here's a GDrive for all the SFX found in this video, in case you want to download them: drive.google.com/drive/folders/1RpYKjbSDCZi6DIqMtJacHhjGz3dnYBF8?usp=sharing i'll maybe add an extra category for all the sound effects i've missed + you can reply to this comment if you want me to add specific SFX update 1 - added Items and Rooms folders in order to keep things more organized, added Flashlight/Lighter SFX and Rooms door opening SFX (and Crucifix + extra noises for Entities)
@@masterfulmanolelso, is seek V2 official?, like it’s sounds like it was made with “cave” tipe instruments or something, and why almost no one speaks about it?
@@catrack173 i'm not sure, on the wiki its said to be an older version of the seek chase theme, but its IMO better than the current chase theme so maybe itll be used an upcoming update
Ambush Warning is so chilling, it gives the same feeling as a tornado siren. Something with the strength that you can't even compare with is approaching you rapidly.
The warning was always so odd and kinda cool to me, yet scary. The way you can hear it’s scream fading in rapidly and what sounds like bookshelves or clutter falling over from it passing by so quickly. Ambush was always my favorite just because it was one of the entities that actually scared me.
Ambush’s hint sound is a nightmare. Imagine hearing distance noises then it turns out to be a green monster with the speed of light that runs over you if you don’t hide.
15:42 would get me so scared if it was real. It reminds me of a growing sound of like a low quality recording of a tornado passing though and it grows overwhelmingly loud without actually seeming to get louder. Like a shepards tone in a way.
21:06 I find A-120’s sound a lot creepier than the other entities. He’s not just loud and going "RAAAAH", he’s just emitting some static noise. Him being much more silent than the others makes him more eerie in my opinion. And it adds a lot with how unsettlingly dark The Rooms gets after door 100. 11:43 Also, this is absolutely PTSD!
This is how I feel for A-60 too, but not the Doors version. Og Rooms A-60 was so scary because he made a slight static sound, meaning you'd always have to be alert. It also creeped me out because when you would hide, he would stop attacking, almost as if he's trying to make you seem like you're hearing things or the buzzing of the lights.
im playing the rooms right now and i needed the sound effects (in the rooms) for any clues on how to avoid the entities and it helped out a lot, thanks for making this video
something ive liked about this game for a long time is its use on sound design. its surprisingly REALLY good for a roblox game, gives me chills everytimr man
Dread ambience and Dread repent aren't for the upcoming entity, they're sounds for the crucifix. So unless they're used for both those two sounds are for the crucifix, not the Dread entity we recently discovered. Dread ambience: *The longer wood crumbling noise that plays during the effects of the crucifix.* Dread repent: *The screaming like noise that plays when using the crucifix as well as the noise I mentioned before.*
0:05 Oh yes my favorite thing ever heard ta Achievement Get plays! 1:17 2nd one my favorite thing ever heard ta Crucifix Fail plays! 1:52 3rd one my favorite thing ever heard ta Gate Open plays!
I think i found a pattern on doors monsters: Easier monster=scary jumpscare Harder monster=trash jumpscare Like: figure is hard and it has a trash jumpscare And: rush is easy to evade but it has a good jumpscare
BTW About the Seek V2, That wasn't actually a new version of the "Here I Come" Music, According to the wiki: It say's that it was the unused music for seek's chase But it Could be a concept. Who knows! Oh and the unused seek music name was "Seek Moving" This was named before The new seek music came. And the old seek design was probably terrifying than the new one we have.
I just realized eyes and halt kinda originate from the same audio because if you listen from "Eyes Whisper" it sounds like halt and eyes if you listen closely.
You forget about the key shine sound, the key pick up sound effect, key or lockpick sound effect when opening a lock door, spinning globe, rain sound effect, and the uhh the big drawer thing where the top gives a special item as always I forgot the name about it
You forgot Guiding Light and Curious Light sounds! Their sounds are their theme sounds when it plays after being killed by Doors entities (Guiding light) or being killed by Rooms entities (Curious light).
Lol the seek Roar 😱 7:41 I didnt even know that Dead and Rush Scream 16:08. 5:28 I at Night looking for Water without Waking up anyone 11:01 The lights goest out Everyone and Prepared 12:15 ¿Its me oh you heard Birds? ¿This is the Dread Lore?🐦 14:56 Rush Fakeout 4:57
The cinematic boom ones, rush tease and scream, ambush screams, seek roar, and figure growl 3 ive all never heard, the dark room ambience is too low pitched, also rooms ambience is freaky and dupe sounds like a tiger
you know the sfx when you enter the rooms i swear i can hear the rooms door opening over and over again in the sound especially if u have headphones on. Anybody else hear that? if yes then i think it might be a reference to opening all of the 1000 doors to reach A-1000 (the sfx is at 4:30)
here's a GDrive for all the SFX found in this video, in case you want to download them:
drive.google.com/drive/folders/1RpYKjbSDCZi6DIqMtJacHhjGz3dnYBF8?usp=sharing
i'll maybe add an extra category for all the sound effects i've missed + you can reply to this comment if you want me to add specific SFX
update 1 - added Items and Rooms folders in order to keep things more organized, added Flashlight/Lighter SFX and Rooms door opening SFX (and Crucifix + extra noises for Entities)
@@PietroOEpico8257 wdym? theres an mp3 for seekv2 in the gdrive
@@masterfulmanolelso, is seek V2 official?, like it’s sounds like it was made with “cave” tipe instruments or something, and why almost no one speaks about it?
@@catrack173 i'm not sure, on the wiki its said to be an older version of the seek chase theme, but its IMO better than the current chase theme so maybe itll be used an upcoming update
@@masterfulmanole oh man i recorded a man opening the door from the rooms and i see you put the sound
@@masterfulmanole i cant go in it
Ambush Warning is so chilling, it gives the same feeling as a tornado siren. Something with the strength that you can't even compare with is approaching you rapidly.
exactly. that’s why he is my favorite
@channimationsame
The warning was always so odd and kinda cool to me, yet scary. The way you can hear it’s scream fading in rapidly and what sounds like bookshelves or clutter falling over from it passing by so quickly. Ambush was always my favorite just because it was one of the entities that actually scared me.
@OmegaMaschennar i think ambush sounds like a really loud vacuum cleaner
Ambush’s hint sound is a nightmare. Imagine hearing distance noises then it turns out to be a green monster with the speed of light that runs over you if you don’t hide.
15:42 would get me so scared if it was real. It reminds me of a growing sound of like a low quality recording of a tornado passing though and it grows overwhelmingly loud without actually seeming to get louder. Like a shepards tone in a way.
Yeah i agree
Fun fact: This sound plays during Ambush's arrival sound. It also plays when he is "ambushing", although very quietly due to how loud Ambush is.
@@se-os6xt NO WAY I DIDNT KNOW
0:25 the clandle death sfx sounds like the start of the gliding light theme.
That's what it is, guiding light also is the thing that powers the candle.
21:06 I find A-120’s sound a lot creepier than the other entities. He’s not just loud and going "RAAAAH", he’s just emitting some static noise. Him being much more silent than the others makes him more eerie in my opinion. And it adds a lot with how unsettlingly dark The Rooms gets after door 100.
11:43 Also, this is absolutely PTSD!
This is how I feel for A-60 too, but not the Doors version. Og Rooms A-60 was so scary because he made a slight static sound, meaning you'd always have to be alert. It also creeped me out because when you would hide, he would stop attacking, almost as if he's trying to make you seem like you're hearing things or the buzzing of the lights.
It’s cool how most of the game’s ambience has echoes in it, referencing the long hotel you’re going through
18:33 imagine hearing this when your the only one in your classroom.
Even if A-120 follows you,he can despawn if he hits something like a chair or table.Yeah, it would be terrible hear these sort of sounds alone 💀
Thank you so much! This is the best DOORS sfx collection i've ever found
A-90 jumpscare is kinda funny, I mean, he literally screams AAAAAAAAAAHHHHHHH
It's actually "NOOOOOOOOOOO"
@@Furyman325 didn’t know A-90 was crazy dave
@@afshanzeeshan7488 it's actually the sound from him. It's just distorted
It NOOOOOOOOOOOOOOOOO!!
@A-90 from Rooms even a-90 himself got it wrong.. it's the death scream from pvz look it up
im playing the rooms right now and i needed the sound effects (in the rooms) for any clues on how to avoid the entities and it helped out a lot, thanks for making this video
Little late but there's no hide in the rooms and you can just stay in the locker the whole time for A-120
@@Shadowboy5009 one year late
Timestamps
Please Enjoy This Took Me Hours
1. General Sound Effects
Achievement Get: 0:05
Bed Hide: 0:10
Boost Decrease: 0:13
Boost Increase: 0:14
Bulb Shatter: 0:15
Bulb Flicker: 0:18
Bulb Overcharge (Zap): 0:20
Candle Equip: 0:22
Candle Death: 0:25
Courtyard Door Open 0:27
Courtyard Entrance: 0:30
Crucifix In Action: 1:02
Crucifix Fail: 1:17
Death: 1:30
Door Open: 1:42
Drawer Open: 1:43
Drawer Close: 1:44
Electrical Key Grab: 1:45
Lobby Bell: 1:47
Gold Increase: 1:49
Gold Decrease: 1:50
Gate Open: 1:52
Heartbeat: 2:01
Kill: 2:11
Knob Increase: 2:12
Knob Decrease: 2:13
Revive Increase: 2:15
Revive Decrease: 2:17
Rolltop Open: 2:19
Rolltop Close: 2:20
Shakelight: 2:21
Skeleton Key: 2:23
Vitamins: 2:28
Wardrobe Open: 2:30
Wardrobe Close: 2:31
2. Ambience
Dark Room Ambience: 2:38
Cinematic Boom: 2:48
Cinematic Distant Hit Sound: 2:52
Rooms Ambience (Original): 2:58
Rooms Ambience: 3:01
The Courtyard: 3:38
The Garden: 4:11
The Hotel: 4:22
The Rooms: 4:31
3. Entities (DOORS)
Rush Tease: 4:46
Rush Fakeout #1: 4:56
Rush Fakeout #2: 5:04
Rush Jumpscare (Normal): 5:10
Rush Jumpscare (Distorted): 5:14
Rush Static: 5:18
Rush Kill: 5:23
Rush Repent: 5:25
Rush Scream: 5:29
Rush Distant Sound: 5:37
Rush Proximity Sound: 6:19
Ambush Warning: 6:33
Ambush Proximity Sound: 6:42
Ambush Kill: 6:50
Ambush Distant Noise: 6:51
Ambush Jumpscare #1: 7:01
Ambush Jumpscare #2: 7:09
Ambush Scream #1: 7:10
Ambush Scream #2: 7:15
Seek Ambience (Old): 7:25
Eye Splat: 7:38
Seek Jumpscare: 7:40
Seek Roar: 7:42
Seek Screech: 7:47
Seek Repent: 7:49
Seek Footsteps (Close): 7:50
Seek Footsteps (Far): 7:55
Seek Kill: 7:59
Seek Knock: 8:01
Seek Distant Sound: 8:04
Seek V2: 8:11
Library Intro: 10:17
Library Escape: 10:32
Figure Break #1: 11:01
Figure Break #2: 11:04
Figure Break #3: 11:06
Figure Glass Break: 11:10
Figure Growl #1: 11:13
Figure Growl #2: 11:18
Figure Growl #3: 11:21
Figure Footstep #1: 11:26
Figure Footstep #2: 11:27
Metal Break: 11:30
Shelf Sound: 11:36
Heartbeat Start: 11:44
Heartbeat Hit: 12:03
Heartbeat Messup: 12:06
Screech Ambience: 12:15
Screech Caught: 12:19
Screech Attack: 12:21
Halt Burst: 12:24
Halt Whisper: 12:27
Eyes Whisper: 12:30
Eyes Whisper (Up Close): 12:39
Dupe Growl: 12:48
Dupe Jumpscare: 12:50
Ear Ringing: 12:54
Hide Whispers: 12:57
Hide Jumpscare: 13:15
Timothy Jumpscare: 13:38
Snare Trap: 13:47
Void Jumpscare: 13:49
Glitch Jumpscare: 13:53
Dread Fakeout: 13:56
Dread Kill: 14:10
Dread Distant Sound: 14:11
Dread Proximity Sound: 14:57
Dread Ambience: 15:43
Dread Repent: 16:05
Dread Scream: 16:08
4. Entities (ROOMS)
A-60 Fakeout: 16:21
A-60 Rumble: 16:28
A-60 Distant Sound: 16:53
A-60 Proximity Sound: 18:02
A-60 Scream: 18:11
A-60 Kill: 18:18
A-90 Fakeout: 18:19
A-90 Warning: 18:21
A-90 Jumpscare: 18:25
A-120 Ambience: 18:29
A-120 Distant Sound: 19:53
A-120 Proximity Sound: 21:07
A-120 Repent: 21:19
A-120 Scream: 21:23
A-120 Kill: 21:30
End
oh my God thank you
@@imvldmYw
Hero
@@YourOrdinaryYT nah
@@Ulaanbasaar yes
All sound timestamps! I did the hard work so you don’t have to.
Achievement Get - 0:05
Bed Hide - 0:11
Boost Decrease - 0:13
Boost Increase - 0:14
Bulb Shatter - 0:15
Bulb Flicker - 0:19
Bulb Overcharge (zap) - 0:21
Candle Equip - 0:22
Candle Death - 0:25
Courtyard Door Open - 0:27
Courtyard Entrance - 0:29
Crucifix in Action - 1:03
Crucifix Fail - 1:17
Death - 1:30
Door Open - 1:42
Drawer Open - 1:43
Drawer Close - 1:44
Electrical Key Grab - 1:45
Lobby Bell - 1:46
Gold Increase - 1:49
Gold Decrease - 1:50
Gate Open - 1:52
Heartbeat - 2:01
Kill (Closet Figure) - 2:10
Knob Increase - 2:12
Knob Decrease - 2:13
Revive Increase - 2:14
Revive Decrease - 2:16
Rolltop Open - 2:18
Rolltop Close - 2:19
Shakelight - 2:21
Skeleton Key - 2:23
Vitamins - 2:28
Wardrobe Open - 2:29
keep going!
I will soon
Hey, I already made an all Timestamps, but go ahead, I’ll let you do yours
@@YourOrdinaryYT Ik, but it's fun
@@Sup-nerds-q4vikr
1:48 until I discovered Doors I never knew that the sound of collecting coins was a generic sound and not a sound exclusively created for Pou lmao
Just realized it sounds like Pou
puro pfp spotted
@@Veldigoob
not really Puro, Kházz is just similar, but not the same
@@Dhyotteh oh k
7:11 bro i got goosebumps
You are an absolute lifesaver. Seriously thank you for putting this together.
The a-120 scream at 21:23 is terrifying
something ive liked about this game for a long time is its use on sound design. its surprisingly REALLY good for a roblox game, gives me chills everytimr man
i love the detail of when ambush spawns, you can hear him break some stuff like bookshelfs along the way
IM VACUUMING HERE
7:10 now that beat is FIRE 🗣🗣🔥🔥
Man the ambush warning always gives me goosebumps and a deep fear sensation it remembers me the first time i heard of it i was about to leave the game
A-90*
@@FluNinjaYTno i think he actually meant the ambush warning at
6:32
You are a legend for doing this man.
05:28 Wow Rush screaming.
Dread ambience and Dread repent aren't for the upcoming entity, they're sounds for the crucifix. So unless they're used for both those two sounds are for the crucifix, not the Dread entity we recently discovered.
Dread ambience: *The longer wood crumbling noise that plays during the effects of the crucifix.*
Dread repent: *The screaming like noise that plays when using the crucifix as well as the noise I mentioned before.*
No
@@ZphyZphyer I see you everywhere
Can you explain what repent is in doors?
@@Ulaanbasaar the repent is the screaming sound that plays during use of the crucifix.
Timestamp: 15:41
i always thought i had schizophrenia because i was hearing rush, now i realised its an actual tease sound effect
Achievement get 0:05
Bed hide 0:10
Boost decrease 0:13
Boost increase 0:14
Bulb shatter 0:15
Bulb flicker 0:18
Bulb overcharge (zap) 0:20
Candle equip 0:22
Candle death 0:25
Courtyard door open 0:27
Courtyard entrance 0:29
Crucifix in action 1:02
Crucifix fail 1:17
Death 1:29
Door open 1:41
Drawer open 1:43
Drawer close 1:44
Electrical key grab 1:45
Lobby bell 1:46
Gold increase 1:49
Gold decrease 1:50
Gate open 1:52
Heartbeat 2:01
Kill 2:10
Knob increase 2:12
I’m not trying to be rude but I had already did this
That My sound 16:09
Cool
For those who are looking for the rooms entity sounds:
A-60: 16:20
A-90: 18:19
A-120: 18:28
Thanks
how do i download these!
@@_toshiya look at the pinned comment
@@a_thiing thank you
it's a-200.
I absolutely despise the 2nd Rush fakeout sound. It's short but always manages to catch me off guard and jumpscare me
THANKS SO MUCH
Who remembers how scary Doors was in its first release 😢
Me
bro door 100 is the easiest how is that scary ur like a kid 💀
I remember when candle and crucifix came out and it’s already a year old I feel, well, old 😕
@@CroopasOfficialUA-camStudiobuddy stop acting cool like bro hes right you would have no idea what is coming for ya
@@CroopasOfficialUA-camStudio youre probably younger than him and thats an insult
0:05 Oh yes my favorite thing ever heard ta Achievement Get plays!
1:17 2nd one my favorite thing ever heard ta Crucifix Fail plays!
1:52 3rd one my favorite thing ever heard ta Gate Open plays!
2:09 I WAS SEARCHING FOR THIS TOO MUCH THANK YOUUUUUUUUUUUU TYSM FOR THIS ALL!!!
2:38 i love the dark room ambience, it’s just so… idk i like it
Me too it's the update 6
5:28 when i ate the microphone
Lol
5:36 when you unate the microphone
7:42, Wonderful seek roar sound effect!
The heartbeat minigame start makes me shiver
6:10: my stomach about to make the biggest gurgle anyone has ever heard while in a quiet room
LMAO
I think i found a pattern on doors monsters:
Easier monster=scary jumpscare
Harder monster=trash jumpscare
Like: figure is hard and it has a trash jumpscare
And: rush is easy to evade but it has a good jumpscare
Who knew a Roblox game would have very good sound design
4:11 The Garden, I think it's the sound effects of getting the green Ferb
Dread sounds so ominous in the distance, yet ... Oddly peaceful up close? Reminds me of a wind with bird chirping....
1:18 when you try to avoid the belt from your dad
Rushes scream is terrifying. Only if you could hear it better normally throughout the game
BTW About the Seek V2, That wasn't actually a new version of the "Here I Come" Music, According to the wiki: It say's that it was the unused music for seek's chase But it Could be a concept. Who knows!
Oh and the unused seek music name was "Seek Moving" This was named before The new seek music came. And the old seek design was probably terrifying than the new one we have.
I love how Rush Scream just sounds like a guy screaming up-close to a really low-quality mic 💀
4:11 this plays in rooms & doors
5:01 i did not know this existed
Achievement get 0:06
Bed hide 0:11
Boost decrease 0:13
Boost increase 0:14
Bulb shatter 0:15
Bulb flicker 0:19
Bulb overcharge (zap) 0:21
Candle equip 0:22
Candle death 0:25
Courtyard door open 0:27
Courtyard entrance 0:29
Crucifix in action 1:03
Crucifix fail 1:17
Death 1:30
Door open 1:42
Drawer open 1:43
Drawer close 1:44
Electrical key grab 1:45
Lobby bell 1:46
Gold increase 1:49
Gold decrease 1:50
Gate open 1:52
Heartbeat 2:01
Kill 2:10
Knob increase 2:12
Knob decrease 2:13
Revive increase 2:15
Revive decrease 2:16
Rolltop open 2:19
Rolltop close 2:19
Shakelight 2:21
Skeleton key 2:23
Vitamins 2:28
Wardrobe open 2:30
Wardrobe close 2:31
2.Ambience 2:34
Dark room ambience 2:38
Cinematic boom 2:47
Cinematic distant hit sound 2:52
Rooms ambience (original) 2:58
Rooms ambience 3:01
The courtyard 3:38
The garden 4:11
The hotel 4:22
The rooms 4:31
3.entities (doors) 4:40
Rush tease 4:46
Rush fakeout 4:58
Rush fakeout2 5:04
Rush jumpscare (normal) 5:10
Rush jumpscare (distorted) 5:13
Rush static 5:18
Rush kill 5:23
Rush repent 5:25
Rush scream 5:28
Rush distant sound 5:37
Rush proximity sound 6:19
Ambush warning 6:32
Ambush proximity sound 6:42
Ambush kill 6:50
Ambush distant noise 6:51
Ambush jumpscare 7:01
Ambush jumpscare2 7:09
Ambush scream 7:10
Ambush scream2 7:14
Seek ambience (old) 7:25
Eye splat 7:38
Seek jumpscare 7:40
Seek roar 7:42
Seek screech 7:46
Seek repent 7:49
Seek footsteps (close) 7:50
Seek footsteps (distant) 7:55
Seek kill 7:59
Seek knock 8:01
Seek distant sound 8:04
Seek v2 8:11
Library intro 10:18
Library escape 10:32
Figure break 11:02
Figure break2 11:03
Figure break3 11:06
Figure glass break 11:10
Figure growl 11:12
Figure growl2 11:18
Figure growl3 11:21
Figure footstep 11:25
Figure footstep2 11:27
Metal break 11:28
Shelf sound 11:35
Heartbeat start 11:44
Heartbeat hit 12:03
Heartbeat fail 12:06
Screech ambience 12:15
Screech caught 12:19
Screech attack 12:21
Halt burst 12:24
Halt whisper 12:27
Eyes whisper 12:30
Eyes whisper (up close) 12:39
Dupe growl 12:47
Dupe jumpscare 12:50
Ear ringing 12:54
Hide whisper 12:57
Hide jumpscare 13:15
Timothy jumpscare 13:38
Snare trap 13:47
Void jumpscare 13:49
Glitch jumpscare 13:53
Dread fakeout 13:55
Dread kill 14:09
Dread distant sound 14:10
Dread proximity sound 14:56
Dread ambience 15:43
Dread repent 16:05
Dread scream 16:08
4.entities (rooms) 16:17
A-60 fakeout 16:21
A-60 rumble 16:27
A-60 distant sound 16:53
A-60 proximity sound 18:02
A-60 scream 18:11
A-60 kill 18:18
A-90 fakeout 18:20
A-90 warning 18:21
A-90 jumpscare 18:25
A-120 ambience 18:29
A-120 distant sound 19:53
A-120 proximity sound 21:07
A-120 repent 21:19
A-120 scream 21:23
A-120 kill 21:30
4:22 I never heard this when I joined in
Ermn
I do
Seek chase V2 was used for floor 2, but with some modifications
Never heard of them sometimes, thanks
5:31
I Never Knew Rush Had A Scream Sound, I Thought Only Ambush, Screech And Seek Had A Scream Sound
The sound only play if crucifix rush
Thank you so much!
Your the first guy to ever upload the here i come v2:D
8:12 I think that might be the Floor 2 theme for Seek.
it would be cool
just the lead instruments needs to be changed
it sounds like a fork on a chalkboard
dang man the intro bleeds my ears
Yooo, i trought that too!
Those instruments should probably be changed, it doesn't sound as good as the original music
And yet, here it is! You really gussed it right lol
I think the fakeouts are just the entities failing to spawn
They’re also just ambient noises, so even if you don’t walk into a new room to cause rush to spawn you can still hear it at times
It's not, the fakeouts are just ambience noises
Anyways that's a good theory tbh
12:06 Me Everytime 🤦🏾♂️
its easy
@@PuffleTheWaffle Tots
6:26 Bro got blitz bef the hunt update fr
I finally found A-120 sound at the end
I just realized eyes and halt kinda originate from the same audio because if you listen from "Eyes Whisper" it sounds like halt and eyes if you listen closely.
You forget about the key shine sound, the key pick up sound effect, key or lockpick sound effect when opening a lock door, spinning globe, rain sound effect, and the uhh the big drawer thing where the top gives a special item as always I forgot the name about it
He did the rolltop open he didn't forget that one
8:10 Seek v2 got me 😭❤❤
i am only timestamping this because i need it so i dont have to wait or skip it and miss it so please dont hate on me, dont reply idc do whatevs
Achievement Get: 0:05
Bed Hide: 0:10
Boost Decrease: 0:13
Boost Increase: 0:14
Bulb Shatter: 0:15
Bulb Flicker: 0:18
Bulb Overcharge (Zap): 0:20
Candle Equip: 0:22
Candle Death: 0:25
Courtyard Door Open 0:27
Courtyard Entrance: 0:30
Crucifix In Action: 1:02
Crucifix Fail: 1:17
Death: 1:30
Door Open: 1:42
Drawer Open: 1:43
Drawer Close: 1:44
Electrical Key Grab: 1:45
Lobby Bell: 1:47
Gold Increase: 1:49
Gold Decrease: 1:50
Gate Open: 1:52
Heartbeat: 2:01
Kill: 2:11
Knob Increase: 2:12
Knob Decrease: 2:13
Revive Increase: 2:15
Revive Decrease: 2:17
Rolltop Open: 2:19
Rolltop Close: 2:20
Shakelight: 2:21
Skeleton Key: 2:23
Vitamins: 2:28
Wardrobe Open: 2:30
Wardrobe Close: 2:31
2. Ambience
Dark Room Ambience: 2:38
Cinematic Boom: 2:48
Cinematic Distant Hit Sound: 2:52
Rooms Ambience (Original): 2:58
Rooms Ambience: 3:01
The Courtyard: 3:38
The Garden: 4:11
The Hotel: 4:22
The Rooms: 4:31
3. Entities (DOORS)
Rush Tease: 4:46
Rush Fakeout #1: 4:56
Rush Fakeout #2: 5:04
Rush Jumpscare (Normal): 5:10
Rush Jumpscare (Distorted): 5:14
Rush Static: 5:18
Rush Kill: 5:23
Rush Repent: 5:25
Rush Scream: 5:29
Rush Distant Sound: 5:37
Rush Proximity Sound: 6:19
Ambush Warning: 6:33
Ambush Proximity Sound: 6:42
Ambush Kill: 6:50
Ambush Distant Noise: 6:51
Ambush Jumpscare #1: 7:01
Ambush Jumpscare #2: 7:09
Ambush Scream #1: 7:10
Ambush Scream #2: 7:15
Seek Ambience (Old): 7:25
Eye Splat: 7:38
Seek Jumpscare: 7:40
Seek Roar: 7:42
Seek Screech: 7:47
Seek Repent: 7:49
Seek Footsteps (Close): 7:50
Seek Footsteps (Far): 7:55
Seek Kill: 7:59
Seek Knock: 8:01
Seek Distant Sound: 8:04
Seek V2: 8:11
Library Intro: 10:17
Library Escape: 10:32
Figure Break #1: 11:01
Figure Break #2: 11:04
Figure Break #3: 11:06
Figure Glass Break: 11:10
Figure Growl #1: 11:13
Figure Growl #2: 11:18
Figure Growl #3: 11:21
Figure Footstep #1: 11:26
Figure Footstep #2: 11:27
Metal Break: 11:30
Shelf Sound: 11:36
Heartbeat Start: 11:44
Heartbeat Hit: 12:03
Heartbeat Messup: 12:06
Screech Ambience: 12:15
Screech Caught: 12:19
Screech Attack: 12:21
Halt Burst: 12:24
Halt Whisper: 12:27
Eyes Whisper: 12:30
Eyes Whisper (Up Close): 12:39
Dupe Growl: 12:48
Dupe Jumpscare: 12:50
Ear Ringing: 12:54
Hide Whispers: 12:57
Hide Jumpscare: 13:15
Timothy Jumpscare: 13:38
Snare Trap: 13:47
Void Jumpscare: 13:49
Glitch Jumpscare: 13:53
Dread Fakeout: 13:56
Dread Kill: 14:10
Dread Distant Sound: 14:11
Dread Proximity Sound: 14:57
Dread Ambience: 15:43
Dread Repent: 16:05
Dread Scream: 16:08
4. Entities (ROOMS)
A-60 Fakeout: 16:21
A-60 Rumble: 16:28
A-60 Distant Sound: 16:53
A-60 Proximity Sound: 18:02
A-60 Scream: 18:11
A-60 Kill: 18:18
A-90 Fakeout: 18:19
A-90 Warning: 18:21
A-90 Jumpscare: 18:25
A-120 Ambience: 18:29
A-120 Distant Sound: 19:53
A-120 Proximity Sound: 21:07
A-120 Repent: 21:19
A-120 Scream: 21:23
A-120 Kill: 21:30
Bro in the rooms theres ambience sounds that literally are a-60, i get so scared and suddenly the noise stops
06:32 watch out Ambush.
Without the other sounds, the Heartbeat Start is really cool sounding.
thank you Masterful Manole for this Masterful content
Np😎😎😎
18:27 A-120 Sounds
19:51 Better version of A-120
You forgot Guiding Light and Curious Light sounds! Their sounds are their theme sounds when it plays after being killed by Doors entities (Guiding light) or being killed by Rooms entities (Curious light).
7:10 imagine hearing this in a horror game or movie and at night
Seek Theme V2: 8:11 incase you wanna listen to it, it bangs tbh
Such a banger fr
Bruh i can't find it anywhere
Lol the seek Roar 😱 7:41
I didnt even know that Dead and Rush Scream 16:08. 5:28
I at Night looking for Water without Waking up anyone 11:01
The lights goest out Everyone and Prepared 12:15
¿Its me oh you heard Birds? ¿This is the Dread Lore?🐦 14:56
Rush Fakeout 4:57
very high effort underrated
1:46 the lobby bell sound is actually called dread in doors files
Seek V2 is fire🔥🔥🔥
Hello A-60
when we needed him most.. he didnt return
THERE’S NO WAY THE ROOMS AMBIENCE IS THE NEW RICK ROLLD
my fav room 100 gate sound
7:15 old ambush sounds
06:32 always just gives me chills 😭
04:58 i hate these passionately
18:11 you can crucifix them?
Something about rooms ambience is absolutely terrifying. Could only be me. I started going crazy on my journey to a-1000
4:58
edit: I commented this to listen to beautiful rush fakeouts again and again, why would someone like this?
7:55 NOT BAD the sound :0
1:02
Crucifix in action
1:17
Crucifix fail
for those who are looking for the seek V2 here it is 8:11
8:11 now used in the seek chase for floor 2
No its different
The cinematic boom ones, rush tease and scream, ambush screams, seek roar, and figure growl 3 ive all never heard, the dark room ambience is too low pitched, also rooms ambience is freaky and dupe sounds like a tiger
there were many sounds i didnt know and now i know them!
The dark room ambience is kinda different nowadays
Jeez Rush, calm down. *calm soundtrack starts playing*
You forgot the vent open
4:20 I’ve heard this before but I thought it was the character walking
8:11 This is actually the older music for seek’s chase
Seek V2 is my fav sound effect at this part 8:11
21:23 hole on is actually my screaming?!
you know the sfx when you enter the rooms i swear i can hear the rooms door opening over and over again in the sound especially if u have headphones on. Anybody else hear that? if yes then i think it might be a reference to opening all of the 1000 doors to reach A-1000 (the sfx is at 4:30)
Yes, there is an ambiance noise that sounds like a door being opened.
@MonochromeDragon1 oh thank god its not just me
@@jigglefox Yeah lol, I noticed that noise too, but it's a little hard to pick up on.
Music to my ears.
And Now dread added as a cool little easter egg
8:11 unused version of floor 2 chase (notice that they are VERY similar)
5:27 dreads jumpscare i think.
1:58 i heard this part in people playground