One tip: Keep your walls thin and close to your structures. Also spend some time in the beginning of the battle phase shooting your own walls to clean up. The enemy always aims to cause damage that is tough to repair, so they love leaving holes in your walls that are hard to fill with Tetris pieces. That’s why cleaning up your own walls is so useful.
The AI is VERY good at screwing your walls in the worst ways possible. Given the computing resources available when this was created it's kind of next level.
Boomer lore; Coin Op version could eat college tuition. It used a trackball to move the cursor. Laying new walls induced panic, cause to continue cost a quarter. I just watched you spend a buck. In 80's money that is 3 dollars.
@@Jerimiah10 that's a years' pocket money! I didn't mention it in the video, but that's why the timers are so harsh and on every screen. Anything to be GAME OVER and extract more cash from you.
I only got to play on my birthday when my parents would rent out dream machine and this game, rampage, and gauntlet were my jam. But it was an older game by then and you had to run to the guy dispensing tokens without him noticing that you were running.
@@stevelibby3676 Ya, this was one of those multiplayer games coin op where you could live off of someone elses quarters if you were good. I sucked so I got eaten alive. I made up for it with Steel Talons though. It was alot harder to get fuel in the missions, but if someone jumped in the other cockpit, you could play head to head and get fuel shooting them down. You had to play some co-ops to keep em on the line or they would scare off. The first to deposit or winner got to choose. It was sort of like pool hustling. I was way too good at that.
But in versus mode, if you won and survived, you didn't have to pay for the next game. I remember playing at the arcade on my lunch break in high school, paying a quarter to play almost 30 minutes as others couldn't win against me ;-)
2 of us are making a remake. We are progressing good, and we are building much expanded mechanics. Different cannon balls type, much bigger levels, 2D isometric with Tiberium Sun like aesthetic, story and shop in between levels and mission goals other then kill all ships. I have a plan to introduce land units.
@@alexnaber349 Seen it...this is one map local multiplayer. Some of it is good. Our already looks much better, its not going to be this blocky pixel art, but higher resolution. Besides that we are making single player part first, as a story driven game about young lieutenant in the defending army and his old veteran sargent, defending there homeland against large empire under gaze of the gods, which will interfere! 😄 Its going to be a great story. We are building levels with various goals, not just kill all enemies. Multiplayer will be in plan if the people show interest for it.
Love this game still. I remember when we figured out as kids that you can beat it without using cannons at all and just building solid walls everywhere.
@@bump911 that's a 1,000 IQ play there! I'd never thought of that. I always thought each level could only be cleared with x amount of ships being destroyed.
There is a NES version and a different Famicom version. I played the heck out of the NES version. One strategy that served me well on the NES version: Ignore one of your walls completely. The most destroyed one on the side with another castle. Fix up 3 of the walls on your castle, making a U shape, and just expand so you surround a 2nd castle. You get an extra canon each round for having an extra castle so makes things go much more favorably for you. (I think that's how that worked).
I would like to submit a game that assisted in adding wood to the fire that would become tower defence. Though this time, the game itself is quite possibly the exact opposite of a tower defence. Armor Alley for PC and Macintosh is at its heart a game where you are a helicopter assaulting an enemy base, but, I would say the ability to spawn creeps to follow behind could have been an influence on the complexity of the creep waves and their duties to take on the enemy helicopter, as well as the emplacement "towers" (bunkers in the game,) and the enemy's own creeps, could have played a roll. That said, I also wouldn't be surprised in the least if one of the creators of DOTA had played it in highschool on the old Mac LCII computers, and used the concept to take it from 1 on 1 to a 5 on 5 where the creeps were no longer directly player selected.
A nickel arcade near me in the early 2000's still had a triple track-ball cabinet of Rampart. It was the sweatiest and loudest gaming rivalry my friends and I ever had.
Oh man this takes me back...played this at a friend's house on the NES. I remember when I started that I just tried to break as much as I could. My friend would make a hole, skip, make a hole. Always won because I couldn't fill the gaps and she could fix the 1 or 2 large gaps I made. Fun days.
Exact same. I'd have huge complex Castles and could build 3 times as fast and would blow up every wall of theirs but he put one small hard to fill hole and I'd lose
oh man, i remember renting the gameboy version of this and loving it to pieces. i spent my life checking every gamestore i could find for a copy of it that i could buy, but no one had it. it just wasnt popular enough. same story with Super Dodgeball Advance for the GBA several years later.
I think I still have the only full playthroughs of arcade Rampart on UA-cam. It's a very difficult game in any format, but the arcade version is the hardest. I may know things about Rampart that only the original creators, John Salwitz and Dave Ralston, know otherwise. There's a huge amount of nuance there, waiting to be discovered.
@@rodneylives I just sped watched a few. Well done. As I continue down memory lane, I've invested in an xbox controller for future games. Not quite a joystick but close.
@@ThanetianGaming Arcade Rampart has both trackball and joystick versions. Combat is easier with a trackball, but rebuilding is much easier with a joystick. Some tips if you decide to pursue it further: Double-sailed ships (Landers) are the only ships that leave grunts (the green vehicles that move during the building phase) on the shore. But with one exception, they can _only_ leave grunts on _diagonal_ shorelines. The exception is the upper corners on the peninsula levels (the next to last levels). The shots that ships fire don't target your walls completely randomly. They seek to hit the outside walls of your forts. They will shoot at interior walls if they run out of targets on the outside, but generally, if you build a double layer wall, you'll find that the innermost blocks will emerge unscathed from a battle. After building and placing cannons, the game will apply weathering to the blocks of your fortress: all blocks that don't touch at least two other blocks will be removed. This process always preserves territory, but means unconnected pieces and walls will quickly decay between rounds, reducing the number of targets ships have to shoot at. Every time you continue, not only do you get more cannons, but they receive a permanent powerup that lasts the rest of the game. The first two powerups increase the shot speed of your cannons. The last two increase the damage that your shots do, each reducing the shots needed to sink ships by one hit. This means, on the last level, single-sailed ships (Gunships) only need one hit to sink. A game of Rampart grants you four continues, but you get an extra one _only_ if you make it to the last level on your last one. If it does this, it also downgrades your cannons by one step!
@@rodneylives wow. So much nuance to the game that I missed having last played as a child and then 30 years later as an adult on a limited time budget. Thank you for sharing.
Super Rampart on the SNES was the BEST version of rampart. Not only did it have the original arcade version but Super Mode was 10x grander. I still play it even now
I designed a 'PC Gameport Party' breakout board and this game was a major reason behind it! I just bought a 2nd gravis gamepad pro so both players (ie my kids and/or me) can play with the same kind of controller. It also allows passage of MIDI out to a roland mt-32 for the ultimate experience I could never afforded back in 1990
I lost my Genesis copy of this game and I'm still super sad about it. I remember I found it for sale at a local store for like 3x the price of other games and I bought it and the guy said "what? I'm only charging this for it? It's worth more than that!" One of a kind game though.
I’d watch bigger kids play this at the arcade and it was great. The wall building phase had a real Tetris vibe to it and some of the players could build extremely fast and well. One of the earliest games that allowed players to develop different skill sets and strategies rather than just go through on rails using preset skills.
My friends were MK and Street Fighter junkies so I spent a lot of time at the 7-11 across from the hs playing this game. The arcade had a cue ball controller
Still got the Nintendo cartridge for this. Played the heck out of it as a kid. Tried playing it again a couple of years ago and it kicked my but. Its got a low learning curve but it has a steep difficulty curve. That just makes it that much more fun though. Sometimes you end up needing to fire on your own walls or you lose the ability to close up terrain without very specific pieces showing up. And you get more cannons for enclosing more castles.
while the original release is before my time, it was part of a Midway Games collection that i had on the OG Xbox, 3 player multiplayer was always fun. i'm surprised a modern equivalent hasn't been made.
This is is kind of unique. I dont a know any other tower defense game that has direct control of of weapons defending the "base", not to mention Tetris mechanics.
This game took me a while to figure out, but once i did I could defend the island successfully nearly every time I played. I would love to seen a modern version of this game.
Missed some key strategies. You can't shot while your cannon ball is in the air, so shooting closer targets gives you more shots per round. This is also true of the enemy. The area captured really means where you can put your cannons, but surrounding another castle is where you have the biggest gains. So just putting a tiny wall around any other castle is a big boost in points and therefore cannons. It is also assurance that you will survive another round if you have any cattle surrounded, especially near the end of a siege attempt. It may be to your advantage to take out some of your own walls so that you aren't trying to wait for a 1x1 drop. When placing pieces, always build outward so that you don't have walls on the interior of your fortress which would block your ability to place cannons. On DOSBOX, you may want to turn down your cycles. This was a game designed for slow PCs of the time and it looked like you were disadvantaged significantly by hardware which was running too quickly.
Thank you. That and I didn't have a joystick (I have since bought an xbox controller). There's another comment here where the person said they just filled the land with walls to win. They didn't even fire the cannon!
I did grow up playing computer games in the 90s but I missed out on this one, looks like something I would've liked! I remember enjoying some Risk 2 in the early 2000s, most similar thing I can think to this :)
@@ThanetianGaming True there were a lot! I was really into Wolfenstein 3D & Duke Nukem in the early-mid 90s. Not so much Doom, though I do acknowledge it was a great game too. :P
When the grey ships get near the shore line, they unload tanks. ... But, the red-black ships shoot mortars, which leave holes in the ground you have to build around.
Super NES, Master System, Mega Drive/Genesis, Atari Lynx, MS-DOS, Macintosh, Commodore 64, Amiga, and Atari ST, Game Boy, Game Boy Color, NES, and Famicom. So many systems back then.
Fun fact: cannons is why you actually lose, because they make it harder to surround the castle. build them far away from the map edge, and opt for the balloon when you can. each cannon can only have one airborne ball. their efficacy is inversely proportional to the distance. Meaning, a single taken-over adjacent ship will nearly instakill everything near it, outperforming your entire cannon deck
I would love a modern version. I'd still keep the build/attack phases structure and not vear into C&C or SC. Keep the build timer but ad some other weapons that can slow down the armys/ ships as well as upgrade canons. Also play as ship would be fun.
Amiga flashbacks, thanks for the video. I also miss playing 7 Cities and Empire. OG pirates game, think it was simply called Pirates. The RPG with Lord Britannica, old age prevents the name of the game.
@@rodneylives ahh, there's where I went wrong. I've not used dosbox that much since I got this pc (all previous pcs were potatos, so dosbox was used a lot). I just installed and forgot about it. Thank you.
Wooow, The Super NES port was waaay more forgiving. I could swear the SNES version gave you more time to rebuild. Also the boards could be bigger, and you had to take out all the ships to pass the board.
I saw this in 1993 when my class was visiting different highschools to decide which one we wanted to apply, they also had Lemmings and Gorilla.bas in that computer lab.
@@TheCbrown146 I personally use a site called games nostalgia. It's one of those ones you have to click about 10 times to avoid ads and not get nasty spam installed on your computer so use carefully and at your own risk. If you follow the correct download link, it's the full emulator package for amiga versions of a game usually.
Hey not sure if you take requests or not, or if you're familiar with this one, but 'Death Rally' is another good old 90s pc game that I think is kind of underrated. It has some good re-playability and I've been playing it again lately for nostalgia. It's freeware these days if you;'re interested in checking it and possibly reviewing it! :)
@uTubeNoITube vaguely. I was 16 by then so life had become full time study (with an hour commute twice a day) followed by work during the week and 12 hour + work days on weekends. The little free time I had was spent getting up to mischief!
One tip: Keep your walls thin and close to your structures. Also spend some time in the beginning of the battle phase shooting your own walls to clean up. The enemy always aims to cause damage that is tough to repair, so they love leaving holes in your walls that are hard to fill with Tetris pieces. That’s why cleaning up your own walls is so useful.
The AI is VERY good at screwing your walls in the worst ways possible. Given the computing resources available when this was created it's kind of next level.
Boomer lore; Coin Op version could eat college tuition. It used a trackball to move the cursor. Laying new walls induced panic, cause to continue cost a quarter. I just watched you spend a buck. In 80's money that is 3 dollars.
@@Jerimiah10 that's a years' pocket money!
I didn't mention it in the video, but that's why the timers are so harsh and on every screen. Anything to be GAME OVER and extract more cash from you.
I only got to play on my birthday when my parents would rent out dream machine and this game, rampage, and gauntlet were my jam. But it was an older game by then and you had to run to the guy dispensing tokens without him noticing that you were running.
@@stevelibby3676 Ya, this was one of those multiplayer games coin op where you could live off of someone elses quarters if you were good. I sucked so I got eaten alive. I made up for it with Steel Talons though. It was alot harder to get fuel in the missions, but if someone jumped in the other cockpit, you could play head to head and get fuel shooting them down. You had to play some co-ops to keep em on the line or they would scare off. The first to deposit or winner got to choose. It was sort of like pool hustling. I was way too good at that.
But in versus mode, if you won and survived, you didn't have to pay for the next game. I remember playing at the arcade on my lunch break in high school, paying a quarter to play almost 30 minutes as others couldn't win against me ;-)
Yea, I was about too say that I remembered a cabinet of the game as well. Glad I was not crazy.
This game needs a modern remake.
2 of us are making a remake. We are progressing good, and we are building much expanded mechanics. Different cannon balls type, much bigger levels, 2D isometric with Tiberium Sun like aesthetic, story and shop in between levels and mission goals other then kill all ships. I have a plan to introduce land units.
there is one. It's called "castle chaos" and is available on steam
@@alexnaber349 Really? Il check it right away.
@@alexnaber349 Seen it...this is one map local multiplayer. Some of it is good. Our already looks much better, its not going to be this blocky pixel art, but higher resolution. Besides that we are making single player part first, as a story driven game about young lieutenant in the defending army and his old veteran sargent, defending there homeland against large empire under gaze of the gods, which will interfere! 😄 Its going to be a great story. We are building levels with various goals, not just kill all enemies. Multiplayer will be in plan if the people show interest for it.
@@harbinger200 Why? There are already "remakes"? It's called the tower defense genre.
Love this game still. I remember when we figured out as kids that you can beat it without using cannons at all and just building solid walls everywhere.
@@bump911 that's a 1,000 IQ play there!
I'd never thought of that. I always thought each level could only be cleared with x amount of ships being destroyed.
There is a NES version and a different Famicom version. I played the heck out of the NES version. One strategy that served me well on the NES version: Ignore one of your walls completely. The most destroyed one on the side with another castle. Fix up 3 of the walls on your castle, making a U shape, and just expand so you surround a 2nd castle. You get an extra canon each round for having an extra castle so makes things go much more favorably for you. (I think that's how that worked).
My friend had the SNES version when we were kids, lots of fun.
I would like to submit a game that assisted in adding wood to the fire that would become tower defence. Though this time, the game itself is quite possibly the exact opposite of a tower defence.
Armor Alley for PC and Macintosh is at its heart a game where you are a helicopter assaulting an enemy base, but, I would say the ability to spawn creeps to follow behind could have been an influence on the complexity of the creep waves and their duties to take on the enemy helicopter, as well as the emplacement "towers" (bunkers in the game,) and the enemy's own creeps, could have played a roll.
That said, I also wouldn't be surprised in the least if one of the creators of DOTA had played it in highschool on the old Mac LCII computers, and used the concept to take it from 1 on 1 to a 5 on 5 where the creeps were no longer directly player selected.
@@Naedlus I had to look thay one up. It looks good.
A nickel arcade near me in the early 2000's still had a triple track-ball cabinet of Rampart. It was the sweatiest and loudest gaming rivalry my friends and I ever had.
Sounds like heaven!
Oh man this takes me back...played this at a friend's house on the NES. I remember when I started that I just tried to break as much as I could. My friend would make a hole, skip, make a hole. Always won because I couldn't fill the gaps and she could fix the 1 or 2 large gaps I made. Fun days.
Exact same. I'd have huge complex Castles and could build 3 times as fast and would blow up every wall of theirs but he put one small hard to fill hole and I'd lose
Memory unlocked. What a great game, so much fun when you did the three-way dance with your friends. So hectic, no room for mistakes!!
Rampart was an awesome game. Played the crap outa it on snes with friends as a kid.
Awesome! It looks like the missing link between the artillery games from years earlier and the custom maps for RTS games which came years later
Two-player Duel on Lynx was Peak Rampart.
The arcade version of the ending was great. You got to control the speed of the guillotine with the trackball when they executed your character. lol.
@@WarhavenSC haha. Great touch
oh man, i remember renting the gameboy version of this and loving it to pieces. i spent my life checking every gamestore i could find for a copy of it that i could buy, but no one had it. it just wasnt popular enough. same story with Super Dodgeball Advance for the GBA several years later.
Life was tough pre-downloads!
Dude, I had that game back in the day! I loved it. Gosh, now I miss it. I wanna play again...
I think I still have the only full playthroughs of arcade Rampart on UA-cam. It's a very difficult game in any format, but the arcade version is the hardest.
I may know things about Rampart that only the original creators, John Salwitz and Dave Ralston, know otherwise. There's a huge amount of nuance there, waiting to be discovered.
@@rodneylives I just sped watched a few. Well done.
As I continue down memory lane, I've invested in an xbox controller for future games. Not quite a joystick but close.
@@ThanetianGaming Arcade Rampart has both trackball and joystick versions. Combat is easier with a trackball, but rebuilding is much easier with a joystick.
Some tips if you decide to pursue it further:
Double-sailed ships (Landers) are the only ships that leave grunts (the green vehicles that move during the building phase) on the shore. But with one exception, they can _only_ leave grunts on _diagonal_ shorelines. The exception is the upper corners on the peninsula levels (the next to last levels).
The shots that ships fire don't target your walls completely randomly. They seek to hit the outside walls of your forts. They will shoot at interior walls if they run out of targets on the outside, but generally, if you build a double layer wall, you'll find that the innermost blocks will emerge unscathed from a battle.
After building and placing cannons, the game will apply weathering to the blocks of your fortress: all blocks that don't touch at least two other blocks will be removed. This process always preserves territory, but means unconnected pieces and walls will quickly decay between rounds, reducing the number of targets ships have to shoot at.
Every time you continue, not only do you get more cannons, but they receive a permanent powerup that lasts the rest of the game. The first two powerups increase the shot speed of your cannons. The last two increase the damage that your shots do, each reducing the shots needed to sink ships by one hit. This means, on the last level, single-sailed ships (Gunships) only need one hit to sink.
A game of Rampart grants you four continues, but you get an extra one _only_ if you make it to the last level on your last one. If it does this, it also downgrades your cannons by one step!
@@rodneylives wow. So much nuance to the game that I missed having last played as a child and then 30 years later as an adult on a limited time budget. Thank you for sharing.
I used to rent this constantly on both the NES and SNES. Would definitely like to see a modern version of it with more types of units to use.
The arcade version with the rollerball was epic :D
Man I was thinking about this game the other day and all of a sudden it popped into my feed. Gosh it brings me back!
@@deanstav3787 memories!
Got the gameboy game in my Easter basket. Actually loved it. Kind of surprised by how well it worked
I played this plenty back in the day. Addictive.
This is one of my favorite games. I have been looking for a full arcade of this and gauntlet legends. I found one but it was way too far away.
I imagine somebody has the machines in their garage somewhere!
Super Rampart on the SNES was the BEST version of rampart. Not only did it have the original arcade version but Super Mode was 10x grander. I still play it even now
I've been searching for a modern version of this for 20 years
Me too!
Used to love playing tower defense games, cant remember where I started but the ones I play these days are the Gemcraft ones
A let'splay I didn't know I needed, wanted or would enjoy so much. I'm subbing and liking, thank you sir.
Thank you good sir :)
These streams of retro games are awesome!!
@@Spartokat thank you :)
I designed a 'PC Gameport Party' breakout board and this game was a major reason behind it! I just bought a 2nd gravis gamepad pro so both players (ie my kids and/or me) can play with the same kind of controller. It also allows passage of MIDI out to a roland mt-32 for the ultimate experience I could never afforded back in 1990
@@1BitFeverDreams brilliant! I've yet to introduce my kid to gaming.
I lost my Genesis copy of this game and I'm still super sad about it. I remember I found it for sale at a local store for like 3x the price of other games and I bought it and the guy said "what? I'm only charging this for it? It's worth more than that!" One of a kind game though.
@@chrishaywood2458 oh dear. I just had a quick look and some people are asking up to £60 for the game on ebay. It held its value well.
Use an emulator on a PC my dude - you can play all the classics from decades past
oh wow great recommendation from YT ! Had forgotten about the existence of this game, used to play it as a young lag on the original compac pressario.
I remember the arcade version of this game very well
So many of my tokens were spent on this game in arcade back in the day.
I’d watch bigger kids play this at the arcade and it was great. The wall building phase had a real Tetris vibe to it and some of the players could build extremely fast and well. One of the earliest games that allowed players to develop different skill sets and strategies rather than just go through on rails using preset skills.
My friends were MK and Street Fighter junkies so I spent a lot of time at the 7-11 across from the hs playing this game. The arcade had a cue ball controller
@@misterno-ice-guy8082 the way it was supposed to be played
Still got the Nintendo cartridge for this. Played the heck out of it as a kid. Tried playing it again a couple of years ago and it kicked my but. Its got a low learning curve but it has a steep difficulty curve. That just makes it that much more fun though. Sometimes you end up needing to fire on your own walls or you lose the ability to close up terrain without very specific pieces showing up. And you get more cannons for enclosing more castles.
@@Dawgsofwinter that's advanced strategy there. I'd never thought of destroying my own walls. Always focused on the ships.
I remember playing this arcade as a kid at bowling allies. I thought it was so neat.
Bowling allies and seaside towns were always the best for arcade games.
York Beach, Maine was where I played the arcade version.
Loved both the arcade and Nintendo versions of this.
Amazing game, where has this been in my life?
@@BatkoNashBandera774 wallowing in history!
while the original release is before my time, it was part of a Midway Games collection that i had on the OG Xbox, 3 player multiplayer was always fun. i'm surprised a modern equivalent hasn't been made.
This is is kind of unique. I dont a know any other tower defense game that has direct control of of weapons defending the "base", not to mention Tetris mechanics.
This game took me a while to figure out, but once i did I could defend the island successfully nearly every time I played. I would love to seen a modern version of this game.
@@iwenttoruhs one day there will be.
@@ThanetianGaming please keep me posted! i would love to do game testing!!!
I always got at least three castles on my first build phase , got so quick with the track ball , go so difficult when the fire bombs started
You sound like a professional!
@ practice like all gaming, 32 years ago geez
I absolutely loved this game!!!
The soundtrack is fire
When playing multi player, killing your opponent's cannons was a great strategy. They lost firepower and couldn't build walls over destroyed cannons
I had this on the Atari Lynx
I remember playing the Namco Museum Arcade version on PS2
Used to rent this for the SNES from time to time.
Good lord how many $20 bills did I break at the arcade saying "All of it" for games like this
Oh man, that game was awesome!
Missed some key strategies. You can't shot while your cannon ball is in the air, so shooting closer targets gives you more shots per round. This is also true of the enemy. The area captured really means where you can put your cannons, but surrounding another castle is where you have the biggest gains. So just putting a tiny wall around any other castle is a big boost in points and therefore cannons. It is also assurance that you will survive another round if you have any cattle surrounded, especially near the end of a siege attempt. It may be to your advantage to take out some of your own walls so that you aren't trying to wait for a 1x1 drop. When placing pieces, always build outward so that you don't have walls on the interior of your fortress which would block your ability to place cannons. On DOSBOX, you may want to turn down your cycles. This was a game designed for slow PCs of the time and it looked like you were disadvantaged significantly by hardware which was running too quickly.
Thank you. That and I didn't have a joystick (I have since bought an xbox controller).
There's another comment here where the person said they just filled the land with walls to win. They didn't even fire the cannon!
Interesting
I remember playing a variant of this game on SNES
I loved this game!
The more castles you control the more guns you can place at the start of the next round.
I did grow up playing computer games in the 90s but I missed out on this one, looks like something I would've liked!
I remember enjoying some Risk 2 in the early 2000s, most similar thing I can think to this :)
There were thousands of games back then. Easy to miss some.
I was old fashioned and played the board game for Risk. Kamchatka was my Waterloo!
@@ThanetianGaming True there were a lot! I was really into Wolfenstein 3D & Duke Nukem in the early-mid 90s. Not so much Doom, though I do acknowledge it was a great game too. :P
@@uTubeNoITube I loved Duke Nukem
@@ThanetianGaming Your face, your ass, whats the difference!?
@@ThanetianGaming Wow cant even post the quotes from the game without youtube deleting. I hate this woke society we're in now.
When the grey ships get near the shore line, they unload tanks. ... But, the red-black ships shoot mortars, which leave holes in the ground you have to build around.
@@Tyranix97 thank you
I spent hours playing this on SNES.
I remember playing this in SNES I didn't know it was on other systems.
Super NES, Master System, Mega Drive/Genesis, Atari Lynx, MS-DOS, Macintosh, Commodore 64, Amiga, and Atari ST, Game Boy, Game Boy Color, NES, and Famicom.
So many systems back then.
I loved this game in the local arcade, but it was too expensive so I didn't play it much. I should pick it up on MAME.
@@inthefade yes, it's why there's a timer on every screen. Anything to take your cash and give you the game over screen.
Loved this game growing up. Had no idea what I was doing tho. lol.
@@s33ur3lv3lvly that's half thr fun of it!
@@s33ur3lv3lvly that's half thr fun of it!
@@s33ur3lv3lvly that's half the fun of it!
Fun fact: cannons is why you actually lose, because they make it harder to surround the castle. build them far away from the map edge, and opt for the balloon when you can. each cannon can only have one airborne ball. their efficacy is inversely proportional to the distance. Meaning, a single taken-over adjacent ship will nearly instakill everything near it, outperforming your entire cannon deck
Good to know. Thanks.
Wind in my hair
Fire in my eyes
Amiga in my heart
Level 1: Not bad, I can do this
Level 2: GETS NUKED
@@subfloor2022 you can't beat overconfidence
Don't know what Tower Defense game is, but played this game alot in arcade back then.
If we could only download old games we are nostalgic for. This, and then command and conquer all versions on my phone.
@@daniellafferety4025 I'm sure there's a way of doing that.
In fact there is, magicdosbox.
WIZARDS of WOR was a Tower Defense on Atari 2600.
I used to play this game at the mall when my parents where shopping.
Lucky! I used to sit bored stiff as my mother went what seemed like endless clothes shopping!
@@ThanetianGaming well we only had a few quarters and spent most of the time watching others lol but it was still awesome!
I rented this game on SNES as a kid, and the only memory i have of the game is that it INFURIATED me, lol
@@mr.typhon7997 haha. It could be like that.
Am I wrong thinking this was also an arcade game??? (I do remember playing this on the Amiga)
It most definitely was, it was 3 player and had 3 track balls.
@@spekenbonen72 it was. Many old games were both for home consoles and money grabbing arcade machines 💰 💰 💰
It was, I played Rampart! in an arcade and had loads of fun.
Rampart! ❤️❤️
@@danamahr3773 ❤️
one of my first games(that used a mouse),
I would love a modern version. I'd still keep the build/attack phases structure and not vear into C&C or SC. Keep the build timer but ad some other weapons that can slow down the armys/ ships as well as upgrade canons. Also play as ship would be fun.
So much somebody could do.
Cool intro. Neat way to start the vid.
@@TheBasementChannel thanks
Amiga flashbacks, thanks for the video. I also miss playing 7 Cities and Empire. OG pirates game, think it was simply called Pirates. The RPG with Lord Britannica, old age prevents the name of the game.
Thanks for watching :)
So many classics. I think Pirates is on my list, amongst many others.
Ultima perhaps?
Ultima!!!!
Ultima 4 - Quest of the Avatar.
Thats the one with lord britain.
Firts played this in the Arcade they had roller ball controlers
I had this on the Sega Genesis
Wonderful game. Fun in Arcade, SNES version is great until the octopus.
DOS Rampart has good music, but you have to set up your virtual Sound Blaster card.
@@rodneylives ahh, there's where I went wrong. I've not used dosbox that much since I got this pc (all previous pcs were potatos, so dosbox was used a lot). I just installed and forgot about it. Thank you.
Oh i remember this i use to play his in elementary 😂😂
Es muy frustrante el ir contrarreloj, estaría bien un modo relax, sin tiempo.
Wooow, The Super NES port was waaay more forgiving. I could swear the SNES version gave you more time to rebuild. Also the boards could be bigger, and you had to take out all the ships to pass the board.
@@charvolth good to know. Possibly I was playing an earlier version which in theory, was meant to be played with a trackball.
I saw this in 1993 when my class was visiting different highschools to decide which one we wanted to apply, they also had Lemmings and Gorilla.bas in that computer lab.
@@captain0080 did you make the right decision?
@ThanetianGaming i was never good at making decisions as a kid but like everything in life we have to make it work.
Keep it on topic here in the comments guys ...where here to talk about Rampart
What are the steps to getting Rampart on my computer or do I need to buy an emulator?
@@TheCbrown146 I personally use a site called games nostalgia. It's one of those ones you have to click about 10 times to avoid ads and not get nasty spam installed on your computer so use carefully and at your own risk.
If you follow the correct download link, it's the full emulator package for amiga versions of a game usually.
I swear this game was at every godfathers pizza when I was a kid.
@@rocknu55 a great cash extractor!
I love the music ❤️🇲🇽❤️
Awesome game
Let's give it a go!
That Chapter?
First game I bought along with my Sega Genesis, and I would destroy all my friends until they refused to play anymore
@@donut2099 I bet they loved you!
Warlord on Atari, wasnt that the FIRST tower defense? And it was 1-4 player
It could well be. I'd never heard of that one. It looks insane!
omg! 1 play this game on NES long ago
My god, thr nostalgia
PLayed it on SNES myself
I’d play this game if there wasn’t a timer on every screen.
the SNES had a Kraken end boss
Hey not sure if you take requests or not, or if you're familiar with this one, but 'Death Rally' is another good old 90s pc game that I think is kind of underrated. It has some good re-playability and I've been playing it again lately for nostalgia. It's freeware these days if you;'re interested in checking it and possibly reviewing it! :)
@@uTubeNoITube I'm always open to requests.
@@ThanetianGaming Cool! Do you know Death Rally?
@uTubeNoITube vaguely. I was 16 by then so life had become full time study (with an hour commute twice a day) followed by work during the week and 12 hour + work days on weekends.
The little free time I had was spent getting up to mischief!
@@ThanetianGaming Ahahaha
Love this game.. best game boy game better than Tetris
Rare early 90s soyjack in the cover art. Nice.
before Rampart there was Artill on Apple IIe