Resident Evil Jill In-Depth PS1 1996 Walkthrough [No Damage]
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- Опубліковано 28 чер 2024
- No damage. Standard/Original difficulty. All files read. No commentary. All items. All examination points and descriptions read. All unique item types examined. All backgrounds and camera angles shown. All maps shown. Efficient usage of resources and a high hit ratio. All non-infinite hostile B.O.W.s defeated. In-Depth. Subtitles.
Resident Evil In-Depth Jill Walkthrough, Jill Sandwich branching. Original/Standard mode. PlayStation version enhanced. US version. 4K60 quality (game runs at 30). PGXP enabled (less wobbly 3D). SHDP FMVs used when possible, special thanks to @doze_d for making them.
0:00:00 Intro
==Mansion==
0:04:48 Mansion
0:20:20 1st Floor Map
0:26:53 SG
0:31:14 Star Crest
0:37:19 Herbicide (Chemical)
0:41:06 F01 Botany Book
0:44:53 GL
0:52:40 Armor Key (Mansion Key)
0:56:44 F02 Keeper's Diary
1:01:22 Broken SG
1:07:42 Blue Jewel, Wind Crest
1:16:30 F03 Researcher's Will
1:19:24 Lighter, 2nd Floor Map
1:22:44 Sun Crest
1:27:28 Emblem, Music Notes, Golden Emblem
1:32:04 Serum, Shield Key (Mansion Key), Com. Radio
1:39:49 Moon Crest
==Courtyard==
1:45:56 Square Crank / Courtyard
1:51:00 Garden Map
==Dormitory==
2:01:10 Dormitory / Guardhouse
2:06:44 Blank Book (Red Book), C. Room Key
2:10:47 002 Key (Dormitory Key)
2:14:13 Dormitory Map, F04 Plant 42 Report
2:20:06 003 Key (Dormitory Key)
2:26:12 F05 "V-Jolt" Report
2:34:08 V-Jolt
2:44:09 Helmet Key (Mansion Key)
==Mansion Return==
2:50:50 Eagle Medal (Doom Book 1)
2:59:16 F06 Pass Number
3:06:45 F07 Orders, Red Jewel
3:10:32 Python
3:14:40 Battery
3:29:31 F08 Scrapbook, MO Disk (1)
==Underground==
3:38:55 Underground / Courtyard B1
3:40:53 F15 Barry's Picture
3:45:41 Hex. Crank (Crank)
3:57:55 Under Ground Map, MO Disk (2), Wolf Medal (Doom Book 2)
==Lab==
4:05:26 Lab
4:07:11 MO Disk (3)
4:10:38 F09 Researcher's Letter, Slides
4:19:04 F10 Fax, F11 Pass Code 01, F12 Security System, P. Room Key
4:32:17 F13 Pass Code 02
4:35:54 F14 Pass Code 03
4:54:47 Battery (2), Flare
==Post-Credits==
5:05:45 Closet Key (Special Key)
5:09:50 Patrons & Outro
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Special thanks to Gwen Schmidt for creating Resident Evil: Director's Cut - Game Script, which is heavily utilized for the subtitles.
Captured at x16 internal resolution with x8 MSAA rendered to 2880x2160p with FXAA, 60fps.
Special thanks to @doze_d for the thumbnail treatment!
#ResidentEvilPS1Walkthrough #ResidentEvilPS1 #ResidentEvil1996Walkthrough #ResidentEvil1996 #ResidentEvil1Walkthrough #ResidentEvil1 #ResidentEvilJillWalkthrough #ResidentEvilJill - Ігри
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I highly appreciate the deep dive! The fact that we see a lot of walking here, instead of non-stop running, somehow increases the immersive effect and is also calming.
Managing pace is something integral of a walkthrough. You can't expect the viewer to have a complete grasp on on the game or an area to begin with. So it's a good idea to start out slowly. Also a good way to demonstrate some of the backgrounds, especially those that you see once. Thanks for tagging along through most of the premiere!
Loved this gameplay. I never knew that detail existed were the player screen could be shoot haha. It's great how you lured those 2 zombies together to give them a 2 for 1 and even 3 for 1 shot. Great job Dfactor.
Yeah, exclusive to the shotgun, and existed since RE1, although in case of RE2, it won't work in crowded rooms.
Can you finally please Dfactor 😟🙏 play after Resident Evil PS1 do a In-Depth Walkthrough of a childhood game 🧑 that I extremely love ❤ Kirikou And The Wild Beasts on PlayStation 2 *(2007)* cause I really love 💖 this game but nobody ever did a full or even a 100% walkthrough of it, so please play it next 😢! If you play it I will immediatly subscribe to your channel 😊👍! You might be the first UA-camr who ever play the whole game for the first in history of youTube ❤👌😃!!
🎉😍
Thank you for the Super Chat, Tom!
good grief you're a slick!
Recommending my In-Depth playlist or any recent walkthrough, all of those are done with the same precision and scrutiny.
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😂😂😂