wow....i am developing a game in Gdevelop and i was wondering that my game should have such stuffs and you posted a video that helped a lot...thanks wishforge games and team
Awesome tutorial. Last event, change the jump speed to the original value when "NOT IN COLLISION WITH TRAMPOLINI" - it will work better, making the jump speed the original value right after the plasyer leaves the trampolini.
I suggest to change that reducing speed of animation: "If players is on floor > change jump speed to (jump speed ), because if you have multiple platforms in game, you need add this for each platform, but using it "on floor" this will fix that problem.
@@ittaloornilo Thank you, i really appreciate it :) nothing complicated here, but one of those things that's not super easy to find in 5 minutes on google :D
Another clear and concise tutorial. Thanks for taking the time to make it. I am about to start developing 2 new simple games for a client (I run a small agency) and am currently evaluating both GDevelop and Construct 3 - I need make a platform game and an isometric game. What are the key benefits of GDevelop over Construct in your opinion? It feels like GDevelop is just a clone/copy of Construct and released as open source - or am I missing something?
I've used both engines and yes they do look very similar, as far as i know GDevelop was the first, but that a side i prefer GDevelop because it's easier to use and understand, it has cleaner interface, don't forget it's free, it also has a good community support and regular releases. So far i was able to bring to life everything that's on my mind just because events and behaviors make total sense in GDevelop and so if you don't know how to do something, you just find out very quickly the way
I am new to GDevelop and the tutorial was very helpful, but I found some bugs after implementing the events. I have noticed that you can walk above the trampoline without triggering the events, and if you hold the jump key and the moving key while in the air, the player's jump speed will not change as long as you hold those keys. I have tried adding points and changing the player's hitbox, but that did not work. I am wondering if there is a way to fix those bugs.
Hey! great tutorials. what about making a player move faster when collission with gems. and it only has to move faster 1.5sec in time, how do you do that? the first part works but reducing the speed again to normal doesn't. any ideas?
What about an animation between animations. My character, for example runs left fast. But if i press right during, i want her to squat with some dust, then run the opposite direction. Ive got the animation files but setting it up is a whole different sport, can you advise
Yes that is a good suggestion for a tutorial, i will definitely make it, but as far is i can imagine you need to check whether player is still moving and you are pressing the opposite key, then you play that animation and wait to play any other animation until that "sliding" animation has finished
@@cltr_shft its a struggle man, of the complicated stuff ive managed to do, this one is a killer. i even tried the IF facing Direcection & moving, opposiite button, ect the whole thing backfires. i need your brains lol
wow....i am developing a game in Gdevelop and i was wondering that my game should have such stuffs and you posted a video that helped a lot...thanks wishforge games and team
Thanks for watching :) glad i was able to help
Awesome tutorial.
Last event, change the jump speed to the original value when "NOT IN COLLISION WITH TRAMPOLINI" - it will work better, making the jump speed the original value right after the plasyer leaves the trampolini.
I suggest to change that reducing speed of animation: "If players is on floor > change jump speed to (jump speed ), because if you have multiple platforms in game, you need add this for each platform, but using it "on floor" this will fix that problem.
I'm ashamed that I missed the last video, gonna check both now. (Pretty sure I'll love both tho, as I always do)
Ahah thanks man! All the videos are always there :) ready to be watched
@@cltr_shft Just as I thought, the tutorial was amazing. Also, I just can't stop falling in love by your artstyle.
@@ittaloornilo Thank you, i really appreciate it :) nothing complicated here, but one of those things that's not super easy to find in 5 minutes on google :D
You deserve to reach the top. Go on, champ❤️❤️❤️
Thank you very much :)trying :D
I know its 3 years later but this greatly assisted me.
This actually worked. Thanks a lot.
Amazing tutorials, helps me a load!
Thanks a lot :D glad i could help
Very useful tutorial, thank you for creating and sharing!
Awesome tutorial!
Thank you. Im working on a platformer stay tuned if you wan't
thank you mr. robocop !
great tutorial it works
Thanks for the awesome tutorials! Could you maybe do one about ice physics or left/right moving platforms?
i think i can help you with that:
If (player) is on floor:
if touching (ice floor) > set deceleration to (a smaller amount of deceleration)
Maravilhoso!!!Como todos os outros!!
Thank you :)
THANKS!!!! NEW SUB
thanks :>
thanks for watching :)
Amazing as always. Can you please make a tutorial on making a dash move for platformers? That'd be great.
Also huge thanks for making these tutorials.
Thanks for watching, and thank you for the suggestion, i will look into it
Nice Intro Ur Previous One Is Ok But My Parent Thinks Im Summoning An Ancient God Or Something lol
Ahahah :D thanks
Another clear and concise tutorial. Thanks for taking the time to make it. I am about to start developing 2 new simple games for a client (I run a small agency) and am currently evaluating both GDevelop and Construct 3 - I need make a platform game and an isometric game. What are the key benefits of GDevelop over Construct in your opinion? It feels like GDevelop is just a clone/copy of Construct and released as open source - or am I missing something?
I've used both engines and yes they do look very similar, as far as i know GDevelop was the first, but that a side i prefer GDevelop because it's easier to use and understand, it has cleaner interface, don't forget it's free, it also has a good community support and regular releases. So far i was able to bring to life everything that's on my mind just because events and behaviors make total sense in GDevelop and so if you don't know how to do something, you just find out very quickly the way
Thank you so much ❤
Thanks for watching :)
Nice Vid.. Can you make a tutorial about crafting and inventory system?
Thank for suggestion, i was thinking about it, will definitely make one, but it will take some time
Its cool. Whats your pc spec
Nothing special: AMD Ryzen 3 3200G, 8GB RAM, NVIDIA GeForce GTX 1650
I am new to GDevelop and the tutorial was very helpful, but I found some bugs after implementing the events. I have noticed that you can walk above the trampoline without triggering the events, and if you hold the jump key and the moving key while in the air, the player's jump speed will not change as long as you hold those keys. I have tried adding points and changing the player's hitbox, but that did not work. I am wondering if there is a way to fix those bugs.
Amazing
thanks
Hey! great tutorials. what about making a player move faster when collission with gems. and it only has to move faster 1.5sec in time, how do you do that? the first part works but reducing the speed again to normal doesn't. any ideas?
what software do you use? try set up a timer ? :)
Hey man could you do a tutorial on cutscenes?
Great idea, i will add it to my pipeline
@@cltr_shft wow thanks, hope you get more subscribers in the future
Tutorial request : How to add a turning animation while flipping the platformer character. Example: Hollow knight's knight
Thanks for suggestion, will look into it
Hi! Do you want create a tutorial about multiplayer?
Super tutoriel continuez mille fois bravos !!
Thanks you :)
My mans teaching stuff though he's in a business meeting.
can you do a video for transitions between scenes?
Yes, that's a good idea , thanks for suggestion :)
Tu enlace de invitación a Discord no funciona. Tienes que crear enlaces de invitación a tu cuenta en Discord que no tengan fecha de caducidad. Salu2
Nice
thanks :)
i just asked for this lol
Hello friend, sorry, I have a problem in the collision points, how can I solve it?
I would appreciate the solution very much
What about an animation between animations. My character, for example runs left fast. But if i press right during, i want her to squat with some dust, then run the opposite direction. Ive got the animation files but setting it up is a whole different sport, can you advise
Yes that is a good suggestion for a tutorial, i will definitely make it, but as far is i can imagine you need to check whether player is still moving and you are pressing the opposite key, then you play that animation and wait to play any other animation until that "sliding" animation has finished
@@cltr_shft its a struggle man, of the complicated stuff ive managed to do, this one is a killer. i even tried the IF facing Direcection & moving, opposiite button, ect the whole thing backfires. i need your brains lol
Is it possible to animate sprites on adobe animate and then use it in gdevelop?
Sure you can, as long as you can export image sequence as png from animate, then you can import it in gdevelop
@@cltr_shft thanks🙂
why is it muted?
Not working... can some help out
or the center of screen
Hello sir please admob ad tutorial Provide me.
i will look into it soon :)
my is not working
😿
it doesnt work for me
i dont have at thje begeingimng seen????
It does not work for me :(
bounce pad
i forgot points but still doesnt work
what exactly doesn't work?
WHAT ABOUT THE SOUND!?!
Wenn man sich schon nicht zeigen will dann kann man auch gleich das sinnlose Bild da unten rechts weg lassen einfach nur bescheu..t !!!!