monsters.
    And it's even worse when talking about the lack of objectives in the Beta version. That's exactly what made the game boring back then. There was nothing to do. How can people long for a version where they're happy not to fight mobs? Where they're happy to drop feathers from zombies?
    The other argument that says the Beta version was much calmer is simply because we're looking at it with our stressed adult perspective today. At the time, we quickly got around the game, and we were kids, playing together, always finding things to do (building houses, etc.).
    I understand nostalgia. But we shouldn't bash the latest versions just because we long for a time when we only remember the good parts.

  • @sinisterisrandom8537
    @sinisterisrandom8537 Місяць тому +25

    Unsure I would call this concerning. To me, it's more of a good thing. Since right now has added and or altered things to where reliance of the community becomes less and less. The Recipe book is an example of this. It wasn't a bad idea on paper but the implications weren't exactly fond of. I find it useful however I find it more enjoyable to "write this down for later".
    Aside from that the past is something modern Minecraft just isn't. Texture a lot of things have been oversmoothened out to where it just looks like mush and or the original textures end up having textures from the newer content not having its texture changed to better blend in. Meaning programmer's art as it is known really isn't programmers art anymore.
    You also have those spooky, feels like someone is watching you feel, rather lackluster. Honestly, the world feels more lively than it truly should. Which would explain why some did enjoy the Ancient City. It still has this creepy, you're being watched feel to it and any mistake is disastrous.
    Aside from that newer textures are also more dull. But to more important stuff.
    Generally, I think the older Minecrafts had a sort of touch that newer ones lack. There was a sense of adventure, you felt like someone was always watching you, so you often traveled a lot building new homes and outposts. But at the same time, the game in some ways encouraged you to build faster ways to travel between everything. A mindset that has never left me and I was a pocket edition player->Console so transitioning was interesting.
    Conclusions, Mojang needs to stop making new stuff and focus on adding the old and missing stuff just not the crappy bad stuff.

    • @TheGeekFactor_
      @TheGeekFactor_  Місяць тому +16

      Idk, for me, I find it concerning for a game when large groups of people aren't just actively refusing to update their game, but go back to a version from nearly 13 years ago.

    • @marcusupdegraff5870
      @marcusupdegraff5870 Місяць тому +12

      I definitely disagree that the textures are dull. I love building with the new textures. Sure, some are dull, but others are so vibrant. Either way, I find these textures to be great.

    • @WriggleNightbug
      @WriggleNightbug Місяць тому +10

      @@TheGeekFactor_ that five digit amount of people have zero steer on the game one direction or another, that's less concerning and more the natural evolution of any long lived game

    • @mrjack3855
      @mrjack3855 Місяць тому +8

      ​@@TheGeekFactor_theres nothing wrong with that

    • @vladprus4019
      @vladprus4019 Місяць тому +6

      ​@@TheGeekFactor_ So, you find it concerning that people dont think newer=better and prefer older stuff? Preference is concerning?

  • @SomethingSpecial.
    @SomethingSpecial. 3 дні тому +1

    I made a whole video about this, but as a 2012 player that's consistently played (due to being ExplodingTNT's lead actor) since then, I do think modern Minecraft has an issue with adding features with no depth. If you look at most updates prior to 1.10 most of what was added had some form of purpose beyond their base use. When endermen and strongholds were added, for instance, they didn't really do anything on their own. When 1.0 came out you could use ender pearls to make eyes of ender to then go to the stronghold to fight the ender dragon. Modern updates don't really work this way, they add things with 1 use and that's it. They don't expand on what already existed more often than not.

  • @YungSchmuel
    @YungSchmuel Місяць тому +4

    I get the appeal of the older versions, but as a strictly modded player, I cannot go back to just normal Minecraft, both old or modern versions

  • @no_mic_
    @no_mic_ Місяць тому +31

    Hello, Beta Unleashed Dev here.
    First of all, a great video. Not all beta players will agree with all your points (since humans tend to have these things called opinions, and even less the people who think that modern is best), but you showed off a couple sides of the argument for playing beta really well. Congrats!
    On another note, I also wanted to show off some of the features that Beta Unleashed 2.0 will have (Beta Unleashed 1.x will still be developed, this is just a Java 17 port, while 1.1 uses Java 8).
    As mentioned, Beta Unleashed 2.0 will be using Java 17 (instead of Java 8) making mod development easier, so its more future proof. And now some in-game, fully togglable features:
    Support for shaders, a better, “more like modern” Creative mode, the ability to customize your hotbar position, coloring sign text with dye, apples drop from oak leaves, disable trampling farmland when just walking, modern armor system, adds compatibility to slim skins, a player list (TAB) for multiplayer, customizable fog density, customizable render distance (goes up to 32 chunks), Main Menu Panorama, Improved Controls Menu, which now lets you rebind all keys, including hotbar number keys and Function keys, placing sugar cane on sand, better boats, disable spawning mobs when you sleep (removes the nightmare bug), fences connect to blocks and modern fence placement, more sounds (tool breaking, sheep shearing, eating), lots of configurable crafting recipes (6 slabs crafted, can books require leather, 1 stone for button), equip armor with right click, and a bunch more…

  • @klynol
    @klynol Місяць тому +8

    A lot of these commenters didn't watch the video and it shows

  • @MegamanZero410
    @MegamanZero410 20 днів тому +1

    As someone that played the alpha all the way through till full release and for years after, I miss those simple days of building simple structures, enjoying the calm, exploring the interesting areas and generations that I would find and make up ideas of what to build there.
    Sometimes a simple choice, is better than choice paralysis.

  • @A1D3NR1L3Y
    @A1D3NR1L3Y 3 дні тому +1

    i am very torn in what version i prefer being a builder - but beta minecraft will always have a place in my heart. damn do i miss it.

  • @kyceessadki2501
    @kyceessadki2501 Місяць тому +8

    popularity does not mean better, the popularity caused it to go bad, not saying that it's bad when things go popular, but jebb appealing to a wider audience and shifting focus onto rpg and combat is an issue with the game that will result in it's death, and that death will either be a long while as it gets worse, or instantaneous as hytale is released, which is a minecraft like game except its focus is entirely focused on rpg and combat from the beginning

  • @KingOfMadnesss
    @KingOfMadnesss 3 дні тому +1

    I just think minecraft alpha/beta is more calming than today. No it's not nostalgia, I only starting minecraft in 2016 on console edition

  • @DiamondDepthYT
    @DiamondDepthYT Місяць тому +6

    I like both versions. It's like playing different games. They're both fun, IMHO

  • @Gigi4u
    @Gigi4u Місяць тому +15

    Personally I love minecraft because I am a builder and I for that reason enjoy modern minecraft far more than the older versions of the game. I did try it out Beta and other old versions but building just fealt so restrictive. I just generally like the sheer variety of blocks you have at your disposal in modern minecraft because it allows for such interesting and unique builds that look very distinct from one another. Best thing you could make back then was a oak and cobble castle

  • @dragon_house_
    @dragon_house_ 9 днів тому +1

    I actually started playing on the main release 1.5.2 version of the game that came around in 2013. Not so much of a nostalgia thing (how can it be nostalgia, I never played any of the beta versions or anything before 1.5.2), but it is definitely simpler and more enjoyable. The game just feels more cohesive to me and less cluttered, which just makes it feel better for me (as well as other reasons that plenty in the comments and here on UA-cam have stated better than I could).
    I'm actually playing a slightly modded version of the game called Better Than Adventure, which takes b1.7.3 and extends it with the original direction and goals in mind, while still making the game feel cohesive. I recommend checking it out!

  • @masterofbuttercream
    @masterofbuttercream Місяць тому +2

    I think a really big overlooked aspect of Minecraft is the multiplayer worlds and maps you could play with your friends that changed the community and gameplay. I remember the super adventure maps by bodil40 and the amusement park minigames really revolutionized the media around the game with many new maps and youtube creators covering these maps and spreading them for a wider audience. Everyone is focused on the single player but the multiplayer is what kept the game fresh all this time.

  • @XeiMos_
    @XeiMos_ Місяць тому +6

    The 404 challenge has been popping up on yt again, might have something to do with the rerise of beta

  • @MouthJaw
    @MouthJaw Місяць тому +2

    It was so much simpler then

  • @CustomcrowdMitroc
    @CustomcrowdMitroc 23 дні тому +1

    The best thing about beta is the old lighting. Everything was alot darker and made the game feel alot more spooky and made nights feel alot more threatening as you literally couldn't see anything in the dark so having to hide in a shelter over night felt like a necessity
    And the awsome old terrain generation ofcourse

    • @petercottantail7850
      @petercottantail7850 20 днів тому

      did they change the lighting? that explains a lot of memories i had thinking it was just my imagination it looked better back then

  • @chiefbubbles800
    @chiefbubbles800 6 днів тому +1

    The whole point of a sandbox game is for YOU to do whatever YOU want.
    As long as you do that, then you're playing the game exactly how it was always intended.
    You can play in Alpha, Beta, Modern. Survival, Creative, Hardcore. Singleplayer, Multiplayer. Or even a mix of everything.
    But in the grand scheme of things, it doesn't matter.
    The TRUE superior way to play the game is YOUR WAY.
    And, despite what others might want to say, nothing can ever truly take that away from you.

  • @omegahaxors3306
    @omegahaxors3306 20 днів тому +1

    Modern minecraft be like: We're going to fuck up everything by adding this system. Oh people don't like it? OK we added a mechanic that allows you to completely negate the system. Now people think the game is boring? OK add 3 more overpowered farms.

  • @robertbrown3064
    @robertbrown3064 8 днів тому +1

    Something being popular doesn't automatically make it good.

  • @iminumst7827
    @iminumst7827 10 днів тому +1

    I'd play Modern Minecraft if they fixed the atrocious survival-mode balance issues. There's no consistency at all between risk and reward. For example, the loot acquired from the simple and safe act of buried treasure hunting is superior to the dangerous and rare ocean monuments. The fact that players can grind trades all the way to end-game progression loot really siphons the satisfaction of the classic gameplay loop. When I mine diamonds in Beta, the only thing I'm thinking is how excited I am to have one. But when I mine diamonds in new versions, I'm thinking "I probably could have gotten diamonds faster through trading, treasure maps, desert temples, etc."
    Shields, beds, and sprinting are obviously hugely detrimental to the threat the basic hostile mobs pose. But it's not just that. Health is just such a trivial resource in modern Minecraft, food is both more abundant and you can essentially carry infinite amount on you. Enchantments really throw balance out the window, mending especially ruins resource balance. Elytra, Blue Ice, Soul Speed, and Dolphins really annihilate balance of traversal options.
    This is annoying to me, because I actually like a lot of the new stuff in Minecraft. I like the Deep Dark, Nether Biomes, New Music, Shaders, Ocean Biomes, Geodes, Axolotls, Glow Ink, Lanterns, Concrete, Stained Glass, etc. I don't play Minecraft Beta out of nostalgia or because I need simplicity. I play it because modern Minecraft's balance makes the game boring and unsatisfying.
    Unfortunately, there's no mod or anything that fixes this. So I don't really have my "favorite" version of Minecraft, I think they both are fairly bad for their own reasons.

  • @ZobmieRules
    @ZobmieRules 17 днів тому +1

    I started playing back during beta when my friend in high school told me about two UA-camrs "Kwantonium" and "LordPitt" playing an awesome new game called Minecraft. I (and all my friends) quickly got a key for the game for $10 and the legend began. I vividly remember playing the most during Beta 1.8.1. Further updates came out, but I wasn't as happy with those, and I have a sign in my original world saying "Long live Beta version 1.8.1!"
    Hold on, I did some UA-cam videos of my Minecraft world way back then... I think that sign may even show up in one of those videos... OH JESUS THEY'RE 12 YEAR OLD VIDEOS! ...I'm so old now...
    Well, all I wanted to say was that I played during this "Golden Age" and had a similar feeling so it's vindicating to see other people sharing this opinion, but... now I'm leaving feeling old and depressed! xD (I have to leave an "emoticon" to feel young again!)

  • @kvin96
    @kvin96 Місяць тому +1

    I believe this disenchantment with modern Minecraft comes from ineffective communication with Mojang. They again and again say that some idea that community really wants added is 'incompatible' with Mojang's idea of Minecraft, then add it a few years later and sell it as a great new concept that noone ever thought of. Metal ore chunks come to mind, they've been suggested since fortune enchantment exist, but somehow couldn't have been added before Yet Another Dark Stone Block, because 'reasons'

  • @CBMX_GAMING
    @CBMX_GAMING Місяць тому +55

    I wonder how much of modern Minecraft's detractors are influenced by "the meta" and expectations. You can still play modern Minecraft in a slow, methodical way. Yes you have more tools in your toolbox, and inventory clutter is AWFUL, but honestly a lot of this feels kind of self-imposed imo. No one is forcing you to make a mega base. Rushing endgame tools and farms is not mandatory. That slow and simple game still exists.

    • @johnsexton4352
      @johnsexton4352 Місяць тому +22

      Literally just started a new survival world back in January and I think a played about 40-50 hours before going to find diamonds and another 50 hours to explore the Nether. It felt very natural to take it slow and play the game at its own pace.

    • @asimjanov
      @asimjanov Місяць тому +9

      Absolutely agree. Its even better if youre playing online. Couple days ago me and my friends joined a small server. Almost everyone around us already has elytra and diamond tools but we are just enjoying the game, looting ancient cities with iron gear, building stupid things etc. It really feels kinda melancholic...

    • @piranhalettuce
      @piranhalettuce Місяць тому +4

      Agreed, I started a new survival world a few days ago and I still haven't touched the nether or end yet. I don't even have a full set of iron armor or even touched diamonds either.

  • @DiamondDepthYT
    @DiamondDepthYT Місяць тому +3

    Better Than Adventure adds so much.
    I've been playing it consistently for a while now. I love it so much, and I have it to thank for my channel's success.

  • @vogonp4287
    @vogonp4287 День тому

    I liked how empty beta Minecraft felt, and how scary the hostile mobs felt. Especially how creepers seemed to wait for you, and peer through your windows. They seemed more menacing.

  • @nniicckk1223
    @nniicckk1223 13 годин тому

    There's a lot of people who play Beta now who started Minecraft after 1.0. It can't just be nostalgia. For me it is. I've found Mcarchive which has a lot of old mods. So I'm gonna go back and replay my 8th grade childhood. I miss how I felt playing Minecraft for the first time. I've spent 13 years trying to recapture that feeling with mods on modern minecraft.

  • @Learn_The_Cube
    @Learn_The_Cube Місяць тому +8

    Minecraft is truly the first big example of a game that we played as kids and has received constant updates. Games used to be static, physical cartridges or discs that were cemented in history the moment they hit the shelves. It's a strange thing to see something you loved morph into something else over time. I personally prefer playing older version of Minecraft when I do, at least 1.16 when terrain wasn't nuts.

    • @peanut5376
      @peanut5376 Місяць тому

      dwarf fortress still gets updated, rct1+2 are updated via the community, theres a ton of games from the late 90's and 2000's that are still updated

  • @aelfynnalochoir8249
    @aelfynnalochoir8249 16 днів тому

    I remember back in these simpler times when the wiki was congregating on the playground at recess and going back n forth about what who learned

  • @cookiman4225
    @cookiman4225 Місяць тому +2

    Everything you said about beta applies to current minecraft. The only difference is that in beta you are forced to play that way as opposed to current minecraft where you can choose how you want to play

  • @staggerleon5077
    @staggerleon5077 Місяць тому +1

    Strangely enough, i found this same rush playing the MCSX PS1 modpack on Cursed Forge. Past the obvious horror elements the pack is meant to be, it has a perfect mix of Modern Minecraft and Nostalgic Beta's in a single package. For a modpack, it's actually a really interesting way of seeing how Modern and Beta Minecraft would mix together on top of contributing to the old horror stories of Beta and even Alpha versions.

    • @genericcatgirl
      @genericcatgirl 16 днів тому

      Is that the modpack with the CRT TV shaders? If so, really liked the feeling of that pack because the shaders essentially brought back the old beta fog

    • @staggerleon5077
      @staggerleon5077 16 днів тому

      @@genericcatgirl Yes, that's the pack i was referring too

  • @TheGeladoo
    @TheGeladoo 21 день тому +1

    Honestly, I think most of the thing you said for Beta apply for Modern. Most of the new features are something you can ignore and live your own cozy survival world. You don't need to desperately look for Mending books. You don't need to create an Iron Golem farm. You don't need to go to an End City to grab Shulkers and an Elytra. You don't even need to sprint most of the times.
    If you think about it, the updates that most players complain about are the changes that you *can't* just ignore. The combat rework. Phantoms. The new stone types clogging up the inventory. Pillagers spawning randomly near your house and infecting you with Bad Omen. Those are all things that interfere with your survival experience whether you like them or not, sort of removing the player's choice to play the game the way they wanted.
    Most of the things you mention as downsides to the modern version aren't that, they are things you can just ignore and play as if you were in Beta. The game isn't forcing you to use Mending just because it exists. It's there if you *want* to use it. Minecraft is a game where you craft your own experience. Make your own rules. I'd rather have that option available than being forced to play without it.

  • @whyjan-tv
    @whyjan-tv Місяць тому +1

    I don't think that these players hate the new Minecraft, they just like to play the old versions, me included.

  • @Fox0814
    @Fox0814 29 днів тому +1

    15:32 Dunno man, I've played Beta 1.7.3 in my life alot and loved it (I've started playing on Christmas 2011 when 1.0.0 just came out), but after discovering Better Than Adventure I doubt I'll ever come back to it. This mod feels to me like the 80s never ended, I get the same cozy feeling as in vanilla 1.7.3. There's also multiple world types, including a classic one that doesn't include the new biomes and seasons

  • @Axodus
    @Axodus 21 день тому +1

    Bloat takes away from the game's experience, they should be adding the new features to pre-existing blocks instead of adding entirely new ones. We all saw how copper turned out. It's still not exactly an ore most people care about.

  • @Real_The_Goof
    @Real_The_Goof 5 днів тому +1

    One of my complaints about modern Minecraft is the music.. i prefer all the originals.. and i used to not even like them.

  • @leonardomafrareina7634
    @leonardomafrareina7634 29 днів тому +1

    I just think that older Minecraft had a bigger variety of mods compared to modern Minecraft, although modern vanilla Minecraft has much more options to build with.
    I personally just wish I could play modern Minecraft with old school Minecraft mods.

  • @ArcticStrider
    @ArcticStrider 18 днів тому +1

    As a mobile player, modern Minecraft is the same, you have to avoid combat and you barely get to enchantments

  • @MacrWest
    @MacrWest 13 днів тому +1

    I remember when 1.8 came out. My family computer died the week before it came out so I had to use my dad's laptop to play the game. I thought the update was amazing. Now I've soured on the update. Was the beginning of mediocrity

  • @Snoc06
    @Snoc06 Місяць тому +1

    I can play all versions of Minecraft and have fun, but enjoy the older ones more. I just like less features and not having to use mods to get rid of them.

  • @cleverman383
    @cleverman383 7 днів тому +1

    It's not nostalgia for me, I was already an adult when Beta existed, and I've never liked Beta 1.8 (and later) ever since it came out. I've only ever played the newer versions because I love multiplayer minecraft and its usually hard to convince friends to play an "outdated" version of a game.
    I don't blame people for preferring one or the other though, it doesn't even feel like the same type of game or type of experience.

  • @theolwinkledink
    @theolwinkledink Місяць тому +91

    I was someone who, for the longest time, thought that 1.7 was the peak of minecraft. Then I tried newer versions, and was instantly converted. They're just better

    • @corbinallen4562
      @corbinallen4562 Місяць тому +36

      The newer versions are pretty much a different game entirely. Playing a newer version of minecraft feels like playing a total conversion mod made by someone with no idea what players actuality want. New blocks are neat now and again but we have so many that it's kinda ridiculous. New mobs that offer nothing, a new armor and tool upgrade with no new bosses or ore to use it on. New combat that just sucks and a broken rework to villagers that encourages sweatshops. Meanwhile the enchanting system remains broken.

    • @theolwinkledink
      @theolwinkledink Місяць тому +19

      @@corbinallen4562 I agree, there's too many new blocks, the new mobs trend toward being garbage, and the lack of bosses is disappointing. I disagree completely on the combat "just sucking." Its better, sorry you can't button mash and win now. The villager rework was fine imo. I would say mojang is squandering the franchise, but I fail to see how these changes lead to a worse game. A more fair complaint is that the new additions are just lame or half-assed.

    • @disrespecc9678
      @disrespecc9678 Місяць тому +2

      @@corbinallen4562caves and cliffs was great though

    • @emperortoho
      @emperortoho Місяць тому +1

      @@theolwinkledink village and pillage ruined the difficulty of the game by introducing farmable totems(effectively making hardcore meaningless once you get far enough into the game), naturally spawning beds and hay bales, and other less noteworthy shenanigans
      i genuinely think it’s the worst update to the game and one of the few that’s an objective downgrade despite all the good it adds to the game
      i wish mojang could rebalance it somewhat but people would complain if totems were no longer farmable(people are already complaining that raid farms are no longer automatic, imagine what’d happen if totems became actually valuable again)

    • @corbinallen4562
      @corbinallen4562 Місяць тому +2

      @@theolwinkledink The new combat is arguably easier than the older versions due to shields just making you invincible to most attacks.

  • @brad5426
    @brad5426 Місяць тому +1

    00:34 "Try Mount & Blade" I've never noticed this one before, I wonder who in Mojang liked that game then.

  • @zombiem3mes441
    @zombiem3mes441 Місяць тому +2

    Tbh Minecraft is one of those games where it needs more than less

  • @schuszter4280
    @schuszter4280 28 днів тому +1

    I personally like playing either Beta 1.7 or release 1.8. The current versions I only really play on creative mode

  • @RedmageAdam
    @RedmageAdam 28 днів тому +1

    I find myself returning to older versions myself, mostly to replay the game from when I first started in Beta 1.2_02. Sometimes I like trying to build stuff in the greater limitations of older versions or just enjoy a simpler game. I recently built a castle in Infdev then rebuilt it in today's version and it felt like a more fun and rewarding prospect to do it in Infdev than modern where I can use commands, mods and creative mode to make it much faster.

  • @novuswojtek9346
    @novuswojtek9346 3 дні тому

    I pretty much had completely given up on being able to enjoy Minecraft again, but BTA pretty much saved everything for me, something about it the look, vibe, food system it all just leads to a small spark of creativity that burns enough to move montuins. So far I have been playing a world week straight and been having a blast and yes I have moved a montuin to build a castle

  • @squashgaming9279
    @squashgaming9279 Місяць тому +1

    Why is it concerning that a small minority of people choose to play the version of the game that they prefer? That doesn’t seem like something anyone needs to be concerned about.

  • @gamingthebeans4088
    @gamingthebeans4088 Місяць тому +7

    Here's the best Minecraft in MY eyes.
    1. No hunger, only eat food to replenish health
    2. Cows, sheep and chicken drop food, not just pigs
    3. Punch sheep for wool
    4. Beta 1.4 textures (minus gravel) and sounds
    5. What ever gravel looked like in 2016
    6. Old villages
    7. No overworld, broken/pre generated nether portals
    8. Caves before the "Caves and Cliffs" update
    9. Terrain before beta 1.8?
    10. Stackable foods
    11. Able to cheat, and there is no limit to about much you can spawn (64,128, 256, etc)
    12. Modern world menu, specifically the settings
    13. No phantoms!
    14. Make villages very rare
    15. Able to customize what biome you want for a world (that's already an option in the recent update)
    16. Classic loading screen, with the green line
    17. Beta ouch sound?
    18. No sprint
    19. There still will be crouch though
    20. The building style in Bedrock
    21. Dual-wielding/off hand
    22. NO BLINKING!
    23. No "Aquatic Update"
    24. Cows always drop leather
    25. You can cook rotten flesh to make it safe to eat?
    26. Deeper ravines and longer caves
    27. Armor for dogs, cats, and any other pets
    28. No cave noises
    29. Shift clicking for sure
    30. Lastly, old school piglins
    ----

    • @DylanWalker-uo6fv
      @DylanWalker-uo6fv 26 днів тому +2

      come on, the cave noises are essential

    • @Wheeler07
      @Wheeler07 14 днів тому

      I don't understand why some people dislike the aquatic update. Also, choosing not to have cave noises is actually crazy

  • @x0nix
    @x0nix Місяць тому +1

    they need to give us world generation options

  • @NARUTZ
    @NARUTZ Місяць тому

    love the video man you explain things perfectly and really make me relaxed and happy. im exited for the next one

  • @exti1000
    @exti1000 25 днів тому +1

    Personaly I Miss the old beta/ Alpha World generator. Landscapes where much More interesting to explore

  • @JohnnyMayHymn
    @JohnnyMayHymn Місяць тому +1

    I played a lot of Beta back in the day, and I find Tekkit Classic (Minecraft 1.2.5) to be one of the best old Minecraft experiences (1.6.4 has some of the mod packs of all time, but it can be finicky with Java versions). Lately I've been playing with 1.12.2 mods because it's the newest version with the older chunks that has a ton of forge mods available, and they removed Herobrine.

  • @skullington2616
    @skullington2616 9 днів тому

    I've been enjoying "Vintage Story" alot for my survival minecraft needs.
    It's a much more focused experience for survival. Modern minecraft is aimless and scattered rather than intertwined. In vintage story there's alot of survival mechanics like seasons, the need to rotate crops and plenty of food and meals you can make. However you gotta get through some ages (stone, bronze, etc) first with the most calming music and atmospheric sound design to keep you company.
    What sold me was the relief after hunting animals day after day and whenever my character puts their arm in front of their face to shield themselves from the wind automatically. Having moments like that is what's pushing me to get to end game to see and experience the rest.
    I highly reccomend it even though I just started playing.
    Cuz I like minecraft however I can only enjoy it for a week trying to get to the ender dragon. If it wasn't litterally called the end I'd prolly enjoy minecraft for more than a week after 10+ years.
    It's the same old shit which is fine, I like having that one week but I want more intention in the design and vintage story gives me that with variety and world generation similar to beta minecraft. Also cooler buisness practices and lovely little community.

  • @JacksonHolloman
    @JacksonHolloman Місяць тому +1

    "you're just biased from nostalgia!" i've never played any minecraft beta/alpha version before the last two years. at my absolute youngest, i have only ever played minecraft as early as version 1.5 on the playstation 3. you have to realize that there are reasons that the old versions are so well remembered in the first place. they offer a coherent, interesting and fulfilling experience which holds on its own without the need for the season-pass like content updates we see now. we think that it is now "bloated" because almost none of the content post beta actually refines or changes the game in a meaningful way whatsoever. take the myriad transport methods added one after another. the only way these changed the game is by making a previous addition which did exactly the same thing redundant. we've gotten to the point where every key aspect of minecraft's gameplay has been made redundant. challenging bow attacks from a skeleton? nope, just block it with a shield. you died? nope, just use a totem of undying. literally any combat whatsoever? forget about it by enchanting all your crap. surviving the night? literally just fucking skip it. collecting valuable resources? who needs to do that when you can find a ruined nether portal, and get enchanted armor 20 fucking blocks from spawn? who needs to mine? just raid a village! it's like playing Gmod with a bunch of addons. they may be novel, but that fun doesn't last and it's not very long before you end up just checking another set of addons (updates) out. the gameplay of minecraft never changes, they just make more fluff, and put out seasonal dungeon campaigns. that, and the world is bland. the terrain is flat and round, and the textures are pitifully dull. in contrast, my experience with alpha minecraft has been one of pure joy. when you boot it up, you are placed into a spectacular world. bizarre, fractured, ominously artificial looking ground is everywhere and at magnificent scale. gorgeously dramatic fog phases through the area,. the world is harsh, cold and eerie. all which the world encompasses is harsh, cold and eerie. there is no bed, thus you are subject to the elements. the combat is unforgiving. your selection of materials is limited. as you play the game, you feel pure accomplishment. even something as plain as a cobblestone building emits a grand, industrious feeling as it sits in the night, with the sharp, speckled torch light covering it. you are a creature designed for community, connection and relationship. here you stand with nothing and no one by your side. there is no help. here you stand with naught but yourself, and yet you will accomplish all. poetry aside, it's just really fun in general. for unlike later versions, you are actually encouraged to use redstone, and it is not intimidating. when the amount of redstone components themselves are primitive and missing, every component of the game becomes a redstone component. the liquid physics are truly fascinating. i remember spending a week doing nothing but experimenting with the water physics and finding out how it worked. never before had i been inclined to do anything like that whatsoever. eventually, i created a very fast and easy to replicate water elevator completely on my own. when you allow the world itself and all its quirks to contribute to redstone, you really do feel like an engineer rather then a stressed amateur programmer. it's one of the very few versions where you are encouraged to use everything at your disposal to solve problems. you really do feel accomplished when you play it because of how unforgiving the world is.
    as a side note, all of the things you mention modern minecraft's benefits are things created by the player base, not minecraft. though of course i must look at it through the materialist lens and understand that they are part of the experience regardless, but it doesn't say much for modern minecraft when the first thing that comes to mind about what's better about modern minecraft compared to alpha are mods and not the game itself.

  • @SADGENT
    @SADGENT 4 дні тому

    As someone whos never defeated the ender dragon because of my laziness, minecraft still feels like this

  • @shanewaslost4283
    @shanewaslost4283 Місяць тому +3

    WHY dO pEoPLE pLAY OLD MINECRAFT???? ThERES nO ElYtRA oR WiTheR BoSS!!!! (I have 18 hours logged in Infdev and growing)
    EDIT: I uhh also play 1.20 and the Legacy Edition
    EDIT 2: I probably have a combined total of 80-120 hours in all version of beta Minecraft too, by the way, including beta 1.0 and 1.1 which are basically just alpha 1.2.0.

  • @BANCLAMOFFICIAL
    @BANCLAMOFFICIAL Місяць тому +15

    Nothing Lasts Forever

    • @vinesthemonkey
      @vinesthemonkey Місяць тому

      except the old minecraft versions. they'll be there forever

    • @BANCLAMOFFICIAL
      @BANCLAMOFFICIAL Місяць тому

      @@vinesthemonkey Forever is a very...very long time...

  • @Ninjaananas
    @Ninjaananas Місяць тому

    14:57
    I love that the dungeon generates into a mountain. In vanilla Minecraft, we only have structures on the world surface or burried underground. But not really ones burrowing into mountains.

    • @Computerdude323
      @Computerdude323 22 дні тому

      Vanilla dungeons used to spawn like that pretty often in beta and early releases, in the "extreme hills" biome. Unfortunately that biome has been renamed, removed, readded and remodeled many times since then and functionally no longer exists. They used to spawn sunken in deserts too which was pretty cool, but I'm pretty sure that was just a bug.

    • @Ninjaananas
      @Ninjaananas 21 день тому +1

      @@Computerdude323
      I remember finding once a dungeon in a mountain. I have been playing the game since Beta 1.7.3. But even then, dungeons in mountains were rare. But I found so many desert dungeons.

  • @secla_SC
    @secla_SC 2 дні тому

    I have an appreciation and a fascination for older Minecraft, but I honestly don't understand players who "hate" or dislike the newer Minecraft. I've been playing for over a decade and personally I only think its gotten better and better over time. If anything I appreciate being able to download programmes like Betacraft that allow me to experience old Minecraft again, whilst being able to enjoy the modern game at the same time.

  • @LB_
    @LB_ Місяць тому +2

    4:25 correction, it does NOT spawn a new mob into the world when this happens, instead it sees if an existing mob is able to pathfind to the bed and moves that mob. Basically it was the beginnings of simulating passage of time while sleeping, and it's a shame it was scrapped due to people misunderstanding what was happening.

    • @matheuscabral9618
      @matheuscabral9618 Місяць тому

      but if you’re in a dark closed room it will still spawn an enemy there, even if no monster is able to pathfind there

    • @LB_
      @LB_ Місяць тому

      @@matheuscabral9618 Nope, be aware that the pathfinding cuts corners literally, it can go diagonally and doesn't check nearby blocks to make sure it's actually physically possible. The room might look closed but if you forget to add blocks to the corners on the outside, the pathfinding considers it an open room.

    • @matheuscabral9618
      @matheuscabral9618 Місяць тому

      @@LB_ really? That's interesting, also do you have a source?

    • @LB_
      @LB_ Місяць тому

      @@matheuscabral9618 My source is I was playing the game and viewing community content when these features were being implemented and reverse-engineered by the community. You could probably see if older versions of the Minecraft Wiki pages mention it, but a lot of info related to older versions is difficult to come by. You could also just decompile the game yourself and check the one true source: the source code.

    • @LB_
      @LB_ Місяць тому

      @@matheuscabral9618 Also I forgot to mention, if your wall is 1 block thick and you place the bed directly next to it, that allows enemies to pathfind within 2 blocks of the bed which triggers the teleport.

  • @staanislaw
    @staanislaw 20 днів тому +1

    left hand minecraft feels and looks so weird

  • @honeybeerose4108
    @honeybeerose4108 Місяць тому +7

    I definitely think MC now is just better, my biggest thing here is that you said you didn't feel the need to craft diamond armor because "itll break anyway" and my question after hearing that (I literally said it aloud) was "so why does it exist then?" and I feel like modern MC is much better at telling you why you SHOULD progress
    in modern MC it's "my armor breaks fast and my pickaxe is slow, I need a better one" in old MC there's a bit of that, but when there's no point where in which you're just like "aight it was rough in the beginning but now we're chilling" because you've curved your worries by progressing, I think that's weird
    progression in MC still sucks, netherite armor is only useful as a flex and/or if you don't like getting knocked about by skeletons, and you can get mid tier in like less than an hour, so like it's still bad, but when there's no reason to progress in minecraft, and all you're supposed to do is build it's like what's the point? why can't I just have all the blocks and make whatever I want if that's the goal? if minecraft is solely for building then creative should be the default, but it's not, there is a sense of progression, and that's a good thing

  • @ashtondoublet8334
    @ashtondoublet8334 19 днів тому

    I know this is gonna be crossing videogames but in Fallout there's an expression with regards to nostalgia and how it can quickly become out of hand. The quote is this:
    "There's an expression in the Wasteland, Old World Blues. It refers to those so obsessed with the past they can't see the present, much less the future, for what it is. They stare into the what-was, eyes like pilot lights, guttering and spent, as the realities of their world continue on around them." Essentially, too much nostalgia can be detrimental to the human mind, when it goes too far. It sounds kinda cringy, but i do believe that we need to curb our nostalgia, just know the point you can go before you fall off the cliff.

  • @phantommaneofficial
    @phantommaneofficial 25 днів тому

    I've just started playing beta Minecraft. I play on 1.7.3 but it's modded to behave like Indev with a few added features that even 1.7.3 doesn't have (most notably better inventory control like shift clicking). The mod I use is ReIndev, for those wondering, it's a lot of fun. For me the best thing about it is the simplicity because for a while now I haven't been able to get motivated to play the game for extended periods of time. I actually get excited to play ReIndev, though.

  • @benrex7775
    @benrex7775 Місяць тому

    I recently went back to beta1.5. I chose that version because it still has booster minecarts, but it already has the three tree types.
    But I also like modern minecraft combined with realistic landscapes. I haven't downloaded any mod so far, so I stick to beta for a while. But I'm not an active player anyways.
    I have an autocklicker on my computer and use that when I want to craft my numerous bookshelfs for the library I'm building. But that is just a workaround to one of the quality of life problems of beta minecraft.

  • @LiEnby
    @LiEnby 13 днів тому +1

    ah yes the concerning trend of oeople liking a videogame

  • @gemtun2
    @gemtun2 Місяць тому +1

    i started playing in 1.13, i and i have no nostalgia for beta versions, but somedays i hop on beta instead of modern, and i really like itm

  • @Jhakri_
    @Jhakri_ Місяць тому +126

    Holy shit we've hit the dangerzone, there are Minecraft Boomers. "Back in my day ..." Minecrafters.

    • @WriggleNightbug
      @WriggleNightbug Місяць тому +47

      its a 15 year old game having been manhandled by a major corporation for well over half of that, what do you expect?

    • @Irizathylia
      @Irizathylia Місяць тому +15

      They've been around for like the last 10 years.

    • @witherschat
      @witherschat Місяць тому +14

      Game has received continuous updates for 15 years. It's a given.

    • @el_gatoNegro
      @el_gatoNegro Місяць тому +1

      ​@@Irizathylia15 years*

    • @jakkaljakobie8774
      @jakkaljakobie8774 Місяць тому +9

      Oh goodness, and I am one of them. Every time the launcher tries to warn me about installing mods I just pay it on the head and remind it I was modding before it was a twinkle in a developer's eye.

  • @gamejitzu
    @gamejitzu Місяць тому +1

    4:25 It's the first time I'm hearing this. As someone who doesn't make a house until mid-game and immediately sleeps as soon as it's night, I actually kinda want this feature back. Like a revised version where sleeping in the open only skips 5 minutes into night, instead of the full 8.5. Enough time for mobs to spawn and attack you

    • @weedGato
      @weedGato Місяць тому

      that will just force you to do nothing in your dirt shelter while waiting

    • @gamejitzu
      @gamejitzu Місяць тому

      @@weedGato yeah... Ideas sound cool when you think of them, but there's always something you don't consider... I still hope the night actually becomes threatening beyond the 1st playthrough one day

    • @weedGato
      @weedGato Місяць тому +1

      @@gamejitzu have you tried the epic siege mod it makes it so that most mobs can actually break through blocks so you can't just put yourself in a dirt shelter every night

  • @DTMC00
    @DTMC00 Місяць тому

    I started playing in like 2010 or so and i gotta say I really enjoy the modern game, but i get nostaltic about the fog and the old terrain generation though. I liked the crazy geography. I used to find a crazy shaped mountain and hollow it out for my mega base.

  • @connie4334
    @connie4334 Місяць тому +1

    I just recently went back just cause it’s fun to go play the simpler nostalgic version of the game. I wouldn’t say that it’s better and I definitely play the newer version more.

  • @SpartanNat
    @SpartanNat Місяць тому +1

    I like playing in a hybrid fashion. I like many of the new mechanics, but if I can do something by hand I’ll do it by hand. Iron till I get Villagers too, if I can preserve a material like diamonds by buying a Villager trade then I do that.

  • @marquiseh5128
    @marquiseh5128 Місяць тому +2

    Try better than adventure, I knew there would be QOL that i would be missing if i went to old vanilla so it was a good place to jump to. It has the shift clicking you mussed so much, along with a lot of good features that don't take away the experience of these versions.