This was one of the things I was worried about. Really happy to hear thr devs feel the same. Now if there's an option to turn off screen shake I could see myself really enjoying the game.
Been so unlucky to not get invited, but I'm in love with sf6 so I might be gucci cool to hear opinions! Ps ah the good old days of you covering smash : )
Miss the game no lie, been watching Supernova all weekend. Steve GnW and Sonic though.... 😢. Damn man maybe if I have a friend who isn't using their +1 I can try to get one for you. You're one of my first subs I'll try 😭
@@MikeyDLuffy Awhh that's really sweet! Don't worry too much about it! Do you have discord fans could join? I always miss the streams since I'm from EU and timezones are different :)
I think long combos are especially a bad thing in games where you can just convert everything into the same optimal route, tag fighters being the worst offenders of that. In games like SF or GG where you can't convert everything the same and you have a lot of small hits that will only get you some short confirm and the occasionnal big punish giving you a giant saucy combo is much better and makes long combos actually hype. Its really when every combo is the same long string all the time that it gets boring
To be fair they are different genres of fighting games sf is more of a grounded footsies based game where vs fighters are more based on movement, air neutral and long tod combos. I don’t mind longer Tod combos because you also have a burst mechanic but also this game feels more grounded than other vs fighters so I can understand if combos get nerfed.
Ye I mentioned to conk that the combo length was looking a bit long a few days ago.. so it’s good to see the devs are hearing everyone, as I’m sure I’m not the only one to mention it.
I personally don’t like long combos,not a skill issue or anything it’s just that yeah what is the opponent getting combo’ed doing during all of this? I could be projecting my taste for oki,footsies and defense idk anyway great video.
Im glad theyll decrease the combo lengths, its actually already long with just a single character at times. But this is also my first tag fighter beyond DBFZ and DBFZ had 3 characters so its a pretty big difference
That's been my biggest issue so far with the alpha is the amount of people abusing ahri assist and tkos Even from a competitive perspective why would you want to make those combos muscle memory it's just going to go away and cause you to fuck up on release lol
Combos over 15 seconds are the worst thing in fighting games, so I feel very reasured seeing they are already aware of that, and do consider it a problem. This game looks better and better with every iteration.
It doesn't need to be DI or burst, any mechanic that makes combo more interactive sounds nice
This was one of the things I was worried about. Really happy to hear thr devs feel the same. Now if there's an option to turn off screen shake I could see myself really enjoying the game.
Been so unlucky to not get invited, but I'm in love with sf6 so I might be gucci cool to hear opinions! Ps ah the good old days of you covering smash : )
Miss the game no lie, been watching Supernova all weekend. Steve GnW and Sonic though.... 😢. Damn man maybe if I have a friend who isn't using their +1 I can try to get one for you. You're one of my first subs I'll try 😭
@@MikeyDLuffy Awhh that's really sweet! Don't worry too much about it! Do you have discord fans could join? I always miss the streams since I'm from EU and timezones are different :)
I think long combos are especially a bad thing in games where you can just convert everything into the same optimal route, tag fighters being the worst offenders of that. In games like SF or GG where you can't convert everything the same and you have a lot of small hits that will only get you some short confirm and the occasionnal big punish giving you a giant saucy combo is much better and makes long combos actually hype. Its really when every combo is the same long string all the time that it gets boring
To be fair they are different genres of fighting games sf is more of a grounded footsies based game where vs fighters are more based on movement, air neutral and long tod combos. I don’t mind longer Tod combos because you also have a burst mechanic but also this game feels more grounded than other vs fighters so I can understand if combos get nerfed.
Ye I mentioned to conk that the combo length was looking a bit long a few days ago.. so it’s good to see the devs are hearing everyone, as I’m sure I’m not the only one to mention it.
I dont use twitter, I hope people are requesting for the Tekken 8 replay the moment system with help for how to counter it, that would be amazing
Agreed, amazing feature
I personally don’t like long combos,not a skill issue or anything it’s just that yeah what is the opponent getting combo’ed doing during all of this?
I could be projecting my taste for oki,footsies and defense idk anyway great video.
I don't think any fighting game player likes long combos
Im glad theyll decrease the combo lengths, its actually already long with just a single character at times. But this is also my first tag fighter beyond DBFZ and DBFZ had 3 characters so its a pretty big difference
Have you seen the hitbox for Darius' air hook? That thing is hilarious lol
my only complaint with the game is not being able to play it! and no akuma
That's been my biggest issue so far with the alpha is the amount of people abusing ahri assist and tkos
Even from a competitive perspective why would you want to make those combos muscle memory it's just going to go away and cause you to fuck up on release lol
Combos over 15 seconds are the worst thing in fighting games, so I feel very reasured seeing they are already aware of that, and do consider it a problem. This game looks better and better with every iteration.
Idk how we might get more codes but id love to get one for one of my buddies that didnt get in 😢 are they still inviting ppl?