Another options is to tractor beam down one or two 2 SCU containers. Once all the NPCs are dead, gather them near the elevator, strip down and move everything in using the same method you showed in your ship. Easier with a mate but doable solo. Also, certain stores pay more for certain items, I.e Arc L1 Live Fire pays 1.9K for a P4-AR which is about 50% more than most. This is true of many items
Aaaah, super useful, as beginners, me and my friend were wondering what was the secret to looting all the ennemies from bunkers, now we know ! Great tips !
you could just buy a empty case from the cargo store and tractor beam that to the elevator, its what we will be doing when the cargo is all physicalized
To make collecting the weapons easier you can use the tractor beam to attach them to the bodies. Move them close to the body with the tractor beam and you will see a yellow outline, then rotate the weapon until the outline goes green and left click to disengage the tractor beam. Then when you move the body the weapon goes with it.
I never even thought of treating a corpse like a ship and "fitting weapons" to them. That is a great tip. I'll make sure to include it if I remake the video.
Since this latest patch, I've noticed that the loot and bodies I take out of the bunkers are disappearing most of the time, Sometimes as I take them out the bunker door, sometimes as I put them in the ship. Happens with both weapons being tractored and bodies that still have armor etc on them.
These recordings were pre 3.23.1a patch and so I haven't experienced this new "feature". Lets hope its fixed soon. If you file a bug report, link it here and we'll help get it confirmed.
Good video with one inaccuracy. 3.23 introduced the ability to reload from the backpack not just the Armour but it's slower. It also introduced the ability to recompile your clips so you don't have a bunch of partial clips.
I heard about the ability to recompile the clips but I was told it was a hot key to move magazines to your magazine slots. I've been trying to get a magazine repacking to work but I haven't figured it out yet. I'm used to being able to repack my magazines from my ARMA games. I'd love to know how to repack magazines in SC. If you know the trick, please share.
@TheBoffinLabs I forget the key combo at the moment because I stepped away because of server stability in 3.23.1, but if I remember, it is Left Alt + 1. It did have a sound glitch where when you do it, you constantly sound like your repooling at that point. Don't know yet if that was fixed with .1a
i like hitting up 10k missions then using a tractor beam stack up all the guns in to the corpses and move the corpses to the elevator room slap them between the two dividers and then stack them on the lift in the left side of the bunker exit this patch is annoying however as corpses are vanishing as moving them out of the bunker in to the back of my C8R
Yeah, bunker missions are only good if you can afford to lose everything you have. I usually loot a couple sets of armor and weapons from other missions before going into bunkers
One of the saddest things I have ever seen in SC Global chat was a Rescue Beacon activated with a payout of 2854 credits. The rookie was downed in a bunker and was offering his last credit for someone to save him.
@@TheBoffinLabs It's been a awhile, but last time I helped a downed Rookie I gave him back his credits. I'd rather help a new player learn the ropes then make aUEC that could get wiped. I'm not altruistic, just passing on the kindness I have received from others countless times while playing the game.
It's all a walk in the park until you decide to try the "Defend and collect confidential material" mission which spawns enemy non-stop. So good luck getting 4 boxes out of the bunker alive
I agree with this but I think the issue that has caused them to implement this is that people keep submitting bug reports saying the "last people didn't spawn". Maybe its intended to save time as well. It would be great if you could turn these off like turning off hints or something.
Another options is to tractor beam down one or two 2 SCU containers. Once all the NPCs are dead, gather them near the elevator, strip down and move everything in using the same method you showed in your ship. Easier with a mate but doable solo.
Also, certain stores pay more for certain items, I.e Arc L1 Live Fire pays 1.9K for a P4-AR which is about 50% more than most. This is true of many items
Never seen or knew those ore boxes! 😯😲👍🏻
Aaaah, super useful, as beginners, me and my friend were wondering what was the secret to looting all the ennemies from bunkers, now we know ! Great tips !
You are exactly the guys I am trying to help out. Hope this helps you win more often in SC.
you could just buy a empty case from the cargo store and tractor beam that to the elevator, its what we will be doing when the cargo is all physicalized
This is a great idea. How much guns and armour can you fit in one SCU? Do you find yourself leaving stuff behind?
To make collecting the weapons easier you can use the tractor beam to attach them to the bodies. Move them close to the body with the tractor beam and you will see a yellow outline, then rotate the weapon until the outline goes green and left click to disengage the tractor beam. Then when you move the body the weapon goes with it.
I never even thought of treating a corpse like a ship and "fitting weapons" to them. That is a great tip. I'll make sure to include it if I remake the video.
Since this latest patch, I've noticed that the loot and bodies I take out of the bunkers are disappearing most of the time, Sometimes as I take them out the bunker door, sometimes as I put them in the ship. Happens with both weapons being tractored and bodies that still have armor etc on them.
These recordings were pre 3.23.1a patch and so I haven't experienced this new "feature". Lets hope its fixed soon. If you file a bug report, link it here and we'll help get it confirmed.
Good video with one inaccuracy. 3.23 introduced the ability to reload from the backpack not just the Armour but it's slower. It also introduced the ability to recompile your clips so you don't have a bunch of partial clips.
I heard about the ability to recompile the clips but I was told it was a hot key to move magazines to your magazine slots. I've been trying to get a magazine repacking to work but I haven't figured it out yet. I'm used to being able to repack my magazines from my ARMA games. I'd love to know how to repack magazines in SC. If you know the trick, please share.
@TheBoffinLabs I forget the key combo at the moment because I stepped away because of server stability in 3.23.1, but if I remember, it is Left Alt + 1. It did have a sound glitch where when you do it, you constantly sound like your repooling at that point. Don't know yet if that was fixed with .1a
Sorry Boffins. I forgot to do a description and chapter list before publishing this. Hope its easier to navigate now.
i like hitting up 10k missions then using a tractor beam stack up all the guns in to the corpses and move the corpses to the elevator room slap them between the two dividers and then stack them on the lift in the left side of the bunker exit
this patch is annoying however as corpses are vanishing as moving them out of the bunker in to the back of my C8R
I saw Nano guide and thought it was a Nano video. Cool, Nano is playing Star Citizen now. Then I realized, ahh, still a good video though.
Yeah, bunker missions are only good if you can afford to lose everything you have. I usually loot a couple sets of armor and weapons from other missions before going into bunkers
One of the saddest things I have ever seen in SC Global chat was a Rescue Beacon activated with a payout of 2854 credits. The rookie was downed in a bunker and was offering his last credit for someone to save him.
@@TheBoffinLabs It's been a awhile, but last time I helped a downed Rookie I gave him back his credits. I'd rather help a new player learn the ropes then make aUEC that could get wiped.
I'm not altruistic, just passing on the kindness I have received from others countless times while playing the game.
The AI is trash, these mission are not hard at all. The hardest part is if the missions even work.
It's all a walk in the park until you decide to try the "Defend and collect confidential material" mission which spawns enemy non-stop. So good luck getting 4 boxes out of the bunker alive
I wish they wouldn't mark the last few it ruins the immersion!
I agree with this but I think the issue that has caused them to implement this is that people keep submitting bug reports saying the "last people didn't spawn". Maybe its intended to save time as well. It would be great if you could turn these off like turning off hints or something.