Unreal Engine 5 Hitscan Tutorial

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  • Опубліковано 9 лют 2025

КОМЕНТАРІ • 16

  • @Snottle1
    @Snottle1 Рік тому +2

    Will this work pretty similarly if I try to adapt most of it into a third person fixed camera kind of game? Great tutorial, and thanks!

  • @PPKaiser
    @PPKaiser Рік тому +2

    It helped me a lot but zoom in a bit next time so its a bit easier to see!

  • @z00s
    @z00s Рік тому +2

    I followed the tutorial and was able to convert the weapon to hitscan, but it doesn't seem to apply any damage. I noticed in the demo at the end of the video the shots don't affect anything, which is exactly what I'm experiencing.

    • @Cleverlike
      @Cleverlike  Рік тому

      Correct this tutorial does not cover applying damage. We contacted the author with your comment.

    • @drift2678
      @drift2678 Рік тому

      The “apply damage” node is kinda of just a place holder node (or atleast that’s how I use it in the video). Once you create a damage system then you replace the “apply damage node” with like a call event mode if that makes sense. Sorry I should’ve mentioned it in the video

    • @Cleverlike
      @Cleverlike  Рік тому +1

      Thanx for jumping in :)

  • @fjt7834
    @fjt7834 Рік тому

    Super helpful video! I'm noticing my shots are directed very slightly downward, which is causing them to hit different heights depending on how far I am from the walls. Is there a way to fix this? Any help would be great.

    • @Cleverlike
      @Cleverlike  Рік тому +1

      If your shots are firing actual blueprint actors, check that they are not subject to gravity.

  • @yesfiraswa
    @yesfiraswa 9 місяців тому

    Can you change the hitscan max range into infinite?

  • @gregwondra4863
    @gregwondra4863 Рік тому

    Like!