Particle System & Glow in Godot 4
Вставка
- Опубліковано 31 лип 2024
- Flame/Fire effect, Explosion/Muzzle flash effect, snowfall and AOE/spell effect using the particle system in Godot 4, also shown the implementation of Glow from World Environment.
- Asset Used -
Retro Pixel FX (free) - bdragon1727.itch.io/super-pac...
- Timestamps -
0:00 Preview
0:15 Fire/Flame effect
2:36 Glow
3:40 Snowfall
5:12 Explosion/Muzzle Flash effect
6:51 Spell Effects using texture
- Discord -
/ discord
- Music Used -
- Chris Mazuera x tender spring - Abundance
- Provided by Lofi Records
- Watch: • Chris Mazuera x Tender...
- Download/Stream: fanlink.to/Perspective-EP - Навчання та стиль
To this day, still the best particle tutorial on youtube
you video was very helpful, many thx to you!
exactly what i needed, right when i needed it. great content
I really like your videos, they are super helpful. Thank you!
This is awesome, thank you so much!
Great video. Subscribed. Thank you!
Also, great music. Perfectly suits the mood for me.
Thank you dude, you're great.
thanks man, great video
Awesome tutorial thanks!
Amazing! was just looking for a tutorial on this. Thank you so much!
Amazing stuff.
Good vid. Thanks much!
Exactly the effects i wanted
Great tutorial.
Saving this
Amazing tutorial!!! Water to jump in and swim and dive and splash effects would be great ;)
brilliant
thank you
well done, thank you and good karma to you
nice
wow! your tutorials are the best! 🎉 if you have time, can you make a tutorial using shaders to make ground reflections? as if you're walking on flooded streets reflecting what's above it.
noice
good
where in the work flow would you apply damage to a particle effect, once you have the particle systemf for the AOE spell at the end, gow do we apply damage to each animated texture of lightning strikes. ive been using collision shapes for attacks and the more traditional shooting style spells, so am lost when trying to work out how to apply damage via particles
The glow effects the whole screen.... so when I import the glow effect scene as a node in another scene it brightens the whole screen instead of just the one node.
if I understand correctly, you need to higher the "HDR Threshold" in the world environement node, and then when you select the color of the object you want to glow, make sure the values in the "RAW" tab are above the threshold, and the other objects you do not want to glow are below the threshold
problem is that glow effect will be applied to everything in the scene
bro i love your content, im working in a game and implement your fire system to my project, but the world environment is affecting all objects in my scene, even when i create a specific object and instantiate in the main scene, do you have an idea why this happen?
in the WorldEnvironment node, you can set Canvas Max Layer, (lets say -1) if you put these particle emitters inside CanvasLayer node and set layer to -1 then the effects will be applied to the particle system only
Thank you for the help ✌
why your video can not be saved?