Instant SUB for your effort. That's exactly how testing should look like. No bullshit, no semantics, philosophy etc. just plain facts, even if there are slight uncertainties this is GENIUS.
What surprised me the most was that the targeted wirebug jump has a longer recharge time than the x/a jumps. A pretty meaningful difference to keep in mind when zipping around the map on foot. Thank you for the very informative no-frills demonstrations.
Thank you very much for this hard work! A VERY useful and informative video! Ty again! Your channel is quite underated for the time put into these vids
This must have been before soaring kick cooldown was heavily nerfed. I just tested it with WW 3 and soaring kick took almost 27 seconds to recharge! That is such crap man.
You know why these times are so tight? Like why they seem to be almost exact. Cuz originally we had 3bugs to start when they created this idea but some weapons become super broken with a base count of 3 wirebugs. Why Capcom didn't say fuck it and take the Titanfall approach is beyond me. If they had the base mechanics set to the amount wirebug 3 does the game would feel way way wayyy more fluent in certain areas. That's why, to me, this game let down. To me so much potential, only to be cut off by bs restrictions. I feel robbed of a great MH title.
Instant SUB for your effort.
That's exactly how testing should look like.
No bullshit, no semantics, philosophy etc. just plain facts, even if there are slight uncertainties this is GENIUS.
What surprised me the most was that the targeted wirebug jump has a longer recharge time than the x/a jumps. A pretty meaningful difference to keep in mind when zipping around the map on foot. Thank you for the very informative no-frills demonstrations.
Thank you very much for all your videos, they always answer my questions. They're all so very high quality! Thank you for the effort you put in.
Thank you so much for making this. Very helpfull!
Thank you for this, exactly what I was looking for
This is incredibly helpful, thank you very much!
Awesome exactly what I was looking for
you the man, Yukino San! Subbed
Beat video about wire big whisperer. All weapons differences. Nice dude !!!
This was a great video that answered my questions about the specifics of this skill. Thank you very much!
Thank you very much for this hard work! A VERY useful and informative video! Ty again! Your channel is quite underated for the time put into these vids
We'll see how this skill turn into for the skill swap on Sunbreak.
This must have took a while to make! You just earned a sub
Very amazed with the video and infos provided! Good job!
adding New Wind Mantle to this makes gunlance go brrrrr
A well done video overall. Think Ill incorporate it into some builds that uses high CD ones. Seems like its well worth it :3
Very well done!
Wirebug Whisperer is gonna need one hell of a buff for Sunbreak for it to be even anywhere near usable. The costs outweigh the benefits.
I have great news...
This must have been before soaring kick cooldown was heavily nerfed. I just tested it with WW 3 and soaring kick took almost 27 seconds to recharge! That is such crap man.
💪🏾
You know why these times are so tight? Like why they seem to be almost exact. Cuz originally we had 3bugs to start when they created this idea but some weapons become super broken with a base count of 3 wirebugs. Why Capcom didn't say fuck it and take the Titanfall approach is beyond me. If they had the base mechanics set to the amount wirebug 3 does the game would feel way way wayyy more fluent in certain areas. That's why, to me, this game let down. To me so much potential, only to be cut off by bs restrictions. I feel robbed of a great MH title.
To me it feels not worth for the hunting horn, perhaps if it shaved 12 seconds but only 5? In the heat of the battle thats nothing
looks like about 15 to 20% cd reductions. that can safe ones life
4 seconds faster on metsu is kind of good
capcom with the "there will be no wirebug specific skills" lol
now we know that it sucks! hahaha thank you
Where did you get that info from? For certain weapons maybe, but certain playstyles require it
Its amazing for Gunlance since it cuts off 5 seconds from Groundsplitter.