📚Let me know if this helped you out!📚 💪Join The Patreon💪 patreon.com/smeaf oh....you're still here? Check out this other video, I think you'll enjoy it! ua-cam.com/video/fS9BU_L6LCE/v-deo.html
This video didn't help me. I found it to be all very basic. But I still watched it all, hoping there would be something useful. Oh well. I'm not mad, bro. 😁
I'm relatively new to Blender and have always tried to time movements with differen keyframes and it hast been an absolute pain. This helped so much! Thank you!
This is perfect. The tiny handful of times I've animated something I struggled with trying to isolate just one axis or having the curve handles auto clamp. Great video.
I have used graphs in Blender many of times, but never figured out how to get "handles" until now. You made my project look more natural looking. THANKS! The only time I got handles in Blender was in Masking or actually working with bezier curves in the layout window, not in the graph editor.
I wish all tutorials were straight forward like this. This is good for my focusing issues I have (ADHD moment lol) and it’s digestible and easy. Also, the editing keeps me hooked. And humor! I love it, you earned my respect + subscribe!!
I remember the first time I saw the graph editor I thought I peeked into the apocalypse...I immediately closed it and trembled in fear. Now I cant wait to jump into it and finesse the micro movements of everything on the screen Any chance you could dive into a breakdown of how to animate or translate the blender timeline to beats per minutes...like animating a character dancing to a song... i cant wrap my head around how to translate the main beat/tempo of a song onto the frames per minute...
Remember you can type Python expressions into fields. So for example if “bpm” is beats per minute and “t” is duration in seconds, then you can calculate each from the other as bpm = 60 / t t = 60 / bpm
Very useful stuff right here, as an animator with 2 years of experience, I honestly love how I can immediately look at the graph/curve editor and say *"holy sh!t, I understand what i am looking at even if I've never seen this before"* , blender is honestly pretty complicated to get use to, I mostly have been using roblox to animate but I have been slowly using and adapting to blender, plus I have alot more to learn, this video was (again) very useful for any beginner, especially me myself, I mostly just stick to the sine or quad easing styles since they are very good for making your animations smooth, but I do think a lot that key mapping has something to do with making a good animation too, overall I am trying this once I get my laptop back since it broke and haven't animated for like a month now :'/
I couldn’t agree more. I have always loved animation. I would love to be an animator someday, but after 33 years I’ve still felt my skills just aren’t up to par. Maybe by the time I’m 50 I’ll have made one 2 minute animation I love. Thanks for the tips! 💗
this is a great introduction to the graph editor, I think all novice and beginners animators should learn how to read this. However I would caution against being too reliant on being stuck in the graph editor. I struggled many years with my animation because I was too concentrated on the graph editor and keeping my curves nice and clean, guess what? This doesn't translation into animation animation sometimes. The cons to spending time in graph editor during a big production: - too much time is handled on cleaning curves, you neglect what your viewport might be doing - What happens when there's two or more character interactions with rotations. Sometimes clean curves could mean your characters interaction won't be solid and often times feel like it's slipping or sliding - Not great for mocap - Good luck cleaning a hundred curves on complex rigs with 1000+ frames of animation within one week plus feedback from the animation supervisor
After so many Curve editor tutorials I've seen, I'm confident to say that this is the best of them all. I can't believe I finally understand this tool after all these time. Time to actually put it to use after avoiding it throughout my 4 years of blender. thank you
@@Smeaf Yea mate! I got a better understanding of the graph editor for the first time thanks to you! And i expect something advanced of the same topic. Best wishes 👏
Graph editors and the manipulation of your animations is an Fundamental (with a cap F 😂) thing, to first train and then develop your skills as a future animator. No need of being afraid of pulling a few tangents here n there to create Your unique approach to your animations. It actually got me a long way as an current animator. Thnx for your vids man!
Yo fr when I first became fascinated by 3d animation and rendering I first watch Pixars actually website how they did it videos. It's absolutely stunning the work and time and importance of teamwork involved
2 роки тому+2
Awesome content, man! I just found you and I am already a big fan! Thanks!
Thanks for the vid, i know this stuff but dunno how to explain It to my friends, i'll share your vids with them so i don't have to come up with explanations myself.
simple but straight forward turtorial that would take 2 hours but well eplained in just 6 minutes you truely a legend i dont regret the day subscribed to your channel 😉😉
It's not how Pixar animates everything, it's how everybody animates everything. But I get it, you want beginners to understand this is how the big boys do it.
i've been wanting to get into 3d animation for years, but never did because the graph editor is like _runes_ to me, i thought it was all completely random math bullshit, you going "oh no its literally just the 3d thing in 2d, its timing editing" made me both feel like an idiot and like i finally had the courage to get into it :)
Lmao, literally, I don't know why this isn't taught more clearly in other graph editor videos, it's simply 3d shown in 2D. I'm glad I've been able to demystify it for you!
@@Smeaf To be accurate, it is not 3d shown in 2d - that would imply some information is lost. It would be more beneficial to teach it for what it really is - a function editor visualized on a 2d axis. Motion as a function of time. Every channel moves in a single dimension + or - . Time provides the second dimension. Every would be animator should do themselves an enormous favor, and study some elementary algebra and analytical geometry (function graphs). We all learned it in high school, but either did not pay attention, or forgot it. There are plenty of math tutorials on UA-cam to fill the gap.
This is very good information but your thumbnails can be a little misleading. While animating a basic cube to go from left to right may be easy. Animating a fully rigged character involves needing to control the curves for every keyframe of every axis many of which are moving at the same time but have different timing or spacing and also have independent axises to account for. It is most definitely not "So Easy" even for a professional team who have been doing it for years.
📚Let me know if this helped you out!📚
💪Join The Patreon💪
patreon.com/smeaf
oh....you're still here?
Check out this other video, I think you'll enjoy it! ua-cam.com/video/fS9BU_L6LCE/v-deo.html
This video didn't help me. I found it to be all very basic. But I still watched it all, hoping there would be something useful. Oh well. I'm not mad, bro. 😁
My compliments to the chef 😗👌
I'm relatively new to Blender and have always tried to time movements with differen keyframes and it hast been an absolute pain. This helped so much! Thank you!
@@sammillia5004 Awesome!
Someone finally talking about graph editor... Loved it ❤️
This is how everyone in the animation industry works. Not just pixar
smae shit bruv
🤓
yes, he's demystifying the process for those who aren't aware of it
yeah but that title is good at capturing attention, definitely caught yours
Yes, that changes nothing 👍
How Pixar animates everything. Oh hey, here's the basics of the graph editor
Yea this was a really clickbaity title
Actual clickbait :
@@username7790 Wanting a masterclass on animation on 7 minutes? Lmao
I just dissliked it. LETS GOOOOOOOOOOOOOOOOOOOOOOOO
I mean... He did show how Pixar animates, using the graph editor. It's not really clickbait, and you still learned something.
the music selection is a rollercoaster of nostalgia
the amount of effort to make these tutorials funny and entertaining, you are an absolute Legend!!!!
I appreciate that so much!
if i were to critic these i'll say they are CONFUSING
I was drunk (dont do drugs kids)
@@MonsieurSwag That explains why they were confusing
its all meme and maths
This is perfect. The tiny handful of times I've animated something I struggled with trying to isolate just one axis or having the curve handles auto clamp. Great video.
Thank you so much!
I have used graphs in Blender many of times, but never figured out how to get "handles" until now. You made my project look more natural looking.
THANKS!
The only time I got handles in Blender was in Masking or actually working with bezier curves in the layout window, not in the graph editor.
I wish all tutorials were straight forward like this. This is good for my focusing issues I have (ADHD moment lol) and it’s digestible and easy. Also, the editing keeps me hooked. And humor! I love it, you earned my respect + subscribe!!
As always; great content Smeaf!
Thanks man!
Your channel is going to grow fast. You make great content, and it’s engaging.
Thanks! It already has grown beyond my wildest expectations
The voice, the edit, the mood, this video is fire ! Keep up the good work !
this is such a cool video! i love pixar and i really hope to work there someday
Great editing! I love that you used the Trauma Center soundtrack in the background.
I remember the first time I saw the graph editor I thought I peeked into the apocalypse...I immediately closed it and trembled in fear.
Now I cant wait to jump into it and finesse the micro movements of everything on the screen
Any chance you could dive into a breakdown of how to animate or translate the blender timeline to beats per minutes...like animating a character dancing to a song... i cant wrap my head around how to translate the main beat/tempo of a song onto the frames per minute...
That's a great example, one we have all experienced.
Yeah that sounds like fun!
Remember you can type Python expressions into fields. So for example if “bpm” is beats per minute and “t” is duration in seconds, then you can calculate each from the other as
bpm = 60 / t
t = 60 / bpm
Very useful stuff right here, as an animator with 2 years of experience, I honestly love how I can immediately look at the graph/curve editor and say *"holy sh!t, I understand what i am looking at even if I've never seen this before"* , blender is honestly pretty complicated to get use to, I mostly have been using roblox to animate but I have been slowly using and adapting to blender, plus I have alot more to learn, this video was (again) very useful for any beginner, especially me myself, I mostly just stick to the sine or quad easing styles since they are very good for making your animations smooth, but I do think a lot that key mapping has something to do with making a good animation too, overall I am trying this once I get my laptop back since it broke and haven't animated for like a month now :'/
i love your videos so much smeaf, you dont even know. my game dev student heart thanks you
No no, thank YOU!
I couldn’t agree more. I have always loved animation. I would love to be an animator someday, but after 33 years I’ve still felt my skills just aren’t up to par. Maybe by the time I’m 50 I’ll have made one 2 minute animation I love. Thanks for the tips! 💗
So you've been animating for 33 years and you aren't working for the biggest animation companies in the world? Do you realize how ridiculous that is?
Tell me you're just kidding
i was waiting for this all day, it is finaly here yay
Thank you Pongo! I hope ya enjoy
Bro the sneaky Legend of Zelda Wind Waker music in the background gave me a shot of nostalgia.
the music choice is actually genius
this is a great introduction to the graph editor, I think all novice and beginners animators should learn how to read this. However I would caution against being too reliant on being stuck in the graph editor. I struggled many years with my animation because I was too concentrated on the graph editor and keeping my curves nice and clean, guess what? This doesn't translation into animation animation sometimes. The cons to spending time in graph editor during a big production:
- too much time is handled on cleaning curves, you neglect what your viewport might be doing
- What happens when there's two or more character interactions with rotations. Sometimes clean curves could mean your characters interaction won't be solid and often times feel like it's slipping or sliding
- Not great for mocap
- Good luck cleaning a hundred curves on complex rigs with 1000+ frames of animation within one week plus feedback from the animation supervisor
I am now going "smeaf mode" on my graph editor.
Go crazy!
This was great, I've always fumbled my way through the graph editor, so now I actually have an idea of what I'm doing.
Awesome! It's just the basics to get people a bit more comfy with the graph editor
After so many Curve editor tutorials I've seen, I'm confident to say that this is the best of them all. I can't believe I finally understand this tool after all these time. Time to actually put it to use after avoiding it throughout my 4 years of blender.
thank you
What a lovely comment, thank you! 🙏🔥
he speaks so calmly yet the extra bits added in give huge YTP energy. very interesting style xD and good video! i learned something!
I LOVE YTP
Damn that editing though 😂
Love it!
Thanks Damien!
Im glad i voted for graph editor 😊
I hope it helped! It's kinda hard to keep peoples attention with such a bland topic, but hopefully you got something out of it!
@@Smeaf
Yea mate! I got a better understanding of the graph editor for the first time thanks to you!
And i expect something advanced of the same topic.
Best wishes 👏
Graph editors and the manipulation of your animations is an Fundamental (with a cap F 😂) thing, to first train and then develop your skills as a future animator. No need of being afraid of pulling a few tangents here n there to create Your unique approach to your animations. It actually got me a long way as an current animator. Thnx for your vids man!
ayy i noticed the lud and schaltt music in there, great video btw very insightful!
This channel deserves more!
Thanks for the hot keys refresher. Started using Blender @ 2.28. Just now getting back into it.
Good to see that royalty free shlatt sponsored music put to use already
It's honestly too good not to use
Ah the Terraria Music - 3:56 Brings back memories
bro the editing is insane! you've got yourself a new sub!
Bro You are Soo good at keeping yt retention rate
*my mind is spiraling!! 😵💫😵💫*
I got a clear vision now tnx bro
Thank you! Going back to basic explanations and concepts help up so much. It was awesome OwO
Glad it helped! I think it's important to brush up on the basics every once and a while
I have ADHD and I can only watch your videos cuz you are the only one who got my attention! keep up, you are AWESOME
All I need now is some subway surfer clips
+slime and smash videos ofc
I love Pixar and animation too. Have a good day!
So great vidéo !
Yo fr when I first became fascinated by 3d animation and rendering I first watch Pixars actually website how they did it videos. It's absolutely stunning the work and time and importance of teamwork involved
Awesome content, man! I just found you and I am already a big fan! Thanks!
Thanks so much!
Great video presentation!
Yooo your video editor is sick
Bro I came for the animation class but I stayed for the MEMES, never subbed so fast
your videos are too funny. props to the editor. also very educational
Thanks!
Smeaf youre a legend m8
Loved the editing and music choices in this video
him: talking
Me paying more attention to the Terraria music: 🥳
Wow im so excited to learn about secret Pixar techn- oh its just a first semester animation lesson
Incredibly helpfull! :) Great video
Thanks so much!
AWESOME video, but i defiantly think we call all agree the soundtrack was the highlight of this video.
Gotta say that is some entertaining editing!
Thank you Pizza Shapes Originals!
stellar as always. youtube should just cut to the chase and give you your golden play button now
Thanks man! I've still got a loooong way to go!
Great Edit , sound + memes
Nice one man! Keep up the mahi!
thanks for the tutorial, i really needed this
Dude, that’s hilarious! And very informative at the same time. Really like it ❤
holy smokes the sound design is 10/10
loved the wii sports music in the background
Good back to basics, thanks
this is such a good reference since there are so many options for different curves, i have a tough time grasping what shape makes what result.
I want to know how Pixar renders everything. Their skin looks gorgeous.
Tutorial perhaps?
@@Smeaf Please 🙏
Thank you so much for sharing very informative video
Not the Dragon Roost Island Music! *cries in nostalgia*
i wasn't even here for a tutorial i just wanted to know how pixar animated everything
Keep up the great work! thank you for the clear and helpful tutorials, please ignore the rude non-constructive comments
Thank you so much 🙏
I’m doing my best to block out the hate comments!
@@Smeaf - as you should 🤩
Lets goooo! Hes a schlat fan, i know that music
Even though I don't do much with blender your videos are still enjoying to watch
Yo, thank you!
You have a skill share add course and it's awesome
Yes I do! I'm glad you got value out of that one!
0:38 "HEY VSAU-"
getting some real finzar vibes here. nice editing
I already know all this and been using it. It has help alot but thanks for reminding me
Thank You! I've been desperatelly looking for a tutorial on the graph editor that isn't 30 min long...
Glad I could help! It's nice to go back to the basics every now and then
Good one for a click bate title... Pretty smart you got me
Thanks for the vid, i know this stuff but dunno how to explain It to my friends, i'll share your vids with them so i don't have to come up with explanations myself.
bro stop making me inspired to do 3d animation 😭😭
but fr tho i appreciate it alot homie
simple but straight forward turtorial that would take 2 hours but well eplained in just 6 minutes you truely a legend i dont regret the day subscribed to your channel 😉😉
Thank you so much
i clicked on this expecting a video essay but got an amazing tutorial instead! /pos
It's not how Pixar animates everything, it's how everybody animates everything. But I get it, you want beginners to understand this is how the big boys do it.
0:24 Pauvre Pierrot was made several years before, in 1892 and even were another previous animation titled Un bon bock.
Absolutely awesome video! Thanks for sharing!
I don't know who noticed by I like the terraria theme in the background at some points.
I found this video pretty helpful even though the next program I'm going to apply this info to is more likely to be DaVinci than Blender
Great to hear! Davinci's Graph editor is wack, I wish they'd update it
@@Smeaf I'm glad to hear you say that, I was worried I was using it wrong somehow
In Blender, just about everything is animatable. For example, material properties, modifier effects, even compositor settings.
YOOOOO THE LUD AND SCHLATT MUSIC LES GO
Katsudō Shashin is the first animation from 1906
Shift + H - Hide Others But This Selection
Alt + H - Unhide All
T - Interpolation Menu
pretty cool
dudes teling us that 5 years ago he didn knew that graph editor exist....mindblowing
amazing.
Your videos remind me of finzar, and that's a huge compliment, keep it up! (p.s. did you download his edit pack)
I started as a editor, but now really would love to learn 3D animation. I wonder how far i can get.
i've been wanting to get into 3d animation for years, but never did because the graph editor is like _runes_ to me, i thought it was all completely random math bullshit, you going "oh no its literally just the 3d thing in 2d, its timing editing" made me both feel like an idiot and like i finally had the courage to get into it :)
Lmao, literally, I don't know why this isn't taught more clearly in other graph editor videos, it's simply 3d shown in 2D. I'm glad I've been able to demystify it for you!
@@Smeaf To be accurate, it is not 3d shown in 2d - that would imply some information is lost. It would be more beneficial to teach it for what it really is - a function editor visualized on a 2d axis. Motion as a function of time. Every channel moves in a single dimension + or - . Time provides the second dimension. Every would be animator should do themselves an enormous favor, and study some elementary algebra and analytical geometry (function graphs). We all learned it in high school, but either did not pay attention, or forgot it. There are plenty of math tutorials on UA-cam to fill the gap.
Tutorial on thumbnails pls?
How so?
Graph editor is not a 2D interpretation of 3D animation, as this thing you can find in non-3D related programs such as Premiere Pro
I find it so funny that my physicist brain looks at those graphs (knowing pretty much nothing of animation) and think, well that makes sense
Thank you
This is very good information but your thumbnails can be a little misleading. While animating a basic cube to go from left to right may be easy. Animating a fully rigged character involves needing to control the curves for every keyframe of every axis many of which are moving at the same time but have different timing or spacing and also have independent axises to account for. It is most definitely not "So Easy" even for a professional team who have been doing it for years.
Yo who is your editor!?
Smeaf is