quick note: I know that the 2 revolvers shown have a different reload mechanism, what I meant to imply is that in most games, they dont bother to have a super lengthy (although realistic) reloading animation for a revolver where you have to load in one individual round at a time. I should have used RDR2 as an example for the first part as you reload revolvers within 1 second in that game. either way, you get the point :)
Now do enlisted revolvers lol. The nagant fires once every decade (since random russian troopers 80 years ago probably didn't do cowboy speed matches) and reloading it makes you grow old
Red Dead is such a good fuckin example. Even in Red Dead 2, after having had however many years it's been to polish up their animation game, I still see Arthur shuffling his hands back and forth over one another and suddenly the two guns he hasn't stopped holding to reach for ammunition for are reloaded. Lemme just masturbate the ramrod on this cap and ball LeMat - whoa hey, she's ready to play!
Love details like this. Kinda like how in Hunt Showdown, you lose your hearing ability temporarily the more you fire rapidly, since nobody is wearing any ear protection, and that actually affects gameplay. Very cool
@@rosie684 The headsets in EFT are actually what are called active hearing protection - they're not just solid earmuffs, and each ear is equipped with a microphone with an adjustable sound normalizer. That is to say, the microphone pays attention to all sound, and amplifies quieter noises like footsteps or speech, while the user can adjust the maximum cutoff for the normalizer, which will ignore and *not* amplify so-called 'impulse noises' above a certain amplitude - sounds that are very loud for an instant, then go away, like gunshots. At the low-end the mics are quite sensitive and can pick up quiet, distant sounds that typical human hearing might not be able to make out clearly, then amplify it to be intelligible to the user. Active hearing protection is used both by soldiers and by amateur shooters - its properties allow users to protect their ears from repeated exposure to full-volume gunshots, while still allowing speech (i.e. instructions from Range Safety Officers) to be heard clearly.
There is an old joke about nagant revolver: To load revolver in the battle you need to 1. Open the valve of the special loading window located on the right side of the revolver frame; 2. Turn the head of the ramrod located under the barrel of the revolver, release its lock and turn the ramrod so that it stands opposite the opening of the charging chamber of the drum; 3. With a sharp blow of the ramrod, knock the empty casing out of the drum; 4. Rotating the drum, combine the next charging chamber with the ramrod; 5. Knock out the next empty caisng and repeat these actions until all the chambers are empty; 6. Return the ramrod to its original position under the barrel of the revolver and fix it; 7. Insert seven new new cartridges into the empty charging chambers, one by one, one by one, through the loading window; 8. Close the loading window; 9. Pay attention to the German infantry squad, which has been watching your actions with interest all this time; 10. Boldly take lead in the chest from the German infantry squad.
In case you run out of bullets in your revolver during a battle, here's an advice the drill sergeant gave me: do not run out of bullets in your revolver during a battle
BF1 was a passion project. I still play and still get blown away every game by the environment and atmosphere. It feels so good and real. Hardcore with no HUD and I am lost in the game. Well done
Still my favorite game to this day. No modern FPS has topped the feelings, experiences and immersion that BF1 has brought me. Baffles me that game came out that good and no one can 1 up it or even replicate a game that good. I dont even care that you screwed up BF2042 like just give me some more dlc for BF1😂
It def is the realest feeling game I've played so far. I think a great amount of ppl figured out how to abuse certain aspect an thats the only reason I put it down for bfv
I do appreciate how the empty reload is just disassembling the gun to remove the cylinder because that's actually faster than reloading the intended way.
The interesting thing is that the apparent realism of the reload is actually for the sake of gameplay. It's a feature intended to subtly balance a powerful weapon.
Powerful weapon? Dawg this is the worst revolver in a game that takes place in the First World War 😭 Creator’s right Immersive-ness and attention to detail is nice but you can’t sacrifice gameplay and conveniency for it
To be fair, the first reload *is* possible, just with a specialized speed reloader already set up. They aren't as fast as in the games, but they do exist and work.
@@TheMulti313 you aren't gonna reload a Colt SAA, or any single action with a loading gate in 2 and a half seconds. Idc how much you practice. fastest cylinder swap i've ever seen on a single action revolver was just under 5 seconds.
I like that a lot of guns in BF1 not only reaload more realistically but it also reward you for expending your entire mag or clip before reloading with a faster reload speed in doing so.
For this gun you only get the slow reload if there’s still 1 bullet in the gun when you hit reload. The reload gets shorter the more bullets are left in it.
Single action revolver? does that even exist? for what I know all revolvers are double action, first you set the hammer then you shot, some of the more modern ones you can pull the trigger two times to set the hammer first
@@joemama-bu5ue Single action and double action are referring to what the hammer does before firing. A single action means the hammer flings forward into the striker to set off the projectile. Double action is the hammer being pulled back and then forwards
It's so accurate that even the enemy forces will pause to watch you reload only to fill your chest with lead the minute the charge chamber is snapped back in place
THE MOST REALISTIC detail I see in this whole thing is how they even showed some of the fired cases popping out with inertia+gravity, while some are stuck enough from fire-forming you have to use the ramrod. This happens pretty much every time I fire a revolver with a reloading gate. Very nice DICE, very nice.
"I love to reload during a battle! There's nothing like the feeling of slamming a long silver bullet into a well greased chamber." - Revolver Ocelot Edit: Ei, thanks for all the likes, originally I watched this cuz a certain Filipino General likes this specific russian revolver, and since I like MGS I thought id put one of ocelot's lines.
The difference is not that massive since you're meant to reload behind cover, but the immersion you gain from having to wait just a few more second is unbeatable
What you're saying is: "I've never felt tension like this before." "That's so different from simply just reloading a clip." or "This reload time is exhilarating!"
A few seconds???? If you reload 5 times with the second revolver, you just wasted a minute, A FUCKING MINUTE, reloading. It’s not good game design to let players waste so much time doing literally nothing in a fast paced game. Who cares if it is realistic when it is fun
In the words of Revolver Ocelot: I love to reload during a battle. There's nothing like the feeling of slamming a long silver bullet into a well greased chamber.
I used to love playing a WWI trench shooter called Verdun. In it, if you were a British officer you received a Webley revolver. While most players hated it because it took forever to reload, I loved it because it was deadly, accurate and you could end the reload animation after a couple of bullets if you needed to. It was a great trade-off - one or two hit KOs in a weapon that fired faster than a rifle.
Nothing will ever beat the feeling of dual wielding the python revolvers in black ops 2, mag dumping in 1 second, then the off screen 1 sec reload animation that you choose not to question cause it just works
Or in MW2 dual wielding the Model 1887s and reloading them both at the same time at the same speed as an assault rifle. You'd reload two of them faster than reloading one.
I love the break action revolver reloads. Not sure why they need to be instant. Same with magazine fed guns. Love how they just change cylinders for the nagant though.
top break reload fast they have a part that when you crack it it extends and pushes all the empty cases out for you at that point all the cylinders are exposed and it can be loaded with a speed loader to reload all cylinders at the same time they reload stupid fast. the first reload is literally accurate
Hunt: Showdown is a great example of detail in reloading. The weapons are of old western style and takes time to reload each gun. Even the revolvers with a break action take time unless you use one specifically for fast reloads. Keeping your guns loaded is also important since you can "fire" the weapon when empty. If you don't keep your gun topped up on ammo, youre likely to die cause you have to waste precious seconds reloading.
I heard that Rockstar hired a revolver speed reloader to mocap his fast reloading speed and animations and the playtesters still found it to be too slow so they double the speed of the animation on Arthur so now he's doing practically impossible reloading speeds when he reloads the revolvers bullet by bullet
Since rdr2 was so focused on realism it's kinda disappointing the revolvers have such ridiculously fast and not very detailed reloads, missed opportunity since the game is already so slow paced you might as well fully commit to the slow heavy gameplay.
I would really appreciate more such animations in survival titles. The tension simply makes more grounded realistic animations have more impact on the atmosphere. Its also just strange when you play Fallout 4 for example and the reload animation has you throwing precious unused bullets around.
In Fallout 4 if you fire the lever action rifle once, then manually reload, you: 1. Fire the gun, then pull the lever, loading another bullet into the chamber 2. reload, putting 5 bullets into the chamber which already has 3/5 bullets in it and one in the cylinder 3. finish the reload by pulling the lever and ejecting an unspent round from the gun Bethesda just doesn't give a shit and all their guns are garbage as a result. Fallout 4 has some of the ugliest and most retarded weapon designs in history. Not to mention shit like the combat shotgun in fallout 3
The recently released Amnesia: The Bunker has this with it's two only guns in the game, requiring scarily slow reloading requiring the player to load in a bullet at a time.
My grandpa, a collector, had one of these. We would always joke that you would have to ask the other side to stop firing at you while you reloaded. 😂 Edit: Wow, thanks for my first 1k liked comment on UA-cam! And in less than a week!
This is why i love BF1 so much. It's literally playable art in my opinion. There was so much that went into that game to immerse you into it. You can tell the dev team actually put heart into the game and wasn't looking for a payday. Sure there is dlc and dlc weapons but most of the base guns are better than the dlc guns. That and the "loot crates" dont give you anything other than cosmetics, which is how it should be. All in all one of the best BF games ever made and you can't change my mind on that.
The interesting thing is, that it's not that big of a hinderance in combat. It sounds like it would be horrible, but if you need to use your pistol, you are either already dead or you are killing the last guy in the area and you can get a break to reload. EDIT: I'm talking about in-game, not IRL. Of course its a bad pistol but in-game its faults aren't as prevalent.
Everyone: they chose realism over gameplay The gameplay: everybody’s running around with fully automatic rifles in WW1 Edit:I only bring this up because this game is praised for its “realism”
@Nobod-E Hellriegel didn't exist at all lol. the only information we know about it is from blueprints and an unfinished prototype sure it's annoying that these weapons break historical accuracy but because the game literally admits it and bascially saying: "yeah we know they're not really supposed to exist in this setting but we really wanted to give players more unique guns and fun game tools" this kind of respect makes it much acceptble to use these guns
Trying to use weapons in VR really shows you just how lightning fast they are in most games. Even with easy reloading, things are so much slower when you have to move your hands to do it.
I think it's slower than it should be because most current VR controllers just use general arm movements and button presses to simulate the movement of your hands and fingers. It's unnatural
Sometimes. In general most of the more serious FPS games these use reloads that are theoretically possible, that is if your character has perfect dexterity an doesn’t make a single mistake. It’s also much harder to reload in cold weather at speed. Meanwhile a skilled shooter IRL can indeed reload a pistol in like 2 seconds or an AR or AK in 3-4. Then there are guns like in Red Dead. Loading single rounds into some of the lever actions with tube magazines is EXTREMELY hard to do at speed IRL. In the game it’ll take 5 seconds, in real life it might take 20 unless you have the finger dexterity of a Greek god.😂
i remember first trying out a VRChat PVP Mini-Game that actually had Guns with manual reload and actually allowed you to grip the rifles in multiple fashions. Decided to never get into VR Shooters because my first experience in that game was getting spawn-killed by a Dude in a tiny Space Marine avatar who wouldn't even let me figure out how to play the game and by the time i learnt out how to reload a bolt-action rifle, the guy had enough score that he was literally running around with an SMG.
It really enhances the value of every shot you take as well. Even topping off a single cartridge takes a long time (relatively), so you aren't as likely to just start throwing lead downrange.
It reminds me of Cry of Fear. The game features a Taurus Revolver, that must be loaded 1 shot at a time, with an initial animation taking around a second, and each bullet after that taking about a second to load. A full reload takes around 6 seconds, and the reload animation includes all bullets being ejected, whether they've been used or not. As such, any unused bullets are discarded, which is a bit of a big deal considering the game is survival horror with limited resources.
You're likely thinking of a magazine which should not be confused with a [stripper] clip. A clip usually just retains the rear of a cartridge and is used to reload a magazine.
@@josephbrainard441 You can mitigate random bullet deviation with controlled fire, what was even better was with multiple variants of the same gun, there were different firing patterns to master, making them feel different to shoot. Love Battlefield 1
Hey, have you seen the Verdun and Tannenberg animations? It's anxiety inducing to reload a revolver mid battle in those games because you don't know if you are going to survive long enough
There is an entire shooter game built around old firearms where every weapon has slow reloads but very high damage. In fact, the more powerful weapons are almost guaranteed one shots but have the slowest fire rates & reload times. The game is called "Fistful of Frags" and is a Western themed shooter, where every shot counts and ammo management is a vital skill.
there's a revolver in COD:WW2 that reloads the same way as the Nagant revolver but it's much faster which I think was to match the fast game play that wanted, but I give props to all animation teams that try to make realistic animations in their games.
How fast a revolver reloads is entirely up to the model of revolver and if a speedloader (or moonclip) is involved. 0:00 The S&W Model 3 Schofield is top-break revolver. It ejects all cartridges from the cylinder when the latch is pressed and the barrel is gripped downwards, as the star-shaped ejector rod pops out and forcefully pushes all casings out by their rims. The character then inserts a moonclip full of rounds inside the cylinder. If you look closely, you'll notice that the cylinder face has been cut down: this is to accommodate the moonclip (without the cutout, the clip can't fit inside). 0:16 The Nagant is a gateloading revolver just like the Colt Single Action Army. Open the loading gate, use the ejector rod to push out the empty case, insert a new one, then turn the cylinder around to a different chamber. Repeat until all empties have been replaced with new rounds then close the loading gate. Matter of fact is, the Nagant's reload animation in the clip is streamlined. Fired casings often swell up and get stuck inside their chambers, meaning the shooter has to really jam that ejector rod in everytime an empty case is pushed out.
If You watch the clip in slow motion, there is moon clip (or however it's called) for the S&W. It's very hard to see, but it's visible both when rounds are put in (best seen in x0.25 speed) and on the one ejected (You have to stop at the right frame to see it properly)
The Model 3 shown in-game actually does use a moonclip to reload. You should be able to see it if you pause the clip when the rounds are still sticking out of the chambers.
@@chris.3711 If I ever start thinking the trigger is terrible on any of the other guns I own, firing a couple cylinders worth double action through the Nagant magically improves them LOL
I remember how god tier getting the pump shotgun makes you feel in that game because it's the only gun in it that functions anything like a typical FPS weapon
Not the nagant I don't think at least not without taking it apart. It has to be reloaded one by one unlike current revolvers that can usually pop the cylinder out on one side. Though I've never used one so I can't confirm this
@@DmpstrPirate the nagant’s whole casing design is meant for a fixed cylinder, so to answer your question, yes, the nagant is a fixed cylinder revolver with the only way to remove a cylinder is to field strip it.
in borderlands 3 there was a fun weapon where if you fight 1 shot and press the reload button then the weapon is thrown, it sticks to some surface and then goes after the foes until it runs out of ammo(when thrown you get a copy of it in your hand).
Man I kinda wish more shooters would have longer reload times. Would make you have to more carefully think about when to reload, adds more risk to missing shots, would encourage more weapon swapping and so on.
Hunt showdown for cowboy shit Ready or not for swat team shit Insurgency sandstorm for desert storm shit Hell let loose for ww2 shit Verdun/tannenberg for ww1 shit Ive played all of these and loved every second of panicking to reload my revolver while i hear footsteps approaching
People would always just resort to using the weapons with the shortest reload times though. Or rather, they'll all just invariably seek out the best balance of damage and reload time. Instead of an increase in variety, you would just have everyone using the same gun in order to maintain a competitive advantage. The way to get more variation in what people use, is to have more enjoyable and viable options. These are video games after all, and the aim of a video game isn't to represent real life. The aim of a video game is to entertain people.
@@jornavyr2459 You made... quite a lot of assumptions here. So first of all, it's about shooters in general, all kinds, including single player. Second of all, it's really presumptuous to say that people would default pick the single best competitively viable gun, without any other guns to compare to, or other game mechanics in context (Like if you can make builds or classes around different weapons ect ect). And even with that context, "single best gun" could still be debatable. Unless one gun was just THAT much painfully obvious better than the rest. Like what you said seems like it would makes sense, but only in a vacuum, and doesn't hold much merit without an actual system of game mechanics and weapons to observe and compare. Third, having longer reload times with guns (might I remind you this isn't strictly about multiplayer shooters), could add more tension to the overall game feel. Which could be great depending on what you're trying to achieve. The best example off the top of my head is like, a horror game. There's more dread in missing shots, more panic in finding a good time to reload. Could really add to a game being engaging. Which would fit the criteria of a game being entertaining as you said. I wouldn't expect any studio to make a reload animation as long as the one in this video, because it's definitely WAY too long, and had realism as it's end goal. But in general, longer reload times could add to a game because of what I mentioned earlier. Again it just depends on what is trying to be done with that design choice. I just, personally, have grown a bit tired of the lightning fast reload speeds in modern shooters because it feels mindless. You kill an enemy, and default hit the button to reload out of habit. There's no thought process involved when it's inconsequential 90% of time. But that's just my take, and I know not everyone feels the same.
@@tito12star Does Hell: Let Loose fit on the list? I've been eyeing the game for quite a while, now, waiting for a sale, and I wanna make sure I'll actually enjoy it.
In such emergency you could load just one cardridge into one hole and shoot much faster. Just once... But if these seconds will save your like that's easy decision
it reminds me of "Call of Juárez: The Cartel", where two of the characters reload revolvers the slow way, making them useless in a prolonged firefight, but one actually bothered to bring a speed loader and reloads as you expect for a game, making revolvers viable.
Realistic gunplay would be sitting in a trench or a building until artillery blows it up, then moving to the next one. Warfare wasn't decided by small guns since Napoleonic wars.
@@KasumiRINA Realistic gameplay would be getting trench foot and scavenging for dead rats to make a soup out of on your 5 minute down time before the next artillery barrage.
@@deathbyunicorn5213 oh, we got MREs if you can't get to field kitchen. The russians though? Raise hands, march towards Ukrainian side, become a POW, get good meal.
@@KasumiRINA Modern warfare. What a marvel it is. Why spend a week trying to take an important choke point when sarg. can just order a missile strike and flatten everything in a 12 KM radius? It's not like war crimes have consequences anymore.
I agree that its awesome animation, but as a gun enthusiast, I must explain that there were older revolvers made (like the 2nd shown) that were less efficient and required more work to reload. And the 1st clip was actually how revolvers can be reloaded using quickloads. Both are realistic and accurate and totally depend on the era that the weapon hails from .
Yeah but it’s ironic how the first clip is a Smith & Wesson Model 3 which was produced in 1870 and was top break loaded, which shows the character loading it very fast but the Nagant Revolver was produced in 1895 and was loaded using a fixed cylinder and reloaded a lot slower
@@planecrazybuilder4234 True, but they are still two different designs. The break-top would be much faster to reload, but it shouldn't be able to fire especially powerful rounds (although a game getting that right is unlikely).
Realistic gun animations just make me feel more invested in the games. That and guns that have cool reload mechanisms like some older guns. Which is why I like RDR 2 so much.
No, they are not just as realistic. Ver. 1 would only be remotely possible with a speedloader, which are a decidedly modern invention. That revolver, on the other hand, is quite old, and speedloaders simply did not exist at the time.
@@userequaltoNull Speedloaders for the No.3 Schofield existed by WW1 and the second clip also featured a “speedload” of sorts though it was just another cylinder. The first gun is just more expensive.
Here's the thing though: I personally love it when super realistic details like this are added because it forces you to adapt to your environment instead of the other way around. There are times when I love being an untouchable demi-god who will mess you up no matter which weapon I use... and other times, I wanna feel like the complete opposite. Like the whole world is against me and everything around me, including the weather, the clothes I wear and the weapons I use, are things I have to really think about and make the most of because one slip up, like wasting revolver ammo and getting stuck in a super long animation like this, could mean death.
@@TacPhoenix that’s exactly why I like Dayz. You need to plan every move, you feel so vulnerable and alert during any encounter with another player, and you know full well that a minor lapse in concentration could be the difference between life and death. No other game has given me the same immersion as Dayz
Maybe try out hunt showdown as well then. The guns are old and clunky, the reloads are old and clunky. The map and its player and non player inhabitants are merciless. You'll love it
Red Orchestra 2 is another example of realistic reload animations. Bonus for mechanics too. If you spam fire the MG34 and the barrel overheats, you have to switch out the barrel.
Speed loaders only help out new ammo in. You still have to extract the used cartridges, which have expanded to friction fit the cylinders under the pressure of firing.
Well, what did you expect from a Nagant? Did you think the cylinder would magically flip out and you'd drop in a speedloader? It reloads slow because that's just how it works. It's not anymore realistic than the No. 3 reload.
@@139-b7j That is indeed pretty cool, but if that was his intention he should've compared it to a different game that doesn't use the ejection rod, instead of an unrelated weapon from the same game.
It's important to note that this isn't necessarily always a good practice. In many action heavy games realistic reloading that slows down the combat runs the risk of ruining pacing and leading to constant frustration. The pursuit of greater realism in games is antithetical to one of gaming's greatest draws, which is escapism, and always skirt the risk of just being no fun.
yeah Ive never been particularly interested in super realistic games, at least in terms of gameplay, yet my favourite genre is fps, favourite game is tf2 because thats an fps but with fun cartoony mechanics that would be just as fun in real life (somewhat)
Different players play different games for different reasons, and different developers make different games for different reasons. There is no single ethos that applies everywhere, and a single title can be full of several approaches to design. Boiling everything down to escapism and the pursuit thereof is simply reductive. Either way, this detail constitutes as fun to someone, or this video, or the animation it's documenting, or the game it's from, wouldn't exist.
I liked the way they did it in The World Is Not Enough. He shakes the casings out and uses a speed loader. I think that’s a nice balance of real and speed.
You can’t use a speed loader on a gate loading revolver though, which is what the nagant revolver is. The only way to access the chamber is through the gate on the side or by removing it (done in the empty reload)
You haven’t tried the Reichsrevolver in Verdun. It’s slow on a whole new level. If those six shots don’t kill the enemy, you might as well charge the enemy with your shovel.
Sounds about right for the environment these things were used in. Edit: I just checken and Forgotten Weapons has a vid on it; the short of it: There's no built-in way to remove spent casings after firing, so you needed to use a separate rod to push each round out of the chamber and reload a fresh one; that rod was part of the kit and was carried in the holster, so you had to fiddle with an extra tool before doing the same thing you had to do on any other gate-loading revolver - can't imagine that to be fast even if you have a ton of practice.
One of my favorite moments from all of TV is from Hell on Wheels. Where Cullen had the man he was fighting dead to rights, but his gun was out of rounds. His gun was a cap and ball revolver where each chamber would need to be loaded like a musket. While walking across the road, without looking, calmly pulls the weapon apart and slots a new cylinder into the frame and puts it back together in a few seconds. I have never seen such an archaic process done so efficiently and with so much malice.
Cool for Hollywood, but stupid in practice. Nobody bothers to carry spare loaded cylinders when a second gun is faster. Also most cylinders will only fit in the original gun it was made for at the time. Like I'm not saying same model. I'm saying the original gun it was made for at least during Civil War time. Idk about WW1.
"I LOVE to reload during a battle! There's NOTHING like the feeling of SLAMMING long silver bullet into a well greased chamber!" -Revolver "Wild-Westaboo" Ocelot
He had 1 bullet left. So yes, that reload is completely unrealistic, even disregarding the speed (unless it makes that one bullet go to waste, which I highly doubt)
Theres a special reload you can get in bf1 with the nagant where the character goes to do the “cool” reload and breaks the revolver and fixes it. Its really funny.
More realism does not always equal more fun. That is why most other games have fast reloading, even the same reason a lot of folks turn off motion blur.
Well motion blur is just a pain in the ass, and is mainly done to load textures without you noticing they haven’t rendered when you turn too quickly, nothing to do with realism. You don’t have this much motion blur in real life no matter how fast you turn your head. Reloading on the other hand has two main things. First it makes you value your shots more, which sure is not great if your thing is going full Gatling, but then don’t play games set in the past. Second it’s very important to stop the fantasy about past firearms. We’ve created a generation who thinks you could snipe with a revolver in 1800, and I’m half joking when saying this. In the case of weapons, realism will never be a drawback. What’s that ? Your stupid sword can’t pierce a full plated armored man ? Well guess if you have a complaint, take it to those morons at Hollywood who gave you this perception to begin with, or all those other game devs for that matter.
@@Shayrin2 sure thats true and all but at the same time as the original poster said it doesnt always equal fun while sure the realism is a nice touch of detail it definitely wouldnt help if your doing pvp games were something like a revolver would need this much time to reload when the game offers other weapons that just shoot faster and stronger rounds at that point why even use it when you could use something else then there would be no point to even having the animations in the game if no one will use it or appreciate it
@@Shayrin2 Realism will *never* be a drawback? Different types of games have different appeals and need different features. If you were playing a fantasy game and couldn't stab through the chainmail everyone's wearing, it wouldn't be fun. Similarly, if you couldn't shoot through heavy armor in an online shooter game, it would either dramatically mess with character balance or severely restrict character design creativity. And you don't have to be only half joking, no one over the age of 6 thinks you can snipe with a revolver.
Another good example could be resident evil outbreak. In all other survival horror games you pick up ammo boxes but change magazines or shove two shells and you're ready to go, but in outbreak your character takes out the magazine and loads each bullet one at a time (or shoves shell by shell) when you reload, and put the magazine back into the gun. Is not the most realistic IMO, but a lot more down to earth than most games of their era.
Reminds me of project zomboid. In that game, you can losd up individual magazines, but once they’re out, you have to reload round by round. Additionally, you dont magically refill the magazine when you reload. Makes for good fun, and sometimes frustration
@@anonomuse9094 you'd be surprised to know you can actually play it online nowadays. There's this badass group of fans at some forum. The founder managed to set up a server from packages captured from the japanese version (you need the japanese game). The name is something like "outbreak server revival project". You should look it up, I tried it out with my brother and it worked
I just noticed how almost each bullet is extracted in a different way. Sometimes the character pushes it out with the rode, sometimes they poke their finger, and others they just shake it out. That's probably why it takes so long, they're changing the method and using slightly different animations
The amount of time it takes to remove each bullet with the different methods seems to take about the same time, so that's not the issue. One funny thing if you slow it down is that you can see that the chamber rotates back one round just after a bullet is inserted, which means when the chamber is turned forward it's the same bullet that was placed inside that is being ejected, so in reality there's only 1 bullet inside the gun at any one point.
I think that is more just a funny detail because the animation team had some experience with an actual Nagant revolver, because for one, the ammunition is correct with the bullet fully seated inside the brass casing, and two, the ammunition is so low pressure the brass rarely deforms significantly, and I've ejected spent casings the same way they do here, by tapping or shaking the gun. The ejector rod is only for the stubborn ones.
that's why realism isn't always a better idea, but still games like this are usually realistic enough, they took away realism only if it ruins gameplay
It's cool and intense for a while... until you get through your fifth respawn. It begins to feel tedious and you just feel better off reloading your primary
The funny things is, that Nagant reload is still sped up, while still being realistic... It takes longer than that reloading a Nagant since the rounds are so small and easy to fumble with
@@Father_Omar all of it. In most games, shotguns are badly nerfed for distance, but pistols are not... real life shotty can fire like an assault rifle in videogames, rlreal life rifles shoot even further, same distance as snipers in games, hundreds of meters: but apart from hardcore sims like Arma, you have much closer fights in games than IRL. Mostly because of technical limitations (older computers wouldn't even be able to draw that far and you'd see just a few pixels), but also for a rule of fun: see any space battle. You're not supposed to see enemy ships. Weapons can fire endless distance in vacuum. Anyway, real life pistols have lower firepower and shorter distance than any weapon with a longer barrel: the main feature of a handgun is it's size and portability... While in games you have revolvers or "magnums" (a videogamey designation for Desert Eagle-like handcannons) have higher damage than rifles AND insane precision, to the point of many games having a high caliber revolver with a scope used like a sniper rifle. So nerfing them with small clip AND reload time only makes sense.
But that's the only way to load the Nagant, so that's how it would be animated in any game. Also not sure why you're comparing with a different break-open revolver and compare load time (obviously it will be much faster than nagant).
2042 does have a semi-detailed revolver reload, where the operator salvages unfired rounds before running the ejector rod and speed-loading new rounds. It's like the one "attention to detail" feature added to 2042, but I still think the animation itself looks rather floaty and weird.
It depends. It's realistic details is better for me. It absolutely ruins the fun when you have stuff like Black Ops 3 where it was just clowns with spider man Acrobatics treating Sniper rifles like Smgs.
@@terminate_all I'm great at the video game, main Sparrow. Just everyone with in clown 🤡 costumes and the most popular weapons where the boxing gloves and the Nail gun. Plus the Spiderman amount of Character mobility and Acrobatics ruined it for me. It felt like those Modded servers of popular Shooter games where it's all full of silly and comedical mods.
quick note: I know that the 2 revolvers shown have a different reload mechanism, what I meant to imply is that in most games, they dont bother to have a super lengthy (although realistic) reloading animation for a revolver where you have to load in one individual round at a time. I should have used RDR2 as an example for the first part as you reload revolvers within 1 second in that game. either way, you get the point :)
Now do enlisted revolvers lol. The nagant fires once every decade (since random russian troopers 80 years ago probably didn't do cowboy speed matches) and reloading it makes you grow old
It’s because you are a gunslinger . Lol you think John marston can’t speed run reloading?
@@Monkforilla Same goes for Arthur
Red Dead is such a good fuckin example. Even in Red Dead 2, after having had however many years it's been to polish up their animation game, I still see Arthur shuffling his hands back and forth over one another and suddenly the two guns he hasn't stopped holding to reach for ammunition for are reloaded.
Lemme just masturbate the ramrod on this cap and ball LeMat - whoa hey, she's ready to play!
Fistful of frags
Remember, switching to your main weapon, is always faster than reloading your sidearm.
Switching and reloading your main weapon is always faster than reloading your sidearm
It’s like the *Wildfire* smg from Borderlands 3, where the flavor text reads:
*Only you can prevent wild bear attacks*
I think you have that fliped
@@sansheh your mom
@@GewelReal shut up your not funny
Love details like this. Kinda like how in Hunt Showdown, you lose your hearing ability temporarily the more you fire rapidly, since nobody is wearing any ear protection, and that actually affects gameplay. Very cool
Escape from Tarkov needs to implement that. Especially since, you know, they HAVE hearing protection in the game.
@@rosie684 there are special hear devices that silence loud noises while increasing the weak ones, might be one of those
@@rosie684 Most electronic ear pro does that. Mine let me hear footsteps and people talking from afar.
@@rosie684 The headsets in EFT are actually what are called active hearing protection - they're not just solid earmuffs, and each ear is equipped with a microphone with an adjustable sound normalizer.
That is to say, the microphone pays attention to all sound, and amplifies quieter noises like footsteps or speech, while the user can adjust the maximum cutoff for the normalizer, which will ignore and *not* amplify so-called 'impulse noises' above a certain amplitude - sounds that are very loud for an instant, then go away, like gunshots. At the low-end the mics are quite sensitive and can pick up quiet, distant sounds that typical human hearing might not be able to make out clearly, then amplify it to be intelligible to the user.
Active hearing protection is used both by soldiers and by amateur shooters - its properties allow users to protect their ears from repeated exposure to full-volume gunshots, while still allowing speech (i.e. instructions from Range Safety Officers) to be heard clearly.
got 900hours on hunt since 2018, game has gone to shit.
There is an old joke about nagant revolver:
To load revolver in the battle you need to
1. Open the valve of the special loading window located on the right side of the revolver frame;
2. Turn the head of the ramrod located under the barrel of the revolver, release its lock and turn the ramrod so that it stands opposite the opening of the charging chamber of the drum;
3. With a sharp blow of the ramrod, knock the empty casing out of the drum;
4. Rotating the drum, combine the next charging chamber with the ramrod;
5. Knock out the next empty caisng and repeat these actions until all the chambers are empty;
6. Return the ramrod to its original position under the barrel of the revolver and fix it;
7. Insert seven new new cartridges into the empty charging chambers, one by one, one by one, through the loading window;
8. Close the loading window;
9. Pay attention to the German infantry squad, which has been watching your actions with interest all this time;
10. Boldly take lead in the chest from the German infantry squad.
I’m not reading allat
@@Slidies Only the final bit matters
Lots of revolvers of that time also were stuck with loading gates only tbh. Doesn't make the nagant any less crinje though
@@Slidies 10 sentences, wow you had the gest to reply though which took MORE time 🤦🏻♂️🤦🏻♂️🤦🏻♂️
@@BigBoss-rr4sw you got more likes so you win the argument
Me: waits 12 seconds for reload animation to end
Also me: *misses all 7 shots in 1.238 seconds*
It takes 12 years to fire this weapon for 2⅞ seconds
7 shots in the nagant actually ;)
Let's just miss another 6 shots
@@neogivxapwntcpaaAHAHA OHOHO. Some people think they can outsmart me, maybe... maybe
@@weegeguy9770...i have yet to meet one that can outsmart bullet
In case you run out of bullets in your revolver during a battle, here's an advice the drill sergeant gave me: do not run out of bullets in your revolver during a battle
Better yet, dont use revolver
@@novanoir8309 I like your advice much better 👍
@@TheeWolfiee1 Better yet, use the bayonet, become the ammo.
@@dhammamanud2764 even better!
@@dhammamanud2764 how about this, strap dynamite vest and go to the blaze of glory, take half the enemy squad with you
The longer reload times make the gameplay more intense. It makes you take your shots more seriously instead of just spraying & praying
might i recommend hunt showdown to you? it has the slower reload and it 100% makes you more careful when shooting!
@Jetrules231The revolver can hit people who can't melee you sooooo
@Jetrules231 what if... Bayonet
@Jetrules231 good idea
It also makes me just go play a better game.
BF1 was a passion project. I still play and still get blown away every game by the environment and atmosphere. It feels so good and real. Hardcore with no HUD and I am lost in the game. Well done
Still my favorite game to this day. No modern FPS has topped the feelings, experiences and immersion that BF1 has brought me. Baffles me that game came out that good and no one can 1 up it or even replicate a game that good. I dont even care that you screwed up BF2042 like just give me some more dlc for BF1😂
It def is the realest feeling game I've played so far. I think a great amount of ppl figured out how to abuse certain aspect an thats the only reason I put it down for bfv
Yeah I only wish there was dynamic hud or physical map/compass function so you don't get lost on story objectives as well...
Battlefield went downhill after bf1.
I can't get into any games. I just get out into servers by myself
Remember, finding next match is faster than reloading your sidearm.
I do appreciate how the empty reload is just disassembling the gun to remove the cylinder because that's actually faster than reloading the intended way.
It also flips the script on the unwritten game rule that reloading from empty takes longer.
@@actuallyasriel Most lmg’s work that way too
@@rtyrtyrty123123123 Depends on the game. For belt feds, absolutely
I think you will find that on many old Russian weapons
If you have 2 cylinders in real life.
The interesting thing is that the apparent realism of the reload is actually for the sake of gameplay. It's a feature intended to subtly balance a powerful weapon.
The BF1 Nagant is the weakest revolver in the game up close but you can snipe with it better then most other side arms.
It's like a power up delay
Powerful weapon? Dawg this is the worst revolver in a game that takes place in the First World War 😭 Creator’s right Immersive-ness and attention to detail is nice but you can’t sacrifice gameplay and conveniency for it
@@rainztk Yes you can, they literally did it
@@omargerardolopez3294 yeah but the gun is fucking useless
To be fair, the first reload *is* possible, just with a specialized speed reloader already set up. They aren't as fast as in the games, but they do exist and work.
Not with pistols like this where the empty casings need to be ejected individually and then bullets loaded individually.
Fairly certain the nagant couldn't do that.
Guys, he said the first reload. Also with training you could pull of near as fast reload, not in combat tho.
@@TheMulti313 you aren't gonna reload a Colt SAA, or any single action with a loading gate in 2 and a half seconds. Idc how much you practice. fastest cylinder swap i've ever seen on a single action revolver was just under 5 seconds.
@@ryukaganzeroful Might wanna brush up on your reading comprehension. He's talking about the Model 3 reload at the beginning of the video.
I like that a lot of guns in BF1 not only reaload more realistically but it also reward you for expending your entire mag or clip before reloading with a faster reload speed in doing so.
For example?
@@tapurate638 the gun in the video…
@@tapurate638 Russian 1895 sniper
@@oliverburrows2825 because he is dead?
For this gun you only get the slow reload if there’s still 1 bullet in the gun when you hit reload. The reload gets shorter the more bullets are left in it.
I absolutely love how painfully slow it is to gate load a single action revolver. Really makes you feel like more of a western badass.
Single action revolver? does that even exist? for what I know all revolvers are double action, first you set the hammer then you shot, some of the more modern ones you can pull the trigger two times to set the hammer first
@@joemama-bu5ue yes a single action revolver exist ..thats how many of them happen to be for a long time
@@joemama-bu5ue yes single action revolvers exist before double action maybe?
@@joemama-bu5ue Single action and double action are referring to what the hammer does before firing. A single action means the hammer flings forward into the striker to set off the projectile. Double action is the hammer being pulled back and then forwards
Hi ocelot
Ultra realistic reload animation in BF1 as a Mark V tank zooms past you at 50mph.
Don’t forget it being 50 meters in the air too
@@puma2334 And firing 20 rounds a minute
Driven by a trans black soldier
@@beyondbackwater4933 when you have no clue what you are talking about:
@@hautoa1513 ghhh... must HATE.... must spread hatred in youtube comments...... grrrr i HATE everyone......
It's so accurate that even the enemy forces will pause to watch you reload only to fill your chest with lead the minute the charge chamber is snapped back in place
Somehow its never while your reloading but only after
WAAIIIT!!! He's reloading...
Ok, fire at will
Do you want to take an unloaded gun off a corpse or a loaded one?
THE MOST REALISTIC detail I see in this whole thing is how they even showed some of the fired cases popping out with inertia+gravity, while some are stuck enough from fire-forming you have to use the ramrod. This happens pretty much every time I fire a revolver with a reloading gate. Very nice DICE, very nice.
"I love to reload during a battle! There's nothing like the feeling of slamming a long silver bullet into a well greased chamber." - Revolver Ocelot
Edit: Ei, thanks for all the likes, originally I watched this cuz a certain Filipino General likes this specific russian revolver, and since I like MGS I thought id put one of ocelot's lines.
"All right. I'm alive again. LET'S GO!"
How have I only realized how sus that is right now
"This reload time is exhilarating!"
I mean...little gay dontcha think?
@@feloniousbolus4842 tacticool reload gang
The difference is not that massive since you're meant to reload behind cover, but the immersion you gain from having to wait just a few more second is unbeatable
Especially in a game like Hunt: Showdown, reloading one bullet at a time while enemies are shooting at your cover is so intense and i love it.
What you're saying is:
"I've never felt tension like this before."
"That's so different from simply just reloading a clip."
or
"This reload time is exhilarating!"
A few seconds???? If you reload 5 times with the second revolver, you just wasted a minute, A FUCKING MINUTE, reloading. It’s not good game design to let players waste so much time doing literally nothing in a fast paced game. Who cares if it is realistic when it is fun
@@fuscello boy you need better aim if you are going through 30 rounds of your sidearm in a single life hahahah
@@TheDalisama and to the animators I'd like to say:
"You're pretty good"
In the words of Revolver Ocelot:
I love to reload during a battle.
There's nothing like the feeling of slamming a long silver bullet into a well greased chamber.
its exhilarating!
You're pretty good!
and then the cylinder exploding from the pointlessly greased chamber dangerously increasing peak pressure
I have a dirty mind.
nice steal
I used to love playing a WWI trench shooter called Verdun. In it, if you were a British officer you received a Webley revolver. While most players hated it because it took forever to reload, I loved it because it was deadly, accurate and you could end the reload animation after a couple of bullets if you needed to.
It was a great trade-off - one or two hit KOs in a weapon that fired faster than a rifle.
Hold on, a webley taking forever to load? The webley top break is lighting quick, no?
Verdun has the slowest bolt action reloading ever. Take 2 seconds just to line up the clip with the rifle
Loved how absaloutely dogs hit the Reichsrevolver was in that game , all hail the Webley
Nothing will ever beat the feeling of dual wielding the python revolvers in black ops 2, mag dumping in 1 second, then the off screen 1 sec reload animation that you choose not to question cause it just works
It the same for all akimbo guns in any cod game 😂
i know man and at the same time your thinking "you know, its possible to reload like that right?"
You have a tiny ammo teleportation device in the cylinder
@@MrCh0o Now we just need to figure out how to do it in real life
Or in MW2 dual wielding the Model 1887s and reloading them both at the same time at the same speed as an assault rifle. You'd reload two of them faster than reloading one.
I love the break action revolver reloads. Not sure why they need to be instant. Same with magazine fed guns. Love how they just change cylinders for the nagant though.
top break reload fast they have a part that when you crack it it extends and pushes all the empty cases out for you at that point all the cylinders are exposed and it can be loaded with a speed loader to reload all cylinders at the same time they reload stupid fast. the first reload is literally accurate
bc it's more fun
They need to be instant for the game to be enjoyable
In a faster-paced game, especially on close quarters maps, reloads have to be fast so you're not helpless for too long.
Hunt Showdown did an amazing job on their break action revolvers. You should check them out. Excellent details and balance to game play speed.
Hunt: Showdown is a great example of detail in reloading. The weapons are of old western style and takes time to reload each gun. Even the revolvers with a break action take time unless you use one specifically for fast reloads. Keeping your guns loaded is also important since you can "fire" the weapon when empty. If you don't keep your gun topped up on ammo, youre likely to die cause you have to waste precious seconds reloading.
Was looking for someone to mention Hunt!
@@ZacharyHubbellCodesSame
They even have the same nagant revolver! and its still a bitch to load up, though no more than most of the other revolvers.
Amazing game.
Hunt does usually handwave the loading lever but it gets pretty much all the rest of it right.
I heard that Rockstar hired a revolver speed reloader to mocap his fast reloading speed and animations and the playtesters still found it to be too slow so they double the speed of the animation on Arthur so now he's doing practically impossible reloading speeds when he reloads the revolvers bullet by bullet
He's a gunslinger and he's incredibly quick, if you think that's too fast, play version 1.00, it's even faster
I love Arthur
I'm glad they chose to do that because then my playthrough probably would have been 150 hours instead of like 80
Since rdr2 was so focused on realism it's kinda disappointing the revolvers have such ridiculously fast and not very detailed reloads, missed opportunity since the game is already so slow paced you might as well fully commit to the slow heavy gameplay.
Too bad they didn't make RDR2 fun, had to drag myself 42 hours to finish the poorly written easily predictable story.
This is badass honestly, imagine the tension in an all revolver match, gotta make every shot count lol
thats exactly what hunt: showdown is about
6 shots, more than enough to kill anything that moves
I would really appreciate more such animations in survival titles.
The tension simply makes more grounded realistic animations have more impact on the atmosphere.
Its also just strange when you play Fallout 4 for example and the reload animation has you throwing precious unused bullets around.
Fallout is a bit of weird one in this department. It tried to be both humorous and wacky... but also depressing and survival-y??
I'd love it if more survival games actually aminated the player putting away their unused mags for later use, RE8 did this
In Fallout 4 if you fire the lever action rifle once, then manually reload, you:
1. Fire the gun, then pull the lever, loading another bullet into the chamber
2. reload, putting 5 bullets into the chamber which already has 3/5 bullets in it and one in the cylinder
3. finish the reload by pulling the lever and ejecting an unspent round from the gun
Bethesda just doesn't give a shit and all their guns are garbage as a result. Fallout 4 has some of the ugliest and most retarded weapon designs in history. Not to mention shit like the combat shotgun in fallout 3
Pathologic 2 does this. Much longer, too
The recently released Amnesia: The Bunker has this with it's two only guns in the game, requiring scarily slow reloading requiring the player to load in a bullet at a time.
My grandpa, a collector, had one of these. We would always joke that you would have to ask the other side to stop firing at you while you reloaded. 😂
Edit: Wow, thanks for my first 1k liked comment on UA-cam! And in less than a week!
It's fine, he's reloading, too.
"hey fam, can you stop firing at us? man can't reload if a s**t ton of bullet firing at me "
"oh, sorry. go ahead"
*world peace obtained*
@@ravenghost-mf5hr
*World peace obtained*
_30 seconds later_
"Hey guys, I'm done"
_firing resumes_
*World peace forfeited*
Tfw the last casing is stuck and you’re sitting there smacking the hell out of it with the ejector.
@@Schnipah Looks like your 7-shot just became a 6-shot. 😅
This is why i love BF1 so much. It's literally playable art in my opinion. There was so much that went into that game to immerse you into it. You can tell the dev team actually put heart into the game and wasn't looking for a payday. Sure there is dlc and dlc weapons but most of the base guns are better than the dlc guns. That and the "loot crates" dont give you anything other than cosmetics, which is how it should be. All in all one of the best BF games ever made and you can't change my mind on that.
Nobody's trying to change your mind because everyone agrees 😭
every game is playable art
What year did BF1 come out? I want to finally check it out and there are so many strangely named BFs. Last one I really got into was BF 1942 :)
@@Domarius64 BF1 came out in 2016, with 4 dlcs. Most played one is the French Verdun dlc if I recall correctly.
@@zyonthelickman “What can be labeled, packaged, mass produced is neither truth nor art.”
The interesting thing is, that it's not that big of a hinderance in combat. It sounds like it would be horrible, but if you need to use your pistol, you are either already dead or you are killing the last guy in the area and you can get a break to reload.
EDIT: I'm talking about in-game, not IRL. Of course its a bad pistol but in-game its faults aren't as prevalent.
Shotguns or Rifles or something pointy have been the the weapons of choice for soldiers of all stripes for the last 600 years. Pistols were backups.
@@thebighurt2495 this specific pistol had a reputation of being used to execute civilians and shoot own soldiers in the back by NKVD.
@dookie fingers at least he has a pfp
@dookie fingers cringe
@dookie fingers that genuinely sounds like a skill issue
Remember respawning is faster than reloading
Absolutely loved this game. Spent many hours playing this beauty. Met some cool dudes on there as well. Good times.
Gay
Hey man a couple of servers are still active, what region are you in?
@@kingofla2155 that’s not what gay means lol
@@lachlanwilson7004 gay
It's still active dude :) and still will for a very long time
Everyone: they chose realism over gameplay
The gameplay: everybody’s running around with fully automatic rifles in WW1
Edit:I only bring this up because this game is praised for its “realism”
I mean it's not the animation team's fault.
(but then, the animation team did put prepped speed reloaders on the other guns)
Yeah, i honestly want WW1 game with only slow ww1 weapon style and trench warfare not Rambo.
@@vektorsagara4121 try verdun
@@vektorsagara4121 Literally Verdun
@@michaelbersamin1950 Verdun's fucking terrible.. They seriously made machine guns be super inaccurate past 100m for balancing, not realistic at all.
It’s nice that they do that, as a respect for firearms.
*someone bonks your heads while admiring the reload animation*
Hah free kill what a bot!
@@gamerswarfare1786 throw the gun at them
@Nobod-E Hellriegel didn't exist at all lol. the only information we know about it is from blueprints and an unfinished prototype
sure it's annoying that these weapons break historical accuracy but because the game literally admits it and bascially saying: "yeah we know they're not really supposed to exist in this setting but we really wanted to give players more unique guns and fun game tools"
this kind of respect makes it much acceptble to use these guns
@@yosefyonin6824 it's annoying because it's too easy to use
same with the maxim smg
and being prototypes above that doesn't help their reputation
Ya, I too enjoy horrible weapons
Trying to use weapons in VR really shows you just how lightning fast they are in most games.
Even with easy reloading, things are so much slower when you have to move your hands to do it.
Reloading in vr is usually harder than irl. Because you don't have proper haptic feedback.
I think it's slower than it should be because most current VR controllers just use general arm movements and button presses to simulate the movement of your hands and fingers. It's unnatural
Sometimes. In general most of the more serious FPS games these use reloads that are theoretically possible, that is if your character has perfect dexterity an doesn’t make a single mistake. It’s also much harder to reload in cold weather at speed.
Meanwhile a skilled shooter IRL can indeed reload a pistol in like 2 seconds or an AR or AK in 3-4.
Then there are guns like in Red Dead. Loading single rounds into some of the lever actions with tube magazines is EXTREMELY hard to do at speed IRL. In the game it’ll take 5 seconds, in real life it might take 20 unless you have the finger dexterity of a Greek god.😂
@@geoechidna Most AKs(or AKM family to be more accurate)are ARs, but most ARs are not AKs
i remember first trying out a VRChat PVP Mini-Game that actually had Guns with manual reload and actually allowed you to grip the rifles in multiple fashions. Decided to never get into VR Shooters because my first experience in that game was getting spawn-killed by a Dude in a tiny Space Marine avatar who wouldn't even let me figure out how to play the game and by the time i learnt out how to reload a bolt-action rifle, the guy had enough score that he was literally running around with an SMG.
Really appreciate that. Also 12 seconds for a Nagant reload would require a lot of training, a good reload time on that gun is like 30 seconds.
You are greatly exaggerating the difficulty in reloading a Nagant Revolver.
@@RonaldRaiden You knew what he meant.
I'd. Like to see Jerry Miculek take a crack at this. Dude could probably spin the mag and load as it's spinning.
@@RonaldRaiden Is practice not a part of training?
it feels so immersive, especially when youre lying under a train during the reload while the enemy runs towards you, hoping you dont get caught
there's a million games where you insta reload guns, this take is unique and differentiates itself from the competition. makes u feel like a cowboy
It really enhances the value of every shot you take as well. Even topping off a single cartridge takes a long time (relatively), so you aren't as likely to just start throwing lead downrange.
It reminds me of Cry of Fear. The game features a Taurus Revolver, that must be loaded 1 shot at a time, with an initial animation taking around a second, and each bullet after that taking about a second to load. A full reload takes around 6 seconds, and the reload animation includes all bullets being ejected, whether they've been used or not. As such, any unused bullets are discarded, which is a bit of a big deal considering the game is survival horror with limited resources.
Ive never felt a tension like this before... thats so different from simply changing a clip!
-Its a revolver, it doesnt have a clip.-
I see you've gotten yourself a Single Action Army...
But the engraving gives you no tactical advantage whatsoever.
You're likely thinking of a magazine which should not be confused with a [stripper] clip. A clip usually just retains the rear of a cartridge and is used to reload a magazine.
@@CatManThree insert penguin0 clip here
(pun intended)
They did a great job with gunplay in bf1
That’s what they said in Tiananmen square
@@josephbrainard441 You can mitigate random bullet deviation with controlled fire, what was even better was with multiple variants of the same gun, there were different firing patterns to master, making them feel different to shoot. Love Battlefield 1
@@josephbrainard441 I don’t remember there being random bullet deviation. At least, not to a noticeable degree.
Then again, I played scout a lot.
@@ComedicLetter it was mainly on LMGs iirc and SMGs if you were to shoot far with them but... why? xD
@@josephbrainard441 "random bullet deviation" so you mean weapons not being 100% laser accurate at 200m?
“Realism over gameplay”
*cylinder magically stays suspended when player flips gun over*
Hey, have you seen the Verdun and Tannenberg animations? It's anxiety inducing to reload a revolver mid battle in those games because you don't know if you are going to survive long enough
That's what's fun!
isonzo looks like its gonna have just as much ejector rod reloading with the bodeo and the gasser
I am really hyped for Isonzo, can't wait
Or Forgotten Hope 2. Most guns reload extremely slowly, but the Nagant? I swear it's nearly useless.
There is an entire shooter game built around old firearms where every weapon has slow reloads but very high damage. In fact, the more powerful weapons are almost guaranteed one shots but have the slowest fire rates & reload times. The game is called "Fistful of Frags" and is a Western themed shooter, where every shot counts and ammo management is a vital skill.
there's a revolver in COD:WW2 that reloads the same way as the Nagant revolver but it's much faster which I think was to match the fast game play that wanted, but I give props to all animation teams that try to make realistic animations in their games.
Half-Life too, lol. Of all games.
And then you have the Streetsweeper a shotgun from COD:Cold War takes almost 20 seconds to reload
They're literally two different kinds of revolvers, that's why they reload differently
Yeah that's true, some revolvers load like the first, and some load like the second
Obviously he was just using the first one to make a point?
@@alec6583 the dont wrote that animators realism over gameplay when you cant reload a nagant revolver in different way
I think it was referring to the fact that the first revolver had the shells being dumped offscreen
@@sayakest No its about the time to load otherwise he owuldnt include the giant ass timer on top right
How fast a revolver reloads is entirely up to the model of revolver and if a speedloader (or moonclip) is involved.
0:00 The S&W Model 3 Schofield is top-break revolver. It ejects all cartridges from the cylinder when the latch is pressed and the barrel is gripped downwards, as the star-shaped ejector rod pops out and forcefully pushes all casings out by their rims. The character then inserts a moonclip full of rounds inside the cylinder. If you look closely, you'll notice that the cylinder face has been cut down: this is to accommodate the moonclip (without the cutout, the clip can't fit inside).
0:16 The Nagant is a gateloading revolver just like the Colt Single Action Army. Open the loading gate, use the ejector rod to push out the empty case, insert a new one, then turn the cylinder around to a different chamber. Repeat until all empties have been replaced with new rounds then close the loading gate.
Matter of fact is, the Nagant's reload animation in the clip is streamlined. Fired casings often swell up and get stuck inside their chambers, meaning the shooter has to really jam that ejector rod in everytime an empty case is pushed out.
Can confirm, I own one. Worst revolver I own as a matter of fact.
If You watch the clip in slow motion, there is moon clip (or however it's called) for the S&W. It's very hard to see, but it's visible both when rounds are put in (best seen in x0.25 speed) and on the one ejected (You have to stop at the right frame to see it properly)
The Model 3 shown in-game actually does use a moonclip to reload. You should be able to see it if you pause the clip when the rounds are still sticking out of the chambers.
@@lammyjammy Slowed it down and you're right, the moonclip is there. Gonna edit my comment now.
@@chris.3711 If I ever start thinking the trigger is terrible on any of the other guns I own, firing a couple cylinders worth double action through the Nagant magically improves them LOL
Oh yeah, the Nagant "I can finally go make some tea" revolver.
The Colt Walker from Fistful of Frags is a good example of realistic reloading. It’s the slowest reload of the entire game but also the strongest.
Oh jeez lol thanks for reminding me. FoF is HARD to get into again if you haven't played in years.
I remember how god tier getting the pump shotgun makes you feel in that game because it's the only gun in it that functions anything like a typical FPS weapon
This is realistic to the nagant and revolvers that can be reloaded like this. Many revolvers can use speedloaders or loaded one by one.
Not the nagant I don't think at least not without taking it apart. It has to be reloaded one by one unlike current revolvers that can usually pop the cylinder out on one side. Though I've never used one so I can't confirm this
@@DmpstrPirate the nagant’s whole casing design is meant for a fixed cylinder, so to answer your question, yes, the nagant is a fixed cylinder revolver with the only way to remove a cylinder is to field strip it.
00:16 how executioner reloads in bo2:
in borderlands 3 there was a fun weapon where if you fight 1 shot and press the reload button then the weapon is thrown, it sticks to some surface and then goes after the foes until it runs out of ammo(when thrown you get a copy of it in your hand).
Ahhh, Tediore. Never stop being weird
Man I kinda wish more shooters would have longer reload times. Would make you have to more carefully think about when to reload, adds more risk to missing shots, would encourage more weapon swapping and so on.
Look no further than insurgency: sandstorm
Hunt showdown for cowboy shit
Ready or not for swat team shit
Insurgency sandstorm for desert storm shit
Hell let loose for ww2 shit
Verdun/tannenberg for ww1 shit
Ive played all of these and loved every second of panicking to reload my revolver while i hear footsteps approaching
People would always just resort to using the weapons with the shortest reload times though. Or rather, they'll all just invariably seek out the best balance of damage and reload time. Instead of an increase in variety, you would just have everyone using the same gun in order to maintain a competitive advantage. The way to get more variation in what people use, is to have more enjoyable and viable options. These are video games after all, and the aim of a video game isn't to represent real life. The aim of a video game is to entertain people.
@@jornavyr2459
You made... quite a lot of assumptions here. So first of all, it's about shooters in general, all kinds, including single player.
Second of all, it's really presumptuous to say that people would default pick the single best competitively viable gun, without any other guns to compare to, or other game mechanics in context (Like if you can make builds or classes around different weapons ect ect). And even with that context, "single best gun" could still be debatable. Unless one gun was just THAT much painfully obvious better than the rest. Like what you said seems like it would makes sense, but only in a vacuum, and doesn't hold much merit without an actual system of game mechanics and weapons to observe and compare.
Third, having longer reload times with guns (might I remind you this isn't strictly about multiplayer shooters), could add more tension to the overall game feel. Which could be great depending on what you're trying to achieve. The best example off the top of my head is like, a horror game. There's more dread in missing shots, more panic in finding a good time to reload. Could really add to a game being engaging. Which would fit the criteria of a game being entertaining as you said. I wouldn't expect any studio to make a reload animation as long as the one in this video, because it's definitely WAY too long, and had realism as it's end goal. But in general, longer reload times could add to a game because of what I mentioned earlier. Again it just depends on what is trying to be done with that design choice.
I just, personally, have grown a bit tired of the lightning fast reload speeds in modern shooters because it feels mindless. You kill an enemy, and default hit the button to reload out of habit. There's no thought process involved when it's inconsequential 90% of time. But that's just my take, and I know not everyone feels the same.
@@ados1280 yes i love waiting 9 years for my double barrel to reloadd
I love realism in games, you don't see it often nowadays.
True it was always an only in battlefield thing but now it's just sad
Mw 2 2022: Ho ho
insurgency sandstorm, tarkov, squad, post scriptum
@@tito12star Does Hell: Let Loose fit on the list? I've been eyeing the game for quite a while, now, waiting for a sale, and I wanna make sure I'll actually enjoy it.
@@aizen_rhyme_schemes it seems pretty realistic to me
"Let me show you why they call me..."
"... Revolver..."
- Revolver Ocelot on Shadow Moses Island 2005
0:05 delicious brass!
And filled with gunpowder remains. Yummy
Yummers
“Guns not just about shooting, it's about reloading. You know what I'm talking about!” - A Wise Merchant
I can imagine two people fighting and just stood staring at each other while they both reload for 12 seconds
Thats the time to equip your bayonet and CHARGE aahHHHHHaaAaaahhhh *ugh*
@@Sr.Smilinguido me with my shovel and dodging skills: TRY ME BITCH!!!
In such emergency you could load just one cardridge into one hole and shoot much faster. Just once... But if these seconds will save your like that's easy decision
"Remember, switching out your cylender is always faster than reloading"
it reminds me of "Call of Juárez: The Cartel", where two of the characters reload revolvers the slow way, making them useless in a prolonged firefight, but one actually bothered to bring a speed loader and reloads as you expect for a game, making revolvers viable.
The thing about these video games is that realistic gun play decides how fast paced the game is.
Realistic gunplay would be sitting in a trench or a building until artillery blows it up, then moving to the next one. Warfare wasn't decided by small guns since Napoleonic wars.
@@KasumiRINA Realistic gameplay would be getting trench foot and scavenging for dead rats to make a soup out of on your 5 minute down time before the next artillery barrage.
@@deathbyunicorn5213 oh, we got MREs if you can't get to field kitchen. The russians though? Raise hands, march towards Ukrainian side, become a POW, get good meal.
@@KasumiRINA Modern warfare. What a marvel it is. Why spend a week trying to take an important choke point when sarg. can just order a missile strike and flatten everything in a 12 KM radius? It's not like war crimes have consequences anymore.
I agree that its awesome animation, but as a gun enthusiast, I must explain that there were older revolvers made (like the 2nd shown) that were less efficient and required more work to reload. And the 1st clip was actually how revolvers can be reloaded using quickloads. Both are realistic and accurate and totally depend on the era that the weapon hails from .
Yeah but it’s ironic how the first clip is a Smith & Wesson Model 3 which was produced in 1870 and was top break loaded, which shows the character loading it very fast but the Nagant Revolver was produced in 1895 and was loaded using a fixed cylinder and reloaded a lot slower
@@planecrazybuilder4234 True, but they are still two different designs. The break-top would be much faster to reload, but it shouldn't be able to fire especially powerful rounds (although a game getting that right is unlikely).
So exhilarating, who knew reloading in the heat of battle could be so much of a rush
I spy a revolver ocelot reference
@@mitchelljohnson9253 your pretty good!
“Wait wait give me a second to reload it takes a while”
“Oh yeah for sure bro, tyt”
Realistic gun animations just make me feel more invested in the games. That and guns that have cool reload mechanisms like some older guns. Which is why I like RDR 2 so much.
these are two entirely different kinds of revolvers, both reload animations are just as realistic as each other
Its about the fact that you shoot six time and then you die cause you have to wait 8 seconds
No, they are not just as realistic. Ver. 1 would only be remotely possible with a speedloader, which are a decidedly modern invention. That revolver, on the other hand, is quite old, and speedloaders simply did not exist at the time.
@@userequaltoNull The speedloader (moonclip) has been invented in 1908, just saying
@@userequaltoNull Speedloaders for the No.3 Schofield existed by WW1 and the second clip also featured a “speedload” of sorts though it was just another cylinder. The first gun is just more expensive.
@@userequaltoNull bf1 literally has the same pistol with the same reload 🗿🗿 (no 3 revolver i think its called)
Here's the thing though: I personally love it when super realistic details like this are added because it forces you to adapt to your environment instead of the other way around. There are times when I love being an untouchable demi-god who will mess you up no matter which weapon I use... and other times, I wanna feel like the complete opposite. Like the whole world is against me and everything around me, including the weather, the clothes I wear and the weapons I use, are things I have to really think about and make the most of because one slip up, like wasting revolver ammo and getting stuck in a super long animation like this, could mean death.
Dayz pvp in a nutshell
@@TacPhoenix that’s exactly why I like Dayz. You need to plan every move, you feel so vulnerable and alert during any encounter with another player, and you know full well that a minor lapse in concentration could be the difference between life and death. No other game has given me the same immersion as Dayz
You do you
Try Slavic theme games like stalker or tarkov.
Maybe try out hunt showdown as well then. The guns are old and clunky, the reloads are old and clunky. The map and its player and non player inhabitants are merciless. You'll love it
'' This reload time is exhilarating '' - Revolver...OCELOT
Red Orchestra 2 is another example of realistic reload animations. Bonus for mechanics too. If you spam fire the MG34 and the barrel overheats, you have to switch out the barrel.
I like how both are realistic but one utilized speed loaders and the other had an entirely different reload mechanism
Except the first model they showed is older than the Nagant, and was never compatible with any sort of speed-loader
There is no speed loader. He just replaced the cylinder with a loaded one
@@AndyE30 the speed loader at the first 2 reloads:
I take it you don't konw what a speed loader is.
Speed loaders only help out new ammo in. You still have to extract the used cartridges, which have expanded to friction fit the cylinders under the pressure of firing.
On the other hand, your thumb is so powerful that you can speed-fire both revolvers like they're semi-autos.
“Remember, dying is always faster than reloading.”
I like how you aimed at the sky to make sure you didn't hit anybody. Good job!
Dont wanna get arrested by pixels on the screen, thats for sure
Well, what did you expect from a Nagant? Did you think the cylinder would magically flip out and you'd drop in a speedloader? It reloads slow because that's just how it works. It's not anymore realistic than the No. 3 reload.
are you dumb?
Almost no game uses ejector for reloading. It’s pretty obvious what he meant.
@@139-b7j actually they all do for this specific gun.
@@139-b7j That is indeed pretty cool, but if that was his intention he should've compared it to a different game that doesn't use the ejection rod, instead of an unrelated weapon from the same game.
Have you heard of the concept of humor? It is something we humans like to engage in.
It's important to note that this isn't necessarily always a good practice. In many action heavy games realistic reloading that slows down the combat runs the risk of ruining pacing and leading to constant frustration. The pursuit of greater realism in games is antithetical to one of gaming's greatest draws, which is escapism, and always skirt the risk of just being no fun.
all Hunt Showdown players beg to differ.
yeah Ive never been particularly interested in super realistic games, at least in terms of gameplay, yet my favourite genre is fps, favourite game is tf2 because thats an fps but with fun cartoony mechanics that would be just as fun in real life (somewhat)
@@DJL3G3ND I want a game that's a balance of the two. Realistic reloads, but with that arcade game-ness.
Different players play different games for different reasons, and different developers make different games for different reasons. There is no single ethos that applies everywhere, and a single title can be full of several approaches to design.
Boiling everything down to escapism and the pursuit thereof is simply reductive. Either way, this detail constitutes as fun to someone, or this video, or the animation it's documenting, or the game it's from, wouldn't exist.
@@Pexil_Effex hunt showdown yes
There was a 90’s PC shooting game I played called “Smoking Guns” that did the barrel removing reload method.
I liked the way they did it in The World Is Not Enough. He shakes the casings out and uses a speed loader. I think that’s a nice balance of real and speed.
Sometimes the casings don’t like to come out
You can’t use a speed loader on a gate loading revolver though, which is what the nagant revolver is. The only way to access the chamber is through the gate on the side or by removing it (done in the empty reload)
You haven’t tried the Reichsrevolver in Verdun. It’s slow on a whole new level. If those six shots don’t kill the enemy, you might as well charge the enemy with your shovel.
Sounds about right for the environment these things were used in.
Edit: I just checken and Forgotten Weapons has a vid on it; the short of it: There's no built-in way to remove spent casings after firing, so you needed to use a separate rod to push each round out of the chamber and reload a fresh one; that rod was part of the kit and was carried in the holster, so you had to fiddle with an extra tool before doing the same thing you had to do on any other gate-loading revolver - can't imagine that to be fast even if you have a ton of practice.
The RR in Verdun is, however, an absolute unit of a hand cannon
That's how we fought each other with a friend in Day of Defeat: not even revolvers, just shovel knighting each other.
One of my favorite moments from all of TV is from Hell on Wheels. Where Cullen had the man he was fighting dead to rights, but his gun was out of rounds. His gun was a cap and ball revolver where each chamber would need to be loaded like a musket. While walking across the road, without looking, calmly pulls the weapon apart and slots a new cylinder into the frame and puts it back together in a few seconds. I have never seen such an archaic process done so efficiently and with so much malice.
Cool for Hollywood, but stupid in practice. Nobody bothers to carry spare loaded cylinders when a second gun is faster.
Also most cylinders will only fit in the original gun it was made for at the time. Like I'm not saying same model. I'm saying the original gun it was made for at least during Civil War time. Idk about WW1.
"I LOVE to reload during a battle! There's NOTHING like the feeling of SLAMMING long silver bullet into a well greased chamber!"
-Revolver "Wild-Westaboo" Ocelot
The first part heavily implies break action revolvers are unrealistic, which is absolute horse manure.
no it's implying you can't reload even a break action that fast, the anim isn't realistic at all
@@robbieguh But then i can't get overly mad about something on the internet!
He had 1 bullet left. So yes, that reload is completely unrealistic, even disregarding the speed (unless it makes that one bullet go to waste, which I highly doubt)
break actions fine, holding 6 rounds in your hand perfectly aligned with the cylinder without any kind of speed loader i whats horse manure
@@robbieguh You absolutely could with moonclips and practice
Theres a special reload you can get in bf1 with the nagant where the character goes to do the “cool” reload and breaks the revolver and fixes it. Its really funny.
More realism does not always equal more fun. That is why most other games have fast reloading, even the same reason a lot of folks turn off motion blur.
Well motion blur is just a pain in the ass, and is mainly done to load textures without you noticing they haven’t rendered when you turn too quickly, nothing to do with realism. You don’t have this much motion blur in real life no matter how fast you turn your head.
Reloading on the other hand has two main things. First it makes you value your shots more, which sure is not great if your thing is going full Gatling, but then don’t play games set in the past. Second it’s very important to stop the fantasy about past firearms. We’ve created a generation who thinks you could snipe with a revolver in 1800, and I’m half joking when saying this. In the case of weapons, realism will never be a drawback. What’s that ? Your stupid sword can’t pierce a full plated armored man ? Well guess if you have a complaint, take it to those morons at Hollywood who gave you this perception to begin with, or all those other game devs for that matter.
Nothing about motion blur implementation in games, ESPECIALLY early ones, is "realistic."
@@Shayrin2 sure thats true and all but at the same time as the original poster said it doesnt always equal fun while sure the realism is a nice touch of detail it definitely wouldnt help if your doing pvp games were something like a revolver would need this much time to reload when the game offers other weapons that just shoot faster and stronger rounds at that point why even use it when you could use something else then there would be no point to even having the animations in the game if no one will use it or appreciate it
I turn on motion blur in every game that allows it. Just looks nicer and helps when my framerate drops below 120
@@Shayrin2 Realism will *never* be a drawback? Different types of games have different appeals and need different features. If you were playing a fantasy game and couldn't stab through the chainmail everyone's wearing, it wouldn't be fun. Similarly, if you couldn't shoot through heavy armor in an online shooter game, it would either dramatically mess with character balance or severely restrict character design creativity.
And you don't have to be only half joking, no one over the age of 6 thinks you can snipe with a revolver.
Another good example could be resident evil outbreak. In all other survival horror games you pick up ammo boxes but change magazines or shove two shells and you're ready to go, but in outbreak your character takes out the magazine and loads each bullet one at a time (or shoves shell by shell) when you reload, and put the magazine back into the gun. Is not the most realistic IMO, but a lot more down to earth than most games of their era.
RE Outbreak Is way underated and ahead of it's Time with the online mechanics. They should being it back
Reminds me of project zomboid. In that game, you can losd up individual magazines, but once they’re out, you have to reload round by round. Additionally, you dont magically refill the magazine when you reload. Makes for good fun, and sometimes frustration
I played outbreak, and actually thought I had a fever dream and It was all in my head because i have never seen anything or anyone talking about it.
@@anonomuse9094 you'd be surprised to know you can actually play it online nowadays.
There's this badass group of fans at some forum. The founder managed to set up a server from packages captured from the japanese version (you need the japanese game). The name is something like "outbreak server revival project". You should look it up, I tried it out with my brother and it worked
@@magicalmidgethorse4730 I never actually played online, I had it for ps2 and just played scenarios.
hearing and seeing all the mechanisms and such makes my little lizard brain so happy
I just noticed how almost each bullet is extracted in a different way. Sometimes the character pushes it out with the rode, sometimes they poke their finger, and others they just shake it out. That's probably why it takes so long, they're changing the method and using slightly different animations
The amount of time it takes to remove each bullet with the different methods seems to take about the same time, so that's not the issue.
One funny thing if you slow it down is that you can see that the chamber rotates back one round just after a bullet is inserted, which means when the chamber is turned forward it's the same bullet that was placed inside that is being ejected, so in reality there's only 1 bullet inside the gun at any one point.
I think that is more just a funny detail because the animation team had some experience with an actual Nagant revolver, because for one, the ammunition is correct with the bullet fully seated inside the brass casing, and two, the ammunition is so low pressure the brass rarely deforms significantly, and I've ejected spent casings the same way they do here, by tapping or shaking the gun. The ejector rod is only for the stubborn ones.
I like how everyone is praising how realistic it is. But when they're playing "Why is this gun take so goddamn long to reload!?"
Yeah,i would get annoyed super quickly if I were playing
Only way I could ever justify using this was if it was super powerful, like 1hk from any range powerful. Otherwise just give me a damn 1911
that's why realism isn't always a better idea, but still games like this are usually realistic enough, they took away realism only if it ruins gameplay
It's cool and intense for a while... until you get through your fifth respawn. It begins to feel tedious and you just feel better off reloading your primary
The funny things is, that Nagant reload is still sped up, while still being realistic... It takes longer than that reloading a Nagant since the rounds are so small and easy to fumble with
God I just remembered it works the same way in tannenberg.
It's usually a 1-hit-kill so it makes up for it with a 45 minute reload.
Title suggestion: the animation team preferred to destroy my PC then gameplay
im. honestly impressed they took the time to animate all that
Hunt Showdown: hold my Caldwell Conversion Pistol
“Hold up I gotta reload my revolver.”
The enemy I’m dueling: “Oh bet imma go eat my lunch then.”
“Yeah for sure bud”
I would much rather have the lengthy reloads. I feel like that would balance out the super high damage that they tend to have in games.
well I think the slow fire rate and small magazine size already compensates for that
@@Father_Omar all of it. In most games, shotguns are badly nerfed for distance, but pistols are not... real life shotty can fire like an assault rifle in videogames, rlreal life rifles shoot even further, same distance as snipers in games, hundreds of meters: but apart from hardcore sims like Arma, you have much closer fights in games than IRL. Mostly because of technical limitations (older computers wouldn't even be able to draw that far and you'd see just a few pixels), but also for a rule of fun: see any space battle. You're not supposed to see enemy ships. Weapons can fire endless distance in vacuum.
Anyway, real life pistols have lower firepower and shorter distance than any weapon with a longer barrel: the main feature of a handgun is it's size and portability... While in games you have revolvers or "magnums" (a videogamey designation for Desert Eagle-like handcannons) have higher damage than rifles AND insane precision, to the point of many games having a high caliber revolver with a scope used like a sniper rifle.
So nerfing them with small clip AND reload time only makes sense.
Tbf, guns have super high damage IRL.
But that's the only way to load the Nagant, so that's how it would be animated in any game.
Also not sure why you're comparing with a different break-open revolver and compare load time (obviously it will be much faster than nagant).
Because other games wouldnt even include the Nagant.
I'd like to point you to the reload of the Nagant in Hunt: Showdown, but I do agree that comparing to the Schofield was a weird choice.
@@2MeterLP good
Incredibly bold of you to assume all animators/designers respect how a gun works in real life.
@@CrizzyEyes bold of you to assume that fucking mayters
A game would be bad if completly realistic, battlefield 1 will become "sit in a trench for 7 weeks and then die" simulator.
Lol as a ww1 guy that's true lol
@@evanlanger4808 Homie is commenting from the trenches in 1915.
I'm currently writing a love letter to my soon to be widow and I can confirm this comment is true.
Remember, disassembling your pistol is faster than reloading.
Pure beauty and perfection. Wish 2042 had even a single detail like this.
2042 does have a semi-detailed revolver reload, where the operator salvages unfired rounds before running the ejector rod and speed-loading new rounds.
It's like the one "attention to detail" feature added to 2042, but I still think the animation itself looks rather floaty and weird.
I hate to break it to you, but in "most games" that feature the Nagant revolver, they do actually use the proper reload animation.
It depends. It's realistic details is better for me. It absolutely ruins the fun when you have stuff like Black Ops 3 where it was just clowns with spider man Acrobatics treating Sniper rifles like Smgs.
I dont think most people know this is a Nagant revolver or even what a nagant is. They think this is how every revolver in real life reloads
@@Lukemaster130 or that it was the first Revolver to be compatible with suppressors.
@@catcrimes80 show us where black ops 3 hurt you, sounds like someone has no thumbs and is half blind.
@@terminate_all I'm great at the video game, main Sparrow. Just everyone with in clown 🤡 costumes and the most popular weapons where the boxing gloves and the Nail gun. Plus the Spiderman amount of Character mobility and Acrobatics ruined it for me. It felt like those Modded servers of popular Shooter games where it's all full of silly and comedical mods.
And this is a good example of how male autism manifests.
Imagine if they added realistic cap and ball revolver reloads in rdr2