Note: the screen recordings look WAY WORSE than what you see on headset. I avoided talking about “foveated rendering” because I didn’t want to scare the normal humans away, maybe a topic for 2nd channel? 🤔
@@ermiceits a micro oled display with a 4k screen for both eyes. And i heard the pixel density is so good that you basically cant see pixels. And u can make it as huge as a home cinema so ig u cant really compare them...
I've been wondering when this would be possible since Minority report came out :) Guess an airplane might be a good use case. How many readable lines of code / chars per line would you get in a full screen editor/terminal? (My go-to test when i look for big monitors)
The pass through video for me is a blurry mess. I can’t read anything near me and looking at objects in the distance look blurry. That being said, the vision UI is stupidly sharp, so I’m now wondering if my unit could be defective 😢
its worth mentioning the recording from the AVP includes it's foveating rendering, which is why things look blurry. It saves processing power by keeping what you're LOOKING at in high res
From what I understand, there is a way to record full-resolution using the developer tools, but it has to drop frame rate significantly in order to do it.
I used to be a pretty big VR enthusiast (maybe not to your level given all the devices you've owned) and seeing your experience as a developer using this is great. Thank you for investing in this and sharing your experience.
I have a Oculus CV1 (that I haven't used in years), I decided to set away from VR until there was a big jump in resolution. This headset my just be what I was looking for.
Having owned every oculus headset, I think the passthrough on AVP looks great. It's definitely a leap forward. There are a lot of people that think otherwise, and I'm not sure what they were expecting
@@toututu2993 How Einstein said everything is measured from point of view of observer. They compare passthrough from real life, because that is there point of from where they measure it. For us its other headset.
I kinda feel like it should track real world objects to bring into your immersed mode... The keyboard, the mouse, coffee cup or water bottle. Maybe even pen and paper. Being able to shut out the rest of the world while having select objects with you seems like a huge productivity gain. This doesn't seem too dissimilar from the way people facing you can fade into your immersed space, but ideally should have visual segmentation on par with the hand tracking.
Virtually infinite screen real-estate sounds really awesome. If it becomes affordable and can properly integrate with my desktop, it's definitely something I would consider. I have 3 monitors, and it's never enough. I'm considering getting a fourth one, but I don't know where it would fit on my desk lol. Also I'm running out of ports on my laptop to connect all of them.
Depends on your use case, but as a developer getting more vertical pixels is important, so i use 4 or 5 1440p monitors in portrait mode. up to 7200x2560 pixels, but some windows have to span monitors
I wish there was a way to know if/when Apple will allow for multiple Mac windows on the AVP; it's one of the few things holding it back from being superior to the desktop experience.
Theo, what about having one of this for travel? I love my two 27" 4k monitors on my desk, but when I'm traveling I feel so less productive on the MBP 14" screen. Would you rather have a Vision Pro instead of a Monduo or something like those 2 side screens attachable to the Mac?
Travel is definitely a pretty good use case. There you are, on a train, plane, boat, or just in a cafe, and have this huge space for all your apps. There's a chance people may stick their faces through your apps though, without realising.
@t3dotgg everyone talks about having a MacBook, but what about a Mac Studio? Would it work with the Vision Pro? Considering it's very early I wonder if it would also work with it.
I wish there was a feature to expand the virtual monitor horizontally as far as you want, allowing for side-by-side opening of as many windows as needed.
You should throw one of those "crowns" for reading brain signals into the mix, then think of code instead of typing it. And also one of those helmets where you can put 2 cans of water. Stay hydrated!
For this particular reason they can make special macbook version without screen part paired with wired glasses. With passthrough cameras but without m2 chip on board. Something like vision pro. That would be game changed for this kind of task
Th only problems you mentioned were software, which will come in updates to the device. The hardware is solid, the comfort, the text clarity - I'm sold. Saying "should you buy this to code in... absolutely not" seems like an over-reaction. This is the device we've been waiting for and we need to code in it, feed the ecosystem with cash and critique the experience to get the software updates.
I did a year ago with my Quest 2 , cant say it adds that much value over a real setup. Metaverse workspace is pretty much the same . I dont get this Apple VR hype. It worked perfectly fine with my macbook. I also tried Apple , its seriously not the holy grail as people make it out to be.
I think that Apple isn't supporting multiple monitors for the exact reason you talked about in your video. I think that the plan is for users to be able to just... pick windows out of their screen and put them anywhere they want while they're working which is a MUCH better user experience than the multi-monitor shuffle. I do work with my Quest 3 with Immersed and I use 5 monitors. The issue is that when I shut down my head set, it forgets where all of my windows go and I have to reset everything again and that's just not an ideal user experience... I think Apple realizes that and just didn't offer it because it's not a good solution.
The Vision pro keeps getting called a vr headset. but after about 12 videos (5 of which are people outside in them walking around) i realized its an AR headset that can do vr. But its the best AR there is.
I know the iPad to me has always been close but still not a good device for coding. And for me the reason is not hardware but Apple wanting to create and experience that is different then what I can do on my Mac. I wonder if the same will happen here if it is always close but Apple tries to make it be something other than a desktop like computer that I can still do my work on (multiple windows, layered windows, all the tooling to have a site show up at local host, terminal etc)
Why "buy a monitor"? For that price you can buy a few of them! My personal setup involves two ultrawide displays for plenty of screen real estate. The Vision Pro might be more portable, but I make a point of not doing work not at my office setup.
Why does the recording feel so jumpy? My real life eyes don't feel this jumpy at all. In fact it feels like a quick motion blur looking left to right. Here, it looks likes incredibly bumpy.
I find it such a stupid move from Apple to make the outside screen flash white when you’re screen recording. Means all the UA-camrs ever showing themselves with the Vision Pro always have a flashing white screen on their face, rather than a cool-looking natural Vision Pro
It depends what kind of bad your eyes are. The lenses in these devices usually make you focus on a distance of roughly 1m. I have issues with focusing on things closer than 1m so it is great for me. If I use a laptop or phone for a while I get very bad double vision (Binocular diplopia) and this problem disappears with VR. All headsets I tried add so many new problems though that it isn't really a net improvement yet.
I would really like to hear a developer's perspective on how the experience in coding using the Apple Vision Pro compares to using the Bigscreen Beyond. I have an Index, and while I have been able to use it for some development work, mainly making tweaks to objects in Unity, the resolution is not nearly high enough for coding, even when making the window ginormous. Also the weight, its kinda heavy. (side note: I'm not tied to the apple ecosystem, so the comparison would really just be for satisfying my curiosity.)
I think it is funny that all reviews I have seen of the Vision Pro seem to agree that the Personas are absolutely horrible. It takes a company like Apple to hit the uncanny valley with such precision and accuracy.
If can create a system that you can just control using other devices by looking at it ☠️, i think it's pretty easy for them to add multi monitor support. They just did not add it yet.
For coding it looks rather ridiculous to be honest. I only way coding on this makes sense , is for developing and application for it.. so you’d be able to run swift and immediately see the results.. as for coding other things like websites, web apps.. it would be a waste of money. The cost of entry to code on this thing will never get cheaper. $3500+ for the headset, then maybe a good powerful Mac $1500 to $XK .. The point of these devices when I was a kid the 80s was you weren’t gonna need a keyboard.. and this idea of coding in with a helmet on and still need a keyboard near by.. just grounds you back to the couch or a desk. These headsets should be geared towards 3D work, education for mechanical engineers, medical, mining, sure games and other things but.. coding seems to be a complete waste of the technology. You’ve been coding for 15 years, I’ve been coding before the internet was available.. as someone who’s lived through these technological advances.. this is a poor offering to what was promised when I was a kid. At the moment this device is a waste of money.
3.5k $ for an external monitor? I really can't see the value for money for us regular folks, I get that its a new experience, but there is nothing that i can't do on my phone laptop?
This product is such a bummer. Some of the highest quality engineering thrown into a device which has effectively refused to utilize what it's actually good at. Meanwhile, you say you've owned all these other headsets and haven't considered coding on them. Why? Because nobody told you to. But because Apple made a VR headset without a purpose, they've instead told people to do regular monitor work on it. This is going to rot on shelves after people are done making content about it.
I wonder if we end up having VR versions of web apps. we're still at point where a lot of apps doesn't work well on mobile, we still need to build native apps, I can't imagine supporting desktop, mobile, AND VR.
The web is a paradigm for a single window on a single screen. For VR this is a really tough constraint, because in VR you can have a main window with the stuff you are working on and you can put everything around this without compromising what you see in that main window. Popup windows or additional options can be displayed outside that main frame. However, quite some programs have started using sidebars that can be collapsed and opened separately. I think this concept will evolve into a concept where those sidepanels open to the outside of the main frame instead of to the inside.
If using Immersed with a Mac, be sure to mess with (on the Mac side) "Settings" ➝ "Advanced" ➝ "Retina Display Quality". "10" is what you want for reading smaller text, assuming it doesn't hurt latency. "Encode Quality" doesn't seem to be as important for text -- as long as you don't go lower than "Medium" -- though it does help with images. I tried supersampling (using "Quest Games Optimizer"), but it seemed to only improve the UI, I couldn't tell a difference in the virtual screen.
Great solution if your IPD is in the right range (mine is not), and you can handle panel resolution of 1920x1080 (per eye). You can get a few more vertical pixels using Rokid Max (1920x1200). PPD is surprisingly good for these birdbath glasses, very lightweight, but they have to be plugged in at all times, no onboard battery (like AVP).
One thing I can notice just by watching the video is the blur in the virtual screens/windows, which I think you didn't quite address (oh, it's in the pinned comment); so to add to Theo's comments in the video, I'll mention that there's this technique called "foveated rendering", which blurs everywhere except the exact area you're looking at, which is what they're using in the Vision Pro, likely to save processing It's weird to see all the blur because you're not looking at the same points Theo is looking, but from what I've heard it's very comfortable when you're actually using it, the exact point you're looking at is always clear
This style makes so much sense for the product review. I think you’re gonna rake in the views Theo. Good stuff I have been considering the vision pro for Dev and this is insightful
My expectation was dragging a window from the Mac out of the screen and have it floating in space. Instead we got a screen sharing app that supports only a single screen. I am a little disappointed. Even Meta Workspace and the app Immersed can do 3 screens with a Mac and Quest 3 so I would have expected this device to do more. Especially, given that Apple can change MacOS itself it make it an even better experience while all others have to work around their restrictions.
The quest 3 only has 1 app running at a time, Vision Pro technically lets you have unlimited apps open. And all of those apps except for the screen mirroring are computed locally on Vision Pro. So it’s doing a lot more than the Quest 3 is, computationally
Mac -> AVP screen mirroring has a lot lower latency than Immersed. They will eventually support more but they didn’t want to trade off any input latency, they wanted it to feel like a real monitor.
I'm personally excited for where this goes. The one thing I really want to see is the ability to drag Mac windows around in space, not limited by the "virtual monitor". I'm imagining a day when I can put it on, connect to a Mac Studio, and then have a full workspace in whatever room I want to be in. Like remote desktop taken to the next dimension (literally). I could also see one of the most popular product categories for the Vision Pro being a bracket to combine a Magic Trackpad with a keyboard into one connected piece. There have been a few before but they were of limited utility given that most would still be used on a desk. But having a keyboard and trackpad in your lap suddenly becomes *very* important for the Vision Pro, and I could imagine that a lot of these kinds of products are going to show up. Or, perhaps Apple could make a one-piece keyboard/trackpad for the Vision Pro?
The only way I'll ever use a device like this is if it comes in the form factor of actual glasses and can just be switched off and used as normal glasses throughout the day
Hm, I thought I could easily refrain from buying this product but this is the first overview I have seen which has really captured my interest… it makes me excited for the future for sure.
Note: the screen recordings look WAY WORSE than what you see on headset. I avoided talking about “foveated rendering” because I didn’t want to scare the normal humans away, maybe a topic for 2nd channel? 🤔
How does it compare to 27" 5k screen?
@@ermiceits a micro oled display with a 4k screen for both eyes. And i heard the pixel density is so good that you basically cant see pixels. And u can make it as huge as a home cinema so ig u cant really compare them...
if you have to not talk about certain topics to not scare "normal humans" maybe they should be scared away ?
I've been wondering when this would be possible since Minority report came out :)
Guess an airplane might be a good use case.
How many readable lines of code / chars per line would you get in a full screen editor/terminal?
(My go-to test when i look for big monitors)
The pass through video for me is a blurry mess. I can’t read anything near me and looking at objects in the distance look blurry. That being said, the vision UI is stupidly sharp, so I’m now wondering if my unit could be defective 😢
its worth mentioning the recording from the AVP includes it's foveating rendering, which is why things look blurry. It saves processing power by keeping what you're LOOKING at in high res
Another experiment 😂
Yes which is a good thing because it as you said saves processing power, AND it's how our eyes work naturally
From what I understand, there is a way to record full-resolution using the developer tools, but it has to drop frame rate significantly in order to do it.
@@pastuh Clueless
I used to be a pretty big VR enthusiast (maybe not to your level given all the devices you've owned) and seeing your experience as a developer using this is great. Thank you for investing in this and sharing your experience.
I have a Oculus CV1 (that I haven't used in years), I decided to set away from VR until there was a big jump in resolution. This headset my just be what I was looking for.
Having owned every oculus headset, I think the passthrough on AVP looks great. It's definitely a leap forward. There are a lot of people that think otherwise, and I'm not sure what they were expecting
That is because they don't know what vr and ar is lol. The product is the best technology ever is just people who complain are just ignorants
@@toututu2993 How Einstein said everything is measured from point of view of observer. They compare passthrough from real life, because that is there point of from where they measure it. For us its other headset.
I kinda feel like it should track real world objects to bring into your immersed mode... The keyboard, the mouse, coffee cup or water bottle. Maybe even pen and paper. Being able to shut out the rest of the world while having select objects with you seems like a huge productivity gain. This doesn't seem too dissimilar from the way people facing you can fade into your immersed space, but ideally should have visual segmentation on par with the hand tracking.
This is a really well done video. Thank you.
Thanks. Of all the reviews out there this is one I wanted to see
Virtually infinite screen real-estate sounds really awesome. If it becomes affordable and can properly integrate with my desktop, it's definitely something I would consider. I have 3 monitors, and it's never enough. I'm considering getting a fourth one, but I don't know where it would fit on my desk lol. Also I'm running out of ports on my laptop to connect all of them.
Depends on your use case, but as a developer getting more vertical pixels is important,
so i use 4 or 5 1440p monitors in portrait mode.
up to 7200x2560 pixels, but some windows have to span monitors
Thank you for making this video Theo! This is exactly what I was interested in - software development & productivity with the vision pro
I wish there was a way to know if/when Apple will allow for multiple Mac windows on the AVP; it's one of the few things holding it back from being superior to the desktop experience.
We need multiple display setups and low price or specific for coding environments
When I tested it I made the display so huge that I could fit multiple programs open at the same time
Theo, what about having one of this for travel? I love my two 27" 4k monitors on my desk, but when I'm traveling I feel so less productive on the MBP 14" screen. Would you rather have a Vision Pro instead of a Monduo or something like those 2 side screens attachable to the Mac?
Travel is definitely a pretty good use case. There you are, on a train, plane, boat, or just in a cafe, and have this huge space for all your apps. There's a chance people may stick their faces through your apps though, without realising.
What meta is doing with their avatars is a more interesting use case. I'd actually wear one if it felt the people i talk to are right there next to me
I find that small text is not comfortable to read, and I tend to keep the font very small when coding.
"Without a macbook, Vision Pro is a toy, and not even a very good one."
THANK YOU SO MUCH FOR SAYING IT OUT LOUD!
The screen is insanely good, or Insanely Great
@t3dotgg everyone talks about having a MacBook, but what about a Mac Studio? Would it work with the Vision Pro? Considering it's very early I wonder if it would also work with it.
I code every day in AR with the Xreal Air 2, easy, cheap, works down to the bios level.
The one meaningful review I was waiting for! Thanks!
Good warning in the beginning..
I wish there was a feature to expand the virtual monitor horizontally as far as you want, allowing for side-by-side opening of as many windows as needed.
You should throw one of those "crowns" for reading brain signals into the mix, then think of code instead of typing it. And also one of those helmets where you can put 2 cans of water. Stay hydrated!
You should try the double solo band. You 3D print a bit and them you have a solo band om top of your head too
Welcome to my vr family.
Here's my customized mom and dad
What editor theme is that? I'm digging the colors
For this particular reason they can make special macbook version without screen part paired with wired glasses. With passthrough cameras but without m2 chip on board. Something like vision pro. That would be game changed for this kind of task
Wow! Apple is only 7 years behind the Microsoft Hololens! good job!
The macbook mirroring feels entirely broken, not being able to touch anything.
Th only problems you mentioned were software, which will come in updates to the device. The hardware is solid, the comfort, the text clarity - I'm sold. Saying "should you buy this to code in... absolutely not" seems like an over-reaction. This is the device we've been waiting for and we need to code in it, feed the ecosystem with cash and critique the experience to get the software updates.
if you get a mac studio without a display, can the vison pro be used as one?
I did a year ago with my Quest 2 , cant say it adds that much value over a real setup. Metaverse workspace is pretty much the same . I dont get this Apple VR hype. It worked perfectly fine with my macbook. I also tried Apple , its seriously not the holy grail as people make it out to be.
Do you think these future changes would be implemented for this current headset like in a series of updates or a completely newer iteration/model?
I think that Apple isn't supporting multiple monitors for the exact reason you talked about in your video. I think that the plan is for users to be able to just... pick windows out of their screen and put them anywhere they want while they're working which is a MUCH better user experience than the multi-monitor shuffle. I do work with my Quest 3 with Immersed and I use 5 monitors. The issue is that when I shut down my head set, it forgets where all of my windows go and I have to reset everything again and that's just not an ideal user experience...
I think Apple realizes that and just didn't offer it because it's not a good solution.
The Vision pro keeps getting called a vr headset. but after about 12 videos (5 of which are people outside in them walking around) i realized its an AR headset that can do vr. But its the best AR there is.
I know the iPad to me has always been close but still not a good device for coding. And for me the reason is not hardware but Apple wanting to create and experience that is different then what I can do on my Mac. I wonder if the same will happen here if it is always close but Apple tries to make it be something other than a desktop like computer that I can still do my work on (multiple windows, layered windows, all the tooling to have a site show up at local host, terminal etc)
You don’t have to use wired headphones to get MacBook audio while using Vision Pro; you can use AirPods that are connected to your MacBook.
And then you don't get audio from the Vision Pro lol.
Can't you make the display curved ? That would be a middle ground. You make it super big and curved and then you arrange windows in it
did you use X-code or Swift to code for Apple vision pro? thank you
Why "buy a monitor"? For that price you can buy a few of them! My personal setup involves two ultrawide displays for plenty of screen real estate. The Vision Pro might be more portable, but I make a point of not doing work not at my office setup.
Thanks for this. I was considering this for travel.. I don't want to lug around multi-monitors. If I'm not traveling I'll wait for gen2 if it happens.
So close and yet so far.
It’s comfortable to use for 8 hours per day? (Similar to working day)
Why does the recording feel so jumpy? My real life eyes don't feel this jumpy at all. In fact it feels like a quick motion blur looking left to right. Here, it looks likes incredibly bumpy.
I find it such a stupid move from Apple to make the outside screen flash white when you’re screen recording. Means all the UA-camrs ever showing themselves with the Vision Pro always have a flashing white screen on their face, rather than a cool-looking natural Vision Pro
monitors are already brutal on my eyes so idk if VR is going to be any better. I'm sure I'm not the only one with bad eyes.
It depends what kind of bad your eyes are. The lenses in these devices usually make you focus on a distance of roughly 1m. I have issues with focusing on things closer than 1m so it is great for me. If I use a laptop or phone for a while I get very bad double vision (Binocular diplopia) and this problem disappears with VR. All headsets I tried add so many new problems though that it isn't really a net improvement yet.
The vision pro cut out on your face is hilarious 😂
Batman forgot he was batmanning last night
Can't wait for the next generation of Theo's video thumbnails
I would really like to hear a developer's perspective on how the experience in coding using the Apple Vision Pro compares to using the Bigscreen Beyond.
I have an Index, and while I have been able to use it for some development work, mainly making tweaks to objects in Unity, the resolution is not nearly high enough for coding, even when making the window ginormous. Also the weight, its kinda heavy.
(side note: I'm not tied to the apple ecosystem, so the comparison would really just be for satisfying my curiosity.)
This is a dope video and I am glad it exists but my dude looks so fucking goofy in that headset. 😂
Something I don't often hear - pass-through is also a great cure for presbyopia - auto-focus :)
For a hot minute I thought Jordan Peterson's son was really into VR coding.
Using this in a plain, train or automobile wtih ma macbook pro would be dope.
Imagine Vision Pro after 5 years
I think it is funny that all reviews I have seen of the Vision Pro seem to agree that the Personas are absolutely horrible. It takes a company like Apple to hit the uncanny valley with such precision and accuracy.
Can anyone elaborate on why he says that without a MacBook we shouldn't buy apple vision?
As a programmer, I will no very excited if Xcode does not come to VisionOS, I want toi be able to code without being connected to the MacBook
Needs better window management for sure
The screen on the outside is no unnecessary...
Is it me or does Theo look like young Mr. Rodgers ❤
AYO IS THAT A VIZZIO PRO GIV ME DAT
If can create a system that you can just control using other devices by looking at it ☠️, i think it's pretty easy for them to add multi monitor support. They just did not add it yet.
damn, i was hoping the headset automagically removes theo's clown mustache
I might become a macbook person if they make a gen 2 that fixes all the quirks.
curve the screen no?
A spit keyboard might do the job😮
Have you used the Hololens ?
Really thinking about how it’s to code on different views
Have you tried the Immersed Visor?
Wonder how someone with motion sickness on previous VR headsets would feel with this.
your persona looks like real life ned flanders
Here to talk about the real problem.. the acne breakout is unreal from this sitting on peoples faces all day.
MURPHY
myopia intensifies
Valve index > quest for games
What a time to be Alive!
For coding it looks rather ridiculous to be honest. I only way coding on this makes sense , is for developing and application for it.. so you’d be able to run swift and immediately see the results.. as for coding other things like websites, web apps.. it would be a waste of money.
The cost of entry to code on this thing will never get cheaper.
$3500+ for the headset, then maybe a good powerful Mac $1500 to $XK ..
The point of these devices when I was a kid the 80s was you weren’t gonna need a keyboard.. and this idea of coding in with a helmet on and still need a keyboard near by.. just grounds you back to the couch or a desk. These headsets should be geared towards 3D work, education for mechanical engineers, medical, mining, sure games and other things but.. coding seems to be a complete waste of the technology.
You’ve been coding for 15 years, I’ve been coding before the internet was available.. as someone who’s lived through these technological advances.. this is a poor offering to what was promised when I was a kid.
At the moment this device is a waste of money.
Very few absolutes in life, my friend. I’d refrain from using such.
3.5k $ for an external monitor? I really can't see the value for money for us regular folks, I get that its a new experience, but there is nothing that i can't do on my phone laptop?
help me , my desktop is well set !
This product is such a bummer. Some of the highest quality engineering thrown into a device which has effectively refused to utilize what it's actually good at.
Meanwhile, you say you've owned all these other headsets and haven't considered coding on them. Why? Because nobody told you to. But because Apple made a VR headset without a purpose, they've instead told people to do regular monitor work on it.
This is going to rot on shelves after people are done making content about it.
Apple: 1 virtual screen = $99.99/month ✅✅
I own Q2 and Q3 and passthrough is meh. Just there so i don't bump into stuff.
Great, but you'd have to pay me a lot of money to convince me switching back from linux to mac
I wonder if we end up having VR versions of web apps. we're still at point where a lot of apps doesn't work well on mobile, we still need to build native apps, I can't imagine supporting desktop, mobile, AND VR.
I think it could get a lot easier to make web apps for XR if Apple decides to support it and give them close to the same permissions as native apps.
dont forget the smartwatch
If we do I hope to god we have an open standard.
It uses almost those huge desktop screen size ratio tho, so it would not be that bad.
The web is a paradigm for a single window on a single screen. For VR this is a really tough constraint, because in VR you can have a main window with the stuff you are working on and you can put everything around this without compromising what you see in that main window. Popup windows or additional options can be displayed outside that main frame.
However, quite some programs have started using sidebars that can be collapsed and opened separately. I think this concept will evolve into a concept where those sidepanels open to the outside of the main frame instead of to the inside.
i would love if headset was just for displaying stuff like a monitor (multi monitor from one headset) and laptop was for compute and computer stuff,
I would buy one if it was just virtual windows to replace my monitor.
I don’t want a bunch of other platform specific stuff. I just want monitors.
that's by far the most attractive use case for me
that… is what the headset is for
There are headsets like that already, actually, even higher resolution, just not 3D. Strictly a monitor, no other functionality.
@@toooes nope, the vision pro is also an actual computer. It has its own Apple M series processor inside.
What a time to be alive!
Hold onto your papers...
Settle down nerd
this is the same stuff they tried in the 90s but in hd all style but not very useful. vr is fun in games and some other stuff .
I have no use for this product but im hypnotized by the future potential
There's a skateboarding game for it and it's really, really bad
@@t3dotgg omgggg
This "Peace, Nerds" sign-off with the headset on couldn't have been more apt.
Moving windows from Mac into a virtual space is a must. It seems like that would be amazing.
I really like coding in Meta Quest 3 (using Immersed app)
I have used Immersed in the Quest 3 and Pro and the resolution and overall experience just wasn't there for me unfortunately.
I've even done coding in an Index, though I recognise it's bad. Thinking of getting a Quest3 to do coding while travelling with soon.
Me too. This is what I currently use as a portable multi-screen setup. My home office with three screens is still better but we are getting close!
Same, although I reallyyyy wish that it had a 4K per eye micro-OLED......
Maybe the Quest 4 will get us there
If using Immersed with a Mac, be sure to mess with (on the Mac side) "Settings" ➝ "Advanced" ➝ "Retina Display Quality". "10" is what you want for reading smaller text, assuming it doesn't hurt latency. "Encode Quality" doesn't seem to be as important for text -- as long as you don't go lower than "Medium" -- though it does help with images. I tried supersampling (using "Quest Games Optimizer"), but it seemed to only improve the UI, I couldn't tell a difference in the virtual screen.
I code everyday using xreal air glasses. Work great!
Great solution if your IPD is in the right range (mine is not), and you can handle panel resolution of 1920x1080 (per eye). You can get a few more vertical pixels using Rokid Max (1920x1200). PPD is surprisingly good for these birdbath glasses, very lightweight, but they have to be plugged in at all times, no onboard battery (like AVP).
One thing I can notice just by watching the video is the blur in the virtual screens/windows, which I think you didn't quite address (oh, it's in the pinned comment); so to add to Theo's comments in the video, I'll mention that there's this technique called "foveated rendering", which blurs everywhere except the exact area you're looking at, which is what they're using in the Vision Pro, likely to save processing
It's weird to see all the blur because you're not looking at the same points Theo is looking, but from what I've heard it's very comfortable when you're actually using it, the exact point you're looking at is always clear
This style makes so much sense for the product review. I think you’re gonna rake in the views Theo. Good stuff I have been considering the vision pro for Dev and this is insightful
Watching this in my Meta Quest pro
My expectation was dragging a window from the Mac out of the screen and have it floating in space. Instead we got a screen sharing app that supports only a single screen. I am a little disappointed.
Even Meta Workspace and the app Immersed can do 3 screens with a Mac and Quest 3 so I would have expected this device to do more. Especially, given that Apple can change MacOS itself it make it an even better experience while all others have to work around their restrictions.
The quest 3 only has 1 app running at a time, Vision Pro technically lets you have unlimited apps open. And all of those apps except for the screen mirroring are computed locally on Vision Pro. So it’s doing a lot more than the Quest 3 is, computationally
Mac -> AVP screen mirroring has a lot lower latency than Immersed. They will eventually support more but they didn’t want to trade off any input latency, they wanted it to feel like a real monitor.
I'm personally excited for where this goes. The one thing I really want to see is the ability to drag Mac windows around in space, not limited by the "virtual monitor".
I'm imagining a day when I can put it on, connect to a Mac Studio, and then have a full workspace in whatever room I want to be in. Like remote desktop taken to the next dimension (literally).
I could also see one of the most popular product categories for the Vision Pro being a bracket to combine a Magic Trackpad with a keyboard into one connected piece. There have been a few before but they were of limited utility given that most would still be used on a desk. But having a keyboard and trackpad in your lap suddenly becomes *very* important for the Vision Pro, and I could imagine that a lot of these kinds of products are going to show up. Or, perhaps Apple could make a one-piece keyboard/trackpad for the Vision Pro?
Stoked for when this is usable for programming. Headset + keyboard as a mobile setup is crazy
The only way I'll ever use a device like this is if it comes in the form factor of actual glasses and can just be switched off and used as normal glasses throughout the day
Hm, I thought I could easily refrain from buying this product but this is the first overview I have seen which has really captured my interest… it makes me excited for the future for sure.